Project Wingman is not competitor but a love letter to the same genre. It's a good entry into the genre and was made in a time when Ace Combat 07 seemed like a distant dream.
I'm one of the original backer, when AC7 was announced Arby (RBD2, the dev) jokingly said he might cancel the game since there's no point anymore. Fortunately we got 2 good games at once.
saying project wingman is dead or on life support is a crime. the game is GREAT, just recently got a PS5 version with a new VR DLC mode. the lore is great, the game sold/is selling well, because it's a love letter to Ace Combat made by Ace Combat fans, not a competitor
@@felixader Are you mentally challenged or a Redditor? It was an already confirmed update that was constantly delayed and then memory holed and now they come out and instead of supporting the playerbase that paid them they shill out to Sony, this is entirely within ground for someone to get angry, especially if he was a backer
small advice, when you record, you can set your discord status to "Do not disturb" this way, we wont have to look at discord 5 times throughout the vid, to make sure we didnt get a ping... Love the video however, even though, i would argue that HAWX 2 wasnt as bad as you made it sound. I would absolutely argue, that some of the OSTs and Characters were pretty well made. I loved Morgunov, especially in the cutscene before the last mission, but im a bit biased aswell. Overall, I like the video and will 100% check out your other vids!
Over g was probably the most realistic game out for it’s time for console. You are trying to compare a “realistic” type flying game to a “arcade” style flying game. You can’t put over in the same category as all of these cause it was meant to be a sim an not arcade.
Over g is still one of my top 10 favourite games to this day, which online still works btw! Best blend of sim and arcade on console imo, so many good dogfights with friends from all over the world ❤
It's definitely not a simulator but if there's anything it's further from, it's arcade. Pretending Over G is somewhere between Simcade and Arcade is like saying that Gran Turismo 1 is somewhere between Most Wanted and Ridge Racer on the Sim to Arcade scale.
HAWX is also a quiet prequel to Endwar as well. I really love that ear of Tom Clancy games as they all feel like they are set in a coherent universe. MCU before the MCU. Now, they just throw the Clancy game onto whatever they want, diluting the brand.
Endwar is a game that deserves to be talked about a lot more in the tom clancy universe. I really loved how all the the games made references to each other and connected, from the missions, to the units, and aircraft you control in Endwar being present in HAWX.
Question: Do the recent Ghost Recon games (Wildlands, Borderlands) retcon Endwar out of existence, or does it exist in a separate continuity now? (Or do they exist in a separate continuity of their own, along with the Splinter Cell reboot?) What about GR: Future Soldier? 🤔
Honesty Ace Combat 4’s anime style narrated cutscenes telling the story of a child who got close to the enemy squadron was one of the most captivating and memorable moments in gaming for me. I remember thinking how could Ace 5 match that only to be equally impressed.
Of all the AC/PA games over the years I think the ones that came out for the PS2 were by far the best of the bunch AC-4, AC-5, AC-X. They had every crucial element that made putting the controller down damn near impossible at times. No other AC game or other game/series had me hooked the way those games did. They didn't drag or pull you into the game they made you want to jump into each one voluntarily. and they only got better with each new game. I actually teared up twice playing AC-5 and was angrier than I had ever been while playing a video game that's how immersive the story was for the player. few series or titles have done that to that degree that I can think of. I don't think any Dev or publisher stood a chance in hell going up against AC/PA toe to toe in that lane. AC/PA had that max level plot armor that no other Dev or publisher could see or mess with.
I love AC5, but ACZ is where it shines for me. If it wasn't for questionable actors (I mean, you can clearly see that Espada 2 is reading off a cue card or something), it would have been perfect. The story peaked (albeit rushed, as suddenly we go from fighting the Belkans to fighting anarchists armed with nukes), as we got to see cameos of future important plot pieces, like Jack Bartlett, Michael Heimeroth, Ashley Bernitz and Wolfgang Buchner. The game also had over 100 aces to shoot down, and they weren't just some named ace to get an aircraft skin from (most of them you did not get their aircraft skin by shooting them down, but you did by completing in-game tasks). They were people with backstories and families to care for. Some were siblings, others descended from great pilots of the past, and some didn't even want to be there, but had to. It serves to humanize your enemy, knowing full well that they could have been your allies if Belka wasn't trying to go on an annexation spree.
The YF-12 was the original version of the blackbird which was meant to be an interceptor but the main problem was it kept leaking fuel on landing due to stretching in flight. Since the problem persisted despite various attempts to fix it, they saw an opportunity to redirect the program to replace the aging U2 spyplanes.
@@therandomotaku3851 it wasn't stretching, it was *expanding*. Bit of a difference, there. The SR-71 moved at such high speeds that the jet's exterior panels needed to be able to expand otherwise there would be some... catastrophic failures.
@@therandomotaku3851The A-12 was, NOT the YF-12. The A-12 was a single-seat version that was smaller and faster used by the CIA, and the SR-71 was used by the USAF. However, the YF-12 was a further modification of the A-12 so that it could’ve been used as a long-range interceptor.
I'm an Ace Combat fan and I've played all of the games that you mentioned except for the "Heroes" series and I very much liked your video for the most part, but I think you were too harsh on Over-G Fighters: This game was a continuation of another air combat game called "Energy Airforce". Both of them had a focus on realistic flight dynamics and combat, mirroring actual procedures and tactics, but keeping it as simple as possible; in short, they were "lite" air combat flight simulators. There was a short list of planes to fly, but all of them were designed and studied carefully, so you could have a sense of the differences between each one of them. For instance, I can't remember any other console flight game where you could take off and land vertically in an F-35B or in any other plane for that matter. Also, the part where you spoke about the triggers / bumpers: yo, Ace Combat was exactly the same until Ace Combat Zero...! Only after Ace Combat 6 released, the bumpers / triggers were switched. Since over G Fighters was released before AC6, it was actually mirroring the correct throttle / rudder controls for the time. These 2 games are still talked about to this day in forums of the likes of DCS, as they were a great entry for console players who either couldn't afford a PC capable of running Flight Simulators or for those who simply didn't like the arcade style of Ace Combat, even if they had to give up on some points like the storyline or presentation ( like you said in your video ). With that being said, you've earned a subscriber, my friend 😉
The one thing I liked about Over G fighters that you might not have noticed its that as you said you cant outturn the missile, but you dont have to use chaff eighter... You could/should defeat the missiles with your speed in that game and make the missiles bleed their speed meaning there were missile physics. That was pretty ahead of its time tbh at least for consoles anyway, because many old 90s sims like F22 TAW or Lightning already did this. But that is an interesting fact. I really want this feature in future ace combats.
Over-G was realistic sim handling on a controller. I absolutely loved this, and landing on a carrier was incredible, but yeah everything else was terrible.
this guy literally seems like he only plays arcade flight games or he would have known that Over G is actually trying to be way more realistic in combat and really isnt even a a game to compare to. Hes actually really bad at them too thats why he hated Over G so much cause it actually took skill and was a harder and more realistic game, Funniest part is when hes roasting the planes turning for being realistic lmao like sorry you cant pull 15Gs in every plane
Sounds like they make all the missiles QAAMs. Honestly that sounds *like a proper AC challenge* On a side note, Project Wingman's missiles are chads. They all feel like player's missiles and have a pretty high homing even for standard enemies. Unlike Ace Combat, the mob enemies in this game can and will end your 25 minutes missions. Hence you have infinite flares. They got the speed partly covered too if you want to play with afterburner stuck on turbo.
I cannot believe the Over-G slander. The game has its flaws, but it's far from the dumpster fire you make it out to be. It does a good job of adding a bit of realism to Ace Combat-esque gameplay.
Your points on OverG Fighters aren't really fair (nor good) to be quite honest. Throttle on bumpers and rudder on triggers has always been the common layout that Ace Combat used since PS1 and it was only changed from then on in AC6 (4 games with the new layout vs 9 with the old layout), this game just followed that scheme. OverG Fighters is the last entry of a pseudo series of games by Taito called Energy Airforce, with most games released on the PS2 (it's hard to even call them Ace Combat clones), OverG Fighters just happened to be published by Ubi in their _"we'll just take this somewhat unknown semi-long running series, and publish them for the Xbox"_ era; a fate shared with Import Tuner Challenge, the last main game of the long running Tokyo Xtreme Racer/Shutokou Battle series. It primarily aims to give console players the simulator experience (kind of like how Halo became a way for console players to experience FPS, that at the time are generally PC games), and for the most part delivers on that; planes are harder to maneuver, land, and shoot as it tries to be as realistic as the hardware could allow. It's a game akin to Gran Turismo in spirit and people's view of them in hindsight are similar, that in today's standard they're just a "simcade" in comparison to the high tech hardcore simulators available now, but that was never the intention. In a gist your complaints of OverG is kind of like complaining that Enthusia (PS2) isn't like Need For Speed, despite their only commonality being about racing real cars.
_Man,_ that Star Wars: Squadrons callout hurt. I _loved_ that game, having grown up on the old X-Wing/TIE Fighter series. Sad that it was never given a chance, EA tends to burn everything it touches :(
i Love Squadron. i got my flightstick because of that game. its a shame that EA did what EA does because i love the concept of First person flightsim in space
You gotta treat OverG as more a sim. The reasons you fealt the planes were sluggish was because you were either going too slow or too fast. Just as in real life OverG simulates "on speed aoa" which is the speed at which you'll have the tightest turn rate at a certain g-load. As an avid DCS and Falcon BMS player this really shocked me when playing OverG for the first time just 3 months ago. OverG also somewhat simulates radar notching too, which means when you're being locked you can turn 90 degrees from the enemy and they'll lose lock on you.
I played Over G for many years. Yes it’s not the perfect game but I thought the multiplayer was where it was at. The multiplayer was some of the best online flying on a console. Those are some my fondest memories. Playing against other people was a fun challenge. In terms of realism I have to disagree and say for a “console game” it was light years ahead of many flying games. Rudders feel more natural with triggers cause you have more control. As an Ace combat fan as well I can agree the campaign was not the best and definitely not comparable. It’s unfortunate you couldn’t experience flying against other people. Cool video and thanks for sharing some history.
@@billybongos1337 The OGF section made me physically angry. "The planes turn too slowly." Well duh. Realistic (for a console) planes do that when you load them to the max with bombs and mavs and still expect Ace Combat maneuverability.
This is really funny. I have been covering Ace Combat on my channel and yet non-existent video has a segment, where I comment on how AC: Assault Horizon story feels like a terribly written Ubisoft game. Seems like the turns have tabled and it was HAWX clone all along.
Weirdly I always kind of liked the gameplay of Assault Horizon. Even though it turned dogfights into near on-rails segments, I did enjoy the insanity of them. Though now that you make that connection, it does track.
