Goblin Bikers are a XYZ deck mostly focusing on rapid rank 3 summons; but also abuse using XYZ materials to swarm their monsters. All the main deck Goblins have an effect to detach a XYZ material from a XYZ monster on either field to summon themselves; Dugg from the hand, Mean and Clatter from the GY, and Boom from either area. This makes the Armored XYZ monsters great additions to any Goblin Biker deck for fueling necessary XYZ material to swarm Goblins. If against a XYZ strategy, or if an opponent has a XYZ monster with material on the field, the deck gains a tremendous advantage. The most important summon is Big Gabonga since upon summoning it can add any Goblin you need to your hand; which is why a lot of lvl 3 monster extensions are run. With no locks on summons, Goblin Biker can run any rank 3s desired and also can get to Utopic Draco Future easily. Monster Overview (every monster is lvl 3): 1. Dugg Charger: When Dugg is normal or special summoned, you can add 1 Goblin Biker spell/trap to your hand from the deck. Dugg can detach a material to summon itself from the hand. The most important main deck Goblin since it searches backrow that further the goblin horde. Typically searched out if lacking it 2. Clatter Sploder: if clatter is normal or special summoned, he revives a Goblin monster in the GY. In the opponent's Main Phase, can detach a material to summon out of the GY but is banished if it leaves the field. Clatter is used to swarm goblins and get necessary material to XYZ summon (via Full armored XYZ or grand stampede). The detach effect will also trigger Gabonga's 2nd effect. 3. Mean Merciless: If Mean is normal or special summoned, she summons a Goblin monster from the hand. During your Main Phase, can detach a material to summon her out of the GY but then banished if leaves field. Mean is the simple swarmer but as a lvl 3 fiend, pairs well with tour guide and can then be detached via another Goblin once used as a XYZ material 4. Boom Mach: Once per chain, during either Main phase, Boom can detach a material to summon itself from hand or GY but Boom can't be special summoned till the end of the following turn. Boom is the most versatile swarmer but the restriction at the end requires some planning ahead (using for a XYZ on your turn, or saving to interact on the opponent's turn) The non Goblin Monsters are all ways to help getting to rank 3 monsters. Spell and Trap Overview: 1. Armored XYZ (Norm Spell): target 1 face up monster you control and 1 XYZ monster in your GY, equip the XYZ monster to the other monster and it gains 3 effects: its atk is changed to the XYZ monster, gains the XYZ monster's attribute, at the end of the damage step after equipped monster atked you can send the equipped XYZ monster to the GY to atk again. Main idea is to equip the Armored XYZ monsters to other XYZ monsters 2. Goblin Biker Grand Entrance (Norm Spell): 1st effect is add a Goblin monster from deck to hand, 2nd effect is after doing so you can detach a XYZ material from either field to special summon a lvl 4 or lower Goblin to the field, 3rd effect is banishing itself from the GY then detach a XYZ material from either field and add a goblin from your GY to the hand. All effects can be used same turn but once that turn. Searches, special summons, and recycles on 1 spell; it's good 3. XYZ Import (quick play): target 1 XYZ monster you control and 1 monster opponent controls with atk less or equal to it and then attach the opponent's monster to your XYZ as material. Way to remove some pesky monsters while also refueling XYZ material for goblin usage 4. E-Teleport (quick play): summon a free lvl 3 psychic from the deck for ED fodder 5. Goblin Biker Grand Bash (Cont spell): Goblin monsters gain 300 atk for each goblin on your field with different names. Built in extra normal summon of a goblin, 2nd effect is target 2 goblins you control and either change the level of one to match the other or make both monsters' levels become the their combined original levels. The atk boost actually gets pretty high even just fielding multiple Goblins, the extra normal can be a lifesaver, and the 2nd effect allows rank 6 access. 