Projectile Physics - Roblox Scripting Tutorial

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 414

  • @lepanadere4236
    @lepanadere4236 หลายเดือนก่อน +9

    u really do show that u know what u are doing, no errors while explaining, no mistakes on the script, going straight to the point, great to teach new things (for example, i didnt have any idea about the "apply impulse", and now i always use it and the math log that i didnt had quite good idea about), u are one of the best programmers of roblox ever

    • @5uphi
      @5uphi  หลายเดือนก่อน +7

      Thank you.
      Videos are pre scripted and recorded in small takes any takes with mistakes are scraped and re done until I'm happy with it

  • @mrstarfish
    @mrstarfish 2 ปีที่แล้ว +125

    You're one of the best scripting channels I seen, most of the tutorials you upload are things that are so useful that I didn't even think about!(I was going to use bezier curves for my projectile😅) Your tutorials are very helpful to me and many others, Hope you're having a wonderful day!

    • @5uphi
      @5uphi  2 ปีที่แล้ว +23

      Thank you, I had a very nice day today and I hope you also have a wonderful day

  • @JDevYT
    @JDevYT 2 ปีที่แล้ว +23

    I was looking for this! I actually tried to program my own physics into Roblox -- however I had no idea I could completely override their physics engine. This is extremely useful, thank you.

  • @maxbd2618
    @maxbd2618 ปีที่แล้ว +5

    Absolutely amazing breakdown and pacing, great job explaining everything and not over complicating it.

  • @orips
    @orips 2 ปีที่แล้ว +18

    Wow, I'm surprised youtube recommended this to me. This is amazing! You explained a useful concept that can apply to many things in a extremely simple way, while showing examples and graphs. Amazing!

  • @yourmomlookslikeurdad6588
    @yourmomlookslikeurdad6588 2 ปีที่แล้ว +31

    Your voice, your speed, your explanation. It's all perfect.

    • @5uphi
      @5uphi  2 ปีที่แล้ว +18

      (˵◠‿◠˵)

  • @tempus1232
    @tempus1232 2 ปีที่แล้ว +16

    Most underrated scripting channel I need, not too simple but not too complicated

    • @zechariahcaraballo8765
      @zechariahcaraballo8765 ปีที่แล้ว +5

      exactly I dont know why other scripting channels seem to either be so simple and basic its not even useful and others are so complicated it feels like they dont even know what they are talking about and usually dont explain a thing not nearly as good as this guy, we need more scripting channels like him

    • @MaxL8200
      @MaxL8200 ปีที่แล้ว

      I struggled so much

  • @mattc0473
    @mattc0473 ปีที่แล้ว +5

    I was looking for a way to make a curving projectile for my game, this is perfect, its so easy to understand. Thanks man, keep it up!

  • @Ricky-ch7ew
    @Ricky-ch7ew ปีที่แล้ว +2

    this is actually a really good tutorial and i never knew learning high school physics can help me understand it more lmao

  • @frootloopii
    @frootloopii 3 หลายเดือนก่อน +1

    you came in CLUTCH with my player cannon system!!
    thank you so much for your videos!!!💪

  • @YellowSabre
    @YellowSabre 4 วันที่ผ่านมา

    Thank you! This helped my grenade logic for my game!

  • @PoppinCorn
    @PoppinCorn 2 ปีที่แล้ว +2

    I love your videos, you actually make tutorials about underrated scripting topics

  • @Bluoed
    @Bluoed ปีที่แล้ว +1

    This video came out of nowhere and solves the exact problem I was having, despite me spending ages searching for a solution. Great video!!

  • @hdbsbejfbbf1864
    @hdbsbejfbbf1864 2 ปีที่แล้ว +2

    I’ve always needed this formula, thanks so much for figuring this out

  • @Hazuzis
    @Hazuzis ปีที่แล้ว +2

    Tysm, you actually helps people, thank you for existing!

  • @sovietcrab1876
    @sovietcrab1876 2 ปีที่แล้ว

    this is the best roblox tutorial that I have EVER seen. It's really well thought out

  • @EscapedShadows
    @EscapedShadows 2 หลายเดือนก่อน

    2 Years later this tutorial is still very useful! Good job!

  • @seadrown6252
    @seadrown6252 2 ปีที่แล้ว

    You're so helpful for people trying to go from intermediate to advanced scripters on Roblox, thank you

  • @superstorm4228
    @superstorm4228 ปีที่แล้ว

    Thanks for the video suphi. This was was really awesome and has lots of fun and interactive applications.

