TIPS WITHOUT SPOILERS: Remember to watch your back now and again. When the lights flicker, maybe wait just a little bit before going into hiding. Not all "blinking lights" monsters are the same... and also keep an ear open for a special one. If you see someone in the dark, don't blind them. If you find a red remote in a drawer, try pressing it! Sebastian is your friend, but will he still be if you flash him with a beacon..? Always. Buy. Batteries. Even if you think you won't need them, they might come in handy later. Keep a close eye when there are multiple doors. Stay close to light when underwater, no matter what. Lastly, red text means death. Be quick.
Sebastian is voiced by Gianni He also voices a certain angel in Ultrakill as well that you totally wont meet soon enough Also, no all the characters who speak have their separate VAs, The Voice you hear from the Turrets and Locked Door is a different one but the Death and Shop are both Sebastion
13:29 Tip!!! If you stay in the locker for too long, especially when hiding for an angler or something else, you will automatically get out and cannot go back in until you 'calm down', so i recommend timing it before going into the locker to avoid that! It will help :)!!
@@YuB for lore ur character is Classerphobic and will start to panic, and, tip: there are diff type of anger Fast Slowe The one no one likes: it makes a screeching sound and don't make the light go flick And pandemonium witch is a hard mimigame, and rare room can spawn, so yeah as the more u die the more u know (meme intended)
Hello YuB! I am very glad you finally got to play Pressure. Me and my friends play it all of the time so here’s a small beginners guide spoiler free! 1. There is not much you need to know about the monsters in the locker (void masses) you pretty much already figured them out 2. The guy that comes in after the lights flicker is the Angler, he has many variations. One is normal, one is fast, one is slow, one comes twice, one doesn’t flicker the lights before coming and one is more its own kind than another angler but let’s say he gives you a small minigame to play. 3. The monsters that jumpscare you in the dark are squiddles. They are just shy and sensetive to light. If you don’t shine a light at them or get too close to them you can pretty much just chill with them. You can sometimes buy a so called blacklight from Sebastian’s shop, the squiddles don’t mind the blacklight at all so i recommend you immediately purchase one when you see it and don’t forget to buy some batteries along with it. 4. Eyefastation (hope I spelled that correctly) is the big green eyed shark that makes you looks him. The concept is simple, don’t look at him. 5. I won’t tell you much but look behind you regularly ;) 6. Sebastian is the same guy who talks to you after you die. The reason the game is inspired by ultrakill is because his voice actor is a famous voice actor who also acts a role in ultrakill you’ll meet soon (by the way my favorite character) 7. I will not name the remaining entities to you as they are either harmless or spoilers, I hope you enjoy the game and have much fun playing through one of the best Roblox games I’ve ever played!
Allow me to expand a bit further: - Fake doors have a few twecks that make them different, but the most notable is the overheating Navi-AI number. - A specail light exists in the game that ilumaites the Dark Octopie without irritating them. If you don't have this item, keep the room dark as much as possible. - The diving gear your currently wearing has a unquie feat, being that if you wander off the Navi-AI's route. The tank will fire a shotgun shell into your neck. - Most doors open automaticly without anything being on the other end. However something can apper in the pervoius room with a 1/64 chance of doing so. - The angler has multiple froms, but the one that's harder to avoid is the Chainsmoker. Lockers won't stop them, and the best possiblity is to get out of it's way. (I'm a little spotty on how the Chainsmoker works, but he moves slow.)
21:23 You found a rare extra document here! You can read it by clicking on the document button in the lobby. (Though there’s not much to read with that one)
Yo Dylan, I have recently started to listen to your music, all the sugarwater/cheapshot/social cues stuff and it has really resonated with me, especially self medicated and annoying, I understand that you've been busy with your family so im not gonna ask for more music stuff but it really caught my eye man!
tip: there are different kinds of the "lights flicker, get in locker" enemies, they all have unique sounds and do slightly unique things, keep that in mind.
Tip: There are a lot of different angler types and all of them have different mechanics, the first one is regular angler, it works just like rush from doors. If you make another video about pressure, I’ll give more context (amazing vid btw)
hey yub! i play pressure alot, let me give you some tips without spoilers 1. if youre in a dark room and red lights appear, nothings wrong! its just lighting up the area because you are taking awhile 2. lantern is a great light source in ventilation, but is not entirely great in big dark rooms, entities that appear in dark rooms get agitated by light, and the surrounding light can easily get you attacked. (not saying you CANT use it, just saying its better to use a flashlight if you can, or guide yourself through the dark) 3. the entities that appear in the dark dont care if you look at them, it all depends on where youre shining your light source and if youre close to them or not 4. green flares mean go that way! make sure to follow them as to not get lost love ya, yub. you were my childhood and im happy you are playing one of my favorite games, i really hope you enjoy playing pressure, as it reminds me of when you played doors (which is ALSO one of my fav games on roblox)
Tips from someone who’s beaten the game three times at the time of writing this: Squiddles (The shadowy guys you thought you had to look away from) get triggered by light sources (Lanterns, Flashlights, etc.) and you standing next to them. They’re a secondary threat, so don’t get as scared of them as you would for someone like Angler. Speaking of Angler, Angler has variants, one of which you encountered in this video, Blitz, he just goes really fast and his indication is that the lights flicker twice. The other 2 are Pinkie and Chainsmoker, Pinkie being someone who’s only able to be located by their arrival audio cue (it’s loud and sounds like screaming, if you hear that, get in a locker) and Chainsmoker, a slower entity that pumps gas in the room you’re in to make it so that you have to time getting in the locker a bit more tightly, there’s also pandemonium, a guy who makes you play a minigame for survival, but he’s technically his own thing. Last spoiler free tip I can give you is that the mimic door signs spark as an indication that it’s a fake door. If you don’t have time to watch for the sparks, get close to the doors and listen for breathing.
theres also frogger as an angler variant !! it behaves similar to the angler but it rebounds, pasing by the locker a few times:) you can tell its frogger because of how its like. scream/call thing is different than angler's
Squiddles can spawn in the dark, if you flash him with a light for 1.5 seconds he will attack you, if you have the Flash Beacon or the Blacklight that won't anger him, also don't stay too close for 3 seconds because then he can attack you
Fun fact: i played the game's demo, and guess what? There was a hardcore mode in it. And said Hardmode... Adds Baldi aka "The Educator" that chases you until the end and adds a whole new area. This game is NOT serious at all. I got very useful tips too. 1. Watch out for footsteps behind you. ;) 2. If the Lights flicker twice. You better hide like a mice. 3. 21:00 those idiots in those containement cells are more just cool references and Easter eggs. So dont worry about them. 4. If you start hearing static noise. Pray. 5. Also i saw you got very scared on certain noises even though its hilarious to see you getting scared from it. Most of those you got scared of were just ambient noises. Like for that time you heard a Bell noise when you were to pick up a keycard. That noise indicates where the keycards will be. Thats enough of my yapping. Oh yeah also if you start hearing singing from far away you should really... Actually nevermind:) When it comes to tips in pressure im a beast. Also theres a Deltarune Jumpsuit you can buy for 200 Money in the lobby. Its a "Knight" Jumpsuit. Its just kris's color scheme
when im in a "being annoyingly useless but still think im the hottest shit" competition and my opponents are the ppl giving """tips""" in the comments:
tips for what you have encountered so far : 1. there are a lot of ambiant sounds that don't mean anything and that doesn't appears anything either 2. do not flash the squids 3. wait until you hear the fish scream befor getting in a locker (you get very anxious very fast(yes it's in the lore)) 4. yes the green smoke things are good 5. no breathing meter = no need to worry about your oxygen 6. fake doors makes a lot of noises(i recomend to listen from the right because you can easily open it from the left) 7. the locker won't save you from the funny eye shark 8. don't compare this game with roblox door, compare doors with this game 9. sebastian got mad because you tried to scan his item with your keycard hope i helped
The reason why i like yub so much is because he is just a chill dude. He isn’t afraid to embarrass himself on this platform or in front of his family’s. He seems like that one friend you would just to be around with. He also has great jokes and humor and seems like a great dad. Forgot to mention about his great singing skills. ur my inspiration yub. Keep up the good work👍
PREASHUUURRRRRRR Tips: 5 Angler variants, Normal will be like Rush. Froger, rebounds 2 times. Pinkie, no flickering lights. Blitz gives you longer light flickering and is very fast. Chainsmoker will cause you to get pushed out of your locker, must hide as late as possible. Pandemonium, it’s slow and will make you play a 50 second minigame if you’re hiding in a locker. Good people are dupe, but only can be told by breathing. Eyefestation can make you look at her, just control your camera. Puddles of void mass can vary colors, and will kill you if you’re solo. Multi-Monster only comes after door 50 with a 0.2% chance of appearing, and is able to be told by static and is very fast. Yeah I didn’t watch the video fully
"I'm not so scared about underwater stuff that I can't play a game about it" we'll see about that 😂 Flashbacks back to when YuBnautica was going, keep up the good work YuB! ❤
I GOT SOME TIPS!! All the tips I can give you are: (1) some doors can be fake, like a dupe. So make sure to check if they look normal! (2) be careful shining your flashlight in dark places, there’s a chance someone is watching you 👀 (3) DO NOT get into a locker that has purple lights on the inside, you will get trapped, and one of the only ways to be saved is for a friend to save you. (4) there’s two entities that are like rush. One is basically rush, but one is incredibly fast. When the lights flicker, make sure to get into a closet as soon as possible.
Here’s a few tips for ya That big meat guy at 16:13 can be avoided unless there is branching path, so to check if he’s there, stand next to the door and if you hear breathing, you avoid that at all costs. The dark squid guy is called a squiddle and they don’t like light that much or you looking at them but only spawn in dark areas, so if you see one in the dark, turn off ur light now or he will attack you. And those turrets can be manually turned off by a circuit breaker near the turret
Yub, I beg you to make this a series. This game has SO MANY SECRETS and SO MANY THINGS YOU HAVENT SEEN. It would be a dream to see this as a full series.
This game is actually so hard. I beat doors (not the 2nd part I haven't played it yet) in maybe 5 attempts. In this game I've died like 18 times to the angler alone and I've only hit door 50 on 2 attempts. Maybe just a skill issue on my part but it feels a lot harder.
to be fair, in doors seek skips a third of the rooms with the chases (in floor 1), meanwhile you have to walk all 115 doors in pressure without getting a bunch of freebies.
It's not pressure being hard, but doors being easy. Though doors makes up with it with the massive amount of bugs that kills you instead (not sure how thats a good thing tho) and no im not referring to the bats
@@sanderhankel9098 Pressure has lots more bugs compared to Doors. Stop trying to present Doors as a bad game. I am not calling Pressure bad either, since it is kinda new and of course it will have bugs.
@@PEIIIKA Lemme correct myself: doors has more run ending bugs. Pressure has some issues that actually get taken care of, but not a lot of game ending ones. My backdoors run earlier today ran into a black rectangle covering the final door so yes I'd say doors is in a worse state than pressure when it comes to bugs. It would be a better game if there were none of such issues though.
Some things to help you next time (without spoiling too much): Trust Sebastian, most of the time. He sometimes will give you little sarcastic-sounding hints to things you could do to live longer next run. The guy you heard/saw say "Hey...look out the window" and "Your stupidity continues to amaze me." is called [REDACTED]. You would've met him face to face if you had explored throughout the Heavy Containment area (you got it at around door 48, if im not mistaken, but it is possible to get it pretty late/early run) There is a bunch of "classified documents" in the Heavy Containment area, like the one that you found. you can view those in the lobby, with a button on the left side of the screen. There is an entity the makes a loud screeching noise instead of a scream-like noise. If you hear it, get in a locker. You have to fight it. Just going to leave that there... (you could start seeing it, pretty rarely, starting at door 30) The entity that was forcing you to look at it is called "The Eyefestation" The shadow that you kept seeing in dark rooms are called "Squiddles" You'll have to train your eyes to the darkness in order to get farther and be attacked by Squiddles less. They *hate* light. Shining light on them for more than a half-second will get you attacked. Try not to use your flashlight or lantern on dark rooms. that's all I can say without spoiling the story. Have fun!
