It would be cool if the survivors could find a MJ outpost or factory or something and could stealthily take it over. In that situation you could use it as a rendezvous point. Or potentially it could hold a data log that would help you locate local MJ equipment and stage ambushes for any of their units who may do pass the planet as part of their routes.
Beautiful, seeing the debris drifting as your kerbals jump from ship to ship for their lives.... Best space combat game ever. Probably the most realistic space battles I've ever seen. Love the series.
I think it was this episode where you were talking about the "story" and outcome of battles in this series in the beginning. I really like the way how this story is told, not taking itself to serious or ridiculous on the other side. however it will end, for now I am really excited if there will be a misison trying to save the brave troops strandet on duna. and in the end: Will the kerbals be able to save their planet or will they end like the twelve colonies of kobol, trapped in a migrant fleet, struggling for their survive?
Yeah, you might need to design a Heavy Fighter Mk2, EE. It's meant to be a space superiority fighter, right? Not an In-atmo fighter? Having an agile airframe is more of a hinderance than anything in that case. Or you could just see if reentering upside down helps out?
Dominic Donahue Well, I was totally serious when I mentioned that. There's no reason to get hung up on "right side up" with a space craft. The only concerns are which end of the spacecraft was designed with reentry heating in mind. I was actually curious to know if it'd work out upside down, considering that most plane wings are designed with lift=up. I don't know if the B9 wings would then cause problems based on that. Though as airspeed increases, wingshape starts to matter less and less. If not upside down, maybe backwards and upside down then?
I always feel bad that I can't give any helpful advice on these. Oh, well. I can still tell you that I thoroughly enjoy this and every other series you are currently doing. And that you are insanely awesome :)
Can you send in support bases you can have four small hitch-hiker container constructs around a lookout and turret tower (base can be small) If you make a base off camera and send it to duna it would be cool and highly interesting as a filler. The ultimate weapon: warp- speed missile. Yes, if innaccurate expensive and way too OP, but use it as a last resort if mechjeb starts to win the war, but you should definitely send controllable missles, that can move with RCS. I think to deploy and collect kerbals you should build a dropship. Ground and air attack capable and then VTOL engines to orbit. What do you guys think?
I think the dropship would be an excellent idea, but judging by how things have been going for the kerbals lately, it would be used as a rescue ship more than anything else (which, btw, is exactly what they need now conveniently enough...)
Or it would be possible to make it so that there is a large ship which drops tanks onto the surface. Btw I wonder if EE has reconsidered using shrapnel-like decoupler missles? Space platforms would be cool... so you can add them to the warp-tug and dock spacefighters!
He tried using fast-moving ships as missiles in the first series, but they went so fast they bent spacetime and flew through the target, into the planet below. (Read: they noclipped into Kerbin and blew up.)
For a rescue mission you could like make a hopper or some type of low altitude aircraft? Also if you have the mech jebs use the kerbals as kethane/fuel that would be interesting, that sorta died in the original WWK
I'd suggest a redesign of that heavy fighter. agile is fine but your fighters even when fully intact have that horrible nosing down problem. you might want to really take a look at the designs. As to the kerbals on duna. I would suggest building a base there since you have plenty of kerbals to crew it on the surface and you might even be able to set up surface to orbit missiles to prevent that tanker from coming back!
Yes, that fighter definitely needs to be replaced. I think the problem is that the center of gravity/mass isn't positioned correctly relative to the center of pressure/lift. Typically you want the CoG right in front of the CoP. You could put it right in it, but having the CoG slightly ahead helps lower the nose when you stall the wings. Now I'm not an aircraft engineer, and KSP probably doesn't model aerodynamics 100% like real life, so there might be some other factors at play that I'm not aware of. But overall I think the wings need to be swept back more. I can say from my experience with the interstellar mod that spaceplanes with an antimatter reactor strapped to their rear tend to be very tail heavy.
