I did this routine while getting coached, stopped doing it after and my aim got worse, then i started doing it again and my aim is much better. Very good routine!
Hey John, did you do this exercise daily? Did you combine any other exercises? like going from DM to the counter strafe exercise? I am going to try this after work.
@@DeepFriedBunny I have a very long aim routine because I like practicing, but I do an Aim trainer playlist -> counter strafe exercise -> spinning exercise -> fast aim/reflex exercises -> 50 ak, m4, deagle kills going for only headshots -> 30 min-1hr break -> faceit. I practice other stuff like watching demos, utility and refrag (if i need it) after faceit.
solid video - and love the m9. an overlay to see inputs on the keyboard for playback would help people (like myself) a lot to really catch those times when you're not strafe stopping, too.
I've been training my aim for around 1-2hrs (not just aim) Just overall cs. And I've noticed MASSIVE improvement in my games over the past 8 Days. I'm using Refrag daily, that shit is amazing for practice. So im definitely gonna be buying your course when I got the money, as I wanna improve in this game.
Depends what your goals are. I think just grinding the game is more important than getting coaching but if you're trying to play league CS then coaching can be beneficial. No amount of coaching is going to magically improve your gamesense and quick decision making as those two skills directly come from playing the game and learning the timings and positions people could be at X time during a round. Just my two cents though.
@@MaTTer1235 you pretty much don't need coaching in CS at all. There is so much insane stuff on TH-cam plus having the ability to watch pro games and your own demos back makes it genuinely easy to improve.
@@lohvrti I agree with this and if you're able to notice your own mistakes and bad habits by watching your demos you can get pretty far on free content.
@@MaTTer1235 Fair enough, I just want a professionals opinion on what I need to change or do to improve. As I wanna become a faceit level 10 And just overall become an amazing Player.
seriously im level 9 on faceit and even i struggled with the Bot-hugging thingy. I got used to it after 2 Minutes but dayum thats crazy how the comfortzone fucks you off sometimes.
As a faceit lv 2 this shows that there are levels on levels that i can only dream to be at. I cant even do the prefire correctly and end up peeking 2 bots at the same time. I wonder how people like u feel when u play against faceit 10 that are pros in normal games😅😅😅. Must have feel like crap to be faceit 10 come home from work to have to go against monesty and s1mple 😅😅😅
@@Chavanun555 hmm i played 2,7k and above some time. They are also human. But i guess what makes them so special is how they work under pressure. If i would end up in a 1vs1 against monesy the pressure is clearly not on the side of a major league player. :D
17:35 this part was absolutely amazing to me to help explain how to strafe angles for my bro, he would always when trying not to tap w move further away kinda like the student
you should put your crosshair in your video descriptions, i think you can have it auto do it so you don't have to constantly do it, but it would be lovely and much appreciated, thank you goat
@@Sosa3mg 32 is way too big for cs bro, I play 4:3 black bars 1152x864 24in and asked this because yesterday i got a new 27in and really enjoying it. I think he has 27in
@@HannibalBarcaRTW yeah I went from 60 to now 165hz, I have it for a few months and bought 32' because I was playing a lot of games that look better on a 32' monitor but now I mostly play cs and cod so 27 would be probably the best
your arm is using muscles that have never seen the light of day before. I take it you don't weight train or do any strength training? muscles need to stretch then repair, you need to develop those supporting muscles that strain when you try go right. I suggest doing an arm warmup as if you were going into a boxing match, warm up that wrist/bicep and hand then stretch it very slowly, stretch your elbow and each finger. You'll find after a good stretch you'll have more available movement in every direction.
@@DeepFriedBunny I don't doo any weight train. But I do use resistance bands for regular exercising. Else I won't survive the 30s. And I would like to point out that this wasn't always the case. 3-4 years earlier I used to aim enemies to my right quite easily. But now whenever I see enemies go past to my right. I miss the flick, track etc. Feels my hand is getting strained (shoulder/arm). Anyway, I'll check if I can do any excercise with my bads for shoulder strains
@@ayush2708I'm a faceit 10 myself. If you're having issues with wrist/arm strain I would recommend significantly reducing your sensitivity in order to force yourself to use more muscle groups while aiming. People can call me nuts but I play at ~100cm/360 and get no strain.