Pressure was honestly the first horror game that gave me paranoia, heck I was looking behind me, being as close as possible to lockers, checking for clone doors Every room.
One of the tips I have for pressure is to wait a little near a locker after the lights flicker because sometimes there will be specific anglers that go through several times, and the locker can kick you out. There is one type of angler where the lights won’t flicker, but you will hear screeching so make sure you hide! :3
Hi Yub! Im going to throw out a suggestion although even if you do end up playing it I doubt you would actually complete the game. It's called Rain World and it gets overshadowed a lot simply because of its harsh and unforgiving nature due to its near-perfect ecosystem simulation (and ecosystems are naturally harsh and unforgiving) and I think it would be pretty neat if you tried it out. I cant really tell you the exact genre because its so unique it could define its own genre but the closest you could get is a Difficult Atmospheric 2D Platformer Survival Open World Exploration Ecosystem Simulator?
TIP WITHOUT SPOILER: Don't dive into the locker immediately. The Angler isn't the only one who makes the lights flicker. Some of them like to take their time. Also, if you're lucky. You might have a little minigame to play during an encounter with *Him*
funfact : sebastian's voice actor is also the voice of a character from ultrakill (whom i will not name because of spoilers) tip : you can turn on deaf mode in the settings if you want, it makes the game easier as it visibly tells you which angler variation is ect
Yo yub here is one thing you needed to know about pressure: Pinkie: no flickering lights but you must hear it's screaming, if you hear the screaming go in the locker faster. Chain smoker:flicker lights but don't go too fast to the locker, he releases gasses from that locker and you have to wait until you hear the sound. Blitz: flickers 2 times from the room he is really fast and scary, especially it slow motion when you didn't find on single locker, if you recorded it while he catches you, you might now understand The good people: when you find 2 or 4 doors that are the same, go beside the door, and hear it's breathing when you hear it go to another door and do the same. The pandemonium: it only looks around to find you, but when you go to the locker and he comes to a locker that you've entered and plays a mini game you have to keep the circle into the middle, he also tries to get you out by punching or kicking the locker he won't stop until you keep the circle into the middle. The eye or the fish looker: he makes you look at the eye and makes your screen moving to his eyes when you stop looking away and look at his eyes you will get a jumpscare, also keep looking at the lights they were flickering that time where you died, This took long sorry if I didn't type more but I'm just too lazy to type I'll make an edit later
Hey! I'm a pressure player who has almost every badge (not the 3 hardest yet) and I have a few tips for you! 1. There are variants to the "guy who breaks the lights" aka Angler! Not going to namedrop for spoilers, but I'll give some hints for what they do. If it's pink, listen closely to your surroundings. It it's green, wait till you know it's nearby. If it's grey, go to a locker NOW. If it's yellow, when it goes away make sure to wait before proceeding. There's also a special red one, but you'll figure out that one by yourself! :D 2. There's achievements/badges, a lot of them... But some of them are useful! If you get specific achievements, they can actually allow you to buy items from the submarine! Things such as beating the game, beating the game without picking up light, meeting a specific person and more can allow you to buy items from the dead-drop shop (the beginning of the game shop which uses kroner, the currency you get after a run)! Here's some things you can get and how you get it! Flash the green shark, it might get mad but it's ok! (Flash Beacon) Meet the Sebastian (Lantern, you've met him before so you already have it!) Give someone a medkit! Yes, you need a friend for that. (Medkit) 3. Sound cues are CRUCIAL for some specific monsters, so keep an ear out for things that seem out-of-place! Hope these can help! :D
28:53 It’s neither because the voice isn’t from the monsters, but from an AI that was left behind, he was tasked with preventing you from reaching the crystal, he has multiple tools to help him do that, like controlling turrets, trapping you in the same room with certain monsters, or use fake doors
Some tips: You can turn off sentries via the green lit levers, usually at the end of rooms containing turrets Anglers (the dudes coming thru the hallways) have several variants, a very speedy pink one, a brown one that goes through the hallway and comes back around several times on end, and a slower green one. Exploring can pay off greatly, since there's way more loot for grabs when you're running solo Sebastian, the guy who tells u about entities after death, is cool :] In dark rooms there are "squiddles" - black squids that will jumpscare you if you're flashing them with a light source or if you come too close. Coming into their aggro radius is signified by a sound that gets louder and louder. Their face also lights up Hope u see this and it helps! Love ur vids!
AUGHEGEHHEE IM SO GLAD YOU PLAYED THIS YUB ITS MY CURRENT HYPERFIXATION (even though Im also thalassophobic).... I've died like 101 times already and beat the game 4 times, one of those times being when my game glitched and made the finale more difficult, but oh my god I'm just so happy you played this. Really made my day, and I'm glad you're playing ULTRAKILL too, you're learning Pressure mechanics really fast and you got really far for your second run ever. You'll do really well if you ever play again, but listen for extra sets of footsteps behind you just in case :)
i commented on one of YuB's doors vids giving a bunch of tips so ima give a bunch more here 1. There's 5 anglers total, froger which rebounds, pinkie which doesn't flick lights, blitz which is extremely fast and flicks lights more, and chainsmoker, which is REALLY slow and kicks you out of your hiding spot faster 2. same thing as doors, when lights flick just wait at a locker. 3. green shark thingy pulls your camera towards it, so you have to strafe most of the time while trying to get to the next door. If you get a locked room with the shark, good luck. 4. 17:30 is a rare room 5. the rooms with the big doors and documents are a really good find since the rooms are large and full of drawers 6. don't get in lockers immediately, wait until the entity sounds closer so you dont have to deal with the panic thingy. BUT if it sounds quieter than all the angler variants, good luck 7. They're in the walls, look behind you once every room or so 8. room 100 isn't the end, room 115 is. and the last 15 are the hardest rooms in the game.
Tip: angler has four variants being pinkie, froger, blitz, and chainsmoker. Blitz - he is insanely fast being 3x as fast as normal angler and flickers the light twice as long Froger- froger is the only one that rebounds three times with the last one being delayed 5-15 seconds Pinkiw-(hardest imo)- pinkie doesn’t flicker the lights so you are heavily reliant on her screeching Chainsmoker- Chainsmoker is lore realistically of Pandora’s box(in pressure) and he’s 2x as slow and uses a gas to force you out faster so timing here is crucial Also fun fact at 22:05 on the cctv you can hear Pandemonium( which is like angler but isn’t a variant) attacking someone random
Yub, here’s some tips if you play again: 1. There is an option in the settings called deaf mode. It is so good 2. There’s an item called a flash becon, use it in dark rooms to see squiddles, but do NOT flash it at the green shark or sebastion 3. The big room with 2 metal doors has a bunch of Easter eggs and classified documents. That analog horror tree document you got was in the urbanshade section of the documents. 4. The hand cranked flash light is one of the best flashlights (in my opinion). 5. There are multiple variations of the angler Hope this helps!
few tips without spoilers: 1. those blinded by the dark hate the light. 2. not all fish are the same. some attack without warning. 3. a message in red may be your swift end. 4. a fakers facade is not perfect, one may breath heavily when lying. 5. This place is Pandemonium at its worst times. Screams Indicate ITS approach. 6. a cowards attack may catch you by surprise if not observant.
yaaaay yub finally played my favorite roblox game! here are some (hopefully) spoiler free tips: if the lights flicker, dont get in a locker until you hear lights flickering. always be listening. if a bad guy is coming by, you can go to some broken doors with red lights. never leave your light on if you can see even a little bit. some bad guys cant come by if the lights are off. listen for footsteps that arent yours. dont step in the orange spotlights. if there are branching paths, listen for breathing or look for imperfect parts. if the lights flicker and you hear a different noise, its not the same bad guy. do NOT disturb the people in the dark. do not listen to the voices. dont give up!
Fun fact: Sebastian, the guy that talks to you when you die, shares a voice actor with ultrakill's main antagonist, also this game soundtrack and some of the rere room are directly inspired by ultrakill or outright reference it
Wow YuB you really are playing all my favourite games like ultrakill and pressure so ill give you tips (go find the other tips on you recent video also please read both I spent like an hour making this and another on the other one >:|) if you see the lights flicker hear rumbling then normal screams its angler (base mode monster) if you if you see no lights flickering hear distant screeching rapidly approaching its pinkie (catches you off guard) if you see lights flicker and hear low grumbling sound like an "AUUUUUUUUUUUUUUUUUUUUUUUGHHHH" its froger (he goes to the end of the room then back to the bottom of the room out of slight then like 5 seconds later he comes back i dont know if you can wait in the locker for the full thing all im saying is when he goes for the 5 seconds leave the locker then back inside) if you see the lights flicker for longer or double or even more RUN TO A LOCKER OR HIDING SPOT cuz that is blitz (meant to also catch off guard but you will be more prepared) if you see lights flicker with screams and gasps of sorrow and slight metal pipes then go to a locker but not inside face the locker and the door and then when chainsmoker is pretty close to you hide inside cuz he is really slow and he makes smoke in the room that cause the following: "Arachnophobia, Cleithrophobia, Astrophobia, Erythrophobia, Cherophobia, Dystychiphobia, Capnophobia and Ommetaphobia." and it makes you want to leave lockers early And that's just the NODE monsters This is how you survive the others If you see lights flicker and metal clanking and the souls of the river styx screaching... hide or find full body cover and if you are in a locker hope you are good at OSU... (styx is also a monster in the game thats more of a jumpscare that doesnt even harm you but yk what i meant) if you see red text on your screen faintly saying the following: "coming up." "ready?" "Coming through." "VLORPDORP!!" "MY LEG!!!!" "think fast." then hide as is the Multi-Monster (or other people call A-60) based off the monster of the same name from rooms hes a polite fella doh :D tips for good people: listen to sounds inside the lights sparking or get close to the door numbers but not the door and if theres faint green lines on it theres a good person inside also the good people lights are brighter in the darkness in the ridge if you look under the doors theres light if theres good people and if not its the right door wall dweller tips (i hate them so much): Upon reaching the The Ridge, Wall Dweller's chances of spawning at least once are guaranteed. However they pose little of a threat due to constant Node monsters killing them. Only when every player alive manages to leave the room, the wall dwellers will come out of their hiding spots. It is possible to spot Wall Dwellers by looking closely at walls, as they break up the material patterns and have a slight outline. If you are hiding in a locker and a Wall Dweller catches up to you, it will stand outside of the locker until you leave, after which it will kill you. A Wall Dweller can be detected via audible footsteps similar to the players own, therefore if the player is, for example, opening drawers and remaining still, yet continue to hear footsteps, they should be aware that a Wall Dweller is following them and should promptly look at them to prevent death. Wall Dwellers make a distinct sound when emerging from a wall or when retreating. Rotten Coral Wall dwellers are easier to spot in the wall, as the part of the coral they spawn in has to be a flat wall. ALSO SEBASTIAN IS VOICED BY GABRIEL FROM ULTRAKILL YEAAAAAAAAAAAH!!!
