I Beat the Dark Souls Trilogy and All I Made Was This Lousy Video Essay

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  • เผยแพร่เมื่อ 1 เม.ย. 2022
  • This is a full spoilers critique and exploration of my quest to make it through all three of Dark Souls action role-playing games. The video focuses on how much more open, free, and fun these games are than I was led to believe based on everything I ever heard of 'Git Gud'. Over the course of five hours, the video tries to figure out how the games support or detract from one another, the ways they're connected, and how a clumsy fool like me can find not only victory but comfort in their strange, sad little worlds.
    This video made with production assistance from Nate Greene.
    __Table of Contents__
    Dark Souls 1 Remastered-- 00:40
    Dark Souls 2 Scholar of the First Sin-- 1:42:14
    DS2 Sunken Crown DLC-- 2:13:20
    DS2 Iron Crown DLC-- 2:33:15
    DS2 Ivory Crown DLC-- 2:45:42
    Dark Souls 3-- 3:05:05
    DS3 Ashes of Ariandel-- 4:00:14
    DS3 The Ringed City-- 4:10:08
    ========================================
    If you enjoyed this video and want to contribute to the production of others like it, please consider donating through the crowdfunding website Patreon: / noahcaldwellgervais
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ความคิดเห็น • 8K

  • @VaatiVidya
    @VaatiVidya 2 ปีที่แล้ว +8253

    It's wonderful to re-live the experience of playing for the first time through somebody so eloquent. Thank you!

    • @nathanmalick8048
      @nathanmalick8048 2 ปีที่แล้ว +332

      Oh shit Daddy saw

    • @colerichardson20
      @colerichardson20 2 ปีที่แล้ว +124

      Oh shit Daddy saw

    • @mkpieris1
      @mkpieris1 2 ปีที่แล้ว +96

      I've fallen asleep watching your videos for the past 3 nights vaati, and I mean that in the most positive way possible you absolute legend

    • @bastrdojenkins4478
      @bastrdojenkins4478 2 ปีที่แล้ว +34

      glad to see the man himself enjoying the same content as myself

    • @pubgeezus1507
      @pubgeezus1507 2 ปีที่แล้ว +9

      Bloodborne

  • @LunarDelta
    @LunarDelta 2 ปีที่แล้ว +4526

    One of my friends just pointed me to this video and wow, what a small world. Never would have thought it was you summoning me for video essay footage! Sorry I ruined your Ornstein and Smough, haha! I'm glad I could murderate for you on the Four Kings, though, that boss can be a pain without just the right build.

    • @elilass8410
      @elilass8410 2 ปีที่แล้ว +185

      that's amazing!!!

    • @Inogat
      @Inogat 2 ปีที่แล้ว +58

      nice!

    • @mkpieris1
      @mkpieris1 2 ปีที่แล้ว +186

      That's awesome, don't feel bad about O&S, you did what you had to haha

    • @jasonlee1337
      @jasonlee1337 2 ปีที่แล้ว +86

      This is beautiful \[T]/

    • @nate567987
      @nate567987 2 ปีที่แล้ว +22

      thanks, and hi

  • @Reshiram793
    @Reshiram793 ปีที่แล้ว +165

    It’s my sleepover I get to choose the movie

    • @Blveman
      @Blveman ปีที่แล้ว +11

      If they don’t watch the 5 hour long dark souls video essay they’re not my friend anymore

  • @EtherBotGames
    @EtherBotGames ปีที่แล้ว +430

    In progress: table of contents for rewatches
    Dark Souls 1__
    0:00: "Ultimate Game of All Time?"
    5:22: Shields, pyromancy and "adjustable difficulty"
    14:42: Boss lessons; "The dragons teased out our dearest emotions"
    25:16: Combat and co-op: "A dialogue of violence"
    51:50: Humanity and cosmology: discussing the lore
    1:03:22: "Playful sadism"; strange boss runs and mysterious areas
    1:18:32: Anor Londo and the Painted World
    1:28:22: Endings
    1:32:28: "Revenge tour": on New Game +
    1:37:00: Artorias of the Abyss
    Dark Souls 2__
    1:42:13: World alterations and themes of time
    1:54:37: Combat builds and ADP
    2:01:49: Monster density and player health
    2:18:37: "Dragons and fog": on Vendrick and themes of loss
    2:29:45: Crown of the Sunken King
    2:33:25: Crown of the Old Iron King ("Hard Stuck" on the Fume Knight)
    2:45:52: Crown of the Ivory King
    2:50:29: Gimmick areas and bosses
    2:59:32: Crowns and endings
    Dark Souls 3__
    3:05:17: Flat in comparison; repetition and mixed-up chronology
    3:14:44: Speed, pyromancy: "The core of the combat experience"
    3:37:33: Variations in boss difficulty
    3:45:27: Notes on worldbuilding and escalation
    3:55:37: Recycled and evolved spaces
    4:00:29: Ashes of Ariandel (Barfing on Sister Friede)
    4:10:23: The Ringed City
    4:15:03: The bosses of The Ringed City
    4:24:38: Slave Knight Gael
    4:32:59: "All that for a little bit of paint...": Soul of Cinder and Endings
    4:41:28: Ambition, burning and closure
    4:45:39: Credits
    FOOTNOTE__
    3:13:03: THE PART WHERE HE KILLS THE ANCIENT WYVERN W/ DIRECT COMBAT!??!?!!

    • @ADEADSKELETON
      @ADEADSKELETON ปีที่แล้ว +2

      Please pin

    • @metodoinstinto
      @metodoinstinto ปีที่แล้ว +4

      Please complete and pin

    • @jacksonelh
      @jacksonelh ปีที่แล้ว +4

      4:00:29 The painted world of Ariandel

    • @EtherBotGames
      @EtherBotGames ปีที่แล้ว +6

      @@metodoinstinto still not done but u inspired me to add a few more sections. im super busy to just commit to watching and annotating a video this long lol but i will come back to this nw

    • @metodoinstinto
      @metodoinstinto ปีที่แล้ว

      @@EtherBotGames Cool, bruh. I'll be waiting. Game on!

  • @JacobGeller
    @JacobGeller 2 ปีที่แล้ว +5479

    "Proud" is the wrong word for an internet writer I don't really know, but I'm just so so pleased you both made it through these games and had this experience with it. Watching this feels like playing them again for the first time.

    • @LLoKKa
      @LLoKKa 2 ปีที่แล้ว +93

      This video is intoxicating to the point that I wanna go back and play the whole franchise again, now that I've finished Elden Ring (and absolutely love it). Btw, big fan of your channel :)

    • @DetectiveOlivaw
      @DetectiveOlivaw 2 ปีที่แล้ว +26

      Agreed! I love to hear when someone tries these games in spite of their reputation and falls in love in exactly the same way I did. He even bought merch! Warms the cockles of the heart, it does.

    • @homecomin
      @homecomin 2 ปีที่แล้ว +38

      Watching this as a Souls fan truly feels like a proud dad moment.

    • @JoshBurcham104
      @JoshBurcham104 2 ปีที่แล้ว +7

      Having used the word proud in my own comment I know where you're coming from haha

    • @Maffo__
      @Maffo__ 2 ปีที่แล้ว +16

      That's what I love most about this games, I think. Everyone has a somewhat different experience, and everyone will find some boss or area harder based on builds and skills. Discussing this games with my friends is so much fun, especially when it's their first time through. That's why I was so hyped for this video, Noah has such a way with words, I was extremely curious about his experience

  • @IronPineapple
    @IronPineapple 2 ปีที่แล้ว +3911

    I finally finished this video, and I can safely say that this is my favorite video that you’ve ever made, and possibly my favorite video essay on the site as a whole. Getting to hear what you got out of these games and how much you enjoyed them brings me so much joy. You’ve also given me so much to think about for myself. I know you joked about adding another video essay to the pile of essays covering these games, but this one really stands above them all.

    • @RetVersus
      @RetVersus 2 ปีที่แล้ว +123

      Whole squad turning up to unite in the comments warms my heart. Love you pineapple!

    • @w.h.matlock8219
      @w.h.matlock8219 2 ปีที่แล้ว +16

      We love to see it

    • @highroller6244
      @highroller6244 2 ปีที่แล้ว +18

      Can you beat Elden Ring as a Bhuddist challenge run comming soon?

    • @GrlmRiper
      @GrlmRiper 2 ปีที่แล้ว +33

      This essay is truly the Dark Souls of essays-

    • @jjforcebreaker
      @jjforcebreaker 2 ปีที่แล้ว +7

      ​@@RetVersus Amen! I don't follow too many DS-centered channels, but from the ones I do IP seems to be on top, and it feels weirdly satisfactory to see him here.

  • @stevethepocket
    @stevethepocket ปีที่แล้ว +959

    "That is kind of the thrill of Dark Souls, isn't it? To have the whole world your enemy, to have to resort to your wits and reflexes simply to exist? And having achieved existence, to grow strong, to thrive, to put the boot to those who would challenge the raw and unalterable fact of you?" Damn, that's some good writing.

    • @i.e.sergio
      @i.e.sergio ปีที่แล้ว +25

      Strong "Conan, what is best in life?" energy

    • @nerfytheclown
      @nerfytheclown ปีที่แล้ว +3

      It's such strong writing that it's enough to recommend Berserk, just on its face. 😂

    • @Rex-kk3zd
      @Rex-kk3zd ปีที่แล้ว +2

      inspired by berserk

    • @nerfytheclown
      @nerfytheclown ปีที่แล้ว

      @@Rex-kk3zd that isn't words. Just cause they seem to mean something...are you taking to me? That's seriously what I said.

    • @elijahbriggs9903
      @elijahbriggs9903 9 หลายเดือนก่อน

      Time stamp?

  • @lakaboss9313
    @lakaboss9313 2 ปีที่แล้ว +1273

    I like how he spent 15 minutes at the end listing the names of every single Madlad who gave him any scrap of currency. He wrote down every single name in a notebook by hand and then said them all. Most insane thing I’ve ever seen a content creator do. Hell, they even abbreviate lists of donors at holiday masses more than this guy lmao.

    • @onyxxxyno
      @onyxxxyno 2 ปีที่แล้ว +109

      He does this every video, it's wondrous

    • @Siberius-
      @Siberius- 2 ปีที่แล้ว +29

      Bit over 20 minutes*
      Quite the while.

    • @richstoehr3247
      @richstoehr3247 ปีที่แล้ว +20

      And the list gets longer with every video.

    • @schwegburt3002
      @schwegburt3002 ปีที่แล้ว +43

      The only problem I have with it is I'll look at the time left thinking I have 20 min more of the essay but then remember he reads off names for a good 20 minutes now lol. Then again these essays are starting to rival a full viewing of the LotR trilogy.

    • @LoFi_Punk
      @LoFi_Punk ปีที่แล้ว +39

      Honestly because of his dedication to the name announcements I always leave the video playing for it all to help his watch time

  • @Gromek999
    @Gromek999 2 ปีที่แล้ว +1817

    “You’re supposed to fight as equals, but we’re not… I’m a human, and he’s a computer puppet man”
    My favorite quote of this video.

    • @125discipline2
      @125discipline2 2 ปีที่แล้ว

      equality is human bribilege

    • @Jojje94
      @Jojje94 2 ปีที่แล้ว +100

      My favorite Sekiro quote is "A shinobi would know the difference between honor and victory", and it's for a reason.

    • @willd1790
      @willd1790 2 ปีที่แล้ว +44

      @@Jojje94 It's a great quote but I love how it comes at a point where the game basically totally cheats in your face lol

    • @Jojje94
      @Jojje94 2 ปีที่แล้ว +63

      @@willd1790 It's a good lesson, the game is gonna go low sometimes, don't be afraid to go low too. Gotta use every advantage you have.

    • @AliIKarimi
      @AliIKarimi 2 ปีที่แล้ว

      A little computer puppet man*

  • @l.p.7585
    @l.p.7585 2 ปีที่แล้ว +796

    "In dark souls your hard work pays off, that's part of the fantasy" holy shit man you had me in tears

    • @shawnmarcum8078
      @shawnmarcum8078 2 ปีที่แล้ว +6

      Water a tree everyday for 10 years and see what happens.