I understand the concept of making sure that you are on the enemy, I would assume this also applies in real games but it just seems so counterintuitive. Is it the case that you are trying to build your aim by making sure that you are on the enemy, so in fast combat you are more precise when flicking ? Or is it that you are trying to develop the habit of really making sure that you are on him even in real games ? I ask this because I feel like taking ur time to really align ur crosshair on a moving enemy or someone that is peeking you, is too long so you get killed. For example when I practice with bots and took the extra time to make sure I am on his head before pressing, during that small time frame, he could have moved in another direction or, because my aim is not 100% mimicking his sideways movement, a goal that is impossible to achieve imo, my crosshairs is off by the time I make the decision to shoot. Idk if the last part is really understandable but I guess my question breaks down to how to apply the exercise technique in actual games. Part for nerds: It also seems counterintuitive because of game theory, If I spot an enemy and he spots me (assume a static game here) the Nash equilibrium seems to be, to shoot at 50% accuracy. Assuming that accuracy is positively correlated to time-to-damage, going any higher than 50% would cause you to shoot slower, losing in 50% percent of the time, going for accuracy below 50%, would also result in a less than 50% chance to win the duel. Making sure you are aligned on him would correspond to a 100% accuracy and taking you the longest time. My question from above would translate to, if I practice the 100% accuracy, so my in game 50% accuracy is faster or if my game theory idea is wrong and even in game I should aim for the 100% (or like 90% if we are being realistic, because who can be 100% sure to kill the enemy). P.s. Not really smart enough to find an example of repeated games and find the Nash equilibrium there, but I think the static game results are somewhat plausible. Thanks in Advance
I know what you mean, it does seem counterintuitive because in a game like CS where 1 bullet can be a instant kill, you naturally gravitate towards speed. However, the more you practice confirmation, the less time it will take your brain to actually confirm your crosshair is on the target, meaning you will be able to shoot almost just as fast except with far more accuracy. This is why in higher levels where most people have "good aim", it's about constantly using your game knowledge and awareness to try and put yourself in a position where all you have to do is use your crosshair placement, and move into the enemy (counter strafe), so that all YOU have to do is confirm and click, where the enemy has to , stop, flick, confirm, and then finally click. This is why sometimes gunfights feel impossible, because the enemy has you lined up, and you're put in a situation where you have no choice except to flick, but by the time you make the flick, you are already dead. (Sometimes, you will hit the flick, and when lower skilled players peek you, they are way more "flickable" because they are not as good at lining up their shots, it gives you more time, making it easier to flick and SEEM consistent.) This leads to most people thinking in order to get better, they need a faster and better flick, when reality, it's the technique and game sense the opponent is using to make it easier for them to kill you. However, despite saying all of this, I am not saying flicks are not important. It is very important to have a very good solid flick, but it should never be the initial approach to the gun fight. Like boxing, Crosshair placement + counter strafe = Jab, Flicks = Power punch. (Don't be the guy who immediately throws a power punch and gets knocked out). Hope this helps.
your patience is impressive
ZOOMER DAD SPOTTED 🔥🔥🗣🗣🥵🥵
Ayoooo its that spoonkid
without patience, couching would be useless tbh...
wth
Franz needs coaching now?
I did this routine while getting coached, stopped doing it after and my aim got worse, then i started doing it again and my aim is much better. Very good routine!
Hey John, did you do this exercise daily?
Did you combine any other exercises? like going from DM to the counter strafe exercise? I am going to try this after work.
@@DeepFriedBunny I have a very long aim routine because I like practicing, but I do an Aim trainer playlist -> counter strafe exercise -> spinning exercise -> fast aim/reflex exercises -> 50 ak, m4, deagle kills going for only headshots -> 30 min-1hr break -> faceit. I practice other stuff like watching demos, utility and refrag (if i need it) after faceit.
Coaching the TikTok generation is some crazy work.
What the slibidi u mean? L or w coment
@@eduardovergar5157 W
Skibidi toilet generation u mean
hurrdurr back in my days
you can clearly see the dude was stressed, intimidated maybe
16:25 i always love a good pienixcs scolding lol
ahahahahahah so goood
solid video - and love the m9. an overlay to see inputs on the keyboard for playback would help people (like myself) a lot to really catch those times when you're not strafe stopping, too.
bro traumatized him into counter strafing LMFAO
"you don't want to go like slow-motion on the guy, because that's not real" 😂 14:13
Hey pienix just wanna say the spin -> flick> confirm> kill. Has been massively more effective than any amount of dm for me. Thanks!
true, i used to play 2/3 hours of Dm per day, but peaking correctly and doing those exercises made me 4X BETTER than any hours of dm
I've been training my aim for around 1-2hrs (not just aim)
Just overall cs.