  • @superkc2557
    @superkc2557 2 ปีที่แล้ว +2

    Perfectly timed video! I couldn't think of something to make but I wanted to script, lol.

    • @evynex
      @evynex 2 ปีที่แล้ว +2

      Mood 😩, I can never think of what to code

  • @Korum211
    @Korum211 3 หลายเดือนก่อน

    Appreciate this friend, this is super articulate and cool.

  • @Cowwy
    @Cowwy ปีที่แล้ว

    Wow. Really well explained. Deserves way more subs.

  • @charger4299
    @charger4299 10 หลายเดือนก่อน

    thank you i had seen the phicis funtins in documentation but i didnt know how they worked so o just came up with my own way but i want to improve and was looking for helpful videos thank you you explained it vey well definetly gonna rewatch a couple of times

  • @abukaram9343
    @abukaram9343 2 ปีที่แล้ว

    Like 2 minutes in and you've solved the issues I was having. I didn't realize that box for showing what was going on was there, I didn't

    • @5uphi
      @5uphi  2 ปีที่แล้ว

      I'm happy you managed to solve your problem in 2 minutes

  • @Rkyiel
    @Rkyiel หลายเดือนก่อน

    Thank you so much, you explain really well, you're one of the reasons I like math

  • @ropi314
    @ropi314 ปีที่แล้ว +1

    Awesome videro! I will be using this for my game :)

  • @gameryt-oo3tk
    @gameryt-oo3tk 2 ปีที่แล้ว +1

    Just wanted to express how helpful your videos are!! you are extrely good at explaining tNice tutorialngs in-depth but still at a basic level for

  • @KebeMaro
    @KebeMaro 2 ปีที่แล้ว +1

    Keep up the amazing work , Every video you make is always something unique an great!

    • @5uphi
      @5uphi  2 ปีที่แล้ว +1

      Thank you very much!

  • @정준희-e1w
    @정준희-e1w 2 ปีที่แล้ว +2

    Thank you for helping i honestly dont know that much math but you help me alot with these ecuations!

  • @koainanis5840
    @koainanis5840 ปีที่แล้ว

    very well explained tutorial my friend. 💯👍
    today i learnd a lot and bring it into a small game.
    every video that you made is so interesting and helpful.

  • @codeinvalid
    @codeinvalid ปีที่แล้ว

    This was really intuitive!

  • @ahmad.mhamed
    @ahmad.mhamed 2 ปีที่แล้ว

    So smooth! EverytNice tutorialng he says goes into my brain and sticks in.

  • @mattsYT42
    @mattsYT42 2 ปีที่แล้ว

    this is aweeeesome. saved to my playlist 😊

  • @venox.
    @venox. 2 ปีที่แล้ว +1

    Very interesting video! 👍

  • @jaivierbirring9757
    @jaivierbirring9757 ปีที่แล้ว +2

    This helped me so much

  • @kirby7350
    @kirby7350 2 ปีที่แล้ว

    Dude every video you make is amazing what the heck

    • @5uphi
      @5uphi  2 ปีที่แล้ว

      Thank you

  • @williamospina6371
    @williamospina6371 4 หลายเดือนก่อน

    excellent job bro , greeting from colombia :D

  • @shivamkumargaur9871
    @shivamkumargaur9871 2 ปีที่แล้ว

    Thanks bud! great video and instructions.

  • @Levi_CG
    @Levi_CG 23 วันที่ผ่านมา

    Very useful and good tutorial thank you!

  • @normik7771
    @normik7771 2 ปีที่แล้ว

    I am getting back into production after so ti and tNice tutorials makes it so easy to understand. Thank you so much for making these videos.

    • @5uphi
      @5uphi  2 ปีที่แล้ว

      No problem

  • @_quite.essentiallyjay
    @_quite.essentiallyjay 2 ปีที่แล้ว +1

    i usually use bezier curves but this is amazing

  • @feimfeim7095
    @feimfeim7095 ปีที่แล้ว

    Simply an amazing Turorial i understand everything you said Thank you so much

  • @coolcons1930
    @coolcons1930 6 หลายเดือนก่อน

    You can also change the arc by lowering the gravity multiplication and also multiplying the direction by what the gravity is divded by 0.5

    • @5uphi
      @5uphi  5 หลายเดือนก่อน

      I believe we cover that in the video already

    • @coolcons1930
      @coolcons1930 5 หลายเดือนก่อน

      @@5uphi oh whoops I didn’t see

  • @Anobot
    @Anobot 2 ปีที่แล้ว

    Ay thanks for this useful video!