6. Full-Armored XYZ (norm trap): if a XYZ monster is on the field, XYZ summon a monster from your ED using monsters on your field. You can banish this card from the GY to equip 1 XYZ monster from your field or your GY to another XYZ on field and then the equipped monster gains atk equal to the XYZ monster equipped to it. if the equipped XYZ would be destroyed you can destroy the equip spell instead. Can get an XYZ really big and can trigger Dark lancer 7. Goblin Biker Grand Pileup: target 1 XYZ monster you control, special summon 1 Goblin XYZ from your ED using it as material. Can banish pileup from the GY to targe 1 Goblin XYZ you control and 1 card in either GY, then attach the chosen card from the GY to the Goblin XYZ. Each effect is one per turn. Another way to get to the rank 6 Goblin that comes with some GY disruption The Extra Deck monsters (and relevant effect/usage) are all XYZ 1. Full Armored Dark Knight Lancer (rank 7): can XYZ summon lancer on top of a rank 5 or rank 6 XYZ monster you control. Gains 300 atk for each equip spell and XYZ material it has. Once per turn, you can target 1 XYZ card in your GY and add it back to the hand. If a monster you control is equipped with an equip card (via full armored XYZ, armored XYZ, etc) then Lancer can attach 1 monster the opponent controls to itself as material. Can get pretty big when combined with the Armored XYZ spell/trap while also offering great removal 2. Number 39: Utopia Beyond (rank 6): when it is XYZ summoned, the atk of all monsters the opponent controls are reduced to 0. The 2nd effect doesn't come up. Going 2nd this pairs well in board breaking and when combined with a horde of Goblins backed up by Grand Bash it often can end games 3. Goblin's Crazy Beast (rank 6): once per turn, by detaching 2 materials from this card you can target a spell/trap on the field and equip it to Beast as material. If a monster(s) you control would destroyed by card effect you can detach 1 material instead. Once per duel, Beast (from the GY) can revive itself then attach a Goblin to itself as material. Can offer blanket protection if desired and backrow removal. 4. Full Armored Crystalzero Lancher (rank 6): You can XYZ summon crystal on top of a rank 5 WATER monster. Gains 500 atk for each material it has, If crystal would be destroyed you can detach a material instead. once per turn, you can detach a material to negate the effects of all face up monsters the opponent controls till end of the turn. Mostly just to fuel more XYZ material, but the field negate can be a useful thing to have 5. XYZ Armor fortress (rank 5): can XYZ summon fortress by using a rank 3 or 4 XYZ monster you control. cannot be used as XYZ material while it has any of its own. Once per turn, you can detach up to 2 materials from fortress and add the same amount of Armored XYZ cards with different names from deck to hand. While equipped to a monster, any battle damage it inflicts when battling an opposing monster is doubled. Mostly used to search and act as a bridge to dark lancher 6. XYZ Armor torpedo (rank 3): cannot atk unless it has material. Can detach 2 materials to draw 1 card. If torpedo is equipped to a XYZ monster, that monster gains targeting immunity and if it atks the opponent cannot respond to the atk and their monsters' effects are negated till the end of the damage step. Good to equip to Lancer or Utopic for the target immunity 7. Goblin Biker Big Gabonga (rank 3): If he is XYZ summoned, add 1 Goblin from deck to your hand. if a XYZ material is detached you can target 1 face up monster on the field except itself, then equip that monster to gabonga as material. At the end phase, can attach a Goblin to itself as material from the deck. Gabonga searches, has some removal, and if kept on field can indirectly tutor out a goblin while keeping a XYZ monster on the field with material 8. Grampulse (rank 3): ran to hit some backrow 9. Number 20: Giga Brilliant: can detach a material to boost your monsters by 300 atk. As silly as it is, I ran Giga so i could on demand get a XYZ with 1 material so fortress (after searching 2) would be left with no material to get into Lancher. Any other rank 3 that has an effect that doesn't require a trigger could be here instead 10. Goblin Biker Troika Graire (rank 3): while 3 or more XYZ materials are attached to monsters on field, all Goblins can atk directly. if a monster is summoned, Troika can detach 1 material and change the target's battle position. If an opponent's monster atks, you can detach a material to negate the atk once per turn. The first effect can be a win con with a field of goblins or bypass a big monster. The 2nd effect is barely useful and the 3rd can come up 11. Cicada King (rank 3): generic monster negation 12. Bamboozling Shadow: mostly used to mess with opponent's hand traps and should be summoned first in your turn if your potential plays allow 13. Utopic Future and Draco Future: summoned via any of our rank 3s. a monster negate and possible steal. Immune to destruction from battle and effects
