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CA needs to develop a new engin e to improve on the problems of the games released in the past 10 years. Floaty units with crap collision. Bigger armies and unit sizes. and the most henious problem of all CRAP BATTLE AI. Iff the AI is not competent, the game is not going to be fun. I play total war for the battles and if the AI literally cannot put up a challenge then it is NOT fun. Hope next historical game has a new engine and it is Empire 2. Great review!
How exactly would a new engine fix battle AI? The problem isn't the engine, it's CA not bothering to scrip the BAI well enough. In Attila the BAI was capable of feats like detach skirmishers to stall reinforcing armies and attacking entrenched enemy positions with ranged units exclusively if it had the advantage here. The reason you rarely saw this in TWA is that CA failed on another design level and so the AI rarely ever was able to muster the tools necessary for it to challenge the player in this way.
@@shiroamakusa8075 This is exactly right, AI is pure unadulterated coding and scripting work. It takes forever, is tedious and labor intensive but you'd expect the work to be put in for a "AAA" game. Except, CA hasn't in a very long time lol. Probably figured it'd be "good enough" for most people and didn't deem it worth the costs but it's unfortunate for fans.
I hope the stances in Pharaoh will also include proper formations such as a shield wall !! Otherwise, the stances seem interesting, you could let your soldier recede in the center in order to surround your enemies, which certainly seems interesting and also reflects the battle tactics of the period.
That is one feature I craved in all the other total war historical titles. Being able to withdraw from current engagement without losing a large majority of units and suffering morale losses. Siege defense etc could have used this all along
Yep, would be great that even if they added maybe india or persia together with troy map and pharaoh map….would be great but now we stuck with different titles in bronze era
@@philosophyfrog2653 Troy base game should have been fantastical. The gods are essential to the Trojan War, everything from the heroes to the city itself.
I have said it before on other channels but in my opinion, Troy was a game I felt that CA just didn't commit to. If Troy released how it is now, I feel it would have been very well received by the community but when it was released, I was disappointed because of how much potential the game had that just didn't get used properly. I really hope that they don't make the same mistake with Pharoah because I feel that it has been a while since we have gotten a game that was good on launch.
While I understand the majority of your complaints I still feel like most of these things either won't be a problem with Pharoah[Such as unit variety bc with Troy they literally said they wanted it to be mostly infantry and that isn't the case with Pharoah] or are overarching problems with alot of Total War games, not just Troy. For instance I've seen people complain that Rome 2's battles are too short, and just about every Total War Campaign since like Empire has had bad AI. Not to mention, I don't think it's particularly fair to say a game is going to suck just bc it shares a similar art style to a game that was not well received. I agree Troy is not a very good Total War but I also do not think anyone should be so rash as to judge Pharoah without giving it a fair chance.
Literally every single total war gets the complaint that the battles are too short... Also, i remember when everybody was crying how bad the stylized unit cards were in Rome 2, and they wanted realistic cards, now we want stylized cards... People cry for historical accuracy, but then complain that the unit roster is limited. Total war has the same problem as mmos, its audience has no idea what it wants and every voice is complaining about different things.
For me it's one of the greatest games ever. The historical complexity of the factions is on point, the fact that you can choose between historically accurate/hybrid/total fantasy is amazing, the simple yet challenging economic system is great and the unit differences, in the latest parts of the game, matters a lot. I'm playing as Agamemnon: I got half of the greeks as tributaries but my food economy is in ruin because I have so much stuff in my hands that my level of administration cost is exploding. I'm #1 strongest leader in 110 turns and everyone fugging invades me. Idk how but these Trojans are damn strong, sieges without minotaurs/cyclops are a slaughterhouse...a perfect chaos
I was about to respond and refute point by point the criticism you thought up, but I kinda realized you are just biased against Troy for no reason. You criticize it for the *same things* all other Total Wars post-Rome 2 are guilty of, yet Troy does all of these things better than every post-Rome 2 TW. Some other points are literally inconsequential or outright wrong. "Bland UI", lol, when Troy has extremely gorgeous and thematic art in basically every UI window. The unit cards are bland because people complained Rome 2's were unreadable. They thought that designing the unit cards like the art on Greek vases would invite the same ire. The sieges in Troy are the best post-Rome 2 sieges, I have no idea what you are on about at that point and don't get me started on your thoughts on battles, you couldn't have missed the mark more utterly. The whole video just seems motivated by the desire to please the crowd and blindly follow what people have said about Troy, instead of a genuine exploration of this game. Troy is the best post-Rome 2 Total War and you, the reader who isn't TheTerminator, shouldn't be misled by this video.
I mean ok? Fair enough mate you don’t agree you don’t agree. But I certainly wasn’t motivated to “please the crowd” I’ve literally been playing it non stop for the last few days and this video summarises what I liked and what I didn’t, simple as that
@@TheTerminatorGaming The problem is that most of your criticism is either literally not true or can be said about *any other* post-Rome 2 Total War. Did you play any other hero besides Achilles? He might just not be your style. Contrary to other historical TWs, the factions in this game actually play differently, so you might just have chosen the worst one for you.
I wonder, if they use a resource based economy, if the stages of collapse will end up weekening factions rosters(because they don't have resources for units) also I am disapointed that the tribes(including sea peoples) are unplayable
My main was 3k, but it was left in a disappointing state imho. Once Pharaoh was announced by Sophia, I too have gone back to Troy (free on Epic +Amazon dlc) to acclimate to a Bronze period TW game. I’m enjoying myself, and I’m now thinking that I prefer having the option to play a campaign in a non historic mode. So I’m not pre ordering and will likely buy a Steam master set for Troy at the holiday sale. Maybe down the road, and for a discount, I’ll buy a balanced, and bug lite Pharaoh. Thanks for opinion and content
I really appreciate how candid you are and willing to explore the alternatives to the doom and gloom many of us feel. Signs point to real effort being made to improve up on Troy and learn from mistakes there but I'm still concerned. Fingers crossed for a great game.
Im somewhat of a Total War Noob. I bought Rome 2 a year ago, played the tutorial and forgot about it. Then I bought Warhammer 3, played the Tutorial and forgot about it. The same for Rome Remastered & Pharao. But then I also bought Troy and it suddenly clicked. Now I understand how to play Total War and I just LOVE the atmosphere and gameplay loop in Troy, although it is still pretty tough for me. (Dont ask me why I bought all these Total War Games, they pulled me in with the idea, but somehow I had a pretty hard time getting into it)
Troy is my second favourite total war after medieval 2. It is the only total war game where I prefer fiddling around with the campaign map without necessarily wanting to battle often. I love the manual trade, divine favour mechanics, immersive hero journeys and surprisingly somewhat smart AI in diplomacy and overall strategy. I can name only two conspicuous flaws: the bad provincial settlement economy, whereby capitals merely serve to stabilise and augment minor settlements; and the lack of battle formations.
It did make me laugh when the Chaos Dwarfs first dropped with new mechanics that we had never.... Seen... Anywhere... Before.... 🤔 but of course no one minded then. I hope Pharaoh includes the food system from Thrones of Britannia to be honest, literally the only total war to date that has actually made food a meaningful mechanic.
Most people don't know this about the game since most players played one battle and just autoresolved or uninstalled after that, but they changed the way MD and flanking works so that it's done on a per-unit basis, not per model like in other games. So in rome 2 for example, the unit only takes flaking MD penalties for the models in the back of the unit when it gets flanked by infantry/cav, and then once the models turn around the nerfs are gone. Not so in Troy, if a unit is battling in front, then gets flanked, every model fighting in both directions get MD penalties now, flanking is much much more useful in the game than before, it helps give the battles an edge, once you're aware of it happening
I kinda-sorta agree with everything, especially the "suddenly it's total war" part, i've always hated that during my campaigns, the only time i was somewhat relaxed was during both my amazon playthrough; maybe it could have been something latched to the actual quest line you follow during the campaign, where when you reach a certain quest the war actually starts in a way or another. But one if i have to had one note...i strangely never felt the lack of cavalry. I thought i would, but i didn't. During my first campaign with Enea i actually used a lot of two-handed mace light infantry and they were *fast*, like 62 speed. And i had to use them because i was facing a *lot* of ranged units and all of them would run so fast my standard line man could not reach them. And in a strange way, this is something i really like; in other total war are almost never recruit light cavalry because at the end of the day it has the same role as as the heavy one, but cost aside, it rarely provide me something more. Here instead i was massively recruiting a lower-light infantry unit instead of his late game equivalent because it would allow me to keep them hidden in the tall grass and quicly ambush them while faking a retreat with the main line.
I will probably buy this game specifically for the feature of falling back while fighting without turning around, and the return of walls actually mattering because of the removal of pocket ladders and the return of actual stairways or tower fights. And I will probably leave a review specifically saying that I bought the game for those features because I strongly believe that is the most ridiculous thing in all of the modern total war games, which have basically all been total war warhammer that I've played and hopefully modders can port that back into Warhammer 3
For those who read books, try my post-Troy novel *The Diomedeia: Diomedes, the Peoples of the Sea, and the Fall of the Hittite Empire*, by Gregory Michael Nixon.
