Most DISAPPOINTING Commanders | EDHRECast 314
ฝัง
- เผยแพร่เมื่อ 27 ก.ย. 2024
- These legends just didn't live up to the hype :(
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The Tarrasque...
You would think WotC would know its own property 🙄
VERY good pick!
The fact they didnt make it on the powerlevel of eldrazi titans (annihilator included) is the greatest miss in mtg history
Because the people that actually respect DnD and mtg established IP hate it
@zizthesin Flavorwise it actually makes sense. The Tarrasque isn't even close to the strongest creature in DnD, it's just a giant chunk of hitpoints and defensive features really. Even in lore, compared to an Eldrazi titan, the tarrasque is just a giant dumb mole.
For me it should have been at least a 10/10 bcs the terasque is extremely strong physically.
It's wild that the new cappena commander decks were a flop yet they have so many incredible individual cards
Every single time I stumble upon a modern card I haven’t seen, it turns out to be a Capenna Commander card
I really struggle seeing how there were fops as a whole. Like so many of my favorite commanders (like anhelo, parnesse, beamtown bullies, jolene, and vazi all come from just two of the decks. IMO the maestros and riveteer decks were among the best precons to date
@@francescognerre2408 Yeah they definitely werent all flops. The counters and the esper attacks decks were pretty whatever, but Jinny Fey, Anhelo, and Henzie are all staple level commanders. I have two of those decks as pet decks and see them played all the time. Anhelo is straight up one of the best, if not the best grixis spellslinger commanders to date. 3 mana copy a spell every turn out of the command zone is insane for virtually no setup. Definitely werent flops.
I think their flop-ness comes down to how they played unmodified, to Matt's point. The individual cards are straight up bangers. Heck they're impressive enough that Shivam and Wheeler did an episode at MC Chicago about it.
Couldn't agree more. New Capenna cards are extremely underated.
The line that defines Preston Garvey for me is "Another settlement needs our help!" The fact that him taking actions is what makes settlements feels perfect to me.
Yeah I actually feel like Preston was well done.
Yeah idk what Matt is talking about here. The flavor is just about perfect imo
Yeah, Preston's ability feels like it would always be connected to what they decided settlements were. That decision turned out to be auras, I guess how how they took auras on creatures are character perks.
He is pretty flavourful in the idea of a vigilance like effect to creatures with auras, or have them able to do their resource thing.
Mine would be Gavi, Nest Warden. I wanted so much to love her. I’ve built her several times, each time I play it, am disappointed and take it apart. This was an interesting episode, thanks guys!
How do you build Gavi? I have a Gavi deck and I quite enjoy it.
I feel this, every game I had her I just felt like I spun my wheels cycling away and it felt terrible and repetitive no matter if I was winning or not
@@chillinon3263 same for me
Ooh boy, I went through so many iterations and dumped more money than I should have to change her, before I accepted the fact how much I downright hated to play her. The token payoff is boring and even moreso weak, plus her cycle reduction makes Cycling alot less fun
I picked up the cards later and turned it into Garth, One Eye. Basically a flicker deck with Astral Slide/Drift and Cycling as the enablers.
A bit Jank, but so much more fun and enjoyable
If you really like Feldon's flavour, I don't think you can be disappointed that his newer version does something completely different. Like, at the time the new card depicts him, his wife was alive and he had no reason to do anything related to bringing people back from death. The flavour of him crawling around a dangerous glacier in search of knowledge is actually quite neatly translated in this new card, in my opinion.