Tip stuff -It may not always be good to hide at the first sign of danger. Some monsters take longer to arrive than others, wait if that happens. -Be careful when pointing your light in dark rooms, you may find something you don’t like. -You aren’t alone here. If there’s ever footsteps coming from behind, take a look before it’s too late. -If there’s ever more than one door in a room, listen close and avoid the one(s) with growling. -Any documents Sebastian takes from you can be viewed in the lobby at any time. -If you hear metallic clanging approaching after the lights flicker, brace yourself.
dont tell him but sebastian (the guy appearing when you die) is voiced by gianni matragrano, the same guy who voices someone in ultrakill (im not gonna say who because spoilers but you know who)
16:03 tip for this entity: stand by the side of the door and if you hear a growl, it’s the wrong door the door number thingy havin a spark and or changing will also be a clue
Tip: in a dark room, don’t look at the black squids named squiddles Tip 2: when there’s 2 of the same door. Go near one and listen to growling if your impatient, you might just meet the “good” people
hey there YuB! thought i'd drop some tips on how to survive each entity in pressure :) the red lights in the dark rooms act just light guiding light from doors. the angler variants- there are about five variants that work like rush in doors. normal angler- the lights flicker, you hide in a locker. simple. blitz- works just like the normal one, but the lights flicker longer and it's extremely fast. chainsmoker- the lights flicker, and it is very slow. the green smoke it emits will force the player out of its locker pinky- works like the normal angler, although the lights dont flicker. listen closely for its high-pitched scream pandemonium- pandemonium is the only one of the anglers that isn't blind. although it isn't classified as an angler, it works in the same way. it's constantly decomposing so it's always on the hunt for matter. if it detects anything in a locker, it will ram itself into the locker until something falls out. the minigame lasts for about 40 seconds. squiddles- it sits in the dark and is sensitive to light. if you have your light out, be careful with aiming it at the squiddles. try not to stay too close to it for too long, either. if you dont stay too close or shine your light at it, it'll leave you alone. eyefestation- she works just like eyes. you cannot look at her. but she tries making you look at her. just keep turning away and you'll be okay. turrets- stay out of their sight. once they see you, they lock on and shoot 14 times before reloading. the good people- the good people is a duo of two entities. the p.AI.nter will make a fake sign to lure you into going into a fake door. look to see if the sign sparks, or go near the door and listen for heavy breathing. wall dwellers- wall dwellers are creatures that hide in the drywall. if you hear footsteps that aren't yours, turn around and look at it. if you see any black and glowing green stuff (dead coral), use a flashlight and look for the outline of a person. wall dwellers hide in the coral as well. puddles of void mass- listen for audible breathing near a locker or check for any purple eyes. if you're alone and get into a locker with the void mass, it's an instant kill. if you get into a locker with void mass with other players, you have a chance to get saved. leeches- leeches aren't anything to worry about if you stay near the green lights underwater. remember. pressure is a game of trial and error. each room is randomly generated. sebastian is your only friend, although he can get aggressive. remember to not get on his nerves. when you get to the ridge, keep away from any speakers if you hear a beeping. that is a shotgun shell getting ready to fire. each prisoner from urbanshade is equipped with a shotgun shell aimed at their neck in their diving gear. if you stray too far away from the area, it goes off. it's very sensitive to loud speakers as well. that should be it. oh. and good luck ;)
So some tips for you yub 1. Angler aka the thing you died to had variants 1-1. Pinkie angler makes no flicker but yells LOUD 1-2. Chainsmoker it kicks you outbof lockers faster and moves slower 1-3. Blitz you saw this one when it went by really fast and thats pretty much it other than the double flicker it does 1-4. Froger it works liek ambush if you know from doors where it comes back after the first attack Now for the sqiddles aka the things you saw in the dark rooms just dont shine your flashlight at them and dont get near them Eyefestation is the thing that you hate and also it does something funny when you use a fladh beacon against it Pandemonium: you'll find out ; ) Searchlights. Just stay out of its sight no more spoilers A-60. Pray that your near a locker when red text appears at the bottom of your screen (this ones RARE) Good people. These are the double doors and all you need to do is listen to the door for breathing Btw turn on deaf mode in settings if you want it easier Thats all you get for now gl
(way too long of a paragraph because i can’t stop yapping you’ve been warned) tips to avoid monsters that kinda helped me, (for the ones that you have encountered): Angler: will usually first spawn at around door 7 in my experiences, hide in a locker, you’ll be okay, lights flickering once indicates it’s (most likely) it. Eyefestation: will spawn in rooms with windows, it will pull your screen to look at it which will kill you if you don’t look away quick enough. fun fact, if you flash it with a flash beacon, an item you can find on your journey, if done successfully, (pretty much every) every window room will be hell. Squiddles: the weird black and white squid creatures that hate light. they spawn in dark rooms or rooms that become dark, if you get near them they’ll make a noise and start glowing and if you point a light at them they’ll be angry. they are usually peaceful, you can look at them from afar. if you’re using a flashlight, you don’t have to turn it off, just point it away. can’t say the same for the lantern, though. Turrets: these can spawn on random in a room, the best way to avoid them is just hiding behind the provided shelter and being quick. you can hide under them if they aren’t currently tracking and shooting you. there’s usually a breaker box, a box with a green light and a lever, and interacting with that will turn off the turrets, making the room safe. (safe from turrets, that is.) Good People (mimic doors): these doors are set up, and from what i know, there are three ways to identify it’s a fake door. if the room is dark, the room number will be glowing. (that’s only for dark rooms, of course.) if the room number panel sparks, it’s a fake door. finally, if you go next to the door, not close enough to open it but against the wall and listen closely, if you hear breathing then it’s fake, go through the other door. also, yes, two fake doors in one room can happen. Sebastian: he’s not harmless (unless flash beacons wink wink nudge nudge) and you can, for the most part, trust him. he usually spawns from door 46 - 60, if that’s wrong someone please tell me, and you can buy good things. whenever you find a document that is not labeled as money, he will grab it from you and you can read it in the lobby. and yes, he is the person who talks to you when you die. other little tips: 1, batteries are very important, i suggest grabbing them if you find them. you’ll be able to charge up your dead lanterns, flashlights, and other light sources, and these are sold at Sebastian’s shop. 2, the things in those large cells in the giant sets of rooms can’t harm you, and you can even find some documents there (from what i’ve seen). in the smaller rooms with small cells, you can find some items you can interact with, not the kind of item you can pick up and walk away with. some of these things can be references to other games. i know i said a lot, but i just really love this game. hope this helps, whether who’s reading needed help or just reading for fun i dont know. please correct me if i got something wrong!!
Tip: The monster that keeps jumpscaring you in the dark is squiddles, he is angered by: 1: Being too close for too long 2: Shining a light on it for too long To avoid this you can A: Use a flash beacon, this will not anger him. B: Use a blacklight, this will not anger him. C: Use a normal light but shatter your arm doing a 180 when you see/hear him.
These are procedures for what to do against these entities. Fake Rush, hide in the lockers. Unknown Void mass, if you are stuck in it get a friend to help you. Green eyes, look away from it until you get to the next door. Shadow figures in the dark, look away from them by looking at the floor or ceiling.(same for the other shadow figure).
Some tips: You didnt really encounter them in this run, but there are other angler varieties that have slightly different requirements, mostly needing perfect timing and paying attention. Squiddles will only get you when you have a lantern out, shining a flashlight, or staring at it for too long. Blacklights and flashbangs don’t work on it. Kroner (ingame currency) you can get by dying with research, and also some stats like how many doors opened etc. You can buy ferryman tokens (revives) in the shop for 200 each. New uniforms are also available, some for badges and some for kroner, usually being 200-500 SPOILERS AHEAD Pandemonium SUCKS. if you hear a screeching noise when the lights flicker, try to hide in the yellow keycard rooms or be prepared for a 40s minigame where you try to keep your cursor in the middle of the screen. Usually easier on mobile (from experience) to beat it. Theme does slap though icl / Some more now that i have beat the game: At the ridge, locker hug. i wont spoil most of it, but angler spawn way more often.
a few tips for ya as i have died over 100 times in this game 1: don't enter the locker immediately when you see flashing lights, enter it when the sound gets pretty close 2: look behind you every 3-5 doors 3: save your flashlight juice, don't shine light in every dark room (batteries power lanterns too) 4:collect as many usb's, documents, ect before door 50, anything after is not nearly as important, though it might benefit if you still collected it.. 5: you can also hide in vents 6: not all monsters have visual cues 7: listen for sound behind doors if you see multiple of them.
oh, and some hearing cues might be different when the lights flash, i'd recommend staying next to a locker for at least 3-5 seconds after the sounds disappear (you might wanna stay longer in some cases)
There is a special version of the lights flickering guy named Pandemonium, while he passes by, he will attempt to rip the locker open. Then a mini game where you have to keep your cursor in a circle while pandemonium try’s to break your focus.
25:35 "same voice as" me: ! yub: the guy who talked to us when we died me: oh good he doesnt know (guys dont tell him about it until he reaches "him" in a certain other game that he has played)
Things you struggled with/you need to know: Angler is the dude who comes by when the lights flicker but he has more than 1 variant the gray one comes by at a standard pace nothing to special. The other gray one is blitz he comes by and is super fast, he will also make the lights flicker longer. ChainSmoker is the opposite of blitz. Pinkie doesn’t make the lights go off. And froger is like ambush from doors PS: the squid dude doesn’t like lights Also if you want to game to be easier turn on deaf mode it REALLY helps during the end
Here is a simple list of all the pressure characters for you, YuB. First one, also the most common, is the Angler that comes when the *lights flicker.* (i call him angle grinder) (1 in 10 doors) Angler has *4 Types.* Chainsmoker, Pinkie, Froger and Blitz. (Pinkie: 1/35 doors | Chainsmoker: 1/40 doors | Froger: 1/50 doors | Blitz: 1/50 doors) Blits comes *REALLY* fast with almost no warning, and dissapears as fast as he comes. (dog dog zoomie dog thing) Froger here is kind of like Ambush, got it? Rebounds one time, but thats not all. After 5 seconds, he will come by again tricking people who thought he left. Chainsmoker is REALLY slow. If he passes by you in a locker, you would have green fog. Chainsmoker is also almost outrunnable, but sadly he is just *slightly faster than your speed.* (i call him fart slow b****) **ATTENTION!** Pinkie here comes **without** the lights flickering. The good parts of her is that she doesnt break the lights when passing by, and the other thing is she emits a loud scream atleast *10* seconds before she goes close to you, then passes by normally. Other pressure monsters are down below... *Next, and rarer ones.* Pandemonium here is great at spotting you, unless you are hiding in a vent or locker. if you ARE hiding a locker, he will spot you (from the locker's holes) and begin a minigame where you have to make your mouse stay in the middle of the screen, but thats not all. He will be constantly shaking the locker, making it harder. *WARNING:* Pandemonium has 2 rare stages and songs that you might like. The two rare songs occur very rarely, and it makes him 2 - 5 times more difficult. The minigame can also go up to *2 minutes.* Next up, is the *Wall dweller.* He resembles a human, but he has hundreds of holes in his body, and his arm limbs are just gone, not even the bones. He will sneak up on you if you arent looking behind you, and he will eat you. If you spot him, he will run away like a freaking mouse when you are 10 foot near it. *IMPORTANT* The wall dweller is not technically part of the monsters from above, so he can get killed by them, and you have the abillity to EAT HIS CORPSE to gain a passive heal throughout the game. Now you see, the next monster in here is gigantic, but i dont really know the name, just the description. The monster usually appears in door 50-75, and if you do encounter it you have to go through another minigame where you cannot be spotted by its lights. Also dont mistake his eyes for nipples, *please...* Before the monster, you will encounter 2 rooms with a red (broken) generator where you have to fix it by clicking where the mouse is in the white spot. The generators once fixed, will unlock the doors and you can go on your way. *now the VERY rare encounters are down below, i will list how rare they are.* Next up, we have Mindscape man. He appears in the room for a split second as a white, 2 dimensional body with black eyes but dissapears shortly after, not an interesting one here. (1/750 doors) Next up we have an... unusual encounter. Remember that sign you/YuB encountered that said do not go beyond this point? Yeah. That is a *freaking room with 1500 coins inside, but you have to dodge atleast 10 TURRETS.* The tip to pass this room is usually to stay in the corners, where turrets (the guns) are most unlikely to target. (1/15000 doors) Next up, is the room where we call it the ARTIFICE. The door on this room is usually rusty and has some plants on it since its old. If you enter the room, you will see a roman style room with a dead skeleton and a chest in the middle. If you open this, just... be careful after that... (1/5800 doors) *Guess what?* *Yeah. Time to go in to the ridge.* Before you have stolen the crystal, you will encounter the ridge. It usually doesnt contain a lot of monsters, atleast not before you steal the crystal. *WARNING!!!!* After the ridge, you will have to go back 15-20 doors. Here, the entitie's rarity is cut down to a quarter of its normal rarity. So, angler is every 3 doors, pinkie is every 4-6 doors, chainsmoker doesnt exist here, and blitz is every 8 doors. Pandemonium here can only spawn once, thats the cool cool thingie! But, he WILL spawn in these 15-20 doors that you will go back. Just before the end, you will have to go through another minigame, just like the monster with the lights and eyes and all, you will have to fix cables to complete the game. The amount of cables can range from 6 to 15, and another one of them will spawn every 3-5 cables, and the maximum of them being 3. Once you completed the minigame, you need to power on the Cannon, so it can stomp these fish like flies. (i havent really gotten past this point, i will just guess.) After the minigame, you will head on to the remaining doors, head in to the submarine and in the end, you have finally stolen the crystal in (mostly) peace.
tips: squiddles only react to light but still don't look at them for too long. wait till you hear angler coming before getting into the locker. when you enter the heavy rooms (the place with the big door) loot as much as you can, you can find many secrets and references there as well as documents. most of the noises you hear is just ambience, you can just ignore it. there are different variants of angler that will 100% catch you off guard so be ready for those. there are places that you can hide in without going into a locker, as long as its out of sight. dont do this too often though, a certain someone will not rest till you are dead. big fish + lights = BAD. hope that doesn't spoil too much. hope this helps on your next run.
