Cool fact: the character designs were done by Hideki Tanaami, the same illustrator who designed Klonoa and their iconic main enemy Mū from "Klonoa: Door to Phantomile" for the PS1. Also the music was composed by none other than Yoshinori Kawamoto.
This could be a pretty fun game to play with/after taking a Japanese 101 course, because the Japanese level in it is about that high. So in a way it can be an educational game, too.
I discovered this series of games when they did fan translations of the first 2 games on the NES...these games are absolutely AMAZING!!! I'm 38 too, and I still love these fun, solid, family-friendly platformers...reminds me a bit of the Kirby games. 😃
SNESDrunk, you are my hero and I love your videos. Just when there's enough games for me to want to play, you bring another one. I just want to say, "Thanks!"
I'm so glad you reviewed this! I had never heard of it until you put out that 'Upbeat SNES Music' comp a little while ago and the track from this totally blew me away. I hope it gets a translation soon, but even if I have to fudge my way through the minigames this looks like an absolute delight to play. Thank you!
I own this one, and I'm glad you covered it. I play this one solely for the visuals, music and level design as well. In fact, the level variety here is on par with many of the better 16-bit platform games. There is a strong level of quality gameplay here for a youth geared experience.
This looks so polished that you could tell me it was made by internal Nintendo devs who worked on the Super Mario World titles, slumming it under nom de plumes for Namco, and I'd find it believable.
If anyone knows what the stars you collect actually DO, or what the "POW" meter is or how to use it, please leave a comment and let me know. I tried every gosh darn button, button combo, d-pad direction plus button, and nothing worked
@@jasonnikolic Kirby doesn't typically have that kind of collectible or a POW meter, though. KDL3 had a "star meter" where you collected 30 small stars to fill it to gain an extra life, but afaik that's it.
Thanks for another great video, love the series! Managed to find a breakdown of this info you wanted online but happy to help track down/translate any obscure Japanese info if you needed it again! :) www.sara-net.jp/?p=23800 [Pow Meter] By popping the bubbles found in the stage, you cycle your projectile through "Wa" -> "Gya" -> "Ga" -> "Gya!", with each incrementally stacking in size. This is reflected in the 'Pow' graphic at the bottom so isn't something that you can directly use. [Stars] By collecting 100 stars in a stage you get access to the bonus stage (the selection of mini games that you referenced in the video).
It's been a few years since I played this, but I'm pretty sure the more letters of the POW meter you have (by collecting powerups) the bigger and stronger your projectile becomes, and I think stars just give you an extra life at 100.
I took a look at the first game, and I guess the POW meter makes you invincible after collecting enough tiny versions of yourself? I’m still clueless about the stars though
Thank you for another great video. I had the exact same thought about how the music had a Katamari-like vibe. So I went through the lists of composers in the Katamari series, but no: Not a single song seems to be composed by either of the people involved in composing for Wagyan Paradise. Always great to get some more great music to listen to though, so thanks again.
I recently discovered this game in a TH-cam video and I don't even remember which once. They also gave this game a ringing endorsement despite the languge barrier. This seems like a game to add to my collection.
I played this a while back, and one thing I noticed was that some enemies seemed to be recycled in Klonoa: Door to Phantomile, a fantastic PS1 platformer. The spike enemy design was ripped directly from Wagan paradise, and other enemies were quite reminiscent, such as a ball enemy in the forest. Also, as a side note, you should give it a try if you haven't already, it's not from the 16-bit era but you might appreciate it nonetheless
I read Japanese fluently and the opening sequence talks about the legend of the dragonborn and how they must work to travel to a land called skyrim to help save their world.
I got this game a few years ago off of eBay for very cheap and decided to try it out, then I couldn’t stop playing until I finished it. It is now one of my favorite games on snes!
I've never played this game but if you want I can translate the story for you. 日本語を話します。 (I can speak Japanese -- I also have spoke to you a few times and I'm happy to help). Thanks Drunk for keeping me entertained during lockdown!
I took a look at the text starting at 1:11. This is a rough translation but: Karin: Hey, Dear... Have you noticed anything strange about the island lately? Takuto: Hmm... Karin: They say they fell the "Tree of Smiles" and animals have started to show up." From what I can infer, Karin and Takuto are a married couple (she calls him "anata") and this tree of theirs is related to the balance of the island or something.