  • @barnacolium6947
    @barnacolium6947 ปีที่แล้ว

    damn you can type fast. also your amazing at explaining the concept.

  • @mathijsdsv8780
    @mathijsdsv8780 2 ปีที่แล้ว

    I just adore your videos

  • @GalaxyWhale999
    @GalaxyWhale999 2 ปีที่แล้ว

    This is an awesome video, tysm

  • @IncredibleTeamAidan
    @IncredibleTeamAidan ปีที่แล้ว

    this makes it seem so simple!

  • @alexisfernandez8052
    @alexisfernandez8052 2 ปีที่แล้ว +1

    If it is intriguing to you, you won't be forgetting it easily

  • @elitegamingandmore3723
    @elitegamingandmore3723 2 ปีที่แล้ว

    This is so good!

  • @rebecabalderas3715
    @rebecabalderas3715 2 ปีที่แล้ว

    fire video, thanks bro

  • @DanielMoleGuacamole
    @DanielMoleGuacamole 2 ปีที่แล้ว

    Math is my worst skill 😅. Thanks for uploading this ive been lookin for something like this for a while

  • @CartmanRoblox
    @CartmanRoblox 8 หลายเดือนก่อน

    Great tutorial! I do have a question (if you'll even respond on a year old video), i want the projectile to curve upward instead of not curving much, would I have to use the first method of duration or is there a way to do it with the final method?

  • @EuAmoBloxyCola
    @EuAmoBloxyCola ปีที่แล้ว

    insane tutorial, thanks

  • @andreypetrovart
    @andreypetrovart 11 หลายเดือนก่อน +1

    Hi, thank you so much for the great tutorial! I have a question. I noticed that there is a slight delay between the appearance of the projectile and the beginning of its movement. Do you know how to get rid of the delay?

    • @5uphi
      @5uphi  11 หลายเดือนก่อน

      If you do it locally there won't be a delay as the information won't need to travel between your computer and Roblox servers

    • @andreypetrovart
      @andreypetrovart 11 หลายเดือนก่อน

      @@5uphi Thank you for the quick response and for the information!

  • @ignayep
    @ignayep ปีที่แล้ว

    Good Video!,
    I hope you are good!

    • @5uphi
      @5uphi  ปีที่แล้ว +1

      Thanks I'm doing well how are you doing?

    • @ignayep
      @ignayep ปีที่แล้ว

      @@5uphi Excellent, thank God, I really like your videos, I have learned a lot, many successes!

  • @danielboigenzahn9565
    @danielboigenzahn9565 2 ปีที่แล้ว +1

    Amazing share

  • @ritsu9837
    @ritsu9837 2 ปีที่แล้ว +1

    im having trouble understanding on 5:22, how did you come into conclusion that the amount of time the projectile will go from part 1 to part 2 is 1 second?

    • @5uphi
      @5uphi  2 ปีที่แล้ว

      If you set a parts velocity to 0, 0, 6 then it will take 1 second for the part to move 6 studs on the Z axis if you set the velocity to 0, 0, 54 then it will take 1 second for the part to move 54 studs on the Z axis

    • @ritsu9837
      @ritsu9837 2 ปีที่แล้ว +1

      @@5uphi oh i see thank you for replying you are a goated youtuber fr

  • @cherifiimene2625
    @cherifiimene2625 2 ปีที่แล้ว

    it very well! Good Job!

  • @thenermer
    @thenermer 2 ปีที่แล้ว

    how have I not watched your videos before

  • @Monopulator69420
    @Monopulator69420 6 หลายเดือนก่อน

    Thanks! I will apply this to my mortar system

  • @gamerboy5509
    @gamerboy5509 2 ปีที่แล้ว +1

    local duration = math.log(1.001 + direction.Magnitude * 0.01)
    why do you have to use the Magnitude property (why cant you only say direction instead?)

    • @5uphi
      @5uphi  2 ปีที่แล้ว

      direction is a vector3 and magnitude is a number this number tells us the distance of the vector3

    • @gamerboy5509
      @gamerboy5509 2 ปีที่แล้ว +1

      Ok i got 1 more question at 8:44 we divide direction by 2, but how can we divide a X,Y,Z vector3 to a single number?
      does it give us a X,Y,Z result or only a single number result

    • @5uphi
      @5uphi  2 ปีที่แล้ว

      its like doing local force = Vector3.new(direction.X / 2, direction.Y / 2, direction.Z / 2)
      if you look here: developer.roblox.com/en-us/api-reference/datatype/Vector3 you can see it says "Returns the Vector3 with each component divided by the number."