And I've noticed MASSIVE improvement in my games over the past 8 Days.
I'm using Refrag daily, that shit is amazing for practice.
So im definitely gonna be buying your course when I got the money, as I wanna improve in this game.
What is refrag bro
Depends what your goals are. I think just grinding the game is more important than getting coaching but if you're trying to play league CS then coaching can be beneficial. No amount of coaching is going to magically improve your gamesense and quick decision making as those two skills directly come from playing the game and learning the timings and positions people could be at X time during a round. Just my two cents though.
@@MaTTer1235 you pretty much don't need coaching in CS at all. There is so much insane stuff on TH-cam plus having the ability to watch pro games and your own demos back makes it genuinely easy to improve.
@@lohvrti I agree with this and if you're able to notice your own mistakes and bad habits by watching your demos you can get pretty far on free content.
@@MaTTer1235 Fair enough, I just want a professionals opinion on what I need to change or do to improve.
As I wanna become a faceit level 10
And just overall become an amazing Player.
seriously im level 9 on faceit and even i struggled with the Bot-hugging thingy. I got used to it after 2 Minutes but dayum thats crazy how the comfortzone fucks you off sometimes.
As a faceit lv 2 this shows that there are levels on levels that i can only dream to be at. I cant even do the prefire correctly and end up peeking 2 bots at the same time. I wonder how people like u feel when u play against faceit 10 that are pros in normal games😅😅😅. Must have feel like crap to be faceit 10 come home from work to have to go against monesty and s1mple 😅😅😅
@@Chavanun555 hmm i played 2,7k and above some time. They are also human. But i guess what makes them so special is how they work under pressure. If i would end up in a 1vs1 against monesy the pressure is clearly not on the side of a major league player. :D
@@kyourb yeah man haha
17:35 this part was absolutely amazing to me to help explain how to strafe angles for my bro, he would always when trying not to tap w move further away kinda like the student
20:54
Do you know what hugging is?..
😢
THE GOATTTT
I have issue with m4s, 9/10 fights I loose against ak, because somehow the second bullet cannot hit. Is there a fix for that or am I just too slow?
too slow doesnt exist when spray control is about timing
Love your stuff
Can anyone tell me the name of the second training map? First was cs2_aimws, but what is the second one? Thanks.
what is ur watch model bro?
you should put your crosshair in your video descriptions, i think you can have it auto do it so you don't have to constantly do it, but it would be lovely and much appreciated, thank you goat
whats the name off the qorkshop map, cant find it
i was trying this training but for how many time/kills do you recommend doing it?
Can you hide the users when recording the screen share of your students while on discord?
Not really in the way man...
@@martindenkatte1974 Literally no reason not to, increases screensize and doesn't dox pfp
I am really excited to try this counter strafe exercise.
How long would you recommend someone do this for and is this a daily thing that must be done?
What workshop map is it for strafing, or is it paid one?
it has a subscription
refrag
There are free prefire ones on the market
I'll buy ur course it seems very useful
what inch is your monitor Coach?
probably 24' his res is so low my eyes hurt watching this on 32'
@@Sosa3mg 32 is way too big for cs bro, I play 4:3 black bars 1152x864 24in and asked this because yesterday i got a new 27in and really enjoying it. I think he has 27in
@@HannibalBarcaRTW yeah I know 32 is too big but Im broke and don't have the money to buy a new one, I would love a 27' tho
@@Sosa3mg i went from 70hz to 240hz and its the best money I’ve ever spent
@@HannibalBarcaRTW yeah I went from 60 to now 165hz, I have it for a few months and bought 32' because I was playing a lot of games that look better on a 32' monitor but now I mostly play cs and cod so 27 would be probably the best
Moving to left is fine. Moving to right where I find it difficult for bot thingy. My arm just starts paining..I guess m too old@ 31?
your arm is using muscles that have never seen the light of day before.
I take it you don't weight train or do any strength training? muscles need to stretch then repair, you need to develop those supporting muscles that strain when you try go right.
I suggest doing an arm warmup as if you were going into a boxing match, warm up that wrist/bicep and hand then stretch it very slowly, stretch your elbow and each finger.