Just seeing several seconds of game footage at the beginning, before you even said anything, it looks to be quite good in a lot of ways, for what it is(a game for kids). But it looks well made and legitimately fun. I'll have to look into this series a bit. Namco was pretty reliable back in those days. Thanks for sharing.
This actually looks really good for a kids game! For those interested, the original Famicom title has a full English translation patch. The 2nd Famicom title has a nearly complete English patch, and there is an addendum that brings it even closer to being complete. Sadly, it apparently still has an untranslated ending. None of the other games have been translated.
I remember spending hours playing this game as a kid. I couldn’t understand sh*t but I was mesmerized by the graphics and the music which is simply amazing!
@SNESdrunk and everyone watching I am not the world's greatest translator, but here is my attempt to explain the Japanese in the video. This is a great game for new students of the language as it is entirely in hiragana and katakana (like the limited memory NES games), so I may use it as one of my group-effort, play-along translation games. 1:05 あなたは なんさい ですか? [x][x]さい どっちのコースにします? かんたん ふつう どっちのワギャンにします? タクト カリン これで いいですか? はい 1:11 「ねぇあなた、さいきん しまのようすが へんじゃありません?」 「ふむ」 「“ほほえみのき”も たおれちゃいましたし…」 「それにどうぶつたちが あばれだしてるって はなしですよ」 3:21 0てん あと 18てん だい 1もん これなんだ? [][][][ね][] 3:43 [と][け][い] このえはなんだ?
2:50 that's a Spiker, an enemy from the Klonoa series... or, I guess, Klonoa reused this enemy later. Funny, both series are made by Namco and use enemies as platforms, and even share enemies. Boss battles aside, I'm really interested in checking this game, the music and visuals are amazing.
Both Chronoa and this game are made by the same staff. Contrary to the fun of the game, this game was not popular with fans of the Wagyan series. The reason is that there was no popular "Shiritori" game. However, the creators loved this game, so they probably introduced the same enemy to Chronoa.
The art style reminds me of KDL3 crossed with DoReMi Fantasy, or Kirby's Adventure if it were for the SNES. The colors just bounce out at you. You can definitely see the beginnings of the Klonoa series here too. After all, Namco made both.
I'd say the problem with kid's video games is that it either means regular style video games aimed at children, sometimes based off a children's property, or 50+ dollar console game cart versions of educational PC software. Quite a few fall into the latter, especially the NES Sesame Street titles which most were just console versions of stuff on PC. Not to mention that some of those game designers and companies (especially Hi-Tech) worked specifically on said PC software and didn't know how to make a good console game. Basically, what I'm saying is you need a video game company to make games directed at kids that play like video games. Otherwise you get "Color a Dinosaur." Could you imagine someone paying NES cart bucks for something that's basically a 2 dollar discount computer game?
Omg i finally found this, thank you so much for the review As a Vietnamese, i painfully love this game so much because of the aesthetic (funfact, i played this game before i even play Kirby) And because of the language barier, the guessing mini games are such pain in the @ss but i still managed to get through the entire game back when i wad like 8 or 9 years old Watching this video takes me back omg :((( i'm currently 26
Man, when I watch you videos, I see your SNES drunk merchandise, and I am really digging it. I think I may pick up both your shirt and mug. (On payday)
i was going through my famicom games in storage this weekend and found my wagyan 1 and 2 games and was just thinking i should get this one soon. thanks for the affirmation lol
My daughter is going to love this. Thanks snes drunk! Her favorite game is magical popin. Another game you recommend. You know a game is good when 4 year old girls and grown men can both enjoy it.
Geez 4 years old? she must be a gaming prodigy in the making Lol. Magical Pop'n is a pretty hard game especially when you get to the later parts or trying to find all the stuff heh
Always surprised by just how many games there are in the SNES library, how many great ones there are, and how many of those great ones I’ve never heard of.
I discovered this game while looking through some of the tracks one of the composers of klonoa made, which if you haven't played klonoa i highly recommend it. To play or just listen to the ost. Its on psone
Wagan also got a reboot for the Nintendo DS wich is called "Hirameki Action: Chibikko Wagan no Ōkina Bōken" ("Flashing Action: The Big Adventure of Little Wagan")
4 ปีที่แล้ว
That little mecha-dinosaur guy is adorable. Too bad this never got English localization and sale in the US...I'd have loved this as a kid, and the fact that its a well done game mechanically to boot is awesome.