New Cappena was such a fire set! Like how y’all treat Baldur’s Gate is how I felt for NC. It had awesome cards and great flavor and I love the aesthetic! But yeah, generally those precons didn’t feel super good. Though I think it’s because magic has such a problem with storytelling and lore. Characters like Avacyn were so pivotal that a ton of cards referenced her looked at the effect of her absence, or Gisa and Geralf who were built up over the course of their respective block
When I started playing commander I thought I was a Golgari/Sultai player. I then build a budget-ish (still not cheap!) Winota cedh deck. I kind of fell in love with Boros. Now branching out to Jeskai and feeling that out. And I quite like the idea of Esper as well.
funny how I found most fun in what apparently is the least diverse build around commanders. :p
No legendary creature has disappointed me more than Sengir, the Dark Baron from Commander Legends. Mono black with Partner that....gains you life when someone loses the game? Let's forget the fact that mono black is known for looping Kokusho and Grey Merchant, or going big with Torment of Hailfire and Exsanguinate. Black is really good at killing everyone at once, which makes his headlining ability a gargantuan "win more" condition that rarely comes in helpful. But OMG you can do voltron to one-shot someone and gain like 30 life! Great! Now I can super kill one player, get my commander instantly removed, and just durdle around with an extra high life total! I honestly don't know what the design process looked like to result in Sengir, the Dark Baron being the best design they could conceive. I know some legends are meant to be duds constructed for the draft environment, but this is Baron freaking fracking Sengir. This underwhelming text box should have been stapled to a rando new character to preserve the draft environment so they could make Sengir, the Dark Baron an interesting and unique commander worthy of his place in MTG lore.
Sengir's honestly pretty legit. One edict makes him a 10/10. I can see how he might not be as evocative as he deserves, but in terms of power I think he's pretty dang good. And you might think they'll just kill him after that edict 'cause a 10/10 flying commander is scary (especially since it can become an 18/18 real easy), but if a commander's worthy of removal then it's hardly weak!
Honestly, Sengir's lifegain thing is mostly a balancer rather than boon. It literally says "kill Sengir's player first, or get others low first before killing them".
Flavorwise it does also make sense: he's a big flyer that tries to kill with commander damage and as a famous vampire obviously this means after beating someone you drain them of life.
the trick with Sengir is that, and mind you this is NOT OPTIMAL, you one-shot someone while having a Sanguine Bond effect out. Kill one person, EoT gain enough life to kill another person. That kind of thing
Odric absolutely is the right example to showcase disappointment. As a huge Innastrad/Odric fan myself.. he could have been a really cool new take but instead they just warped his ability into something boring. So sad.
And I get both your thoughts and critiques on Boros but for me I feel like other colour combos can be just as guilty as being samey they just might hide it better.
Top 6 Simic commanders on EDHREC -
Kinnan - value engine
Aesi - value engine
Hakbal - merfolk value engine
Ivy - unique simic queen
Volo - value engine
Adrix - value engine..
You get me? 😅
Ivy exactly fits the mold because the core identity of Simic decks is, frankly, getting more thing per thing, getting rewarded for things you would already be doing. Volo gets more creature per creature, Ivy gets more aura per aura, Tatyova gets more land per land, Imoti gets more spell per spell. And i love them. Eaisly my favorite color pair.
@@franslair2199 true, Ivy is still value. I guess you might see more card variation in some of these simic decks compared to boros good stuff / equipment. But either way the point is still made yeah.
I think Joey subtly landed on why Gimbal was disappointing, and that's because the tinker time precon is one of the worst that we've gotten in a long time, even among a famously lackluster set like the March of the Machine batch.
I LOVE my Gimbal deck. He's so fun.
The Eleventh Doctor works with Amy Pond (like in the show). Together, they have 3 colors (she adds red), and she is both small enough to be affected by his ability, and removes time counters on combat damage. The Doctors are the most powerful half of the team, but they do get a whole other card to assist their plan. It's like looking at 2/3's of a card to judge the Doctor with no Companion.
Blinking Odric with any card that pings opponents for Artifacts entering the battlefield is so powerful though.
Reckless Fireweaver has entered the chat
@@isidoreaerys8745 yessir!
I was super disappointed that the Mysterious Stranger wasn't made into a legendary creature. How much fun would have been to build a deck that just let him flash in for one turn, auto kill something, then return to the command zone. Felt that was such a missed oppurtunity.
