Gary The Stormtrooper just like fallout new Vegas fallout 2 and fallout interesting all none Bethesda’s fallout games your don’t looking for a relative and most people do don’t count 76 for its everything and Shelter is a mobile so
@@NewSorpigal1 We will stop once bethesda has given full ownership to obsidian( OBSIDIAN IS INTERPLAY! They are a team consisting of interplay developers
@@NewSorpigal1 They're not talking about playing as a vault dweller, they're talking about how the Bethesda games both follow the story of a vault dweller looking for his relative.
@@greatscott7691 and saving the wasteland from mindless evil factions ofc. Those evil factions are poweful and yet, they don't have any reason, goal and moral to perform actions. Cartoon Network style Shithesda made story.
Man this a dark story. This would have really pushed one's morals because the odds are they would have had you doing questionable things to find the cure faster and in the end a bet you would have been the true enemy to the people of the wasteland or you dont do questionable things and more people die from the plague but your not hated
Just the fact that the "Lone Wanderer" you so often play as in Fallout games should be looked at in dread rather than a gunslinger optimism is freakish to say the least.
It's very cool to see that Obsidian actually used a lot of the ideas from the Van Buren project. Such as there being several couriers like there are several prisoners. The satellite that can strike earth. Viktor the robot could also be a nod to the van buren villain, as well as Mr house considering his ending. They also decided to use Caesar's legion, as well as the powder gangers, which were supposed to be in Van Buren as well. Great video, you earned yourself one more sub!
Thanks, leathery! I'm having a lot of fun delving into the Van Buren design documents, and I agree that it's very interesting to see how it connects to New Vegas. You can be sure I'll be putting out more videos about it in the future!
LOL Obsidian/Bethesda completely butchered this series post Fallout 2 (and haven't made a good game since - save Tyranny.) What the fuck are you smoking? Fallout 1/2 >>>>>>>>>>>>>>>>>>>>>>>>>> Fallout anything else.
I have a head canon that the main events of Van Buren did happen, while the finer details that conflict with lore are either discarded or altered to fit into the rest of the franchise. The entire setup plus the build up to the events of New Vegas are so cool and it breaks my heart that such a creative project was scrapped.
Oh, I agree! I like to imagine that everything in Van Buren is canon, unless one of the other games directly contradicts it. Though I suppose the official stance from Bethesda is more or less the opposite of that. It's all supposed to be non-canon unless it's mentioned in one of the "official" games.
(late reply,apologies) It's actually very possible that multiple games/story arcs are happening in other parts of the world and we're just not privy to them because....why would we?We aren't the god of the world or the chosen one, we're just one of many survivors making a name for themselves in this world.
Or even better, the so called fallout new vegas 2 everyone wants, i would love to see the van buren documents to be used and expanded upon, and make it a prequel of new vegas
@@FirebaII0 Because back then media told people to be scared shitless of a weak-ass virus barely capable of killing old people. And, well, everyone was a fucking comedian. "Ooh a fictional virus, just like covid hue hue"
Oh! An interesting but very minor thing you missed- in the design document for the Blackfoot tribe, there's a SINGLE line reference to a companion named "Christine Royce"- which would get reused in Dead Money. Also, the reason Arcade and Jean-Paul are in both Van Buren and New Vegas is because they were actually first made as characters for a fallout tabletop game J.E. Sawyer would play with others.
I mentioned the Christine Royce thing in an earlier draft of the script, but I ended up cutting it because I couldn't find it when I looked a second time. Good to know I wasn't going totally crazy!
And stupid me, i just watched your other video about the companions- and you mention that very Christine, even pointing out the design document she was in!
Ah, true, I do still mention Christine. The "Royce" surname is the part that I couldn't verify in the design documents, so I cut out the part of my script that linked her to New Vegas.
Honestly I prefer the fact we got New Vegas over this story line. The Legion IMO served as a much more realistic and grounded antagonist compared to Victor Presper, though it's clear that basically half of his character went to Ulysses and the other went to Caesar. On top of that, Lonesome Road seems to attempt recreate what BOMB1 was.
@@OXY187 The story of New Vegas would've still happened if Interplay was able to make it's version of Fallout 4. Their Fallout 4 is pretty much New Vegas.
watch the video, it's made pretty clear van buren is the prequel to new vegas, the conflicts with the brotherhood and legion would all be there but as side quests only to lead up to the situation in new vegas, this would also make new vegas a lot more interesting to play. with having done all the other missions for them in the van buren.
It is kinda too far out the taste/over the top compared to the rest of Fallouts that came before or after though. The main plot is usually war, but this one had a plague/humanity's extinction type story which does not feel like fallout at all
@@TheTriangle444 Fallout 1 had an army of supersoldiers trying to take over the world, Fallout 2 had the mafia trying to enslave California with drugs while technocrats from a Vault were building a radical classist civilization using ghouls as a workforce and a city of mud huts developed into the proto US government annexing and taxing the shit out of every wastelander with a pair of shoes. It's never been about "wacky war lmao let's shoot some baddies", it's always been about whatever conflict society could stir and you as a wild card could get in.
fun fact, the jefferson engine was going to be replaced with the gamebryo engine for fallout 3. then bethesda makes a fallout 3 game using the gamebryo engine(4 to but what ever.) on topic: you missed Daniel from honest hearts was also in van buren as one of the prisoners.
I did hear about the bit about the Gamebryo engine. I think I mention it as a text blurb in one of my earlier videos, but I'd have to go back and check. But you're right, I think I did miss the bit about Daniel!
It would be interesting to play as a prisoner (good or bad character) trying to prove that you are innocent person or running from NCR . And also about fallout 4 , I wish they haven't removed the ending slides :( now you feel like you accomplished nothing . If that happened in van buren OMG XD Samurai Jack shit.
I'm a bit surprised that Bethesda hasn't tried throwing the "Prisoner" thing into one of their Fallout games. Starting off as a prisoner is a staple of the Elder Scrolls series. And yeah, I definitely miss the proper ending slides in the more recent games. Their "streamlined" approach just doesn't give me the same sense of closure or accomplishment. But I guess that's intentional, since they don't actually want you to stop playing once you've finished the main story line.
Retcon Raider But Fallout 2 had ending slides yet also let you continue on after the end. Bethesda is just lazy and knows the majority of people are fine with just ending every game with "War... war never changes" in lieu of actual storytelling.
Yeah and Victor is also a robot, so he *must be* inspired by another robot. Mate are you serious? Is that one simple thing enough for you to see inspiration and shit?
@@steelbear2063 wym I def wrote "might've been" not "must've been" right up there homie 😂 Just cuz I didn't go into detail doesn't mean I made the suggestion solely on the basis of them following the player - similar behaviors or archetypes, both mysterious and drive gameplay and storyline in similar ways, etc. I'd have to rewatch to really go into detail now tho.
