that mod was the greatest thing ever because it could let you toggle practice mode wherever you wanted and go back to your last checkpoint when you turn it off I don't know what happened to the mod because it just stopped getting updated
wait, HOW have you not played flipswap factory yet. Please go do that right now. It's my favourite platformer level just go play it. If you want selling points, it is a gimmick level that just builds on the mechanic more and more. It's pure awesomeness.
In my opinion the only way to fix the many mistakes Robtop made in 2.2 and 2.1 regarding official levels bugs and sightreadability/optimization/bug fixes which makes previous levels impossible/etc. is to make the one and only... Geometry Dash 2.
I feel like the event of the event levels right now is staring you in the face, NCS x GD releasing levels tied to songs at the same time. I feel like the event levels tab is just Robtop’s way of making it obvious what’s currently happening in the community. For instance, even though I was playing GD at the time, I had no idea about the world gauntlet contest. I know the gauntlet contests can’t be fixed by the event level tab, but if it didn’t exist, I wouldn’t have a clue about the huge NCS x GD album being released with the almost all legendary rated levels.
When I heard people question if 2.2 was a good update, the mere question was almost blasphemous to me. 2.2 brought everything I wanted, but more that anything I was shook that it happened at all. I had many dreams about GD, and most of them were 2.2 related. There were so many fake release dates, and Robtop was such a bad communicator, that it just became a fantasy. An ideal to be chased, but never fulfilled. So I was dumbfounded when the update just shadow-dropped. I was there the exact minute it happened, but it took a whole day for the internet to notice. Reality became hyperreal, and no one gave a crap…
4:36, I think both of the dash orb changes here are intentional. Personally we like the spin change since it acts like a visual indicator of sorts of which way you will fall. The dash direction change feels like it makes more sense since now it goes in the direction closest to the dash orb angle instead of the other way around, just like how it works if you have the dash orb straight up or down. (He shouldve had a legacy setting for this though) 6:45 (26:56 too I guess), rob locking it on 240 instead of 360 makes sense since thats the tick rate that 60fps used back in 2.1. 2.1 had 4 ticks per frame yes, meaning that 360tps would be the equivalent to 90fps. (Also consider the fact that frame rates above 60fps was technically a bug with the game (or oversight if you want to be pedantic), as it required for you to have vsync on) Iirc robtop did mention he was going to lock the game at 240tps but that was in 2021 and everyone forgot about it by 2.2's release lol. 11:31 I love this statement since geography dash got rated a few days ago (peak btw) 28:42, I dont think he will do this since managing 2 different sets of physics would be annoying. Plus I dont know why someone wouldnt want to turn that on. 32:53, correction here. He said he will add something like it, but not CBF itself. Personally our guess is that he will add something like click on steps, which allows 240fps equivalent gameplay but on any framerate which deals with the "level playing field" argument people use without any sub-frame stuff. We hope he doesnt do that and instead does sub-frame stuff but on a multiple of 240 (i.e 480, 960 etc) as that would probably make everyone happy. Hot take but we think long term, that would be better than cbf. Mostly because sub-frame perfects would be measurable against the tick rate in the editor unlike cbf (960 sub-ticks would be always a quarter of a tick's step unlike cbf where 1k or 8k doesnt fit cleanly within ticks) 34:33, Dévoreur de Dieux has more objects😎 but theres no merged version of it yet sadly. 35:07, The 2.200 update brought most of the optimisations, khorne also ran so much better for us back then too. Though I think 2.206 mightve had a perf boost but it was minor compared to 2.200 43:36, ok ima be real that level looks like a disservice to N (N+ and N++ too) 55:28, oh my god finally someone else agrees, while its something to get used to the swing feels much more controllable and less rng than the swingcopter (yes that is how we separate those two modes, though ballcopter might be better) 57:19, back in 1.9 waves were also treated the same I think. So its basically a repeat of that 1:14:27 a lot that you describe here was also quite prominent in late 2.1 too, although yeah it did get a bit worse in 2.2 Also using a pretty level or whatever theyre called as an example? opinion invalidated /silly. We see a pretty level pop up and we get worried instantly since theyre very often shit in one way or another 1:23:33 I think this kinda ties in with all the mythic/legendary stuff you talked about earlier in the video. In the end, robtop doesnt play the levels so he ends up largely judging based off of looks which obviously has many flaws. We dont know how the NCS levels were judged but for future contests there should definitely be other people who can actually beat these levels judging too and not just one group of people i.e top players since there would likely be a good bit of bias (insert top player doesnt like learny level joke here) but that requires a lot more organisation and could be more likely prone to corruption 1:25:47 Side tangent but commatose is peak and honestly does 2.2 stuff insanely well. Actually one thing that I dont think a showcase could ever show is that the smooth camera shake ~50% into the level (the go to sleep part of the song) adds an insane amount of immersion that 2.1 could never get close to 1:26:43, this is worryingly common among communities and honestly it sucks since at least for us, really helps with making us not want to get into video game design. Sure its just words™ or whatever but no matter what, it can hurt quite a lot. In the end game developers are human, they will have mistakes, opinions that aren't everyone elses, time outside of developing the game etc etc. And we dont know if its someone forgetting about that while throwing some emotion out or they genuinely think game devs should be like x, y, z but its definitely not a good thing and shows how toxic overall this community (and other communities that do the same) can end up being. 1:29:19, We are pretty sure that mojang has full (or at least very nearly full) control over minecraft related stuff. Mojang isnt exactly the goody two shoes company that people want it to be. The point still completely stands though, I just wanted to point that out
The Dash Orb was Because Audieovisual took to Twitter showing a bug in his level Caraspace where the reverse dash orb at the Robot part would send you flying up and RobTop saw it and fixed it so yes, it was intentional.
only problem i have with the swing mode is that its hard to tell if ur upside down or not. it would be cool if there was an option that lets the swing visually flip vertically to let u know which gravity ur in. besides that tho, great video. i think it was pretty well made and u brought up some good points too
the event levels are not random. robtop chose these chreators to make levels with these songs for the event levels. cause...well the songs arent even out yet. idk why you think that he just chooses a random level on the server
That’s not really what I meant. I more mean that event levels are only event levels because robtop decides they are. Like a level is chosen as an event level before the community even gets to see it, let alone decide if they like it.
@@NothingIsScary idk why people have so high expectations for these levels. idk i feel like people expect these levels to be all like next cab soon or something. ik you had different ideas for what event levels could be back than. but thats not robtops fault. the event levels are fine how they are. remember this is just the first event. we dont even know yet what comes after this or when. it could still change a lot. i dont think it matters if the community thinks these levels are worthy or whatever. for this event at least. its levels with songs from the ncs album. thats it. the event levels arent even bad. idk why people hate them so much. maybe too high expectations. i think people are putting way too much pressure on the creators for the event levels. it doesnt have to be all perfect just cause its called ''event''.i dont really mean you. i more just mean the community and that they expected too much from this tab.
Yeah, Robtop specifically commissioned a creator to make a level for this song. The creator then makes a level, informs Robtop, Viprin, & probably someone at NCS that they finished & it goes through some sort of approval process. All these levels were probably finished before the 1st event level was even announced & they probably had a private discord server just for people involved with this project.