Goblin Bikers can reasonably go 1st or 2nd; but its just the truth these days that going first is preferred. If the amount of lvl 3 extension/summons allow for it, summon Gossip Shadow first to counter a potential hand trap going first or cicada king to block on field monsters going 2nd. After some possible interaction summoned first, Gabonga is pretty much the play starter of the deck by itself. If lacking him, Gabonga will search out Dugg, Dugg can then detach a material from Gabonga to summon itself and then get grand entrance. Entrance can be used to search another goblin and then detach Gabonga's 2nd material to summon that goblin you searched (make sure to use Gabonga's effect to eat a monster if going 2nd or you can even take Dugg when he uses its effect to dodge veilier/imperm if u must). From there you can get to another rank 3, typically Armor Torpedo to begin the armor XYZ lineup or use both to get into utopic future. Gabonga is the start whether you go first or second as its the optimal way to get most if not all your goblins onto the field. Going first you want to try and get as much interaction from the armor XYZ cards getting dark lancer summoned with some 'armor', utopic future, another rank 3 if enough fodder, and pileup to get into Crazy Beast or grand stampede for monster negation. Going second one can still go into dark lancer to pick apart some of the opponent's monsters (as well as Gabonga possibly doing the same) and get big with all the armor XYZ cards, use Crystalzero lancher to negate the board, use grand chase to get into Utopia Beyond to weaken their monsters, or get grand chase and summon a lot of Goblins next to Troika to atk the opponent directly. The main flaw of a Goblin Biker deck is Big Gabonga has a huge target painted on his back. Your boards are typically weak or weaker if Gabonga is hit; especially if you also don't have Dugg Charger to follow up with a spell/trap search. XYZ armor fortress also can hurt if it is negated since typically it will have no material after searching for goblins to exploit (unless you plan to just overlay on top of a rank 3 which hasn't used its materials). Goblin Biker can be quite compact for more hand traps or to mix with other decks since they have no archetype locks; some recommendations I've seen, if you want to experiment, is P.U.N.K. some gold pride, Burning abyss, and phantom knight. A side deck option are the Archnemeses bosses because all the Goblin Bikers are different types and attributes to summon either boss. Future support that I think would be nice is another XYZ that instead of searches like Gabonga, it buries a goblin to the GY to get boom or clatter on the opponent's turn or Mean on your own turn. Possibly themed 'Armored XYZ goblins' would be cool.
I need to actually look into the Sharks as a whole. I got a soft spot for C101 cause of the terror it brought my 1 friend when we were just getting back into the game; constantly eating his stuff and coming back. It was in one of my old Raidraptor builds since 101 was generic. Granted the Armored XYZ cards are just pretty good for any XYZ based deck if u got the room; goblin bikers especially cause of ensuring there is XYZ material to summon the goblins.
This video was how I learned about the retrains of the XYZ Union monsters.
Them + that new union pilot that got revealed are pretty nifty
OH
Not Xyz Union Monsters like the In Berserk ones (kinda like Union, like Armory Arm)
x-head cannon and his gang got retrians if your familiar with them. They had successors in the form of the ABC line up but now we get both
Even though they aren’t those types of goblins I still roleplay as skarsnik every time I play them.
Respect for that. I think I like your style.
Goblin Bikers are a XYZ deck mostly focusing on rapid rank 3 summons; but also abuse using XYZ materials to swarm their monsters. All the main deck Goblins have an effect to detach a XYZ material from a XYZ monster on either field to summon themselves; Dugg from the hand, Mean and Clatter from the GY, and Boom from either area. This makes the Armored XYZ monsters great additions to any Goblin Biker deck for fueling necessary XYZ material to swarm Goblins. If against a XYZ strategy, or if an opponent has a XYZ monster with material on the field, the deck gains a tremendous advantage. The most important summon is Big Gabonga since upon summoning it can add any Goblin you need to your hand; which is why a lot of lvl 3 monster extensions are run. With no locks on summons, Goblin Biker can run any rank 3s desired and also can get to Utopic Draco Future easily.
Monster Overview (every monster is lvl 3):
1. Dugg Charger: When Dugg is normal or special summoned, you can add 1 Goblin Biker spell/trap to your hand from the deck. Dugg can detach a material to summon itself from the hand. The most important main deck Goblin since it searches backrow that further the goblin horde. Typically searched out if lacking it
2. Clatter Sploder: if clatter is normal or special summoned, he revives a Goblin monster in the GY. In the opponent's Main Phase, can detach a material to summon out of the GY but is banished if it leaves the field. Clatter is used to swarm goblins and get necessary material to XYZ summon (via Full armored XYZ or grand stampede). The detach effect will also trigger Gabonga's 2nd effect.