    • @l.p.7585
      @l.p.7585 2 ปีที่แล้ว +31

      @@shawnmarcum8078 of you own a tree you've already made it

    • @derpthegr8689
      @derpthegr8689 ปีที่แล้ว +8

      Dark Souls is the only time I’ve felt like my hard work paid off in any meaningful way🥲

    • @NocturnalNick
      @NocturnalNick หลายเดือนก่อน +1

      @@shawnmarcum8078 spoken like someone who has never grown a plant, let alone a tree

  • @LittOnTheFifty
    @LittOnTheFifty 10 หลายเดือนก่อน +125

    "The only thing the Fume Knight is weak to is patience."
    This is why I love you! Damn, what a beautiful sentence

  • @BR4IN1N4J4R
    @BR4IN1N4J4R ปีที่แล้ว +461

    Actually, the interesting part for Sif is if you do the Oolacile DLC before fighting Sif, Sif pauses at the point he pins you down, smells you, backs off, howls in a way that basically says, "don't make me do this, bro," then grabs the sword and stares you down to stop you from becoming like Artorias. It's absolutely heartwrenching

    • @lloydirving6209
      @lloydirving6209 ปีที่แล้ว +29

      It is a cool detail, but makes no sense in hindsight. The dlc takes place in the past so whether you do it before or after fighting Sif in game, you always technically kill Artorias before Sif.

    • @BR4IN1N4J4R
      @BR4IN1N4J4R ปีที่แล้ว +43

      @@lloydirving6209 oh, agreed. In hindsight, makes 0 sense. But as it was a DLC, and it only happens if you experience it vs "The Legend" variant (aka Base Game), it's a lovely detail. Lovely in a "prepare to cry" kind of way

    • @MKhrome
      @MKhrome ปีที่แล้ว +45

      @@lloydirving6209 The Sif altered cutscene only appears if you actually save Sif in the mini event, so he actually remembers you saving him. The altered cutscene does not play if miss that event. Note that Sif does not attack you because he wants revenge, he attacks you because he must protect the ring you want from him. The altered cutscene is not just him recognizing you, it's him lamenting that you have chosen this path which conflicts with his duties to protect the ring. Whether or not you killed Artorias doesn't really matter in this context.

    • @lloydirving6209
      @lloydirving6209 ปีที่แล้ว +1

      @@MKhrome Ok. But my point was that even if you do that event in the dlc after killing Sif in the main game, you still saved him in the past, so he should remember you lol.

    • @BCC97
      @BCC97 ปีที่แล้ว +5

      ​@Lloyd Irving I like think about it like this. If you kill sif before you have gone back in time, perhaps he escaped a different way. You can choose to not save sif in a playthrough, yet you can still fight sif. I take this as solidifying that sif only remembers that you saved them AFTER you have saved them. The sif that you fought in your playthrough was before you had saved them, so they most likely escaped a different way and does not remember you. Time travel is a concept that can be interpreted many different ways though so you might be right, but I think the fight is more powerfully tragic with this interpretation.

  • @ProfesserLuigi
    @ProfesserLuigi 2 ปีที่แล้ว +2448

    I can't believe Noah killed three people for his intro. Truly, there is no one on youtube more dedicated to his craft.

    • @GoneFishingAmalgam
      @GoneFishingAmalgam 2 ปีที่แล้ว +73

      I'm impressed he convinced them to put those shirts on first.

    • @ArvelDreth
      @ArvelDreth 2 ปีที่แล้ว +22

      It's called dedication.

    • @Aggrofool
      @Aggrofool 2 ปีที่แล้ว +28

      Learned from the very best, Patches

    • @CitrusZero
      @CitrusZero 2 ปีที่แล้ว

      What is the song?

    • @DeadBoneJones
      @DeadBoneJones 2 ปีที่แล้ว +96

      Those were Matthewmatosis, Hbomberguy and MauLer's skeletons

  • @sphealingit222
    @sphealingit222 2 ปีที่แล้ว +527

    1:16:35 Holy Hell you found a red Vagrant. These little amoeba-crab looking things are one of the rarest creatures in DS1, and are almost certainly impossible to find right now because of the security issue. They're generated when someone else dies in their own game while carrying a load of souls, and drop unique items. It's unfortunate that you died to it but it's even cool just to see one of these things naturally.

    • @losgann
      @losgann 2 ปีที่แล้ว +45

      I've played over 1000 hours of the original DS1 and saw like 3 or 4 vagrants total but I've seen at least 10 in my 150 hours of the remaster, so I think they fixed whatever was making them so super rare. Still very rare but not almost myth levels of rare.

    • @littlesnowflakepunk855
      @littlesnowflakepunk855 2 ปีที่แล้ว +1

      Good Vagrants are generated when certain items are dropped (Loyd's Talismans being the most common)
      Evil Vagrants (like the one noah encountered) are generated when someone dies with more than 5 humanity, and doesn't pick up their bloodstain before dying again.
      They travel between people's worlds, and move on to another person's world if the person they've traveled to doesn't kill them before dying or resting at a bonfire. They only become red phantoms after having traveled between 20 worlds.
      The reason they're more common in the remake is because people know their spawning conditions, and band together to fulfil those conditions to increase the overall possibility of encountering them.

    • @losgann
      @losgann 2 ปีที่แล้ว +15

      @@littlesnowflakepunk855 Both vagrants and gravelord signs were bugged in PTDE on PC.

    • @elektromagnetik2786
      @elektromagnetik2786 2 ปีที่แล้ว +10

      @@losgann Ive played closer to that and never saw one. I still believe the system is broken and they do not spawn on the original version on pc.

    • @DivineXPotato
      @DivineXPotato 2 ปีที่แล้ว

      @@losgann its entirely possible that the remastered version is just more up played and has people dying more often, etc and in turn generates more of the vagrants

  • @bartholomewpicca9899
    @bartholomewpicca9899 ปีที่แล้ว +124

    I remember playing DS1 on Xbox, unpatched, where getting Cursed twice was possible. The journey to reverse my double curse was easily one of my strongest memories from the series.

  • @bleachitwhite
    @bleachitwhite ปีที่แล้ว +68

    thank you for your wonderful work! this is intense but: my younger brother was chronically ill and got a lot out of video games in his daily life, dark souls in particular. before he passed a couple years ago, i watched him play the souls games for years without ever really getting into them myself, as I just don’t have the time or temperament to really engage them. your essay has really made me appreciate them-not really as something i will ever play, but as something i’m so glad my brother had. it’s a gift to have your essay open my eyes to dark souls’ themes (narrative and ludic!), and one i am very grateful for. i love all your essays, but this one will always have a special place in my heart.

  • @RoyalMudcrab
    @RoyalMudcrab 2 ปีที่แล้ว +580

    Sif does remember you. And his introduction changes accordingly. It's just his duty to never allow anyone access to the Abyss.

    • @sgtboom7
      @sgtboom7 2 ปีที่แล้ว +55

      What a good boy

    • @lautarodesimone54
      @lautarodesimone54 2 ปีที่แล้ว +33

      And we could even say he just dosn't want to see you suffer the same fate as his human.

    • @SirBigWater
      @SirBigWater 2 ปีที่แล้ว +4

      Love that in these games. Like recently in Elden ring with the Beast Clergyman

    • @spoon2537
      @spoon2537 2 ปีที่แล้ว +35

      His motive changes if he met you before. Now he’s fighting so you don’t try to do the same thing his previous master did

    • @QuintaFeira12
      @QuintaFeira12 2 ปีที่แล้ว +4

      You want to go to the abyss, and Sif knows that you can handle it. But a good boy does what a good boy must.

  • @baileywales7403
    @baileywales7403 2 ปีที่แล้ว +446

    >Fighting the Nameless king
    "I was able to stay out of sword range"
    >Character is impaled by the Nameless king
    "...mostly"

    • @BE-fw1lr
      @BE-fw1lr 5 หลายเดือนก่อน +3

      Well even if he stays out of sword range, the Nameless King unfortunately uses a spear. Which is a bit longer :D

  • @aronahlback7903
    @aronahlback7903 ปีที่แล้ว +200

    "Even i, the lowliest of stoners" had me laughing out loud :D it vibes very close to "The furtive pygmy, so easily forgotten"

  • @isaacsalume6287
    @isaacsalume6287 2 ปีที่แล้ว +49

    1:38:54 I'd hate for people to miss this, but if you complete the Artorias of the Abyss DLC having saved Sif and summoned them to battle against Manus, and do this BEFORE you confront Sif in the present, the game will acknowledge that you fought together and an alternative cinematic introduction to the fight will play.

  • @WritingOnGames
    @WritingOnGames 2 ปีที่แล้ว +717

    With all the talk of Buddhism in relation to the first game here, I am *very* excited to see what you think about Sekiro.

    • @TylerJMacDonald
      @TylerJMacDonald 2 ปีที่แล้ว +22

      Ending with the fire sermon was very fitting, equally as excited for the follow-up

    • @willd1790
      @willd1790 2 ปีที่แล้ว +41

      Sekiro doesn’t have the mutability of the Souls games that he seems to really appreciate, but even that game isn’t unfair per se-it just means it wants you to master a few specific skills and apply that knowledge to increasingly complex situations.
      Oh and there’s lots of cool explicit Buddhism there.

    • @northseapirate2313
      @northseapirate2313 2 ปีที่แล้ว +18

      All the Souls games have very religious undertones (Demon Souls for example took a lot from Catholicism)

    • @northseapirate2313
      @northseapirate2313 2 ปีที่แล้ว +7

      @@willd1790 I kind of liked that to an extent though since it was able to tell a more personal story without so much esoteric stuff.

    • @willd1790
      @willd1790 2 ปีที่แล้ว +12

      @@northseapirate2313 oh yeah I adore that game (it was my gateway drug for FromSoft games) but I'm wondering if it's the sort of thing that Noah would be into based on what he said about DS vs Bloodborne (which I really hope he can go back to and enjoy now)
      Based on him talking about Sekiro a number of times it seems like he either played the game or is very familiar with it?

  • @JessieGender1
    @JessieGender1 2 ปีที่แล้ว +1726

    Noah's videos are the Dark Souls of video essays.

    • @spehizle
      @spehizle 2 ปีที่แล้ว +44

      Seeing Jessie show up in a Noah comment section feels like how the Avengers got started.

    • @archivehans
      @archivehans 2 ปีที่แล้ว +13

      Nah those are those 7 hour long essays of that guy with the glasses that talk about he bought a big ass gaming computer and 5000 different things related topic and played the game 2000 times.

    • @JulienNix
      @JulienNix 2 ปีที่แล้ว +11

      @@archivehans action button's Tim Roger? 💙

    • @archivehans
      @archivehans 2 ปีที่แล้ว +3

      @@JulienNix yeah

    • @thewizard1
      @thewizard1 2 ปีที่แล้ว

      New adventure let's go thunk welcome to dark souls bitch

  • @pixlark4287
    @pixlark4287 9 หลายเดือนก่อน +31

    I had NO IDEA about the adaptability/agility thing in dark souls 2. I went into it right after playing the first game and, like you predicted, I quit because it felt unbelievably punishing and unfair for a reason I couldn't quite pin down.
    I'm actually pretty excited to take another look at DS2 now that I know about that hidden mechanic!

  • @hannoschoonraad5317
    @hannoschoonraad5317 2 ปีที่แล้ว +60

    2:28:32 "Eventually every head is too weak to bear the crown. No matter the sovereign, no matter the kingdom". Beautiful.

  • @c_Railyn
    @c_Railyn 2 ปีที่แล้ว +258

    19:56 "You can even throw piles of shit at enemies to poison them to death." Funnily enough, a series veteran did exactly that in a challenge run recently. He just...beat the entire game. With poop. The trick there was mostly just staying alive long enough for it to work.

    • @UltraTaka1
      @UltraTaka1 2 ปีที่แล้ว

      THE LOATHESOME DUNG EATER

    • @Doctor-Infinite
      @Doctor-Infinite 2 ปีที่แล้ว +30

      Not only did he NOT give a shit
      It was quite the opposite, he had plenty

    • @beefpils
      @beefpils 2 ปีที่แล้ว +19

      Why not name him? LilAggy is great and absolutely deserves a shout out. Does a lot of fun challenge runs.