I believe that the swing is horrible because of the way that it plays. All the other game modes have something happen the moment you press the button, which is the trademark responsiveness that makes this game so fun to play in the first place. When you remove that responsiveness from the swing copter you get the swing, which feels closer to playing the ship on mobile than the actual swing copter because it takes 2 - 3 business days for any significant movement to happen. This makes it super hard to sight read sections and makes any semblance of fun game play with the swing solely reliant on click patterns with significantly less visual cues than, say a wave click pattern. TL:DR: Swing sucks ass because its unresponsive and therefore sucks to make game play with that doesn't revolve around orbs (which are elements that are actually responsive)
About people making swing parts way easier: I think it's totally fine for now. People took a lot of time to getting used to working with the wave gamemode too when it came out too. The more time between gamemode additions, the more people got better at the gamemodes that were in the game already, so once a new one got added they had to first learn how hard it could potentially get. Give it a few more months/years and daring gameplay creators and players, and it will gradually get closer to how difficult the other gamemodes have become
As a platformer demon grinder, i think the rate system isn't that off At least in my opnion: -the easy and medium demons are kinda the same -hard and insane demons are accurate -extremes are normally needle gp I love needle gameplay (i know that most of players don't like it tho) and many people think that pemons are way easier than classic demons Also, platformer save is the biggest issue for me... it really hurts my experience (especially for extreme pemons) Amazing video btw! nice job :)
Needle gameplay is like Roblox games, mostly haph-hazardly slapped together for recognizability clicks, sometimes great and fun experiences, but mostly make me mad for the sole reason of being so derivative
I've been playing a lot of platformer demons recently and I've had vastly more fun with medium demons than easy demons I love how platformer mode controls so I want to put myself through crazy obstacle courses (similar to chief needler) but most easy demons I play have some ridiculous janky gimmick that I have to do puzzles with and it takes like 25 minutes it might just be me but I like obstacle courses that are hard but you can take your time during, and I HATE qalli-type dash orb/slope levels because they feel so inconsistent and high cps
4:31 that is actually intentional, pressing a pink dash orb now flips your gravity upon clicking the rob instead of releasing it, green dash orbs are unaffected
1:23:42 oh yeah Uprising is definitely amongst the top when it comes to gameplay and charm, super adore it for all the reasons you've mentioned! The level not making the top 10 just kinda puts forward the message that enjoyability in playing isn't the highest priority when it comes to judging but moreso the technical marvel and potential the editor now provides, I hope as time goes on that's a less pervasive focus when judging levels since at the end of the day the game is meant to be played. Wannacry itself with its chosen song and concepts just has this bombastic and groovy energy that I just can't dislike even at the cost of gameplay clarity (also could be to the fact that it's a rather late submission and I have a feeling not the best playtesting was done for the level). In terms of enjoyment I had more fun playing it than something like Quebrantar or Neozenith because ignoring some weird visuals it only really takes one practice run to have what is a fairly interactive and enjoyable experience, well except for the first part which the fault is down to its very concept that makes it annoying to play. All in all, great retrospective! It's nice to know that beyond all the controversies and bugs (I really really hate area triggers and how they kill your level when you use startpos) we ultimately gained a lot with 2.2 and as creators master the new features it should only improve from here ^^
the point about 64 bit is very true, the game runs SO much better than it used to I was able to run the drop segment of Peaceful at ~45fps post 2.206, which previously literally required a NASA supercomputer to run at a playable framerate. The difference is absolutely insane.
55:50 what if we just had a special dual portal that it automatically mimicked the ballcopter but was technically a single so we could still have it as a dual.
Once I had a dream a couple days after 2.2 came out of Robtop saying 2.2 when and I was really confused and then just started panicking for some reason
The thing with the only being able to grind platform is not classics. I feel like I have to grind classics at some point cause I have a little under 30 demons and only not platform one on there is the lightning road and I really struggle to find platform or demons that are within my skill range and I don’t know what to do about that.
1:11:50 what's annoying is you can set objects to "passable" so that it won't kill you if you hit it from the side but you can still land on it and then the part would work just fine
I am so thrilled to see one of my favorite content creators give Celebration by AbstractDark the recognition it deserves. It was such a disappointment to me that it didn’t even crack the Top 20 in the NCS Gauntlet Contest Results. Also, I loved that final section about RobTop’s overall impact on the game. Good video :)
as a whitelisted artist and a lover of the editor i can absolutely confirm that the lack of platformer saving is the only reason ive yet to try and make a full fledged videogame in geometry dash
3:59 This was probably made to fix a bug in which you couldn't use rotated dash orbs if you were sideways, as it would just dash forward. It had been like that since 2.2 released and as happy as I am that it got fixed, it didn't really need to break old levels
thank you SO much for mentioning the lag issue with magistro. i play on my phone and i literally cant even beat the gauntlet bc even with both ldms on im lagging so much to the point that i cant beat it at all ncs gauntlets wise, the ONLY level i genuinely liked from the first one was the incinerator, all others annoyed me a lot bc i couldnt tell what i was doing or i was lagging too much (*cough* bussin and ber zer ker) i cant even finish the second one but so far the only lvl i like from that was is slasher (ay shout out to you for semi-enjoying ISS but... how) very good vid man
Thank you about slasher! I'm so glad I've run into someone who also agrees slasher is good. I like the level, it's fun. I've seen a lot of crap about it. Also I completely agree with you on gameplay. Many people have been complaining too but I also see people crapping on others and say that gameplay is overrated and we shouldn't base whether we like a level based on it?? Like in my opinion its not, cuz it's a game and how it's played matters. I think people are allowed to critique this stuff. (Just not harass people obviously) Also thank you so much about robtop at the end! He's an absolutely amazing and incredible and funny developer! I think many kids take him for granted sometimes when they crap on him. But I'm glad so many influential figures in this community stand up for how amazing he is!
The "gameplay is overrated" part is relatable. I met a cherry team trial or something a bit back and he just straight up said that they only care about how good the gp looks while watching and not how it plays.
Very nice ending Though it made me wonder, if you play other games Because if I had to choose, I would say that "Outer Wilds" is the most special, because it is just such an experience to play spoilerless Anyways, I think one of the main problems with platformer mode is the lack of main platformer levels. We have classic levels with their difficulties displayed, so that we can have something to compare the difficulty to. But for platformers, there are only 4 levels, and none of their difficulties are made very clear. The range of difficulty in those 4 levels is also small, and provide a less tutorial-y experience. I think all of this culminates to why the difficulty in platformers isn't good. One more problem with platformers is how classics feel superior. You already brought it up, but I want to add on, platformers also grant achievements, but many of them provide stuff you'd only want in classics. This works in giving classic players an incentive to play platformers, but should work the other way around. Unfortunately, that won't work yet as only jetpacks are currently the only platformer exclusive gamemode, but I hope Robtop adds achievements that provide more platformer rewards from classic achievements.
Tbh how to platformer is one of the best insane demons in the game imo. Yes, it has barely any deco and yes its mostly needle gameplay, but it just has so much charm and it genuinely teaches you how to play platformer and makes you better at it. Before beating how to plat, I could only dream of beating IWBTG, but after it I beat IWBTG in an hour. That skill improvement is absurd. Fury of 500 is pretty good too, tho Id say its not anything near to the best extreme, however its still a fun level even if it lacks the teaching part. Its more of a gauntlet you can do after you learned the basics from how to plat. And honestly, one of the biggest reasons to them being so good is that you are forced to beat them in one sitting. How to plat took me 8h and fury of 500 took me 12h. Now just image how rewarding it felt when I beat them and then triple it. These levels are genuinely just great if you are into wasting hours of your day and insane difficulty. These levels represent the good side of no checkpoint saves, and while I do support them, I think the creator of the level should decide on which checkpoints they work if any at all. Also, random question but what are your thoughts on experiment by mbed? Personally, its my favorite easy demon and one of my favorite levels in the game as a whole. I cant express how amazing that level is. Its literally just peak gd.
interesting reasoning for htp… tho i will say the level is hardly any enjoyable, due to its length and annoying, repetitive gp but whatever. also experiment is awesome but not 10/10 lol
1:20, if you want another banger with the same level song that 100% should've made it into the gauntlet is "Glide past the wind" its an amazing level and one of my top favorites
I think that it's way too hard to learn how to make swing gameplay because of how slow it moves. What i do when I build layouts is increase the gravity in swing sections based on the speed. 4x speed = 1.5 gravity, 3x speed = 1.25 gravity, etc.