Seth Kolias Basically, the plane is backwards or upside down to how you'd want it to be for an easy reentry. When the air starts going by really fast, the forces acting on the plane increase in strength. At higher speeds, stability will be forced upon an object by finding the most aerodynamic form possible. Be that straight ahead, backwards, or in little flaming pieces. Or maybe imagine it kind of like taping a stone on top of a balloon, and then trying to keep it from flipping over. The speed of your plane is the same as the size of the rock. Faster speed means bigger rock. afaik know anyway. I'm not an expert by any means.
I somehow missed this episode, but it made for a nice surprise when I glanced at EE's channel and saw I had WWK to watch. Thank you for curing me of a potential fatal disease...boredom.
Build an expanding modular colony on Duna, with some tanks and turrets defending it! Also, if you didn't yet, you should install Infernal Robotics so you can make turrets that aren't as large as the Skillful ones :)
i really hope that towards the end of the series, he does an "all in" where he attacks a very important target, and if he loses that battle, the war is lost, and if he wins that battle, the war is won
I don't mind that this episode was shorter and less action packed because it could lead nicely into next episode like the formation of a Rescue fleet and that would be quite cool.
I'm kinda curious as to whether or not EE will build another corvette or a Battleship. I want him to build either so much, but I understand that the game might have issues with it.
You should use infernal robotics to have the wings pivot up and down so when you go into the atmosphere you can move the wings in a more V shape so it is more stable.
Actually, it isn't so simple even tough you attach KAS hooks when your craft accelerates. I tried to bring a faulty space station part with KAS hook but ended up crazy wobble(?) of dangle(?) show of the tow craft and the faulty module. If you saw the movie Gravity... where Kowalski hooked up Ryan... yeah that happens in spacecraft wise...
your wings being angled down is where your issue is , it tends to make it rather Extremely unstable. If you angle them up you can maintain stability even in thinner atmospheres.
Your next ship should be a much larger ship then the frigate with more then 20 swarm pods, missle turrets, and at least 6 tank turrets and you should make the first ever Cruiser for the kerbals to stick it in Mech Jebs face
Installing additional stabilizers(or canards) might help for the heavy fighter re-entry? I'm not sure it's aerodynamically correct but it seems we need something to counter the main flaps when making an agile(?) plane in this game. I usually end up with delta wing+canards or conventional design which fly much better. I like the heavy fighter design though.
I think it is a good idea to install docking ports to the cabins, so in case if the fighters get destroyed, another one would be able to bring the cabin with crew home :)
I ran into the same issue, when I was...ahem... inspired to build a craft just like his. With the downward swept wings the center of mass ends up below the center of thrust, causing his little flip. Solution is more SAS and decrease the angle on the wings.
hey can u please make an episode in which you say like the mechjeb has send in alot of scouts to kill the kerbals on duna then kerbal command sends in anti air vehicles to duna to protect the kerbals from the scouts and u can use the friend or foe device on both the mech jebb and ur units to make it interesting for the anti air guns.This would be awsome because I wanted to see some ground vs air combat with the friend or foe device.Like so he can see and notice and Elysium please reply
Actually I'm pretty sure the speed of sound in any medium is dependent on the distance between particles. So the lower the air pressure is, the lower the speed of sound is.
Dominic Donahue It really isn't that simple. Not with atmosphere, or even with water. Obviously sound is faster in water than in air, but I mean speed of sound relative to height / depth. For example, sound is faster at 50km than it is at 15km (on Earth). Wikipedia has a decent article about speed of sound if you want more.
Would be awesome to see a rover deployed from orbit, capable of collecting all the Kerbals, then re achieving an orbit to be collected. perhaps this time an element of stealth would be required, your last fleet was easily detectable, a smaller rescue unit might stand a better chance
anyone think at some point he should put that airfield of the coast of the KC to use. By rearming with planes maybe some defense turrets and then of course ammo crates and repair kits and so on. Because you never know when Mec-Jeb may come and land on Kerbin.