One thing Assault Horizon did right was the multiplayer. If DFM wasn't forced and enemies were not scripted bullet sponges it would've been one of the greatest Ace Combat games
@@JK.Productionsthe Moscow helicopter level in AH managed to be one of the most epic and memorable levels in any AC title even despite the helicopters in that game controlling like dogshit. Granted, alot of the credit for that has to be given to the soundtrack, which is one of the best in the series (which is high fucking praise). And i challenge you to name another flight game where you have a dogfight inside of a tornado.
@@sacopanchez151 it's not set in strangereal so it's not going to be the GREATEST AC Games. no matter how good it is. i think it is a good game IF they did not include ace combat in its title
@@seph-xe8up I didn't say THE greatest, I said ONE OF the greatest. Nothing beats the Holy Trinity plus AC7. I haven't played AC6 so I can't comment on that, but AC:AH was so close to being a great game. It was my first AC and I liked it, it had so much potential. I kind of agree with you that it shouldn't have Ace Combat in its title, because compared to the main games it's just decent at best.
Over G was much more on the sim side, and when you went uo to harder difficulties, the missions were pretty damn challenging. Yeah it had its issues, but, for an era before DCS, it had a really strong community that loved doing squad battles, simulated group flights, and one on one dogfighting. Also, I actually like the way the aurcraft handled, much more realistic. Planes had weight, you had to manage your loadout, and ordnance. As far as the controls, actually having the rudders in the controller felt nice, as it allowed them to have more contol instead of fully deflected with a button press. I still have a couple vids on my channel when we used to play that a lot before moving on. Also, the YF12 was the proper choice as the SR71 was a later reconnaissance variant, and the YF12 was based on the original A12 Oxcart, and was intended to be a Mach 3+ Interceptor. Fun fact the missiles developed for it, the AIM 47, were eventually built upon and became the F14s legendary AIM 54 Pheonix.
"it had a really strong community that loved doing squad battles, simulated group flights, and one on one dogfighting. " I remember doing "airshows" where we'd all land at the in-map airfield and then take turns flying stunts. I did an upside-down cobra in the Su-33 and blew the top ranked player's mind.
@billybongos1337 Those were always fun. Had a friend that NO MATRER WHAT ANYONE ELSE FLEW he had to fly the Tomcat and nothing else. I always loved doing shows in the 29 and 15. Oh, and, always remember to flourish with some flare pops!
Im kind of glad people pointed out your over g section was odd. I played it a fair bit when i was little and i remember loving the multiplayer even though i sucked. It was definitely a rewarding feeling to avoid a missile since they had realistic performance. Irl missiles definitely will shoot you down within a certain range no matter what you do. Probably not the most fun thing unless youre into that kind of thing.
H.A.W.X was my childhood game, 5-8 year old me absolutley loved playing it. I'm glad the I was still to young to realize the crappy gameplay and just enjoyed the fighting
Nah, the gameplay was not crappy. I've revisited it with an emulator after like, fuck, nearly 10 years of not having touched it. It is not a bad game at all, people were just salty that AC had a competitior. The story isn't as good as AC, but the OST was nice, the flying feels great, OFF Mode is still extremely fun and imo definitely superior to PSMs (it's basically PW AoA limiter but more spectacular), and it has a lot of gamemodes, including allowing allowing you to play through the whole campaign in coop with other three players.
Over G is the best game in the list hands down. Your problem is trying to play it like ace combat. It's anti ace combat and it's amazing. It doesn't suck, you do.
I truly feel bad for those that didn’t get to experience Over G fighters. It is still the closet thing we have had on console to a Fixed Wing Combat Sim. No unlimited missiles, selecting each weapon on individual pylons, it was the I ended up getting into/buying DCS.
I'm glad you talked about Over G Fighters, because I love it and more people should play it. However, it is not for everyone. You got to really like jet fighters to enjoy this game, where as Ace Combat can still be enjoyed by people who know nothing about planes. To me it is the perfect mix of arcade and simulator, but unfortunately we haven't gotten anything like it since. The options are either hardcore sim like DCS, or full on arcade like Ace Combat. I love them both, but there needs to be something in between. The reason those first missions are so simple is because the game is easing you into it. If you finished the game, you would have seen that later missions are insanely difficult I dont know why your copy was crashing all the time. Ive played it on both the base 360 and the Elite and it played fine. I'll just chock it up to a skill issue like the rest of your experience with the game. Edit: Over G Fighters is part of a series. It is the third game in the Energy Airforce trilogy.
Tried it when I was young and now that I have experience with a variety of flight sims. He pretty much nailed in on the head. IFF is absurd, and because of the nature of consoles it's basically unfair. Dodging missiles is just luck similar to Arma 3. After reading the guide (which funnily enough has a Blazing Angels ad), the phrase "The Missile now detects both your aircraft and the chaff or flare in its path." is plain wrong. It is literally just a weighted dice roll that acts too punishing to justify learning how this game interprets how evasion works. I never got very far because of it.
36:09 The YF-12 does technically make sense. It was the proposed interceptor version of the blackbird, and a few were actually manufactured and tested, just never adopted.
Managed to find a way to play HAWX 1 on PC, it was fun for arcade action. Though, Project Wingman is considered by many to be the best arcade flight sim besides Ace Combat, and I think it's got enough bells and whistles to rival Ace Combat 7.
The only game on console with realistic sim handling. Yeah, your plane feels slow and it's hard to dodge missiles after you've bled all your energy turning and burning and are sitting at like 250 kts.
Over G Fighters sounds like a realistic sim version of Ace Combat 2. Because 2 had very straightforward missions that you could blaze through if you were kinda competent
In the beginning, the missions are extremely simple and straightforward (probably to give any beginners time to get accustomed to the controls). but they get VERY difficult as you progress through the game. Even the mid game strategic missions are a struggle sometimes
Hawx 2 was and still is my favorite variation of any flight game. Ngl, multiplayer in the story made it for me. Weirdly wholesome community back in the day.
Here's a long-winded response/defense of OverG from someone who played it religiously (single player and online mode) when it was new AND still plays it occasionally. To preface, newer Xbox 360s have issues with the game. I NEVER had a crash on OverG (playing on an original Xbox 360), however on my newer 360, I do get crashes pretty regularly. Something with the new hardware is the issue, not the game. It may be attempting to mimic Ace Combat with its presentation, but it is FAR more of a Sim than Ace Combat ever could be. Every one of your complaints about the flying aspect of the gameplay reflect this. You're comparing a sim to an arcade game. Everything feels "slower" because everything does appear slow at altitude in real life. The missiles are hard to dodge because modern missiles ARE hard to dodge in reality, ESPECIALLY infrared missiles. The game punishes you for poor tactical decisions, as would happen in reality. You don't know what kind of aircraft you're targeting because, as in real life, you won't know till you can make a visual confirmation. The game has the highest level of realism for a console game of this genre by a considerable gap. The game got a TERRIBLE rap on launch partly because every reviewer didn't switch to "realism" flight mode. The "story" is absolute trash, but the multiplayer community was excellent and the PVP was VERY challenging and rewarding. The weapons perform as they would in reality, with the pros and cons that come with that. In seriousness, get someone who plays DCS or something similar and have them play the game. Every DCS player that I've come across that played the game was genuinely impressed with the technical aspect of the game and the flight mechanics. /endRant
I'm one of them. Being able to beam/notch fox 3s is amazing in a console game. As is actually taking into account MAR and WEZ. I still like loading up arena and fly basic bvr with the ai.
It's absolutelly incredible how he didn't do research on over g fighters. The Game is part of a franchise of games developed by Taito that's From the ps2 about Flying simulators. Not flying arcade games, that why i though his crític was really of the mark considering that Aero dancers (an flying sim Made by Sega) is almost similar to What how he described over g
Alright, as someone who grew up very fondly with Over-G Fighters and Ace Combat 6, both games I absolutely loved and still play occasionally, I gotta defend Over-G fighters with a mini-essay, as that was just an unfair beat-down. As many have commented, it was a mix of realism/sim like DCS and the arcade style of Ace Combat. It's the closest any console ever got to a DCS-like game and I loved it for that. Over-G also had a predecessor called Energy Air Force on the PS2, so I wouldn't call it a last-minute cheap Ace Combat copy. I actually never really even saw it as a competitor to Ace Combat, and saw it more as being in it's own niche. As someone who has played Over-G for years and completed the campaign multiple times, here's a very lengthy break-down of each game aspect/gripe mentioned and my take on it (VERY long , so it'll be a 2-part comment): PART 1 STORY: The story I do feel like was a little generic/bland largely from the presentation and no real big elaboration or backstory, but honestly for me I never paid too much attention to it playing Over-G compared to Ace Combat because my reason for playing Over-G was the semi-realistic air combat experience, which was the closest I ever got to DCS. I think the story could have had some potential if it was elaborated on more, presented better with actual cutscenes, and especially if a backstory/lore was given. But in summery IIRC, your part of some UN-backed multi-national air force unit that consists of pilots from all major air forces, particularly US, UK, Russia, and Japan, and you combat a very large, also-multi-national, VERY well-armed, global terrorist organization across multiple continents in settings such as North America (1st mission only), Africa, East Asia, South America, Barents Sea, Central America, Oceania/South Pacific, and the Indian Ocean. The radio communications (or "voice acting") and terminology are also far more realistic in Over-G compared to Ace Combat, being professional and to the point with words, like how they would actually be speaking on radios IRL, whereas in Ace Combat its more dramatic and Hollywood-esque with the long emotional dialogues. MISSIONS: The missions in Over-G started off really simple and straight-forward, largely target-specific whether air-to-ground or air-to-air, and against low-tire fighters like the MiG-21, MiG-25, or Yak-141. But as the game progressed, the missions DEFINITELY got harder, more targets, multiple sections and objectives, way longer mission time, better enemy fighters and equipment, etc... The campaign was actually quite long, with 8 campaign areas each having multiple missions within that would lead to a big tactical mission, then a big climactic strategic battle that would win over the area. The campaign also featured some unique missions, such as an F-117 night bombing mission where you have to follow a specific course and maneuver very carefully to avoid deflecting too much radar that could alert enemy patrols and SAMs, or another mission where you had to do a canyon run against a fortified enemy radar/SAM site. You also had VIP escort missions, suppression of enemy air defenses, friendly fleet defense, and enemy fleet offense. I distinctly remember the strategic battles in the Barents Sea, Oceana, and Indian Ocean being the hardest since you were attacking or defending an entire fleet of enemy ships, and that's when the enemy started to bring out the 4th Rafales, Eurofighters, and Flankers, which were incredibly challenging especially when it was a whole swarm of them, in conjunction with the swarms of SAM's on the ground or ships attacking you. Then there's the final mission where they bring out stealthy F-35's, highly maneuverable Su-47's, MiG-1.44's, and IIRC a final showdown against an enemy 5th gen YF-23 Black Widow II, which I found to be very fitting going against in the F-22A Raptor (IYKYK). Over-G also featured a massive arena/survival mode where you would duke it out with all kinds of fighters that would randomly spawn, sometimes 5th gen stealth fighters or even your own wingmen as aces. If you shot down one of your wingmen, then you unlock a "Dogfight" mode where you can dogfight them 1-on-1 in their best paired/specialized fighters. There's also multi-player mode which I heard was a pretty big success back in the day and was tons of fun, but unfortunately I never got to experience that part of Over-G. CONTROLS: I did find the controls and maneuvering in Over-G to be clunky, but I always chalked it up to the compromise of trying to bring a flight sim to a console and being limited to a rigid game controller VS a flight stick which would have provided far more precision and controllability, which is what is really needed to enjoy an actual flight sim like DCS. The throttle mechanics in Over-G were to allow precise control of engine power from 0 to 100, and afterburner, whereas in Ace Combat 6 the throttle is already at half by default, and you increase or decrease with the triggers. Great for arcade flight combat but terrible for a flight sim where the flight model is more realistic.