Hi. I have an issue, pheraps you can help me. There are resources buildings that say in description "plus 1% food/wood per turn in all the faction" or "plus 15% food/wood per turn in the province". Now the problem is these buildings effects do not apply. Every turn I look at the production of food/wood and it does not improve. Am I missing something?
One thing that hits hard with the game is the music. Honestly? This game might have the best soundtrack out of all Total war games. And this is coming from a Shogun 2 fan.
I love the setting of Troy and Pharaoh so I will keep playing them for that reason. I also have gotten used to the advanced diplomacy options and the multi-resource system so going back to titles that only have gold feels like a downgrade in that regard. I will say that the diplomacy is a bit poorly optimized in this game, though not broken to the point where you can't play. You just have to adopt a specific strategy if you want to win, otherwise you will get swarmed and slowly gnawed to death by all the AI factions. The main issue in my eyes is that the game makes you feel like you can either go straight towards expanding your territory or take it slow and put yourself in an advantageous position thru diplomacy. That is not the case. At around turn 70 an enemy faction will declare you as their antagonist and slowly each small neutral faction will declare war on you. This is especially irritating if you are a Greek faction, as you end up fighting the Trojans and all the small Greek factions North of you. In addition to that many of your allies will eventually sign peace treaties with the enemy leaving you to fight more than half of the factions on the map alone. So yeah, I learned you can't just maintain two armies as Agamemnon and use diplomacy to slowly wither away your opponents and confederate allies over time, and that truly sucks imho. If someone wants to play like that, it should be an option. The strategy that works for this game is basically expanding as fast as you can until turn 70, gaining as many allies as possible by siegeing settlements adjacent to the faction you want to ally with and then giving them the regions in exchange for a military alliance. As soon as all hell breaks loose you need to consistently be #1 in power ranking, keep winning battles and build multiple armies to both defend your lands and expand outward. At a certain point you reach critical mass where you can finally support 2-3 extra armies to send over to the opposite continent and create a successful colony. Then you just keep expanding and upgrading settlements until you finally reach their capital. I think overall Troy is easier to play; Rhesus and Amazons make really good allies and the area to the North-East of the map is virtually inaccessible to the enemy after you conquer it. Trojans also have early access to archers which don't cost any bronze and they make short work of crappy Greek slingers. Greek nations are easier to confederate tho. Just be sure to make LOTS of allies early game and keep the small factions near you friendly so they don't immediately declare war as soon as they gain neutral status.
My thing with this new game is why was it not a DLC to Troy? why a full game no one ask for. Why not a game about alexander and his commanders after his death?
Troy was pretty good. There are some valid issues though. Floaty units, lackluster charge collision, dumb battle AI. That and adding mythos DLC behind a paywall. Make this game a no.
Enjoyed the video! I'm hoping it is not a reskin of Troy (or very similar gameplay wise) as it's been a long since we got a proper historical release and I'm excited to really delve into a new game.
I think the biggest disconnect with CA in Troy is due to the Epic store exclusivity. They may incorrectly assume the game was received poorly due to that rather than the real reason of it just not being a good total war game.
Hey Jem😊 I was wondering if you could make video about the best (working) mods for Rome 2 and its dlc’s. Ive also seen people using a good mod manager that i cant find. Does it have something to do with warhammer? I only have Rome 2 and cant get a overview over active mods. Keep up the good work👏
I just bought this game and I have to say it's hard to imagine this was released after warhammer total war, mainly because of the battles. The unit cards are unreadable, the unit roles counters and weaknesses unclear and the greatest sin of all must be the lack of formation options in a game that is set in the age of formations. Cavalry wasn't a thing during the greek times so it makes sense it's not in the game (unless you activate mythology mode). All the more reason to spend more time developing proper infantry variations and formations. Currently you can just spam whatever, the bigger army wins. Ranged units are useless.
I hope pharaoh will be a good game. After all its the first truly historical game we´ve gotten in quite some time. But i also disagree that Troy Falls short, Admitably Troys history mode does. But mythos (which sadly requires a DLC) is fun, intressting, challanging and Beautiful. Its smaller scale then other total war but im fine with that. And honestly i don´t think i´ve ever been forced into the troyan war in this game, exept for when i was military allies with one of the other primary greek or trojan factions.
Best thing about Troy? I was able to claim it for free on EGS, and I feel I don't lose much even if I don't spend a cent. Truth behind myth is good enough and Mythos is overkill. Worst thing about Pharoah? On my steam store it costs more than WH1, WH2, 3Kingdoms and is only about 1-2 bucks less expensive than WH3.
i dont understand the cartoony and less than realistic visual style complaint. Like, what is the problem? The use of color? Dude, ancient people didnt have a gray filter like in hollywood films and that region of the world isnt particularly humid and misty as britain.
for me the biggest problem is just the scope of the map. They should have released troy as "Total War Bronze Age" and just add troy and the comming pharao as smaller campaing packs. Troy just feels too small for a full prized total war. And this problem got bigger with immortal empire from warhammer 3, we now know that the engine is capable to create a full world with lots of provinces. CA should lern from paradox: release fever games but support them longer with more content.
Shogun 2 has a small map, but it is one of the best TW. Empire is huge, but boring and buggy. Gamplay, IU, optimisation and battles are far more important that the scale of the map.
I remember I played Troy at release with Achilles. At the start, it was really interesting with all those new mechanics, diplomacy, factions heroes etc. It got me hooked. And it was really challenging, especially at the beginning (I played on VH). But somewhere through mid-campaign, I just got simply bored. Troy factions had ridiculously stronger units and armies and I had no idea how could they afford to upkeep them. I remember it was very difficult for me to maintain elite units in my armies since they were so expensive to upkeep. Yet, Troy factions kept on spamming elite armies like there's no tomorrow. And somehow they kept on sending them to my territories. I really grew bored of keep on fighting endless stacks of elite armies. Eventually, I just stopped playing. I lost all the interest. The mechanics were good, but the AI was just way too unbalanced and the fights were really terrible. How can you even fight tactical if you don't have time to think at all. After the units clashed, the fight was over in like seconds.
In the older games like Attila and Rome 2 I use a simple mod (amongst many others) that lowers the 'Base Income' of all factions to zero. This creates an interesting experience because now money is scarce and every decision matters. Also, now every unit matters because you can't afford a 20-unit doom stack. However, I haven't found a mod for troy that does this yet.
I dropped this game, but recently returned just to give it another try. Sucked, but again like always the modding community saved it for me. Now I genuinely enjoy the game. It sucks that we have to rely on mods for the game to be good, but still it's hard to deny the love modders give to games. Now I hear that there is a lord of the rings mod being worked on for this, hope it's true the potential is huge.
Sure I get that, lots of games I get bored with. Bit strange to be bored with a newer TW though when I enjoy most of the others. Troy and ToB in particular are 2 I just find bland. But maybe thats just me
Nah, Terminator isn't bored cause he's getting older. He's bored cause CA has been producing crap. How else do you explain his insane passion for and enjoyment of great total war mods like DEI or 1212AD?
@@agonsfitness7308 the fact that you reference 2 mods instead of 2 CA games kind of reinforces my point. If i was like 9 and never heard of or experienced a Total War game before, Troy would be pretty amazing despite it's flaws.
@@agonsfitness7308 Exactly my point, it gets harder and hard to get into new games or movies as we age. Even if, unlike Phantom Menace, they are reasonably well crafted. If CA does an amazing Medival3, it is highly unlikely to reach the level of when we first played Medieval1 or Rome1 for us.
The worst thing in Troy is how unbearably long the campaign is. As soon as you get strong enough and can finally bring the fight to the Trojans (or the Greeks, depending on your faction) every single dumb minor faction will declare war on you for no reason, despite them being so much weaker. And so you need to spend hours and hours fighting meaningless battles and conquering the whole world before you're able to conclude the campaign. Hopefully that won't be the case with Pharaoh
Not my experience at all. I guess it's more that YOU tried to do the usual TW thing and conquer everything around yourself while only wanting to fight the enemy with overwhelming advantage. Because in my experience the campaign doesn't last all that long if you don't approach it in this primitive manner.
@@shiroamakusa8075 agreed. I really like playing as the Trojans. Building a massive alliance and knowing the acheons hate me. Its cool to "bribe" neutral factions to join your collialition. There is a massive different to how TH-camrs and Professional cheesers and the casual player 1) Plays the game 2) Sees the game
@shiroamakusa8075 I had lost this comment but let me reply now: I have thousands of hours of game experience in Total War games, stretching from the first Shogun. So I think I know my way around them. I played 2 campaigns at Legendary difficulty with Greek factions and they both got unbearably long, so I don't think it's a coincidence. Some people love to play campaigns that last 40 or 50 hours, but that's just not my jam. I like Shogun 2 style, which is way shorter. Then, if you actually have useful advices, I'm all ears
We need three kingdom’s recruitment system - this whole I have to build a certain building to get a certain unit is so old-school - and they have a better system, so why not implement it? Just let us recruit armies directly with the general and they replenish over a few turns to full strength
@@blakebailey22 you unlock more powerful units from the tech tree not with buildings, and when you recruit a new unit, they come in as 1/4 of their total number. Btw 3k is the best total war title for me u should try it
Troy has issues and I agree with most of your criticisms if not all but I still think its a good game. The visuals and immersion make up for a lot of the shortcomings
Problem with bronze age games is that there is so little known, so the studio really needs to be creative and innovative. Everything looks the same, and all the mustique around the period seems gone, which is on of the periods strong points. It looks flashy and shallow without direction.