TIP:There is a lot of different ambience such as the wind chimes running sounds behind you but the main sounds you need to listen to are flickering lights screams from behind you, Chains, and music when the light flickers.
tips 4 ytubers!! 1. there are blind spots. (such as incorrect doors) 2. angler has different variants ill tell you one of them, one dosent flicker the lights. 3. W A L L 4. dont ever flash sebastian nor the shark 5. "incoming." 6. the sounds of dread can always find you. (not really) 7. dont go near the orange light.
oeky heres some tips cuz why not: if u hear screeching, that means an type of angler is coming *this type of angler is called pinkie btw* if u hear more footsteps in the room that u are *like if ur doing solo and u hear 4 instead of 2* then look behind, there will be a wall dweller and u need to look at it so it goes away if theres some red lines moving DONT go near them, they will start shooting so theyre basically called "turrets", u can either unactivate them by pulling a lever somewhere hidden in the room or just go to the other room not activating the lever, dont go to the lockers that have an purple eye inside, thoose are puddles of void mass and theyll kill u if u go in *but they wont if someone helps u while u arent playing solo* if the lights flicker and the entity doesnt come for a while, this means its pandemonium. get ready for the minigame and make sure u stay from a locker, also no this is not an angler variant its another variant that makes u do an minigame *and trust me the minigame is so frickin hard* if u find a squid in the dark, do not stay with it for too long and do not use an flashlight on them, they will damage you if theres 2 doors, *or maybe even 3* then check if theres breathing near the door, if there is, its an fake door. do not go inside it if the lights flicker and if theres an text on the bottom thats red instead of white, then its an multi-monster, known as "a-60" its just like the other anglers or smth dont worry, erm idk any tips to give now so lemme explain the angler types: ok so theres 5 types, the normal angler, blitz, chainsmoker, pinkie and froger pinkie is basically an angler but the lights dont flicker when shes coming and she does an loud screech, blitz is angler but he comes faster and he also makes the lights flicker a bit longer chainsmoker is the slowest angler type, make sure u hide when u hear loud screaming, *when the lights flicker* froger is like ambush except he only comes 2/3 times and normal angler is just basically rush from doors OK MAN,ok man i cant write anymore i im i cant write bro
i am very happy that you played this game... ive spent too much time on it and just beat it lockerless a few hours ago. by far one of my favorite roblox games ever but MAN that was tough...
Yub, you make me smile everytime i watch ur vids. I slipped and fell on the steep hill in the road while walking to my friends house. I cut my knee and elbow open, after my mom put a bandaid, i wanted to watch your vid, but i also felt guilty cuz i completely broke my phone to the point it started glitching, so i watched on the tablet. You are so funny yub,.Thankz bruh:)
little guide idk: **Node monsters** Angler (the guy that flickers the lights): wait a bit before getting in a locker and then get in to not cause claustrophobia Blitz: If the lights flicker twice, do not wait, it comes way faster than angler. Pinkie: If you hear a very loud screaming that doesnt stop, hide, she doesnt flicker the lights and she's light angler but doesnt break the lights. Froger: Flickers the lights and rebounds, so if it comes by and goes back, leave the closet but stay close, it will come back once so hide a bit after getting out. Pandemonium: if u encounter this well gl. Its like angler but very slow and it has way better vision, your best hope of survival is to wait until it gets closer and getting in a closet a bit later and it will start a minigame if you're in a locker, keep your mouse into the circle and it will move your mouse in all directions with a sick music in the background. Chainsmoker: Flickers light and goes extremely slow, the slowest entity apart from death angel (death angel is admin so dont worry bout him) you can hear chains rattling when he comes, and he produces smoke that gives you claustrophobia so wait until your screen shakes to get in a locker. A-60: If you ever encounter this, ggs. its like angler but it gives you 3 seconds to hide and you have almost no warnings, not lights flicker except for a red text that says something like "coming through" **Other monsters** Squiddles: the squids in the dark, what u gotta do is if you have a light equipped and you see the squid, turn your light off, it will hurt you, if you are close to it, it will hurt you too but you have much more time than with the light Sebastian: not rlly a monster but just dont flash the flash beacon at him Good People: if you see 2 doors or more, go to the side of each door, if it has breathing, theres the monster in it, if not its good Eyefestation: its like the eyes from doors, dont look at it and DONT FLASH IT. it will pull your camera towards it and do not look at him, if you proceed and open the next door, it will go away. Wall Dwellers (what a way to have paranoia): theres a rare chance it comes from walls of the last room were in, it comes behind you and your only hope is to often look backwards or to hear its footsteps, if you look at it, it will go away, it can go back again so be careful after encountering one Stan: stan. Fake closets: just dont go in. it leaks water and stuff yeah dont go in not a good idea Turrets: if you hide behind something, it cant scan you, if you dont, it can and it will shoot you multiple times, dealing some damage so take your time in these rooms **GRAND ENCOUNTER** at door 60-75 you will be in a giant room and you will be tasked to fix generators, do not worry, it has a room for you to practice generators, once you're in the giant room, anything above your head is safe for you, dont go in the lights of the vultus limunaria (searchlight) or it will hook you and kill you, take your time in the room, theres no timer *ridge* basically every monster spawn more commonly and the lights dont flicker so rely on sounds **final encounter** its the same as door 60-75 but more giant and underwater, fix cables instead which is faster to do but the more you fix them the more searchlights spawn and anything above you is safe, once again dont go in the light of the searchlights, do not go out of bounds or you will be eaten by parasites **when is part 2 😭** (jk)
few tips Those guys that kept screaming in your face aren't ones where you have to look away from them. They are called squiddles and are angered by light or standing too close to them. They only spawn in dark areas and won't hurt you instantly but if you are shining a light in their face turn it off as soon as possible. Lanterns generally take more time to turn off so you have to be careful with that. Two flickers means a variant of the angler is nearby. Variants can be slow, very fast, EXTREMELY loud, come without flickering the lights, and one can even bounce back to make you think you are safe. I would recommend avoiding getting in a locker too early because certain monsters are slower than the others and can take their sweet time to get to you, so it is a good idea to get in a locker when the monster is close to you. The dude that was making you look at him through the window is eyefestation. Looking straight down can help you avoid looking at him and the one time where the door got locked and there was red beams looking at you instead of green ones was an enraged eyefestation which are even harder than the others. The good thing is no monsters other than him can spawn on those rooms. Keep an eye out for flickering on regular eyefestation rooms and make sure you are by a locker. Same thing can happen on turret rooms. There are plenty of ways to tell from a fake door and a real one. The first one being is standing next to it and listening for any strange noises. Waterfalls or any regular noises should be fine, and if you don't hear anything, more than likely it is safe. If someone comes on the intercom and tells you to go to a specific door to the right or left or forward, do not listen. There may be flickering from the doors license plate. If a doors light stays on even after a monster has cleared the area of lights, the door is fake. The void of mass or the funny purple dudes in the lockers will suffocate you and will instakill you if you are playing solo. If you are playing with more than 1 person than you can ask your friend to save you from the locker. These lockers can be hid in if playing on multiplayer but should only be used as a last resort as it will slowly chip away at your health. There is a monster that will hides in the walls and is called a wall dweller. If you hear footsteps behind you (they do make a different noise than yours) look behind you and wait for the wall dweller to come into view. The wall dwellers can give you a false sense of security by coming back even after you have looked at it so be on guard. Hope this helps.
tip:
If you hear the souls of the damned approaching, either get into full cover or get in a locker. I’m not telling you why.
metallic screeching? oh shi, that's pande
@@Handyman13 SHHHHHHHHHHHHHHH
@@SKR00G pandem tax /j
Delete your reply NOW@@Handyman13
Hehe.....hehe...........
17:11 I have played this game nearly 200 times, got every single badge in the game, and I STILL have not gotten that room. You are lucky!
Not really bc I walked right by it hahahahahaha
i got it on my 6th run didn’t even know it was THaT rare
Yub is cool
@@YuBI walked into it and it’s 3 500money boxes with 10 turrets that have insane buffs inside that absolutely DEMOLISH you
I got it once and I died to it 😭
TIPS WITHOUT SPOILERS:
Remember to watch your back now and again.
When the lights flicker, maybe wait just a little bit before going into hiding.
Not all "blinking lights" monsters are the same... and also keep an ear open for a special one.
If you see someone in the dark, don't blind them.
If you find a red remote in a drawer, try pressing it!
Sebastian is your friend, but will he still be if you flash him with a beacon..?
Always. Buy. Batteries. Even if you think you won't need them, they might come in handy later.
Keep a close eye when there are multiple doors.
Stay close to light when underwater, no matter what.
Lastly, red text means death. Be quick.
incoming.
Think fast.
(Chain of “red guy” voice lines?)
@@Themultimonsterpressure ready?
We both die tonight. One later then the other.
nice
Sebastian is voiced by Gianni
He also voices a certain angel in Ultrakill as well that you totally wont meet soon enough
Also, no all the characters who speak have their separate VAs, The Voice you hear from the Turrets and Locked Door is a different one but the Death and Shop are both Sebastion
Gianni Matragrano mentioned??
The turrets and doors do not speak, the P.ai.nter does
@@AtlasTheCatYT don't spoil!!;@"&$
@@caiomanman true that’s the literal reason why I didn’t say his name and
You know whose name
Gianni voiced Gabriel from ULTRAKILL
13:29
Tip!!! If you stay in the locker for too long, especially when hiding for an angler or something else, you will automatically get out and cannot go back in until you 'calm down', so i recommend timing it before going into the locker to avoid that! It will help :)!!
Thx I was wondering about that after I saw an animation almost start a couple times
@@YuB for lore ur character is Classerphobic and will start to panic, and, tip: there are diff type of anger
Fast
Slowe
The one no one likes: it makes a screeching sound and don't make the light go flick
And pandemonium witch is a hard mimigame, and rare room can spawn, so yeah as the more u die the more u know (meme intended)
@Wolfiesins how old are you? Or do you just not speak English very well? (No offense)
@@AtlasTheCatYT typo. I do speak fast, or too fast, I'm 14, and I type too fast, so that should Answer ur question.
@@AtlasTheCatYT and I'm very much American,
HERE KITTY U CAN HAVE CHEESE BURBERS
Hello YuB! I am very glad you finally got to play Pressure. Me and my friends play it all of the time so here’s a small beginners guide spoiler free!
1. There is not much you need to know about the monsters in the locker (void masses) you pretty much already figured them out
2. The guy that comes in after the lights flicker is the Angler, he has many variations.
One is normal, one is fast, one is slow, one comes twice, one doesn’t flicker the lights before coming and one is more its own kind than another angler but let’s say he gives you a small minigame to play.
3. The monsters that jumpscare you in the dark are squiddles. They are just shy and sensetive to light. If you don’t shine a light at them or get too close to them you can pretty much just chill with them. You can sometimes buy a so called blacklight from Sebastian’s shop, the squiddles don’t mind the blacklight at all so i recommend you immediately purchase one when you see it and don’t forget to buy some batteries along with it.
4. Eyefastation (hope I spelled that correctly) is the big green eyed shark that makes you looks him. The concept is simple, don’t look at him.