I'm kind of confused about what makes this specifically a "kids game." There are plenty of cute and colorful platformers like this on the SNES that are considered "all ages" not "kids games." When I hear "kids game" I think about stuff like Ecco Jr. or Mario's Early Years where they're either educational or it's just impossible to lose
This game is like a Klonoa Predecessor. Both are by Namco, holding jump makes you flutter, low difficulty, similar music, using enemies for platforming, and has a few auto scriolling levels mixed in. Edit: hadn't read the comments looks like this has already been pointed out...
Yes, i love this type of colorful plataformers. Anything kid friendly is friendly to me, since I'm not good at skill games. That's why I love the Lego games.
They went with that minigame stuff in every Wagyan game. Those are usually word chains (so something you really need the language for), but not only. Only the Famicom ones are translated to my knowledge, sans Wagyan Land 3.
AHHH I accidentally opened like the same video in like a shit ton of tabs at the same time somehow, some weird bug- and your "SNNNNNNNNNNNNNNNNNNNNN" part of your intro started playing in all of them at once dear god that was horrifying.
Been spending most our lives living in a Wagyan Paradise.
close enough! haha
I've churned butter once or twice
Living in a Wagyan Paradise
@@SNESdrunk I didn't know Drunk was Amish!
I sing and massage cows real nice
Living in a Wagyu Paradise
@@SNESdrunk But it don't sound like it bites~
Livin' in a Wagyan Paradise~
The music is insanely good! thanks for sharing, hopefully this game gets a translation.
Cool fact: the character designs were done by Hideki Tanaami, the same illustrator who designed Klonoa and their iconic main enemy Mū from "Klonoa: Door to Phantomile" for the PS1.
Also the music was composed by none other than Yoshinori Kawamoto.
Didn't Yoshihiko Arai design Klonoa himself?
This looks adorable as hell, damn dude
Nitro Rad!
I Love your Content
It's okay. Platformers get kinda stale quickly, when you've seen one you've seen them all.
@@lordmoldybutt6361 ok lord moldybutt
Total length of video: 350 secs.
Total length of "SNES Drunk": 6.5 secs.
1.86% of the video was spent listening to "SNES Drunk."
The Nostalgia Factor - God bless that man.
I love that little roar/scream he does!
BLARGH
This could be a pretty fun game to play with/after taking a Japanese 101 course, because the Japanese level in it is about that high. So in a way it can be an educational game, too.
I was literally thinking that!
Love me some Japanese learning squad.
@@jenna943kid's media is always a great way to learn a language. The Duolingo Japanese course even has references to Mario and Zelda in it!
I discovered this series of games when they did fan translations of the first 2 games on the NES...these games are absolutely AMAZING!!! I'm 38 too, and I still love these fun, solid, family-friendly platformers...reminds me a bit of the Kirby games. 😃
Nice bruh. I'll chek those then.
38 club in the house!
1980 was the year...!
Also 38, I'm detecting a pattern in the SNESdrunk audience.
This reminded me somehow of yoshi's story
You're not old yet dude. That day comes when you get your AARP card.
Stay young at heart. Love the channel.
SNESDrunk, you are my hero and I love your videos. Just when there's enough games for me to want to play, you bring another one. I just want to say, "Thanks!"
I'm so glad you reviewed this! I had never heard of it until you put out that 'Upbeat SNES Music' comp a little while ago and the track from this totally blew me away. I hope it gets a translation soon, but even if I have to fudge my way through the minigames this looks like an absolute delight to play. Thank you!
This SNES DRUNK jingle was pretty good!
If you carry your childhood with you, you never grow old
I own this one, and I'm glad you covered it. I play this one solely for the visuals, music and level design as well. In fact, the level variety here is on par with many of the better 16-bit platform games. There is a strong level of quality gameplay here for a youth geared experience.
I wish they made an english patch for the card mini game though, then I'd be able to play it without being stuck on a boss
Fantastic as usual. It's great to kick off my day with your videos, have a great rest of your day as well Drunk.
This looks so polished that you could tell me it was made by internal Nintendo devs who worked on the Super Mario World titles, slumming it under nom de plumes for Namco, and I'd find it believable.