Just use Medieval 2 as a basic design template for TW games, its still after all these years the best one. Money should be the only resource in these games, keeps it simple and focused on expansion and conquest...
What killed Troy for me was the cartoony art style and the wonky battle mechanics where units clashed weird and had lots of space in between each other. Battles were my favorite aspect of older games but they never felt right in Troy. If it was a Bronze Age game in the Attila style of battles and art design I would be a lot more hyped for it. At present it is likely a complete skip for me:/
These 5 minutes battles are ridiculous! CA says that in Pharaoh wheather will change during battles and I wonder how. A one-minute sandstorm in a 5 min battle? Ridiculous!
how long battles would feel right to you? How long two frontlines should grind each other? How long should 2v1 situation should last when you manage to outflank an enemy? Could you please describe in more details?
@@Eruner279 At least more than 10 minutes, maybe around 20 minutes (it also depends on whether you pause the battle or not). I like the battles in Shogun 2 and Medieval 2 because you deploy and take some time to meet the adversary and after you engage there is time to make changes in your tatics and even the weather has time to start to rain and stop during the battle. Feels more realistic for me. Some people prefer managing cities and avoid the battles. I love the battlefield!
@@Eruner279 All the total wars that came out after Warhammer are the same shit. Right now, my problem with total war is that I can't watch the battlefield at all because these battles last 4-5 minutes because I have to give orders to the units all the time and this is very annoying.
@@kayamkara6138 I love this game and could play it forever but the game only does increased difficulty by letting the AI cheat rather than making the combat or campaign map more difficult
People need to stop complaining and give this game a chance. I think it looks good, and I also assume that given the fact that this game is situated in another era with a different scenario, I think that this game is going to be a lot of fun.
For me, the Truth behind the Myth thing killed my hype for Troy. They should have gone full historical or full fantasy with this and not try to make a mix to please both fans from Historical and Fantasy titles. Still, it had some good things on it. The resource system was actually good and the change weapons skill also. I can imagine in the future game, like Medieval 3, to have heavy knights that can change to polearms or greataxes depending the situation.
Thing is however about they time period, that myth and reality are often mixed in the few written sources we have from that time (and often centuries after the facts). Maybe they were not sure how to tackle this
I am from india. i play more than 700 hours total war troy, and it's much better than the pharaoh or dynasty release. Just need one improvement in both at same time not more than 5 countries declare war on you
A few days ago I responded to the community poll you put out asking about people's thoughts at the first look of Pharaoh - more specifically, to some of the negative comments that I kept seeing over and over. Excuses are excuses, but when I wrote that comment it was like, 2am for me and I was ranting and rambling on an insomnia-driven tirade. Not the best start. Aside from just that though, my perspective has changed a bit in other ways in the last few days, including after seeing the videos you've released since that poll. I decided to give Troy another spin to refresh myself ahead of Pharaoh since it will indeed share a lot of similarities with the UI, resource management, and (some) battle functions, and so on. Frankly, I found myself thinking along the lines of the pros and cons you laid out here in this retrospective, ESPECIALLY with the glaring weaknesses of siege battles, and with the abrupt onset of all the Trojan factions declaring on you making the conflict feel contrived and hollow. It's along these lines that I - like you alluded to as well - appreciate how Pharaoh will appear to address the Sea Peoples crisis in a more sophisticated, all-encompassing manner. I made this comparison before, but it feels even more true now - that seems much more in line with the arrival of Attila in TW: Attila, and the sheer scope and scale and TONE of sheer despair and destruction. I know it's early, but IMO I think Pharaoh could very well deliver on that. Also, hooray for the proper return of manually constructing siege ladders! No more pocket siege! In essence, I do think I was giving Troy a little too much credit before I actually went back and revisited it, as sad as it feels to say that. The direct similarities to Troy (by setting, by developer, and by mechanical and UI elements) are clear with Pharaoh, and with a better perspective on what specifically worked and didn't work with Troy, and how bad some of those things didn't work; I better understand the concerns over Pharaoh. I still don't think all is lost though, like in my original comment. I've always been at least cautiously optimistic with game releases, and that still holds true with Pharaoh, with a good amount of reason for that being the mechanics we saw in the first look, and the fact that it's still pretty early and we might see some changes by launch. As far as the content people feel is missing, no doubt that's gonna be packaged in the faction packs and first DLC campaign pack advertised with the preorder bundles, which sucks but it's really a decade-old Total War marketing tactic by now so I'm not surprised. Like I said in my earlier comment on the poll, this is definitely the prelude to the bigger, badder historical Total War coming up next, from a different team, in a different setting, with (hopefully) more of the good and less of the bad. My money's still on Medieval 3 although I'd love Empire 2. I see TheIronMenace's comment as one of the top comments at the time of writing this this, and I absolutely agree with them: CA DEFINITELY NEEDS A NEW ENGINE BY NOW. I reckon Pharaoh is the last hurrah of the current engine and that's what we're getting NOW to buy time for the reveal of the new engine - together with the hugely hyped historical title in either Med 3 or Empire 2 right alongside it - LATER. Probably not till Christmas 2024 at the earliest, I think. I like to think that I'll enjoy Pharaoh in the meantime though.
I think we see things in exactly the same perspective :) I see a lot of similarities as I’ve said, and though Pharaoh does have some positive things going for it I can only hope the mistakes they’ve made on Troy are improved upon
@@TheTerminatorGaming Exactly! I'm personally very optimistic CA Sofia will, perhaps more than most. But that's par for the course for me. Either way, time will tell.
0:23 bruh, I hear this all the time, NONE of the total wars have a realistic or non cartoony art style, absolutely none, they all have some type of art style that is cartoony, that is the nature of the games, every single one, this has to be the weakest point anyone has tried to make about this game. 4:21 this has been in every single total war, the AI has cheats, in many things, it doesn’t need them because it cheats, this is a moot point unless you complain about AI cheats in every total war. 5:28 yes, that’s what happened, war was declared, they got their troops and left, nobody asked, no warning was given, when you get called, you get called, you as the player have the meta knowledge that it’s happening so that’s your chance to prepare for it, the narrative lead up is the intro video to the campaign, actually even before then when you bought a game called TROY. 6:55 bruh, it’s Bronze Age, you’re not going to find Calvary outside of chariots, if you want Calvary, play as the amazons or mythos with centaurs. Also battles are short, especially in a period consisting in mainly skirmishes, most armies were not professional and consisted of milita, in fact if they wanted to be historical to this period, there would be a duel between 2 people and then everyone would leave, you’re applying more modern logic to a completely different period. 7:29 finally a valid point, expect that it’s personal opinion, I don’t think it looks like a mobile game, it could definitely use some more interesting art, BUT I’m glad they didn’t, because the art of the time would have been very samey and super hard to distinguish the units. 7:52 they’re the same type of battle animations used since they stopped matched combat, and siege combat (again) is very different in this period of time, the fact that they made the Trojan horse a siege tower was a really cool innovation and take on the history, you can’t just apply a different time periods use of siege warfare to a Bronze Age game, it didn’t work like that. 8:26 battles in Troy have always been tactical, the game play you’ve shown looked like you were a child with 2 cars smashing them together 9:20 that’s your opinion, Troy still stands out to me as one of the better total wars, but maybe you just have to know how to play
I think you’ve made valid and solid critics. I already began to disappear with his opinion when he mentioned no warning to the Trojan War. Obviously, it he AI has military Allies and one declares war on you- they’ll all be at war with you. Obviously, if the player keeps allying with their rivals, they’ll grow to get the player. However, the blatantly obvious warnings to the Trojan War are right there in the EPIC MISSIONS! They literally guide the player through the plot of the respective character during the build up to the Trojan War. Honestly, I’ve had battles longer than 5 minutes; especially late game. Unless stacking a bunch of leadership debuffs. Resources played a major role the entire game for because I needed more to field adequate armies that weren’t just crap stacks because the AI actually build strong armies and had strong AF garrisons. Yeah, trying to play this like every other Total War is a mistake. Just like trying to play Atilla like other Total Wars is a mistake. Both these titles shifted away from the norm. I think you’re on to something there.
1. Look at a side by side comparison of Attila or TOB and Troy and tell me the Troy visual style doesn't look like a slightly more cartoony game. Troy is 100% less realistic looking than these games. I'm not saying Attila or TOB were perfectly realistic, but they definitely were closer than this. 2. AI Cheats yep, but the AI in Total Wars generally use the fundamental systems of game design as well or at the very least have personality priorities that sometimes make sense. I don't see that here, in fact AI personalities seem like the worst on the campaign compared to previous games. In FACT the AI personalities are hell bent on making it look like you're playing the Trojan War, instead of actually playing a Total War game. 3. Yep and it's boring. Attila at least was an invasion that you were warned about, that you had to prepare for and when it happened you had NO CHOICE but to defeat it to survive. Here I'm just playing whack a mole and taking a pause on the "Trojan War" when I feel like it. 4. That's fair and I agree I am, maybe the Bronze Age from a battle perspective is just not suited for TW? 5. You're contradicting yourself with your first comment. Cartoony visuals = mobile like game 6. Constant kicking of people, the getting hit by an arrow or a sling and flying 5 meters away HAVE NOT been in every game since matched combat was removed. Troy's animations a lot of them are simply exaggerated and not visually appealing 7. Calling my battle gameplay childlike is very mature :) I respectfully disagree, the battle gameplay is a moshpit of infantry with high defence units demolishing the attacking units, and your fastest units circling around. Extremely repetitive and certainly not innovative.