Macready's storyline in Fallout 4 might of recycled the new plague concept. He says his son was healthy one day, to suddenly get sick with a fever and blue boils all over his body. Since Bethesda likes to connect their games together. There can be a chance it's a major plotline for Fallout 5.
True, that's definitely a reference to the "Blue Flu" version of the New Plague. It's a bit odd, though, since if it was actually the New Plague then it would have caused an epidemic! They actually made a few references to the New Plague in Fallout 3 as well. I talked about it a bit in my stand-alone video about the New Plague!
Brian Martinez the new plague was in fallout 3, the new plague has been in the games since Fallout 1, Bethesda didn’t recycle anything. But Bethesda still can’t make a better story than obsidian and Black Isle
i can literally imagine myself playing Van Buren screaming at Joshua to stop antagonising the people around him. Which, he wasn’t turned burned man until he failed caesar at the first battle of hoover dam or some crap, so it could be assumed he would’ve been a legion companion and still had the traits of “aggressive Legate”
It is interesting to see that Daniel from Honest Hearts was going to be in this. I will be sure to spray him with hand sanitizer or lysol next time I play that DLC, so I do not get the plague.
Bom 2 can be found in Fallout 76. In the later stage of the game you will also be able to fire nukes, but from what we now up to know from ground sites. They can be used against others or to close "cracks" in the earth and the creating high levels of loot for a while.
The BOMB part seems weird. That means they had planned to use an orbital nuke to cleanse their own region after a risk of an infection they engineered themselves for them. That's hard to believe, even in Fallout standards.
From what I've gathered, the details of the overarching story were still being fine-tuned when the project was canceled. There are actually traces of at least three or four separate main plotlines in the documents, but some of them were being actively removed or marginalized in later revisions. I think, ultimately, the intention was for Van Buren to focus on the idea that the Enclave's Vault Project was secretly intended to allow them to at least temporarily abandon Earth entirely. The vault experiments, the power armor, cryogenics and robo brains - they were all intended to facilitate setting up colonies in space. While the exact details are muddled, it could be that the original plan was to temporarily abandon Earth while the virus wiped out the population. When that didn't work, the BOMB Satellites could have been a backup plan to more directly cleanse the planet so they could eventually recolonize it with their own people.
@@RetconRaider That's very interesting nonetheless. The space age technology is not something that is a main feature in the post apocalyptic world of Fallout, but it is there and it exists with a small background. Maybe this could have been the first game to open up the idea. However, the story seems too far out of the Fallout theme, which usually ends in a battling war one way or another. The idea of saving mankind against a plague or the recolonization seems too modern for its world.
Argos kinda sucks. I don’t know what their intentions were really for that enemy, but it doesn’t sound so menacing if it just returns us to the prison again.
As weird as it sounds, I think it was there to help you rather than be an actual challenge. From my understanding, it was pretty easy to avoid and there were points in the game where you were meant to return to the prison and explore it to interact with the AI
An important thing about Victor Presper that this video dosnt mention was that he was a pre-war survivor. He was already an accomplished scientist who was put into stasis before the bombs dropped (IIRC he predicted that nuclear war would happen) and his pre-war education and knowledge of technology meant he was considered a really valuable asset by the NCR (who he no clue where he came from, they just were really impressed with his level of technical knowledge). The people he didn’t want to get wiped out by his BOMB1 plot he would put into stasis beforehand and emerge after the 2nd apocalypse. This video is sorta old so this stuff may have already been commented on but maybe some curious visitor will see this and go hmm (or you could just read the van buren design documents). The pre-war scientist parts were also recycled into old world blues content (but modified with the brains in jars stuff. Presper was basically like a combination of the think tank and mobius but with his body intact).
Victor Presper's backstory was one of the many things that ended up getting heavily altered during development. Chris Avellone's original pitch presented him (and the sleepers at Boulder Dome) as pre-war scientists, but that was later changed so that he and the sleepers were instead disillusioned NCR personnel. The change was presumably made to better root their actions in the "current events" surrounding the NCR's slow decline in Van Buren. It's a change that's mentioned in some of the interviews, but that's not accurately reflected in all of the documents.
Except the guards aren't implementing some nordic monster to drag you back to the town the dragon burned down because the dragon gave you a super plauge and holds control over a daedric orbital weapon.
@Kevin the Duck Bethesda had nothing to do with Interplay cancelling Van Buren. That was all Interplay's disillusionment with CRPG's. If anything, I'm glad Bethesda made F3, 'cause without it then NV wouldn't have been made. I also appreciate Fallout 3 as it is, because if they'd used anything from Van Buren you know they'd have fucked it up.
Yup, that sounds about right. I chatter about that a bit in the videos I did about the Hoover Dam location. It's hard to say exactly how much the NCR was supposed to be involved in the Van Buren storyline. They seemed to be actively editing and revising that stuff when the development was halted.
"The facility would come under attack by a group of soldiers led by [...] Victor" I knew it! Fallout New Vegas did take inspiration from Fallout Van Buren!
have you guys seen the trailer to fallout 76? if so is one of the wrecked satellites/building a nod to van buren? You see it just for a small moment....
Oh, interesting. That wrecked satellite definitely looks very similar to the BOMB stations that were going to appear in Van Buren. I think I'm going to need to take a closer look at that trailer...
What I’m seeing is that the next Fallout (spin-off) could basically be Van Buren, because NV doesn’t look like it retcons most of the stuff. Bethesda might make it (God Forbid), but I’m hoping Obsidian can make another game, being Van Buren. Maybe with some DLC being in the Mohave, maybe some in Legion Territory.
I played Fallout 1 and 2 when they were new, I loved them both. I was not happy with Bethesda's Fallout 3 or 4 (although they were fun after tons of mods) That said... I'm not sure how much I would like Van Buren from this description. Time limit, race against time, being chased and have to move, towns being killed by disease so you have to rush. Rush rush rush. No. That's not what Fallout is about, its exploring, doing side quests, having conversations, killing tougher and tougher enemies in wasteland encounters. The only time limit was in Fallout 1, and only in the start. After you found the chip, you just took your time. Being captured by an unstoppable robot and being put back in a prison sounds really irritating. Now if we are being chased by killable enemies (even if they are hard.. I'd prefer them to be hard) bring it on... the more fighting the better.
I'll admit, there do seem to be an awful lot of time limits planned for Van Buren. The plague is the biggest offender there, but a lot of locations had their own timers as well. I think the game was intended to take place over a period of about 6-12 in-game months. It seems like the developers wanted to keep the player under pressure, but still give them a decent amount of time to explore and interact with the world around them.