5. I won’t tell you much but look behind you regularly ;)
6. Sebastian is the same guy who talks to you after you die. The reason the game is inspired by ultrakill is because his voice actor is a famous voice actor who also acts a role in ultrakill you’ll meet soon (by the way my favorite character)
7. I will not name the remaining entities to you as they are either harmless or spoilers, I hope you enjoy the game and have much fun playing through one of the best Roblox games I’ve ever played!
Allow me to expand a bit further:
- Fake doors have a few twecks that make them different, but the most notable is the overheating Navi-AI number.
- A specail light exists in the game that ilumaites the Dark Octopie without irritating them. If you don't have this item, keep the room dark as much as possible.
- The diving gear your currently wearing has a unquie feat, being that if you wander off the Navi-AI's route. The tank will fire a shotgun shell into your neck.
- Most doors open automaticly without anything being on the other end. However something can apper in the pervoius room with a 1/64 chance of doing so.
- The angler has multiple froms, but the one that's harder to avoid is the Chainsmoker. Lockers won't stop them, and the best possiblity is to get out of it's way.
(I'm a little spotty on how the Chainsmoker works, but he moves slow.)
21:23 You found a rare extra document here! You can read it by clicking on the document button in the lobby. (Though there’s not much to read with that one)
That's one of the more common documents.
17:12 YUB GOT ONE OF THE RAREST ROOMS IN HIS SECOND RUN ?? guess youtuber's luck really IS real
Wish I had known that I would have gone in!
@@YuByou would’ve ended up dead
@@YuBit has 1500 research in it, you should have gone in…. just make sure to wear bullet proof armor if you do decide to go in.
YUBLUCKISREAL
@@YuB don't worry, it's just an easter egg with absurdly difficult turrets and alot of data waiting at the end. no problem :)
0:39 ULTRAKILL
The Ultrakill memes have infected him 😂
@@kingderper928😂😂😂
Thy end is now
I was gonna comment something about it, but then I remembered he hasn't even met him in the flesh (get it?)
Gabriel
Actually, it is, the music is ultrakill based, as search party is basically war without reason.
@@ukkisragee9983 hahahahahahahhahaha
@@ukkisragee9983 lol
4:17
bro already got a rare voice-line on the second try, i'm SO jealous
They're very common tbh
I've seen loads of like wholesome moments with HQ guy and his cat
I mean, not hating but its not rare
17:40 that was really rare... And he walked right past it
well I mean it would have just killed him
What?
IKR
@@ishaans_potatoesthe death room
Mb im stupid lol@@alekseiplaying
Yo Dylan, I have recently started to listen to your music, all the sugarwater/cheapshot/social cues stuff and it has really resonated with me, especially self medicated and annoying, I understand that you've been busy with your family so im not gonna ask for more music stuff but it really caught my eye man!
I want to record more just can’t seem to find the time!
@@YuBwasgud
@@YuB gl reaching cool fishy ultrakill dude
@@YuB take your time man your music is really cool - always catching myself humming self medicated and headtrip
tip: there are different kinds of the "lights flicker, get in locker" enemies, they all have unique sounds and do slightly unique things, keep that in mind.
0:53 "You are an inmate of MAHULULAG high security prison"
Tip:
There are a lot of different angler types and all of them have different mechanics, the first one is regular angler, it works just like rush from doors. If you make another video about pressure, I’ll give more context (amazing vid btw)
Also: you can hide from it behind lockers in branched paths, just stay out of angler’s line of sight and you’ll be fine
YUB PLAYING PRESSURE???
You better believe it
ARE WE DREAMING
Yes
ARE WE IN THE MATRIX
Yub, looks like it
hey yub! i play pressure alot, let me give you some tips without spoilers
1. if youre in a dark room and red lights appear, nothings wrong! its just lighting up the area because you are taking awhile
2. lantern is a great light source in ventilation, but is not entirely great in big dark rooms, entities that appear in dark rooms get agitated by light, and the surrounding light can easily get you attacked. (not saying you CANT use it, just saying its better to use a flashlight if you can, or guide yourself through the dark)
3. the entities that appear in the dark dont care if you look at them, it all depends on where youre shining your light source and if youre close to them or not
4. green flares mean go that way! make sure to follow them as to not get lost
love ya, yub. you were my childhood and im happy you are playing one of my favorite games, i really hope you enjoy playing pressure, as it reminds me of when you played doors (which is ALSO one of my fav games on roblox)
Tips from someone who’s beaten the game three times at the time of writing this:
Squiddles (The shadowy guys you thought you had to look away from) get triggered by light sources (Lanterns, Flashlights, etc.) and you standing next to them. They’re a secondary threat, so don’t get as scared of them as you would for someone like Angler.
Speaking of Angler, Angler has variants, one of which you encountered in this video, Blitz, he just goes really fast and his indication is that the lights flicker twice. The other 2 are Pinkie and Chainsmoker, Pinkie being someone who’s only able to be located by their arrival audio cue (it’s loud and sounds like screaming, if you hear that, get in a locker) and Chainsmoker, a slower entity that pumps gas in the room you’re in to make it so that you have to time getting in the locker a bit more tightly, there’s also pandemonium, a guy who makes you play a minigame for survival, but he’s technically his own thing.
Last spoiler free tip I can give you is that the mimic door signs spark as an indication that it’s a fake door. If you don’t have time to watch for the sparks, get close to the doors and listen for breathing.
Great video by the way, I hope you play the game again as I love it (if you couldn’t tell from my yap session)
Blacklights and flashbeacons to them are fine. That is how I can go around them.
:froger:
theres also frogger as an angler variant !! it behaves similar to the angler but it rebounds, pasing by the locker a few times:) you can tell its frogger because of how its like. scream/call thing is different than angler's
@@buddybug4656 froger only passes by twice btw
Squiddles can spawn in the dark, if you flash him with a light for 1.5 seconds he will attack you, if you have the Flash Beacon or the Blacklight that won't anger him, also don't stay too close for 3 seconds because then he can attack you
Fun fact: i played the game's demo, and guess what? There was a hardcore mode in it. And said Hardmode... Adds Baldi aka "The Educator" that chases you until the end and adds a whole new area. This game is NOT serious at all.
I got very useful tips too.
1. Watch out for footsteps behind you. ;)
2. If the Lights flicker twice. You better hide like a mice.
3. 21:00 those idiots in those containement cells are more just cool references and Easter eggs. So dont worry about them.
4. If you start hearing static noise. Pray.
5. Also i saw you got very scared on certain noises even though its hilarious to see you getting scared from it. Most of those you got scared of were just ambient noises. Like for that time you heard a Bell noise when you were to pick up a keycard. That noise indicates where the keycards will be. Thats enough of my yapping.
Oh yeah also if you start hearing singing from far away you should really... Actually nevermind:)
When it comes to tips in pressure im a beast. Also theres a Deltarune Jumpsuit you can buy for 200 Money in the lobby. Its a "Knight" Jumpsuit. Its just kris's color scheme
deltarune mention 🗣️
when im in a "being annoyingly useless but still think im the hottest shit" competition and my opponents are the ppl giving """tips""" in the comments:
@@bazooga242lmao frfr
KR1S!?
What's the singing?
tips for what you have encountered so far :
1. there are a lot of ambiant sounds that don't mean anything and that doesn't appears anything either
2. do not flash the squids
3. wait until you hear the fish scream befor getting in a locker (you get very anxious very fast(yes it's in the lore))
4. yes the green smoke things are good
5. no breathing meter = no need to worry about your oxygen
6. fake doors makes a lot of noises(i recomend to listen from the right because you can easily open it from the left)
7. the locker won't save you from the funny eye shark
8. don't compare this game with roblox door, compare doors with this game
9. sebastian got mad because you tried to scan his item with your keycard
hope i helped
17:34 bro found one of the rarest rooms in the game and walked past it
The reason why i like yub so much is because he is just a chill dude. He isn’t afraid to embarrass himself on this platform or in front of his family’s. He seems like that one friend you would just to be around with. He also has great jokes and humor and seems like a great dad. Forgot to mention about his great singing skills. ur my inspiration yub. Keep up the good work👍
PREASHUUURRRRRRR
Tips: 5 Angler variants, Normal will be like Rush. Froger, rebounds 2 times. Pinkie, no flickering lights. Blitz gives you longer light flickering and is very fast. Chainsmoker will cause you to get pushed out of your locker, must hide as late as possible.
Pandemonium, it’s slow and will make you play a 50 second minigame if you’re hiding in a locker.
Good people are dupe, but only can be told by breathing.
Eyefestation can make you look at her, just control your camera.
Puddles of void mass can vary colors, and will kill you if you’re solo.
Multi-Monster only comes after door 50 with a 0.2% chance of appearing, and is able to be told by static and is very fast.
Yeah I didn’t watch the video fully
Good people can actually be distinguished in more ways that just breathing
"I'm not so scared about underwater stuff that I can't play a game about it" we'll see about that 😂
Flashbacks back to when YuBnautica was going, keep up the good work YuB! ❤
callback ping
@@mammot981 md mentioned
I GOT SOME TIPS!!
All the tips I can give you are:
(1) some doors can be fake, like a dupe. So make sure to check if they look normal!
(2) be careful shining your flashlight in dark places, there’s a chance someone is watching you 👀
(3) DO NOT get into a locker that has purple lights on the inside, you will get trapped, and one of the only ways to be saved is for a friend to save you.
(4) there’s two entities that are like rush. One is basically rush, but one is incredibly fast. When the lights flicker, make sure to get into a closet as soon as possible.
There’s actually like 6 rush entities lol
frogger
and they're pink
@@SebastianTheScrunklyFish 4 are the same but with slight variations
@@doaskishino5455oh
Here’s a few tips for ya
That big meat guy at 16:13 can be avoided unless there is branching path, so to check if he’s there, stand next to the door and if you hear breathing, you avoid that at all costs.
The dark squid guy is called a squiddle and they don’t like light that much or you looking at them but only spawn in dark areas, so if you see one in the dark, turn off ur light now or he will attack you.
And those turrets can be manually turned off by a circuit breaker near the turret
So glad your playing this game!
Yub, I beg you to make this a series. This game has SO MANY SECRETS and SO MANY THINGS YOU HAVENT SEEN. It would be a dream to see this as a full series.
This game is actually so hard. I beat doors (not the 2nd part I haven't played it yet) in maybe 5 attempts. In this game I've died like 18 times to the angler alone and I've only hit door 50 on 2 attempts. Maybe just a skill issue on my part but it feels a lot harder.
to be fair, in doors seek skips a third of the rooms with the chases (in floor 1), meanwhile you have to walk all 115 doors in pressure without getting a bunch of freebies.
@@whispersofbreadAlso a bunch of Pressure rooms are gigantic, and you need to spend a lot of time passing through them.
It's not pressure being hard, but doors being easy. Though doors makes up with it with the massive amount of bugs that kills you instead (not sure how thats a good thing tho)
and no im not referring to the bats
@@sanderhankel9098 Pressure has lots more bugs compared to Doors. Stop trying to present Doors as a bad game.
I am not calling Pressure bad either, since it is kinda new and of course it will have bugs.
@@PEIIIKA Lemme correct myself: doors has more run ending bugs. Pressure has some issues that actually get taken care of, but not a lot of game ending ones.
My backdoors run earlier today ran into a black rectangle covering the final door so yes I'd say doors is in a worse state than pressure when it comes to bugs. It would be a better game if there were none of such issues though.
23:48 nooo you should’ve gone doowwnn, there’s some really cool things in those rooms 😭😭
7:39
*"We got 3 dudes in lockers!"*
-yub 2024
Some things to help you next time (without spoiling too much):
Trust Sebastian, most of the time. He sometimes will give you little sarcastic-sounding hints to things you could do to live longer next run.
The guy you heard/saw say "Hey...look out the window" and "Your stupidity continues to amaze me." is called [REDACTED]. You would've met him face to face if you had explored throughout the Heavy Containment area (you got it at around door 48, if im not mistaken, but it is possible to get it pretty late/early run)
There is a bunch of "classified documents" in the Heavy Containment area, like the one that you found. you can view those in the lobby, with a button on the left side of the screen.