@@emanuelalfred1565 I agree with you completely and had the same experiences, bronze and wood especially are ones that I always struggle with, and sure you can loot as you go, but I try not to do that because rebellions in my campaign are frequent and annoying. And yes 100% you can’t play this like any other total war, just like you don’t play empire like you would play rome, or shogun like Atila (ironically my shortest battles in all total wars have been in shogun).
@@hades_deathgod9496 oh yeah, it’s funny hearing people complain about short battles when Shogun 2 and Rome 1 had the fastest battles but yet both are highly regarded for their battles. I know some people love the match combat of Shogun 2. So maybe that’s why. Yet, they’re adding it back for Pharaoh and some people are still trashing it before seeing a larger sample size of battles. I have no problem with stylized art. Stylized art and graphics can be nice. There are some who like the more realistic look and that’s fine. I’m okay with both as long as it is consistent within the game.
@@TheTerminatorGaming 1. Sure, that was the art style they were going for, I could also compare Troy to the Rome games or any other title and show you that it’s always been cartoony, and if I’m being honest the Troy models feel more detailed and alive compared to previous titles. 2. Ok, so in they game of Troy, you don’t want to play the Trojan war, where the AI is trying to tell the story that the developers want to tell, is that what you’re saying? And what does any of what you said have to do with your complaint that the AI is resource abundant? The AI behaves similar to previous titles, in FACT you previously stated that at some points it preforms better that in previous titles, so which is it? 4. So you’re saying that you don’t feel like the invasion was challenging enough, well as someone currently on a hector campaign, I can tell you the acheans are a LOT more aggressive than the Trojans, and that makes sense because they are the invaders, not the Trojans, maybe play a Trojan campaign and see if you have the same complaint, it would be weird if you played as Attila the Hun and were worried about the Frankish or Roman invasions right? 4. Maybe, maybe not, it’s an age where we don’t have a lot of evidence, especially in a game based around a myth, but I personally feel like it’s compelling enough and it’s great to see some cultures of the period come to life. 5. By that logic 95% of all video games ever are mobile like games. 6. I get the exaggerated physics of getting hit (I personally haven’t observed it myself) by a missile weapon might take some immersion out of it, I guess it can be explained by this being an exaggerated story told where we don’t have all the facts and therefore some things need to be exaggerated, but the kicking I understand, because this is the Bronze Age, civilisations are still figuring out war and how to actually fight, and even modern warfare, kicks are prevalent and used often, the human body is one of the most powerful weapons we have and people used it, especially milita who wanted to keep at a distance, but if that’s not for you, then that’s fine I suppose, but I don’t feel it’s a fault of the game. 7. You’re right, that was childish of me and I apologise, I was just frustrated because you aren’t using the tools at your disposal and blaming the game for it, like using a hammer on a screw, the battle is a mosh pit because you let it be, you have to utilise the new roles that the units have, chargers, flankers, and frontline troops, if you let those units sit in melee with frontline troops of course they’ll get ground down, you don’t have shock Calvary but you have shock infantry, there is serious tactical depth to the game with incredible battle maps that allow for it, and I felt like you squandered it and blamed the game, but I apologise for the insult.
as always ca exaggerates first on one side then the other: how can you like to see a type of battle similar to that brought by the dei .... click on the enemy and wait 20 minutes for someone to die in the meantime ..... on troy the combat was beautiful ... see that the battle opened up over multiple points of conflict (so you better use light units to encircle and chase). let's see what the new title brings but from what I've seen until I patch it it will be the usual right click and youtube. The only problem with troy is the balance ... and the inability to deal with 5-6 armies coming out of the blue while you are in the negative in maintaining one
CA's main development team made ROME 1 and improved its mechanics with MEDIEVAL 2. CA's main development team made ROME 2 and improved its mechanics with ATTILA. CA's main development team made EMPIRE and improved its mechanics with NAPOLEON. CA's main development team made SHOGUN 2 and improved its mechanics with LAST SAMURAI. This game is made by the SAME studio which made TROY and it's not the main development team so don't expect "improvements"...
yeah, PHARAOH has improved its mechanics with TROY, you are right that each next game has improvements of previous game. Sadly people don't realize this and expect insane amount of improvements (together with good nostalgia feel) and are pissed when their impossible expectations aren't met.
If new pharaoh total war will look like Troy total war, I will give miss 😅😂 and good jobe I never both Troy total war, coz it was pointless waste of money😂
Yeah i dont know who was asking for a pharoh bronze age setting. What made people think that this would be a good setting for total war is beyond me. Empire 2 next with new engine!
a 60$ (the peasant version) game everyone, feast your eyes on reused assets, unfixed bugs, removed features, terrible ai, overpriced dlc. I'll take a few wild guesses here, no naval battles, once again payment for blood dlc, bronze age warriors using siege towers like it;s the 100 year war. That's it, after 23 years this will be the first total war i will not buy, not even torrent. Only way i'm getting this POS is via humble bundle, hopefully not because i don't want it and i don't hate anyone enough to give to. Absolutely disgusting, they managed to destroy one of the most unique and beloved franchices in the niche world of strategy. Here's to indie devs and the competition they will bring. Total War is utter trash.
I could see it being workable if its a game that encompasses the entire eastern Mediterranean with all of the Bronze age empires. If its just Egypt and maybe a little of Palestine this game is gonna be an uninteresting pile of shit. The fact that they called it Pharaoh instead of Bronze Age or something makes me think they're going with the latter. No one asked for this title.
➡What do you think about Total War Saga: Troy?
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CA needs to develop a new engin e to improve on the problems of the games released in the past 10 years. Floaty units with crap collision. Bigger armies and unit sizes. and the most henious problem of all CRAP BATTLE AI. Iff the AI is not competent, the game is not going to be fun. I play total war for the battles and if the AI literally cannot put up a challenge then it is NOT fun. Hope next historical game has a new engine and it is Empire 2. Great review!
Agreed! And thanks! ❤️
How exactly would a new engine fix battle AI?
The problem isn't the engine, it's CA not bothering to scrip the BAI well enough. In Attila the BAI was capable of feats like detach skirmishers to stall reinforcing armies and attacking entrenched enemy positions with ranged units exclusively if it had the advantage here. The reason you rarely saw this in TWA is that CA failed on another design level and so the AI rarely ever was able to muster the tools necessary for it to challenge the player in this way.
@@shiroamakusa8075 This is exactly right, AI is pure unadulterated coding and scripting work. It takes forever, is tedious and labor intensive but you'd expect the work to be put in for a "AAA" game. Except, CA hasn't in a very long time lol. Probably figured it'd be "good enough" for most people and didn't deem it worth the costs but it's unfortunate for fans.
I miss when TW games had a layer of depth instead of just being arcade strategy games
Thats why theres mods fam
I hope the stances in Pharaoh will also include proper formations such as a shield wall !!
Otherwise, the stances seem interesting, you could let your soldier recede in the center in order to surround your enemies, which certainly seems interesting and also reflects the battle tactics of the period.
That is one feature I craved in all the other total war historical titles. Being able to withdraw from current engagement without losing a large majority of units and suffering morale losses. Siege defense etc could have used this all along
@@noahmarosok8168 Advancing backwards in a shieldwall. Pushing a lighter unit in a shieldwall
I like Troy and I am hyped for Pharaoh. We really should had a grander Bronze Age game instead of two different titles.
They both suck
Another Bronze Era game and Another Medieval and hopefully Lord of the Rings or hell if Microsoft buys sega an Elder Scrolls Total war would be badass
@@UnRu1eD A Total War Elder Scrolls would be amazing and maybe a Star Wars as well with EA is no longer the only company to make Star Wars games.
@@UnRu1eDits literally what i had in my mind about what the next total war game must be
They should have combined
Troy and Pharoah should have been a single true historical title.
Could have simply named it Total War Bronze Age and have a larger campaign and map.
Yep, would be great that even if they added maybe india or persia together with troy map and pharaoh map….would be great but now we stuck with different titles in bronze era
No it makes sense to mix mythology in a troy game as the entire war is waved together with the mythology of the gods. They just did it very poorly.
@@philosophyfrog2653 Troy base game should have been fantastical. The gods are essential to the Trojan War, everything from the heroes to the city itself.
@@Circurose Why did you @me. You're obviously agreeing with me.
I don't get this 'fast paced battle' argument, I have been going through most total war games and the battles are equally fast paced in most games
I have said it before on other channels but in my opinion, Troy was a game I felt that CA just didn't commit to. If Troy released how it is now, I feel it would have been very well received by the community but when it was released, I was disappointed because of how much potential the game had that just didn't get used properly. I really hope that they don't make the same mistake with Pharoah because I feel that it has been a while since we have gotten a game that was good on launch.