Okay but imagine if it had Dash and would bounce back to your hand
So like, as a white player, you cannot say Feather Radiant Arbiter is ok while Ivy Gleeful Spellthief exists. The strategy and effect is exactly the same, “cast stuff to voltron up one of your creatures and hit the other players”. Except that Ivy is less mana, Ivy can copy mutate spells, Ivy gets the copy for FREE, AND Ivy can steal your opponent’s buffs. To be clear I love Ivy and think she’s great, but when you have a card that is sooo similar and who’s previous versions have been so fascinating and powerful and who’s art so goes so hard, you can’t look at this and tell me it isn’t disappointing.
Ivy and Feather are quite different though in that Ivy only ever copies the spell one time, while with Feather you can copy it several times provided you have the mana. Feather is more geared towards going wide as opposed to Ivy's voltron's stuff. Personally, I am quite glad that we got this Feather version, as I really really disliked the first one.
Honestly, the problem? White enchantments - If you didn't have to pay, Feather would turn every Pacifism, every Luminous bonds into basically board wipes. People complain after the 3rd boardwipe in a game of commander, imagine how unfun it would be when half the enchantments in one of the decks turn into boardwipes
Ooh ooh I've got an answer to the end question of an example of a commander that I thought would be disappointing: Will Scion, of Peace. I'm a necromancer by trade in this game. I love reanimation and losing life for cards. So, I wasn't super enthusiastic when my friend group started having budget weeks and they wanted me to branch out to other play styles besides sacc my creatures, bringing them back, and milling myself. So I built a Will. Which is a commander in both my least favorite color combination and a strategy I generally think is a joke. Will blew all my expectations, Will is an incredible outlet to cast enormous secure the wastes and stroke of genius effects. When casting spells of that magnitude, I have to be extremely careful of drawing the ire of the table and dying to a well timed massacre wurm or Sheoldred. $30 for a deck I've had an incredible time with, but it does its job too well. My friends want to ban the deck. Help me!
For me, it was the UG Lord of the Rings precon, in particular with Galadriel. Would have loved an in-universe version of Beast Whisperer, a voting commander that actually did something good (maybe like Tivit, but Elves/Food as opposed to Treasures/Clues?). The deck, while decent, noticeably was out-performed by the other three.
My biggest disappointment so far was Riku of Two Reflections. The idea of copying and cloning was awesome, Temur is awesome but it was just to mana heavy. However I will revisit him and already got some ideas how to tweak him.
13:30 - wow, I've never seen those cards before... they're very different from what Boros is usually doing, but they're so BAD for what Boros is usually doing or needs. One's all payoff for high-CMC spells in the notoriously-struggles-to-ramp red/white pair (and not even an impressive payoff?) and the other's a reward for already winning the game. Cool.
Paladia Mors is just so, SO boring of a commander. A meme Frog has been a better stat stick than you, TWICE. Sad to see that she is an Elder Dragon.
She really should have had loses hexproof until end of turn if it did damage.
I have both a dissapointment and a happy suprise:
One of my dissapointments in recent memory was trying a different take on Muldrotha. I have played with it for a while and wanted to try making it into a more interesting version asi was getting bored with the similar games, but nothing seemed to stick. The commander is surprisingly restrictive when you get down to building it, and it is also very vulnerable.
My (so far) greatest surprise was building Caparocti Sunborn, specifically as a go-wide midrange equipment deck. The amount of card and mana advantage that commander provides is highly underrated, and very consistent!
Myrel Shield of Argive..... every game with her played the same. I was so excited and she got me back into EDH..... and then she just wasn't fun.