The problem is communicating to players that you change things like gravity. If most levels don't feature higher gravity like that, most people won't expect it when they come across it. That can have multiple outcomes: - if it's in a very hard level that already requires a lot of practice, it will probably take a bit more practice than normal for higher gravity swings (as you'll be used to normal gravity) - In easier levels, it'll both be more and less problematic, as less experienced players might not even be thrown off their muscle memory, players with intermediate experience might get annoyed at the level if they are trying to sightread it, same with highly experienced players, but those could potentially adapt very quickly and not get stuck on that. Communication is key, and while a simple "high gravity ahead" text might work, it requires great environment awareness (most likely for those that are already sight reading), and frankly it's a bit lame (for lack of a better word) and can ruin immersion in some cases. I thought maybe something like down/upwards wind decoration like in Celeste summit could work, but since the swing is about changing gravity that works poorly. Creators might find ways though.
34:15 Wow, not just 4K! :O 34:37 I do feel the 64-bit update didn't fix the lag spike problem nor the choppiness in terms of playing the detailed level in the editor though. It should not even do that while I'm on a 5800x anyway, since it's a Zen 3 with single CCX (lower memory latency of the cores) for crying out aloud! 36:18 (Slightly off topic, but too bad the background music for NFS games are copyrighted since I personally find it nostalgic.) 37:14 Pff, how silly. 39:05 Aneurysm? The heck? 42:20 *Looking at this gives me reaction of* Jesus! 43:04 Oh yeah, I remember that one! 43:12 Oh yeah, there's corner clipping. 43:58 It actually IS a bit harder for me to judge difficulty in platformers, even SMW Hacks. 45:57 I feel sorry for those who feel bad they're doing this unintentionally. Since apparently making a SMW level Insane 9* equivalent is that freaking hard to do/pull off. 46:24 I even consider SMW hacks bordering between Kaizo:Expert and Pit to be Extreme. 47:55 Yeah, I agree on this. 49:13 AND mobile. 55:24 Me too actually. It did not take long for me to get used to by comparison back in the main level Dash. 56:09 Yeah, I can definitely see it here. 57:40 (You can just drop down, BTW. I know I've done it in my video.) 58:03 Yeah, this transition. (2/3)
As a GD player, I felt the optimisation because levels like ISpy, and Change of Scene are extremely unplayable on my phone. 2.2 dropped, I can beat it, even though there is still lag at least it is more playable than before. And even with the optimisations, I cant beat Dash and this is why I never tried to use Area Triggers. I think Area Triggers are the menace on my phone because it will cause the level to lag. Also I was a menace on creating LDMs, because not only I stripped everything that could cause lag, but buffed the level in LDM because I forgot the reason why.
Platformer mode absolutely rocks, but as a new mode, its going to take a lot of time and quality features for it to reach its full potential. Right now the thing that is holding it back the most is the community, people will prefer to just do the same room based platformer levels and make uncreative gameplay, while having a literal game engine at their disposal. Im not saying they should do something insane or anything, but its clear that a lot of the rated platformers right now were made purely to get easy creator points instead of actually having a passionate idea.
The same could be said for classic levels tho, tbh. The majority of classic levels arent “game-changing” and are just made “for easy creator points.” It only makes sense that a similar thing would happen in platformer levels.
@percent3767 While that is sort of true, the standard for platformer are even lower than classic levels, which is why we see much more of an influx on those types of levels in plat instead of classic
When are there the topic of mythic levels comes up. I always talk about how I wanna cry is rated mythic, even though it’s rated below magistro on the contest. That was made on and Magistro looks so much better visually and I can’t. I don’t have the skill to beat it, but it’s gameplay seems way better and way less visually obstructed by dumb effects. Like wanna cry has sections where the blocks aren’t even filled in.
so the dash orb animation “bug” isn’t actually a bug it’s just that the dash orb animation flips upside down if you’re gravity is upside down or with the pink dash orb it’ll be upside down when flipping your gravity to upside down
Just watched the whole thing, great vid! 2.2 overall had many crazy ups and downs, but the best part is that we still have so much more to look forward to with this update! I wonder what kind of crazy bangers people will drop next :D (also i still think wannacry is overhated sry LOL)
10:45 pulse with 0.1 hold + 0.2 fade out and hand made spawn loop? Totally doable in 2.1, only the “create loop” button was added to make it 10 seconds faster.
1:01:04 *Premiere chat* Yeah, it certainly was. 1:02:06 It's usually around a week each. 1:07:15 I don't think it's arbitarily. It's a commission sorta thing. 1:09:00 Oh yeah, that 2.2 Nine Circles level with the camera switching. 1:09:51 If you somehow misalign the dash orb click with the ship guideline too much in Cheat Codes, you die. 1:11:15 OH GOD... 1:11:26 Yeah, it's close enough to the yellow pad. YOU DON'T EVEN NEED GROUND FOR YELLOW PADS TO FUNCTION. 1:12:06 *Premiere chat* Exactly, you can just center it between two pads. But even then, it's unneeded. 1:20:35 Yeah, it's not even 3D looking like the objects! 1:21:04 Whoa, frame rate drop?! 1:23:42 Yeah, I really like the song too! And may even consider playing it for myself. Even if it's to practice dual reading a bit. 1:23:58 Drown! Well then! 1:24:16 Oh, what? Really? I don't think I noticed. 1:24:54 Balloons! 1:25:43 *Premiere chat* I agree, because Tier 3 Medium Demon?? 1:29:33 A GD Lite update was basically made to do the same thing sorta. See you next year and Happy Holidays! (3/3)
I'm going to go on a tirade, because I am so glad you bought up that level. Going to be frank, WANNACRY is one of my least favorite gauntlet levels. I can nine times out of ten forgive a level with bad gameplay if it is fun visually, like HeLL, Fizzy Fossils, Lutetia, and to an extent the last two Magic Gauntlet levels. However most of these levels don't feel like their visuals actively ruin the gameplay, or at least with ones like HeLL, I can still tell where I'm going. There are other levels imo that got robbed, like Celebration by AbstractDark, Raven by CyanBoi, and Own Display by ElmatoSwag, but we had to get a level that has some of the most godawful gameplay I have seen. It's actually the hardest gauntlet level in my opinion because how much of a fucking nightmare it is to play. And I have a question. Considering how heated you got in your discussion of the level. I would like to see. Do you hate WANNACRY more than HellGate Menace? Cuz that was your least favorite gauntlet level at the time of your gauntlet tier list video.
@ It's bugged in practice mode as well. The part around 26 percent forces you to keep jumping, and jump really high if you die in practice mode and set a checkpoint there.
@ A Level l feel like does the flashing colors better is Dance With You by Hack695. Its gimmick isn't impossible to read the gameplay properly, and it also feels like it's more personal rather than for YT clickbait. (it was dedicated to their late dog)
2.207 footage is ghe player spinning upside down so it depends on the gravity the player dashes into, which has finally been fixed. Something that still bothers me is yes the wave trail but also howplayer 2 overlaps over player 1 instead of the other way (try looking at cataclysm footage at dual ship.
1:26:31 Among the indie internet devs RobTop is one of the best tbh, and the community talking down on him is like jesters and kings, you know how unhinged RobTop generally is and how little of a fuck he gives about everything, I think is a great mindset to have as a developer of game like GD
i never had a problem with wannacrys gp. i never really understood the complains that much. sure its unsightreadble and the first part is kinda weird. but its a medium demon so i dont really care. with a little practice i fluked it from 14%. but ig people have different oppinions. i honestly love this level. same with the rest of the ncs gauntlets
It's been a year now I think as a community we need to start pressuring top players to stop cheating and to just play using the games current physics Robtop please add cbf
Just the fact we have an in-game music library is already an amazing thing - even before we got NCS integrated. I'm not saying NG isn't a bad place to find music, but as you say, "the more, the merrier." I really want other platforms to be implemented, like Monstercat (as so many also want), but to also appeal to the J-Pop fans, I also want piapro to be added as well.