I feel like this game grew on me overtime. Its style captivates me like Rome 2.
While I understand the majority of your complaints I still feel like most of these things either won't be a problem with Pharoah[Such as unit variety bc with Troy they literally said they wanted it to be mostly infantry and that isn't the case with Pharoah] or are overarching problems with alot of Total War games, not just Troy. For instance I've seen people complain that Rome 2's battles are too short, and just about every Total War Campaign since like Empire has had bad AI. Not to mention, I don't think it's particularly fair to say a game is going to suck just bc it shares a similar art style to a game that was not well received. I agree Troy is not a very good Total War but I also do not think anyone should be so rash as to judge Pharoah without giving it a fair chance.
Literally every single total war gets the complaint that the battles are too short... Also, i remember when everybody was crying how bad the stylized unit cards were in Rome 2, and they wanted realistic cards, now we want stylized cards... People cry for historical accuracy, but then complain that the unit roster is limited. Total war has the same problem as mmos, its audience has no idea what it wants and every voice is complaining about different things.
@@mikloskoszegi Ye exactly, and games that are actually good suffer for it!
For me it's one of the greatest games ever. The historical complexity of the factions is on point, the fact that you can choose between historically accurate/hybrid/total fantasy is amazing, the simple yet challenging economic system is great and the unit differences, in the latest parts of the game, matters a lot.
I'm playing as Agamemnon: I got half of the greeks as tributaries but my food economy is in ruin because I have so much stuff in my hands that my level of administration cost is exploding. I'm #1 strongest leader in 110 turns and everyone fugging invades me. Idk how but these Trojans are damn strong, sieges without minotaurs/cyclops are a slaughterhouse...a perfect chaos
Like with all Saga Titles, Troy was almost an absolute banger, but it just fell short in a lot of the things it tried too implement.
I’m just hoping Medieval III (if it’s made) isn’t based on the Troy/pharaoh engine.
TBH I do like how this engine works very much they just need to add more features
I think Troy is a great game and I can't wait to see more news for Pharaoh
The battle ui icons above the units are so immersion breaking 😅
To the point that might lead me not to be willing to buy this game
cant you turn them off?
I was about to respond and refute point by point the criticism you thought up, but I kinda realized you are just biased against Troy for no reason. You criticize it for the *same things* all other Total Wars post-Rome 2 are guilty of, yet Troy does all of these things better than every post-Rome 2 TW. Some other points are literally inconsequential or outright wrong. "Bland UI", lol, when Troy has extremely gorgeous and thematic art in basically every UI window. The unit cards are bland because people complained Rome 2's were unreadable. They thought that designing the unit cards like the art on Greek vases would invite the same ire. The sieges in Troy are the best post-Rome 2 sieges, I have no idea what you are on about at that point and don't get me started on your thoughts on battles, you couldn't have missed the mark more utterly. The whole video just seems motivated by the desire to please the crowd and blindly follow what people have said about Troy, instead of a genuine exploration of this game. Troy is the best post-Rome 2 Total War and you, the reader who isn't TheTerminator, shouldn't be misled by this video.
I mean ok? Fair enough mate you don’t agree you don’t agree. But I certainly wasn’t motivated to “please the crowd” I’ve literally been playing it non stop for the last few days and this video summarises what I liked and what I didn’t, simple as that
@@TheTerminatorGaming The problem is that most of your criticism is either literally not true or can be said about *any other* post-Rome 2 Total War. Did you play any other hero besides Achilles? He might just not be your style. Contrary to other historical TWs, the factions in this game actually play differently, so you might just have chosen the worst one for you.
I’ve played a few different factions in my 200ish hours on the game. I just don’t find it interesting after early game, maybe thats just me 🤷♂️
The only positive that really comes to mind is that atleast the new game won’t be an epic games exclusive
It's almost like I've been playing the same game since Rome 2 was released.
Honestly preferred the style from troy what's wrong with a bit cartooney the art is amazing
Fair enough, good for you man I wish I felt the same :)
I would not think it fitting for a medieval 3 setting however
For me as an Attila fan this style feels childish, like Civ 5 or 6.
I wonder, if they use a resource based economy, if the stages of collapse will end up weekening factions rosters(because they don't have resources for units) also I am disapointed that the tribes(including sea peoples) are unplayable
They are definitely going to be dlc if not the launch dlc
My main was 3k, but it was left in a disappointing state imho. Once Pharaoh was announced by Sophia, I too have gone back to Troy (free on Epic +Amazon dlc) to acclimate to a Bronze period TW game. I’m enjoying myself, and I’m now thinking that I prefer having the option to play a campaign in a non historic mode.
So I’m not pre ordering and will likely buy a Steam master set for Troy at the holiday sale. Maybe down the road, and for a discount, I’ll buy a balanced, and bug lite Pharaoh.
Thanks for opinion and content
I really appreciate how candid you are and willing to explore the alternatives to the doom and gloom many of us feel. Signs point to real effort being made to improve up on Troy and learn from mistakes there but I'm still concerned. Fingers crossed for a great game.
Thank you :) I do hope for the same. If history shows us anything then Pharaoh will be similar to how Attila was to Rome 2 or Napoleon to Empire :)
Im somewhat of a Total War Noob. I bought Rome 2 a year ago, played the tutorial and forgot about it. Then I bought Warhammer 3, played the Tutorial and forgot about it. The same for Rome Remastered & Pharao. But then I also bought Troy and it suddenly clicked. Now I understand how to play Total War and I just LOVE the atmosphere and gameplay loop in Troy, although it is still pretty tough for me. (Dont ask me why I bought all these Total War Games, they pulled me in with the idea, but somehow I had a pretty hard time getting into it)
I like total war troy though they could have made it better, it should have more factions, more land mass, better campaign. and a lot more.
Troy is my second favourite total war after medieval 2. It is the only total war game where I prefer fiddling around with the campaign map without necessarily wanting to battle often. I love the manual trade, divine favour mechanics, immersive hero journeys and surprisingly somewhat smart AI in diplomacy and overall strategy. I can name only two conspicuous flaws: the bad provincial settlement economy, whereby capitals merely serve to stabilise and augment minor settlements; and the lack of battle formations.
It did make me laugh when the Chaos Dwarfs first dropped with new mechanics that we had never.... Seen... Anywhere... Before.... 🤔 but of course no one minded then. I hope Pharaoh includes the food system from Thrones of Britannia to be honest, literally the only total war to date that has actually made food a meaningful mechanic.
3k food system is better in my opinion
Most people don't know this about the game since most players played one battle and just autoresolved or uninstalled after that, but they changed the way MD and flanking works so that it's done on a per-unit basis, not per model like in other games. So in rome 2 for example, the unit only takes flaking MD penalties for the models in the back of the unit when it gets flanked by infantry/cav, and then once the models turn around the nerfs are gone. Not so in Troy, if a unit is battling in front, then gets flanked, every model fighting in both directions get MD penalties now, flanking is much much more useful in the game than before, it helps give the battles an edge, once you're aware of it happening
Thanks for pointing that out! 👍
I kinda-sorta agree with everything, especially the "suddenly it's total war" part, i've always hated that during my campaigns, the only time i was somewhat relaxed was during both my amazon playthrough; maybe it could have been something latched to the actual quest line you follow during the campaign, where when you reach a certain quest the war actually starts in a way or another.
But one if i have to had one note...i strangely never felt the lack of cavalry. I thought i would, but i didn't.
During my first campaign with Enea i actually used a lot of two-handed mace light infantry and they were *fast*, like 62 speed. And i had to use them because i was facing a *lot* of ranged units and all of them would run so fast my standard line man could not reach them.
And in a strange way, this is something i really like; in other total war are almost never recruit light cavalry because at the end of the day it has the same role as as the heavy one, but cost aside, it rarely provide me something more. Here instead i was massively recruiting a lower-light infantry unit instead of his late game equivalent because it would allow me to keep them hidden in the tall grass and quicly ambush them while faking a retreat with the main line.
I will probably buy this game specifically for the feature of falling back while fighting without turning around, and the return of walls actually mattering because of the removal of pocket ladders and the return of actual stairways or tower fights. And I will probably leave a review specifically saying that I bought the game for those features because I strongly believe that is the most ridiculous thing in all of the modern total war games, which have basically all been total war warhammer that I've played and hopefully modders can port that back into Warhammer 3
I really dont know why ppl hate Troy....its a very good game
For those who read books, try my post-Troy novel *The Diomedeia: Diomedes, the Peoples of the Sea, and the Fall of the Hittite Empire*, by Gregory Michael Nixon.
Getting bored in a long Total War game is a problem with them all.
Hi. I have an issue, pheraps you can help me. There are resources buildings that say in description "plus 1% food/wood per turn in all the faction" or "plus 15% food/wood per turn in the province".
Now the problem is these buildings effects do not apply. Every turn I look at the production of food/wood and it does not improve. Am I missing something?
One thing that hits hard with the game is the music.
Honestly? This game might have the best soundtrack out of all Total war games. And this is coming from a Shogun 2 fan.