There is an entity the makes a loud screeching noise instead of a scream-like noise. If you hear it, get in a locker. You have to fight it. Just going to leave that there... (you could start seeing it, pretty rarely, starting at door 30)
The entity that was forcing you to look at it is called "The Eyefestation"
The shadow that you kept seeing in dark rooms are called "Squiddles"
You'll have to train your eyes to the darkness in order to get farther and be attacked by Squiddles less. They *hate* light. Shining light on them for more than a half-second will get you attacked. Try not to use your flashlight or lantern on dark rooms.
that's all I can say without spoiling the story. Have fun!
EXPENDABLE AT DOOR 30!!!
3:25 thats one of ultrakills cvoice actors
Pressure was honestly the first horror game that gave me paranoia, heck I was looking behind me, being as close as possible to lockers, checking for clone doors
Every room.
One of the tips I have for pressure is to wait a little near a locker after the lights flicker because sometimes there will be specific anglers that go through several times, and the locker can kick you out. There is one type of angler where the lights won’t flicker, but you will hear screeching so make sure you hide! :3
Yub had some of the best RNG ive seen, No Pande, 1 Gauntlet [when the guy tells him to look out the window 28:25 ], and like 60 different lights
+ the extremely rare turret room
22:02 PANDEMONIUM
Hi Yub! Im going to throw out a suggestion although even if you do end up playing it I doubt you would actually complete the game. It's called Rain World and it gets overshadowed a lot simply because of its harsh and unforgiving nature due to its near-perfect ecosystem simulation (and ecosystems are naturally harsh and unforgiving) and I think it would be pretty neat if you tried it out. I cant really tell you the exact genre because its so unique it could define its own genre but the closest you could get is a Difficult Atmospheric 2D Platformer Survival Open World Exploration Ecosystem Simulator?
I'm feeling the pressure...
this pressure feels weird and strict, like my dad
Feeling so much PRESSURE searching for the Crystal... How much DOORS does this facility have...
AUUUUUGGGGGHHHHHH
TIP WITHOUT SPOILER:
Don't dive into the locker immediately. The Angler isn't the only one who makes the lights flicker. Some of them like to take their time.
Also, if you're lucky. You might have a little minigame to play during an encounter with *Him*
funfact : sebastian's voice actor is also the voice of a character from ultrakill (whom i will not name because of spoilers)
tip : you can turn on deaf mode in the settings if you want, it makes the game easier as it visibly tells you which angler variation is ect
"INSIGNIFICANT FUCK!"
"Insufferable vermin..."
i like how at 4:16 he completely ignored the speaker guy at the best moment
its 4:57 AM im gonna sleep then watch it
good night
sleep well
Yo yub here is one thing you needed to know about pressure:
Pinkie: no flickering lights but you must hear it's screaming, if you hear the screaming go in the locker faster.
Chain smoker:flicker lights but don't go too fast to the locker, he releases gasses from that locker and you have to wait until you hear the sound.
Blitz: flickers 2 times from the room he is really fast and scary, especially it slow motion when you didn't find on single locker, if you recorded it while he catches you, you might now understand
The good people: when you find 2 or 4 doors that are the same, go beside the door, and hear it's breathing when you hear it go to another door and do the same.
The pandemonium: it only looks around to find you, but when you go to the locker and he comes to a locker that you've entered and plays a mini game you have to keep the circle into the middle, he also tries to get you out by punching or kicking the locker he won't stop until you keep the circle into the middle.
The eye or the fish looker: he makes you look at the eye and makes your screen moving to his eyes when you stop looking away and look at his eyes you will get a jumpscare, also keep looking at the lights they were flickering that time where you died,
This took long sorry if I didn't type more but I'm just too lazy to type
I'll make an edit later
YOOOO I LOVE PRESSURE LETS GOOO
Hey! I'm a pressure player who has almost every badge (not the 3 hardest yet) and I have a few tips for you!
1. There are variants to the "guy who breaks the lights" aka Angler! Not going to namedrop for spoilers, but I'll give some hints for what they do.
If it's pink, listen closely to your surroundings.
It it's green, wait till you know it's nearby.
If it's grey, go to a locker NOW.
If it's yellow, when it goes away make sure to wait before proceeding.
There's also a special red one, but you'll figure out that one by yourself! :D
2. There's achievements/badges, a lot of them... But some of them are useful! If you get specific achievements, they can actually allow you to buy items from the submarine! Things such as beating the game, beating the game without picking up light, meeting a specific person and more can allow you to buy items from the dead-drop shop (the beginning of the game shop which uses kroner, the currency you get after a run)! Here's some things you can get and how you get it!
Flash the green shark, it might get mad but it's ok! (Flash Beacon)
Meet the Sebastian (Lantern, you've met him before so you already have it!)
Give someone a medkit! Yes, you need a friend for that. (Medkit)
3. Sound cues are CRUCIAL for some specific monsters, so keep an ear out for things that seem out-of-place!
Hope these can help! :D
i would highly advise you to look behind u every 10-15 seconds just incase...
Why bruh
@@Ourworld934-k6c just try the game and find out for yourself cuz i aint spoiling sht
17:23 THE LUCK WITH YOUR ROOM IS INSANE
28:53 It’s neither because the voice isn’t from the monsters, but from an AI that was left behind, he was tasked with preventing you from reaching the crystal, he has multiple tools to help him do that, like controlling turrets, trapping you in the same room with certain monsters, or use fake doors
Some tips:
You can turn off sentries via the green lit levers, usually at the end of rooms containing turrets
Anglers (the dudes coming thru the hallways) have several variants, a very speedy pink one, a brown one that goes through the hallway and comes back around several times on end, and a slower green one.
Exploring can pay off greatly, since there's way more loot for grabs when you're running solo
Sebastian, the guy who tells u about entities after death, is cool :]
In dark rooms there are "squiddles" - black squids that will jumpscare you if you're flashing them with a light source or if you come too close. Coming into their aggro radius is signified by a sound that gets louder and louder. Their face also lights up
Hope u see this and it helps! Love ur vids!
AUGHEGEHHEE IM SO GLAD YOU PLAYED THIS YUB ITS MY CURRENT HYPERFIXATION (even though Im also thalassophobic).... I've died like 101 times already and beat the game 4 times, one of those times being when my game glitched and made the finale more difficult, but oh my god I'm just so happy you played this. Really made my day, and I'm glad you're playing ULTRAKILL too, you're learning Pressure mechanics really fast and you got really far for your second run ever. You'll do really well if you ever play again, but listen for extra sets of footsteps behind you just in case :)
small tip, you don't necessarily need to hide in a locker to avoid a flicker guy. You can stay out of sight or get off the main path to the door
i commented on one of YuB's doors vids giving a bunch of tips so ima give a bunch more here
1. There's 5 anglers total, froger which rebounds, pinkie which doesn't flick lights, blitz which is extremely fast and flicks lights more, and chainsmoker, which is REALLY slow and kicks you out of your hiding spot faster
2. same thing as doors, when lights flick just wait at a locker.
3. green shark thingy pulls your camera towards it, so you have to strafe most of the time while trying to get to the next door. If you get a locked room with the shark, good luck.
4. 17:30 is a rare room
5. the rooms with the big doors and documents are a really good find since the rooms are large and full of drawers
6. don't get in lockers immediately, wait until the entity sounds closer so you dont have to deal with the panic thingy. BUT if it sounds quieter than all the angler variants, good luck
7. They're in the walls, look behind you once every room or so
8. room 100 isn't the end, room 115 is. and the last 15 are the hardest rooms in the game.
Tip: angler has four variants being pinkie, froger, blitz, and chainsmoker.
Blitz - he is insanely fast being 3x as fast as normal angler and flickers the light twice as long
Froger- froger is the only one that rebounds three times with the last one being delayed 5-15 seconds
Pinkiw-(hardest imo)- pinkie doesn’t flicker the lights so you are heavily reliant on her screeching
Chainsmoker- Chainsmoker is lore realistically of Pandora’s box(in pressure) and he’s 2x as slow and uses a gas to force you out faster so timing here is crucial
Also fun fact at 22:05 on the cctv you can hear Pandemonium( which is like angler but isn’t a variant) attacking someone random
fun fact for yub: the guy you talk to when you die (his name is sebastian) has the same voice actor for a boss in ultrakill!
3:15 "Can there be stuff in here? Wait..." There's even more stuff in there now :3
Yub, here’s some tips if you play again:
1. There is an option in the settings called deaf mode. It is so good
2. There’s an item called a flash becon, use it in dark rooms to see squiddles, but do NOT flash it at the green shark or sebastion
3. The big room with 2 metal doors has a bunch of Easter eggs and classified documents. That analog horror tree document you got was in the urbanshade section of the documents.
4. The hand cranked flash light is one of the best flashlights (in my opinion).
5. There are multiple variations of the angler
Hope this helps!
23:50 You should've gone down there! The area you were in is called Heavy Containment and the side rooms in it contains a lot of cool references!
few tips without spoilers:
1. those blinded by the dark hate the light.
2. not all fish are the same. some attack without warning.
3. a message in red may be your swift end.
4. a fakers facade is not perfect, one may breath heavily when lying.
5. This place is Pandemonium at its worst times. Screams Indicate ITS approach.
6. a cowards attack may catch you by surprise if not observant.
yaaaay yub finally played my favorite roblox game! here are some (hopefully) spoiler free tips: if the lights flicker, dont get in a locker until you hear lights flickering. always be listening. if a bad guy is coming by, you can go to some broken doors with red lights. never leave your light on if you can see even a little bit. some bad guys cant come by if the lights are off. listen for footsteps that arent yours. dont step in the orange spotlights. if there are branching paths, listen for breathing or look for imperfect parts. if the lights flicker and you hear a different noise, its not the same bad guy. do NOT disturb the people in the dark. do not listen to the voices. dont give up!
Fun fact: Sebastian, the guy that talks to you when you die, shares a voice actor with ultrakill's main antagonist, also this game soundtrack and some of the rere room are directly inspired by ultrakill or outright reference it
21:35 i love the way Sebastian jump scared Yub
21:36 sebastian scaring the shit outta yub is amazing lol
Wow YuB you really are playing all my favourite games like ultrakill and pressure so ill give you tips (go find the other tips on you recent video also please read both I spent like an hour making this and another on the other one >:|)
if you see the lights flicker hear rumbling then normal screams its angler (base mode monster)
if you if you see no lights flickering hear distant screeching rapidly approaching its pinkie (catches you off guard)
if you see lights flicker and hear low grumbling sound like an "AUUUUUUUUUUUUUUUUUUUUUUUGHHHH" its froger (he goes to the end of the room then back to the bottom of the room out of slight then like 5 seconds later he comes back i dont know if you can wait in the locker for the full thing all im saying is when he goes for the 5 seconds leave the locker then back inside)
if you see the lights flicker for longer or double or even more RUN TO A LOCKER OR HIDING SPOT cuz that is blitz (meant to also catch off guard but you will be more prepared)
if you see lights flicker with screams and gasps of sorrow and slight metal pipes then go to a locker but not inside face the locker and the door and then when chainsmoker is pretty close to you hide inside cuz he is really slow and he makes smoke in the room that cause the following: "Arachnophobia, Cleithrophobia, Astrophobia, Erythrophobia, Cherophobia, Dystychiphobia, Capnophobia and Ommetaphobia." and it makes you want to leave lockers early
And that's just the NODE monsters
This is how you survive the others
If you see lights flicker
and metal clanking and the souls of the river styx screaching...
hide or find full body cover and if you are in a locker hope you are good at OSU...
(styx is also a monster in the game thats more of a jumpscare that doesnt even harm you but yk what i meant)
if you see red text on your screen faintly saying the following: "coming up." "ready?" "Coming through." "VLORPDORP!!" "MY LEG!!!!" "think fast." then hide as is the Multi-Monster (or other people call A-60) based off the monster of the same name from rooms hes a polite fella doh :D
tips for good people:
listen to sounds inside
the lights sparking or get close to the door numbers but not the door and if theres faint green lines on it theres a good person inside
also the good people lights are brighter in the darkness
in the ridge if you look under the doors theres light if theres good people and if not its the right door
wall dweller tips (i hate them so much):
Upon reaching the The Ridge, Wall Dweller's chances of spawning at least once are guaranteed. However they pose little of a threat due to constant Node monsters killing them.