I pretty much agree with most of these takes, but I dont think we should have checkpoint saving for platformer levels. Having to do it all in 1 session is part of the difficulty and I fear if it ever does become a thing, it would make any level with checkpoints free. Like ONLY deathless platformers would be extreme. Not to mention the difficulty standard is already easier in plat than in normal mode with the top 1 being around top 300 classic extreme range
3:45 Oh, it's like 1-2 pixels. 4:03 As well as the very end of Krazyman50Real's Instinct. Oof. 11:03 No way... 22:35 You can separate Geometry Dash 2.206 within Steam?! 22:53 Well then! Actual Steam Deck menu! 25:36 (I remember seeing this part in a stream one time.) 26:04 That's quite a Spongebob interpolation. 27:34 2.1 you mean. 28:14 Me too actually. 28:53 As much as I want to save the frustration of me missing the click/let go by one frame ON AN INSANE DEMON due to choppy issues, but I get afraid of getting banned (Something went wrong error in profile) as a whole for it for using it in a rated demon. 29:36 Or lift the ship however you want too. 29:43 What about Viper 8k like I have? Or is it unfixed polling rate for that one? 32:01 I'm more of a performative person. Since I am oriented to maximizing brain performance. 32:41 Maybe it will be more like Click On Steps (like it stays at that input rate and not skipping it despite the level doing lag spikes/FPS dropping. *Looking at you, MikuMikuMikuMiku.* ), who knows. Since he did say not to get hopes up or something. (1/3)
I had a longer comment about needle, but i kinda lost it, so here is the rundown. There are three core issues with how people make needle right now I think: Firstly, boring/unimaginative gameplay - lots of needle levels, especially in early 2.2, use very generic jumps that do nothing interesting. Secondly, getting into needle is too rough - there is very little beginner needle levels, so most people play a few needles and conclude they hate it, which might be the culprit for lots of needle haters having there hardests be easy/medium demons. THirdly, bad balancing - not directly correlated to needle gameplay, people just struggle making fair gameplay. I think I got everything with this, do mention though if you think I missed anything: this list isn't objective!
Also I do remember giving Robtop a lot of flack for not regulating the community's toxicity, not fixing the rating system, being super smug, etc. But now that you mention it, Robtop really does care about what the community wants when he wants to. He's annoying and sometimes incompotent, but I can't ever say that Robtop is outright hateable.
I find it flabbergasting to hear about you mentioning the unoptimized levels in the NCS gauntlet as a separate part from the "level quality" section, when most legendaries and mythic levels have the same issue, not to mention some epic levels too. Android user here, and I'm struggling with LDM. That's why I only played generic levels(or close to being one) because I find it more refreshing than those of the eye-candy, TH-cam sensation "algorithm breaking ahh🗣️🗣️🔥🔥" type of stuff. About the swing gameplay within the easy demons, it's just mediocre in my opinion. I've seen better in GDPS 2.2 before, so maybe my expectations just heightened or shifted. As for the overall scenario, I think 2.2 is just doing good. Except for everything NCS, which is a huge brand-and a decent one-being executed in...uhh.......... 😅 Totally agreed for the most part, nice retrospective on this one!
The reason I didn’t talk about lag in the level quality section is the level quality section was all about visuals. Lag honestly is more of an issue when trying to play the level imo.
I get where you are coming from. I do get how an update being split into two parts can be frustrating. But with how messy this update’s development is, I feel it’s ok here. It lets rob lessen the workload and finish the update while still giving us something good.
As a mobile player on iPhone, 2.2 is worse optimized than 2.11, because i have some very unoptimised, object heavy levels such as Castlemania run at 120fps smoothly on full detail meanwhile now im struggling running that with 60fps and Low Detail. And also, the ship physics of 2.2 is probably the worst thing that have ever come out of 2.2 imo, upside down ship is so bad nowadays.
wtf recording khorne in 8k? now i want to update my computer because the update actually made the game run worse for me. im guessing its because of 60hz to 240 fps in game forcing switch why it happened but damn bro. insane
even tho i disagree with your disliking of needle levels, i can see where youre coming from because theyre pretty similar from eachother Its a gameplay styles kinda thing, some people can enjoy different styles from others And if i had to give my own personal stance on it, i consider needle levels like junk food rn while i still do enjoy them most of the time because i just like precision type stuff, i only tend to remember a couple that really stand out to me so yeah those are my thoughts, agree to disagree 💥💥💥
I remember having a dream where GD was sold to a bigger greedier company, and I would go to their Discord server, and just act unimaginably toxic 💀
id have the same reaction to be honest
geometry dash bad ending
did you have this dream after watching colon's vid?
@@Bouncy.Dodecahedron I can't recall
Greedier company: haha we own Geometry Dash!
You: 184.16-
I love platformer mode but I think it's full potential will only be seen once rob adds the checkpoint saves mod to the actual game.
Planned
that mod was the greatest thing ever because it could let you toggle practice mode wherever you wanted and go back to your last checkpoint when you turn it off
I don't know what happened to the mod because it just stopped getting updated
wait, HOW have you not played flipswap factory yet. Please go do that right now. It's my favourite platformer level just go play it. If you want selling points, it is a gimmick level that just builds on the mechanic more and more. It's pure awesomeness.
4:31 thats only for upside down dashorbs because you're upside down so it makes sense
In my opinion the only way to fix the many mistakes Robtop made in 2.2 and 2.1 regarding official levels bugs and sightreadability/optimization/bug fixes which makes previous levels impossible/etc. is to make the one and only... Geometry Dash 2.
I feel like the event of the event levels right now is staring you in the face, NCS x GD releasing levels tied to songs at the same time. I feel like the event levels tab is just Robtop’s way of making it obvious what’s currently happening in the community. For instance, even though I was playing GD at the time, I had no idea about the world gauntlet contest. I know the gauntlet contests can’t be fixed by the event level tab, but if it didn’t exist, I wouldn’t have a clue about the huge NCS x GD album being released with the almost all legendary rated levels.
the dash orb animation isn’t broken in the example you showed, it just flips depending on player gravity to be a better indicator
When I heard people question if 2.2 was a good update, the mere question was almost blasphemous to me. 2.2 brought everything I wanted, but more that anything I was shook that it happened at all.
I had many dreams about GD, and most of them were 2.2 related. There were so many fake release dates, and Robtop was such a bad communicator, that it just became a fantasy. An ideal to be chased, but never fulfilled.
So I was dumbfounded when the update just shadow-dropped. I was there the exact minute it happened, but it took a whole day for the internet to notice. Reality became hyperreal, and no one gave a crap…
4:36, I think both of the dash orb changes here are intentional. Personally we like the spin change since it acts like a visual indicator of sorts of which way you will fall. The dash direction change feels like it makes more sense since now it goes in the direction closest to the dash orb angle instead of the other way around, just like how it works if you have the dash orb straight up or down. (He shouldve had a legacy setting for this though)
6:45 (26:56 too I guess), rob locking it on 240 instead of 360 makes sense since thats the tick rate that 60fps used back in 2.1. 2.1 had 4 ticks per frame yes, meaning that 360tps would be the equivalent to 90fps. (Also consider the fact that frame rates above 60fps was technically a bug with the game (or oversight if you want to be pedantic), as it required for you to have vsync on)
Iirc robtop did mention he was going to lock the game at 240tps but that was in 2021 and everyone forgot about it by 2.2's release lol.