I love the setting of Troy and Pharaoh so I will keep playing them for that reason. I also have gotten used to the advanced diplomacy options and the multi-resource system so going back to titles that only have gold feels like a downgrade in that regard. I will say that the diplomacy is a bit poorly optimized in this game, though not broken to the point where you can't play. You just have to adopt a specific strategy if you want to win, otherwise you will get swarmed and slowly gnawed to death by all the AI factions. The main issue in my eyes is that the game makes you feel like you can either go straight towards expanding your territory or take it slow and put yourself in an advantageous position thru diplomacy. That is not the case. At around turn 70 an enemy faction will declare you as their antagonist and slowly each small neutral faction will declare war on you. This is especially irritating if you are a Greek faction, as you end up fighting the Trojans and all the small Greek factions North of you. In addition to that many of your allies will eventually sign peace treaties with the enemy leaving you to fight more than half of the factions on the map alone. So yeah, I learned you can't just maintain two armies as Agamemnon and use diplomacy to slowly wither away your opponents and confederate allies over time, and that truly sucks imho. If someone wants to play like that, it should be an option. The strategy that works for this game is basically expanding as fast as you can until turn 70, gaining as many allies as possible by siegeing settlements adjacent to the faction you want to ally with and then giving them the regions in exchange for a military alliance. As soon as all hell breaks loose you need to consistently be #1 in power ranking, keep winning battles and build multiple armies to both defend your lands and expand outward. At a certain point you reach critical mass where you can finally support 2-3 extra armies to send over to the opposite continent and create a successful colony. Then you just keep expanding and upgrading settlements until you finally reach their capital. I think overall Troy is easier to play; Rhesus and Amazons make really good allies and the area to the North-East of the map is virtually inaccessible to the enemy after you conquer it. Trojans also have early access to archers which don't cost any bronze and they make short work of crappy Greek slingers. Greek nations are easier to confederate tho. Just be sure to make LOTS of allies early game and keep the small factions near you friendly so they don't immediately declare war as soon as they gain neutral status.
My thing with this new game is why was it not a DLC to Troy? why a full game no one ask for. Why not a game about alexander and his commanders after his death?
Troy was pretty good. There are some valid issues though. Floaty units, lackluster charge collision, dumb battle AI. That and adding mythos DLC behind a paywall. Make this game a no.
why is no one talking about the small unit sizes in both?
because people can change unit size to Large or Extreme in game settings
Players: we want medieval 3
Ca: cool, take troy dlc with Egypt
Enjoyed the video! I'm hoping it is not a reskin of Troy (or very similar gameplay wise) as it's been a long since we got a proper historical release and I'm excited to really delve into a new game.
I think the biggest disconnect with CA in Troy is due to the Epic store exclusivity. They may incorrectly assume the game was received poorly due to that rather than the real reason of it just not being a good total war game.
What do you mean with slow or fast battles? You have of course less options because of the technological limitations of the time.
Hey Jem😊
I was wondering if you could make video about the best (working) mods for Rome 2 and its dlc’s.
Ive also seen people using a good mod manager that i cant find. Does it have something to do with warhammer? I only have Rome 2 and cant get a overview over active mods.
Keep up the good work👏
Thank you! And I’ll have a think about it :)
I just bought this game and I have to say it's hard to imagine this was released after warhammer total war, mainly because of the battles. The unit cards are unreadable, the unit roles counters and weaknesses unclear and the greatest sin of all must be the lack of formation options in a game that is set in the age of formations. Cavalry wasn't a thing during the greek times so it makes sense it's not in the game (unless you activate mythology mode). All the more reason to spend more time developing proper infantry variations and formations. Currently you can just spam whatever, the bigger army wins. Ranged units are useless.
I hope pharaoh will be a good game. After all its the first truly historical game we´ve gotten in quite some time. But i also disagree that Troy Falls short, Admitably Troys history mode does. But mythos (which sadly requires a DLC) is fun, intressting, challanging and Beautiful. Its smaller scale then other total war but im fine with that. And honestly i don´t think i´ve ever been forced into the troyan war in this game, exept for when i was military allies with one of the other primary greek or trojan factions.
I loved performance and campaign map look. The best so far. But I didn't play it more than 10hrs. Now I am playing 3k tw.
Best thing about Troy? I was able to claim it for free on EGS, and I feel I don't lose much even if I don't spend a cent. Truth behind myth is good enough and Mythos is overkill.
Worst thing about Pharoah? On my steam store it costs more than WH1, WH2, 3Kingdoms and is only about 1-2 bucks less expensive than WH3.
i dont understand the cartoony and less than realistic visual style complaint. Like, what is the problem? The use of color? Dude, ancient people didnt have a gray filter like in hollywood films and that region of the world isnt particularly humid and misty as britain.
Never managed to get peace with the trojans. Even after conquering more than half their territory.
for me the biggest problem is just the scope of the map.
They should have released troy as "Total War Bronze Age" and just add troy and the comming pharao as smaller campaing packs.
Troy just feels too small for a full prized total war.
And this problem got bigger with immortal empire from warhammer 3, we now know that the engine is capable to create a full world with lots of provinces.
CA should lern from paradox: release fever games but support them longer with more content.
Shogun 2 has a small map, but it is one of the best TW. Empire is huge, but boring and buggy. Gamplay, IU, optimisation and battles are far more important that the scale of the map.
@@vortex1603 i think shogun 2 just perfectly nailed the combat and its visuals. Also the multiplayer is something else.
I remember I played Troy at release with Achilles. At the start, it was really interesting with all those new mechanics, diplomacy, factions heroes etc. It got me hooked. And it was really challenging, especially at the beginning (I played on VH).
But somewhere through mid-campaign, I just got simply bored. Troy factions had ridiculously stronger units and armies and I had no idea how could they afford to upkeep them. I remember it was very difficult for me to maintain elite units in my armies since they were so expensive to upkeep. Yet, Troy factions kept on spamming elite armies like there's no tomorrow. And somehow they kept on sending them to my territories. I really grew bored of keep on fighting endless stacks of elite armies. Eventually, I just stopped playing. I lost all the interest.
The mechanics were good, but the AI was just way too unbalanced and the fights were really terrible. How can you even fight tactical if you don't have time to think at all. After the units clashed, the fight was over in like seconds.
In the older games like Attila and Rome 2 I use a simple mod (amongst many others) that lowers the 'Base Income' of all factions to zero. This creates an interesting experience because now money is scarce and every decision matters. Also, now every unit matters because you can't afford a 20-unit doom stack. However, I haven't found a mod for troy that does this yet.
I dropped this game, but recently returned just to give it another try. Sucked, but again like always the modding community saved it for me. Now I genuinely enjoy the game. It sucks that we have to rely on mods for the game to be good, but still it's hard to deny the love modders give to games. Now I hear that there is a lord of the rings mod being worked on for this, hope it's true the potential is huge.
Which mods did you install in order to make it more interesting?
There's a spiritual expansion to Troy called "Pharaoh".
Hey Terminator, did you find the Age of the Ring mod for BFMEII?
I have not yet! Thanks for the reminder ❤️
“I’m just bored” sounds like you are growing up and videogames just don’t cut it anymore, it happens to the best of us.
Sure I get that, lots of games I get bored with. Bit strange to be bored with a newer TW though when I enjoy most of the others. Troy and ToB in particular are 2 I just find bland. But maybe thats just me
Nah, Terminator isn't bored cause he's getting older. He's bored cause CA has been producing crap. How else do you explain his insane passion for and enjoyment of great total war mods like DEI or 1212AD?
@@agonsfitness7308 the fact that you reference 2 mods instead of 2 CA games kind of reinforces my point.
If i was like 9 and never heard of or experienced a Total War game before, Troy would be pretty amazing despite it's flaws.
@@ares106 when I was 9 I thought Phantom Menace was the best Star Wars film.
@@agonsfitness7308 Exactly my point, it gets harder and hard to get into new games or movies as we age. Even if, unlike Phantom Menace, they are reasonably well crafted.
If CA does an amazing Medival3, it is highly unlikely to reach the level of when we first played Medieval1 or Rome1 for us.
The worst thing in Troy is how unbearably long the campaign is. As soon as you get strong enough and can finally bring the fight to the Trojans (or the Greeks, depending on your faction) every single dumb minor faction will declare war on you for no reason, despite them being so much weaker. And so you need to spend hours and hours fighting meaningless battles and conquering the whole world before you're able to conclude the campaign. Hopefully that won't be the case with Pharaoh
Not my experience at all. I guess it's more that YOU tried to do the usual TW thing and conquer everything around yourself while only wanting to fight the enemy with overwhelming advantage. Because in my experience the campaign doesn't last all that long if you don't approach it in this primitive manner.
@@shiroamakusa8075 agreed. I really like playing as the Trojans. Building a massive alliance and knowing the acheons hate me. Its cool to "bribe" neutral factions to join your collialition. There is a massive different to how TH-camrs and Professional cheesers and the casual player 1) Plays the game 2) Sees the game
@shiroamakusa8075 I had lost this comment but let me reply now: I have thousands of hours of game experience in Total War games, stretching from the first Shogun. So I think I know my way around them.
I played 2 campaigns at Legendary difficulty with Greek factions and they both got unbearably long, so I don't think it's a coincidence.