Jool has a large magnetic field right? the ai's could harvest unlimited power from it, jool also has a lot of moons to get materials from, so their base is at jool
I personally believe you should build a Battle Dreadnought, a massive warship capable of immense destruction to MechJeb forces. It would have a cruiser-esque appearance to it, but be manned by at least half a dozen kerbals. Downside, however, is it would only be able to fight with larger vessels, as smaller fighters could easily out-maneuver such a big warship.
Weight reasons, maybe? Cost? Weight might be problematic for getting into orbit, but weight has no value in space so I guess you can cross that one out.
hello EnterElysium I watch al of your KAP videos and I really like them. Can you tell me were you get the mods you use for KSP please because I would really like to try and build my own spaceships and space planes with so of the mods that you use. Thank You .
Does anyone even remember that this all started because the Styx shot down your airliner..... and now you are fighting self aware robots because of that....
I have accidentally ejected Jeb from near orbit on Kerbin. It was weird watching a Kerbal survive a 70 km free fall at supersonic speed and see him drown on splash down.
EE, reinforced joints bugged in my game and made all crafts instantly break apart, could be something to check out in your game to see if that is the problem
Haven't seen anyone else reenter Duna yet really. Scott Manley did an EVA from gilly, and also burned up a Kerbal reentering Kerbin in the first Interstellar episode. Personally I have taken many Kerbals from stranded vessels in orbit (Design flaws..oops) down to ground using Vanguard parachutes. Hey, it's better than leaving them there! As for return vessels, I sent 2 to rescue 1. 3 Kerbals had to reenter in EVA... yeah.
do you still want the half size argon container? I could tell you how to use the one currently implemented to make a half size one. however, I probably cannot distribute my edited version of the file, since it is a derivative work of a copyrighted work
then again your not gonna be doing many complicated manouvers or dogfight for that matter while re-entering... its basiclly slowly pointing in the genneral direction you wanna go
But... your frigate Warp drive section was still intact! I was hoping for a daring rescue attempt where you docked the fighter to it and brought everyone back to Kerbin safely :/ Ah well, still entertaining :)
EnterElysium We never said you were rigging the gameplay, you are building the enemy craft stronger than your own. Remember that tank siege episode? Yeah. I'm referring to that. Intentionally or not you made the NAT tanks veritably invulnerable compared to your own.
EnterElysium Perhaps you should do a carrier ship,that launches loads of small(mabye half metre) fighters with minimal weapons(2 30mm) and that way,if one combat ship gets damaged its not the end onf the world,perhaps a battlestar,or a skillful repair station with 20 docking ports and a warp drive
Perhaps if you developed a vertical take off/landing system for the heavy fighter. Im sure this would cost some mobility or agility but the ones you already have in development could stay as in space an higher altitude fighters while the Vertical flight ones could be your more planetary based ones. In short have ones for deeper space combats and ones to protect you planetside. Speaking of which, ever thought of making some off planet strongholds. For things like refueling and to act as an all around stronghold against Mech Jeb? Since you've already landed there perhaps Juna is an option.
I think you need to design a new heavy fighter. I recommend one designed for stable re-entery on any atmospheric body, over manueverability. Since most of your engagements are happening in space.
you should make a very large frigate using that one mod that had the huge cargo plane and put those large turrets inside the cargo bay so they are protected and ready to deploy... give it a thought
The Earth to Mars ratio of average sea level air pressure is 1028:7. 7 millibars at sea level on Mars, so imagine the pressure on the peak of Olympus Mons! You're practically in space by then.
As for the superjump. I believe that I remember Scott Manley doing jump from Minmus orbit to Kerbin, so you kinda didn't broke any record and you wasn't the first youtuber to do something like this. But then again, Scott Manley really doesn't count as a youtuber, so there's that. :-D
It would be cool if the survivors could find a MJ outpost or factory or something and could stealthily take it over. In that situation you could use it as a rendezvous point. Or potentially it could hold a data log that would help you locate local MJ equipment and stage ambushes for any of their units who may do pass the planet as part of their routes.