Yeah. I wouldn't mind a quest or two being on a timer but I don't think I'd like the constant pressure, I like setting the pace. It was a great description you did though, I knew a little about Van Buren years ago but not this much. I hope some day they allow some dedicated people to finish it and release it... I see no reason why not.
@@Cruor34 Sorry for necroing this but, It was a feature patched out by the devs but in the first version of Fallout supermutants would slowly move through the wasteland and destroy towns until they eventually found V13. The timer would get cut in half if you had the water merchants bring water to V13.
Good investigative research and a nicely put-together narrative! I'm a fan of Fallout lore and series, and now I know the story behind Fallout Van Buren, thanks to you! Much obliged for sharing it!
Fallout 1: where is the chip Fallout 2: where is the geck Fallout 3 : where is my dad Fallout New Vegas: Something something politics Fallout 3 Van Buren: why am I in prison?
honestly getting harrassed by the same robots periodically over and over again while working with a timer to hunt down other prisoners sounds like a really big pain in the ass
The documents are pretty fragmented and incomplete, but it actually sounds like the main robot (ARGOS) was more intended to help the player than to actually hurt them. It posed as an antagonist, but was ultimately harmless and could be easily avoided since it took a fair amount of time to reach the player's location after being alerted. Since all it did was pick up prisoners and transport them back to the Prison, I think it was intended to mainly serve as a convenient way to ship captured prisoners back to the Tibbets Prison Facility without forcing the player to escort them there personally. ODYSSEUS would also have a few robots that could outright attack the player, but those were limited to specific locations like Boulder Dome and the Bloomfield Space Center. Once those robots were destroyed, they were gone for good.
It's a pretty daunting task, because a lot of the main story elements were still being decided when the development was canceled. It seems like they had just settled on using Presper as the main villain, and were still trying to decide exactly what his motivations and involvement in the story were going to be. They were also still trying to figure out how to juggle or balance numerous major plot points including the prison, the new plague, the NCR collapse, Caesar's Legion, and Machine City.
@@RetconRaider ah I see. I was under the impression the game was "97% done" But I guess there were much less tangible things they still had left that modders wouldn't be suited for 😕
@@alexanderrahl7034 It's possible that the writing was much farther along than what we've seen in the leaked documents. Josh Sawyer has a huge binder full of info that we've never seen before, which he occasionally trots out for interviews. Unfortunately, the writing was being handled by several different writers - and whoever leaked the documents just leaked the latest versions that they happened to have access to. That's probably why we never got to see documents for locations like Circle Junction, Fort Abandon, or the Grand Canyon location.
Hey, you.. your finally awake. You were caught in the middle of all of it, eh? Yeah, I've been there. Did you really kill twenty people in New Reno? Hard-ass, hm? Well, I'm Zanier, that's Ulmof, he filled the President of the United Sky with over twenty mags from a M16 before MP finally got him, and that's a thief over there. Hey, thief? Where are you from? ... The last thought of a man should be of home, my friend. ... Well, we're all brothers in bonds now. (Prison Robot: Shut it and keep moving.)
Like Half-Life 2, Far Cry 2 and many other games or movies that use that "you meet the bad guy in the beginning and don't see him for most of the game/movie" trope.
You could release a mod for New Vegas that follows a lot of it without getting in trouble I believe since all these ideas were public already. Some mods out there took parts of the story and released their take on them like Salt Lake Stories, Beyond Boulder Dome and Dog City Denver (all great mods for NV in their own right). I would love to see some talented mod team release a NV prequel story based on this where it leads in to NV maybe even make the prisoner turn into the courier later like how New California did.
this sounds like what would have been the greatest game ever made. Although that game is way to ambitious and advanced for the time it would have come out. There is no way most of the mechanics would have been possible back then.
Alvaro CAro would absolutely love it if some modders got together to recreate van buren using the notes that they left behind. Its probably never going to happen, but that game had so many interesting ideas its a shame it never got made
It seems to me that Mothership Zeta drew at least partially from this. As I recall (it’s been forever since I’ve played Fallout 3) near the end of Zeta you fire a death ray at Canada from outer space, reminiscent of shooting nukes from outer space.
Hi Mr Retcon. Thank you for your video. I would love a fallout game in Denver. And I makes total sense with the super max prisons we have in the mountains.
Not sure if we'll get timed quests since Bethesda has simplified the shit out of Fallout but if 5 were to come out I would love it if they went with the New Plague as the main plot.
The ticking clock of the disease killing visited towns could very easily become a really frustrating feature. Seems like that clock would be pretty fast so side quests and the like would become unavailable pretty fast.
@@GreatgoatonFire I'll take SlavJank over modern fallout any day of the week Besides pathologic 2 already solved the problem with being able to adjust specific aspects of the game to suit your play style. Want to unrealistically be able to do everything the game has to offer in one go without any pressure on your decisions? Go for it. Want to feel the constant dread of running out of time while a giant robot drags your ass back to prison While just finding out you're infected with super mutant aids? More power to you. The constant ticking clock of the virus being able to SEE said virus slowly destroy towns adds pressure. That pressure will force you to make decisions you otherwise wouldn't make. If anything being limited on what Major side quests you focus on encourages multiple replays.
@@oofsong9496 It's easy to forget from how it's misused but coronavirus isn't a synonym for Covid-19. Original comment was asking if it was a coronavirus, not covid.
2077 is the correct year in the canon. I just got my wires crossed because a lot of the documents surrounding Van Buren and the Fallout Bible tended to have fuzzier numbers because they were still actively shuffling a lot of the dates and details around during development. :)
I personally consider aspects of Van Buren that doesn’t conflict with new Vegas canon. I mean, Bethesda doesn’t care about the canon at this point. Look at 76. So I’m happy with head canon now more than ever.
Well here's the thing : Van Buren does conflict with New Vegas. It was not Bethesda that buried any hope of Van Buren seeing the light of day. The people working on it did. They explicitly said they had no desire to resurrect Van Buren and deliberately made a lot of things from it non-canon
You can play some van buuran in a fallout 2 mod. Unfortunately I don’t think we’ll ever see it expanded on due to the modded being a Russian and the whole war thing.
If they made the first two of the fallout 2D games and tactics and BOS rendered in 3D, combimed with the 3 3D titles, and put together into one map, that would be tight. Probably impossible, but tight.
Hm, the plot thread with the scientist is a little bit too reminiscent of Fallout 1 and the Master, and the time limits don't sound very pleasing. Still better than the grey and dull re-tread that FO3 was, but I'm okay with the deal so far- New Vegas was great and FO4 (Especially Far Harbor) had some interesting improvements and additions to the series. If only FO76 was a co-op RPG instead of... whatever the hell it wants to be ^^
Honestly, wiping out humanity to replace it with a "better" humanity is a recurring theme in most Fallout games. I think Fallout: New Vegas was the only one that didn't use some variation of it as the main plot. The Master wanted to do it in Fallout. The Enclave wanted to do it in Fallout 2 and 3. The Institute wanted to do it in Fallout 4. Even the spin-off games generally used it as their main plot. The Calculator in Fallout: Tactics wanted to turn everyone into cyborgs. Fallout: Extreme was cancelled, but from what we know of it, that was going to involve the mutated Emperor of China doing pretty much the same thing.