PART 2 MISSILE DODGING: This is probably one of my more annoying gripes with Over-G, but again something I chalked up to realism, but I always felt like the missiles were insanely difficult to dodge and killed you very easily even on the easier modes. Flares didn't always help, and sometimes precise avoidance maneuvers were required to get rid of a missile. There are certain notching maneuvers I've found that help with missile avoidance, but they require you to always know where the missile is at, especially keeping a visual on it, and it's insanely difficult trying to fight and maneuver the jet, while also looking precisely for the missile using the small thumbsticks on a controller that made missile dodging an absolute chore. I imagine this from a flight sim standpoint would be a little easier in DCS in terms of looking using a hat-switch wide-angle view, head tracking, or VR. AIRCRAFT: One of my favorite things about Over-G was that each fighter/aircraft was VERY unique, and excelled for certain missions, while being terrible for others, and had serious pros/cons like their real-life counterparts. Each aircraft was also totally customizable with weapons down to each individual pylon, and also having the ability to add extra fuel drop tanks. This is where the multi-role aircraft like the F-15E, F/A-18E/F, F-35B, or F-22A would really shine as you progress in the campaign, as they could excel at air-to-air and air-to-ground targets in a single mission with ease. However, weapon loads would also affect your aircraft's maneuverability and speed, so its something to keep in mind with certain aircraft and certain missions. Some examples of aircraft traits: F-15C and F-14A were excellent air superiority fighters but were strictly air-to-air only and carried no bombs or air-to-ground weapons. Or the Su-27, MiG-29, and F-15J having limited air-to-ground capability with dumb bombs and rockets and no stand-off guided air-to-ground munitions. The MiG-29 I distinctly remembering was very agile, fast, and had high-off boresight missiles but had ridiculously short range, low missile count, and not ideal for the longer drawn out battles towards the end of the game. A-10 was excellent for the early ground attack missions that had little to no enemy fighters, but when the later missions came with enemy 4th gen fighters like the Rafale and Flanker, God help you in the A-10, especially if your loaded to the brim with air-to-ground weapons and the maneuverability and speed was incredibly poor. F-117 had stealth and was hard for enemies to find you, but only carried GPS-guided bombs and x2 pylon stations, making it only useful for that single night bombing mission in the game, and terrible for attacking multiple targets in the big battles. This is attention to realism I imagine only the more hardcore flight sim and aviation enthusiasts would appreciate. Probably my absolute favorite thing in Over-G Fighters, and most fond memory, was how much of a God-tier plane the F-22A Raptor was. After fighting swarms of targets in your 4th gen F-15E or F/A-18, and having to routinely dodge missiles, you would MASSIVELY appreciate unlocking the F-22 as it made you feel absolutely unstoppable and completely changed the game. You could carry an enormous amount of weapons, go supersonic without afterburner (i.e. supercruise) and get around quickly without using a ton of fuel (and therefore not needing extra fuel tanks), had thrust-vectoring and high maneuverability, and the Raptor had a stealth mode that could be enabled, especially in a clean internal-weapons only configuration. It was very satisfying being able to cruise silently and pick off enemies from long-ranges without them knowing where your at. Flying the F-22 in Over-G with the huge number of weapons (16 missile stations!), high speed & maneuverability, and almost-total impunity that allows you to decide the course of battle with ease, very much actually reminded me of Ace Combat. Unironically it made me realize how the future of aerial combat with the 5th generation and upcoming 6th generation of fighters was actually increasingly looking more and more like Ace Combat. A VERY long-story short, Over-G Fighters I think is a game that is definitely more appreciated by the more hardcore/flight sim/enthusiast crowd that would later go on to play the likes of DCS and Falcon BMS, rather then the casual arcade-flight combat crowd that was into HAWX or Ace Combat, and this review shows. It would have taken an entire campaign run (which is VERY lengthy and difficult, especially the end) to showcase the game more to you, which I understand casual gamers probably don't have the patience for. Over-G is definitely a game where extra patience and time was required to learn and master the skills, but it was VERY satisfying once you've done so and completed the campaign, especially on the harder modes. I always felt like Ace Combat satisfied your inner-childhood fighter pilot fantasies with the arcade-style ease of controls, large weapons count, and ridiculous superweapon bosses, while Over-G actually showed you what it was like to be a real fighter pilot and just how difficult it actually was.
If heroes of the Pacific ever sees the light of day again i'm grabbing it immediately for steam or gog IMO the best pre-warthunder arcade ww2 experience
one of the major reasons ace combat is at the head of the pack is because of the music. its an integral part of the game that gets you hyped up. if i was naming tracks of any of the games in this list you probably couldnt even tell me which game they came from. but if i asked you where you hear "zero" or "archange", or maybe even "showdown" you wouldnt hesitate. this is why project wingman is such a fantastic ace combat-like game. its got all the aspects of gameplay plus a soundtrack made with love
I am a huge fan of Blazing Angles 2 Secret Weapons of World War II full name drop I remember playing that game when I was 6 years old. That was my very first video game that I had ever played. Very nostalgic
21:47, The messed up part about Over G is that in order to get better at certain things in the story, you essentially had to play arena mode and even with that it was a grind. Back before I was able to get Ace Combat 6, I tolerated the game and grew to love some of its quirks but when Ace Combat 6 came along I stopped playing as much to avoid stressing out.
I agree with everything you say about Over-G fighters except for what you say about the controls and handling. It's basically realistic sim handling on a controller. I absolutely loved this, but was so disappointed with everything else in the game. Landing on a carrier in Over-G was the peak of that game.
hawx 1 was my introduction to arcadey flight games and the assist mode off was so much fun to use, project wingman is decent but ace combat 7 was on a whole different level in regards to everything
Fun Fact: The SR-71 came from a program known as 'Oxcart'. This program yielded the SR-71 as we know it, but also yielded a modified version meant to carry air to air missiles to intercept and shootdown nuclear capable soviet bombers, this aircraft was named the 'YF-12A' - which in itself was a two seater version of the A-12 Oxcart aircraft, and also fitted with AN/ASG-18 Fire Control radar, and the ability to fire AIM-47 Falcon missiles. So the 'not SR-71' is a real aircraft, that was made obsolete by the advent of ICBM, and was overshadowed by its brother's performance and infamy.
I saw Over-G fighters, and I was like "Hold on this is just Energy Airforce Aim Strike", still one of my favourite sim-style flight games I play to this day tbh.
Funny bit about the SR-71 it’s predecessor or the airforce variant the A-12 had a interceptor version called the YF-12A, it’s only armament are the radar guided missiles that preceded the AIM-54 Phoenix.
On *consoles* maybe nobody remembers Totally Games, but they made the X-wing and Tie Fighter series on PC, their games refined the rough edges of Wing Commander and are to this day the template for most combat spacesims (the energy pips in Elite: Dangerous? A first version of that mechanic was invented by Totally games for the first X-wing game).
I do remember ubi locking down modding for hawx 2 while the modding thread for hawx 1 was the largest thread of all the hawx games. Then again hawx modding helped saved that game a little
6:51 “This game is very easy.” Shows your gameplay footage with you having no health. Also.. *Ace Difficulty Raise the Flag flashbacks. The P-61 was my guardian angel.. and a whole heap of luck.. and me being a crazy person because I like Professional Controls- yeah, it took me ages to beat that mission on Ace. Damn that Shinden Ace to hell.* I literally don’t think I could repeat that mission on Ace if I tried.
@@admiralbizmarckch.8235 You’re a real one if you beat it. That Ace was tougher than anything in AC4, 5, Zero, or 7. (AC game I have played.) Except *maybe* S ranking the Alicorn fight.
I loved Over G Fighters … it felt like it was just enough arcade in my flight sim rather than an arcade game. I especially liked grabbing the bonus jets required you to find them and shoot them down. Getting the F-22 felt like such an achievement. Then I hated Blazing Angels before H.A.W.X. and it’s sequel we’re also great … especially having a co-op option in the campaign. This would get rid of the annoying “limit off” crap and to win you had to actually work tactically with your wingman to win. (I should say, nearly infinite ammo in Ace Combat is constantly emersion breaking for me)
Oh dang, ragging on PROJECT wingman when it was an amazing take on ACE Combat when we were getting 7 or waiting on it. It did great and is fun by comparison to the others
Blazing angels 1 and 2 were good looking, but I hated not being able to switch to a more realistic control setting. Over G was one of my favorites because it was more sim like and used actual alert tones and lock tones, one thing unnoticed you neglected to mention about Over G was: flare/chaff. You can defeat missiles by releasing countermeasures while making turns to break the lock. It’s what I’d call a gateway drug to anyone who got into DCS in its early days. Another couple features I really liked were the wingman reacting to the planes you’d choose for them, and the load outs being fully custom (like an A-10 with nothing but the gun or loaded entirely with AIM-9s). And can’t forget the F-117 mission: 2 bombs and you had no backup, so if you were spotted you had no chance.
In defense of G fighters, part of the reason the game feels so weird is because it's actually a expansion pack on a ported version of energy Airforce aim strike for the PS2. This is why bumpers control throttle; the PS2 had pressure sensitive bumpers. The game isn't bad, but it also was NEVER meant to be marketed as a arcade game, an Ace Combat clone. You're reviewing it as one due to shoddy western marketing and what people say; but you need to think of it a a simulator, not a arcade game. This is why the missions are stupid basic, because it's not meant to be bombastic like Ace Combat. Simple and realistic. Also the "Ace Combat" trends you noticed are not there. They're trends from the Japanese "Aircraft" (機体) genre that series like Gundam and Ace Combat fall into, aswell just overall most Japanese media involving aircraft and/or giant robots. Though the western release of it DOES in-fact suck really bad in terms of crashes, the JP release does not have those problems. Also, the game is part of a Japanese sim-like genre that was popular around the era ps2-ps1 era of realistic simulators with simplified controls. Many series like Sidewinder and Aereo dancing were one of those. Simply put; it just wasn't for the western market at all.