    • @chazzwozzio
      @chazzwozzio 2 ปีที่แล้ว +1

      And now he is immortalized as the LOOOOATHSOME DUNG EATER!!

  • @CPU9incarnate
    @CPU9incarnate 2 ปีที่แล้ว +828

    One point of contention. Dark Souls 2 does not take place after an age of dark. Rather, it implies that the first flame has been linked many times, and will be linked again and again irrespective of the player's choice in either the first or second game. Throughout dark souls 2, it is shown that many undead begin to lose their memory and are drawn to the first flame for reasons they do not really understand. The player character is such a person. The purpose of this is so that, eventually, some of these undead will eventually gather enough strength to reach the flame, and, driven by either some misplaced altruism or a primordeal desire to grasp the fire, feed themselves to it. This happens to humans because the human race was bound to the first flame by Gwyn with the creation of the dark sign for specifically this purpose. The "lie", which Aldia discovered only after becoming a part of the flame itself in a failed attempt to dominate it, is that the first flame is NOT really a source of life, but a parasitic entity that uses light and warmth to draw in and devour prey, which includes even gods. The secret ending of DS2 is not ushering in an age of dark, but rather rejecting the notion that your input on the matter actually matters, that your sacrifice, one way or the other, doesn't actually matter. If you don't link the flame, someone else will, and if they don't, so be it. You become a "king" in the sense that you regain the sovereignty of your self, no longer bound by concerns of fate, fire, and dark. You simply leave the room, to do whatever it is you feel like doing.
    In that way, dark souls 3 actually does carry over many of the thematic elements of the second game, with the only major narrative change being that the first flame has become much more active in its desperate attempts to keep itself lit, to the point where it is literally burning the world away. The main character of dark souls 3 is faced with a different dilemma, simply because he CANNOT just walk away, as there will be nowhere to go if he does.

    • @yuturtuyieie5544
      @yuturtuyieie5544 2 ปีที่แล้ว +85

      This specific view of Dark Souls II makes too much sense. I just couldn't get the whole crown ending thing before. Thanks!!

    • @TupDigital
      @TupDigital 2 ปีที่แล้ว +27

      I would like to leave a comment section equivalent to the guy in Wayne's World saying, "you're...amazing, dude." After Garth's drum solo.

    • @nicememe8809
      @nicememe8809 2 ปีที่แล้ว +69

      This is why I'm always so bothered by people claiming 2 isn't canon. Not only are there obviously a number of characters, enemies, items, and places that directly carry over, but the *core themes* of 3 are as much a continuation of 2 as they are 1. The games build on each other in a straight line, but people turned disliking the gameplay of the middle part of the story into an utterly wild presumption that you can just ignore that part and it'd still make sense.

    • @Graknorke
      @Graknorke 2 ปีที่แล้ว +4

      though I can see why someone would think it was, like what's the deal with the old souls

    • @CPU9incarnate
      @CPU9incarnate 2 ปีที่แล้ว +14

      @@Graknorke I always figured the lord vessel didn't actually destroy those souls and eventually they escaped or were reborn into the world.

  • @fundude365
    @fundude365 ปีที่แล้ว +34

    I have bounced off of the Capra Demon on 8 separate occasions in attempting Dark Souls.
    Yesterday, for the first time in 9 years (was late to pick up DS) I actually beat it.
    My cynical heart has rarely felt so triumphant since the uncomplicated days of my early teens. It really did tease out my dearest emotions.
    These games rock.

    • @fafofafin
      @fafofafin ปีที่แล้ว

      Congrats. Now that you did it once, learn the firebomb trick so you never ever have to do it again.

    • @NigelGrab
      @NigelGrab 8 หลายเดือนก่อน

      Or just run straight to the top right corner and stay there until the demon lands beneath you. For easy defeat via drop attacks. I used to struggle every time with capra and now get him first attempt every run.
      If only ornstein and smough had a similar exploit...

    • @fundude365
      @fundude365 7 หลายเดือนก่อน +1

      Dunkstein and Slamough did come very close to taking the wheels off my run.
      Similar issue with the wretched run to Seathe's boss arena.

  • @rohiogerv22
    @rohiogerv22 2 ปีที่แล้ว +167

    I love the Priscilla encounter because it really makes you rethink what you're doing. Like, I really did consider sparing her, but why? I'm the one stumbling into boss arenas with a sword out-the bosses aren't the ones coming for me, I'm coming for them. If Ornstein had just been like "hey man, can you just go?" would I have? Obviously, I wanna see more of the game, but very quickly you realize that the bullet you're biting is that you're going around trespassing and killing generally nonaggressive denizens of the land simply because you've bought into the idea that your mission is more important than their autonomy. Because, in a Souls game, if they stand in your way, you'll only "know" them through their mementi mori.

    • @SpoonyBard88
      @SpoonyBard88 ปีที่แล้ว +8

      It can be easily read that your character is insane like all the other hollows. Is what you are seeing truly representative of reality? Who knows?

    • @TheLetterH111
      @TheLetterH111 ปีที่แล้ว +18

      I think the Priscilla fight is unique among most of the boss fights in the game in the sense that theres not really any motivation for your character to actually fight her except to steal her souls. All of the other bosses in the game either are in your way, are corrupted/mad/in agony, or actively provoke you (Gwyndolyn).
      If we consider that the chosen undead may have more insight into the world than we do, or at the very least understand the predicament of the undead in the world of Dark Souls, then the entire game is essentially a story about class conflict. Choosing to let the flame die especially is a revolutionary action because it prioritises the liberation of the undead ahead of all other benefits of keeping the flame alive.
      From that perspective I'd say most of your actions are justified- the age of fire is over and youre just ushering in a new age by eliminating the proponents of the old
      Priscilla doesnt have any of that context behind her so the choice to fight her might say more about the chosen undead, like you say

    • @rohiogerv22
      @rohiogerv22 ปีที่แล้ว +5

      @@TheLetterH111 but I don't know any of that until a serpent wakes. All I know is a chosen undead will ring two bells and I might be a chosen undead. Electing to get involved with the narrative at all is a concession that, "if the game puts something in front of me to kill, I should kill it." Looking out from the other side, sure, your actions with the serpents are incredibly subversive, really no matter which one you choose. But you'd never even get that far if you didn't suspend your own morality, appeal to a "higher power", to tell you that you ought to proceed despite having no reason. Having done that, you're no longer in the practice of drawing lines, but something still so compels us to do it for Priscilla.

    • @TheLetterH111
      @TheLetterH111 ปีที่แล้ว +1

      @@rohiogerv22 my point is that our character has been in this world for much longer than we have- it stands to reason that they might have some more insight into their relationship with the world. Its just an idea though, i think your interpretation is just as valid

    • @Slaanash
      @Slaanash ปีที่แล้ว +8

      @@rohiogerv22 Ornstein didn't try that though, so who's to say? Besides, Priscilla is content to let you cut her tail off if that's what it takes for you to be on your way, which I believe is a tacit agreement no other encounter has.

  • @EdwinDeLaCroix
    @EdwinDeLaCroix 2 ปีที่แล้ว +118

    1:16:32 Dark Souls is over ten years old, online player count is a small fraction of what it once was. Noah plays it for a first time and gets killed by a Vagrant. Lucky bastard.

    • @peterdumpel5729
      @peterdumpel5729 2 ปีที่แล้ว +15

      I got over 300 hours in the game and I only ever heard of them.

    • @michaelkitchin9665
      @michaelkitchin9665 2 ปีที่แล้ว +2

      @@peterdumpel5729 I've maybe seen five. 3 of them in Remastered.

    • @the_mystical_pigeon
      @the_mystical_pigeon 2 ปีที่แล้ว

      @@peterdumpel5729 I'm still not convinced they exist

    • @spiraljumper74
      @spiraljumper74 2 ปีที่แล้ว +3

      My exact thoughts when I saw it. I had over 500 hours in the first game and saw only one the entire time.

    • @chuck9246
      @chuck9246 2 ปีที่แล้ว +2

      450 hours in remastered and I've seen exactly 1.

  • @boomkruncher325zzshred5
    @boomkruncher325zzshred5 2 ปีที่แล้ว +1353

    There’s a subreddit about how Dark Souls as a series is therapeutic to those with clinical depression. The underlying theme of “You can overcome this seemingly impossible challenge” speaks directly to those who are struggling with feelings of inadequacy and helplessness in a harsh and unfair world.
    Do not give up, do not stop trying, light the fires, and DON’T YOU DARE GO HOLLOW.

    • @sydposting
      @sydposting 2 ปีที่แล้ว +107

      It's extremely true. I just wish there were more memes about how it's easier to avoid going Hollow when you've got Sun Bros on your side too. 😊 "Git Gud" mentality only makes it seem like you HAVE to endure your struggles alone, when so much help is available to you if you just start reaching out to others.

    • @neotokyo2418
      @neotokyo2418 2 ปีที่แล้ว +15

      Any link to it?

    • @woahslowdowntherepal1115
      @woahslowdowntherepal1115 2 ปีที่แล้ว +29

      Elden ring right now is helping more with my depression then years of medication 😭

    • @MidnightSt
      @MidnightSt 2 ปีที่แล้ว +25

      i'm a part of that group in spirit, even though i have never joined it, but yes.
      many things happened since I used the Dark Souls item to reverse my hollowing, and I have died many times since Dark Souls helped me kindle my bonfire all those years ago...
      ...and I don't think I've progressed much since then...
      ...but I haven't gone hollow yet.

    • @therubberduck6178
      @therubberduck6178 2 ปีที่แล้ว +5

      What is it called?

  • @elbowjuice2627
    @elbowjuice2627 หลายเดือนก่อน +4

    I dont know how this guy does it with no music, no flashy edits, no bullshit, and im listening to every second of it

  • @dzecob
    @dzecob ปีที่แล้ว +20

    ''He's all Gundyr, all the time, babe.'' has permanently became part of my daily vocabulary.

  • @SpookyGman
    @SpookyGman 2 ปีที่แล้ว +529

    Watched all 5 hours in three minutes. Another job well done Noah.

    • @granola-approach
      @granola-approach 2 ปีที่แล้ว +12

      fuck yeah dudes rock

    • @1000g2g3g4g800999
      @1000g2g3g4g800999 2 ปีที่แล้ว +3

      Legend

    • @kriswinklmann6401
      @kriswinklmann6401 2 ปีที่แล้ว +2

      Not bad for the fact this video was uploaded about a hour ago

    • @mattryan1999
      @mattryan1999 2 ปีที่แล้ว +2

      @@kriswinklmann6401 Patreon supporters get it first, I assume

    • @0uttaS1TE
      @0uttaS1TE 2 ปีที่แล้ว +6

      Can I also gain your timestop powers?

  • @FoldingIdeas
    @FoldingIdeas 2 ปีที่แล้ว +2605

    God this was good.

    • @PlagueJesterSky
      @PlagueJesterSky 2 ปีที่แล้ว +150

      It gets better on the second, third and 8th watch, much like most of your videos as well. Glad you enjoyed this as much as I did.

    • @broadcaststsatic
      @broadcaststsatic  2 ปีที่แล้ว +1720

      It actually doesn't get better on the second watch, it just scales 150% in the early sections and then closer to 70% in the later sections. Repeated viewings scale it up another 10% globally over those values, but only the leap from watch to new watch plus is significant. Most viewers agree it becomes largely unwatchable at 8+, better to start over with a new video and starting gift.

    • @paulaner37
      @paulaner37 2 ปีที่แล้ว +75

      @@broadcaststsatic r u ok

    • @remimaloney2028
      @remimaloney2028 2 ปีที่แล้ว +205

      @@paulaner37 hes making a joke where he compares rewatch of his long-ass-some video with NewGame+

    • @JoshBurcham104
      @JoshBurcham104 2 ปีที่แล้ว +22

      @@broadcaststsatic TRUE

  • @Valerescence
    @Valerescence ปีที่แล้ว +28

    I am someone who opts to parry, and who tries to learn the timing wart on. When playing BotW, after only a few hours I decided to just git gud at parrying guardian lasers (which unfortunately made them significantly less intimidating for the rest of the game). When playing dark souls, I took a really weird path and ended up at the black knight in dark root basin before Taurus demon. Instead of retreating, I threw myself at him until I pulled off the eight consecutive parries and ripostes necessary to take him down, and I was rewarded with the halberd. I didn’t realize it at the time, but I had just received one of the best melee weapons in the game as a reward for committing to parrying.

