the little pink cones from coming from the stars are wind/current indicators. they are placed every so often so you know the general affect of the water on your travel.
Enjoying the game. Served 5 years navy, deployed twice. there's a lot of stuff that it gets right. My only gripe is I wish the water mechanics were more realistic. In port the waves tend not to be as strong, and it looks like the water is coming from the same direction regardless if it's open ocean, channel and whatnot. It's almost as is it doesn't take into account the landmasses and how it would effect the current Overall, am enjoying the series and really do hope you keep it up. Hopefully the devs patch it to make things a bit more realistic.
Interesting. I am just a non-navy guy, but even I thought the waves in these channels seemed unrealistic in the way you described. "Stormworks" is a game that does this much better, or at least to a degree, since a actual simulation of fluid mechanics is insanely complex. Look up "Water interaction model for boats in video games" by Jacques Kerner who was the senior programmer of Just Cause 3. It has 3 parts. The original article on gamasutra even had programming examples in it. But I can't find it anymore. Numberphile has a great intervieew with Tom Crawford on Navier Stokes equations which is very accessible to someone not from this field, btw. I hope my english is understandable - I am not a native speaker.
The red and green posts are channel markers. on your mini map you'll see part of your boat is red, part is green and part is white. White is the rear, green is right and red is left. When you're in the channel (the deep part), the green of your boat should be on the same side as the green marker. If the red marker is on the green side of your boat then you are outside the channel(in a shallow area). Green to green, red to red.
That bug at the end of the video is pretty crazy. I hope it gets fixed, because otherwise this has been pretty fun. 😊 Edit: As for buying the engine or the boat, does the fishing boat still have cargo space? If it does, then it might be cool, but if not, I’d just make sure to keep the current boat so you can still do jobs when you don’t want to fish.
some info about where you are and some things. 1: nok/kr is norgwegian kroner 2: Røst migth be pronounced something similar to Rust 3: This is north norway, in Lofoten. in the smal islands far west. actualy not so far away from where i live. I have been on Værøy 2-3times. 4: in the summer we acctualy have sun during the nigth, midnigth sun. but the clock is, as you say, 12h wrong. 5: yes, it is ligthhouses
impossible to steer even with the upgrades, the steering upgrades say all cosmetic, so it has no effect on steering, mine says on all steering wheels, cosmetic and has no effect on steering
Hay grill master, the red and green lights are for navigation, aim the nose for the green light and you will be fine, them have them on bridges where i live, red lights are the pillars as such and the green light is safe passage between the pillars if i make an sense to you at all,
Anyone else get seasick on the boat in first person view? Once I begin to turn a nasty shade of green, I have to go to third person, and try and not watch the wallowing action even then...
the little pink cones from coming from the stars are wind/current indicators. they are placed every so often so you know the general affect of the water on your travel.
Enjoying the game. Served 5 years navy, deployed twice. there's a lot of stuff that it gets right. My only gripe is I wish the water mechanics were more realistic. In port the waves tend not to be as strong, and it looks like the water is coming from the same direction regardless if it's open ocean, channel and whatnot. It's almost as is it doesn't take into account the landmasses and how it would effect the current
Overall, am enjoying the series and really do hope you keep it up. Hopefully the devs patch it to make things a bit more realistic.
Interesting. I am just a non-navy guy, but even I thought the waves in these channels seemed unrealistic in the way you described. "Stormworks" is a game that does this much better, or at least to a degree, since a actual simulation of fluid mechanics is insanely complex. Look up "Water interaction model for boats in video games" by Jacques Kerner who was the senior programmer of Just Cause 3. It has 3 parts. The original article on gamasutra even had programming examples in it. But I can't find it anymore.
Numberphile has a great intervieew with Tom Crawford on Navier Stokes equations which is very accessible to someone not from this field, btw.
I hope my english is understandable - I am not a native speaker.
I think they completely redid the water and boat physics cause it wasn't like this in their other two games hopefully they keep fine tuning it
When you dock, if the waves are hitting your side they push you. so point the nose into the waves
Cool game! I'll have to check out the rest of it that you've done so far
Really enjoy this series!
That wen´t like a glove :) Btw you should take "Basic Engineer" skill. You can repair your ship at sea by yourself
The red and green posts are channel markers. on your mini map you'll see part of your boat is red, part is green and part is white. White is the rear, green is right and red is left. When you're in the channel (the deep part), the green of your boat should be on the same side as the green marker. If the red marker is on the green side of your boat then you are outside the channel(in a shallow area). Green to green, red to red.
This all depends whether your up stream or down stream 🤔
Red right returning, if memory serves. Been 25 years since I piloted a boat in Gloucester.
Hope to see more
When you dock the engine is still on. To turn it off hit x.
That bug at the end of the video is pretty crazy. I hope it gets fixed, because otherwise this has been pretty fun. 😊
Edit: As for buying the engine or the boat, does the fishing boat still have cargo space? If it does, then it might be cool, but if not, I’d just make sure to keep the current boat so you can still do jobs when you don’t want to fish.
some info about where you are and some things.
1: nok/kr is norgwegian kroner
2: Røst migth be pronounced something similar to Rust
3: This is north norway, in Lofoten. in the smal islands far west. actualy not so far away from where i live. I have been on Værøy 2-3times.
4: in the summer we acctualy have sun during the nigth, midnigth sun. but the clock is, as you say, 12h wrong.
5: yes, it is ligthhouses
Grill the crab at sea game had auto pilot dose this have that?
Once I have the speed going it seems too
impossible to steer even with the upgrades, the steering upgrades say all cosmetic, so it has no effect on steering, mine says on all steering wheels, cosmetic and has no effect on steering
Support, game needs a slew of updates
YEE YEEEEEEEE!
i wonder if you put your ship in gear with a marker and autopilot on a nice boat you can take a nap for 1 hr and "teleport"
Unfortunately boats gotta be stopped to rest
❤❤❤❤
Press X to shift into neutral
I did not know that! Thanks even when it was not meant for me lol
Boats go brrrrrr
Hay grill master, the red and green lights are for navigation, aim the nose for the green light and you will be fine, them have them on bridges where i live, red lights are the pillars as such and the green light is safe passage between the pillars if i make an sense to you at all,
🤠
Hi
Fast travel got to be a must the game looks good and fun but fast travel has to happen or the game will suck
The developer needs to chill down on the wave action.
Anyone else get seasick on the boat in first person view? Once I begin to turn a nasty shade of green, I have to go to third person, and try and not watch the wallowing action even then...