Beautiful, seeing the debris drifting as your kerbals jump from ship to ship for their lives.... Best space combat game ever. Probably the most realistic space battles I've ever seen. Love the series.
This is a perfect opportunity to capture Duna and build a colony to stage an attack against MechJeb!
I wonder if it could be possible to make a heavy fighter with variable-geometry wings that angle up for stability in re-entry.
Dammed robotics maybe?
Infernal robotics* :P
Last I checken Damned robotics was abandoned, haven't heard from it since .18
Dominic Donahue Thanks! Haven't really followed the development of either so I didn't really know which one I was talking about.
Hey, send some support bases or rovers with weaponry to support the kerbals, then send some mechjeb rovers to attack the base/rovers there!
Yes do that !
I third this, it would be pretty cool
Thats an awesome idea!!!!!!! Do that elysium!!!!
Totaly
he needs the sunbeam laser :P, I personally think that would be a thing, considering how far in the kerbal's future this is supposed to be.
I think it was this episode where you were talking about the "story" and outcome of battles in this series in the beginning. I really like the way how this story is told, not taking itself to serious or ridiculous on the other side. however it will end, for now I am really excited if there will be a misison trying to save the brave troops strandet on duna. and in the end: Will the kerbals be able to save their planet or will they end like the twelve colonies of kobol, trapped in a migrant fleet, struggling for their survive?
Yeah, you might need to design a Heavy Fighter Mk2, EE. It's meant to be a space superiority fighter, right? Not an In-atmo fighter? Having an agile airframe is more of a hinderance than anything in that case. Or you could just see if reentering upside down helps out?
reentering upside down. :D
xXThe Kerbal wayXx ( why x's? I don't know.)
props if someone uses this save to do that :D
Dominic Donahue Well, I was totally serious when I mentioned that. There's no reason to get hung up on "right side up" with a space craft. The only concerns are which end of the spacecraft was designed with reentry heating in mind.
I was actually curious to know if it'd work out upside down, considering that most plane wings are designed with lift=up. I don't know if the B9 wings would then cause problems based on that. Though as airspeed increases, wingshape starts to matter less and less. If not upside down, maybe backwards and upside down then?
yes I realise you meant what you said, it's just very funny that a normally impractical practice can be so practical :P
He still has the wings angled down. I've been commenting that it makes the craft unstable since the first episode with it in.
RAFbatman
oh wait he talked about it just before 15 mins.
I always feel bad that I can't give any helpful advice on these. Oh, well. I can still tell you that I thoroughly enjoy this and every other series you are currently doing. And that you are insanely awesome :)
:3
Hi
Can you send in support bases you can have four small hitch-hiker container constructs around a lookout and turret tower (base can be small) If you make a base off camera and send it to duna it would be cool and highly interesting as a filler. The ultimate weapon: warp- speed missile. Yes, if innaccurate expensive and way too OP, but use it as a last resort if mechjeb starts to win the war, but you should definitely send controllable missles, that can move with RCS.
I think to deploy and collect kerbals you should build a dropship. Ground and air attack capable and then VTOL engines to orbit. What do you guys think?
I think the dropship would be an excellent idea, but judging by how things have been going for the kerbals lately, it would be used as a rescue ship more than anything else (which, btw, is exactly what they need now conveniently enough...)
Or it would be possible to make it so that there is a large ship which drops tanks onto the surface. Btw I wonder if EE has reconsidered using shrapnel-like decoupler missles? Space platforms would be cool... so you can add them to the warp-tug and dock spacefighters!
He tried using fast-moving ships as missiles in the first series, but they went so fast they bent spacetime and flew through the target, into the planet below.
(Read: they noclipped into Kerbin and blew up.)
I love the lore that he has added to the game. Squad needs to hire him for campaign ideas, etc.