True, world domination and/or to recreate humanity according to party XY vision is Fallout's shtick, but in this case the method how to achieve that goal is too close to the Master as well (A virus), which is why it's *too* reminiscent :D But you are right. On the flipside, it shows how (somewhat) unique NV is in comparison- I hope that one day we'll get the gameplay mechanics from FO4 combined with the writing quality of New Vegas in one game, that would be so awesome :)
Yeah, that was probably just a typo. The notes between the various sources can get pretty chaotic, and the text blurbs were one of the last things I did for the video.
Which is fair. Timers have always been a controversial feature in exploration-based RPGs. I think it's important to remember that the documents were still being edited and revised when the game got cancelled, so there were all sorts of overlapping timers and clashing plot arcs. Hard to say exactly how much of it would have actually made it into the final game. :)
So, it would seem that the source of the nukes in Fallout 76 is coming directly from Ballistics Orbital Missile Base 1. Just take a look at the gameplay trailer for Fallout 76 and you can clearly see the space station crashed into the ground. It's good that Bethesda is acknowledging the existence of this game.
i like how we arent a vault dweller looking for his son/father.
Gary The Stormtrooper just like fallout new Vegas fallout 2 and fallout interesting all none Bethesda’s fallout games your don’t looking for a relative and most people do don’t count 76 for its everything and Shelter is a mobile so
Shit I liked that..
@@NewSorpigal1 We will stop once bethesda has given full ownership to obsidian( OBSIDIAN IS INTERPLAY! They are a team consisting of interplay developers
@@NewSorpigal1 They're not talking about playing as a vault dweller, they're talking about how the Bethesda games both follow the story of a vault dweller looking for his relative.
@@greatscott7691 and saving the wasteland from mindless evil factions ofc. Those evil factions are poweful and yet, they don't have any reason, goal and moral to perform actions. Cartoon Network style Shithesda made story.
Man this a dark story. This would have really pushed one's morals because the odds are they would have had you doing questionable things to find the cure faster and in the end a bet you would have been the true enemy to the people of the wasteland or you dont do questionable things and more people die from the plague but your not hated
Just the fact that the "Lone Wanderer" you so often play as in Fallout games should be looked at in dread rather than a gunslinger optimism is freakish to say the least.
Yeah. I like how there is a war going between NCR and Brotherhood totally unaware of the tibbets prisoners who are spreading a deadly virus
It's very cool to see that Obsidian actually used a lot of the ideas from the Van Buren project. Such as there being several couriers like there are several prisoners. The satellite that can strike earth. Viktor the robot could also be a nod to the van buren villain, as well as Mr house considering his ending. They also decided to use Caesar's legion, as well as the powder gangers, which were supposed to be in Van Buren as well. Great video, you earned yourself one more sub!
Thanks, leathery!
I'm having a lot of fun delving into the Van Buren design documents, and I agree that it's very interesting to see how it connects to New Vegas. You can be sure I'll be putting out more videos about it in the future!
Awesome, I'll be waiting!
Also there is Daniel the Mormon missionary, who is probably a prototype of Daniel from Honest Hearts.
LOL Obsidian/Bethesda completely butchered this series post Fallout 2 (and haven't made a good game since - save Tyranny.) What the fuck are you smoking? Fallout 1/2 >>>>>>>>>>>>>>>>>>>>>>>>>> Fallout anything else.
@@frankangelo1983 have you played new vegas? Would dominate over 1 3 and 4 except 2
I have a head canon that the main events of Van Buren did happen, while the finer details that conflict with lore are either discarded or altered to fit into the rest of the franchise. The entire setup plus the build up to the events of New Vegas are so cool and it breaks my heart that such a creative project was scrapped.
Oh, I agree!
I like to imagine that everything in Van Buren is canon, unless one of the other games directly contradicts it.
Though I suppose the official stance from Bethesda is more or less the opposite of that. It's all supposed to be non-canon unless it's mentioned in one of the "official" games.
(late reply,apologies)
It's actually very possible that multiple games/story arcs are happening in other parts of the world and we're just not privy to them because....why would we?We aren't the god of the world or the chosen one, we're just one of many survivors making a name for themselves in this world.
I’d actually love to see a version of this game become a prequel to New Vegas
I just want to play as big tiddy enclave soldier
That, plus FNV getting more time in the oven would've easily bumped the game up into legend status in my book.
@@oofsong9496 you and me both
Modders hopefully
Or even better, the so called fallout new vegas 2 everyone wants, i would love to see the van buren documents to be used and expanded upon, and make it a prequel of new vegas
The blue flu hitting a bit on o close to home
'Chinese release a virus.
A nation wide lockdown.
Flu like symptoms'
I DON'T LIKE WHERE THIS IS GOING
WHY IS THIS REALITY
@@FirebaII0
Because back then media told people to be scared shitless of a weak-ass virus barely capable of killing old people. And, well, everyone was a fucking comedian. "Ooh a fictional virus, just like covid hue hue"
Apparently Joshua Graham was supposed to make an appearance in Van Buren but was less nuanced and more of a maniac than his Honest Hearts portrayal.
A large part of the Van Buren plot was actually integrated in a mod for New Vegas called Beyond Boulder Dome.
Oh! An interesting but very minor thing you missed- in the design document for the Blackfoot tribe, there's a SINGLE line reference to a companion named "Christine Royce"- which would get reused in Dead Money. Also, the reason Arcade and Jean-Paul are in both Van Buren and New Vegas is because they were actually first made as characters for a fallout tabletop game J.E. Sawyer would play with others.
I mentioned the Christine Royce thing in an earlier draft of the script, but I ended up cutting it because I couldn't find it when I looked a second time.
Good to know I wasn't going totally crazy!
And stupid me, i just watched your other video about the companions- and you mention that very Christine, even pointing out the design document she was in!
Ah, true, I do still mention Christine.
The "Royce" surname is the part that I couldn't verify in the design documents, so I cut out the part of my script that linked her to New Vegas.
2248?! Damn tandi lived a very long life
102 years in precidency
If he had lived 30 or so years more he would be able to meet the Sole Survivor.
@@PugnaciousProductions tandi was a she if I remember correctly
yeah, Tandi was a she, oopsy
Thanks to the Vault Dweller saving her life from the local raiders those may years ago.