You can laugh at Over G Fighters, but for a console game it was very sim heavy. IMHO way more unique game than Ace Combat. It focus on realism, and yet its still a bit accessible. And with a more realistic flight sim, having rudder on triggers is more important than throttle, since a plane isn't a car. You don't need as much throttle adjustments while flying, but you do need a lot of rudder control.
19:20 fun fact most of the older title Ace Combat games had the rudders, brake, and throttle in that setup. I grew up on it so it felt weird to switch the controls on future titles. Not a huge deal but something to note. They were probably thinking the controls remained the same over the years which they really didn’t. Albeit only a minor adjustment
Ubisoft: "we need to make an Ace Combat killer and get in on that market" Ubisoft killing Ace Combat: _shoots self in the foot_ The thing that actually killed Ace Combat(for a while): *_Bandai fucking Namco_*
18:40 I think what they wanted to represent is how hard it is to fly a fighter, as he said, it's in the middle ground of a simcade and arcade flight sim. and from the looks of it, i think it plays leaning towards a simulator more than an arcade game since he said it felt clunky.
As someone who has played this, he shouldn't've just turned without hitting the brakes. I think it's funny how he makes the comparison with driving games that the triggers are for the throttle, but doesn't brake into a turn in a semi-realistic air game.
As someone who absolutely loved Over G Fighters for not being an Ace Combat game, your claim of "this is an Ace Combat clone" couldn't be more incorrect. Over G fighters was the only air combat game on console to provide us with a taste of realism, something most, if not all, air combat console games are lacking. Over G fighters is in a category of its own, its not supposed to play like Ace Combat where you fly at mach jesus mindlessly shooting a thousand missiles that magically reload themselves. Over G Fighters was a game that appealed to those wanting a realistic experience. It required players to make calculated decisions with a finite payload tailored to the mission objectives and type of enemies you were up against. The flight controls were realistic, and of course would seem sluggish for those accustomed to arcade games like Ace Combat. Its a game beloved by those who wanted planes to actually act like planes. For a game attempting an air combat sim experience on console it was wonderfully executed and its a shame it never got a polished sequel.
I actually liked Over-G Fighters because it allowed you to mix-and-match ordinance, and made you consider the weight of ordinance; it also made you more visible to enemies if you had your radar on (you could turn it off). As much as I love Ace Combat, those are two things the series still hasn't done yet. I hope they bring back the separate operations, the frontline landings, and the Allied Attack mechanics from AC6 to any 8th game they do in the series. (Personally I want AC8 to be set during the Cold War, and focus on the warplanes of the Vietnam War, Six Day War, and Yom Kippur War era, the late '60s and early '70s. Everything from the A-1D Skyraider to the F8 Crusader to MiG-15s and Su-17s, F-4 Phantom IIs, MiG-21s, etc.)
@JK Productions Ya know this came on in my suggested feed on my drive to work. I figured I would give it a listen. All throughout it, I was like “this voice sounds familiar” I was like is that who I think it is? Then clicked the profile and was like oh damn, it is. Good video my dude and I hope all is well!
19:13 The PS2 AC games are like this too, although I think most games used the bumpers for throttle and shooting on the PS2 before switching to the triggers the next gen
Seeing as you have showed some clips of Heatseeker but didn't address it, will say that IMO it's an underrated gem. It has it's own share of problems, but if you can get past the flaws, it's actually a wild ride.
I'd be interested in finding a copy and playing it since it was made by Transmission and it looks like it leans towards what made Heroes of the Pacific really good.
Got a nice hit of nostalgia from the video. Blazing angels and hawx were big for me growing up cuz of the playstation exclusivity of ace combat. I'm sad that ace combat doesn't have much real competition nowadays, I'm much more of a simcade fan, which is why I hot into war thunder, but as time went on, the game got more and more predatory. I appreciate that ac7 gave me a chance to finally give the series a chance as a pc player. Hope this genre of non-sim flight games finds more success and innovation the the near future.
Over-G is not an arcade game though? It's a simcade. Like no shit planes can't outturn missiles. Because they literally can't. Missiles easily pull triple/quadruple the G's a plane can pull, you must use your speed, altitude and maneuvers all together to defeat them, iirc even notching worked in Over-G
Notching does work, as well as jamming the wez of an enemy in a merge. I play Falcon BMS (Most realistic F16 sim) daily now and I'm shocked at how similar the 16AM in OverG is to the BLK50 in Falcon.
@h1tsc4n40 Yeah, the majority of the issues he had were skill related/having the incorrect approach to the game. Treating it like another arcade instead of a Dollar Store version of DCS
I...never had the same problems you did with Over G Fighters. Also, I prefer the physics of that game more as well as the mission types, rather than taking on like a whole ass military facility with 500 missiles I can pull out of my ass. I like Ace Combat for what it is, but Over G Fighters kinda hit that sweet spot for me with the realism. Also, there's actual air physics you have to contend with when flying. And it shows in the replay footage.
I can't lie I personally really like the idea behind the "arcade overload cinematic bazinga" that goes on in HAWX, it's cool and fun, it doesn't even attempt to be realistic at that point and I think that's great as the few air combat games I played either can't decide if they want to be realistic or just pure dopamine and instead try to be both while being neither.
Don't know if you know about this or have read it, but Ubi published a novel based on the story of HAWX, written by David Michaels. It's pretty much like most Tom Clancy action-thriller book tie-in to other games like Splinter Cell, but now with planes!
Totally Games were not a shovelware company! They made Star Wars X-Wing and Tie Fighter. Games that had a profound impact on Space Sims even to this day and also made Star Trek: Bridge Commander which whilst not as well known was still an excellent game. Just because they primarily made PC centric space sims over console centric arcade flying games doesn't make their achievements any lesser.
For hawx. If you select the oFF mode settings to expert, before you start the Brazil mission,, they match the controls with assistance on so that the controls of the aircraft do not change. But the camera will still zoom out
Really wish the game could have said something like that at the end of the OFF mission or something otherwise I would have rewritten that segment. Still, thanks for the share and if I ever boot it up again, I’ll match the controls.
It's a shame hawx leveling system depends so much on multiplayer, I never got to unlock the level 30+ aircraft from the game because the campaign doesn't give enough XP to do so ..
I actually own Blazing Angels II on Xbox 360, I never got past the night raid mission as a kid lmao, but now I can get through it fine. Also, the YF-12A was a real aircraft, and was in fact the SR-71's direct predecessor.
“Project wingman is on life support.” Ima be real I don’t really understand this. It just had a big update, which granted wasn’t announced or out at the time of this video but why is that an issue? It was a solid game with a decent campaign and was made on probably less than even a 10th of AC7s budget. It sold for 20 bucks and has a roguelite conquest mode for if you want just “more” content. Is that somehow supposed or be more? What, is the team of like 4 guys supposed to be adding constant content updates to be considered “alive” or a worthy sidegrade of the genre?
Project Wingman is not competitor but a love letter to the same genre. It's a good entry into the genre and was made in a time when Ace Combat 07 seemed like a distant dream.
Although this time with full HOTAS and VR support (at least on PC).
I'm one of the original backer, when AC7 was announced Arby (RBD2, the dev) jokingly said he might cancel the game since there's no point anymore. Fortunately we got 2 good games at once.
made by 4 people in Australia, and the Conquest Mode is something a the next AC game needs.
ac needs competitor to become better n project wingman is great competitor
@@abeeocta2599 Hear! Hear!
saying project wingman is dead or on life support is a crime. the game is GREAT, just recently got a PS5 version with a new VR DLC mode. the lore is great, the game sold/is selling well, because it's a love letter to Ace Combat made by Ace Combat fans, not a competitor
yeah, i'm still mad there are PS5 exclusive missions, but the new update really did polish the game to a new level
We still haven't gotten the update that was promised around 3 years ago though
@@hideakibanno7540 it was probably cancelled, either way it doesn't bother me
@@rns_nickitoloko_psn5775 It bothers all the people that backed it though since they prefered to cash out to Sony instead
@@felixader Are you mentally challenged or a Redditor? It was an already confirmed update that was constantly delayed and then memory holed and now they come out and instead of supporting the playerbase that paid them they shill out to Sony, this is entirely within ground for someone to get angry, especially if he was a backer
small advice, when you record, you can set your discord status to "Do not disturb" this way, we wont have to look at discord 5 times throughout the vid, to make sure we didnt get a ping...
Love the video however, even though, i would argue that HAWX 2 wasnt as bad as you made it sound. I would absolutely argue, that some of the OSTs and Characters were pretty well made. I loved Morgunov, especially in the cutscene before the last mission, but im a bit biased aswell.
Overall, I like the video and will 100% check out your other vids!
Over g was probably the most realistic game out for it’s time for console. You are trying to compare a “realistic” type flying game to a “arcade” style flying game. You can’t put over in the same category as all of these cause it was meant to be a sim an not arcade.
Over g is still one of my top 10 favourite games to this day, which online still works btw! Best blend of sim and arcade on console imo, so many good dogfights with friends from all over the world ❤
It's definitely not a simulator but if there's anything it's further from, it's arcade. Pretending Over G is somewhere between Simcade and Arcade is like saying that Gran Turismo 1 is somewhere between Most Wanted and Ridge Racer on the Sim to Arcade scale.
HAWX is also a quiet prequel to Endwar as well.
I really love that ear of Tom Clancy games as they all feel like they are set in a coherent universe. MCU before the MCU. Now, they just throw the Clancy game onto whatever they want, diluting the brand.
Endwar is a game that deserves to be talked about a lot more in the tom clancy universe. I really loved how all the the games made references to each other and connected, from the missions, to the units, and aircraft you control in Endwar being present in HAWX.
endwar could have been a good rts if it wasnt tied to consoles , which end up turning it sour , they have good lore but damm the game is ass
@@stavros6969 i think i remenber it, a WW3 game set in a post-peak oil world, funny enough russia in the setting became a superpower due to gas
Man... Using voice commands was so damn amazing. Sure it didn't work perfectly, but was such a fun feature that would make it GOTY if improved
Question: Do the recent Ghost Recon games (Wildlands, Borderlands) retcon Endwar out of existence, or does it exist in a separate continuity now? (Or do they exist in a separate continuity of their own, along with the Splinter Cell reboot?) What about GR: Future Soldier? 🤔
36:09 The SR-71 is based of the A-12 the YF-12 being the prototype of that
Specifically an interceptor that could carry missiles
The YF-12 was a prototype for an intercepter variant of the A-12. It's not a predecessor to the A-12 itself
OP didn't do their research at all, very lazy.
Honesty Ace Combat 4’s anime style narrated cutscenes telling the story of a child who got close to the enemy squadron was one of the most captivating and memorable moments in gaming for me. I remember thinking how could Ace 5 match that only to be equally impressed.