11:31 I love this statement since geography dash got rated a few days ago (peak btw)
28:42, I dont think he will do this since managing 2 different sets of physics would be annoying. Plus I dont know why someone wouldnt want to turn that on.
32:53, correction here. He said he will add something like it, but not CBF itself. Personally our guess is that he will add something like click on steps, which allows 240fps equivalent gameplay but on any framerate which deals with the "level playing field" argument people use without any sub-frame stuff. We hope he doesnt do that and instead does sub-frame stuff but on a multiple of 240 (i.e 480, 960 etc) as that would probably make everyone happy. Hot take but we think long term, that would be better than cbf. Mostly because sub-frame perfects would be measurable against the tick rate in the editor unlike cbf (960 sub-ticks would be always a quarter of a tick's step unlike cbf where 1k or 8k doesnt fit cleanly within ticks)
34:33, Dévoreur de Dieux has more objects😎 but theres no merged version of it yet sadly.
35:07, The 2.200 update brought most of the optimisations, khorne also ran so much better for us back then too. Though I think 2.206 mightve had a perf boost but it was minor compared to 2.200
43:36, ok ima be real that level looks like a disservice to N (N+ and N++ too)
55:28, oh my god finally someone else agrees, while its something to get used to the swing feels much more controllable and less rng than the swingcopter (yes that is how we separate those two modes, though ballcopter might be better)
57:19, back in 1.9 waves were also treated the same I think. So its basically a repeat of that
1:14:27 a lot that you describe here was also quite prominent in late 2.1 too, although yeah it did get a bit worse in 2.2
Also using a pretty level or whatever theyre called as an example? opinion invalidated /silly. We see a pretty level pop up and we get worried instantly since theyre very often shit in one way or another
1:23:33 I think this kinda ties in with all the mythic/legendary stuff you talked about earlier in the video. In the end, robtop doesnt play the levels so he ends up largely judging based off of looks which obviously has many flaws. We dont know how the NCS levels were judged but for future contests there should definitely be other people who can actually beat these levels judging too and not just one group of people i.e top players since there would likely be a good bit of bias (insert top player doesnt like learny level joke here) but that requires a lot more organisation and could be more likely prone to corruption
1:25:47 Side tangent but commatose is peak and honestly does 2.2 stuff insanely well. Actually one thing that I dont think a showcase could ever show is that the smooth camera shake ~50% into the level (the go to sleep part of the song) adds an insane amount of immersion that 2.1 could never get close to
1:26:43, this is worryingly common among communities and honestly it sucks since at least for us, really helps with making us not want to get into video game design. Sure its just words™ or whatever but no matter what, it can hurt quite a lot.
In the end game developers are human, they will have mistakes, opinions that aren't everyone elses, time outside of developing the game etc etc. And we dont know if its someone forgetting about that while throwing some emotion out or they genuinely think game devs should be like x, y, z but its definitely not a good thing and shows how toxic overall this community (and other communities that do the same) can end up being.
1:29:19, We are pretty sure that mojang has full (or at least very nearly full) control over minecraft related stuff. Mojang isnt exactly the goody two shoes company that people want it to be. The point still completely stands though, I just wanted to point that out
I don’t want to sound like one of those people who say “I ain’t going to read all of that” but this is a full blown 3000 word essay
Who is we?
The Dash Orb was Because Audieovisual took to Twitter showing a bug in his level Caraspace where the reverse dash orb at the Robot part would send you flying up and RobTop saw it and fixed it so yes, it was intentional.
Tbh I think an optional dash orb color change would be better.
Ex: p1 green, p2 purple
@@emmajohnston8528 If it helps you feel better its basically 15 comments in one
only problem i have with the swing mode is that its hard to tell if ur upside down or not. it would be cool if there was an option that lets the swing visually flip vertically to let u know which gravity ur in.
besides that tho, great video. i think it was pretty well made and u brought up some good points too
I think there should be a little particle/pulse effect around your icon when you flip
someone needs to make that into a mod
@@SomehowScarlet there already is a mod that does what i said in the comment, it just would be cool if it was ingame
the event levels are not random. robtop chose these chreators to make levels with these songs for the event levels. cause...well the songs arent even out yet. idk why you think that he just chooses a random level on the server
That’s not really what I meant. I more mean that event levels are only event levels because robtop decides they are.
Like a level is chosen as an event level before the community even gets to see it, let alone decide if they like it.
@@NothingIsScary idk why people have so high expectations for these levels. idk i feel like people expect these levels to be all like next cab soon or something. ik you had different ideas for what event levels could be back than. but thats not robtops fault. the event levels are fine how they are. remember this is just the first event. we dont even know yet what comes after this or when. it could still change a lot. i dont think it matters if the community thinks these levels are worthy or whatever. for this event at least. its levels with songs from the ncs album. thats it. the event levels arent even bad. idk why people hate them so much. maybe too high expectations. i think people are putting way too much pressure on the creators for the event levels. it doesnt have to be all perfect just cause its called ''event''.i dont really mean you. i more just mean the community and that they expected too much from this tab.
@@NothingIsScary also robtop didnt choose the levels. he choose the creators and they made levels for it
Yeah, Robtop specifically commissioned a creator to make a level for this song. The creator then makes a level, informs Robtop, Viprin, & probably someone at NCS that they finished & it goes through some sort of approval process. All these levels were probably finished before the 1st event level was even announced & they probably had a private discord server just for people involved with this project.
@@ComicBoy750 yeah probably
I believe that the swing is horrible because of the way that it plays. All the other game modes have something happen the moment you press the button, which is the trademark responsiveness that makes this game so fun to play in the first place. When you remove that responsiveness from the swing copter you get the swing, which feels closer to playing the ship on mobile than the actual swing copter because it takes 2 - 3 business days for any significant movement to happen. This makes it super hard to sight read sections and makes any semblance of fun game play with the swing solely reliant on click patterns with significantly less visual cues than, say a wave click pattern.
TL:DR: Swing sucks ass because its unresponsive and therefore sucks to make game play with that doesn't revolve around orbs (which are elements that are actually responsive)
About people making swing parts way easier: I think it's totally fine for now. People took a lot of time to getting used to working with the wave gamemode too when it came out too. The more time between gamemode additions, the more people got better at the gamemodes that were in the game already, so once a new one got added they had to first learn how hard it could potentially get. Give it a few more months/years and daring gameplay creators and players, and it will gradually get closer to how difficult the other gamemodes have become
I love how quickly the community adapted to the editor, I remember what happened when 2.0 released 💀
i suggest maybe using levels which arent an epileptic person's nightmare for background footage
like im begging you
please
GD as a game is epileptic. Especially 2.2 levels which I needed to use for footage
good luck breakdancing on the floor
after getting a flashy dose
As a platformer demon grinder, i think the rate system isn't that off
At least in my opnion:
-the easy and medium demons are kinda the same
-hard and insane demons are accurate
-extremes are normally needle gp
I love needle gameplay (i know that most of players don't like it tho) and many people think that pemons are way easier than classic demons
Also, platformer save is the biggest issue for me... it really hurts my experience (especially for extreme pemons)
Amazing video btw! nice job :)
Needle gameplay is like Roblox games, mostly haph-hazardly slapped together for recognizability clicks, sometimes great and fun experiences, but mostly make me mad for the sole reason of being so derivative
@@TrulyAtrociousneedle levels barely get that much attention
at least how i see it
I've been playing a lot of platformer demons recently and I've had vastly more fun with medium demons than easy demons
I love how platformer mode controls so I want to put myself through crazy obstacle courses (similar to chief needler) but most easy demons I play have some ridiculous janky gimmick that I have to do puzzles with and it takes like 25 minutes
it might just be me but I like obstacle courses that are hard but you can take your time during, and I HATE qalli-type dash orb/slope levels because they feel so inconsistent and high cps
4:38 correction, the dash orb direction is/got FIXED, not going the wrong way
4:31 that is actually intentional, pressing a pink dash orb now flips your gravity upon clicking the rob instead of releasing it, green dash orbs are unaffected
1:23:42 oh yeah Uprising is definitely amongst the top when it comes to gameplay and charm, super adore it for all the reasons you've mentioned! The level not making the top 10 just kinda puts forward the message that enjoyability in playing isn't the highest priority when it comes to judging but moreso the technical marvel and potential the editor now provides, I hope as time goes on that's a less pervasive focus when judging levels since at the end of the day the game is meant to be played.