  • @pokemonmanic3595
    @pokemonmanic3595 2 ปีที่แล้ว +33

    The Daughter of Chaos thinks you're Quelaag and since she's blind she can't see you've killed her sister. She tells you not to cry for her for she is happy as long as you (Quelaag) are around to protect her.
    The horror and realization that the boss you've just killed was in fact not a monster but someone who just wanted to protect her sister is one of the most staggering story moments I've had in the series.

    • @themeerofkats8908
      @themeerofkats8908 6 หลายเดือนก่อน

      Reminds of Maiden Astraea in Demon's Souls

  • @HelloFutureMe
    @HelloFutureMe 2 ปีที่แล้ว +829

    I look forward to investing the next six years of my life into finishing this essay.

    • @JDoubleUTwo
      @JDoubleUTwo 2 ปีที่แล้ว +23

      At least a week of pre sleep videoing

    • @pontypagla
      @pontypagla 2 ปีที่แล้ว +10

      I usually watch as I'm working, so that's an entire work day for me (which is awesome!)

    • @kyletrout3828
      @kyletrout3828 2 ปีที่แล้ว +7

      Yeah I'll manage to finish this by the time Elden Ring 2 comes out.

    • @leftovernoise
      @leftovernoise 2 ปีที่แล้ว +9

      @@pontypagla Same. I can't usually actually look at my phone to watch while working. But long beautiful essays like this get me through a
      10-12 hour day of turning wrenches.

    • @edwarddorey4480
      @edwarddorey4480 2 ปีที่แล้ว +15

      @@leftovernoise Those sound like possibly unfair working hours. If you are doing more than 40 hours a week, you should look into joining a union. Or, if possible, a different job might be best.

  • @pullum2034
    @pullum2034 2 ปีที่แล้ว +334

    3:30:35 hearing a watership down metaphor/referance three and a half hours into a video that fit so perfectly ... wow. This is truly the dark souls of video essays.

    • @AGFuzzyPancake
      @AGFuzzyPancake 2 ปีที่แล้ว +9

      King Crimson album cover avatar. Nice.

  • @bencesarvari2235
    @bencesarvari2235 11 หลายเดือนก่อน +22

    I think the painter is a metafore of FromSoft themselves take what is most valuable from a franchise that is finished and using it to make somthing tonaly different but just as beautiful. It's an appreciative gesture to the fans: Not to worry, new worlds await and thugh this story has ended, our work is not done yet.

  • @jean-lucpicard878
    @jean-lucpicard878 ปีที่แล้ว +26

    I still am stuck on the two demons and Sister Freida, Sister Freida has made me cry with how close I’ve gotten

  • @ArchitectofGames
    @ArchitectofGames 2 ปีที่แล้ว +669

    God damn if Noah isn't the best in the biz - I went into this expecting to have my existing love of these games reinforced but came away with a totally new perspective on both the series and the culture surrounding them. Five hours well spent.

    • @johnyendrey5590
      @johnyendrey5590 2 ปีที่แล้ว +1

      Mauler, probably: "Am I a joke to you?"

    • @phosthedevourer7560
      @phosthedevourer7560 2 ปีที่แล้ว +20

      he is

    • @HSnake5
      @HSnake5 2 ปีที่แล้ว

      How did your perspective change?

    • @althoughtherefore7940
      @althoughtherefore7940 2 ปีที่แล้ว +2

      holy shit this video is pulling all the titans

    • @AvalonisHere
      @AvalonisHere 2 ปีที่แล้ว +10

      @@johnyendrey5590 Mauler is pathetic. "Objective" criticism is just an excercise in cringe.

  • @nineel7395
    @nineel7395 2 ปีที่แล้ว +555

    Noah, out of all of this I've literally only got one thing to say about how you play the game. You killed the ancient wyvern at dragonstone peak with lightning instead of the plunging attack. You fucking madman. If anyone ever gives you shit about how you play, you killed a boss the hardest way possible. Nice.

    • @Funkin_Disher
      @Funkin_Disher 2 ปีที่แล้ว +30

      This is the way.

    • @ridhosamudro2199
      @ridhosamudro2199 2 ปีที่แล้ว +50

      "Hey, as long as it works"

    • @interchangeabel8598
      @interchangeabel8598 2 ปีที่แล้ว +5

      Does he even know about the plunging attack?

    • @machinaeZER0
      @machinaeZER0 2 ปีที่แล้ว +13

      Let's be honest, that plunge attack probably would have randomly missed, hahah. Never happened to me but I used to hear about it whiffing a lot!

    • @ziggytheassassin5835
      @ziggytheassassin5835 2 ปีที่แล้ว +7

      I probably never would have known about the plunging attack but after dying to the wyvern a few times i looked up what its weaknesses were and found out it was a gimmick fight. I was more relieved than anything tbh.

  • @HerrDoktorWeberMD
    @HerrDoktorWeberMD หลายเดือนก่อน +4

    I think, on the easy mode discussion... "Dark Souls has an easy mode, it's in this chest over here" is a fun way to put it. Everything has a weakness, there's always a cheese strat, always a new thing to find that gives you a tremendous advantage without needing a bespoke menu setting. And I think that's exactly the point; I suck at this game, but I can still beat it by engaging with consumables, summoning, etc. It's a thing of beauty and I wouldn't trade it for anything.

  • @frankopegarde1779
    @frankopegarde1779 ปีที่แล้ว +10

    This is in my humble opinion by far the best video essay on Dark Souls, eloquent, relatable and honest.
    I thank you Noah for making this video.

  • @j3ttmaverick
    @j3ttmaverick 2 ปีที่แล้ว +779

    I tried trolling my 12 year old kid with Sekiro last Friday, as he's really into Japanese Culture, thought he'd give up at the Ogre since he's only ever really played Roblox or Minecraft. At time of writing, he's nailing the final boss and has done every optional boss. I dread to think of what he'll be capable of when he grows up.

    • @Funkin_Disher
      @Funkin_Disher 2 ปีที่แล้ว +53

      Try him on some old school platformers and RPGs next

    • @VashdaCrash
      @VashdaCrash 2 ปีที่แล้ว +50

      @@Funkin_Disher Yeah, Ninja Gaiden him!

    • @ChichiNaka
      @ChichiNaka 2 ปีที่แล้ว +120

      Did the same thing with my 12 year old daughter! now her friends are over here every friday for movies and dark souls, they're currently on bloodborne

    • @DressingTree43
      @DressingTree43 2 ปีที่แล้ว +14

      Make him play ghost and goblins

    • @aravindpallippara1577
      @aravindpallippara1577 2 ปีที่แล้ว +23

      After Sekiro, furi is another game with the sword and parry combat system and heavily stylized bosses.
      Would greatly recommend if one can suffer a bit through some bullet hell fights

  • @Killicon93
    @Killicon93 2 ปีที่แล้ว +357

    Funnily enough.
    Sekiro, which arguably is one of the hardest games with the souls-like death mechanic due to its singular defined playstyle has a character that directly tells you:
    "There's no right or wrong way. You just win your battles by any means necessary. That's all."

    • @jotita9350
      @jotita9350 2 ปีที่แล้ว +87

      *Pulls out Glock*

    • @akirachisaka9997
      @akirachisaka9997 2 ปีที่แล้ว +27

      Yeah, I really like the quote tho.
      But come to think about it, Sekiro really is that single From game which there is almost only one "correct" way to play...
      All the souls games have multiple ways you can build your character and approach bosses. But in Sekiro, it's just "study the blade" and "git gud", "grind the boss".
      Granted, I really really love Sekiro. I consider it the easier From game where you can simply "git gud". However, I definitely don't consider it a "souls game". Where Bloodborne, I definitely do consider it a spin off "souls game", and a really well made one.

    • @SilentSolvent
      @SilentSolvent 2 ปีที่แล้ว +44

      @@akirachisaka9997 that's not really true, though. Sekiro is full of unique tools that will allow you to approach things cleverly, his entire repertoire of ninja tools can completely trivialize different encounters in different ways. The firecrackers, the umbrella, etc. Not to mention the option of approaching a lot of things from stealth.

    • @dancliffe9714
      @dancliffe9714 2 ปีที่แล้ว +4

      This quote was going through my head throughout the whole video, glad someone else mentioned it too.

    • @samfivedot
      @samfivedot 2 ปีที่แล้ว +20

      "A shinobi knows the difference between honor and victory."

  • @owenpk5735
    @owenpk5735 26 วันที่ผ่านมา +3

    4:42:24 This is one of the most oddly comforting things I've heard in a while. I know the relationship I'm in is ending. He's moving to the other side of the world and will live an entirely different life. But hearing that, on some level, letting him go, despite the fact I love him, to follow his passions and be successful in what he loves most is okay feels so strangely reassuring

  • @BoisegangGaming
    @BoisegangGaming ปีที่แล้ว +195

    There's something so anti-nihilistic about the souls games taken in this approach.
    The game pretty much goes: "No one is watching you, no one will remember you.... and no one will judge you. Go wild, bucko!"
    Dark Souls is not about Struggle. It is not about overcoming challenge. It is about what struggle and challenge means to someone. The souls series puts these dichotomies, these dualities, and allows meaning to come from our experiences, our desires, our interpretations. That is why it's so enduring, because it's so personal, so tangible, so uniquely and inextricably tied to the own personal languages we use to experience our life. That's the souls magic, I guess.

    • @memoryisthekey
      @memoryisthekey ปีที่แล้ว +8

      exactly, the dark souls franchise feels like a stellar piece on absurdistic philosophy, it’s so freeing and uplifting, especially when you convey the message to real life

    • @BoisegangGaming
      @BoisegangGaming ปีที่แล้ว +10

      @@memoryisthekey exactly. People see the nihilistic atmosphere without realizing that the entire purpose of the game is a refutation of that. Everything tells you to give up, to stop, that it's futile, but yet people still beat the game. They still keep going.
      I played through most of Dark Souls 3 with two friends, one of which has sadly passed away since then. And honestly, just having companionship was more than enough to keep me going. It's so frustrating how people think you're somehow removing something from the experience when Sunbros have been a thing since Dark Souls 1.

    • @resiseven7407
      @resiseven7407 ปีที่แล้ว +8

      That's not anti-nihilism at all, that's just ordinary nihilism. The concept isn't some "ah, woe is me" shit, it's pretty much just what you just described. There is no inherent purpose to anything, and that's fine, because you create your own purpose every moment you're alive.

    • @BoisegangGaming
      @BoisegangGaming ปีที่แล้ว +6

      @@resiseven7407 That's fair. It's just that, unfortunately, the term nihilism has mutated into the sort of more cynical view of "nothing matters, existence is suffering, etc" by people with a surface-level understanding (mainly moody teenagers and maladjusted adults) of the philosophy.

  • @Trixiethegoldenwitch
    @Trixiethegoldenwitch 2 ปีที่แล้ว +1108

    "Even I, the lowliest of stoners, beat this game"

    • @bobcooper82
      @bobcooper82 2 ปีที่แล้ว +8

      Pls beat up Ralph again

    • @miragecoordinator4535
      @miragecoordinator4535 2 ปีที่แล้ว +33

      the lowly stoner frees his mind at knight

    • @AveSicarius
      @AveSicarius 2 ปีที่แล้ว +5

      @@miragecoordinator4535
      It's knight night tonight!

    • @intelligenceparadigm4931
      @intelligenceparadigm4931 2 ปีที่แล้ว +5

      After watching you play Elden Ring live the other day and hearing you talk about the struggles I'm not surprised. Looking forward to more of that playthrough!

    • @HadBabits
      @HadBabits 2 ปีที่แล้ว +6

      @@AveSicarius Of course, when you're a knight, every night is knight night, especially for a night knight :B

  • @mattn561
    @mattn561 2 ปีที่แล้ว +289

    There’s something about dark souls that it’s always fun to hear people’s story of playing. “What weapon did you favor?” “What area was hardest for you?” “Did you try new game plus?” I’ve heard answers to these questions so many times and yet I’m always excited to hear the next persons answers. That is what makes dark souls special for me.