I recommend Darien, it can be build like a white control deck, which is very fun :)
Very sorry to hear. :/
It sucks when only after buying into it, you must come to terms with the fact that you're not enjoying your deck. :/
@user-tc9fn9ux2u too high mana cost. Especially in Mono white these days. I'm not a fan of anything over 4 drops. And Myrel got me back Into the game, I'm up to 6 decks now
I threw together a Myrel deck with just stuff I had lying around and I have loved it. Drives my blue opponents crazy. (Not a female btdubbs.)
@@verselesscooking9416 actually, I run a list were it is not that difficul to cast him. And you do not have to have him outside all the time.
I built a great Gerard, Weatherlight Hero deck. The issue was that it was not fun to play against. It turbo'd into Obliterate with artifact ramp. Apparently, other players don't like that.
Can you do a mechanics that disappoint episode? I know I’ve was trying to build Jasmine Boreal of the Seven and it got announced that Karlov Manor was gonna have a morph variant which got me excited. But it turned out the mechanic was a complete nonbo with Jasmine and I got hardly any new cards in the pool, if any.
Thanks for the mention in Challenge the Stats, and thank you for calling out Volo for being a disappointment! Even after adding Keruga for more deck restriction he just plays out like a parody of Simic Good Stuff .deck
By far my most disappointing commander was Jared Carthalion. I ordered it when it was first spoiled, largely just because it's a Jared Commander, and I'd already built Jared Carthalion, True Heir and Jarad, Golgari Lich Lord. However, I saw, from the abolities that we were making Kavu tokens and focusing on multicolored cards. Where Kavu have, traditionally been all about changing colors and land types and interacting with things of different colors, I was super pumped for this awesome color-changing, landtype matters, Kavu tribal deck. Then they spoiled the rest of the deck list...
Another disappointment was Rocco, Cabaretti Caterer. At first, I was really excited, because I had a secret commamder deck with Skirk Fire Marshal, and putting a tutor into the command zone, while giving me access to green seemed just too perfect. I built it, but then it seemed like I'd just copied my other Naya deck, and lost most of the identity that made my Tajic, Legion's Edge build awesome. I ended up just combining the two, with Jared Carthalion, True Heir at the head, but Skirk Fire Marshal got the axe, ending its run as a pet card of mine since it came out way back in Onslaught.
What happen to the shout out to Chase?
Joe thirstrapping in the thumbnail and I’m so here for it
I am a fan of Gor Muldrak, Amphinologist.
During the 32 deck challenge I had built Eruth (and Grand Calculatron) for card draw. I had a spellslinger Kenrith and Lord Windgrace for big mana plays. I also planned on a 4 color +1/+1 counters deck, so when I got to Simic I wanted a different experience.
Gor seems like a group hug deck, but is surprisingly political and as your Salamanders have protection from other Salamander, it is hard to swing into you.
I really thought it would be a meme deck, but having played it recently I realize I underestimated the build.
Jamie McCrimmon as a companion to the 11th Doctor actually works. You make Jamie unblockable prior to casting a large affinity artifact spell which will boost him. He is still unblockable but is like a 12/12 and counts as commander damage.
Its wild to me that Matt thinks the New Capenna commanders were bad. They're some of my favorite precons to play and Anhelo, Kamiz, and Phabine are all decks I ended up building!
Yeah, Matt's take was a bad one
Absolutely insane take, yeah. Just the Jund deck has Henzie (one of the most popular commanders period) and Ognis who is super cool and Beamtown Bullies that has a completely different and unique strategy.
Just coming here from the thumbnail. My first casual 60 card beginner deck was all around the odric from Shadows over Innistrad, and his final card is the single card that i would remove from existence if given the choice. I'd rather have no more odrics ever if i could just forget Odric, Blood-Cursed ever existed
I love Kitt Kanto and the Caberetti deck, but maybe that's just me lmao
Y'all hit most of the commanders I'd have put on the list. I'd probably say that Tiana, Ship's Caretaker from Dominaria was probably my biggest disappointment. Had trouble making it work and it didn't resonate with me. Ended up feeling like another low-powered Boros equipment deck.