Haha nice
This game is better designed and animated than most adult games for the snes
If anyone knows what the stars you collect actually DO, or what the "POW" meter is or how to use it, please leave a comment and let me know. I tried every gosh darn button, button combo, d-pad direction plus button, and nothing worked
It looks like it's trying to emulate Kirby so I'm guessing whatever the Kirby variant does.
@@jasonnikolic Kirby doesn't typically have that kind of collectible or a POW meter, though. KDL3 had a "star meter" where you collected 30 small stars to fill it to gain an extra life, but afaik that's it.
Thanks for another great video, love the series! Managed to find a breakdown of this info you wanted online but happy to help track down/translate any obscure Japanese info if you needed it again! :)
www.sara-net.jp/?p=23800
[Pow Meter]
By popping the bubbles found in the stage, you cycle your projectile through "Wa" -> "Gya" -> "Ga" -> "Gya!", with each incrementally stacking in size. This is reflected in the 'Pow' graphic at the bottom so isn't something that you can directly use.
[Stars]
By collecting 100 stars in a stage you get access to the bonus stage (the selection of mini games that you referenced in the video).
It's been a few years since I played this, but I'm pretty sure the more letters of the POW meter you have (by collecting powerups) the bigger and stronger your projectile becomes, and I think stars just give you an extra life at 100.
I took a look at the first game, and I guess the POW meter makes you invincible after collecting enough tiny versions of yourself? I’m still clueless about the stars though
I absolutely adore the artstyle of this game!
the background at 1:45 looks awesome with the layers of scrolling.
I've almost watched every video you have sir. Congrats on being so likeable. 😎🤘
Thank you for another great video. I had the exact same thought about how the music had a Katamari-like vibe. So I went through the lists of composers in the Katamari series, but no: Not a single song seems to be composed by either of the people involved in composing for Wagyan Paradise. Always great to get some more great music to listen to though, so thanks again.
I recently discovered this game in a TH-cam video and I don't even remember which once. They also gave this game a ringing endorsement despite the languge barrier. This seems like a game to add to my collection.
I played this a while back, and one thing I noticed was that some enemies seemed to be recycled in Klonoa: Door to Phantomile, a fantastic PS1 platformer. The spike enemy design was ripped directly from Wagan paradise, and other enemies were quite reminiscent, such as a ball enemy in the forest. Also, as a side note, you should give it a try if you haven't already, it's not from the 16-bit era but you might appreciate it nonetheless
The Spiker? Yeah, that one.
Best intro so far lol - slayed me immediately.
Thanks for covering this! I really hope this gets a patch.
I read Japanese fluently and the opening sequence talks about the legend of the dragonborn and how they must work to travel to a land called skyrim to help save their world.
Dude you got me, I almost believed you.
I got this game a few years ago off of eBay for very cheap and decided to try it out, then I couldn’t stop playing until I finished it. It is now one of my favorite games on snes!
I've never played this game but if you want I can translate the story for you. 日本語を話します。 (I can speak Japanese -- I also have spoke to you a few times and I'm happy to help). Thanks Drunk for keeping me entertained during lockdown!
I took a look at the text starting at 1:11. This is a rough translation but:
Karin: Hey, Dear... Have you noticed anything strange about the island lately?
Takuto: Hmm...
Karin: They say they fell the "Tree of Smiles" and animals have started to show up."
From what I can infer, Karin and Takuto are a married couple (she calls him "anata") and this tree of theirs is related to the balance of the island or something.
I just love this games art it looks so adorable like the kirby stuff. i dont understand why this was never released in the west
Just seeing several seconds of game footage at the beginning, before you even said anything, it looks to be quite good in a lot of ways, for what it is(a game for kids). But it looks well made and legitimately fun. I'll have to look into this series a bit. Namco was pretty reliable back in those days. Thanks for sharing.
This actually looks really good for a kids game!
For those interested, the original Famicom title has a full English translation patch. The 2nd Famicom title has a nearly complete English patch, and there is an addendum that brings it even closer to being complete. Sadly, it apparently still has an untranslated ending. None of the other games have been translated.
The "SNNNNNES Drunk!" intro gets me everytime. This one was particulaly great!
I remember spending hours playing this game as a kid. I couldn’t understand sh*t but I was mesmerized by the graphics and the music which is simply amazing!