Wannacry itself with its chosen song and concepts just has this bombastic and groovy energy that I just can't dislike even at the cost of gameplay clarity (also could be to the fact that it's a rather late submission and I have a feeling not the best playtesting was done for the level). In terms of enjoyment I had more fun playing it than something like Quebrantar or Neozenith because ignoring some weird visuals it only really takes one practice run to have what is a fairly interactive and enjoyable experience, well except for the first part which the fault is down to its very concept that makes it annoying to play.
All in all, great retrospective! It's nice to know that beyond all the controversies and bugs (I really really hate area triggers and how they kill your level when you use startpos) we ultimately gained a lot with 2.2 and as creators master the new features it should only improve from here ^^
the point about 64 bit is very true, the game runs SO much better than it used to
I was able to run the drop segment of Peaceful at ~45fps post 2.206, which previously literally required a NASA supercomputer to run at a playable framerate. The difference is absolutely insane.
55:50 what if we just had a special dual portal that it automatically mimicked the ballcopter but was technically a single so we could still have it as a dual.
Once I had a dream a couple days after 2.2 came out of Robtop saying 2.2 when and I was really confused and then just started panicking for some reason
The thing with the only being able to grind platform is not classics. I feel like I have to grind classics at some point cause I have a little under 30 demons and only not platform one on there is the lightning road and I really struggle to find platform or demons that are within my skill range and I don’t know what to do about that.
1:11:50 what's annoying is you can set objects to "passable" so that it won't kill you if you hit it from the side but you can still land on it and then the part would work just fine
4:37 the direction in which the dash orbs let you spin depends on what gravity you are on.
57:19 I think that the swing is the hardests to learn, but as soon as you learned it, it gets really easy (free) in levels up to medium demon
I personally love the soggy mod, peak gd modding potential
I am so thrilled to see one of my favorite content creators give Celebration by AbstractDark the recognition it deserves. It was such a disappointment to me that it didn’t even crack the Top 20 in the NCS Gauntlet Contest Results.
Also, I loved that final section about RobTop’s overall impact on the game. Good video :)
I bet this took a long time to make and I respect that
as a whitelisted artist and a lover of the editor i can absolutely confirm that the lack of platformer saving is the only reason ive yet to try and make a full fledged videogame in geometry dash
Uprising is very cool and just in general the force gauntlet has very cool levels with very good gp
3:59 This was probably made to fix a bug in which you couldn't use rotated dash orbs if you were sideways, as it would just dash forward. It had been like that since 2.2 released and as happy as I am that it got fixed, it didn't really need to break old levels
thank you SO much for mentioning the lag issue with magistro. i play on my phone and i literally cant even beat the gauntlet bc even with both ldms on im lagging so much to the point that i cant beat it at all
ncs gauntlets wise, the ONLY level i genuinely liked from the first one was the incinerator, all others annoyed me a lot bc i couldnt tell what i was doing or i was lagging too much (*cough* bussin and ber zer ker)
i cant even finish the second one but so far the only lvl i like from that was is slasher (ay shout out to you for semi-enjoying ISS but... how)
very good vid man
I don’t think wannacry is even that bad it’s just not a fit for the gauntlet cause it’s so memory intensive
Specifically visual memory it does
Thank you about slasher! I'm so glad I've run into someone who also agrees slasher is good. I like the level, it's fun. I've seen a lot of crap about it.
Also I completely agree with you on gameplay. Many people have been complaining too but I also see people crapping on others and say that gameplay is overrated and we shouldn't base whether we like a level based on it?? Like in my opinion its not, cuz it's a game and how it's played matters. I think people are allowed to critique this stuff. (Just not harass people obviously)
Also thank you so much about robtop at the end! He's an absolutely amazing and incredible and funny developer! I think many kids take him for granted sometimes when they crap on him. But I'm glad so many influential figures in this community stand up for how amazing he is!
The "gameplay is overrated" part is relatable. I met a cherry team trial or something a bit back and he just straight up said that they only care about how good the gp looks while watching and not how it plays.
Very nice ending
Though it made me wonder, if you play other games
Because if I had to choose, I would say that "Outer Wilds" is the most special, because it is just such an experience to play spoilerless
Anyways, I think one of the main problems with platformer mode is the lack of main platformer levels. We have classic levels with their difficulties displayed, so that we can have something to compare the difficulty to. But for platformers, there are only 4 levels, and none of their difficulties are made very clear. The range of difficulty in those 4 levels is also small, and provide a less tutorial-y experience. I think all of this culminates to why the difficulty in platformers isn't good.
One more problem with platformers is how classics feel superior. You already brought it up, but I want to add on, platformers also grant achievements, but many of them provide stuff you'd only want in classics. This works in giving classic players an incentive to play platformers, but should work the other way around. Unfortunately, that won't work yet as only jetpacks are currently the only platformer exclusive gamemode, but I hope Robtop adds achievements that provide more platformer rewards from classic achievements.
the first paragraph wasn't maybe necessary, but I like when I get to talk about OuterWilds
Tbh how to platformer is one of the best insane demons in the game imo. Yes, it has barely any deco and yes its mostly needle gameplay, but it just has so much charm and it genuinely teaches you how to play platformer and makes you better at it. Before beating how to plat, I could only dream of beating IWBTG, but after it I beat IWBTG in an hour. That skill improvement is absurd. Fury of 500 is pretty good too, tho Id say its not anything near to the best extreme, however its still a fun level even if it lacks the teaching part. Its more of a gauntlet you can do after you learned the basics from how to plat. And honestly, one of the biggest reasons to them being so good is that you are forced to beat them in one sitting. How to plat took me 8h and fury of 500 took me 12h. Now just image how rewarding it felt when I beat them and then triple it. These levels are genuinely just great if you are into wasting hours of your day and insane difficulty. These levels represent the good side of no checkpoint saves, and while I do support them, I think the creator of the level should decide on which checkpoints they work if any at all.
Also, random question but what are your thoughts on experiment by mbed? Personally, its my favorite easy demon and one of my favorite levels in the game as a whole. I cant express how amazing that level is. Its literally just peak gd.
interesting reasoning for htp… tho i will say the level is hardly any enjoyable, due to its length and annoying, repetitive gp but whatever.
also experiment is awesome but not 10/10 lol
@@mlau490htp is really fun when youre on a voice call with friends atleast for me (and also screaming a random dude's username on globed)
1:20, if you want another banger with the same level song that 100% should've made it into the gauntlet is "Glide past the wind" its an amazing level and one of my top favorites
I think that it's way too hard to learn how to make swing gameplay because of how slow it moves. What i do when I build layouts is increase the gravity in swing sections based on the speed. 4x speed = 1.5 gravity, 3x speed = 1.25 gravity, etc.
The problem is communicating to players that you change things like gravity. If most levels don't feature higher gravity like that, most people won't expect it when they come across it.
That can have multiple outcomes:
- if it's in a very hard level that already requires a lot of practice, it will probably take a bit more practice than normal for higher gravity swings (as you'll be used to normal gravity)
- In easier levels, it'll both be more and less problematic, as less experienced players might not even be thrown off their muscle memory, players with intermediate experience might get annoyed at the level if they are trying to sightread it, same with highly experienced players, but those could potentially adapt very quickly and not get stuck on that.