    • @IV01
      @IV01 2 ปีที่แล้ว +4

      My favorite weapon is obsidian greatsword, the hardest part was oolicile township at level 9 damn Artorias wasn't playing any games lol and nope haven't played new game plus it was a fun ride to make a build to hunt gaint dad's at early levels my sweetest revenge was making one of the cheesest builds just melt good times

    • @sebastianlopez1519
      @sebastianlopez1519 2 ปีที่แล้ว

      @@uglyshirts5965 you're just too cowardly to be a nerd. Be brave! Be a nerd! 😂

    • @TitoMcFadden
      @TitoMcFadden 2 ปีที่แล้ว +6

      Dex/Pyro with Baldur Side Sword for the early game (I had no idea it was such a rare drop. I got two of them in my first playthrough) and Quelaag's Furysword after finally killing her. I was super reliant on using pyro against bosses and tough enemies so I struggled with Quelaag. Also getting that damn tail cut against Kalameet was the most difficult thing I ever did in my life up to that point. I got so good at dodging him that as soon as I finally cut his damn tail, I killed him easily taking no damage in about a minute. What's worse is that I never did end up using the weapon I spent hours dying to Kalameet to achieve. I did play NG+ and I felt like a god amongst insects until I fought O&S. I forgot I summoned Sun Bro the first time around. They stole my lunch money at least a dozen times before I beat them. Nothing was as bad as the damn Bonewheel Skeletons in NG+ though. If you don't have all of the poise and a greatshield of some kind, you just get staggerlocked to death. I hate them so much. Even though they got nerfed in later titles, my PTSD makes me engage them like an absolute wussy boy every time.

    • @DetectiveOlivaw
      @DetectiveOlivaw 2 ปีที่แล้ว +4

      It’s one of those games that I absolutely love seeing someone play for the first time. I think it’s a great streamer game, and part of that is the build variety and the first-time experience being so surprising and compelling for a new player!
      (Black Knight Greatsword, Havel’s armor, and the Artorias Greatshield when I can get it. Never been great at parrying so stability always mattered more to me.)

    • @XxTaiMTxX
      @XxTaiMTxX 2 ปีที่แล้ว

      I attempted it once. It was "okay". The issue I ended up having was just the controls. When the difficulty of the game exists because the controls are bad... I just couldn't bring myself to keep playing.
      I attempted to play with the "input lag" the game has and just wrote it off as poorly designed. What input lag? The time between I press a button... and an animation begins. In some cases, this is nearly a full second. So, on top of needing to remember where and when my attacks hit in an animation frame (first timer), I need to remember where and when my actual animations begin after a button press (second timer).
      I couldn't do it. Just... No.
      Instead, I picked up other games that were "Souls-like". I enjoyed Hollow Knight immensely because the controls were so responsive. I mean, if you get hit in Hollow Knight, it is ALWAYS your fault. Meanwhile, you get hit in Dark Souls... maybe it's your fault. Maybe it's the controls... maybe it's the damage frames on your animation bugged out... maybe it's something else poorly coded... maybe the game is just being unfair and killing you immediately for no reason and no warning...
      It's weird for me to think there are players who yell "Git Gud" about a game that I just couldn't conceive of being competently constructed. Especially when "Git Gud" is basically shorthand for "You get used to being flogged in the crotch repeatedly and become desensitized to it to the point that anytime you can avoid feeling the pain, you convince yourself you're having a fun time."
      But, maybe that's just me. I love me a difficult game. I love me games that make me feel smart and skilled when I win. I didn't get that feeling at all from Dark Souls 1. The feeling I ended up getting was, "I'm progressing through pure luck alone".
      Maybe I'll eventually give the game another try. If they release a remaster or something where I don't have to fight with controls like I"m playing Dead or Alive and it's atrocious input lag.

  • @kyramerchen4485
    @kyramerchen4485 ปีที่แล้ว +26

    This is the first thing I’ve ever seen that’s made me genuinely want to play Dark Souls.

    • @fafofafin
      @fafofafin ปีที่แล้ว +7

      I did thanks to this video, and like Noah, I became obsessed. So only do it if you have some free time!

    • @mattkeflowers
      @mattkeflowers ปีที่แล้ว +4

      same!

    • @bobby_c07
      @bobby_c07 ปีที่แล้ว

      Do it.

  • @evelyntelevision
    @evelyntelevision 2 หลายเดือนก่อน +4

    Phenomenal work. I really didn't think I needed yet another video essay about dark souls, let alone a five hour one, yet by the time the ending came it still felt too soon. You have an incredible talent for this, thank you so much for sharing this work of incredible labor.

  • @WereInHell
    @WereInHell 2 ปีที่แล้ว +637

    Once or twice a year for the past 3 years or so I’ve reinstalled Bloodborne and tried then failed to get into it. I would always give up for exactly the reasons you described. Anytime I’ve heard someone explain the games it’s made me want to play them but never helped me understand how. This video actually made it click and I’m loving BB now.

    • @leafy7987
      @leafy7987 2 ปีที่แล้ว +52

      Fear the old blood

    • @anthonydominguez6005
      @anthonydominguez6005 2 ปีที่แล้ว +28

      I was in the same trap. I watched HBomberguy's Bloodborne video and it all clicked for me

    • @adamhanson5565
      @adamhanson5565 2 ปีที่แล้ว +25

      I bounced off of Dark Souls 1 a couple of times, and it was a Reddit comment comparing Dark Souls to Super Mario Brothers that got it to click for me.

    • @joshuahaskellcarr
      @joshuahaskellcarr 2 ปีที่แล้ว +9

      Grant us eyes.

    • @Artsificial
      @Artsificial 2 ปีที่แล้ว +20

      My favourite bit in this video is when he tells us to stop saying git gud and then proceeds to explain how to git gud for ten minutes straight.

  • @justinhurowitz70
    @justinhurowitz70 2 ปีที่แล้ว +282

    3:08:49 I disagree that Siegward is the *same* character as Siegmeyer, he's more of a direct inversion. While Siegmeyer was mostly helpless, Siegward very quickly establishes himself as a powerful and helpful ally. He's much more high-spirited, while Siegmeyer's attempts at humor were always a half-hearted way of trying to hide his disappointment and frustration. When you help Siegward out, he's genuinely grateful, while Siegmeyer was bitter at having to be saved time and again. And Siegward is able to succeed in his journey, while Siegmeyer is doomed to fail. The twist is that "success" for Siegward is no different from Siegmeyer's failure, it still ends in only death and misery. It's essentially playing with the DS1 player's expectations and teasing them with the idea of an idealized, happier version of Siegmeyer's story, only to twist the knife in the end.

    • @luketfer
      @luketfer 2 ปีที่แล้ว +69

      For me, personally, it didn't twist the knife in. Dude went out doing what he set out to do and went out like a champ on his own terms. He set out to achieve his goal and with our help he did it, passing on before he could hollow out. Dude kept his promise to his old friend and laid him to rest, even having enough time and strength to give us one last raise of a tankard before passing on.
      In the world of Dark Souls, only he and Solaire (both with our help) get what they truly wanted (one to put an old friend back to rest and the other to become as grossly incadescent as the sun itself) and that is a rare thing indeed. Sure neither one lived past their end goal but at least they reached their end goal and didn't give in to despair.

    • @PowPowPeng1
      @PowPowPeng1 2 ปีที่แล้ว +15

      nah man, they are pretty much the same character they just have two different story arcs as you write yourself, siegmeyers is tragic and siegwards triumphant. That they both die is a given in the setting. I never saw a good reason why siegward wasn't a more original character. They could for example just create some parallels to siegmeyer without copying him 1 to 1. My guess is that he was different at one point, but they changed him to siegward for fanservice reasons.
      And if there is a difference between the two, it's just the reason for their journey one is egotistical, the other altruistic.

    • @nickl9317
      @nickl9317 2 ปีที่แล้ว +16

      Patches on the other hand is from a glorious line of sneaky mofos who keep surviving everything til the end of the world by pushing people into pits and selling their stuff. He even managed to get grafted on a spider. What a lineage

    • @highroller6244
      @highroller6244 2 ปีที่แล้ว +11

      @@luketfer There are many more characters, than just Siegmeyer and Solaire, that get what they wanted (with our help). Yuria, Quelana, Anri, the painter Girl, the corvian dude... To name just a few.

    • @Shashank7170
      @Shashank7170 2 ปีที่แล้ว +11

      @@luketfer Lucatiel's wish was to be remembered by someone, and we know from lore that she succeeded. Bearer of the Curse remembered her.

  • @null8384
    @null8384 ปีที่แล้ว +42

    I really appreciate that bit of complimenting you did for the sunbros. Really gives some gratification to the job, good to know that's how we're seen.
    I'd keep doing it anyway, of course. Just good to know it's appreciated.

    • @fafofafin
      @fafofafin ปีที่แล้ว +7

      For real. Not only this video got me to play the games, but sunbroing is literally the only multiplayer feature I use and the only covenant I join.

  • @DunkmaterKyouko
    @DunkmaterKyouko 10 หลายเดือนก่อน +8

    I don't know how well supported it is by lore, but I had a different read on the linking the fires ending of DS3 when I played. It looked to me like it was a failure at linking the fire, that the fire was so weak that it didn't even have enough strength left to consume the ashen one to re-ignite itself. The sitting down afterwards was them accepting that this was truly the end. The twisted age of fire that had been unnaturally drawn out for so long was finally unable to be stretched any further, and the world was going to die. And the ashen one was sitting at the end of it waiting for the flickering embers to die out. I read Dark Souls 3 as very explicitly what you mentioned as a theme you saw in it, a story about how this is the last Dark Souls and it has to be the last Dark Souls, and so that ending resonated with me. You saw from 3 how tortured it felt to keep trying to make Dark Souls. You can't do it again. No matter how tightly you cling to it, it will end all the same.

    • @arturoaguilar6002
      @arturoaguilar6002 5 หลายเดือนก่อน

      That makes sense if you think about the dark area as a prediction of what's to come. I interpreted that area as how things would be in the age of darkness. But, maybe darkness is unavoidable in DS3.

  • @spehizle
    @spehizle 2 ปีที่แล้ว +105

    45:05 There is something so viscerally satisfying about watching a fully armored dude with a giant axe rock up on Chester, do an intimidating as fuck overhead chop, seeing Mr. Arrogant Chuckles panic and fastroll off the edge.

  • @TheGemsbok
    @TheGemsbok 2 ปีที่แล้ว +365

    There is perhaps no greater intellectual injustice in all of gaming, than that these beautiful, engrossing, deep, mature, funny, flexible games---are primarily known for their difficulty.

    • @hamdiatasoy2456
      @hamdiatasoy2456 2 ปีที่แล้ว +9

      Ayy I knew you watched Noah because you told me you made the type of videos you like to watch in the comments of your sekiro video and your videos always reminded me of Noah's. I like you twos emphasis on writing while so many TH-camrs put the emphasis on editing and sketchs.

    • @TheGemsbok
      @TheGemsbok 2 ปีที่แล้ว +14

      @@hamdiatasoy2456 Ha, yes. Thank you. At the bottom of the front page of my channel, you'll find a very small list of similar-format creators that I recommend; Noah's channel has been among them from the start.

    • @surkhabsingh5856
      @surkhabsingh5856 2 ปีที่แล้ว +5

      Hi philosophy guy. Hope you're having a great day :)

    • @TheGemsbok
      @TheGemsbok 2 ปีที่แล้ว +5

      @@surkhabsingh5856 I am. Thanks! Same to you.

    • @luketfer
      @luketfer 2 ปีที่แล้ว +12

      This is my personal gripe with it. When people try to replicate it in D&D they often go "ok so how can I replicate the mechanics of Dark Souls" without the main thing I honestly think makes them great AND is much easier to transport to a tabletop RPG setting, the world building and atmosphere. I mean it even harkens back to the origins of D&D, crawling through an ancient, long crumbling, kingdom for treasure, working past traps, pushing deeper and further until you need to scurry back to base camp to offload your illgotten gains, unable to carry anymore or wanting to 'bank' it and thus keep it safe from loss.