Oh no, they’re adorable. They’ll be stuck in my head for weeks.
I'm just loving this art style!
I think I just found a new series to dive into! Thanks!
@SNESdrunk and everyone watching
I am not the world's greatest translator, but here is my attempt to explain the Japanese in the video.
This is a great game for new students of the language as it is entirely in hiragana and katakana (like the limited memory NES games), so I may use it as one of my group-effort, play-along translation games.
1:05
あなたは なんさい ですか? [x][x]さい
どっちのコースにします? かんたん ふつう
どっちのワギャンにします? タクト カリン
これで いいですか? はい
1:11
「ねぇあなた、さいきん しまのようすが へんじゃありません?」
「ふむ」
「“ほほえみのき”も たおれちゃいましたし…」
「それにどうぶつたちが あばれだしてるって はなしですよ」
3:21
0てん
あと 18てん
だい 1もん
これなんだ?
[][][][ね][]
3:43
[と][け][い]
このえはなんだ?
You are accurate , as always , nice video man
Greetings from Montreal
Thanks for the review Gramps !
Really glad you covered this game. I like the game so much I am currently the world record holder for it
Hey, the floating enemies from Klonoa!
I was looking for this coment. Do you think these games are related?
@@GazelessStare maybe they got some ideas from this game for Klonoa.
GazelessStare they both have floating enemies haha
I thought the same thing! Must be similar staff members
GazelessStare - One of the music composers of Klonoa worked on this game so possibly.
2:50 that's a Spiker, an enemy from the Klonoa series... or, I guess, Klonoa reused this enemy later. Funny, both series are made by Namco and use enemies as platforms, and even share enemies.
Boss battles aside, I'm really interested in checking this game, the music and visuals are amazing.
Both Chronoa and this game are made by the same staff.
Contrary to the fun of the game, this game was not popular with fans of the Wagyan series. The reason is that there was no popular "Shiritori" game. However, the creators loved this game, so they probably introduced the same enemy to Chronoa.
@@もぶ-y7z, Chronoa? I though it was Klonoa.
This game looks beautiful
This looks like a Playstation game, but it is not. This is the power of what the Super Nintendo can do.
The music sounds like an amalgamation of Kirby and Sonic themes! It's awesome!
The art style reminds me of KDL3 crossed with DoReMi Fantasy, or Kirby's Adventure if it were for the SNES. The colors just bounce out at you. You can definitely see the beginnings of the Klonoa series here too. After all, Namco made both.
Holy! This game looks darn beautiful, that music was absolutely candy to my ears
Thank you so much for making these awesome reviews
Looks really colorful. Love your reviews, especially for the JP releases!
I'd say the problem with kid's video games is that it either means regular style video games aimed at children, sometimes based off a children's property, or 50+ dollar console game cart versions of educational PC software. Quite a few fall into the latter, especially the NES Sesame Street titles which most were just console versions of stuff on PC. Not to mention that some of those game designers and companies (especially Hi-Tech) worked specifically on said PC software and didn't know how to make a good console game. Basically, what I'm saying is you need a video game company to make games directed at kids that play like video games. Otherwise you get "Color a Dinosaur." Could you imagine someone paying NES cart bucks for something that's basically a 2 dollar discount computer game?
Omg i finally found this, thank you so much for the review
As a Vietnamese, i painfully love this game so much because of the aesthetic (funfact, i played this game before i even play Kirby)
And because of the language barier, the guessing mini games are such pain in the @ss but i still managed to get through the entire game back when i wad like 8 or 9 years old
Watching this video takes me back omg :((( i'm currently 26
Man, when I watch you videos, I see your SNES drunk merchandise, and I am really digging it.
I think I may pick up both your shirt and mug. (On payday)
This game looks and sounds amazing.
Never heard of it but definitely going to go looking for it now.
Those black spinning monster remembers a lot a monster from Klonoa, another Namco game
I love the Wagyan series!
Very awesome video and find! As a beginner in Japanese , the Japanese here is pretty simple and a great way for people learn Japanese while playing.
I would NEVER have thought this was for me until your video. Gonna have to subscribe to my childhood now.
*subscribes*
Discovered this game through its ost years ago and damn... Lighty's theme is still a bop.
This game gives me Maplestory vibes for some reason.