3. Mean Merciless: If Mean is normal or special summoned, she summons a Goblin monster from the hand. During your Main Phase, can detach a material to summon her out of the GY but then banished if leaves field. Mean is the simple swarmer but as a lvl 3 fiend, pairs well with tour guide and can then be detached via another Goblin once used as a XYZ material
4. Boom Mach: Once per chain, during either Main phase, Boom can detach a material to summon itself from hand or GY but Boom can't be special summoned till the end of the following turn. Boom is the most versatile swarmer but the restriction at the end requires some planning ahead (using for a XYZ on your turn, or saving to interact on the opponent's turn)
The non Goblin Monsters are all ways to help getting to rank 3 monsters.
Spell and Trap Overview:
1. Armored XYZ (Norm Spell): target 1 face up monster you control and 1 XYZ monster in your GY, equip the XYZ monster to the other monster and it gains 3 effects: its atk is changed to the XYZ monster, gains the XYZ monster's attribute, at the end of the damage step after equipped monster atked you can send the equipped XYZ monster to the GY to atk again. Main idea is to equip the Armored XYZ monsters to other XYZ monsters
2. Goblin Biker Grand Entrance (Norm Spell): 1st effect is add a Goblin monster from deck to hand, 2nd effect is after doing so you can detach a XYZ material from either field to special summon a lvl 4 or lower Goblin to the field, 3rd effect is banishing itself from the GY then detach a XYZ material from either field and add a goblin from your GY to the hand. All effects can be used same turn but once that turn. Searches, special summons, and recycles on 1 spell; it's good
3. XYZ Import (quick play): target 1 XYZ monster you control and 1 monster opponent controls with atk less or equal to it and then attach the opponent's monster to your XYZ as material. Way to remove some pesky monsters while also refueling XYZ material for goblin usage
4. E-Teleport (quick play): summon a free lvl 3 psychic from the deck for ED fodder
5. Goblin Biker Grand Bash (Cont spell): Goblin monsters gain 300 atk for each goblin on your field with different names. Built in extra normal summon of a goblin, 2nd effect is target 2 goblins you control and either change the level of one to match the other or make both monsters' levels become the their combined original levels. The atk boost actually gets pretty high even just fielding multiple Goblins, the extra normal can be a lifesaver, and the 2nd effect allows rank 6 access.
6. Full-Armored XYZ (norm trap): if a XYZ monster is on the field, XYZ summon a monster from your ED using monsters on your field. You can banish this card from the GY to equip 1 XYZ monster from your field or your GY to another XYZ on field and then the equipped monster gains atk equal to the XYZ monster equipped to it. if the equipped XYZ would be destroyed you can destroy the equip spell instead. Can get an XYZ really big and can trigger Dark lancer
7. Goblin Biker Grand Pileup: target 1 XYZ monster you control, special summon 1 Goblin XYZ from your ED using it as material. Can banish pileup from the GY to targe 1 Goblin XYZ you control and 1 card in either GY, then attach the chosen card from the GY to the Goblin XYZ. Each effect is one per turn. Another way to get to the rank 6 Goblin that comes with some GY disruption
The Extra Deck monsters (and relevant effect/usage) are all XYZ
1. Full Armored Dark Knight Lancer (rank 7): can XYZ summon lancer on top of a rank 5 or rank 6 XYZ monster you control. Gains 300 atk for each equip spell and XYZ material it has. Once per turn, you can target 1 XYZ card in your GY and add it back to the hand. If a monster you control is equipped with an equip card (via full armored XYZ, armored XYZ, etc) then Lancer can attach 1 monster the opponent controls to itself as material. Can get pretty big when combined with the Armored XYZ spell/trap while also offering great removal
2. Number 39: Utopia Beyond (rank 6): when it is XYZ summoned, the atk of all monsters the opponent controls are reduced to 0. The 2nd effect doesn't come up. Going 2nd this pairs well in board breaking and when combined with a horde of Goblins backed up by Grand Bash it often can end games
3. Goblin's Crazy Beast (rank 6): once per turn, by detaching 2 materials from this card you can target a spell/trap on the field and equip it to Beast as material. If a monster(s) you control would destroyed by card effect you can detach 1 material instead. Once per duel, Beast (from the GY) can revive itself then attach a Goblin to itself as material. Can offer blanket protection if desired and backrow removal.