Of all the AC/PA games over the years I think the ones that came out for the PS2 were by far the best of the bunch AC-4, AC-5, AC-X. They had every crucial element that made putting the controller down damn near impossible at times. No other AC game or other game/series had me hooked the way those games did. They didn't drag or pull you into the game they made you want to jump into each one voluntarily. and they only got better with each new game. I actually teared up twice playing AC-5 and was angrier than I had ever been while playing a video game that's how immersive the story was for the player. few series or titles have done that to that degree that I can think of. I don't think any Dev or publisher stood a chance in hell going up against AC/PA toe to toe in that lane. AC/PA had that max level plot armor that no other Dev or publisher could see or mess with.
I love AC5, but ACZ is where it shines for me. If it wasn't for questionable actors (I mean, you can clearly see that Espada 2 is reading off a cue card or something), it would have been perfect. The story peaked (albeit rushed, as suddenly we go from fighting the Belkans to fighting anarchists armed with nukes), as we got to see cameos of future important plot pieces, like Jack Bartlett, Michael Heimeroth, Ashley Bernitz and Wolfgang Buchner. The game also had over 100 aces to shoot down, and they weren't just some named ace to get an aircraft skin from (most of them you did not get their aircraft skin by shooting them down, but you did by completing in-game tasks). They were people with backstories and families to care for. Some were siblings, others descended from great pilots of the past, and some didn't even want to be there, but had to. It serves to humanize your enemy, knowing full well that they could have been your allies if Belka wasn't trying to go on an annexation spree.
@@choppergunner8650Wish Hawx Story Is More Mature Than Ace Combat : )
5 was powerful, Zero was chaotic - that's how I see it ^
The YF-12A from H.A.W.X. was an actual fighter interceptor version of the Blackbird that was proposed at some point.
I could be wrong but I think 12 were made and put into service for like 2 years before they were like... meh we don't need those
The YF-12 was the original version of the blackbird which was meant to be an interceptor but the main problem was it kept leaking fuel on landing due to stretching in flight. Since the problem persisted despite various attempts to fix it, they saw an opportunity to redirect the program to replace the aging U2 spyplanes.
@@therandomotaku3851 it wasn't stretching, it was *expanding*. Bit of a difference, there. The SR-71 moved at such high speeds that the jet's exterior panels needed to be able to expand otherwise there would be some... catastrophic failures.
@@therandomotaku3851The A-12 was, NOT the YF-12. The A-12 was a single-seat version that was smaller and faster used by the CIA, and the SR-71 was used by the USAF. However, the YF-12 was a further modification of the A-12 so that it could’ve been used as a long-range interceptor.
@@The_Burrito is stretching not a derivative of expanding 😂🤣
_Heroes of the Pacific_ deserves a remake on modern consoles. It's criminal that it's not backwards-compatible.
Man I would love a hero’s remake, I played that game so much as a kid.
I'm an Ace Combat fan and I've played all of the games that you mentioned except for the "Heroes" series and I very much liked your video for the most part, but I think you were too harsh on Over-G Fighters:
This game was a continuation of another air combat game called "Energy Airforce". Both of them had a focus on realistic flight dynamics and combat, mirroring actual procedures and tactics, but keeping it as simple as possible; in short, they were "lite" air combat flight simulators.
There was a short list of planes to fly, but all of them were designed and studied carefully, so you could have a sense of the differences between each one of them. For instance, I can't remember any other console flight game where you could take off and land vertically in an F-35B or in any other plane for that matter.
Also, the part where you spoke about the triggers / bumpers: yo, Ace Combat was exactly the same until Ace Combat Zero...! Only after Ace Combat 6 released, the bumpers / triggers were switched. Since over G Fighters was released before AC6, it was actually mirroring the correct throttle / rudder controls for the time.
These 2 games are still talked about to this day in forums of the likes of DCS, as they were a great entry for console players who either couldn't afford a PC capable of running Flight Simulators or for those who simply didn't like the arcade style of Ace Combat, even if they had to give up on some points like the storyline or presentation ( like you said in your video ).
With that being said, you've earned a subscriber, my friend 😉
But HAWX is Better : )
The one thing I liked about Over G fighters that you might not have noticed its that as you said you cant outturn the missile, but you dont have to use chaff eighter... You could/should defeat the missiles with your speed in that game and make the missiles bleed their speed meaning there were missile physics. That was pretty ahead of its time tbh at least for consoles anyway, because many old 90s sims like F22 TAW or Lightning already did this. But that is an interesting fact. I really want this feature in future ace combats.
Over-G was realistic sim handling on a controller. I absolutely loved this, and landing on a carrier was incredible, but yeah everything else was terrible.
this guy literally seems like he only plays arcade flight games or he would have known that Over G is actually trying to be way more realistic in combat and really isnt even a a game to compare to. Hes actually really bad at them too thats why he hated Over G so much cause it actually took skill and was a harder and more realistic game, Funniest part is when hes roasting the planes turning for being realistic lmao like sorry you cant pull 15Gs in every plane
Sounds like they make all the missiles QAAMs.
Honestly that sounds *like a proper AC challenge*
On a side note, Project Wingman's missiles are chads. They all feel like player's missiles and have a pretty high homing even for standard enemies. Unlike Ace Combat, the mob enemies in this game can and will end your 25 minutes missions. Hence you have infinite flares.
They got the speed partly covered too if you want to play with afterburner stuck on turbo.
I cannot believe the Over-G slander. The game has its flaws, but it's far from the dumpster fire you make it out to be. It does a good job of adding a bit of realism to Ace Combat-esque gameplay.
Agreed. While it does seem rushed, it IS still a Taito flight sim game and I cannot fault one for that.
Your points on OverG Fighters aren't really fair (nor good) to be quite honest. Throttle on bumpers and rudder on triggers has always been the common layout that Ace Combat used since PS1 and it was only changed from then on in AC6 (4 games with the new layout vs 9 with the old layout), this game just followed that scheme.
OverG Fighters is the last entry of a pseudo series of games by Taito called Energy Airforce, with most games released on the PS2 (it's hard to even call them Ace Combat clones), OverG Fighters just happened to be published by Ubi in their _"we'll just take this somewhat unknown semi-long running series, and publish them for the Xbox"_ era; a fate shared with Import Tuner Challenge, the last main game of the long running Tokyo Xtreme Racer/Shutokou Battle series. It primarily aims to give console players the simulator experience (kind of like how Halo became a way for console players to experience FPS, that at the time are generally PC games), and for the most part delivers on that; planes are harder to maneuver, land, and shoot as it tries to be as realistic as the hardware could allow. It's a game akin to Gran Turismo in spirit and people's view of them in hindsight are similar, that in today's standard they're just a "simcade" in comparison to the high tech hardcore simulators available now, but that was never the intention.
In a gist your complaints of OverG is kind of like complaining that Enthusia (PS2) isn't like Need For Speed, despite their only commonality being about racing real cars.
_Man,_ that Star Wars: Squadrons callout hurt. I _loved_ that game, having grown up on the old X-Wing/TIE Fighter series. Sad that it was never given a chance, EA tends to burn everything it touches :(
I can run over a band aid for you if you want.
Yeah, Squadrons was really really good, but of course it got scorched because EA did an EA.
i Love Squadron. i got my flightstick because of that game. its a shame that EA did what EA does because i love the concept of First person flightsim in space
EA only cares FIFA and Battlefield even 2042 is trashbag
I wanted to like Squadron but just couldn’t get into it because of the first person only view.
I would mention that X-Wing alliance upgrade is is a phenomenal project made by the fans
You gotta treat OverG as more a sim. The reasons you fealt the planes were sluggish was because you were either going too slow or too fast. Just as in real life OverG simulates "on speed aoa" which is the speed at which you'll have the tightest turn rate at a certain g-load. As an avid DCS and Falcon BMS player this really shocked me when playing OverG for the first time just 3 months ago.
OverG also somewhat simulates radar notching too, which means when you're being locked you can turn 90 degrees from the enemy and they'll lose lock on you.
I played Over G for many years. Yes it’s not the perfect game but I thought the multiplayer was where it was at. The multiplayer was some of the best online flying on a console. Those are some my fondest memories. Playing against other people was a fun challenge. In terms of realism I have to disagree and say for a “console game” it was light years ahead of many flying games. Rudders feel more natural with triggers cause you have more control. As an Ace combat fan as well I can agree the campaign was not the best and definitely not comparable. It’s unfortunate you couldn’t experience flying against other people. Cool video and thanks for sharing some history.
I get the impression that OP has never played an actual sim before.
@@billybongos1337 The OGF section made me physically angry. "The planes turn too slowly." Well duh. Realistic (for a console) planes do that when you load them to the max with bombs and mavs and still expect Ace Combat maneuverability.
@@AJsarge1 Me too. I had a feeling he was gonna rip it apart but I decided to listen anyway. It was a tough one to hear.
This is really funny. I have been covering Ace Combat on my channel and yet non-existent video has a segment, where I comment on how AC: Assault Horizon story feels like a terribly written Ubisoft game. Seems like the turns have tabled and it was HAWX clone all along.
Weirdly I always kind of liked the gameplay of Assault Horizon. Even though it turned dogfights into near on-rails segments, I did enjoy the insanity of them. Though now that you make that connection, it does track.
One thing Assault Horizon did right was the multiplayer. If DFM wasn't forced and enemies were not scripted bullet sponges it would've been one of the greatest Ace Combat games
@@JK.Productionsthe Moscow helicopter level in AH managed to be one of the most epic and memorable levels in any AC title even despite the helicopters in that game controlling like dogshit. Granted, alot of the credit for that has to be given to the soundtrack, which is one of the best in the series (which is high fucking praise).
And i challenge you to name another flight game where you have a dogfight inside of a tornado.
@@sacopanchez151 it's not set in strangereal so it's not going to be the GREATEST AC Games. no matter how good it is. i think it is a good game IF they did not include ace combat in its title
@@seph-xe8up I didn't say THE greatest, I said ONE OF the greatest. Nothing beats the Holy Trinity plus AC7. I haven't played AC6 so I can't comment on that, but AC:AH was so close to being a great game. It was my first AC and I liked it, it had so much potential. I kind of agree with you that it shouldn't have Ace Combat in its title, because compared to the main games it's just decent at best.
Over G was much more on the sim side, and when you went uo to harder difficulties, the missions were pretty damn challenging. Yeah it had its issues, but, for an era before DCS, it had a really strong community that loved doing squad battles, simulated group flights, and one on one dogfighting.
Also, I actually like the way the aurcraft handled, much more realistic. Planes had weight, you had to manage your loadout, and ordnance. As far as the controls, actually having the rudders in the controller felt nice, as it allowed them to have more contol instead of fully deflected with a button press.
I still have a couple vids on my channel when we used to play that a lot before moving on.
Also, the YF12 was the proper choice as the SR71 was a later reconnaissance variant, and the YF12 was based on the original A12 Oxcart, and was intended to be a Mach 3+ Interceptor. Fun fact the missiles developed for it, the AIM 47, were eventually built upon and became the F14s legendary AIM 54 Pheonix.