Some people love to play campaigns that last 40 or 50 hours, but that's just not my jam. I like Shogun 2 style, which is way shorter.
Then, if you actually have useful advices, I'm all ears
graphics of this game are really trash feels like 2008
Should be a Peloponnesian total war or something I mean who wouldn't want to run rampant as the Spartans or elect officials as the Athenians
How can your units have 90 troops? Mine only have like 30.
We need three kingdom’s recruitment system - this whole I have to build a certain building to get a certain unit is so old-school - and they have a better system, so why not implement it?
Just let us recruit armies directly with the general and they replenish over a few turns to full strength
I didn't play 3K, how does the recruitment system differ?
@@blakebailey22 you unlock more powerful units from the tech tree not with buildings, and when you recruit a new unit, they come in as 1/4 of their total number. Btw 3k is the best total war title for me u should try it
Troy has issues and I agree with most of your criticisms if not all but I still think its a good game. The visuals and immersion make up for a lot of the shortcomings
the optimization is the big seller for me.
Problem with bronze age games is that there is so little known, so the studio really needs to be creative and innovative. Everything looks the same, and all the mustique around the period seems gone, which is on of the periods strong points. It looks flashy and shallow without direction.
I like the game. On sale, it's definitely worth getting. It's incredibly cheap on Epic Games as well.
Just use Medieval 2 as a basic design template for TW games, its still after all these years the best one. Money should be the only resource in these games, keeps it simple and focused on expansion and conquest...
Pharaoh is doomed.
Not even on my radar. I got burned way too many times by CA. I'll take a look at release but i don't get my hopes up.
i want simple answer buy or not?
May be they are going to make a bronze age combined map combining two games
What killed Troy for me was the cartoony art style and the wonky battle mechanics where units clashed weird and had lots of space in between each other. Battles were my favorite aspect of older games but they never felt right in Troy. If it was a Bronze Age game in the Attila style of battles and art design I would be a lot more hyped for it. At present it is likely a complete skip for me:/
CA please make either Empire 2 or medieval 3 and dont fuck it up
These 5 minutes battles are ridiculous!
CA says that in Pharaoh wheather will change during battles and I wonder how. A one-minute sandstorm in a 5 min battle? Ridiculous!
how long battles would feel right to you? How long two frontlines should grind each other? How long should 2v1 situation should last when you manage to outflank an enemy? Could you please describe in more details?
@@Eruner279 At least more than 10 minutes, maybe around 20 minutes (it also depends on whether you pause the battle or not).
I like the battles in Shogun 2 and Medieval 2 because you deploy and take some time to meet the adversary and after you engage there is time to make changes in your tatics and even the weather has time to start to rain and stop during the battle. Feels more realistic for me.
Some people prefer managing cities and avoid the battles.
I love the battlefield!
@@Eruner279 All the total wars that came out after Warhammer are the same shit. Right now, my problem with total war is that I can't watch the battlefield at all because these battles last 4-5 minutes because I have to give orders to the units all the time and this is very annoying.
@@kayamkara6138 sorry, you aren't answering any of my questions, and you aren't describing how it should be either.
Troy total war is my favorite game from Total War series. My only issue is the DLC should have been included in the game + AI issues.
whatsupp with ai? Can i learn cuz im about to buy troy
@@kayamkara6138 I love this game and could play it forever but the game only does increased difficulty by letting the AI cheat rather than making the combat or campaign map more difficult
People need to stop complaining and give this game a chance. I think it looks good, and I also assume that given the fact that this game is situated in another era with a different scenario, I think that this game is going to be a lot of fun.
To be fair, the lack of cavalry in the game is because of cavalry wasn't present much, if at all, during that time period.
Horses weren't strong enough back then to carry humans, that's why they used chariots
@@sanserof7 The presence of cavalry at that time would've been relegated to only scouts, at least in the Near East.
Pharaoh probably just anther stop gap before medieval 3.
WTH no cavalry in an historical bronze age tittle ??? How dare they ! I saw the movie, horses everywhere !!! LOL
i am still hoping to see empire 2 with new engine and they make them justice like having troops in proper era uniforms
For me, the Truth behind the Myth thing killed my hype for Troy. They should have gone full historical or full fantasy with this and not try to make a mix to please both fans from Historical and Fantasy titles.
Still, it had some good things on it. The resource system was actually good and the change weapons skill also. I can imagine in the future game, like Medieval 3, to have heavy knights that can change to polearms or greataxes depending the situation.
Thing is however about they time period, that myth and reality are often mixed in the few written sources we have from that time (and often centuries after the facts). Maybe they were not sure how to tackle this
Wow, thanks. Saved me some money.
I am from india. i play more than 700 hours total war troy, and it's much better than the pharaoh or dynasty release. Just need one improvement in both at same time not more than 5 countries declare war on you
you should put some distance between your mouth and mic :)
I’m fully convinced this was supposed to be a Troy DLC but due to the negative sentiment that game received they want to distance Pharaoh from it.
My Steam says I have 23 hours playtime since Jan 2022 = enough said
Do mods fix some of the more disappointing gameplay elements of the game?
I’m just waiting for med2 remastered lol
Mods will fix up the game probably add cav as well
Cool 💎
i try troy and pharoah , and i still think that warhammer total war and atilla is the best total war.
A few days ago I responded to the community poll you put out asking about people's thoughts at the first look of Pharaoh - more specifically, to some of the negative comments that I kept seeing over and over. Excuses are excuses, but when I wrote that comment it was like, 2am for me and I was ranting and rambling on an insomnia-driven tirade. Not the best start. Aside from just that though, my perspective has changed a bit in other ways in the last few days, including after seeing the videos you've released since that poll.
I decided to give Troy another spin to refresh myself ahead of Pharaoh since it will indeed share a lot of similarities with the UI, resource management, and (some) battle functions, and so on. Frankly, I found myself thinking along the lines of the pros and cons you laid out here in this retrospective, ESPECIALLY with the glaring weaknesses of siege battles, and with the abrupt onset of all the Trojan factions declaring on you making the conflict feel contrived and hollow. It's along these lines that I - like you alluded to as well - appreciate how Pharaoh will appear to address the Sea Peoples crisis in a more sophisticated, all-encompassing manner. I made this comparison before, but it feels even more true now - that seems much more in line with the arrival of Attila in TW: Attila, and the sheer scope and scale and TONE of sheer despair and destruction. I know it's early, but IMO I think Pharaoh could very well deliver on that. Also, hooray for the proper return of manually constructing siege ladders! No more pocket siege!
In essence, I do think I was giving Troy a little too much credit before I actually went back and revisited it, as sad as it feels to say that. The direct similarities to Troy (by setting, by developer, and by mechanical and UI elements) are clear with Pharaoh, and with a better perspective on what specifically worked and didn't work with Troy, and how bad some of those things didn't work; I better understand the concerns over Pharaoh. I still don't think all is lost though, like in my original comment. I've always been at least cautiously optimistic with game releases, and that still holds true with Pharaoh, with a good amount of reason for that being the mechanics we saw in the first look, and the fact that it's still pretty early and we might see some changes by launch. As far as the content people feel is missing, no doubt that's gonna be packaged in the faction packs and first DLC campaign pack advertised with the preorder bundles, which sucks but it's really a decade-old Total War marketing tactic by now so I'm not surprised.
Like I said in my earlier comment on the poll, this is definitely the prelude to the bigger, badder historical Total War coming up next, from a different team, in a different setting, with (hopefully) more of the good and less of the bad. My money's still on Medieval 3 although I'd love Empire 2. I see TheIronMenace's comment as one of the top comments at the time of writing this this, and I absolutely agree with them: CA DEFINITELY NEEDS A NEW ENGINE BY NOW. I reckon Pharaoh is the last hurrah of the current engine and that's what we're getting NOW to buy time for the reveal of the new engine - together with the hugely hyped historical title in either Med 3 or Empire 2 right alongside it - LATER. Probably not till Christmas 2024 at the earliest, I think. I like to think that I'll enjoy Pharaoh in the meantime though.
I think we see things in exactly the same perspective :) I see a lot of similarities as I’ve said, and though Pharaoh does have some positive things going for it I can only hope the mistakes they’ve made on Troy are improved upon
@@TheTerminatorGaming Exactly! I'm personally very optimistic CA Sofia will, perhaps more than most. But that's par for the course for me. Either way, time will tell.
if they only could hear you 😔
0:23 bruh, I hear this all the time, NONE of the total wars have a realistic or non cartoony art style, absolutely none, they all have some type of art style that is cartoony, that is the nature of the games, every single one, this has to be the weakest point anyone has tried to make about this game.
4:21 this has been in every single total war, the AI has cheats, in many things, it doesn’t need them because it cheats, this is a moot point unless you complain about AI cheats in every total war.
5:28 yes, that’s what happened, war was declared, they got their troops and left, nobody asked, no warning was given, when you get called, you get called, you as the player have the meta knowledge that it’s happening so that’s your chance to prepare for it, the narrative lead up is the intro video to the campaign, actually even before then when you bought a game called TROY.