    • @gamerboy5509
      @gamerboy5509 2 ปีที่แล้ว

      ah, thank you. i understand it better now

  • @urbanexploration818
    @urbanexploration818 2 ปีที่แล้ว

    Completed ur 500 likes mate

  • @ayoomike
    @ayoomike 2 ปีที่แล้ว

    unironically felt my brain expand and my inability to do math slowly fade away

  • @shahbazqasim8682
    @shahbazqasim8682 2 ปีที่แล้ว

    Bro! Thanks so much! I got and installed and wNice tutorialle watcNice tutorialng tNice tutorials I'm following your steps, and I really fully understand. So Kool! Thanks

  • @kennethkline7702
    @kennethkline7702 2 ปีที่แล้ว +1

    I read somewhere that you should always set the parent of a new/cloned part at the very end (after setting any parameters). Is this true, or does the impulse/force & network owner need to be set after the parenting?
    I just LOVE your tutorials btw!

    • @5uphi
      @5uphi  2 ปีที่แล้ว +1

      Yes it's better to set the parent at the end and yes some things only work after you have set the parent like impulse and setnetworkowner

  • @ar1n372
    @ar1n372 2 ปีที่แล้ว

    I'm a rapper who can't really afford production so I want to learn to make my own soft. I just want to say that I appreciate your teacNice tutorialng

  • @Metvalv
    @Metvalv 4 หลายเดือนก่อน

    Hi I have a question, in the video how I learned to make Roblox games in a week, made by binzudev. He made a ball launcher similar to yours, but he had the balls go in random directions. Can you tell me how to make it JUST like his? Thanks. Timestamp 14:17 on his vid.

  • @AlberTesla1024
    @AlberTesla1024 5 หลายเดือนก่อน +1

    To those who didn't understand why he halved the gravity value to get the initial vertical velocity, here is an explanation :
    Consider the common link between x and y axis movement is time.
    Suppose to move the ball from point A to point B without gravity is T seconds, without gravity the ball will go straight.
    But in presence of Gravity we need to give the vertical velocity in such a way that it reaches back to the Point A vertical Position in T time also.
    Also the time taken by ball to reach the max height is same as time taken by ball to come down from the max height.
    Hence the final velocity will be zero.
    the initial upwards velocity can be calculated as :
    v = u - gt
    where v = final velocity, u = initial velocity, g = gravity, t = time, total time of flight is T, hence to reach max height it's T/2
    and v = 0 at max height.
    final equation becomes u = gt, where u = gravity * T/2., (this equation is for Y axis) as in roblox the vertical axis is the Y axis.

    • @5uphi
      @5uphi  5 หลายเดือนก่อน +2

      So in short part go up for 50% of the time then part go down for 50% of the time ;)

    • @AlberTesla1024
      @AlberTesla1024 2 หลายเดือนก่อน

      @@5uphi Indeed.

  • @zn3128
    @zn3128 2 ปีที่แล้ว

    Bro, you're a great teacher and explainer! Thank you for tNice tutorials tutorial!

  • @lamortoutchetche6156
    @lamortoutchetche6156 ปีที่แล้ว

    Love this

  • @SebastianKomor
    @SebastianKomor 2 ปีที่แล้ว

    What is needed to get the projectile to hit a player in game?

    • @5uphi
      @5uphi  2 ปีที่แล้ว

      If the server does the projectile then it will miss because the server is seeing the character in the past the player the projectile is going to hit will need to calculate the force

  • @BMFish
    @BMFish ปีที่แล้ว +1

    i wanted to make something like mugen's anger weapon

  • @dfzoz9032
    @dfzoz9032 ปีที่แล้ว +1

    I was able to apply drag on my projectiles, but i wanted to get the required initial velocity to travel x distance on a θ angle, but its too much pain trying to get the derivations for velocity, because drag force, which is based on current velocity, changes acceleration, which changes velocity, which changes drag, and so on lol. I saw it can be approximated using some iterations but even that was too hard for me.

  • @ManlyCreator
    @ManlyCreator ปีที่แล้ว

    Thanks so much for actually explaining what you're doing, but I'd like a little bit more knowledge on these systems. What math would you recommend learning to better understand the physics in this game?