"it had a really strong community that loved doing squad battles, simulated group flights, and one on one dogfighting. "
I remember doing "airshows" where we'd all land at the in-map airfield and then take turns flying stunts. I did an upside-down cobra in the Su-33 and blew the top ranked player's mind.
@billybongos1337 Those were always fun. Had a friend that NO MATRER WHAT ANYONE ELSE FLEW he had to fly the Tomcat and nothing else. I always loved doing shows in the 29 and 15. Oh, and, always remember to flourish with some flare pops!
Me and my dad used to play heroes of the pacific all the time growing up. Still an amazing game.
Im kind of glad people pointed out your over g section was odd. I played it a fair bit when i was little and i remember loving the multiplayer even though i sucked. It was definitely a rewarding feeling to avoid a missile since they had realistic performance.
Irl missiles definitely will shoot you down within a certain range no matter what you do.
Probably not the most fun thing unless youre into that kind of thing.
H.A.W.X was my childhood game, 5-8 year old me absolutley loved playing it. I'm glad the I was still to young to realize the crappy gameplay and just enjoyed the fighting
Hawx was a good game. Still is. Your childhood self was correct.
@trazyntheinfinite9895 this made me smile, I loved H.A.W.X. Fuck what anyone says.
@@jessediego4096 amen, i have no shame to admit i love HAWX2, i played it till exhaustion, despite it's corny af story
Nah, the gameplay was not crappy. I've revisited it with an emulator after like, fuck, nearly 10 years of not having touched it.
It is not a bad game at all, people were just salty that AC had a competitior. The story isn't as good as AC, but the OST was nice, the flying feels great, OFF Mode is still extremely fun and imo definitely superior to PSMs (it's basically PW AoA limiter but more spectacular), and it has a lot of gamemodes, including allowing allowing you to play through the whole campaign in coop with other three players.
@@itsdokko2990Yeah HAWX And HAWX 2 is Better than Ace Combat : )
Over G is the best game in the list hands down. Your problem is trying to play it like ace combat. It's anti ace combat and it's amazing. It doesn't suck, you do.
I truly feel bad for those that didn’t get to experience Over G fighters. It is still the closet thing we have had on console to a Fixed Wing Combat Sim. No unlimited missiles, selecting each weapon on individual pylons, it was the I ended up getting into/buying DCS.
As an Over G Fighters vet, all of your problems are a skill issue.
was just about to type this out. thanks for saying it. but.....just so the clowns in back didnt hear, ill type it anyways.
Bro just went there no hesitation
100%
I don't think homie was born when that game or any of these dropped. Over-G was the cats meow.
I can forgive H.A.W.Xs shortcomings just because of the sheer amount of aircraft you can fly
This video came at the perfect time. Was literally playing Heroes of the Pacific mere hours before I saw this video.
I'm glad you talked about Over G Fighters, because I love it and more people should play it. However, it is not for everyone. You got to really like jet fighters to enjoy this game, where as Ace Combat can still be enjoyed by people who know nothing about planes. To me it is the perfect mix of arcade and simulator, but unfortunately we haven't gotten anything like it since. The options are either hardcore sim like DCS, or full on arcade like Ace Combat. I love them both, but there needs to be something in between. The reason those first missions are so simple is because the game is easing you into it. If you finished the game, you would have seen that later missions are insanely difficult
I dont know why your copy was crashing all the time. Ive played it on both the base 360 and the Elite and it played fine. I'll just chock it up to a skill issue like the rest of your experience with the game.
Edit: Over G Fighters is part of a series. It is the third game in the Energy Airforce trilogy.
I do Love the Over G, and I just wish is doing remasters.. and you absolutely right he just have no Freaken clue about the plane
Tried it when I was young and now that I have experience with a variety of flight sims. He pretty much nailed in on the head. IFF is absurd, and because of the nature of consoles it's basically unfair. Dodging missiles is just luck similar to Arma 3. After reading the guide (which funnily enough has a Blazing Angels ad), the phrase "The Missile now detects both your aircraft and the chaff or flare in its path." is plain wrong. It is literally just a weighted dice roll that acts too punishing to justify learning how this game interprets how evasion works. I never got very far because of it.
Over G Fighters, and it's PS2 prequels, is basically DCS World for console.
@@Hobbes7.62 Dodging missiles isn't luck, you just need to learn how to do that.
@@divecolosio4988 Which PS2 prequels would those be?
36:09 The YF-12 does technically make sense.
It was the proposed interceptor version of the blackbird, and a few were actually manufactured and tested, just never adopted.
Managed to find a way to play HAWX 1 on PC, it was fun for arcade action.
Though, Project Wingman is considered by many to be the best arcade flight sim besides Ace Combat, and I think it's got enough bells and whistles to rival Ace Combat 7.
I have no idea how your video ended up in my feed, but I'm happy that it did.
Outstanding work.
I still play Over G fighters to this day, still my favorite game of all time
The only game on console with realistic sim handling.
Yeah, your plane feels slow and it's hard to dodge missiles after you've bled all your energy turning and burning and are sitting at like 250 kts.
@@billybongos1337yeha thst's the thing, he says there is no sense of speed but in most of the clips he's flying very slow
Over G Fighters sounds like a realistic sim version of Ace Combat 2. Because 2 had very straightforward missions that you could blaze through if you were kinda competent
In the beginning, the missions are extremely simple and straightforward (probably to give any beginners time to get accustomed to the controls). but they get VERY difficult as you progress through the game. Even the mid game strategic missions are a struggle sometimes
im so fucking confused to just find a random video about ace combat clones where you constantly reference raycevik this shit is so funny
Hawx 2 was and still is my favorite variation of any flight game. Ngl, multiplayer in the story made it for me. Weirdly wholesome community back in the day.
Here's a long-winded response/defense of OverG from someone who played it religiously (single player and online mode) when it was new AND still plays it occasionally.
To preface, newer Xbox 360s have issues with the game. I NEVER had a crash on OverG (playing on an original Xbox 360), however on my newer 360, I do get crashes pretty regularly. Something with the new hardware is the issue, not the game.
It may be attempting to mimic Ace Combat with its presentation, but it is FAR more of a Sim than Ace Combat ever could be. Every one of your complaints about the flying aspect of the gameplay reflect this. You're comparing a sim to an arcade game.
Everything feels "slower" because everything does appear slow at altitude in real life.
The missiles are hard to dodge because modern missiles ARE hard to dodge in reality, ESPECIALLY infrared missiles. The game punishes you for poor tactical decisions, as would happen in reality.
You don't know what kind of aircraft you're targeting because, as in real life, you won't know till you can make a visual confirmation.
The game has the highest level of realism for a console game of this genre by a considerable gap. The game got a TERRIBLE rap on launch partly because every reviewer didn't switch to "realism" flight mode. The "story" is absolute trash, but the multiplayer community was excellent and the PVP was VERY challenging and rewarding.
The weapons perform as they would in reality, with the pros and cons that come with that.
In seriousness, get someone who plays DCS or something similar and have them play the game. Every DCS player that I've come across that played the game was genuinely impressed with the technical aspect of the game and the flight mechanics.
/endRant
I'm one of them. Being able to beam/notch fox 3s is amazing in a console game. As is actually taking into account MAR and WEZ. I still like loading up arena and fly basic bvr with the ai.
It's absolutelly incredible how he didn't do research on over g fighters. The Game is part of a franchise of games developed by Taito that's From the ps2 about Flying simulators. Not flying arcade games, that why i though his crític was really of the mark considering that Aero dancers (an flying sim Made by Sega) is almost similar to What how he described over g
I feel better about my own rant now 😂
Alright, as someone who grew up very fondly with Over-G Fighters and Ace Combat 6, both games I absolutely loved and still play occasionally, I gotta defend Over-G fighters with a mini-essay, as that was just an unfair beat-down. As many have commented, it was a mix of realism/sim like DCS and the arcade style of Ace Combat. It's the closest any console ever got to a DCS-like game and I loved it for that. Over-G also had a predecessor called Energy Air Force on the PS2, so I wouldn't call it a last-minute cheap Ace Combat copy. I actually never really even saw it as a competitor to Ace Combat, and saw it more as being in it's own niche. As someone who has played Over-G for years and completed the campaign multiple times, here's a very lengthy break-down of each game aspect/gripe mentioned and my take on it (VERY long , so it'll be a 2-part comment):
PART 1
STORY:
The story I do feel like was a little generic/bland largely from the presentation and no real big elaboration or backstory, but honestly for me I never paid too much attention to it playing Over-G compared to Ace Combat because my reason for playing Over-G was the semi-realistic air combat experience, which was the closest I ever got to DCS. I think the story could have had some potential if it was elaborated on more, presented better with actual cutscenes, and especially if a backstory/lore was given. But in summery IIRC, your part of some UN-backed multi-national air force unit that consists of pilots from all major air forces, particularly US, UK, Russia, and Japan, and you combat a very large, also-multi-national, VERY well-armed, global terrorist organization across multiple continents in settings such as North America (1st mission only), Africa, East Asia, South America, Barents Sea, Central America, Oceania/South Pacific, and the Indian Ocean.
The radio communications (or "voice acting") and terminology are also far more realistic in Over-G compared to Ace Combat, being professional and to the point with words, like how they would actually be speaking on radios IRL, whereas in Ace Combat its more dramatic and Hollywood-esque with the long emotional dialogues.
MISSIONS:
The missions in Over-G started off really simple and straight-forward, largely target-specific whether air-to-ground or air-to-air, and against low-tire fighters like the MiG-21, MiG-25, or Yak-141. But as the game progressed, the missions DEFINITELY got harder, more targets, multiple sections and objectives, way longer mission time, better enemy fighters and equipment, etc... The campaign was actually quite long, with 8 campaign areas each having multiple missions within that would lead to a big tactical mission, then a big climactic strategic battle that would win over the area. The campaign also featured some unique missions, such as an F-117 night bombing mission where you have to follow a specific course and maneuver very carefully to avoid deflecting too much radar that could alert enemy patrols and SAMs, or another mission where you had to do a canyon run against a fortified enemy radar/SAM site. You also had VIP escort missions, suppression of enemy air defenses, friendly fleet defense, and enemy fleet offense. I distinctly remember the strategic battles in the Barents Sea, Oceana, and Indian Ocean being the hardest since you were attacking or defending an entire fleet of enemy ships, and that's when the enemy started to bring out the 4th Rafales, Eurofighters, and Flankers, which were incredibly challenging especially when it was a whole swarm of them, in conjunction with the swarms of SAM's on the ground or ships attacking you. Then there's the final mission where they bring out stealthy F-35's, highly maneuverable Su-47's, MiG-1.44's, and IIRC a final showdown against an enemy 5th gen YF-23 Black Widow II, which I found to be very fitting going against in the F-22A Raptor (IYKYK). Over-G also featured a massive arena/survival mode where you would duke it out with all kinds of fighters that would randomly spawn, sometimes 5th gen stealth fighters or even your own wingmen as aces. If you shot down one of your wingmen, then you unlock a "Dogfight" mode where you can dogfight them 1-on-1 in their best paired/specialized fighters. There's also multi-player mode which I heard was a pretty big success back in the day and was tons of fun, but unfortunately I never got to experience that part of Over-G.