  • @aceman1858
    @aceman1858 4 หลายเดือนก่อน +3

    Having never played Dark Souls, the first 15 minutes convinced me to finally try it. 1 week later and I’ve beaten it, and it was truly incredible. I will now be making my way through the other 2, and only watching the appropriate video sections after I do. Years of the internet telling me how incredible it was never quite presented it the way you did. I hope that brightens your day somewhat. Thanks Noah!

  • @sparten1012
    @sparten1012 2 หลายเดือนก่อน +6

    I love this video so much. I am so sorry you had a miserable time with some of the community, and from the shittier people on the consistently toxic TH-cam comments. But to me your video captured so many of my thoughts and connections to the entire series. To me this is the video on dark souls. It hits more than any other I've seen. I love your writing, and it saddens me that others have been so rude about it. Thanks again Noah, for always making me think about the games I love.

  • @haleyhorton-loup3257
    @haleyhorton-loup3257 2 ปีที่แล้ว +85

    I teach historical martial arts, and what I found compelling right from my first lesson when I first began was that many of the fighting masters from history open their written treatises with something very similar to what you say about difficulty in Dark Souls. That everybody is different, that you personally may not be very tall or fast or strong, and that even if you are, you will inevitably fight someone taller or faster or stronger. There will come a time where someone has a longer weapon, or thicker armor, or who will accost you when you aren't expecting it. And the solution is not just being ambiguously and inherently "good at fighting", it is to understand what tools you have available to solve potential problems that you struggle with. And in its day this was quite subversive! Under of the doctrine of Christian predestination, fights between men were not just a matter of honor, but were thought to signify that God himself favored the victor. I have seen a student of mine, a barely 5ft 90lb woman, throw a man a foot taller and triple her weight to the ground to win a match, though, so with my own eyes I know which is true.
    Things have changed a lot since the days of Italian failsons running each other through with swords in the marketplace, but that tension between the belief that the ability to do something, anything, is predestined and inherent, or that it is possible to learn to do what we thought was impossible for us, is still extremely relevant. It's a lesson that I always tell people came from fencing, but in truth, it was Dark Souls that made me take the plunge to attend that first class, and from there run away from an abusive household in the night with no other home to go to, become a firefighter, go to grad school, and anything else I might be proud of. Just like that Taurus demon tripping off the edge of the castle wall, most of those experiences included a lot of slipping on banana peels, running away, asking for help, doing what felt like the cheap easy route.
    It's something I try to tell everyone now, because everyone is struggling with something they think they have to be someone fundamentally different to solve. That nothing we might want is a simple matter of bootstrapping determination or predestined ability--but of being not just willing to stop, slow down, look at the problem and look at the tools we have and what tools we can get, but learning to take joy in that process.

    • @alexr.m.6382
      @alexr.m.6382 2 ปีที่แล้ว +12

      "Italian failsons running each other through with swords in the marketplace" is an incredibly entertaining description of those days

    • @lemongrasslaughs9061
      @lemongrasslaughs9061 2 ปีที่แล้ว +6

      This is a stellar comment.

    • @caidurkan2916
      @caidurkan2916 2 ปีที่แล้ว +7

      "My dad commissions more sailships than your dad!"
      "Nuh-uh!"
      *both draw swords*

    • @raphaelhemery152
      @raphaelhemery152 2 ปีที่แล้ว +4

      This is a pretty amazing lesson. Getting stuck on how you ought to do something is a great way to never do it at all.

  • @oboeshoesgames
    @oboeshoesgames 2 ปีที่แล้ว +446

    Another excellent video, now all I need is an East Coast travel log and a Halo analysis to complete my Noah bingo card

    • @jackofnotrades4350
      @jackofnotrades4350 2 ปีที่แล้ว +7

      Oboe, you lil rascal i love you

    • @0uttaS1TE
      @0uttaS1TE 2 ปีที่แล้ว +11

      I wanna see the Halo analysis too. He's already done Gears and Forza. I want him to complete the Xbox trio

    • @northseapirate2313
      @northseapirate2313 2 ปีที่แล้ว +5

      Elder Scrolls series too

    • @michimatsch5862
      @michimatsch5862 2 ปีที่แล้ว

      I still need sth from the Sunless Franchise.
      I bet on Sunless Skies because I thought it would fit him but it seems it isn't happening.

    • @carrickschwartz5503
      @carrickschwartz5503 2 ปีที่แล้ว +3

      Definitely wasn't expecting to see oboe in the comments

  • @indieisin
    @indieisin ปีที่แล้ว +9

    watching this a year later, "hopelessly oversaturated" is an understatement when it comes to videos on TH-cam about FromSoft games in general.

  • @engineergaming34
    @engineergaming34 ปีที่แล้ว +12

    Every couple of months, I come back and rewatch this video. I feel like this is the video that all players who are either new to the souls genre or veterans can both watch and enjoy, and maybe have their perspective changed. This video is one of my favorite commentaries on the soulsborne games and Fromsoft’s design philosophies. And you deliver each sentence and anecdote with real heart and a grounded sense of self. I don’t typically watch long form analysis videos for humor, but you managed to make me laugh a couple of times. Great work. I hope to see more videos in the future.

    • @LutraLovegood
      @LutraLovegood 10 หลายเดือนก่อน

      Still waiting on anyone to convince me that Dark Souls has an easy mode the same way a game like Neverwinter Nights has an easy mode.

  • @EmperorGladiatuss
    @EmperorGladiatuss 2 ปีที่แล้ว +159

    I love how well you take the "WIN AT ANY COST" mentality, for me the Soul series has always been about that. Talking all about the different strategies people have to defeat the bosses is wonderful.

    • @Yora21
      @Yora21 2 ปีที่แล้ว +6

      "Seek strength. The rest will follow."

    • @lowaimnobrain
      @lowaimnobrain 2 ปีที่แล้ว +10

      "letting someone else do it" does defeat the point though

    • @kef0205
      @kef0205 2 ปีที่แล้ว +12

      @@lowaimnobrain isn't the point to beat the boss

    • @anti-ethniccleansing465
      @anti-ethniccleansing465 2 ปีที่แล้ว +9

      @@kef0205
      Not when there’s no sense of satisfaction/accomplishment that comes with it. : /

    • @liuhongkun0
      @liuhongkun0 2 ปีที่แล้ว +4

      @@kef0205 other people beat the boss

  • @Mcmos9000
    @Mcmos9000 2 ปีที่แล้ว +195

    “A dialogue of violence, not just a frantic quarrel”
    Noah continues to drop the biggest bangers in writing about games

  • @zoedegenerate6703
    @zoedegenerate6703 ปีที่แล้ว +46

    I think there's room for a "dark souls reflects [a perspective on] real life" that isn't framed in such an assholish way. And in a way that fits in with what I've learned and internalized about dark souls through this essay - like the idea that we should be unashamed to use tools given to us and take help because help is good.
    The friend who introduced me to dark souls, now gone from suicide, used to talk about the same peaks and valleys that make dark souls so compelling - but he talked about them in real life and how demotivating they can be. The way happiness is fleeting and pain is inevitable. This is where your analysis especially makes a lot of sense to me, the idea that dark souls is a *fantasy* where your hard work *does* pay off. It's still a world with similar difficulties as the real world, to many people. Reminds me of the themes of death stranding as well, which I only know through your essay. To me dark souls is the life-affirming difference between nihilism and absurdism - it's one thing to say nothing has value and everything is worthless and worth giving up, but it's another, cooler and sexier thing to say Hell Yeah So What! "here's to our lives being meaningless and how beautiful that is because freedom doesn't have a purpose" i Understand looking at the whole of the challenge of dark souls and saying, fuck this, I quit, because that's how I feel about reality most of the time on some level. That would be the nihilist response, i figure.
    You make your own meaning in dark souls, a piece of advice that I follow in the real world as well - in this essay you've outlined your own meaning and acknowledged how Personal it is to you and your experience with the trilogy.
    For people like my dead friend who feel like they see past some level of bullshit only enough to feel miserable and right, but not enough to surpass it - this can be what keeps us going. I wish I knew more about the psyche of my friend who only really mentioned dark souls briefly in passing. I also wish I had talked to him more about what he got from dark souls. Maybe he had a real toxic get good attitude about it and came out of it miserable in some way.
    My experience with dark souls 1 was honestly that, yes, the odds are stacked up against me and everyone else in all sorts of ways. I have ADHD and it can make even playing video games feel like just a chore. Things like that. It's my own meaning-making that makes the game(s) compelling - i'm an absurdist anarchist with a very, in some ways, positive outlook on humanity and so for me, the themes of jolly cooperation and help from a stranger were what underlined the experience, just like your curiosity about the world made dark souls a worthy endeavor for you.
    To sum my thoughts up I do think dark souls [1] can be "hard like real life" but in a way that includes the view from that cell at the beginning of the game where a stranger offers help, a spontaneous act of kindness. Dark souls 1 to me, feels like finding reasons to try at life anyways despite any feelings about reality being cruel or uncaring. In a way the game is very gentle or forgiving to the player, and I got this understanding from watching your video. In other words, I wouldn't say I experienced it as a simulacrum of real life but an invitation to embrace absurdism and meaning making over nihilism and despair. A very intentional and artistic depiction of ""the human condition"" that doesn't stop at saying "this is how things are" but goes further to suggest and evoke reflection on "how things are" and what you both as the player and as a person want to do in response to the call.
    Of course, after finishing this video for the umpteenth time, I see that my perspective here is only limited to the first game. The note you close the video on - the trilogy questioning your passion and drive to play it - definitely seems to spit in the face of any absurdist analysis, and your analyses of the dark souls games i haven't played is most of what I know about them, so maybe if I played up to 3 i might be able to cherry pick and interpret it in a way so as to believe what I want to believe.

    • @fafofafin
      @fafofafin ปีที่แล้ว +7

      Thanks for writing this comment.

    • @Sigma-xb6kn
      @Sigma-xb6kn ปีที่แล้ว +1

      While I generally agree with what you have written, it's not correct to use nihilism in this way.
      Most nihilistic philosophers like Nietzsche do say that moral values and virtues are meaningless, without deeper truth, however they also then say that this is just a result of societal development. The advances in human understanding about nature abolished the need for higher beings, for entities with superior judgement of ethics. So what to do? Sulk in a corner over the lack of meaning of life?
      No. In accepting that no meaning exists we have two options: Deny the pointless existence or accept that. In accepting that we are insignificant we can create our own destiny and finally become masters of our own values, transcending older inhibitions.

    • @sewerentropy5217
      @sewerentropy5217 ปีที่แล้ว

      pat the bunny reference??? on my dark souls essay? it's more likely than you think

  • @bigpoppa9737
    @bigpoppa9737 หลายเดือนก่อน +5

    After a month and a half I just beat the dark souls trilogy so I can watch this lousy video

  • @pestermitekimmy
    @pestermitekimmy 2 ปีที่แล้ว +155

    An interpretation of the painter's ending that makes a lot of sense to me is that is a metaphor for Miyazki himself letting the world of Dark Souls go and creating/painting a new world.

    • @kenjen9861
      @kenjen9861 2 ปีที่แล้ว +27

      Ooooohh, Elden Ring!

    • @Chaosian
      @Chaosian 2 ปีที่แล้ว +11

      Quite possibly, but it makes me think that if it was the goal, it's kinda a tragic outcome. Elden Ring is Dark Souls 4 in everything but name and lore, but that's not particularly surprising. I think a lot of artists (and teams) really struggle with moving on from their successes, and the financial incentives make returning to a place of experimentation and genuine creativity difficult.
      I'm reminded of how every main entry Metal Gear Solid was supposed to be "the last one". 1 was supposed to be Kojima's last game, 2 was supposed to be about handing over the future to the next generation, 3 was supposed to be the definitive origin story that would answer every question, and by the time 4 came around it was practically a meta joke: "yes, really, this is the last damn one, look, Snake is going to kill himself, watch". ...And guess what happened after that?