4. Full Armored Crystalzero Lancher (rank 6): You can XYZ summon crystal on top of a rank 5 WATER monster. Gains 500 atk for each material it has, If crystal would be destroyed you can detach a material instead. once per turn, you can detach a material to negate the effects of all face up monsters the opponent controls till end of the turn. Mostly just to fuel more XYZ material, but the field negate can be a useful thing to have
5. XYZ Armor fortress (rank 5): can XYZ summon fortress by using a rank 3 or 4 XYZ monster you control. cannot be used as XYZ material while it has any of its own. Once per turn, you can detach up to 2 materials from fortress and add the same amount of Armored XYZ cards with different names from deck to hand. While equipped to a monster, any battle damage it inflicts when battling an opposing monster is doubled. Mostly used to search and act as a bridge to dark lancher
6. XYZ Armor torpedo (rank 3): cannot atk unless it has material. Can detach 2 materials to draw 1 card. If torpedo is equipped to a XYZ monster, that monster gains targeting immunity and if it atks the opponent cannot respond to the atk and their monsters' effects are negated till the end of the damage step. Good to equip to Lancer or Utopic for the target immunity
7. Goblin Biker Big Gabonga (rank 3): If he is XYZ summoned, add 1 Goblin from deck to your hand. if a XYZ material is detached you can target 1 face up monster on the field except itself, then equip that monster to gabonga as material. At the end phase, can attach a Goblin to itself as material from the deck. Gabonga searches, has some removal, and if kept on field can indirectly tutor out a goblin while keeping a XYZ monster on the field with material
8. Grampulse (rank 3): ran to hit some backrow
9. Number 20: Giga Brilliant: can detach a material to boost your monsters by 300 atk. As silly as it is, I ran Giga so i could on demand get a XYZ with 1 material so fortress (after searching 2) would be left with no material to get into Lancher. Any other rank 3 that has an effect that doesn't require a trigger could be here instead
10. Goblin Biker Troika Graire (rank 3): while 3 or more XYZ materials are attached to monsters on field, all Goblins can atk directly. if a monster is summoned, Troika can detach 1 material and change the target's battle position. If an opponent's monster atks, you can detach a material to negate the atk once per turn. The first effect can be a win con with a field of goblins or bypass a big monster. The 2nd effect is barely useful and the 3rd can come up
11. Cicada King (rank 3): generic monster negation
12. Bamboozling Shadow: mostly used to mess with opponent's hand traps and should be summoned first in your turn if your potential plays allow
13. Utopic Future and Draco Future: summoned via any of our rank 3s. a monster negate and possible steal. Immune to destruction from battle and effects
Goblin Bikers can reasonably go 1st or 2nd; but its just the truth these days that going first is preferred. If the amount of lvl 3 extension/summons allow for it, summon Gossip Shadow first to counter a potential hand trap going first or cicada king to block on field monsters going 2nd. After some possible interaction summoned first, Gabonga is pretty much the play starter of the deck by itself. If lacking him, Gabonga will search out Dugg, Dugg can then detach a material from Gabonga to summon itself and then get grand entrance. Entrance can be used to search another goblin and then detach Gabonga's 2nd material to summon that goblin you searched (make sure to use Gabonga's effect to eat a monster if going 2nd or you can even take Dugg when he uses its effect to dodge veilier/imperm if u must). From there you can get to another rank 3, typically Armor Torpedo to begin the armor XYZ lineup or use both to get into utopic future.
Gabonga is the start whether you go first or second as its the optimal way to get most if not all your goblins onto the field. Going first you want to try and get as much interaction from the armor XYZ cards getting dark lancer summoned with some 'armor', utopic future, another rank 3 if enough fodder, and pileup to get into Crazy Beast or grand stampede for monster negation. Going second one can still go into dark lancer to pick apart some of the opponent's monsters (as well as Gabonga possibly doing the same) and get big with all the armor XYZ cards, use Crystalzero lancher to negate the board, use grand chase to get into Utopia Beyond to weaken their monsters, or get grand chase and summon a lot of Goblins next to Troika to atk the opponent directly.
