I just started playing guilty gear as my first fighting game (maybe other than street fighter), and i cant even imagine myself doing any of these lol. I have 1 question though, why would you want to cancel out of the berserk state and do the law is key special move in some of these combos?
everytime u put the key in in dude or you do law is key it's gonna change your state.. if u do law is key it's gonna eat all your meter to deal more damage.. basically reserving meter
Thank you bro. I havent had a chance to play with her as much as i want. I want to make sure i know what does and doesn't work before i make a pressure guide 🙌💯
Depends on how close you are to wall, the reason why your breaking wall on the first keygrab is because your too close to the wall that your actually doing the keygrab on the wall, dealing dmg to it, in the video they are a little bit away from the wall so when they keygrab finishes they actually fly into the wall causing a stick rather than a break
Late af ik but maybe I can help you. Idk if this is the actual reason you might be having issues (or if you still have them at all lol) but you need to time the RRC perfectly from my experience. I'm not just talking about it being 8 hits, or not accidentally getting a PRC, no it actually has to be near perfectly timed or it won't bounce enough. I haven't done the combo in the video but I did some of my own combos with very similar routing and that's what I've realized. My guess is that since RRC counts as an extra attack but deals no damage it modifies the bounce.
I Made a easier combo for "cs starter, 214hs route" because o couldnt get the input for the dash jump, seeing the health bar It does relatively the same damage, here It Is: after 214hs - Dash - c.s - 2s - 236k - 6321p (switch form) - 214hs( wallbreak)
I love your vids have been binging them ever since I discovered your channel!!
Appreciate the support bro 💯🙌
So useful! Thanks for taking the time for all this
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Thank you for the vid
Welcome 🙌🙌🙌
Amazing work!
Can you please also post the combo recipe codes?
Thank you bro 🙌 sorry i didnt make codes for these
@@KineticOrochi understandable, maybe next time :)
With some of the jumploop combos, my carry and wall damage is different, can’t tell why
A lot of momentum comes from dashjump instead of just jumping forward and timing the airH later
I just started playing guilty gear as my first fighting game (maybe other than street fighter), and i cant even imagine myself doing any of these lol. I have 1 question though, why would you want to cancel out of the berserk state and do the law is key special move in some of these combos?
everytime u put the key in in dude or you do law is key it's gonna change your state.. if u do law is key it's gonna eat all your meter to deal more damage.. basically reserving meter
🖤😼 Amazing
So are you 😊
hi was thinking of picking up ABA. i’m returning to this game again (lol). what’s the matchups looking like for her??
Lookin rough unless you're gobou haha
@@KineticOrochi 😭😭 she still looks fun
is there gonna be a preassure/mix guide also great video btw!
Thank you bro. I havent had a chance to play with her as much as i want. I want to make sure i know what does and doesn't work before i make a pressure guide 🙌💯
@@KineticOrochi please make that vid!
why the combo 1 breaks wall later? my wall breaks at the first keygrab
Depends on how close you are to wall, the reason why your breaking wall on the first keygrab is because your too close to the wall that your actually doing the keygrab on the wall, dealing dmg to it, in the video they are a little bit away from the wall so when they keygrab finishes they actually fly into the wall causing a stick rather than a break
0:36 my 6,2,3 h bounces way less on this combo any tips?
Late af ik but maybe I can help you. Idk if this is the actual reason you might be having issues (or if you still have them at all lol) but you need to time the RRC perfectly from my experience.
I'm not just talking about it being 8 hits, or not accidentally getting a PRC, no it actually has to be near perfectly timed or it won't bounce enough.
I haven't done the combo in the video but I did some of my own combos with very similar routing and that's what I've realized.
My guess is that since RRC counts as an extra attack but deals no damage it modifies the bounce.
does anyone know why when i do the combo at 1 min my wall breaks way before the video does?
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Name of the song?
th-cam.com/video/QyM3zU-_SNU/w-d-xo.htmlsi=LQju7-U0Qp2sOy7f
I Made a easier combo for "cs starter, 214hs route" because o couldnt get the input for the dash jump, seeing the health bar It does relatively the same damage, here It Is: after 214hs - Dash - c.s - 2s - 236k - 6321p (switch form) - 214hs( wallbreak)
Pendejo no dura nada
man, she deals the most the unnecessary damage.
😎😎