CONTROLS:
I did find the controls and maneuvering in Over-G to be clunky, but I always chalked it up to the compromise of trying to bring a flight sim to a console and being limited to a rigid game controller VS a flight stick which would have provided far more precision and controllability, which is what is really needed to enjoy an actual flight sim like DCS. The throttle mechanics in Over-G were to allow precise control of engine power from 0 to 100, and afterburner, whereas in Ace Combat 6 the throttle is already at half by default, and you increase or decrease with the triggers. Great for arcade flight combat but terrible for a flight sim where the flight model is more realistic.
PART 2
MISSILE DODGING:
This is probably one of my more annoying gripes with Over-G, but again something I chalked up to realism, but I always felt like the missiles were insanely difficult to dodge and killed you very easily even on the easier modes. Flares didn't always help, and sometimes precise avoidance maneuvers were required to get rid of a missile. There are certain notching maneuvers I've found that help with missile avoidance, but they require you to always know where the missile is at, especially keeping a visual on it, and it's insanely difficult trying to fight and maneuver the jet, while also looking precisely for the missile using the small thumbsticks on a controller that made missile dodging an absolute chore. I imagine this from a flight sim standpoint would be a little easier in DCS in terms of looking using a hat-switch wide-angle view, head tracking, or VR.
AIRCRAFT:
One of my favorite things about Over-G was that each fighter/aircraft was VERY unique, and excelled for certain missions, while being terrible for others, and had serious pros/cons like their real-life counterparts. Each aircraft was also totally customizable with weapons down to each individual pylon, and also having the ability to add extra fuel drop tanks. This is where the multi-role aircraft like the F-15E, F/A-18E/F, F-35B, or F-22A would really shine as you progress in the campaign, as they could excel at air-to-air and air-to-ground targets in a single mission with ease. However, weapon loads would also affect your aircraft's maneuverability and speed, so its something to keep in mind with certain aircraft and certain missions. Some examples of aircraft traits: F-15C and F-14A were excellent air superiority fighters but were strictly air-to-air only and carried no bombs or air-to-ground weapons. Or the Su-27, MiG-29, and F-15J having limited air-to-ground capability with dumb bombs and rockets and no stand-off guided air-to-ground munitions. The MiG-29 I distinctly remembering was very agile, fast, and had high-off boresight missiles but had ridiculously short range, low missile count, and not ideal for the longer drawn out battles towards the end of the game. A-10 was excellent for the early ground attack missions that had little to no enemy fighters, but when the later missions came with enemy 4th gen fighters like the Rafale and Flanker, God help you in the A-10, especially if your loaded to the brim with air-to-ground weapons and the maneuverability and speed was incredibly poor. F-117 had stealth and was hard for enemies to find you, but only carried GPS-guided bombs and x2 pylon stations, making it only useful for that single night bombing mission in the game, and terrible for attacking multiple targets in the big battles. This is attention to realism I imagine only the more hardcore flight sim and aviation enthusiasts would appreciate.
Probably my absolute favorite thing in Over-G Fighters, and most fond memory, was how much of a God-tier plane the F-22A Raptor was. After fighting swarms of targets in your 4th gen F-15E or F/A-18, and having to routinely dodge missiles, you would MASSIVELY appreciate unlocking the F-22 as it made you feel absolutely unstoppable and completely changed the game. You could carry an enormous amount of weapons, go supersonic without afterburner (i.e. supercruise) and get around quickly without using a ton of fuel (and therefore not needing extra fuel tanks), had thrust-vectoring and high maneuverability, and the Raptor had a stealth mode that could be enabled, especially in a clean internal-weapons only configuration. It was very satisfying being able to cruise silently and pick off enemies from long-ranges without them knowing where your at. Flying the F-22 in Over-G with the huge number of weapons (16 missile stations!), high speed & maneuverability, and almost-total impunity that allows you to decide the course of battle with ease, very much actually reminded me of Ace Combat. Unironically it made me realize how the future of aerial combat with the 5th generation and upcoming 6th generation of fighters was actually increasingly looking more and more like Ace Combat.
A VERY long-story short,
Over-G Fighters I think is a game that is definitely more appreciated by the more hardcore/flight sim/enthusiast crowd that would later go on to play the likes of DCS and Falcon BMS, rather then the casual arcade-flight combat crowd that was into HAWX or Ace Combat, and this review shows. It would have taken an entire campaign run (which is VERY lengthy and difficult, especially the end) to showcase the game more to you, which I understand casual gamers probably don't have the patience for. Over-G is definitely a game where extra patience and time was required to learn and master the skills, but it was VERY satisfying once you've done so and completed the campaign, especially on the harder modes. I always felt like Ace Combat satisfied your inner-childhood fighter pilot fantasies with the arcade-style ease of controls, large weapons count, and ridiculous superweapon bosses, while Over-G actually showed you what it was like to be a real fighter pilot and just how difficult it actually was.
If heroes of the Pacific ever sees the light of day again i'm grabbing it immediately for steam or gog IMO the best pre-warthunder arcade ww2 experience
Over G feels like they tryed to be a Sim in console
one of the major reasons ace combat is at the head of the pack is because of the music. its an integral part of the game that gets you hyped up. if i was naming tracks of any of the games in this list you probably couldnt even tell me which game they came from. but if i asked you where you hear "zero" or "archange", or maybe even "showdown" you wouldnt hesitate. this is why project wingman is such a fantastic ace combat-like game. its got all the aspects of gameplay plus a soundtrack made with love
I am a huge fan of Blazing Angles 2 Secret Weapons of World War II full name drop
I remember playing that game when I was 6 years old. That was my very first video game that I had ever played.
Very nostalgic
Over G Fighters was AWESOME.
21:47, The messed up part about Over G is that in order to get better at certain things in the story, you essentially had to play arena mode and even with that it was a grind. Back before I was able to get Ace Combat 6, I tolerated the game and grew to love some of its quirks but when Ace Combat 6 came along I stopped playing as much to avoid stressing out.
I agree with everything you say about Over-G fighters except for what you say about the controls and handling.
It's basically realistic sim handling on a controller. I absolutely loved this, but was so disappointed with everything else in the game.
Landing on a carrier in Over-G was the peak of that game.
hawx 1 was my introduction to arcadey flight games and the assist mode off was so much fun to use, project wingman is decent but ace combat 7 was on a whole different level in regards to everything
Word. Still play both hawx on 360 lan.
Love the arcadey feel
Fun Fact: The SR-71 came from a program known as 'Oxcart'. This program yielded the SR-71 as we know it, but also yielded a modified version meant to carry air to air missiles to intercept and shootdown nuclear capable soviet bombers, this aircraft was named the 'YF-12A' - which in itself was a two seater version of the A-12 Oxcart aircraft, and also fitted with AN/ASG-18 Fire Control radar, and the ability to fire AIM-47 Falcon missiles.
So the 'not SR-71' is a real aircraft, that was made obsolete by the advent of ICBM, and was overshadowed by its brother's performance and infamy.
I saw Over-G fighters, and I was like "Hold on this is just Energy Airforce Aim Strike", still one of my favourite sim-style flight games I play to this day tbh.
The discord sound almost made me go crazy looking for where it came from on my discord :D
Maaaaan OverG got me into flights sims like DCS, hands down one of my favorite games of all time despite the SUPER jank
Funny bit about the SR-71 it’s predecessor or the airforce variant the A-12 had a interceptor version called the YF-12A, it’s only armament are the radar guided missiles that preceded the AIM-54 Phoenix.
On *consoles* maybe nobody remembers Totally Games, but they made the X-wing and Tie Fighter series on PC, their games refined the rough edges of Wing Commander and are to this day the template for most combat spacesims (the energy pips in Elite: Dangerous? A first version of that mechanic was invented by Totally games for the first X-wing game).
Lol 'bumpers' (L1 and R1) were the default throttle buttons on the PS2 Ace Combat titles. It's how I still play AC and PW today.
I do remember ubi locking down modding for hawx 2 while the modding thread for hawx 1 was the largest thread of all the hawx games.
Then again hawx modding helped saved that game a little
HAWX 1 MODDING WAS BEST : )
@@GameBoyyearsago yeah, I still have a few of those videos on my channel.
@@SoloWing88cool i subscribe your channel, do have discord or facrbook? I like to talk about ace combat and HAWX too, im kinda gossip guy : )
Over G seems like its closer to Aero Elite combat academy (A game that does thing much better on PS2), Than Ace Combat
Aerowings 2: Airstrike on the Sega Dreamcast was jam and Aero Elite was like a carryon from that game. Good times!
Yep!
Aero Elite Is Even BETTER Than Over G !
With DCS like physics and Helicopters and prop planes, And It’s Not even All about Military Fighting !
6:51
“This game is very easy.”
Shows your gameplay footage with you having no health.
Also.. *Ace Difficulty Raise the Flag flashbacks. The P-61 was my guardian angel.. and a whole heap of luck.. and me being a crazy person because I like Professional Controls- yeah, it took me ages to beat that mission on Ace. Damn that Shinden Ace to hell.* I literally don’t think I could repeat that mission on Ace if I tried.
I that final mission was brutal.
@@admiralbizmarckch.8235 You’re a real one if you beat it. That Ace was tougher than anything in AC4, 5, Zero, or 7. (AC game I have played.) Except *maybe* S ranking the Alicorn fight.
I loved Over G Fighters … it felt like it was just enough arcade in my flight sim rather than an arcade game.
I especially liked grabbing the bonus jets required you to find them and shoot them down. Getting the F-22 felt like such an achievement.
Then I hated Blazing Angels before H.A.W.X. and it’s sequel we’re also great … especially having a co-op option in the campaign. This would get rid of the annoying “limit off” crap and to win you had to actually work tactically with your wingman to win.
(I should say, nearly infinite ammo in Ace Combat is constantly emersion breaking for me)
Heroes of the Pacific was epic. Kinda wish Heatseeker was also properly covered (even though it wasn't published by Ubisoft). Great video nonetheless!
I don't think the Aussie was hiding his accent. The HMAS Canberra IS Australian.
I loved H.A.W.X back in the day , Good times ❤
I played the Wii version of blazing angels as a kid thanks for the nostalgia!
Oh dang, ragging on PROJECT wingman when it was an amazing take on ACE Combat when we were getting 7 or waiting on it. It did great and is fun by comparison to the others
Blazing Angels II was one of my favorites after I finished Ace Combat, the arcade cabinet was also really fun back when they were around.