For a rescue mission you could like make a hopper or some type of low altitude aircraft? Also if you have the mech jebs use the kerbals as kethane/fuel that would be interesting, that sorta died in the original WWK
I'd suggest a redesign of that heavy fighter. agile is fine but your fighters even when fully intact have that horrible nosing down problem. you might want to really take a look at the designs.
As to the kerbals on duna. I would suggest building a base there since you have plenty of kerbals to crew it on the surface and you might even be able to set up surface to orbit missiles to prevent that tanker from coming back!
Yes, that fighter definitely needs to be replaced. I think the problem is that the center of gravity/mass isn't positioned correctly relative to the center of pressure/lift. Typically you want the CoG right in front of the CoP. You could put it right in it, but having the CoG slightly ahead helps lower the nose when you stall the wings.
Now I'm not an aircraft engineer, and KSP probably doesn't model aerodynamics 100% like real life, so there might be some other factors at play that I'm not aware of. But overall I think the wings need to be swept back more. I can say from my experience with the interstellar mod that spaceplanes with an antimatter reactor strapped to their rear tend to be very tail heavy.
Explain this in "English"
I know why does it gave to be so complicated I Mean it's not rocket science Ooooo
Brendan VanEcko
Its not rocket science. Its place science. Its more complicated :D
Seth Kolias Basically, the plane is backwards or upside down to how you'd want it to be for an easy reentry. When the air starts going by really fast, the forces acting on the plane increase in strength.
At higher speeds, stability will be forced upon an object by finding the most aerodynamic form possible. Be that straight ahead, backwards, or in little flaming pieces.
Or maybe imagine it kind of like taping a stone on top of a balloon, and then trying to keep it from flipping over. The speed of your plane is the same as the size of the rock. Faster speed means bigger rock.
afaik know anyway. I'm not an expert by any means.
the closest thing to your space-to-duna eva jump that I've seen is scott manley's gilly-to-kerbin eva adventure
He also did a mun one, a very, very, very, long time ago.
I somehow missed this episode, but it made for a nice surprise when I glanced at EE's channel and saw I had WWK to watch. Thank you for curing me of a potential fatal disease...boredom.
EE keep doing it how you're doing it, cause it's great.
Another great episode! Looks like it's time for another rescue mission! Keep up the great episodes!
So the Joint Kerbal Task Force is now an official name for your kerbals, EE?
A very good choice indeed :3
Those Kerbals look damn fine with their moustaches.
Looks like Jeb has competition in the field of badassery
17:50 looks like the kerbals are talking.
It's sad that episode 05 has gone missing, would of loved to watch it again!
I really want to see a Warp-engine missile by mechjeb.
Some mission to stop mechjeb missile from reaching it's target (something like buzz bomb interception in WW2) would be cool :)
Its so fantastic that you never realy landed a hevy fighter and you still use them :P
Build an expanding modular colony on Duna, with some tanks and turrets defending it! Also, if you didn't yet, you should install Infernal Robotics so you can make turrets that aren't as large as the Skillful ones :)
i really hope that towards the end of the series, he does an "all in" where he attacks a very important target, and if he loses that battle, the war is lost, and if he wins that battle, the war is won
I don't mind that this episode was shorter and less action packed because it could lead nicely into next episode like the formation of a Rescue fleet and that would be quite cool.
The sound barrier is higher in denser materials, that's why sound travels better in water than air.
I'm kinda curious as to whether or not EE will build another corvette or a Battleship. I want him to build either so much, but I understand that the game might have issues with it.
You should use infernal robotics to have the wings pivot up and down so when you go into the atmosphere you can move the wings in a more V shape so it is more stable.
Such a tense moment. Can't wait for the next one
Oh god, ants in your spacesuit... Not a nice thought
You should get KAS, would have made that whole shunting thing easy.