6:55 bruh, it’s Bronze Age, you’re not going to find Calvary outside of chariots, if you want Calvary, play as the amazons or mythos with centaurs. Also battles are short, especially in a period consisting in mainly skirmishes, most armies were not professional and consisted of milita, in fact if they wanted to be historical to this period, there would be a duel between 2 people and then everyone would leave, you’re applying more modern logic to a completely different period.
7:29 finally a valid point, expect that it’s personal opinion, I don’t think it looks like a mobile game, it could definitely use some more interesting art, BUT I’m glad they didn’t, because the art of the time would have been very samey and super hard to distinguish the units.
7:52 they’re the same type of battle animations used since they stopped matched combat, and siege combat (again) is very different in this period of time, the fact that they made the Trojan horse a siege tower was a really cool innovation and take on the history, you can’t just apply a different time periods use of siege warfare to a Bronze Age game, it didn’t work like that.
8:26 battles in Troy have always been tactical, the game play you’ve shown looked like you were a child with 2 cars smashing them together
9:20 that’s your opinion, Troy still stands out to me as one of the better total wars, but maybe you just have to know how to play
I think you’ve made valid and solid critics. I already began to disappear with his opinion when he mentioned no warning to the Trojan War. Obviously, it he AI has military Allies and one declares war on you- they’ll all be at war with you. Obviously, if the player keeps allying with their rivals, they’ll grow to get the player. However, the blatantly obvious warnings to the Trojan War are right there in the EPIC MISSIONS! They literally guide the player through the plot of the respective character during the build up to the Trojan War.
Honestly, I’ve had battles longer than 5 minutes; especially late game. Unless stacking a bunch of leadership debuffs. Resources played a major role the entire game for because I needed more to field adequate armies that weren’t just crap stacks because the AI actually build strong armies and had strong AF garrisons.
Yeah, trying to play this like every other Total War is a mistake. Just like trying to play Atilla like other Total Wars is a mistake. Both these titles shifted away from the norm. I think you’re on to something there.
1. Look at a side by side comparison of Attila or TOB and Troy and tell me the Troy visual style doesn't look like a slightly more cartoony game. Troy is 100% less realistic looking than these games. I'm not saying Attila or TOB were perfectly realistic, but they definitely were closer than this.
2. AI Cheats yep, but the AI in Total Wars generally use the fundamental systems of game design as well or at the very least have personality priorities that sometimes make sense. I don't see that here, in fact AI personalities seem like the worst on the campaign compared to previous games. In FACT the AI personalities are hell bent on making it look like you're playing the Trojan War, instead of actually playing a Total War game.
3. Yep and it's boring. Attila at least was an invasion that you were warned about, that you had to prepare for and when it happened you had NO CHOICE but to defeat it to survive. Here I'm just playing whack a mole and taking a pause on the "Trojan War" when I feel like it.
4. That's fair and I agree I am, maybe the Bronze Age from a battle perspective is just not suited for TW?
5. You're contradicting yourself with your first comment. Cartoony visuals = mobile like game
6. Constant kicking of people, the getting hit by an arrow or a sling and flying 5 meters away HAVE NOT been in every game since matched combat was removed. Troy's animations a lot of them are simply exaggerated and not visually appealing
7. Calling my battle gameplay childlike is very mature :) I respectfully disagree, the battle gameplay is a moshpit of infantry with high defence units demolishing the attacking units, and your fastest units circling around. Extremely repetitive and certainly not innovative.
@@emanuelalfred1565 I agree with you completely and had the same experiences, bronze and wood especially are ones that I always struggle with, and sure you can loot as you go, but I try not to do that because rebellions in my campaign are frequent and annoying. And yes 100% you can’t play this like any other total war, just like you don’t play empire like you would play rome, or shogun like Atila (ironically my shortest battles in all total wars have been in shogun).
@@hades_deathgod9496 oh yeah, it’s funny hearing people complain about short battles when Shogun 2 and Rome 1 had the fastest battles but yet both are highly regarded for their battles. I know some people love the match combat of Shogun 2. So maybe that’s why. Yet, they’re adding it back for Pharaoh and some people are still trashing it before seeing a larger sample size of battles.
I have no problem with stylized art. Stylized art and graphics can be nice. There are some who like the more realistic look and that’s fine. I’m okay with both as long as it is consistent within the game.
@@TheTerminatorGaming 1. Sure, that was the art style they were going for, I could also compare Troy to the Rome games or any other title and show you that it’s always been cartoony, and if I’m being honest the Troy models feel more detailed and alive compared to previous titles.
2. Ok, so in they game of Troy, you don’t want to play the Trojan war, where the AI is trying to tell the story that the developers want to tell, is that what you’re saying? And what does any of what you said have to do with your complaint that the AI is resource abundant? The AI behaves similar to previous titles, in FACT you previously stated that at some points it preforms better that in previous titles, so which is it?
4. So you’re saying that you don’t feel like the invasion was challenging enough, well as someone currently on a hector campaign, I can tell you the acheans are a LOT more aggressive than the Trojans, and that makes sense because they are the invaders, not the Trojans, maybe play a Trojan campaign and see if you have the same complaint, it would be weird if you played as Attila the Hun and were worried about the Frankish or Roman invasions right?
4. Maybe, maybe not, it’s an age where we don’t have a lot of evidence, especially in a game based around a myth, but I personally feel like it’s compelling enough and it’s great to see some cultures of the period come to life.
5. By that logic 95% of all video games ever are mobile like games.
6. I get the exaggerated physics of getting hit (I personally haven’t observed it myself) by a missile weapon might take some immersion out of it, I guess it can be explained by this being an exaggerated story told where we don’t have all the facts and therefore some things need to be exaggerated, but the kicking I understand, because this is the Bronze Age, civilisations are still figuring out war and how to actually fight, and even modern warfare, kicks are prevalent and used often, the human body is one of the most powerful weapons we have and people used it, especially milita who wanted to keep at a distance, but if that’s not for you, then that’s fine I suppose, but I don’t feel it’s a fault of the game.
7. You’re right, that was childish of me and I apologise, I was just frustrated because you aren’t using the tools at your disposal and blaming the game for it, like using a hammer on a screw, the battle is a mosh pit because you let it be, you have to utilise the new roles that the units have, chargers, flankers, and frontline troops, if you let those units sit in melee with frontline troops of course they’ll get ground down, you don’t have shock Calvary but you have shock infantry, there is serious tactical depth to the game with incredible battle maps that allow for it, and I felt like you squandered it and blamed the game, but I apologise for the insult.
as always ca exaggerates first on one side then the other: how can you like to see a type of battle similar to that brought by the dei .... click on the enemy and wait 20 minutes for someone to die in the meantime ..... on troy the combat was beautiful ... see that the battle opened up over multiple points of conflict (so you better use light units to encircle and chase). let's see what the new title brings but from what I've seen until I patch it it will be the usual right click and youtube. The only problem with troy is the balance ... and the inability to deal with 5-6 armies coming out of the blue while you are in the negative in maintaining one
could you please describe the 'balance' problem? (I am sure that recruiting Wise heroes (+400food) makes you snowball and rich)
Ive tried troy so many times I just couldn't get into it. Just like most of the segas games.
CA's main development team made ROME 1 and improved its mechanics with MEDIEVAL 2.
CA's main development team made ROME 2 and improved its mechanics with ATTILA.
CA's main development team made EMPIRE and improved its mechanics with NAPOLEON.
CA's main development team made SHOGUN 2 and improved its mechanics with LAST SAMURAI.
This game is made by the SAME studio which made TROY and it's not the main development team so don't expect "improvements"...
yeah, PHARAOH has improved its mechanics with TROY, you are right that each next game has improvements of previous game. Sadly people don't realize this and expect insane amount of improvements (together with good nostalgia feel) and are pissed when their impossible expectations aren't met.
If new pharaoh total war will look like Troy total war, I will give miss 😅😂 and good jobe I never both Troy total war, coz it was pointless waste of money😂
Thrones>Troy
Preach
The series is going backwards if you ask me. Hell, I would rather see a Historic series set in China, Shogun maybe redone.
The bad, literally all of the mythical stuff
Bronze age is boring. No cavalry for a start!
Yeah i dont know who was asking for a pharoh bronze age setting. What made people think that this would be a good setting for total war is beyond me. Empire 2 next with new engine!
What's the problem with cavalry?
@@Eruner279 there isn't any in the bronze age
a 60$ (the peasant version) game everyone, feast your eyes on reused assets, unfixed bugs, removed features, terrible ai, overpriced dlc.
I'll take a few wild guesses here, no naval battles, once again payment for blood dlc, bronze age warriors using siege towers like it;s the 100 year war.
That's it, after 23 years this will be the first total war i will not buy, not even torrent. Only way i'm getting this POS is via humble bundle, hopefully not because i don't want it and i don't hate anyone enough to give to.
Absolutely disgusting, they managed to destroy one of the most unique and beloved franchices in the niche world of strategy. Here's to indie devs and the competition they will bring. Total War is utter trash.
I could see it being workable if its a game that encompasses the entire eastern Mediterranean with all of the Bronze age empires. If its just Egypt and maybe a little of Palestine this game is gonna be an uninteresting pile of shit. The fact that they called it Pharaoh instead of Bronze Age or something makes me think they're going with the latter. No one asked for this title.