Honestly I prefer the fact we got New Vegas over this story line. The Legion IMO served as a much more realistic and grounded antagonist compared to Victor Presper, though it's clear that basically half of his character went to Ulysses and the other went to Caesar. On top of that, Lonesome Road seems to attempt recreate what BOMB1 was.
This game was supposed to be fallout 3 not New Vegas
@@casey1934 What's the difference? They both FO3 to me.
@@OXY187 The story of New Vegas would've still happened if Interplay was able to make it's version of Fallout 4. Their Fallout 4 is pretty much New Vegas.
watch the video, it's made pretty clear van buren is the prequel to new vegas, the conflicts with the brotherhood and legion would all be there but as side quests only to lead up to the situation in new vegas, this would also make new vegas a lot more interesting to play. with having done all the other missions for them in the van buren.
Colorado and the environment sound great; victor reminds me to much of the master.
Thats a damn good story.
You're one of the few comments that says that it's a good story whitout having to bash Bethesda just to prove a point, well done man
It is kinda too far out the taste/over the top compared to the rest of Fallouts that came before or after though. The main plot is usually war, but this one had a plague/humanity's extinction type story which does not feel like fallout at all
@@TheTriangle444 Fallout 1 had an army of supersoldiers trying to take over the world, Fallout 2 had the mafia trying to enslave California with drugs while technocrats from a Vault were building a radical classist civilization using ghouls as a workforce and a city of mud huts developed into the proto US government annexing and taxing the shit out of every wastelander with a pair of shoes. It's never been about "wacky war lmao let's shoot some baddies", it's always been about whatever conflict society could stir and you as a wild card could get in.
@@francesco3772basically 1 had mutants wage war and 2 climaxed into you warring against enclave.
@@TheTriangle444 you didn't play Fallout 2, did you?
fun fact, the jefferson engine was going to be replaced with the gamebryo engine for fallout 3. then bethesda makes a fallout 3 game using the gamebryo engine(4 to but what ever.)
on topic: you missed Daniel from honest hearts was also in van buren as one of the prisoners.
I did hear about the bit about the Gamebryo engine. I think I mention it as a text blurb in one of my earlier videos, but I'd have to go back and check.
But you're right, I think I did miss the bit about Daniel!
It would be interesting to play as a prisoner (good or bad character) trying to prove that you are innocent person or running from NCR .
And also about fallout 4 , I wish they haven't removed the ending slides :( now you feel like you accomplished nothing . If that happened in van buren OMG XD Samurai Jack shit.
I'm a bit surprised that Bethesda hasn't tried throwing the "Prisoner" thing into one of their Fallout games. Starting off as a prisoner is a staple of the Elder Scrolls series.
And yeah, I definitely miss the proper ending slides in the more recent games. Their "streamlined" approach just doesn't give me the same sense of closure or accomplishment.
But I guess that's intentional, since they don't actually want you to stop playing once you've finished the main story line.
Retcon Raider But Fallout 2 had ending slides yet also let you continue on after the end. Bethesda is just lazy and knows the majority of people are fine with just ending every game with "War... war never changes" in lieu of actual storytelling.
Heck even Fallout 3 had ending slides and later added post-ending stuff.
@@garfieif8187 tbh I dont like ending slides in games where you can play after the ending,
Currently, I'm working on transitioning Van Buren into a D&D campaign. These videos help immensely.
Yo, this sounds so good tho.
EDIT: Too many race against time moments tho. I don't like time limits.
Seems like Victor the Securitron might've been been inspired by ARGOS too, I mean both follow the character anyways, lol.
r3w and act odd until you find out why
Yeah and Victor is also a robot, so he *must be* inspired by another robot.
Mate are you serious? Is that one simple thing enough for you to see inspiration and shit?
@@steelbear2063 wym I def wrote "might've been" not "must've been" right up there homie 😂
Just cuz I didn't go into detail doesn't mean I made the suggestion solely on the basis of them following the player - similar behaviors or archetypes, both mysterious and drive gameplay and storyline in similar ways, etc.
I'd have to rewatch to really go into detail now tho.
Macready's storyline in Fallout 4 might of recycled the new plague concept. He says his son was healthy one day, to suddenly get sick with a fever and blue boils all over his body. Since Bethesda likes to connect their games together. There can be a chance it's a major plotline for Fallout 5.
True, that's definitely a reference to the "Blue Flu" version of the New Plague. It's a bit odd, though, since if it was actually the New Plague then it would have caused an epidemic!
They actually made a few references to the New Plague in Fallout 3 as well. I talked about it a bit in my stand-alone video about the New Plague!
@@RetconRaider Actually It was there, in The Pitt DLC.
Brian Martinez the new plague was in fallout 3, the new plague has been in the games since Fallout 1, Bethesda didn’t recycle anything. But Bethesda still can’t make a better story than obsidian and Black Isle
like bethesda would ever fully adopt that..
Iteration Fack&Shet But Interplay made Brotherhood of Steel which had an atrocious story
Wow this really need to become a future fallout game this is prefect to bring back the good old fallouts again
they would have to rewrite the store for lore reasons to fit in bethsedas fallout universe
@@ethanblair7351 sane universe
No you don't understand bethseda has lore that contradicts van buren
@@ethanblair7351 you must've forgot that van buren is not canon
@@ethanblair7351 What lore contradicts with bethesda?
They should just make the canon storyline from Van Buren (which lines up with the stories from new Vegas and FO1 and FO2) into a book.
You unwittingly play as Typhoid Mary? That's brilliant!
I feel like starting as a prisoner was just telegraphing how Bethesda was gonna obtain the property.
I hate how fallout keeps hitting the nail with it's predictions for the future
Well, I'm subscribing - this stuff is great, and you have a very good "narration-voice", if that makes sense.
Thanks for the kind words, Tzilandi!
And for what it's worth, I think your assessment of my voice makes perfect sense.
They need to make this game, the story looks amazing
i can literally imagine myself playing Van Buren screaming at Joshua to stop antagonising the people around him.
Which, he wasn’t turned burned man until he failed caesar at the first battle of hoover dam or some crap, so it could be assumed he would’ve been a legion companion and still had the traits of “aggressive Legate”
It is interesting to see that Daniel from Honest Hearts was going to be in this. I will be sure to spray him with hand sanitizer or lysol next time I play that DLC, so I do not get the plague.
Bom 2 can be found in Fallout 76. In the later stage of the game you will also be able to fire nukes, but from what we now up to know from ground sites. They can be used against others or to close "cracks" in the earth and the creating high levels of loot for a while.
I visited the station and it turned out to be a lot smaller than expected. It also had a different name and all it shared with Bomb 2 is the design.
The BOMB part seems weird. That means they had planned to use an orbital nuke to cleanse their own region after a risk of an infection they engineered themselves for them. That's hard to believe, even in Fallout standards.