Only when every player alive manages to leave the room, the wall dwellers will come out of their hiding spots.
It is possible to spot Wall Dwellers by looking closely at walls, as they break up the material patterns and have a slight outline.
If you are hiding in a locker and a Wall Dweller catches up to you, it will stand outside of the locker until you leave, after which it will kill you.
A Wall Dweller can be detected via audible footsteps similar to the players own, therefore if the player is, for example, opening drawers and remaining still, yet continue to hear footsteps, they should be aware that a Wall Dweller is following them and should promptly look at them to prevent death.
Wall Dwellers make a distinct sound when emerging from a wall or when retreating.
Rotten Coral Wall dwellers are easier to spot in the wall, as the part of the coral they spawn in has to be a flat wall.
ALSO SEBASTIAN IS VOICED BY GABRIEL FROM ULTRAKILL YEAAAAAAAAAAAH!!!
Tip stuff
-It may not always be good to hide at the first sign of danger. Some monsters take longer to arrive than others, wait if that happens.
-Be careful when pointing your light in dark rooms, you may find something you don’t like.
-You aren’t alone here. If there’s ever footsteps coming from behind, take a look before it’s too late.
-If there’s ever more than one door in a room, listen close and avoid the one(s) with growling.
-Any documents Sebastian takes from you can be viewed in the lobby at any time.
-If you hear metallic clanging approaching after the lights flicker, brace yourself.
dont tell him but sebastian (the guy appearing when you die) is voiced by gianni matragrano, the same guy who voices someone in ultrakill (im not gonna say who because spoilers but you know who)
16:03 tip for this entity:
stand by the side of the door and if you hear a growl, it’s the wrong door
the door number thingy havin a spark and or changing will also be a clue
Tip: in a dark room, don’t look at the black squids named squiddles
Tip 2: when there’s 2 of the same door. Go near one and listen to growling if your impatient, you might just meet the “good” people
hey there YuB! thought i'd drop some tips on how to survive each entity in pressure :)
the red lights in the dark rooms act just light guiding light from doors.
the angler variants-
there are about five variants that work like rush in doors.
normal angler- the lights flicker, you hide in a locker. simple.
blitz- works just like the normal one, but the lights flicker longer and it's extremely fast.
chainsmoker- the lights flicker, and it is very slow. the green smoke it emits will force the player out of its locker
pinky- works like the normal angler, although the lights dont flicker. listen closely for its high-pitched scream
pandemonium- pandemonium is the only one of the anglers that isn't blind. although it isn't classified as an angler, it works in the same way. it's constantly decomposing so it's always on the hunt for matter. if it detects anything in a locker, it will ram itself into the locker until something falls out. the minigame lasts for about 40 seconds.
squiddles- it sits in the dark and is sensitive to light. if you have your light out, be careful with aiming it at the squiddles. try not to stay too close to it for too long, either. if you dont stay too close or shine your light at it, it'll leave you alone.
eyefestation- she works just like eyes. you cannot look at her. but she tries making you look at her. just keep turning away and you'll be okay.
turrets- stay out of their sight. once they see you, they lock on and shoot 14 times before reloading.
the good people- the good people is a duo of two entities. the p.AI.nter will make a fake sign to lure you into going into a fake door. look to see if the sign sparks, or go near the door and listen for heavy breathing.
wall dwellers- wall dwellers are creatures that hide in the drywall. if you hear footsteps that aren't yours, turn around and look at it. if you see any black and glowing green stuff (dead coral), use a flashlight and look for the outline of a person. wall dwellers hide in the coral as well.
puddles of void mass- listen for audible breathing near a locker or check for any purple eyes. if you're alone and get into a locker with the void mass, it's an instant kill. if you get into a locker with void mass with other players, you have a chance to get saved.
leeches- leeches aren't anything to worry about if you stay near the green lights underwater.
remember. pressure is a game of trial and error. each room is randomly generated. sebastian is your only friend, although he can get aggressive. remember to not get on his nerves. when you get to the ridge, keep away from any speakers if you hear a beeping. that is a shotgun shell getting ready to fire. each prisoner from urbanshade is equipped with a shotgun shell aimed at their neck in their diving gear. if you stray too far away from the area, it goes off. it's very sensitive to loud speakers as well. that should be it. oh. and good luck ;)
18 seconds ago W
So some tips for you yub
1. Angler aka the thing you died to had variants
1-1. Pinkie angler makes no flicker but yells LOUD
1-2. Chainsmoker it kicks you outbof lockers faster and moves slower
1-3. Blitz you saw this one when it went by really fast and thats pretty much it other than the double flicker it does
1-4. Froger it works liek ambush if you know from doors where it comes back after the first attack
Now for the sqiddles aka the things you saw in the dark rooms just dont shine your flashlight at them and dont get near them
Eyefestation is the thing that you hate and also it does something funny when you use a fladh beacon against it
Pandemonium: you'll find out ; )
Searchlights. Just stay out of its sight no more spoilers
A-60. Pray that your near a locker when red text appears at the bottom of your screen (this ones RARE)
Good people. These are the double doors and all you need to do is listen to the door for breathing
Btw turn on deaf mode in settings if you want it easier
Thats all you get for now gl
@yub check this out cuh
"Waiter, waiter, more expendables please!"
Angler and his many friends
(way too long of a paragraph because i can’t stop yapping you’ve been warned) tips to avoid monsters that kinda helped me, (for the ones that you have encountered):
Angler: will usually first spawn at around door 7 in my experiences, hide in a locker, you’ll be okay, lights flickering once indicates it’s (most likely) it.
Eyefestation: will spawn in rooms with windows, it will pull your screen to look at it which will kill you if you don’t look away quick enough. fun fact, if you flash it with a flash beacon, an item you can find on your journey, if done successfully, (pretty much every) every window room will be hell.
Squiddles: the weird black and white squid creatures that hate light. they spawn in dark rooms or rooms that become dark, if you get near them they’ll make a noise and start glowing and if you point a light at them they’ll be angry. they are usually peaceful, you can look at them from afar. if you’re using a flashlight, you don’t have to turn it off, just point it away. can’t say the same for the lantern, though.
Turrets: these can spawn on random in a room, the best way to avoid them is just hiding behind the provided shelter and being quick. you can hide under them if they aren’t currently tracking and shooting you. there’s usually a breaker box, a box with a green light and a lever, and interacting with that will turn off the turrets, making the room safe. (safe from turrets, that is.)
Good People (mimic doors): these doors are set up, and from what i know, there are three ways to identify it’s a fake door. if the room is dark, the room number will be glowing. (that’s only for dark rooms, of course.) if the room number panel sparks, it’s a fake door. finally, if you go next to the door, not close enough to open it but against the wall and listen closely, if you hear breathing then it’s fake, go through the other door. also, yes, two fake doors in one room can happen.
Sebastian: he’s not harmless (unless flash beacons wink wink nudge nudge) and you can, for the most part, trust him. he usually spawns from door 46 - 60, if that’s wrong someone please tell me, and you can buy good things. whenever you find a document that is not labeled as money, he will grab it from you and you can read it in the lobby. and yes, he is the person who talks to you when you die.
other little tips: 1, batteries are very important, i suggest grabbing them if you find them. you’ll be able to charge up your dead lanterns, flashlights, and other light sources, and these are sold at Sebastian’s shop. 2, the things in those large cells in the giant sets of rooms can’t harm you, and you can even find some documents there (from what i’ve seen). in the smaller rooms with small cells, you can find some items you can interact with, not the kind of item you can pick up and walk away with. some of these things can be references to other games.
i know i said a lot, but i just really love this game. hope this helps, whether who’s reading needed help or just reading for fun i dont know. please correct me if i got something wrong!!
Tip: Remember Sebastian’s voice the next time you play ULTRAKILL.
Tip: The monster that keeps jumpscaring you in the dark is squiddles, he is angered by:
1: Being too close for too long
2: Shining a light on it for too long
To avoid this you can
A: Use a flash beacon, this will not anger him.
B: Use a blacklight, this will not anger him.
C: Use a normal light but shatter your arm doing a 180 when you see/hear him.
These are procedures for what to do against these entities. Fake Rush, hide in the lockers. Unknown Void mass, if you are stuck in it get a friend to help you. Green eyes, look away from it until you get to the next door. Shadow figures in the dark, look away from them by looking at the floor or ceiling.(same for the other shadow figure).
Some tips:
You didnt really encounter them in this run, but there are other angler varieties that have slightly different requirements, mostly needing perfect timing and paying attention. Squiddles will only get you when you have a lantern out, shining a flashlight, or staring at it for too long. Blacklights and flashbangs don’t work on it. Kroner (ingame currency) you can get by dying with research, and also some stats like how many doors opened etc. You can buy ferryman tokens (revives) in the shop for 200 each. New uniforms are also available, some for badges and some for kroner, usually being 200-500 SPOILERS AHEAD
Pandemonium SUCKS. if you hear a screeching noise when the lights flicker, try to hide in the yellow keycard rooms or be prepared for a 40s minigame where you try to keep your cursor in the middle of the screen. Usually easier on mobile (from experience) to beat it. Theme does slap though icl / Some more now that i have beat the game: At the ridge, locker hug. i wont spoil most of it, but angler spawn way more often.
a few tips for ya as i have died over 100 times in this game
1: don't enter the locker immediately when you see flashing lights, enter it when the sound gets pretty close
2: look behind you every 3-5 doors
3: save your flashlight juice, don't shine light in every dark room (batteries power lanterns too)
4:collect as many usb's, documents, ect before door 50, anything after is not nearly as important, though it might benefit if you still collected it..
5: you can also hide in vents
6: not all monsters have visual cues
7: listen for sound behind doors if you see multiple of them.
oh, and some hearing cues might be different when the lights flash, i'd recommend staying next to a locker for at least 3-5 seconds after the sounds disappear (you might wanna stay longer in some cases)
a couple vents dont work lol
wall dwellers will mostly only spawn after a locked door.
@@FishHasAFace pretty sure all of them work, just as long as you're not seen, you have to turn a corner/get underground so angler doesnt see you XD
@@Nate_dog-wl1wc good to know, never knew that
There is a special version of the lights flickering guy named Pandemonium, while he passes by, he will attempt to rip the locker open. Then a mini game where you have to keep your cursor in a circle while pandemonium try’s to break your focus.
Ballz
"You have to look away from it before it gets you" Oh my sweet son
25:35 "same voice as"
me: !
yub: the guy who talked to us when we died
me: oh good he doesnt know
(guys dont tell him about it until he reaches "him" in a certain other game that he has played)
Things you struggled with/you need to know:
Angler is the dude who comes by when the lights flicker but he has more than 1 variant the gray one comes by at a standard pace nothing to special. The other gray one is blitz he comes by and is super fast, he will also make the lights flicker longer. ChainSmoker is the opposite of blitz. Pinkie doesn’t make the lights go off. And froger is like ambush from doors
PS: the squid dude doesn’t like lights
Also if you want to game to be easier turn on deaf mode it REALLY helps during the end
Here is a simple list of all the pressure characters for you, YuB.
First one, also the most common, is the Angler that comes when the *lights flicker.* (i call him angle grinder) (1 in 10 doors)
Angler has *4 Types.* Chainsmoker, Pinkie, Froger and Blitz. (Pinkie: 1/35 doors | Chainsmoker: 1/40 doors | Froger: 1/50 doors | Blitz: 1/50 doors)
Blits comes *REALLY* fast with almost no warning, and dissapears as fast as he comes. (dog dog zoomie dog thing)
Froger here is kind of like Ambush, got it? Rebounds one time, but thats not all. After 5 seconds, he will come by again tricking people who thought he left.
Chainsmoker is REALLY slow. If he passes by you in a locker, you would have green fog. Chainsmoker is also almost outrunnable, but sadly he is just *slightly faster than your speed.* (i call him fart slow b****)
**ATTENTION!**
Pinkie here comes **without** the lights flickering. The good parts of her is that she doesnt break the lights when passing by, and the other thing is she emits a loud scream atleast *10* seconds before she goes close to you, then passes by normally.