I remember that blazing angels game its the first air combat game i had ever played
Blazing angels 1 and 2 were good looking, but I hated not being able to switch to a more realistic control setting. Over G was one of my favorites because it was more sim like and used actual alert tones and lock tones, one thing unnoticed you neglected to mention about Over G was: flare/chaff. You can defeat missiles by releasing countermeasures while making turns to break the lock. It’s what I’d call a gateway drug to anyone who got into DCS in its early days. Another couple features I really liked were the wingman reacting to the planes you’d choose for them, and the load outs being fully custom (like an A-10 with nothing but the gun or loaded entirely with AIM-9s). And can’t forget the F-117 mission: 2 bombs and you had no backup, so if you were spotted you had no chance.
I loved Over-G's handling but yeah everything else was terible.
In defense of G fighters, part of the reason the game feels so weird is because it's actually a expansion pack on a ported version of energy Airforce aim strike for the PS2. This is why bumpers control throttle; the PS2 had pressure sensitive bumpers. The game isn't bad, but it also was NEVER meant to be marketed as a arcade game, an Ace Combat clone. You're reviewing it as one due to shoddy western marketing and what people say; but you need to think of it a a simulator, not a arcade game. This is why the missions are stupid basic, because it's not meant to be bombastic like Ace Combat. Simple and realistic. Also the "Ace Combat" trends you noticed are not there. They're trends from the Japanese "Aircraft" (機体) genre that series like Gundam and Ace Combat fall into, aswell just overall most Japanese media involving aircraft and/or giant robots. Though the western release of it DOES in-fact suck really bad in terms of crashes, the JP release does not have those problems.
Also, the game is part of a Japanese sim-like genre that was popular around the era ps2-ps1 era of realistic simulators with simplified controls. Many series like Sidewinder and Aereo dancing were one of those. Simply put; it just wasn't for the western market at all.
it looks and plays like, trash. Marketing can't save a product that offensively lame and bland.
@@echodelta2172 ...when you're not the target audience, you think that.
*Snickers in Janes FA/18* Yikes..
You can laugh at Over G Fighters, but for a console game it was very sim heavy. IMHO way more unique game than Ace Combat. It focus on realism, and yet its still a bit accessible.
And with a more realistic flight sim, having rudder on triggers is more important than throttle, since a plane isn't a car. You don't need as much throttle adjustments while flying, but you do need a lot of rudder control.
Bro you need to keep uploading, your underrated and deserve more fame
19:20 fun fact most of the older title Ace Combat games had the rudders, brake, and throttle in that setup. I grew up on it so it felt weird to switch the controls on future titles. Not a huge deal but something to note. They were probably thinking the controls remained the same over the years which they really didn’t. Albeit only a minor adjustment
Over G Fighters was my favorite game on the X360. Way underrated
Ubisoft: "we need to make an Ace Combat killer and get in on that market"
Ubisoft killing Ace Combat: _shoots self in the foot_
The thing that actually killed Ace Combat(for a while): *_Bandai fucking Namco_*
18:40 I think what they wanted to represent is how hard it is to fly a fighter, as he said, it's in the middle ground of a simcade and arcade flight sim. and from the looks of it, i think it plays leaning towards a simulator more than an arcade game since he said it felt clunky.
As someone who has played this, he shouldn't've just turned without hitting the brakes. I think it's funny how he makes the comparison with driving games that the triggers are for the throttle, but doesn't brake into a turn in a semi-realistic air game.
As someone who absolutely loved Over G Fighters for not being an Ace Combat game, your claim of "this is an Ace Combat clone" couldn't be more incorrect. Over G fighters was the only air combat game on console to provide us with a taste of realism, something most, if not all, air combat console games are lacking. Over G fighters is in a category of its own, its not supposed to play like Ace Combat where you fly at mach jesus mindlessly shooting a thousand missiles that magically reload themselves. Over G Fighters was a game that appealed to those wanting a realistic experience. It required players to make calculated decisions with a finite payload tailored to the mission objectives and type of enemies you were up against. The flight controls were realistic, and of course would seem sluggish for those accustomed to arcade games like Ace Combat. Its a game beloved by those who wanted planes to actually act like planes. For a game attempting an air combat sim experience on console it was wonderfully executed and its a shame it never got a polished sequel.
I actually liked Over-G Fighters because it allowed you to mix-and-match ordinance, and made you consider the weight of ordinance; it also made you more visible to enemies if you had your radar on (you could turn it off). As much as I love Ace Combat, those are two things the series still hasn't done yet. I hope they bring back the separate operations, the frontline landings, and the Allied Attack mechanics from AC6 to any 8th game they do in the series. (Personally I want AC8 to be set during the Cold War, and focus on the warplanes of the Vietnam War, Six Day War, and Yom Kippur War era, the late '60s and early '70s. Everything from the A-1D Skyraider to the F8 Crusader to MiG-15s and Su-17s, F-4 Phantom IIs, MiG-21s, etc.)
@JK Productions Ya know this came on in my suggested feed on my drive to work. I figured I would give it a listen. All throughout it, I was like “this voice sounds familiar” I was like is that who I think it is?
Then clicked the profile and was like oh damn, it is.
Good video my dude and I hope all is well!
Amazing lol! Glad to see that you enjoyed!
19:13 The PS2 AC games are like this too, although I think most games used the bumpers for throttle and shooting on the PS2 before switching to the triggers the next gen
Did you know that H.A.W.X. 2 had a Wii variant?
I have 3 copies of Over G & a backup 360 so I can continue flying for another 18 years.
It really shows how desperate I was for more arcade flight games when I played half of these Ubisoft plane games
Seeing as you have showed some clips of Heatseeker but didn't address it, will say that IMO it's an underrated gem. It has it's own share of problems, but if you can get past the flaws, it's actually a wild ride.
I'd be interested in finding a copy and playing it since it was made by Transmission and it looks like it leans towards what made Heroes of the Pacific really good.
I remember Totally Games. They helped develop one of the X-Wing games.
What is with the Discord pings making it into the voiceover my dude, great video but please got stop jump scaring me lmao
Ths was an awesome video! loved every second of it, loved how you narrated, and brought a bunch of memories back
Got a nice hit of nostalgia from the video. Blazing angels and hawx were big for me growing up cuz of the playstation exclusivity of ace combat. I'm sad that ace combat doesn't have much real competition nowadays, I'm much more of a simcade fan, which is why I hot into war thunder, but as time went on, the game got more and more predatory. I appreciate that ac7 gave me a chance to finally give the series a chance as a pc player. Hope this genre of non-sim flight games finds more success and innovation the the near future.
The snail bit me before I found out about Ace Combat, but I absolutely adore the series now! I really hope someday we get an Ace Combat 3 remake
Over-G is not an arcade game though? It's a simcade.
Like no shit planes can't outturn missiles.
Because they literally can't. Missiles easily pull triple/quadruple the G's a plane can pull, you must use your speed, altitude and maneuvers all together to defeat them, iirc even notching worked in Over-G
My man flew straight spamming chaff, thinking the missile was gonna magically stop tracking him 😩
Notching does work, as well as jamming the wez of an enemy in a merge.
I play Falcon BMS (Most realistic F16 sim) daily now and I'm shocked at how similar the 16AM in OverG is to the BLK50 in Falcon.
@@squwk7700 yeah then i remember right.
Over-G was a much better game than this guy makes it out to be
@h1tsc4n40 Yeah, the majority of the issues he had were skill related/having the incorrect approach to the game. Treating it like another arcade instead of a Dollar Store version of DCS
@@xanphoria basically yeah
I...never had the same problems you did with Over G Fighters. Also, I prefer the physics of that game more as well as the mission types, rather than taking on like a whole ass military facility with 500 missiles I can pull out of my ass. I like Ace Combat for what it is, but Over G Fighters kinda hit that sweet spot for me with the realism. Also, there's actual air physics you have to contend with when flying. And it shows in the replay footage.
I so often forget about Blazing Angels, but I will never forget that main theme.
I am hoping that 10 months later you fixed the issue of Discord Pings leaking into your audio.
Over G Fighters seems less like Ace Combat and more like Lethal Skies or Aero Elite Combat Academy.
wait, so ace combat literally took ERS from HAWX to make that DFM in Assault Horizon?
I would like to argue that DFM is a lot more visually entertaining than ERS.
I can't lie I personally really like the idea behind the "arcade overload cinematic bazinga" that goes on in HAWX, it's cool and fun, it doesn't even attempt to be realistic at that point and I think that's great as the few air combat games I played either can't decide if they want to be realistic or just pure dopamine and instead try to be both while being neither.
I remember playing both of the blazing angels games, and as a kid it was what mostly got me into WW2 stuff
I miss Blazing Angels 2 so damn bad. One of the first game on my PS3…
Is it me or do i hear a random discord ping every few minutes
it drove me insane
@@StickWithTrigger lol
It got to a point where I was starting to think that maybe the editor was deliberately trying to troll us with how often it happened
Don't know if you know about this or have read it, but Ubi published a novel based on the story of HAWX, written by David Michaels.
It's pretty much like most Tom Clancy action-thriller book tie-in to other games like Splinter Cell, but now with planes!
What's it called?
@@varsityreviews707 same name
@@ChenAnPin Gotcha, cool thanks!
Totally Games were not a shovelware company! They made Star Wars X-Wing and Tie Fighter. Games that had a profound impact on Space Sims even to this day and also made Star Trek: Bridge Commander which whilst not as well known was still an excellent game. Just because they primarily made PC centric space sims over console centric arcade flying games doesn't make their achievements any lesser.
For hawx. If you select the oFF mode settings to expert, before you start the Brazil mission,, they match the controls with assistance on so that the controls of the aircraft do not change. But the camera will still zoom out
Really wish the game could have said something like that at the end of the OFF mission or something otherwise I would have rewritten that segment. Still, thanks for the share and if I ever boot it up again, I’ll match the controls.
I honestly loved OverG
It's a shame hawx leveling system depends so much on multiplayer, I never got to unlock the level 30+ aircraft from the game because the campaign doesn't give enough XP to do so ..
"Old Man Clancy's HAW - It's Airplanes, for folks that don't know what airplanes is!" - Idle Thumbs
I actually own Blazing Angels II on Xbox 360, I never got past the night raid mission as a kid lmao, but now I can get through it fine. Also, the YF-12A was a real aircraft, and was in fact the SR-71's direct predecessor.
“Project wingman is on life support.”
Ima be real I don’t really understand this. It just had a big update, which granted wasn’t announced or out at the time of this video but why is that an issue?
It was a solid game with a decent campaign and was made on probably less than even a 10th of AC7s budget. It sold for 20 bucks and has a roguelite conquest mode for if you want just “more” content. Is that somehow supposed or be more?
What, is the team of like 4 guys supposed to be adding constant content updates to be considered “alive” or a worthy sidegrade of the genre?