Actually, it isn't so simple even tough you attach KAS hooks when your craft accelerates. I tried to bring a faulty space station part with KAS hook but ended up crazy wobble(?) of dangle(?) show of the tow craft and the faulty module. If you saw the movie Gravity... where Kowalski hooked up Ryan... yeah that happens in spacecraft wise...
when are you going to upload another one because i am hooked? you do such a great job.
your wings being angled down is where your issue is , it tends to make it rather Extremely unstable. If you angle them up you can maintain stability even in thinner atmospheres.
i may wanna try doing a space jump from orbit around duna in formation!
Your next ship should be a much larger ship then the frigate with more then 20 swarm pods, missle turrets, and at least 6 tank turrets and you should make the first ever Cruiser for the kerbals to stick it in Mech Jebs face
The lag from that would be unbearable probably XD
how about a heavy carrier with at least 5 tiny fighters that have 2 missile pods each
Something lake macey deans vulture carrier?
Whatever happened to him anyway I was looking forward to his next series
***** Considering that the ENTIRE PLANET is fighting in a collaborated war effort, money is not as big of an issue as it is IRL.
like the series! the heavy fighter is very hard to fly, but looks so awesome
Installing additional stabilizers(or canards) might help for the heavy fighter re-entry? I'm not sure it's aerodynamically correct but it seems we need something to counter the main flaps when making an agile(?) plane in this game. I usually end up with delta wing+canards or conventional design which fly much better. I like the heavy fighter design though.
I could be wrong but I'm pretty sure, less pressure=slower speed of sound, so they should be breaking the sound barrier, although I could be wrong.
I think it is a good idea to install docking ports to the cabins, so in case if the fighters get destroyed, another one would be able to bring the cabin with crew home :)
12:00: "It's raining men! Hallelujah!"
I ran into the same issue, when I was...ahem... inspired to build a craft just like his. With the downward swept wings the center of mass ends up below the center of thrust, causing his little flip. Solution is more SAS and decrease the angle on the wings.
strangely enough, the 'tail fins' of the heavy fighter seem to be inverted... should look in to that EE.
hey can u please make an episode in which you say like the mechjeb has send in alot of scouts to kill the kerbals on duna then kerbal command sends in anti air vehicles to duna to protect the kerbals from the scouts and u can use the friend or foe device on both the mech jebb and ur units to make it interesting for the anti air guns.This would be awsome because I wanted to see some ground vs air combat with the friend or foe device.Like so he can see and notice and Elysium please reply
if you drop kerbals in through the atmossphere their rcs thrusters can slow them down enough to bounce.
wildorf kerman, your such a brave and awesome kerbal!
Actually I'm pretty sure the speed of sound in any medium is dependent on the distance between particles. So the lower the air pressure is, the lower the speed of sound is.
Nope
Yope.
take water as an example, sound travels ~5 times faster in it.
Dominic Donahue
It really isn't that simple. Not with atmosphere, or even with water. Obviously sound is faster in water than in air, but I mean speed of sound relative to height / depth.
For example, sound is faster at 50km than it is at 15km (on Earth).
Wikipedia has a decent article about speed of sound if you want more.
are you going to do more World War K 2 videos
sound actually travels slower in a less dense atmospheric environment.
Would be awesome to see a rover deployed from orbit, capable of collecting all the Kerbals, then re achieving an orbit to be collected. perhaps this time an element of stealth would be required, your last fleet was easily detectable, a smaller rescue unit might stand a better chance
There should be like, a movie about that atmosphere jump. Who agrees with me.
anyone think at some point he should put that airfield of the coast of the KC to use. By rearming with planes maybe some defense turrets and then of course ammo crates and repair kits and so on. Because you never know when Mec-Jeb may come and land on Kerbin.
Jool has a large magnetic field right? the ai's could harvest unlimited power from it, jool also has a lot of moons to get materials from, so their base is at jool
you should land colony modules near those kerbals as a jump start for a duna colony!
HA! Involuntary colonists!
exactly!