Other pressure monsters are down below...
*Next, and rarer ones.*
Pandemonium here is great at spotting you, unless you are hiding in a vent or locker. if you ARE hiding a locker, he will spot you (from the locker's holes) and begin a minigame where you have to make your mouse stay in the middle of the screen, but thats not all. He will be constantly shaking the locker, making it harder. *WARNING:* Pandemonium has 2 rare stages and songs that you might like. The two rare songs occur very rarely, and it makes him 2 - 5 times more difficult. The minigame can also go up to *2 minutes.*
Next up, is the *Wall dweller.*
He resembles a human, but he has hundreds of holes in his body, and his arm limbs are just gone, not even the bones. He will sneak up on you if you arent looking behind you, and he will eat you.
If you spot him, he will run away like a freaking mouse when you are 10 foot near it.
*IMPORTANT* The wall dweller is not technically part of the monsters from above, so he can get killed by them, and you have the abillity to EAT HIS CORPSE to gain a passive heal throughout the game.
Now you see, the next monster in here is gigantic, but i dont really know the name, just the description.
The monster usually appears in door 50-75, and if you do encounter it you have to go through another minigame where you cannot be spotted by its lights. Also dont mistake his eyes for nipples, *please...*
Before the monster, you will encounter 2 rooms with a red (broken) generator where you have to fix it by clicking where the mouse is in the white spot. The generators once fixed, will unlock the doors and you can go on your way.
*now the VERY rare encounters are down below, i will list how rare they are.*
Next up, we have Mindscape man. He appears in the room for a split second as a white, 2 dimensional body with black eyes but dissapears shortly after, not an interesting one here. (1/750 doors)
Next up we have an... unusual encounter.
Remember that sign you/YuB encountered that said do not go beyond this point? Yeah. That is a *freaking room with 1500 coins inside, but you have to dodge atleast 10 TURRETS.* The tip to pass this room is usually to stay in the corners, where turrets (the guns) are most unlikely to target. (1/15000 doors)
Next up, is the room where we call it the ARTIFICE. The door on this room is usually rusty and has some plants on it since its old. If you enter the room, you will see a roman style room with a dead skeleton and a chest in the middle. If you open this, just... be careful after that... (1/5800 doors)
*Guess what?*
*Yeah. Time to go in to the ridge.*
Before you have stolen the crystal, you will encounter the ridge. It usually doesnt contain a lot of monsters, atleast not before you steal the crystal.
*WARNING!!!!*
After the ridge, you will have to go back 15-20 doors. Here, the entitie's rarity is cut down to a quarter of its normal rarity. So, angler is every 3 doors, pinkie is every 4-6 doors, chainsmoker doesnt exist here, and blitz is every 8 doors.
Pandemonium here can only spawn once, thats the cool cool thingie! But, he WILL spawn in these 15-20 doors that you will go back.
Just before the end, you will have to go through another minigame, just like the monster with the lights and eyes and all, you will have to fix cables to complete the game. The amount of cables can range from 6 to 15, and another one of them will spawn every 3-5 cables, and the maximum of them being 3.
Once you completed the minigame, you need to power on the Cannon, so it can stomp these fish like flies.
(i havent really gotten past this point, i will just guess.)
After the minigame, you will head on to the remaining doors, head in to the submarine and in the end, you have finally stolen the crystal in (mostly) peace.
The game itself isn’t inspired by ultra kill, but there are a few references, and a good portion of the music is ultra kill inspired
tips:
squiddles only react to light but still don't look at them for too long.
wait till you hear angler coming before getting into the locker.
when you enter the heavy rooms (the place with the big door) loot as much as you can, you can find many secrets and references there as well as documents.
most of the noises you hear is just ambience, you can just ignore it.
there are different variants of angler that will 100% catch you off guard so be ready for those.
there are places that you can hide in without going into a locker, as long as its out of sight. dont do this too often though, a certain someone will not rest till you are dead.
big fish + lights = BAD. hope that doesn't spoil too much.
hope this helps on your next run.
also sorry for yapping so much
TIP:There is a lot of different ambience such as the wind chimes running sounds behind you but the main sounds you need to listen to are flickering lights screams from behind you, Chains, and music when the light flickers.
17:34 You just avoided death right there
HERE BEFORE THIS GOES CRAZY CRAZY CRAZY POPULAR!! Yub keep going with your videos!! Your a reason I get up everyday.
4:16 yub rambling while narrator is dying
tips 4 ytubers!!
1. there are blind spots. (such as incorrect doors)
2. angler has different variants ill tell you one of them, one dosent flicker the lights.
3. W A L L
4. dont ever flash sebastian nor the shark
5. "incoming."
6. the sounds of dread can always find you. (not really)
7. dont go near the orange light.
4:17 you got a RARE PA voiceline and didn't even realize, classic YuB...
0:39 exactly my reaction when i first read the description
12:15 . that is squiddes. avoid staying near him and flashing your light at him. 12:53 . windchime indicates a keycard is nearby.
Hope this helps ^^
oeky heres some tips cuz why not:
if u hear screeching, that means an type of angler is coming *this type of angler is called pinkie btw*
if u hear more footsteps in the room that u are *like if ur doing solo and u hear 4 instead of 2* then look behind, there will be a wall dweller and u need to look at it so it goes away
if theres some red lines moving DONT go near them, they will start shooting so theyre basically called "turrets", u can either unactivate them by pulling a lever somewhere hidden in the room or just go to the other room not activating the lever,
dont go to the lockers that have an purple eye inside, thoose are puddles of void mass and theyll kill u if u go in *but they wont if someone helps u while u arent playing solo*
if the lights flicker and the entity doesnt come for a while, this means its pandemonium. get ready for the minigame and make sure u stay from a locker, also no this is not an angler variant its another variant that makes u do an minigame *and trust me the minigame is so frickin hard*
if u find a squid in the dark, do not stay with it for too long and do not use an flashlight on them, they will damage you
if theres 2 doors, *or maybe even 3* then check if theres breathing near the door, if there is, its an fake door. do not go inside it
if the lights flicker and if theres an text on the bottom thats red instead of white, then its an multi-monster, known as "a-60" its just like the other anglers or smth dont worry,
erm idk any tips to give now so lemme explain the angler types:
ok so theres 5 types,
the normal angler, blitz, chainsmoker, pinkie and froger
pinkie is basically an angler but the lights dont flicker when shes coming and she does an loud screech,
blitz is angler but he comes faster and he also makes the lights flicker a bit longer
chainsmoker is the slowest angler type, make sure u hide when u hear loud screaming, *when the lights flicker*
froger is like ambush except he only comes 2/3 times
and normal angler is just basically rush from doors
OK MAN,ok man i cant write anymore i im i cant write bro
WHY DOES EVERYONE FORGET ABOUT FROGER
@@FishHasAFace oopsies,,,, ill change it
"you talk so much i just wanna play again" realest pressure experience
i am very happy that you played this game... ive spent too much time on it and just beat it lockerless a few hours ago. by far one of my favorite roblox games ever but MAN that was tough...
Yub, you make me smile everytime i watch ur vids. I slipped and fell on the steep hill in the road while walking to my friends house. I cut my knee and elbow open, after my mom put a bandaid, i wanted to watch your vid, but i also felt guilty cuz i completely broke my phone to the point it started glitching, so i watched on the tablet. You are so funny yub,.Thankz bruh:)
little guide idk:
**Node monsters**
Angler (the guy that flickers the lights): wait a bit before getting in a locker and then get in to not cause claustrophobia
Blitz: If the lights flicker twice, do not wait, it comes way faster than angler.
Pinkie: If you hear a very loud screaming that doesnt stop, hide, she doesnt flicker the lights and she's light angler but doesnt break the lights.
Froger: Flickers the lights and rebounds, so if it comes by and goes back, leave the closet but stay close, it will come back once so hide a bit after getting out.
Pandemonium: if u encounter this well gl. Its like angler but very slow and it has way better vision, your best hope of survival is to wait until it gets closer and getting in a closet a bit later and it will start a minigame if you're in a locker, keep your mouse into the circle and it will move your mouse in all directions with a sick music in the background.
Chainsmoker: Flickers light and goes extremely slow, the slowest entity apart from death angel (death angel is admin so dont worry bout him) you can hear chains rattling when he comes, and he produces smoke that gives you claustrophobia so wait until your screen shakes to get in a locker.
A-60: If you ever encounter this, ggs. its like angler but it gives you 3 seconds to hide and you have almost no warnings, not lights flicker except for a red text that says something like "coming through"
**Other monsters**
Squiddles: the squids in the dark, what u gotta do is if you have a light equipped and you see the squid, turn your light off, it will hurt you, if you are close to it, it will hurt you too but you have much more time than with the light
Sebastian: not rlly a monster but just dont flash the flash beacon at him
Good People: if you see 2 doors or more, go to the side of each door, if it has breathing, theres the monster in it, if not its good
Eyefestation: its like the eyes from doors, dont look at it and DONT FLASH IT. it will pull your camera towards it and do not look at him, if you proceed and open the next door, it will go away.
Wall Dwellers (what a way to have paranoia): theres a rare chance it comes from walls of the last room were in, it comes behind you and your only hope is to often look backwards or to hear its footsteps, if you look at it, it will go away, it can go back again so be careful after encountering one
Stan: stan.
Fake closets: just dont go in. it leaks water and stuff yeah dont go in not a good idea
Turrets: if you hide behind something, it cant scan you, if you dont, it can and it will shoot you multiple times, dealing some damage so take your time in these rooms
**GRAND ENCOUNTER**
at door 60-75 you will be in a giant room and you will be tasked to fix generators, do not worry, it has a room for you to practice generators, once you're in the giant room, anything above your head is safe for you, dont go in the lights of the vultus limunaria (searchlight) or it will hook you and kill you, take your time in the room, theres no timer
*ridge*
basically every monster spawn more commonly and the lights dont flicker so rely on sounds
**final encounter**
its the same as door 60-75 but more giant and underwater, fix cables instead which is faster to do but the more you fix them the more searchlights spawn and anything above you is safe, once again dont go in the light of the searchlights, do not go out of bounds or you will be eaten by parasites
**when is part 2 😭** (jk)
few tips
Those guys that kept screaming in your face aren't ones where you have to look away from them. They are called squiddles and are angered by light or standing too close to them. They only spawn in dark areas and won't hurt you instantly but if you are shining a light in their face turn it off as soon as possible. Lanterns generally take more time to turn off so you have to be careful with that.
Two flickers means a variant of the angler is nearby. Variants can be slow, very fast, EXTREMELY loud, come without flickering the lights, and one can even bounce back to make you think you are safe. I would recommend avoiding getting in a locker too early because certain monsters are slower than the others and can take their sweet time to get to you, so it is a good idea to get in a locker when the monster is close to you.
The dude that was making you look at him through the window is eyefestation. Looking straight down can help you avoid looking at him and the one time where the door got locked and there was red beams looking at you instead of green ones was an enraged eyefestation which are even harder than the others. The good thing is no monsters other than him can spawn on those rooms. Keep an eye out for flickering on regular eyefestation rooms and make sure you are by a locker. Same thing can happen on turret rooms.
There are plenty of ways to tell from a fake door and a real one. The first one being is standing next to it and listening for any strange noises. Waterfalls or any regular noises should be fine, and if you don't hear anything, more than likely it is safe. If someone comes on the intercom and tells you to go to a specific door to the right or left or forward, do not listen. There may be flickering from the doors license plate. If a doors light stays on even after a monster has cleared the area of lights, the door is fake.
The void of mass or the funny purple dudes in the lockers will suffocate you and will instakill you if you are playing solo. If you are playing with more than 1 person than you can ask your friend to save you from the locker. These lockers can be hid in if playing on multiplayer but should only be used as a last resort as it will slowly chip away at your health.
There is a monster that will hides in the walls and is called a wall dweller. If you hear footsteps behind you (they do make a different noise than yours) look behind you and wait for the wall dweller to come into view. The wall dwellers can give you a false sense of security by coming back even after you have looked at it so be on guard.
Hope this helps.