    • @Chaosian
      @Chaosian 2 ปีที่แล้ว +1

      @Maldito Mur It didn't seem like that at the time to me, but retroactively? Maybe.

    • @Chilllaxxinn
      @Chilllaxxinn 2 ปีที่แล้ว +1

      @@kenjen9861 but the painter said it would be a kinder and darker world, and elden ring is the opposite of that lol

    • @nickl9317
      @nickl9317 2 ปีที่แล้ว +2

      This painting ending will absolutely pay off sooner or later in the series. When things calm down people will have their new world and feel immensely satisfied if they played the fiest trilogy before. I can see a thing like laura palmer’s I’ll see you again in 25 years happening with a future souls-or even other series that would pick up the mantle as the new home of the forlorn souls inhabitants

  • @massecurr
    @massecurr 2 ปีที่แล้ว +145

    Dark Souls 2 actually does have baring on 3 narratively and physically, the idea of kingdoms built on top of each other is essentially why Lothric in general exists as it does you see it throughout the games world with buildings crudely smashed together in ever growing mounds, its especially visible under Cursed Rotten Greatwood and in the area before and after Soul of Cinder, also the DLC for 3 literally has Earthen Peak in all its poison swamp wonder

    • @Kris-wo4pj
      @Kris-wo4pj 2 ปีที่แล้ว +17

      Yup was just thinking that. Issue with not listening to lore videos about it cuz ya'll miss stuff like this but I respect the man for wanting to piece everything together like how fromsoft wants.

    • @sepulcher8263
      @sepulcher8263 2 ปีที่แล้ว +16

      Isn't the boss stage for the Demon Prince the hub world from DS1?

    • @JinTekyta
      @JinTekyta 2 ปีที่แล้ว +15

      I think the real thing here is that its connections to Dark Souls 1 are so overt and blatant, while its narrative connections to Dark Souls 2 seem so meek and shy, like its ashamed to acknowledge it in the same breath of Dark Souls 1. Think of the many and obvious connections to Dark Souls 1, 3 makes. There are multiple characters who just actually recurr. And its connections to 2? Not much.

    • @Leshoyadut
      @Leshoyadut 2 ปีที่แล้ว +13

      @@JinTekyta Personally, I find that the connections to DS2 are generally more meaningful narratively, such as really building on the idea of the cycles, the ultimate meaninglessness of your choice in the Kiln, and a need to break free from the cycle, to go beyond it, as the world is trapped in the cycle's stagnation. It fully builds on those themes, using them for the various endings, as well as going into them in more depth in the DLC (such as the Painted World of Ariandel and its own stagnation leading to corruption and decay). It may not be as obvious on the surface, but it's definitely there in important ways all the same.

    • @kidren50
      @kidren50 2 ปีที่แล้ว +7

      Also, the Ending added with the DLCs. For me, that ending is how the Unkindled will first appear. With that ending, you are the chosen lord, you have all the souls, you'e ready to either link the fire or let it fade away, but you simply find a cure for yourself and say "fuck the rest, Imma walk away from this bulshit". So, the throne goes without a lord, which twists the world even more. After this, the unkindled will rise to do what DS2 character didn't, and then it becomes part of the cycle now, until it reaches the point of DS3 where the world is crumbling and the fabric of reality is at its thinest.

  • @joshrhodes-gorman5093
    @joshrhodes-gorman5093 2 หลายเดือนก่อน +2

    I just wanted to say at 28:00 Noah discusses that shields have to be waited out but the kick move on smaller enemies breaks their stance allowing a follow up. Also thanks Noah this video finally got me to play these games after years of bouncing off them!

  • @justVisfine
    @justVisfine ปีที่แล้ว +6

    The sentiment of one finding their way through the dark souls trilogy - and the souls games in general - is one i relate to immensely. The way you talk about these games comes from a place of love and adoration that reignites those feelings in me second-hand, and to share in the experience with someone visiting these games for the first time *after* their reputation becomes more infamous than the games themselves is a valuable feeling. This video was fantastically written and coherent enough to watch for the full 5 hours. Thank you.

  • @8bittripper
    @8bittripper 2 ปีที่แล้ว +67

    jesus christ I've never felt more seen as a player of these games. You found a way to perfectly articulate the experience I had with them. well done.

    • @jmarvins
      @jmarvins 2 ปีที่แล้ว +4

      same, including that i missed out on these games for years because the "git gud" crowd had me convinced it was nothing but a mechanical challenge and thus not the sort of thing i was interested in
      i wish someone had told me way back when that these games are anything but!

  • @Xelkyr
    @Xelkyr 2 ปีที่แล้ว +143

    "There is no path. Beyond the scope of light, beyond the reach of Dark... What could possibly await us? And yet we seek it, insatiably. Such is our fate."

  • @Almontri
    @Almontri 11 หลายเดือนก่อน +5

    from those first skeletons in T shirts to the last minutes of you showing the hollow ending...this was INCREDIBLE. a time well spent. absolutely wonderful and fascinating all the other things you tie into your time and analyzing of dark souls. it really makes me love the series even more for someone who has never played it.

  • @ripdito
    @ripdito 3 หลายเดือนก่อน +2

    this video only came out a year ago?? i feel like i have been playing from games for years now and this video introduced them to me

  • @djbeema
    @djbeema 2 ปีที่แล้ว +180

    It's funny, despite the countless DS lore videos and discussions I've been through, yours here is the first time I've ever fully understood the concept of "the first sin" as cited in DS2. Probably because no one else I've encountered has attempted to use Buddhist beliefs as a framework for understanding it. Praise the Noah

    • @ForeverLaxx
      @ForeverLaxx 2 ปีที่แล้ว +11

      Probably more poignantly, DS2 isn't really canon and much of its themes and attempts to explain things were ignored by Miyazaki when he made DS3. He had almost no involvement in 2 so it's often disregarded from a lore perspective.

    • @archbishophavel5050
      @archbishophavel5050 2 ปีที่แล้ว +24

      @@ForeverLaxx Except for Ringed City of course. Earthen Peak and a Desert Sorceress aren't the only bits of DS2 to make it into the last bit of content for the Dark Souls franchise.

    • @rageface6667
      @rageface6667 2 ปีที่แล้ว

      @@ForeverLaxx "dark souls 2 isn't canon" god shut the fuck up I thought people accepted to stop the lame headcanon

    • @santiagojara8056
      @santiagojara8056 2 ปีที่แล้ว +19

      Stop watching Vaati and watch real loremasters like Sophie Pillbeam, Lokey, AsirAesthetics, etc. All of them will focus on the Buddhist/Shintoist aspects of these games, because, after all, the "medieval" setting is just an aesthetic, these games are japanese through and through.

    • @mkpieris1
      @mkpieris1 2 ปีที่แล้ว +25

      @@santiagojara8056 I love vaati, I think he makes great lore content, it may not be the most in depth or philosophical but you can't deny his importance in millions of players understanding the souls games and not just hit the bad thing with a stick and win

  • @Dartagnan4012
    @Dartagnan4012 2 ปีที่แล้ว +94

    Personally my theory is that the age of dark never happened until the end of dark souls 3. It says in previous games you let the flame alone and WAIT for it to fade. But in that time others come and kindle it anyways leaving your choice meaningless. In dark souls 3 the fire keeper personally puts it out. I interpret this to mean that each time someone kindled the first flame a new civilization came up like dranglaic or lothric. This makes the ending of dark souls 3 end of fire much more meaningful to me, and it's why the world of dark souls 3 is so exhausted. The world has never seen an age of dark because of constant relinking so to finally see it through is the perfect end thematically to dark souls for me. I love the end of fire ending and also hold suspicion of the lord of hollows ending

    • @MrDrekki
      @MrDrekki 2 ปีที่แล้ว

      actually the soul of cinder is litteraly the chosen undead, he represent all those who linked the fire before, so dark soul 1 ending is the linking of the fire no matter what, only in dark souls 3 your ending is meaningfull cause there won't be another game telling you what you chose isn't what happened.

    • @AIextheguy
      @AIextheguy 2 ปีที่แล้ว +11

      @@MrDrekki Not quite, or at least, I don't think that's accurate. The Soul of Cinder isn't just *the* chosen undead, it's a conglomeration of many undead who linked the fire. Inbetween those undead are probably some who chose not to for whatever reason (or indeed became a Lord of Dark). This is represented by the Soul of Cinder switching its moveset; countless undead have linked the fire and are now a part of it. It felt like it left room for all endings of the series (Kindling the Flame, Lord of Dark, Taking the Throne of Want, Abandoning the Throne of Want) to have happened, perhaps many times in different ways. But, snuffing out the flame feels like the end point of all of that; the cycles have ended, making way for whatever's left to follow, whatever that may be.

    • @MrFr2eman
      @MrFr2eman 2 ปีที่แล้ว +5

      If you believe what Kaathe says about the history of the world, then the Age of Dark did happen once, the fire did fade, but it didn't last long enough for the Dark Lord to be born amongst humans because Gwyn linked the fire, and then created a whole system that made everybody to believe that sacrificing yourself to link the First Flame is what you supposed to do, which is why the Age of Fire been going for too long.
      I think DS3 endings like Fireekeeper's or the Hollow ending is supposed to be taking away the flame out of the world for good, with no chance of somebody linking it again.

    • @lynackhilou4865
      @lynackhilou4865 2 ปีที่แล้ว +5

      @@MrDrekki The soul of cinder isn't just the chosen undead but all those who linked the fire , his name in japanese translates to something like incarnation/ amalgamation of lords , so he's not just the chosen undead , i think they chose different movesets in phase 1 to show different undeads that linked the fire .
      Also responding to the original comment , according to all in-game evidence , the age of dark almost certainly didn't happen between the games and certainly not between ds2 and ds3 as gwyn's age of fire wouldn't exist by the time of ds3 if that happened and the world won't turn to ash if the linking of the fire wasn't abused , although the age of dark might've happened before the time of the games long before the current events or if it happened after it was brief and only lasted a short while before the fire being linked again (as we see with champion gundyr ) , in all cases not long enough to impact the world or truly start the age of darkness

    • @antobatta1551
      @antobatta1551 2 ปีที่แล้ว +6

      That's not a "theory". It's pretty much clear.
      All the Gods would have completely died otherwise

  • @duetsinatimeloop
    @duetsinatimeloop ปีที่แล้ว +8

    ‘As it stands the Bed of Chaos is just an exercise in high pressure gardening’
    I love this

  • @hideshiseyes2804
    @hideshiseyes2804 8 หลายเดือนก่อน +4

    I just beat the Black Blade Kin in Elden Ring, after about forty attempts, while watching your KOTOR video. Halfway through the fight I was about to die but got my health back because someone appraised a message I had written. One of those tiny granular ways of making it easier, in ER, is to be nice and leave helpful messages for your fellow players. Just magical.

  • @Kuzushi42
    @Kuzushi42 2 ปีที่แล้ว +312

    While Noah presents the idea of "git gud" as solely developing mechanical skill, I think that the breadth of strategy that Noah employed and his willingness to try different things matches my definition of "git gud" which is to approach challenges with not only a growing refinement of mechanical skill but also with a more intellectual creativity.

    • @loupax
      @loupax 2 ปีที่แล้ว +50

      Oh, he did git gud. He got the best version of gud he could get: The compassionate one.

    • @andrewscarpati9665
      @andrewscarpati9665 2 ปีที่แล้ว +68

      I agree. While there are always going to be people who sling 'Git gud' around to any and all questions, my general read on the situation is that it's more used as a cudgel against people who aren't asking for actual advice. Instead, it's for people who are demanding that the already present accommodations aren't good enough, and the addition of an easy mode is the ONLY way.

    • @LordBobbot
      @LordBobbot 2 ปีที่แล้ว +13

      Fully agree. While I definitely get the frustration of just being told to "git gud", and I'm sure some people mean it that way, I really liked Viva La Dirt League's video on it. Basically: I can offer advice and help you specifically identify the problems you're having, but in the end, you need to put some effort in to learn the fight and get good at it, and I believe you can.

    • @TheRedstonian
      @TheRedstonian 2 ปีที่แล้ว +62

      "Git gud" has always been the Souls equivalent of artists saying "practice". What is meant is not explicitly "stop being shit at games lmao", it's "nothing I say will magically give you the muscle memory to dodge that attack, just keep trying".
      Unless we're talking pvp, in which case, "git gud" means "my internet is worse than yours so I win".