You'll find after a good stretch you'll have more available movement in every direction.
you might grip your mouse too hard, try thinking your mouse is an egg and continue training
@@DeepFriedBunny I don't doo any weight train. But I do use resistance bands for regular exercising. Else I won't survive the 30s. And I would like to point out that this wasn't always the case. 3-4 years earlier I used to aim enemies to my right quite easily. But now whenever I see enemies go past to my right. I miss the flick, track etc. Feels my hand is getting strained (shoulder/arm). Anyway, I'll check if I can do any excercise with my bads for shoulder strains
@@hainguyen-z1z6k Its not that. I have tried with multiple mouses, grips etc. So I don't believe that's the case.
@@ayush2708I'm a faceit 10 myself. If you're having issues with wrist/arm strain I would recommend significantly reducing your sensitivity in order to force yourself to use more muscle groups while aiming. People can call me nuts but I play at ~100cm/360 and get no strain.
Do you do NA?
yes, he has some videos with NA players
no more console?
Teacher Command
Bro, you think he didnt do what he needed because he made a typo?
first person on the video :)
give me map pls! tks
ah i just realise u hv chinese characters in ur steam name that means 'improve' haha
i hate title like this because ur not out aiming everyone, if this worked the way the title suggested you'd be out aiming donk
I understand the concept of making sure that you are on the enemy, I would assume this also applies in real games but it just seems so counterintuitive. Is it the case that you are trying to build your aim by making sure that you are on the enemy, so in fast combat you are more precise when flicking ? Or is it that you are trying to develop the habit of really making sure that you are on him even in real games ?
I ask this because I feel like taking ur time to really align ur crosshair on a moving enemy or someone that is peeking you, is too long so you get killed. For example when I practice with bots and took the extra time to make sure I am on his head before pressing, during that small time frame, he could have moved in another direction or, because my aim is not 100% mimicking his sideways movement, a goal that is impossible to achieve imo, my crosshairs is off by the time I make the decision to shoot.
Idk if the last part is really understandable but I guess my question breaks down to how to apply the exercise technique in actual games.
Part for nerds: It also seems counterintuitive because of game theory, If I spot an enemy and he spots me (assume a static game here) the Nash equilibrium seems to be, to shoot at 50% accuracy. Assuming that accuracy is positively correlated to time-to-damage, going any higher than 50% would cause you to shoot slower, losing in 50% percent of the time, going for accuracy below 50%, would also result in a less than 50% chance to win the duel. Making sure you are aligned on him would correspond to a 100% accuracy and taking you the longest time. My question from above would translate to, if I practice the 100% accuracy, so my in game 50% accuracy is faster or if my game theory idea is wrong and even in game I should aim for the 100% (or like 90% if we are being realistic, because who can be 100% sure to kill the enemy).
P.s. Not really smart enough to find an example of repeated games and find the Nash equilibrium there, but I think the static game results are somewhat plausible.
Thanks in Advance
I know what you mean, it does seem counterintuitive because in a game like CS where 1 bullet can be a instant kill, you naturally gravitate towards speed. However, the more you practice confirmation, the less time it will take your brain to actually confirm your crosshair is on the target, meaning you will be able to shoot almost just as fast except with far more accuracy. This is why in higher levels where most people have "good aim", it's about constantly using your game knowledge and awareness to try and put yourself in a position where all you have to do is use your crosshair placement, and move into the enemy (counter strafe), so that all YOU have to do is confirm and click, where the enemy has to , stop, flick, confirm, and then finally click. This is why sometimes gunfights feel impossible, because the enemy has you lined up, and you're put in a situation where you have no choice except to flick, but by the time you make the flick, you are already dead. (Sometimes, you will hit the flick, and when lower skilled players peek you, they are way more "flickable" because they are not as good at lining up their shots, it gives you more time, making it easier to flick and SEEM consistent.) This leads to most people thinking in order to get better, they need a faster and better flick, when reality, it's the technique and game sense the opponent is using to make it easier for them to kill you.
However, despite saying all of this, I am not saying flicks are not important. It is very important to have a very good solid flick, but it should never be the initial approach to the gun fight. Like boxing, Crosshair placement + counter strafe = Jab, Flicks = Power punch. (Don't be the guy who immediately throws a power punch and gets knocked out). Hope this helps.