The main flaw of a Goblin Biker deck is Big Gabonga has a huge target painted on his back. Your boards are typically weak or weaker if Gabonga is hit; especially if you also don't have Dugg Charger to follow up with a spell/trap search. XYZ armor fortress also can hurt if it is negated since typically it will have no material after searching for goblins to exploit (unless you plan to just overlay on top of a rank 3 which hasn't used its materials). Goblin Biker can be quite compact for more hand traps or to mix with other decks since they have no archetype locks; some recommendations I've seen, if you want to experiment, is P.U.N.K. some gold pride, Burning abyss, and phantom knight. A side deck option are the Archnemeses bosses because all the Goblin Bikers are different types and attributes to summon either boss.
Future support that I think would be nice is another XYZ that instead of searches like Gabonga, it buries a goblin to the GY to get boom or clatter on the opponent's turn or Mean on your own turn. Possibly themed 'Armored XYZ goblins' would be cool.
Main Deck:
1x Psychic Tracker
3x Goblin Biker Dugg Charger
1x Virtual World Hime - Nyannyan
2x Goblin Biker Clatter Sploder
2x Goblin Biker Mean Merciless
1x Goblin Biker Boom Mach
3x Speedroid Terrortop
3x Tour Guide to the Underworld
1x Speedroid Taketomborg
2x Psychic Wheelder
3x Ash Blossom & Joyous Spring
1x Armored XYZ
3x Goblin Biker Grand Entrance
2x XYZ Import
1x Called by the Grave
3x Emergency Teleport
2x Goblin Biker Grand Bash
3x Infinite Impermanence
1x Full-Armored XYZ
1x Goblin Biker Grand Pileup
1x Goblin Biker Grand Stampede
Extra Deck:
1x Full Armored Dark Knight Lancer
1x Number 39: Utopia Beyond
1x Goblin's Crazy Beast
1x Full Armored Crystalzero Lancer
1x XYZ Armor Fortress
1x XYZ Armor Torpedo
2x Goblin Biker Big Gabonga
1x Super Quantal Mech Beast Grampulse
1x Number 20: Giga Brilliant
1x Goblin Biker Troika Griare
1x Number 3: Cicada King
1x Number 75: Bamboozling Gossip Shadow
1x Number F0: Utopic Draco Future
1x Number F0: Utopic Future
Side Deck:
3x Archnemeses Eschatos
1x Archnemeses Protos
2x Goblin Biker Boom Mach
3x Ghost Ogre & Snow Rabbit
1x Evolzar Lars
2x XYZ Force
1x XYZ Entrust
1x XYZ Import
1x Goblin Biker Grand Pileup
There are also no main deck spell/trap negates. Lightning Storm goes hard against it.
Bamboozal being used for something other than its "attach itself and materials" effect?
What a day to be alive.
The fact that the memes are things I watch has been the best part of these vids
My only regret was not convincing you to use rider memes in this one, i have failed us. But dam this was a good ehn
Father Blader would be so dissapointed but the man is dealing with a Mine Turtle right now.
Thank you for animating my night Clowney, your vids always cheer me up
GAAAAAAAAAAAAAAAAAAAAAHBLENS
The Chuckles bit was absolutely perfect! 😂
The (XYZ) material conditions forcing Gabonga to steal your shit
... I think im going to enjoy trying to play that deck.
I have never seen this deck in my life
You do now. I think they come from Age of Overlord and i think Phantom Nightmare.
If you hate Purrely or any Xyz deck this one is for you.
Dude thought he was rank 10 at the end
Wonder if "Armored Xyz" will get its own video as part of the new Shark support one day to play it as intended
I need to actually look into the Sharks as a whole. I got a soft spot for C101 cause of the terror it brought my 1 friend when we were just getting back into the game; constantly eating his stuff and coming back. It was in one of my old Raidraptor builds since 101 was generic. Granted the Armored XYZ cards are just pretty good for any XYZ based deck if u got the room; goblin bikers especially cause of ensuring there is XYZ material to summon the goblins.
All the comic dub and soup moments were fun
You should try S-Force at some point.
3:34 Me, a Duel Links duelist, not wanting to use the same staples over and over again: 😅
11:00
Then perish.
Partygirl all night.
Kissy gang!
I have started a rift in the Evil Twin duelists and now I must live with the consequences of my actions.
@@clownyknight2 Real Evil Twin fans know they have hot steamy sesbian lex and occasionally drag a big guy off the street in.