Communication is key, and while a simple "high gravity ahead" text might work, it requires great environment awareness (most likely for those that are already sight reading), and frankly it's a bit lame (for lack of a better word) and can ruin immersion in some cases.
I thought maybe something like down/upwards wind decoration like in Celeste summit could work, but since the swing is about changing gravity that works poorly.
Creators might find ways though.
Swing game mode is so oddly satisfying imo
1:23:48 Should have been in the Power Gauntlet.
1:11:25 actually you can have both if you set the blocks to "passable" so it could be easily fixed
(1:19:12) -god, god, god
34:15
Wow, not just 4K! :O
34:37
I do feel the 64-bit update didn't fix the lag spike problem nor the choppiness in terms of playing the detailed level in the editor though. It should not even do that while I'm on a 5800x anyway, since it's a Zen 3 with single CCX (lower memory latency of the cores) for crying out aloud!
36:18
(Slightly off topic, but too bad the background music for NFS games are copyrighted since I personally find it nostalgic.)
37:14
Pff, how silly.
39:05
Aneurysm? The heck?
42:20
*Looking at this gives me reaction of* Jesus!
43:04
Oh yeah, I remember that one!
43:12
Oh yeah, there's corner clipping.
43:58
It actually IS a bit harder for me to judge difficulty in platformers, even SMW Hacks.
45:57
I feel sorry for those who feel bad they're doing this unintentionally. Since apparently making a SMW level Insane 9* equivalent is that freaking hard to do/pull off.
46:24
I even consider SMW hacks bordering between Kaizo:Expert and Pit to be Extreme.
47:55
Yeah, I agree on this.
49:13
AND mobile.
55:24
Me too actually. It did not take long for me to get used to by comparison back in the main level Dash.
56:09
Yeah, I can definitely see it here.
57:40
(You can just drop down, BTW. I know I've done it in my video.)
58:03
Yeah, this transition.
(2/3)
Super underrated video!! ❤❤❤
31:16 bro that synced so well with the explosion tf😭
As a GD player, I felt the optimisation because levels like ISpy, and Change of Scene are extremely unplayable on my phone. 2.2 dropped, I can beat it, even though there is still lag at least it is more playable than before. And even with the optimisations, I cant beat Dash and this is why I never tried to use Area Triggers.
I think Area Triggers are the menace on my phone because it will cause the level to lag.
Also I was a menace on creating LDMs, because not only I stripped everything that could cause lag, but buffed the level in LDM because I forgot the reason why.
Platformer mode absolutely rocks, but as a new mode, its going to take a lot of time and quality features for it to reach its full potential.
Right now the thing that is holding it back the most is the community, people will prefer to just do the same room based platformer levels and make uncreative gameplay, while having a literal game engine at their disposal.
Im not saying they should do something insane or anything, but its clear that a lot of the rated platformers right now were made purely to get easy creator points instead of actually having a passionate idea.
The same could be said for classic levels tho, tbh. The majority of classic levels arent “game-changing” and are just made “for easy creator points.”
It only makes sense that a similar thing would happen in platformer levels.
@percent3767 While that is sort of true, the standard for platformer are even lower than classic levels, which is why we see much more of an influx on those types of levels in plat instead of classic
When are there the topic of mythic levels comes up. I always talk about how I wanna cry is rated mythic, even though it’s rated below magistro on the contest. That was made on and Magistro looks so much better visually and I can’t. I don’t have the skill to beat it, but it’s gameplay seems way better and way less visually obstructed by dumb effects. Like wanna cry has sections where the blocks aren’t even filled in.
Nhelv now has a bug at like 81 because the dash orb is broken. Right in the middle of doing it as a hardest -_-
I love how the intro gameplay kinda syncs with how he talks😂
Btw the dash orbs spin the other way depending on your gravity
Platformer Saves will hopefully be back soon, considering the dev was busy with school.
Wym "busy with school"?
@cobiepal Likely dealing with exams / school related tasks. Usually around this time of year it can be hectic for some people
@@fnige Robot is a student or teacher?
@cobiepal Idk, I dont think that would matter either way. Students have to study a lot and teachers would have to mark, help students out, etc.
@@fnige I meant, I'm surprised that Robtop has involvement in school
so the dash orb animation “bug” isn’t actually a bug it’s just that the dash orb animation flips upside down if you’re gravity is upside down or with the pink dash orb it’ll be upside down when flipping your gravity to upside down
the other dash orb problem is still annoying tho
Just watched the whole thing, great vid! 2.2 overall had many crazy ups and downs, but the best part is that we still have so much more to look forward to with this update! I wonder what kind of crazy bangers people will drop next :D
(also i still think wannacry is overhated sry LOL)
10:45 pulse with 0.1 hold + 0.2 fade out and hand made spawn loop? Totally doable in 2.1, only the “create loop” button was added to make it 10 seconds faster.
How has it been a year already (omg)
not quite, still 3 more days
This is terrifying to me
1:19:52 Wannacry was so fun for me 😭
1:01:04
*Premiere chat* Yeah, it certainly was.
1:02:06
It's usually around a week each.
1:07:15
I don't think it's arbitarily. It's a commission sorta thing.
1:09:00
Oh yeah, that 2.2 Nine Circles level with the camera switching.
1:09:51
If you somehow misalign the dash orb click with the ship guideline too much in Cheat Codes, you die.
1:11:15
OH GOD...
1:11:26
Yeah, it's close enough to the yellow pad. YOU DON'T EVEN NEED GROUND FOR YELLOW PADS TO FUNCTION.
1:12:06
*Premiere chat* Exactly, you can just center it between two pads. But even then, it's unneeded.
1:20:35
Yeah, it's not even 3D looking like the objects!
1:21:04
Whoa, frame rate drop?!
1:23:42
Yeah, I really like the song too! And may even consider playing it for myself. Even if it's to practice dual reading a bit.
1:23:58
Drown! Well then!
1:24:16
Oh, what? Really? I don't think I noticed.
1:24:54
Balloons!
1:25:43
*Premiere chat* I agree, because Tier 3 Medium Demon??
1:29:33
A GD Lite update was basically made to do the same thing sorta.
See you next year and Happy Holidays!
(3/3)
I'm going to go on a tirade, because I am so glad you bought up that level.
Going to be frank, WANNACRY is one of my least favorite gauntlet levels. I can nine times out of ten forgive a level with bad gameplay if it is fun visually, like HeLL, Fizzy Fossils, Lutetia, and to an extent the last two Magic Gauntlet levels. However most of these levels don't feel like their visuals actively ruin the gameplay, or at least with ones like HeLL, I can still tell where I'm going. There are other levels imo that got robbed, like Celebration by AbstractDark, Raven by CyanBoi, and Own Display by ElmatoSwag, but we had to get a level that has some of the most godawful gameplay I have seen. It's actually the hardest gauntlet level in my opinion because how much of a fucking nightmare it is to play.
And I have a question. Considering how heated you got in your discussion of the level. I would like to see. Do you hate WANNACRY more than HellGate Menace? Cuz that was your least favorite gauntlet level at the time of your gauntlet tier list video.
Yes I hate wannacry more than hellgate menace
@ It's bugged in practice mode as well. The part around 26 percent forces you to keep jumping, and jump really high if you die in practice mode and set a checkpoint there.
@ A Level l feel like does the flashing colors better is Dance With You by Hack695. Its gimmick isn't impossible to read the gameplay properly, and it also feels like it's more personal rather than for YT clickbait. (it was dedicated to their late dog)
2.207 footage is ghe player spinning upside down so it depends on the gravity the player dashes into, which has finally been fixed.
Something that still bothers me is yes the wave trail but also howplayer 2 overlaps over player 1 instead of the other way (try looking at cataclysm footage at dual ship.