I really like my Nevinyrral deck, since it's fun to play the table villain and it's a very good deck at specifically making an infinite horde of zombie tokens and daring the whole table to find a way to kill you before they die. When building the deck, I had treated the disk text as an afterthought. But as I played it, the fact that late-gamer I have a potent boardwipe in the command zone became so impactful. Over time, it became very obvious that since zombo decks excel at sac outlets and reanimation, it was just very easy to decide that if a board state didn't suit me, I could simply reset it. The only solution for it was to make the non-commander synergies better to make me cast him less, and to hold the Nevwipe not as an active tool but as a threat since it can be fired at instant speed in response to an attack.
Preston Garvey is super cool! I just wish he was 3 or 4 mana instead...
Amazing episode, yet again!
If I may make a suggestion for another topic, I would absolutely be thrille about an episode focusing on flavor fails and/or wins
Tried doing Optimus Prime at one point because I am a huge fan of Transformers and he just ... didn't really work? Maybe I brewed him wrong but his core mechanic is bolster with the secondary being if he dies in robot mode he comes back in vehicle. I looked at it and thought hey, bolster gives +1/+1 counters, so I'll do that but the issue was actually making use of the counters because bolster is very limited in how you apply said counters. Other way of doing it I thought of would be voltron and just have the bolster passively to beef up support creatures and give evasion but since his resurrection puts him in vehicle mode he is only a creature during your turn so it doesn't play well with auras or equipment and to get him back to robot mode you need to deal combat damage with a creature he bolstered off his attack trigger. Basically Prime is a card I would run in the 99 of a deck that has access to him but not as a commander, which feels weird for the leader of an entire faction. If anyone made a Prime deck that works I would love to hear about it.
One thing that I think REALLY holds Optimus back is that the number of creatures you WANT to put counters on is fairly low? You want smaller creatures so you can bolster them when you play Optimus on the Vehicle side, but stuff like Krenko 2.0 where that seems like a shoe-in for boosting his power is an actual non-bo unless you hold back on swinging! They are slowly trickling out more WUR cards that care about counters but white only has ONE hardened scales effect with Lae'zel so it just doesn't scale as well. Also, downside of having smaller creatures you want to bolster multiple times is that you can't play your other small creatures if you want to go tall! You nailed it on the head with regards to the pilot lacking control due to bolster's intricacies. I am patiently waiting for when I can give the deck another shot but Optimus and Flamewar are two transformer decks that I have just not been to nail down in a satisfactory manner!
I hit on the idea of using infect creatures with Optimus. Most of them are small to start, and you're in the colors of extra combats, heavy evasion, and proliferation. Just between Blighted Agent and anything you target with Mother of Runes or Skrelv, you're getting something through. I don't even think Optimus shows up under Infect on EDHRec, so you know not many people are thinking it. I have joked to myself that I'd have to get the SG version for it to make sense, though, which is why I haven't put more thought into it.
Since when he dies he comes back I mostly use him as a sacrifice piece for cards that want to sac big Mana value artifacts
@@march4232 I kind of tried to do a slightly wide thing with proliferate to make things bigger and just use prime to get the initial counter on them. Artifact creatures with modular are good for that same reason seeing as they start with counters and you can move them to another when they die. Looking at Prime though, part of my problem might have been that in testing I only did 1v1 stuff with a friend and misread his robot mode effect. It isn't a bolster 1 during your end step like Atraxa's proliferate - it is each end step, meaning the more players there are the more bolsters you get out between turns. So a four player game you swing with him in robot mode and bolster 2, get him converted and as long as he isn't killed by your next turn you have bolstered 1 another 4 times. So I guess the idea is to play at bigger tables, swing with Prime and let him sit in robot mode during your opponent's turns, then when it rotates back around to you sac or destroy him and make sure your board has haste or a way of giving him haste to full cycle and build another creature tall. Had the thought of maybe applying shroud to other low-toughness support creatures but that wouldn't work because bolster doesn't target. Maybe should look into effects that allow you to force the toughness of supports up and the things you want to be swinging with down?