From what I've gathered, the details of the overarching story were still being fine-tuned when the project was canceled. There are actually traces of at least three or four separate main plotlines in the documents, but some of them were being actively removed or marginalized in later revisions.
I think, ultimately, the intention was for Van Buren to focus on the idea that the Enclave's Vault Project was secretly intended to allow them to at least temporarily abandon Earth entirely. The vault experiments, the power armor, cryogenics and robo brains - they were all intended to facilitate setting up colonies in space.
While the exact details are muddled, it could be that the original plan was to temporarily abandon Earth while the virus wiped out the population. When that didn't work, the BOMB Satellites could have been a backup plan to more directly cleanse the planet so they could eventually recolonize it with their own people.
@@RetconRaider That's very interesting nonetheless. The space age technology is not something that is a main feature in the post apocalyptic world of Fallout, but it is there and it exists with a small background. Maybe this could have been the first game to open up the idea. However, the story seems too far out of the Fallout theme, which usually ends in a battling war one way or another. The idea of saving mankind against a plague or the recolonization seems too modern for its world.
I've read all of the van Buren design documents- glad to see someone share the information with others! Good job dude.
Argos kinda sucks. I don’t know what their intentions were really for that enemy, but it doesn’t sound so menacing if it just returns us to the prison again.
As weird as it sounds, I think it was there to help you rather than be an actual challenge. From my understanding, it was pretty easy to avoid and there were points in the game where you were meant to return to the prison and explore it to interact with the AI
An important thing about Victor Presper that this video dosnt mention was that he was a pre-war survivor. He was already an accomplished scientist who was put into stasis before the bombs dropped (IIRC he predicted that nuclear war would happen) and his pre-war education and knowledge of technology meant he was considered a really valuable asset by the NCR (who he no clue where he came from, they just were really impressed with his level of technical knowledge). The people he didn’t want to get wiped out by his BOMB1 plot he would put into stasis beforehand and emerge after the 2nd apocalypse. This video is sorta old so this stuff may have already been commented on but maybe some curious visitor will see this and go hmm (or you could just read the van buren design documents). The pre-war scientist parts were also recycled into old world blues content (but modified with the brains in jars stuff. Presper was basically like a combination of the think tank and mobius but with his body intact).
Victor Presper's backstory was one of the many things that ended up getting heavily altered during development.
Chris Avellone's original pitch presented him (and the sleepers at Boulder Dome) as pre-war scientists, but that was later changed so that he and the sleepers were instead disillusioned NCR personnel.
The change was presumably made to better root their actions in the "current events" surrounding the NCR's slow decline in Van Buren.
It's a change that's mentioned in some of the interviews, but that's not accurately reflected in all of the documents.
To me it a begin of the Game kinda similar to Skyrim opening where the dragons come and the player flee the area
Except the guards aren't implementing some nordic monster to drag you back to the town the dragon burned down because the dragon gave you a super plauge and holds control over a daedric orbital weapon.
sad that we don’t get to see Denver in Fallout
OH MY GOD HOW I WOULDVE MUCH RATHER HAD PLAYED THAT THAN FO3
The Levi Romero Show it could of been shit. Ideas always sound better than the game that relases
@Kevin the Duck Bethesda had nothing to do with Interplay cancelling Van Buren. That was all Interplay's disillusionment with CRPG's. If anything, I'm glad Bethesda made F3, 'cause without it then NV wouldn't have been made. I also appreciate Fallout 3 as it is, because if they'd used anything from Van Buren you know they'd have fucked it up.
4:00
Oh no
I read that van Buren Hoover dam was under dodge, an NCR now leader for the settlement
Yup, that sounds about right. I chatter about that a bit in the videos I did about the Hoover Dam location.
It's hard to say exactly how much the NCR was supposed to be involved in the Van Buren storyline. They seemed to be actively editing and revising that stuff when the development was halted.
"The facility would come under attack by a group of soldiers led by [...] Victor"
I knew it! Fallout New Vegas did take inspiration from Fallout Van Buren!
have you guys seen the trailer to fallout 76? if so is one of the wrecked satellites/building a nod to van buren?
You see it just for a small moment....
Oh, interesting. That wrecked satellite definitely looks very similar to the BOMB stations that were going to appear in Van Buren.
I think I'm going to need to take a closer look at that trailer...
"This game would take place in the Mdiwest commonwealth."
*Sees the Grand Canyon and Mesa Verde*
That new plague is exactly COVID-19
If they made Deus Ex into a video series and use the next COVID as part of the story... As if that is going to happen...
What I’m seeing is that the next Fallout (spin-off) could basically be Van Buren, because NV doesn’t look like it retcons most of the stuff. Bethesda might make it (God Forbid), but I’m hoping Obsidian can make another game, being Van Buren. Maybe with some DLC being in the Mohave, maybe some in Legion Territory.
I played Fallout 1 and 2 when they were new, I loved them both. I was not happy with Bethesda's Fallout 3 or 4 (although they were fun after tons of mods) That said... I'm not sure how much I would like Van Buren from this description. Time limit, race against time, being chased and have to move, towns being killed by disease so you have to rush. Rush rush rush. No. That's not what Fallout is about, its exploring, doing side quests, having conversations, killing tougher and tougher enemies in wasteland encounters. The only time limit was in Fallout 1, and only in the start. After you found the chip, you just took your time. Being captured by an unstoppable robot and being put back in a prison sounds really irritating. Now if we are being chased by killable enemies (even if they are hard.. I'd prefer them to be hard) bring it on... the more fighting the better.
I'll admit, there do seem to be an awful lot of time limits planned for Van Buren. The plague is the biggest offender there, but a lot of locations had their own timers as well.
I think the game was intended to take place over a period of about 6-12 in-game months. It seems like the developers wanted to keep the player under pressure, but still give them a decent amount of time to explore and interact with the world around them.
Yeah. I wouldn't mind a quest or two being on a timer but I don't think I'd like the constant pressure, I like setting the pace. It was a great description you did though, I knew a little about Van Buren years ago but not this much. I hope some day they allow some dedicated people to finish it and release it... I see no reason why not.
Fallout 1 also had time limits where mutants could destroy towns
@@imafishbish1346 I don't remember that. Can you link or explain?
@@Cruor34 Sorry for necroing this but, It was a feature patched out by the devs but in the first version of Fallout supermutants would slowly move through the wasteland and destroy towns until they eventually found V13. The timer would get cut in half if you had the water merchants bring water to V13.
Good investigative research and a nicely put-together narrative! I'm a fan of Fallout lore and series, and now I know the story behind Fallout Van Buren, thanks to you! Much obliged for sharing it!
Fallout 1: where is the chip
Fallout 2: where is the geck
Fallout 3 : where is my dad
Fallout New Vegas: Something something politics
Fallout 3 Van Buren: why am I in prison?