    • @5uphi
      @5uphi  ปีที่แล้ว

      I personally have never learned math by trying to learn math what I would do in the past is keep reading the code over and over going over each step trying to follow the numbers as they go through the code and understand how each line of code changes the number to get the final value

    • @ManlyCreator
      @ManlyCreator ปีที่แล้ว

      @@5uphi I see, so would you just recommend watching enough tutorials until I have a good grasp of physics?

    • @5uphi
      @5uphi  ปีที่แล้ว

      I personally never watched any videos to learn physics

  • @tahiranaqvi2654
    @tahiranaqvi2654 2 ปีที่แล้ว +1

    I got a question about infinite terrain plugin. whenever i make a biome or a terrain when I test it in the studio test launcher it wont load the rest of the map it only loads the part of the map that I hovered over while editing in studio any guide would be appreciated. Although nice job with the plugin I really love it

    • @5uphi
      @5uphi  2 ปีที่แล้ว

      First press the setup button then press the save button and put the terraindata into the data folder you can message me on discord for help

    • @tahiranaqvi2654
      @tahiranaqvi2654 2 ปีที่แล้ว +1

      Tysm

    • @tahiranaqvi2654
      @tahiranaqvi2654 2 ปีที่แล้ว

      I'll message u from my legerdemainlol 9571 account

  • @wowland6873
    @wowland6873 2 ปีที่แล้ว +1

    This is fantastic! Although I do have a question, is it possible to add a distance limit? For example only allowing the projectile to shoot out 125 studs from its current position?

    • @5uphi
      @5uphi  2 ปีที่แล้ว +1

      yes its possible if you message me in discord id be happy to help

    • @wowland6873
      @wowland6873 2 ปีที่แล้ว

      @@5uphi Sure thing! My tag is wowland#0928

    • @mythored8054
      @mythored8054 2 ปีที่แล้ว

      @@5uphi whats your discord id sir

  • @asmaafifah1262
    @asmaafifah1262 2 ปีที่แล้ว

    Nice tutorial Michael,

    • @5uphi
      @5uphi  2 ปีที่แล้ว

      thanks George

  • @vinsovan9707
    @vinsovan9707 2 ปีที่แล้ว +5

    I love the channels that explain what every single line of code does. This is absolute perfection. Also I'm only a 7th grader so do you mind explaining to me how it's possible to subtract vector3s?

    • @5uphi
      @5uphi  2 ปีที่แล้ว +9

      A vector3 stores 3 numbers for instance 1 vector3 has the values 2, 3, 4 and another vector3 has the values 5, 6, 2 if you subtract these 2 vector3s it's doing 2 - 5, 3 - 6, 4 - 2 and it will create a new vector3 with the values -3, -3, 2

  • @justgiova789
    @justgiova789 2 ปีที่แล้ว

    AMAZIMG

  • @Dante_la
    @Dante_la ปีที่แล้ว

    I keep on getting this error message, and tried using all I knew about Lue to fix it but cannot find one.
    Position is not a valid member of Model "Projectile"

    • @5uphi
      @5uphi  ปีที่แล้ว

      Your trying to get the position of a model but models don't have positions

  • @meowththatsright7881
    @meowththatsright7881 2 ปีที่แล้ว +1

    How did you make the bullet replicate for the client to see the projectile hits the character perfectly at the start? i set it so the bullet hits my character and it hits a little behind from my character position but on server it seems it directly hits my character just like at the start of the video? how do i fix this

    • @5uphi
      @5uphi  2 ปีที่แล้ว

      I set the bullets network owner to the player who it's hitting then I sent a remote event to the player and the player sets the force in a localscript I will be having a video covering this problem in a future video

    • @meowththatsright7881
      @meowththatsright7881 2 ปีที่แล้ว

      @@5uphi Yes please make a video about it please i subscribed!

  • @shiesty4343
    @shiesty4343 9 หลายเดือนก่อน

    very well explained tysm but i have a problem with when the targetposition is the mouse and i aim it in the sky it just shoots it at the sky

  • @NikitaIsLive
    @NikitaIsLive 2 ปีที่แล้ว

    Thank you for taking the ti to do tNice tutorials i know I’m gonna enjoy figuring it out

  • @alessandromarin3803
    @alessandromarin3803 2 ปีที่แล้ว

    I was surprised how understandable tNice tutorials tutorial is, thanks!