For me it's firesong and sunspeaker. 6 mana is just way too much.
These days it'd be a firesong card and a sunspeaker card that cost 3 mana, each have one ability and they have partner with
I tend to look at underwhelming/disappointing commanders as a challenge. A lot of people build their decks around the commanders when sometimes, the deck could/should work independent of the commander. It can make for some interesting games where people underestimate you and you can fly under the radar until you pop off.
My only complaint with Go-Shintai of Life's Origin is that it was quickly categorized as "kill on sight" commander by my playgroup. Not super high power level one, just "either it dies or it randomly wins the game, so don't let it stick, ever".
Didn't help that one of the few times I played it I realized mid-turn I can just win, AFTER one of the other players had already realized it and was just waiting for me to catch on. It's usually the other way around.
Henzie is an excellent aristocrats and/or persist combo commander. And Falco Spara makes for an excellent source of card draw in the command zone for Elf-Ball type decks with a very low mana curve and easy access to +1/+1 counters and blue to help keep creatures available on the top of the library. The precons may have been grindy and decks like Anhelo can be very removal heavy when tuned. But Henze and Falco don't have to be grindy if built right.
Wizards: hey we have a thing that can copy spells that target it
Me: oh boy another mutate commander
Wizards: no screw you specifically.
I feel like Matt's standards for cards/what he wants power level to be is so far off from mine that its hard for me to really get the opinions stated.
Like Gimbal, I saw it and went "wow that's a lot of work for a mediocre token, I see the complaint" and he's just like.. "the work is worth it because the payoff is so high". And then we get to like, "people are used to easy value in temur".. yeah tbh most generic value commanders give you more than that token is worth, regardless of color combination.
I can't speak on the New Capenna precons, but I put Kitt Kanto at the head of the Marisi goad deck I already had. It's actually pretty fun and effective, building a wider board letting you better able to control combat without risking your board. It's a lot like the recent Nelly Borka precon, but replace the pillowfort cards with token makers, which protect you just as well while also building towards an actual win condition.
Tangentially related, Kitt Kanto works really well with the new "when you commit a crime" cards, since she easily triggers 3 times a turn rotation.
Intros are the best! I love the cheesy dad jokes you guys are awesome and helped me up my gameplay thank you so much!
I would love to hear more about Matt’s take on new Feather. The internet is full of people saying the same thing. I want to build her but feel like there isn’t a lot of guidance to go off of.
Yes!! Matt you and I are SO on the same track. I am all about Naya, and experience counters Ezuri is my go to edh deck
An interesting video... when you got to talking about Self-Solving commanders... I wish more people felt the same way you and myself did... but I still regularly see people play Self-solving commanders because they don't care about playing the game, they just want easy wins and... it's so tiring...
Anim Pakal would be a great design in place of Kalemne. Just swap the +1/+1 counter for an experience counter.
Gimbal is not a disappointment because it's not a value engine. It's because it doesn't even come CLOSE to synergizing with energy, OR do the gremlin thing of artifact destruction! It was a return to a beloved plain without thinking about what people would want to DO with it!
I remember being VASTLY disappointed by the Raven Man. We have a necromancer, one of the most famous ones in all of Magic lore, manipulating another of the most famous necromancers in Magic lore. What do we get? Worse Tinybones. That does nothing of what we'd expect of a necromancer manipulating a necromancer!
the new feather would have been fine if it says pay 1 instead of 2.
cause two more mana is a huge task! esp if the things you copy arent gain that mana back.
Second Feather is doing *RADIANCE*. That's why it's familiar, it's the freaking OG Boros mechanic.
Also, was Argus Kos' partner.
Kalemne is one of my favorite commanders of the past who I still use. I understand it's a repeat of most boros themes but you can say that about most commanders of the same colors. She's just not busted which makes her unpopular.