This game looks really cute, and those stars you collect remind me a lot of the ones from Ristar, haha. Thanks for sharing!
Nice colorful graphics...really looks like a cartoon come to life.
i was going through my famicom games in storage this weekend and found my wagyan 1 and 2 games and was just thinking i should get this one soon. thanks for the affirmation lol
My daughter is going to love this. Thanks snes drunk! Her favorite game is magical popin. Another game you recommend. You know a game is good when 4 year old girls and grown men can both enjoy it.
Geez 4 years old? she must be a gaming prodigy in the making Lol. Magical Pop'n is a pretty hard game especially when you get to the later parts or trying to find all the stuff heh
@@Naglfar94 maybe her dad helps her through it :D
The music reminds me of sega Saturn's game "night's into dreams"
Great find, thanks.
I'm gonna play it, thanx for the review.
First game I played in this series...
Love the soundtrack, hoping for an English patch soon...
Always surprised by just how many games there are in the SNES library, how many great ones there are, and how many of those great ones I’ve never heard of.
The music reminds me of NiGHTS into Dreams! An energetic and positive melody
holy crap, that music bops!
I discovered this game while looking through some of the tracks one of the composers of klonoa made, which if you haven't played klonoa i highly recommend it. To play or just listen to the ost. Its on psone
Thanks for sharing :) im in a music find mode after watching/hearing this. Ill be checking that out ✌
Ah, that explains why the musical style sounded familiar. Nifty!
Makes sense! I was totally getting Klonoa vibes from this
There is also Klonoa's enemies, the floating metal with two yellow orb!
Nice harmonizing on that snesdrunk
Wagan also got a reboot for the Nintendo DS wich is called "Hirameki Action: Chibikko Wagan no Ōkina Bōken" ("Flashing Action: The Big Adventure of Little Wagan")
That little mecha-dinosaur guy is adorable. Too bad this never got English localization and sale in the US...I'd have loved this as a kid, and the fact that its a well done game mechanically to boot is awesome.
2:50 The spiky enemies from Klonoa are originally from this game, pretty cool!
Wait, a little mecha-ish dinosaur that screams "GYA!" to stun enemies? That sounds like the Tirras from Saturn Bomberman!
This looks incredible, can't believe it was never localized.
This game is really cute, I look forward to playing it. Thanks for the awesome review
One hit death for a kids game seems a bit brutal.
Teach em early I say
Fairly standard for the time actually.
I'm kind of confused about what makes this specifically a "kids game." There are plenty of cute and colorful platformers like this on the SNES that are considered "all ages" not "kids games." When I hear "kids game" I think about stuff like Ecco Jr. or Mario's Early Years where they're either educational or it's just impossible to lose
@@jeremoople it teaches katakana and it's the equivalent of teaching ABC's
This game is like a Klonoa Predecessor.
Both are by Namco, holding jump makes you flutter, low difficulty, similar music, using enemies for platforming, and has a few auto scriolling levels mixed in.
Edit: hadn't read the comments looks like this has already been pointed out...
The music is dope!
Damn, this game looks so well made!
Yes, i love this type of colorful plataformers. Anything kid friendly is friendly to me, since I'm not good at skill games. That's why I love the Lego games.
That music is banging!
I should have found this game's soundtrack earlier man
I only watched to hear someone tell me to have a great day. I hope you do the same.
Haha! I was totally thinking that lava looked like spaghetti and meatballs. And you said exactly that.
Your the same age as me and based on your references to this and that in various videos sounds like we grew up liking many similar things. Neat & O.
this looks like a happy game
ワッ→ガァ~→ギァア~
38 ain't old man. I'm turning 32 and I still feel young.
They went with that minigame stuff in every Wagyan game. Those are usually word chains (so something you really need the language for), but not only. Only the Famicom ones are translated to my knowledge, sans Wagyan Land 3.
Colors look amazing
Ay, F-Zero intro! I can dig it.
neat game thanks
That’s SNES music?! It sounds so good and modern
Aren't the "spike enemies" the ones from Klonoa?
Looks solid
AHHH I accidentally opened like the same video in like a shit ton of tabs at the same time somehow, some weird bug- and your "SNNNNNNNNNNNNNNNNNNNNN" part of your intro started playing in all of them at once dear god that was horrifying.