    • @5uphi
      @5uphi  2 ปีที่แล้ว

      No problem

  • @ascel6799
    @ascel6799 7 หลายเดือนก่อน

    Wow that's easy, thanks brodi

  • @Mero-O-Mero
    @Mero-O-Mero ปีที่แล้ว

    How do I make it so the projectile aims at the player instead of a part like at the start of the video?

  • @randomgreatness2298
    @randomgreatness2298 2 ปีที่แล้ว +1

    Absolutely incredible tutorial!
    I'm trying to implement an AI spear throw, but I'm having trouble figuring out a way to have to object move nose first along the trajectory it's thrown at. I've tried a few things with alignorientation that dont quite work, any insight on how I can do this?

    • @5uphi
      @5uphi  2 ปีที่แล้ว +2

      If you message me in discord I can try to help

    • @randomgreatness2298
      @randomgreatness2298 2 ปีที่แล้ว +1

      @@5uphi Sure thing

  • @wahra4526
    @wahra4526 2 ปีที่แล้ว

    bro thanks so much. dis video is tiless 3 years ltr n still great

    • @5uphi
      @5uphi  2 ปีที่แล้ว

      No problem

  • @jackiem6125
    @jackiem6125 2 ปีที่แล้ว +1

    This is so much help. However, how would u go about calculating the angle of the projectile after it is shot (before falling back down)

    • @5uphi
      @5uphi  2 ปีที่แล้ว

      You can use cframe.lookat

    • @jackiem6125
      @jackiem6125 2 ปีที่แล้ว

      @@5uphi So I'm trying to make a missile launcher (RAM). The launcher needs to point at the angle in which the projectile would launch at. Otherwise the missile would be pointing let's say 90* while the projectile launches at 45* and looks weird. I need I to point at it before launching.

    • @5uphi
      @5uphi  2 ปีที่แล้ว

      I guess you would need to use align orientation constraint and keep updating the cframe so the missile always faces the direction its going in

    • @jackiem6125
      @jackiem6125 2 ปีที่แล้ว

      @@5uphi How would I supply the align orientation constraints before firing the projectile to make the missile "holder" face the way the missile is going to be launched?

  • @aren1709
    @aren1709 10 หลายเดือนก่อน

    great video! but if i can ask (and maybe this is already mentioned but idk), why should the force of the y axis on the projectile half of the gravity? why cant it be other values?

    • @5uphi
      @5uphi  10 หลายเดือนก่อน +1

      If the part starts at a velocity of 0 and gravity is set to -10 after 1 second the part will have a velocity of -10
      If I set the parts velocity to 5 after 0.5 seconds the part will have a velocity of 0 and after a total of 1 second will have a velocity of -5
      So if it takes one second for the part to get to it's target we set its velocity to 50% of gravity

    • @aren1709
      @aren1709 10 หลายเดือนก่อน

      @@5uphi ah ok i get it now, thank you man! love your videos 👍

  • @goreacraft
    @goreacraft 2 ปีที่แล้ว +1

    brilliant and simple

  • @mr.crazycrest9195
    @mr.crazycrest9195 7 หลายเดือนก่อน

    Great tutorial! I do want to know though how you could implement all this into a tool. I'm trying to make it so that whenever a player clicks somewhere, it'll spawn in the "From" part while "To" stays in the tool. Making it seem as though the player is shooting a projectile towards the spot. Thank you!

  • @fonk007
    @fonk007 ปีที่แล้ว

    Hey i have a question. What if i want the projectile to land where my mouse aims?

  • @vikovitch
    @vikovitch 2 หลายเดือนก่อน

    i wanted to make a thing that falls out of the sky and absolutely gobsmacks a player, and this is precisely what i needed to make it happen.

  • @s1-ke1
    @s1-ke1 21 วันที่ผ่านมา

    hey ive been watching your channel for a while and wondering how to make the projectile explode if it hits the red ball

  • @Y_Bahy
    @Y_Bahy 2 ปีที่แล้ว

    super dope... thanks

  • @PancakeFusion
    @PancakeFusion ปีที่แล้ว

    Is there a way to to get the projectile to only move once instead of over and over again? i also have the code in a remote event and the ball just goes off into space but it has no errors im confused

  • @hazel9083
    @hazel9083 2 ปีที่แล้ว +1

    Up to you dawg, how good do you want it?

  • @C901-p8i
    @C901-p8i 2 ปีที่แล้ว +1

    years! Let know your questions!

    • @5uphi
      @5uphi  2 ปีที่แล้ว +1

      What's 1 + 1?