Fallout 76: WHERES MY GOD DAMN MONEY
New Vegas: Where is the Platinum Chip?
@@saruealmeida3717..wait a second. Who are these people and why are they fighting? What the fuck they want from me?
Fallout 76:where is my story
@@Videogamin why did i read that in arthur morgans voice
honestly getting harrassed by the same robots periodically over and over again while working with a timer to hunt down other prisoners sounds like a really big pain in the ass
The documents are pretty fragmented and incomplete, but it actually sounds like the main robot (ARGOS) was more intended to help the player than to actually hurt them.
It posed as an antagonist, but was ultimately harmless and could be easily avoided since it took a fair amount of time to reach the player's location after being alerted.
Since all it did was pick up prisoners and transport them back to the Prison, I think it was intended to mainly serve as a convenient way to ship captured prisoners back to the Tibbets Prison Facility without forcing the player to escort them there personally.
ODYSSEUS would also have a few robots that could outright attack the player, but those were limited to specific locations like Boulder Dome and the Bloomfield Space Center. Once those robots were destroyed, they were gone for good.
Actually it sounds like fun. LIke a Fallout version of RE 2 Mr. X
Boggles my mind how we have mods like new California or the frontier, but nobody has taken it upon themselves to finish and release Van Buren
It's a pretty daunting task, because a lot of the main story elements were still being decided when the development was canceled.
It seems like they had just settled on using Presper as the main villain, and were still trying to decide exactly what his motivations and involvement in the story were going to be.
They were also still trying to figure out how to juggle or balance numerous major plot points including the prison, the new plague, the NCR collapse, Caesar's Legion, and Machine City.
@@RetconRaider ah I see. I was under the impression the game was "97% done"
But I guess there were much less tangible things they still had left that modders wouldn't be suited for 😕
@@alexanderrahl7034 It's possible that the writing was much farther along than what we've seen in the leaked documents. Josh Sawyer has a huge binder full of info that we've never seen before, which he occasionally trots out for interviews.
Unfortunately, the writing was being handled by several different writers - and whoever leaked the documents just leaked the latest versions that they happened to have access to.
That's probably why we never got to see documents for locations like Circle Junction, Fort Abandon, or the Grand Canyon location.
It's scary how Van Buren starts out almost like Skyrim...
A prisoner that gets unintentionally freed by the antagonist. Hmmmm
Hey, you.. your finally awake. You were caught in the middle of all of it, eh? Yeah, I've been there. Did you really kill twenty people in New Reno? Hard-ass, hm? Well, I'm Zanier, that's Ulmof, he filled the President of the United Sky with over twenty mags from a M16 before MP finally got him, and that's a thief over there. Hey, thief? Where are you from? ... The last thought of a man should be of home, my friend. ... Well, we're all brothers in bonds now. (Prison Robot: Shut it and keep moving.)
Like Half-Life 2, Far Cry 2 and many other games or movies that use that "you meet the bad guy in the beginning and don't see him for most of the game/movie" trope.
Tbf most Elder Scrolls games centre on a Prisoner
I wonder if the orbital strikes in the Broken Steel DLC were inspired by Van Buren.
If the GDD is publicly available - someone could take it and make this game, right?
You would have to go through Bethesda's and obsidian to get the correct licenses
You could release a mod for New Vegas that follows a lot of it without getting in trouble I believe since all these ideas were public already. Some mods out there took parts of the story and released their take on them like Salt Lake Stories, Beyond Boulder Dome and Dog City Denver (all great mods for NV in their own right). I would love to see some talented mod team release a NV prequel story based on this where it leads in to NV maybe even make the prisoner turn into the courier later like how New California did.
@@paulsilver6083
Beyond Boulder Dome is goated
Man, you have a nice voice.
I hope someday we get to play this game via some loving 8 bit shoestring effort or a fully funded A+ project.
Thank you :)
this sounds like what would have been the greatest game ever made. Although that game is way to ambitious and advanced for the time it would have come out. There is no way most of the mechanics would have been possible back then.
They should recreate like a Fallout Origins trilogy, like remastering FO1, FO2, And Van Buren in Fallout 4's engine
I'd love to see an updated version of the classic games!
Or with a good engine...
Rebuilding the first 2 games with Van Buren would be either disastrous or save Bethesda's butts.
The XSavage no thank you leave Fo 1&2 as they are don't let them touch those.
Alvaro CAro would absolutely love it if some modders got together to recreate van buren using the notes that they left behind. Its probably never going to happen, but that game had so many interesting ideas its a shame it never got made
3:41 sounds familiar
It seems to me that Mothership Zeta drew at least partially from this. As I recall (it’s been forever since I’ve played Fallout 3) near the end of Zeta you fire a death ray at Canada from outer space, reminiscent of shooting nukes from outer space.
why do you fire a death ray at canada
@@ethanblair7351 Because their bacon is just ham.
@@UberStarFkr
no need to be a smart ass sir
Nah that’s dumb
@@FredDurst1 rereading this comment two years later i sound pretentious as fuck lol
Hi Mr Retcon. Thank you for your video. I would love a fallout game in Denver. And I makes total sense with the super max prisons we have in the mountains.
I never knew about this. It’s located exactly where I wanted a fallout game
Fallout 5 might feature the plague as a big part of the story, it was in fallout 4. It was the virus Macready's son has.
Not sure if we'll get timed quests since Bethesda has simplified the shit out of Fallout but if 5 were to come out I would love it if they went with the New Plague as the main plot.
I'd be optimistic because now Bethesda and Obsidian are Under the same umbrella now. But also we aren't gonna get any Fallout game for least 5 years.
Interesting there is a similar plague in FO76
Not surprising. They sort of haphazardly recycled a bunch of the material from Van Buren for use in FO76. :)
It's the same plague called the new plague
The ticking clock of the disease killing visited towns could very easily become a really frustrating feature.
Seems like that clock would be pretty fast so side quests and the like would become unavailable pretty fast.
Welcome to Pathologic, lol
@@halfling49 Yeah well, I don't want my Fallout game to be a meta-narrative driven depression/hobo economy simulator in the style of slavjank.
@@GreatgoatonFire I'll take SlavJank over modern fallout any day of the week
Besides pathologic 2 already solved the problem with being able to adjust specific aspects of the game to suit your play style.
Want to unrealistically be able to do everything the game has to offer in one go without any pressure on your decisions? Go for it.
Want to feel the constant dread of running out of time while a giant robot drags your ass back to prison While just finding out you're infected with super mutant aids? More power to you.
The constant ticking clock of the virus being able to SEE said virus slowly destroy towns adds pressure. That pressure will force you to make decisions you otherwise wouldn't make.