1:26:31 Among the indie internet devs RobTop is one of the best tbh, and the community talking down on him is like jesters and kings, you know how unhinged RobTop generally is and how little of a fuck he gives about everything, I think is a great mindset to have as a developer of game like GD
i never had a problem with wannacrys gp. i never really understood the complains that much. sure its unsightreadble and the first part is kinda weird. but its a medium demon so i dont really care. with a little practice i fluked it from 14%. but ig people have different oppinions. i honestly love this level. same with the rest of the ncs gauntlets
It's been a year now
I think as a community we need to start pressuring top players to stop cheating and to just play using the games current physics
Robtop please add cbf
Wow, 1 year of 2.2, I joined 2.2 about 3-4 months after it released.
i wanna see you lose your composure over wannacey it sounds funny
6:35 no it didn't, I mean it did but there's a new bug with delta time that presumably came with physics being locked to 240
With my testing, only vanilla gd on windows works, ios and geode however have an unalignment bug
Just the fact we have an in-game music library is already an amazing thing - even before we got NCS integrated. I'm not saying NG isn't a bad place to find music, but as you say, "the more, the merrier."
I really want other platforms to be implemented, like Monstercat (as so many also want), but to also appeal to the J-Pop fans, I also want piapro to be added as well.
PIAPRO WOULD BE SO COOL
I pretty much agree with most of these takes, but I dont think we should have checkpoint saving for platformer levels. Having to do it all in 1 session is part of the difficulty and I fear if it ever does become a thing, it would make any level with checkpoints free. Like ONLY deathless platformers would be extreme. Not to mention the difficulty standard is already easier in plat than in normal mode with the top 1 being around top 300 classic extreme range
Dead of Night:
it's part of the difficulty and it shouldn't be
idk how someone could have this bad of a take
Should be a toggled option, same for checkpoint save on practice (no practice, no level save = extremely hardcore silent aeternal difficulty)
Heres to 6 more years of 2.2 🥂
3:45
Oh, it's like 1-2 pixels.
4:03
As well as the very end of Krazyman50Real's Instinct. Oof.
11:03
No way...
22:35
You can separate Geometry Dash 2.206 within Steam?!
22:53
Well then! Actual Steam Deck menu!
25:36
(I remember seeing this part in a stream one time.)
26:04
That's quite a Spongebob interpolation.
27:34
2.1 you mean.
28:14
Me too actually.
28:53
As much as I want to save the frustration of me missing the click/let go by one frame ON AN INSANE DEMON due to choppy issues, but I get afraid of getting banned (Something went wrong error in profile) as a whole for it for using it in a rated demon.
29:36
Or lift the ship however you want too.
29:43
What about Viper 8k like I have? Or is it unfixed polling rate for that one?
32:01
I'm more of a performative person. Since I am oriented to maximizing brain performance.
32:41
Maybe it will be more like Click On Steps (like it stays at that input rate and not skipping it despite the level doing lag spikes/FPS dropping. *Looking at you, MikuMikuMikuMiku.* ), who knows. Since he did say not to get hopes up or something.
(1/3)
It actually turns 1 year old on the 19th not the 16th lol
I had a longer comment about needle, but i kinda lost it, so here is the rundown.
There are three core issues with how people make needle right now I think:
Firstly, boring/unimaginative gameplay - lots of needle levels, especially in early 2.2, use very generic jumps that do nothing interesting.
Secondly, getting into needle is too rough - there is very little beginner needle levels, so most people play a few needles and conclude they hate it, which might be the culprit for lots of needle haters having there hardests be easy/medium demons.
THirdly, bad balancing - not directly correlated to needle gameplay, people just struggle making fair gameplay.
I think I got everything with this, do mention though if you think I missed anything: this list isn't objective!
Chromatique got thumbnail treatment so clearly its the best level in the game 🔥
I love Chromatique
You are so goated for mentioning Celebration.
Also I do remember giving Robtop a lot of flack for not regulating the community's toxicity, not fixing the rating system, being super smug, etc. But now that you mention it, Robtop really does care about what the community wants when he wants to. He's annoying and sometimes incompotent, but I can't ever say that Robtop is outright hateable.
I find it flabbergasting to hear about you mentioning the unoptimized levels in the NCS gauntlet as a separate part from the "level quality" section, when most legendaries and mythic levels have the same issue, not to mention some epic levels too. Android user here, and I'm struggling with LDM. That's why I only played generic levels(or close to being one) because I find it more refreshing than those of the eye-candy, TH-cam sensation "algorithm breaking ahh🗣️🗣️🔥🔥" type of stuff.
About the swing gameplay within the easy demons, it's just mediocre in my opinion. I've seen better in GDPS 2.2 before, so maybe my expectations just heightened or shifted.
As for the overall scenario, I think 2.2 is just doing good. Except for everything NCS, which is a huge brand-and a decent one-being executed in...uhh..........
😅
Totally agreed for the most part, nice retrospective on this one!
The reason I didn’t talk about lag in the level quality section is the level quality section was all about visuals. Lag honestly is more of an issue when trying to play the level imo.
54:56 ok thats crazy with the timing
"Erm, acually 2.2 becomes a year old at december 20th" 🤓🤓🤓
Erm. Actually December 20th
@@NothingIsScary yea sorry lol. Correcting it rn.
I hated uprising I was so relieved when I beat it after 40 minutes because it was so unfun and painful
guys is this worth watching
I'm still strongly disappointed in 2.2, nobody seems to care about the fact that we are missing half of the update we waited 7 YEARS FOR
what
@@FoxySky_ How is this confusing to you
what
I get where you are coming from. I do get how an update being split into two parts can be frustrating.
But with how messy this update’s development is, I feel it’s ok here. It lets rob lessen the workload and finish the update while still giving us something good.
@@NothingIsScary honestly i’d rather have half the update than destroying Rob’s mind with all the messy stuff
just realized you have pan trail in old footage, but not in new. Bring back pride trails! (i need that aroace trail and im on mobile)
What is that eyesore in the background of topic 1?
the swing copter on the thumbnail is used by me lol
pretty crazy that gd was released on my birthday
No way it's actually a Scott the Woz GD
8:00 well we're in the same boat here lol
The instinct end dash orb (krmal) is also broken so new top 1 demon 🪿
Ermmm...... Actually, it hasn't been a year since 2.2 released 🤓👆
Wait... THAT'S A VIDEO? NOT A LIVE STREAM???
As a mobile player on iPhone, 2.2 is worse optimized than 2.11, because i have some very unoptimised, object heavy levels such as Castlemania run at 120fps smoothly on full detail meanwhile now im struggling running that with 60fps and Low Detail. And also, the ship physics of 2.2 is probably the worst thing that have ever come out of 2.2 imo, upside down ship is so bad nowadays.
when the anti-cbf guy gets leaderboard banned....
wtf recording khorne in 8k? now i want to update my computer because the update actually made the game run worse for me. im guessing its because of 60hz to 240 fps in game forcing switch why it happened but damn bro. insane
Didn’t 2.2 come out in December 19th?
20th
42:40 bruh I've been waiting for don forever😭😭
gd cologne colours on thumbnail
A Good Messy
even tho i disagree with your disliking of needle levels, i can see where youre coming from because theyre pretty similar from eachother
Its a gameplay styles kinda thing, some people can enjoy different styles from others
And if i had to give my own personal stance on it, i consider needle levels like junk food rn
while i still do enjoy them most of the time because i just like precision type stuff, i only tend to remember a couple that really stand out to me
so yeah those are my thoughts, agree to disagree 💥💥💥
59:05 exassperation
That's exactly what I was thinking
*ass*
It’s not even 1 year yet there’s 3 more days can you be patient
?
You posted 363 days after it came out (leap year)