Create a Checkpoint with a Box Collision! Easy Unreal Engine 5.4 Tutorial
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- เผยแพร่เมื่อ 10 ต.ค. 2024
- Introduction
Overview of what we’ll be creating.
Brief explanation of Blueprints and their role in Unreal Engine.
Setting Up the Project
Creating a new project or using an existing one.
Adding a new Blueprint class for the checkpoint.
Creating the Checkpoint Actor
How to create a new Actor Blueprint.
Adding a collision box to the Actor.
Setting up the visuals for the checkpoint (e.g., using a simple mesh or light).
Blueprint Logic - Saving the Player’s Location
Adding the OnComponentBeginOverlap event to detect when the player enters the collision box.
Storing the player’s location as the checkpoint location.
Blueprint Logic - Teleporting the Player to the Checkpoint
Setting up the logic for when the player respawns or needs to return to the checkpoint.
Demonstrating how to teleport the player to the saved location.
Testing the Checkpoint System
How to test the checkpoint system in the editor.
Common troubleshooting tips.
Conclusion and Further Enhancements
Recap of what was covered.
Suggestions for expanding the checkpoint system (e.g., adding multiple checkpoints, visual feedback, sound effects).
Encouraging viewers to like, subscribe, and leave comments if they have any questions or need further help.
Solid
Sick intro Ben.
Thank you my friend, thought a little drama would help as we all have monkey brains
YAY! 100th Sub! This is a great tutorial; I've not seen anyone else address checkpoints like this. Thanks!
Thanks for the sub! I really appreciate the support it’s nice to know people are finding theses somewhat useful
Wow great tutorial subbed and liked, im so new to unreal, any advices or tips how to learn and understand coding in unreal engine?
Amazing! Thank you for the subscription it really means a lot. I’d say my advice would be to find tutorials that go into the explanation of things a bit more, and try and figure things out for yourself. Following a tutorials and then deleting the code and trying to figure it out again for yourself is also helpful. Let me know if there are any specific tutorials you’d like me to do :)
@@bencrawshaw3D thanks for your reply ! If i ever need help i will ask, i will be following your channel
This tutorial was awesome. I will def be using this in my game. Thank You!!
My man! Thanks for all your comments. You know if you ever have any requests send them my way
@@bencrawshaw3D Ha will do. Im a not coder so Im deep into Tutorial to get my game running. But if you ever have questions about 3D assets let me know. Cause thats where my specialty lies
That’s great man, still figuring things out in that field so I’m sure I’ll be asking for some help. But also definitely leave a comment with any coding stuff
@@bencrawshaw3D I have a question. Any tips on how to make Doors that require multiple keys. Like a Door Puzzle where you need to gather X amount of keys to open. But instead of having to create blue, red, green...colored doors and keys. Just one code that can be used for just your puzzle doors with out needing to create 5 different colored "Puzzle doors" in code. Hope that makes sense.
This sounds really interesting idea and I’ll have a think about it. I’ve made a tutorial on opening doors that you should check out if you haven’t already coded that in, but I’ll have a think about the rest :)