If anything being limited on what Major side quests you focus on encourages multiple replays.
Is the New Plague a coronavirus? The back story is just too creepy.
lol maybe
Uh, Covid-19 isn't near to even being a plague, just think of the new plague as a pox.
@@oofsong9496 It's easy to forget from how it's misused but coronavirus isn't a synonym for Covid-19. Original comment was asking if it was a coronavirus, not covid.
@@fulldisclosureiamamonster2786
Do you truly believe OP knew the difference?
2:11 This (probably) creates a funny mental image if you live in the UK
Huh
Lewis Co. What
your so right dave Argos is a large chain of shops in the UK. So imagine a shop with giant legs and heavy weaponry chasing you across them wasteland.
Lewis Co. When caught you have to look in a catalogue for a cell and take your 4 digit number to the till
Somehow I feel like going through Deus Ex's story again, but it still sounds like a good story.
All I'd ask of Van Buren is to either make the Prisoner be a decendant of Mr. Bishop or to bring back the talking head that some npc's had
i think this channel deserves more credit. those videos are great!
Thanks, cheerful koala!
According to Bethesda the bombs fell in 2077, was it originally 2076 and later retconned?
2077 is the correct year in the canon.
I just got my wires crossed because a lot of the documents surrounding Van Buren and the Fallout Bible tended to have fuzzier numbers because they were still actively shuffling a lot of the dates and details around during development. :)
3:43 Based and red pilled slide
Fun fact, here in the UK, ARGOS is a catalogue retailer store.
I hope they use this idea in a future proper fallout singleplayer game
Nice to see that it has its place in Fallout canon
Sounds a lot better than fallout 3 2008
Huhh, there is 7 prisoners as in new vegas is 7 couriers
I would like to see a Pre-Quel
I personally consider aspects of Van Buren that doesn’t conflict with new Vegas canon. I mean, Bethesda doesn’t care about the canon at this point. Look at 76. So I’m happy with head canon now more than ever.
Well here's the thing : Van Buren does conflict with New Vegas. It was not Bethesda that buried any hope of Van Buren seeing the light of day. The people working on it did. They explicitly said they had no desire to resurrect Van Buren and deliberately made a lot of things from it non-canon
Anyone else here in 2020 and notice the striking similarity between "the new plague" and coronavirus?
Rare Dance Classics Goddammit I was gonna say it too. Holy shit.
fam it's a mad ting still
Things in common between both diseases: They are diseases.
Yep, totally striking.
DerLamer BOTH DISEASES INVOLVE THE CHINESE EVERY FALLOUT FAN WE WILL SURVIVE THIS
Ali Demirci anyone watching in 2077? Were all in vaults right now
lol imagine a big ass robot chasing you in first person mode... bricks have been shit
Hey Retcon Raider your voice sounds like one who narrates of the top ten list channels.
Damn, this would have been a fun fallout. Iso or 3D, it's just a great concept. Still hoping for a Midwest Fallout.
So the character starts the game off in custody, before being rescued via a non-friendly entity? Why does that sound familiar..?
Wtf this is more interesting than bethesda fallout 3 story what a shame i want to play this
This sounds so great!
This is a really creative story
there's a reality in which we got van buren and black isle kept the fallout ip and i'm just sad that i'm not in that reality
but we wouldn't have had fallout: new Vegas
If we would have gotten to go to space I think the perfect song to have been played was fly me to the moon by Frank Sinatra.
You can play some van buuran in a fallout 2 mod. Unfortunately I don’t think we’ll ever see it expanded on due to the modded being a Russian and the whole war thing.
Fallout new Vegas happens after fallout 3 (the Bethesda one) and is referenced by arcade ganon that the bos hunted the enclave aka broken steel
all the things we could've had.......this is making me depressed, imma go listen to caramel dansen now
If they made the first two of the fallout 2D games and tactics and BOS rendered in 3D, combimed with the 3 3D titles, and put together into one map, that would be tight. Probably impossible, but tight.
It’s sad that all the potential that Black Isle had for fallout got gutted
Hm, the plot thread with the scientist is a little bit too reminiscent of Fallout 1 and the Master, and the time limits don't sound very pleasing.
Still better than the grey and dull re-tread that FO3 was, but I'm okay with the deal so far- New Vegas was great and FO4 (Especially Far Harbor) had some interesting improvements and additions to the series.
If only FO76 was a co-op RPG instead of... whatever the hell it wants to be ^^
Honestly, wiping out humanity to replace it with a "better" humanity is a recurring theme in most Fallout games. I think Fallout: New Vegas was the only one that didn't use some variation of it as the main plot.
The Master wanted to do it in Fallout. The Enclave wanted to do it in Fallout 2 and 3. The Institute wanted to do it in Fallout 4.
Even the spin-off games generally used it as their main plot. The Calculator in Fallout: Tactics wanted to turn everyone into cyborgs.
Fallout: Extreme was cancelled, but from what we know of it, that was going to involve the mutated Emperor of China doing pretty much the same thing.
True, world domination and/or to recreate humanity according to party XY vision is Fallout's shtick, but in this case the method how to achieve that goal is too close to the Master as well (A virus), which is why it's *too* reminiscent :D
But you are right.
On the flipside, it shows how (somewhat) unique NV is in comparison- I hope that one day we'll get the gameplay mechanics from FO4 combined with the writing quality of New Vegas in one game, that would be so awesome :)
0:20 , 2076? Isn't the date October 23 2077 rather than 2076?
Yeah, that was probably just a typo. The notes between the various sources can get pretty chaotic, and the text blurbs were one of the last things I did for the video.
Ah, that makes sense
That story hits a lil too close to home in 2020
if you look around hard enough you find a crack of the demo
Link or there's 0 proof
@@allgoodnamesaretaken6145 it was well over 2 years ago, on the pirate bay good luck
Paying under two time limits does not sound fun at all. Fetching the water chip is pressure enough haha.
Which is fair. Timers have always been a controversial feature in exploration-based RPGs.
I think it's important to remember that the documents were still being edited and revised when the game got cancelled, so there were all sorts of overlapping timers and clashing plot arcs.
Hard to say exactly how much of it would have actually made it into the final game. :)
Your voice is very good for these videos
So, it would seem that the source of the nukes in Fallout 76 is coming directly from Ballistics Orbital Missile Base 1. Just take a look at the gameplay trailer for Fallout 76 and you can clearly see the space station crashed into the ground. It's good that Bethesda is acknowledging the existence of this game.
I wonder if now it will come back. . . Great video!
I like how Obsidian used some plot points of Van Buren for The Outer Worlds. I won't see Bethesda do that, that's for sure.
They used elements of van buren? What did they use in the outer worlds
@@alexmear5096 The entire mad scientist awakening you thing.
The Outer Worlds is garbage, sooo