Watching the cubes in this map is the same in base AoS except the cubes on this map ARE coming out when normally they may not b/c of the dice. You can still plan all the same for a color cube to come out on your city when the dice is rolled. You still have to worry about someone else coinnected to that city moving it before you. I don't know if the planning/watching of cubes on this map is key.
What I think is more critical to this map is locking up city exits. Establish a small route early. Mid game star dangling from two cities and repeat another time during the game. Or plan one massive connection from two cities, like Martin did, but maybe even longer, and based purely on track points it can help, but it's a kicker if somone uses your track during a 4-1 or 5-1 move for them.
1:12:58 Jon put a yellow cube on bottom left blue city that should have gone on the yellow city just above it (to the right) because it was higher on the map and falls in line before the blue city does in the top to bottom, left to right filling order; and also therefore the black cube put on the yellow city should have gone to the blue city.
Made the mistake of playing this at 5 (it says 3-6!), and I'm surprised that group still wants to play Age of Steam. I actually shut the game down in round 3 because everyone was miserable.
Yeah this one definitely requires experienced players and won’t always be as ‘fun’ as most maps. But glad it’s there for those that want it. And while I want to try it at 5, I don’t expect it to be anything but a bucket of stress lol!
Watching the cubes in this map is the same in base AoS except the cubes on this map ARE coming out when normally they may not b/c of the dice. You can still plan all the same for a color cube to come out on your city when the dice is rolled. You still have to worry about someone else coinnected to that city moving it before you. I don't know if the planning/watching of cubes on this map is key.
What I think is more critical to this map is locking up city exits. Establish a small route early. Mid game star dangling from two cities and repeat another time during the game. Or plan one massive connection from two cities, like Martin did, but maybe even longer, and based purely on track points it can help, but it's a kicker if somone uses your track during a 4-1 or 5-1 move for them.
1:12:58 Jon put a yellow cube on bottom left blue city that should have gone on the yellow city just above it (to the right) because it was higher on the map and falls in line before the blue city does in the top to bottom, left to right filling order; and also therefore the black cube put on the yellow city should have gone to the blue city.
At 2:17:06 Ken takes that black cube on the yellow city for a solo 5 delivery - it should have been a yellow cube
5p redo, add Shrey or have Edward GM and James takes his spot. Let's see it!
Made the mistake of playing this at 5 (it says 3-6!), and I'm surprised that group still wants to play Age of Steam. I actually shut the game down in round 3 because everyone was miserable.
Yeah this one definitely requires experienced players and won’t always be as ‘fun’ as most maps. But glad it’s there for those that want it. And while I want to try it at 5, I don’t expect it to be anything but a bucket of stress lol!