I personally believe you should build a Battle Dreadnought, a massive warship capable of immense destruction to MechJeb forces. It would have a cruiser-esque appearance to it, but be manned by at least half a dozen kerbals. Downside, however, is it would only be able to fight with larger vessels, as smaller fighters could easily out-maneuver such a big warship.
why not try putting armor plating on the frigate ...
especially on the top of the turrets or the engines .
Weight reasons, maybe? Cost?
Weight might be problematic for getting into orbit, but weight has no value in space so I guess you can cross that one out.
hey when was this posted? my pc said 4/19/2014?
why didn't you nudge the frigate's Command Bridge into the atmo or ferry the kerbals one by one with the Heavy Fighter
put parachutes on the heavy fighter or an escape system on the pod
Wasn't there one more kerbal attached to the heavy fighter? Or was he in the group of four?
hello EnterElysium
I watch al of your KAP videos and I really like them. Can you tell me were you get the mods you use for KSP please because I would really like to try and build my own spaceships and space planes with so of the mods that you use.
Thank You .
Actually the speed of sound is slower in the atmosphere of Duna because of the lower air pressure.
How would parachutes work with only 2% atmosphere?
Does anyone even remember that this all started because the Styx shot down your airliner..... and now you are fighting self aware robots because of that....
Hmmm, your right. This escalated pretty severely.
Have you ever seen Star Wars the droids there were self aware but after they failed to take over Naboo it escalated to war with unaware robots
Adam Mahler are you stupid?
Adam Mahler Uh, what does that have to do with anything?
Gameguru . He isn't even right!
build an HUGE frigate that has at least 4 hacked mechjeb fighters who attacks other mechjeb units
you need to make more of these videos
I have accidentally ejected Jeb from near orbit on Kerbin. It was weird watching a Kerbal survive a 70 km free fall at supersonic speed and see him drown on splash down.
maybe you could send a larger ship with something like drop pods or something like that to collect to Kerbals stranded on Duna.
EE, reinforced joints bugged in my game and made all crafts instantly break apart, could be something to check out in your game to see if that is the problem
Haven't seen anyone else reenter Duna yet really.
Scott Manley did an EVA from gilly, and also burned up a Kerbal reentering Kerbin in the first Interstellar episode.
Personally I have taken many Kerbals from stranded vessels in orbit (Design flaws..oops) down to ground using Vanguard parachutes. Hey, it's better than leaving them there!
As for return vessels, I sent 2 to rescue 1.
3 Kerbals had to reenter in EVA... yeah.
you can just land them on their heads! (You can literally make kerbals bounce at 2 km/s on their heads, and they will survive :D)
Dominic Donahue Excuse me, Danny2462 can do that. Believe me, I tried. They keep popping into nothingness!
I simply don't have the skills :/
joshua woodruff What happened to role-play? Immersion? You can't let them die!
lol, I've done it once
Once. Scott did it to on his gilly - Kerbin EVA, and his mun - Kerbin EVA :P
Dominic Donahue I said that one :P
What is happening to the cockpit is called the Danny Effect
Ants in the space suit, reminds me a bit of Apollo 18.
do you still want the half size argon container? I could tell you how to use the one currently implemented to make a half size one. however, I probably cannot distribute my edited version of the file, since it is a derivative work of a copyrighted work
Since u have the group parachute mod make a random paratrooper video on Kerbin( I've had problems getting mods so I want u to do a vid on it)
I wonder if the heavy fighter would be more successful re-entering upside down.
Hmm.... now thats a good question.. ill give that a good hard think before I go to bed tonight
Would make the controls really hard because up is down and left becomes right
then again your not gonna be doing many complicated manouvers or dogfight for that matter while re-entering... its basiclly slowly pointing in the genneral direction you wanna go
I would think the heavy fight would stay in orbit protecting the survivors from Mech-Jeb until help arrives.
please use the freind or foe device more often
attention... salute... and honor the kerbal sacrifices
But... your frigate Warp drive section was still intact! I was hoping for a daring rescue attempt where you docked the fighter to it and brought everyone back to Kerbin safely :/
Ah well, still entertaining :)
It wasn't intact in the save I resurrected. :(
EnterElysium Aww.
