The acceleration in Carbon seems to be the most accurate, I think it being slow in that game is more of a testimony to how ridiculously overpowered the upgraded cars are.
CCX, my favourite car to run it in the Nordschleife in both Shift Games, I miss Shift tbh because in my opinion it sounds the best Edit: In TDU2, that is not a CCX, but it's a CCXR which is the more powerful and lighter version of the CCX which also the first Koenigsegg to exceed 1000 HorsePower and 400 Km/h
so the most accurate depiction of CCX is... none of them? NFS HP10 and PS have 0-100, but 0-300 is juiced 2 I guess NFS Carbon is balanced, but ironically it's faster than IRL despite being slow in the game
Non-sim racers with real cars generally only care about the rough 0-100 and top speed figures, if at all. You seldom see a title like NFS cater to vehicle statistics to the point they get all acceleration values down pat... and even then, remember how there might be hidden/visible assists (Tigerfield uses TCS and automatic transmission in all games, for instance) that might skew the results in one way or another anyway.
@@Shockblade95 I guess another consideration is that 0-100 times are often skewed even by the manufacturers, using as many ways to skirt the rules as they can, including grippier tyres, 1ft rollout, and more...
Food for though. In NFSHP, FH4, and J2 the CCX has a wing, so the times should theoretical be slower. Who knows which version the real times are based off of.
CCX is a criminally underrated car in racing games, very overshadowed by the One:1, Jesko or the Agera :(
Blame those koenigsegg kids xd
Thats because its far older than those😭
I would say the Agera RS instead of the Agera standard.
Fr these kids don’t know twin superchargers 🤦♂️
My key memory with the CCX was the final 1v1 against Ravenwest on Le Mans against Nathan McKane, who also had a CCX.
CCX in Shift 2 is really like a bullet. Great sound!
My Fav Koenigsegg
I also love the remaked version of this car
CC850
need footage for FH5?
Will the Aston Martin V12 Vantage be next?
It was a CCXR in TDU2.
The acceleration in Carbon seems to be the most accurate, I think it being slow in that game is more of a testimony to how ridiculously overpowered the upgraded cars are.
CCX, my favourite car to run it in the Nordschleife in both Shift Games, I miss Shift tbh because in my opinion it sounds the best
Edit: In TDU2, that is not a CCX, but it's a CCXR which is the more powerful and lighter version of the CCX which also the first Koenigsegg to exceed 1000 HorsePower and 400 Km/h
"Ford powered Swedish supercar with 4.6 liters of happiness"
why tdu2 sounds like a ford gt?
Irl Koenigsegg used Ford's modular V8s during the CC era. If I'm honest tdu2 didn't really had the best car sounds imo
Next: Pagani Zonda
so the most accurate depiction of CCX is... none of them?
NFS HP10 and PS have 0-100, but 0-300 is juiced 2
I guess NFS Carbon is balanced, but ironically it's faster than IRL despite being slow in the game
Non-sim racers with real cars generally only care about the rough 0-100 and top speed figures, if at all. You seldom see a title like NFS cater to vehicle statistics to the point they get all acceleration values down pat... and even then, remember how there might be hidden/visible assists (Tigerfield uses TCS and automatic transmission in all games, for instance) that might skew the results in one way or another anyway.
@@ATomatoIsAFruit I'm more surprised on the fact HP10 isn't as realistic as it has been for other cars tbh
@@Shockblade95 I guess another consideration is that 0-100 times are often skewed even by the manufacturers, using as many ways to skirt the rules as they can, including grippier tyres, 1ft rollout, and more...
Food for though. In NFSHP, FH4, and J2 the CCX has a wing, so the times should theoretical be slower. Who knows which version the real times are based off of.