    • @AnthonyCSN
      @AnthonyCSN 2 ปีที่แล้ว +12

      Yeah somebody clearly got under his skin and he had to let it out!!! lol

  • @JustAPotato1998
    @JustAPotato1998 2 ปีที่แล้ว +103

    Interesting analysis on the weight of memory when it comes to Lucatiel in DS2. For someone that played DS3 first, then DS2, then returned to DS3, I felt very melancholic and yet oddly happy to know that somehow...in some way...Lucatiel was not forgotten according to her armor/helmet set

    • @evanahearne1479
      @evanahearne1479 2 ปีที่แล้ว +3

      I love this because it's a perfectly valid read of Lucatiels armour set but one that's personal to you - you played them out of order and found Lucatiel after already using her armour. You know going through DS2 that her memory won't fade from the world entirely - it colours her story in DS2 very differently!

  • @hibiscusman
    @hibiscusman 2 ปีที่แล้ว +6

    I genuinely enjoy listening to you doing Aldia quotations. Super satisfying.
    Also this was a fantastic video. I love your writing and personal take on these titles. It's incredible to see how far your production values and editing have come, too. Seriously excellent work, Noah. Thank you.

  • @akirasakoda4154
    @akirasakoda4154 ปีที่แล้ว +11

    You're the best, dude. I found out a coworker is into your work as well and it was an amazing moment of synchrony.
    Thank you for everything, from the bottom of my heart.
    I absolutely die everytime I hear you do the fume knight. "Ah, not this fuckin' guy again!" xD
    Love your voice, Noah. Never give up. Can't wait to see your take on Elden Ring DLC.

  • @StevesieB
    @StevesieB 2 ปีที่แล้ว +77

    Lacking confidence, I also brought a summon to my first attempt at the O&S fight. And I also watched that friendly cooperator destroy them both while I offered moral support. I’ve carried that shame for years. Now I can let go.

    • @Laukaus11
      @Laukaus11 2 ปีที่แล้ว

      As a frequent sunbro/summonee myself, I'm sure that person was quite happy you didn't just go ahead and get yourself killed.

    • @jcselement
      @jcselement 2 ปีที่แล้ว +6

      You could've just replayed and fought him solo if you wanted to get rid of the shame lol

    • @Cibershadow2
      @Cibershadow2 2 ปีที่แล้ว

      @@jcselement most people, myself included, don't want to go through the entire game again up till that point just for that

    • @AJ_Ol
      @AJ_Ol 2 ปีที่แล้ว +7

      @@ivanasukjadic1423 everything trivializes DS1 if you play the modern games before playing it. DS1 bosses are cakewalks after playing the modern From games. The difficulty from DS1 stems from progressing through the game, not the bosses themselves.

    • @nrxia
      @nrxia 2 ปีที่แล้ว +6

      @@jcselement Yeah, but there's only ever one "first time." He ain't getting that back.

  • @Joshua-xs4or
    @Joshua-xs4or 2 ปีที่แล้ว +79

    Your lousy essay was very gripping. I'm glad to see a perspective of someone with your play style and to have it explained so well in a 5 hour video was a treat. I fucking love long form content and I fucking loved this video. Thanks for your hard work.

  • @johnsilverman656
    @johnsilverman656 2 ปีที่แล้ว +15

    Rewatching this after your recent “other” FromSoft games video and just have to say again, this is one of the most incredible works of analysis I’ve seen.
    Also weirdly jealous I can’t go through these for the first time again. And I love love love the interesting connection you draw between Buddhist philosophy and DS ♥️

  • @specterpants
    @specterpants ปีที่แล้ว +3

    I really adore this video essay, i think it's so important to have a retrospective on the games from a viewpoint like yours!

  • @DangerSmoog
    @DangerSmoog 2 ปีที่แล้ว +67

    Your fight with the Fume Knight was visually inspiring. You could literally just put a compilation of your footage with no audio and see you improving slightly as it goes.
    I'm not making some "this is what was suppose to happen" claim. I'm actually applauding your drive. The whole video I'd been noticing you don't dodge much, I also noticed you don't NEED to as you've found a nice shield playstyle that suits you. I point this out because there's a moment in the Fume Knight fights where you see clearly something in your head said "look this isn't working, Dodge rolling isn't particularly my thing, but I NEED to try something different" and you see it incorporating into your playstyle, I even saw the moment they began working and you clearly got the timing down more and more. It felt like watching a small bit of human ambition play out
    I'm rambling just to say it was really cool seeing you play that video game and overcome it, You teased out my dearest emotions.

    • @krullachief669
      @krullachief669 ปีที่แล้ว +4

      Indeed, that entire montage you just see him finally "gitting gud" by finally figuring out the exact playstyle that would work for him for that fight. With just a little bit of luck thrown in but eh, better lucky than good.

  • @DetectiveOlivaw
    @DetectiveOlivaw 2 ปีที่แล้ว +118

    I agree with almost everything said, but I’ll fight for the endings of Dark Souls 3. The ending of fire is not an age of darkness as established within the canon, it doesn’t tie into the Dark Lord ending of DS1. That was, it turns out, part of a cycle, part of the same cycle that DS2 grapples with. The whole thing of Aldia saying “this is a false choice, both are the same, both perpetuate this cycle, the only solution is to find a third way, a new way.” And DS3 offers two! One is a corruption of fire into something new, something strange and hollow and cold and white. I love that one because I straight up have no idea how that shakes out. But the other ending, the ending of the fire, is not the beginning of an age of dark, it is the end of everything. No more fire, no more dark, no more disparity, no more cycle. It is, in effect, choosing to end rather than continue, to allow new things to begin. It felt very specifically metatextual to me and that’s why I loved it so much, as much as I did DS2’s own grappling with the nature of the cycle and sequels in general!

    • @grfrjiglstan
      @grfrjiglstan 2 ปีที่แล้ว +10

      Fair game for him to see the endings the way he did, though. Open to interpretation means open to misinterpretation as well.

    • @Scorch052
      @Scorch052 2 ปีที่แล้ว +9

      I'll forever love DS3's ending(s) just for having the balls to say in a metatextual sense, "Let us make a new damn game already!"

    • @sepulcher8263
      @sepulcher8263 2 ปีที่แล้ว

      I just usurped the fire. I thought it was a way to sidestep the cycle.

    • @jadewhite766
      @jadewhite766 ปีที่แล้ว

      @@sepulcher8263 It sidesteps the existing cycle, by creating a new one which the themes of the game strongly suggest wouldn't be any better than the one Gwyn created. It's a choice the player can make and there are arguments for why it might be a good idea, but imo the natural end of the series is the End of Fire, and the themes of DLC back this up in strongly endorsing the view that it is better for a world to end than to be come stagnant and rotted.

    • @sepulcher8263
      @sepulcher8263 ปีที่แล้ว +1

      @@jadewhite766 Oh, I thought the end of fire ending suggested that the cycle would repeat again as I believe the firekeeper says something along the lines of "i can see embers flickering in the darkness" or something like that.

  • @dumpykong
    @dumpykong ปีที่แล้ว +2

    I really love this video man. Very well spoken. Even at a 5 hour run-time, I didn't feel for a second that this video was too long. Thanks for the fantastic video, I'm sure I'll be watching it again and again!

  • @thomaslichman5365
    @thomaslichman5365 2 ปีที่แล้ว +14

    This is one of the best Dark Souls video essays I've ever watched...and I've watched many lol
    Also Elden Ring has broken me, every time you show footage of you fighting an enemy my brain can't help but screech "DO A JUMP ATTACK". It might be a bit harder to go back to these games than I thought lol

  • @trevorx7872
    @trevorx7872 2 ปีที่แล้ว +125

    I never really summoned for any dark souls bosses: not because I was too proud, or because I wanted the achievement, but because spending the humanity was just too painful for me.

    • @MarcusLeese
      @MarcusLeese 2 ปีที่แล้ว +3

      there's almost a level of risk/reward - do you spend your humanity to potentially make a fight easier? if something were to happen on the way to the fight/during the fight, the humanity is lost and you have to spend another one. It's a fantastic system.

    • @Pwrplus5
      @Pwrplus5 2 ปีที่แล้ว +1

      What was painful about it? Dark Souls 1 for example throws humanity at you in huge quantities and unlike Demon's Souls before it, there is no inherent disadvantage to being hollow as you keep your health, if you aren't playing online at all then the literal only use for humanity is kindling bonfires which should never deplete your stock, and occasionally summoning NPCs for bosses

    • @Jsay18
      @Jsay18 2 ปีที่แล้ว +2

      @@Pwrplus5 Not to mention if you REALLY NEED TO, you can farm rats. It sucks and takes a long time, but you can.

    • @wintermute5974
      @wintermute5974 2 ปีที่แล้ว +2

      I went through pretty much all of Dark Souls 1 and 2 in a similar way, using almost no consumables. In Dark Souls 2 I actually ended up feeling validated when I burnt through most of my saved up effigies to get through the awful caves you need to beat to fight Darklurker. One time when 'but I might need it later' was actually true.

    • @trevorx7872
      @trevorx7872 2 ปีที่แล้ว +8

      @@Pwrplus5 It was mostly just that I'm the sort of person who doesn't like spending consumables. I'm always wondering, "is this the most optimal use for this item? could I use it better later?" It's dumb, but it's how I am.

  • @CreativityCurve
    @CreativityCurve 2 ปีที่แล้ว +67

    Just as an aside in case no one has pointed it out: the DLC bonus areas (Frigid Outskirts and the cave dungeons in the other DLCs) in DS2 were 100% designed with coop in mind. When the DLCs first came out for the original version of the game, players who had not yet purchased the content could still access "waiting rooms" for each DLC area. These places are still in the game at the start of each DLC, represented by tombstone looking things on the ground. While in these waiting rooms, players could allow themselves to be summoned by actual paying customers into the DLC bonus areas, as a sort of demo version of the content. Maybe not always the best first impressions of said content, but it was a fun idea, and explains why these sections are still so cleanly cut off from the rest of the DLCs to keep "mooching" players from backtracking into the "real" content. Seeing these waiting rooms absolutely littered with "moneybags required ahead" messages is also a fond memory for me haha

    • @jimjam9387
      @jimjam9387 2 ปีที่แล้ว +5

      Bloody Expensive!

  • @sator_project
    @sator_project ปีที่แล้ว +10

    Watching this, I really like the reading that the sequels are doing the Ocarina of Time thing, where different sequels represents the different endings of the base game.

  • @thedankswordsmantm
    @thedankswordsmantm ปีที่แล้ว +5

    The fun thing about Souls, going back to our first convo with Solaire, is that time layers and overlaps. DS2 can technically still fit as the 3rd game chronologically, but pieces of it can still pop up in DS3. Heck in DS3 not only is time mixed up, but also physical space.
    I think in this case you can have your cake & eat it too.

  • @ElodieCunningham
    @ElodieCunningham 2 ปีที่แล้ว +46

    In regards to the second ending of dark souls 1, I never met kaath, played fully into the role of the chosen undead, but noticed that I could leave the boss room after killing Gwyn. My curiousity led me to wander out rather than linking the flame, and on my first play through, I got an ending that totally threw my understanding of the world for a loop and had me instantly want to replay

  • @Nathaivel
    @Nathaivel 2 ปีที่แล้ว +43

    "These are thrones of want" line gave me chills. Incredible writing, the best anyone has done about this series. Bravo!

  • @CarmeloSantosF
    @CarmeloSantosF 2 ปีที่แล้ว +5

    Listened to the whole thing while working and editing. I've never considered doing magic build because most of my enjoyment comes from dodging, learning patterns and using greatswords. However, it completely floored me the amount of planning, testing and dedication that was required to beat the hardest bosses using magic only. Great work, and also amazing video.

  • @MTTMX
    @MTTMX 2 ปีที่แล้ว +9

    This video made me reinstall DS2. It's been amazing to see somebody articulate how I've been feeling about the series in retrospect with Elden Ring's release and the subsequent devouring of it. Good work Noah!