Can't wait to see how this series evolves, regardless :D
EnterElysium We never said you were rigging the gameplay, you are building the enemy craft stronger than your own. Remember that tank siege episode? Yeah. I'm referring to that. Intentionally or not you made the NAT tanks veritably invulnerable compared to your own.
About the nat thing EE sent out light tanks
The nat sent out heavy tanks .
EnterElysium Perhaps you should do a carrier ship,that launches loads of small(mabye half metre) fighters with minimal weapons(2 30mm) and that way,if one combat ship gets damaged its not the end onf the world,perhaps a battlestar,or a skillful repair station with 20 docking ports and a warp drive
You should call the alliance with Styx and the nat J.A.M.P.E.R. Joint aeronautical military personal
Make an orbital defense battery to defend Kerbin!
you also need TAC life support, will make stranded kerbals way more interesting!
Sound moves slower in a low pressure environment, not faster.
Time for a heavy fighter mark 2, or 1.5 that can land. 6 Kerbals stranded on another planet ay yi yiiiii!!!!
Great now they are Stranded On Duna how will they get home?
You should make a torpedo ship, it isn't the best, but it is a little less bulky than the turrets you used.
Perhaps if you developed a vertical take off/landing system for the heavy fighter. Im sure this would cost some mobility or agility but the ones you already have in development could stay as in space an higher altitude fighters while the Vertical flight ones could be your more planetary based ones. In short have ones for deeper space combats and ones to protect you planetside. Speaking of which, ever thought of making some off planet strongholds. For things like refueling and to act as an all around stronghold against Mech Jeb? Since you've already landed there perhaps Juna is an option.
Juna
Juna...
Juna is red jool, GAS GIANT 2 CONFIRMED!
(why are there so many people saying juna :P)
Duna*
My Bad. Don't play the game myself but I like watching
When is the next episode coming, or was this the last one?
Kerbal paradrop? :D
ODST'S ?
This is one hell of a halo jump (high altitude low open)
+Woodnymph304 I'll say, considering ODSTs have drop pods!
elkfordcrew I think he meant HALO as in the acronym used by current militaries, not the game series
My mind just exploded
INITIATE GOOGLE SEARCH!!!!
I think you need to design a new heavy fighter. I recommend one designed for stable re-entery on any atmospheric body, over manueverability. Since most of your engagements are happening in space.
I didn't mind the sedated pace of this episode, its a nice breather compared to the last one! but alas that's just my opinion
you should make a very large frigate using that one mod that had the huge cargo plane and put those large turrets inside the cargo bay so they are protected and ready to deploy... give it a thought
Hey, Elysium, how would the parachutes work with nearly no atmosphere?
Give the pilots a Mech-Jeb fighter to fly out in, Kara Thrace style! :D
EnterElysium, I luv this so much keep up the great work, :)
The Earth to Mars ratio of average sea level air pressure is 1028:7. 7 millibars at sea level on Mars, so imagine the pressure on the peak of Olympus Mons! You're practically in space by then.
Olympus Mons is extinct... As well as the entire rest of Mars.
"small amounts" indicating you probably wouldn't need a heatsuit
this is foreshadowing that MJ probably has a base on Duna!
Why didn't you use the tug?
And that is why allot of drunk drives tend to have a better chance survive crashes than the people they hit who have a higher chance of not surviving.
you should make a single occupant exoatmospheric insertion vehicle for times like this
As for the superjump. I believe that I remember Scott Manley doing jump from Minmus orbit to Kerbin, so you kinda didn't broke any record and you wasn't the first youtuber to do something like this. But then again, Scott Manley really doesn't count as a youtuber, so there's that. :-D