I personally love the new Feather, I made a deck around it based around spreading Auras, with some giant Angel problems. It's my Power Rangers and I think the commander is probably the most fun version of itself
Absolutley adore Mizzix, Replica Rider... in theory.
I've found that I kinda bounce of most izzet commanders and that sucks because it's flavorwise my favorite guild. It just kinda feels like it always end up with either "and then I combo and win" or "and then I take a 15minute turn and pass". I try to be very concious about having ways to end games, so I put in a 3 card combo that ends the game, thinking "if games go long, I might get this - but the deck is also filled with impulse draw and losing one piece turns it off so it shouldn't be a combo win every game". It wasn't every game, but 6/8 games I palyed I won using that combo before I quit playing that deck.
To be fair to the 11th Doctor, he's gotta be paired with Amy Pond as his partner. He make her unblockable and she take time counters off the cards he puts on suspend. Plus Amy brings out Rory so it's almost like having 3 creatures in the command zone. I wouldn't run them as the commander but they have there place in the 10th Doctor's 99
Denry Klin, is a super interesting commander, with a super unique set of lines, that being said I can not convince myself to play a newspaper editor in a world of wizards and dragons, and I feel like that hurts more then the card.
I have a gimbal deck I really enjoyed building and the issue with him is even well tuned he is still just slow and always feels 2 turns behind the table. I only bring him out at pre-con power level decks and when compared to the knight deck from the same set gimbal out of the box doesn't stand a chance. The only way I've ever won with gimbal is from cyberdrive awaken or rise and shine which is kinda lame considering gimbal and his ability have nothing to do with that win.
9:41 Velomachus Lorehold was a disappointment for me because Lorehold was supposed to be like a historian tomb raider. And he felt like a boros spell slinger
I can't really think of any commanders that disappointed me on the gameplay front, but I did lose interest in building a Kasla, the Broken Halo deck before I had finished it, does that count?
11th doctor is actually one of my favorite cards. It pairs with amy pond, which is thematic. She is a 2/2 that helps take time counters off things.
I get him by himself being seen as very meh though!
That thumbnail! Someone has been working out!
I was really hyped for The Alexandrite, but then I played the deck and it just created a bunch of triggers that ended the same way. It did powerful stuff, but it wasn't entertaining and it gave way to only very little interaction (except for the ONE combat where your dudes have doublestrike, flying and lifelink and you clean up the board). I got a little overwhelmed by my Nine-Finger Keene as well, but maybe I built her wrong.
I love Preston Garvey! I feel that his card was actually a slam dunk. The flavor is on point and it's damn near perfect in my humble opinion.
I built a Preston deck and he's a ton of fun to play.
I love that new Feather. I changed my Bant auras deck into Feather, Radiant Arbiter and it rocks.
well i have to agree, i was so excited for goshintai, life's origin, it fuel's the deck to another level, i have tried other commanders for the deck but they dont compare it is too slow without him.
Newer player here, in a way gimbal is my first commander. I've done my best to upgrade into a good deck. With some changes he is a lot of fun lol. Also hate that a lot of videos covering the precon just talk about Rashmi instead
I still love my Go-Shintai of Life's Origin deck and I feel like Ghen does have a niche because it's so incentivized to get it's value from the bin. I feel like I'm reanimating enchantments for WUBRG in my Go-Shintai deck out of desperation if i even am doing that.
I think if I'm disappointed by anything in recent memory, it's Atraxa, Grand Unifier. 4 color is a truly untapped well of potential still, and a chance to define these pairings by the color they lack, rather than the colors they have. the original Atraxa was a card that suffered from that sort of clip-on design of just being a wall of keywords, but I think the proliferate was something that gave her so much reach to take the deck in so many different directions.
Grand Unifier is the best reanimation target or flicker target money can buy you.
that's it. the ultimate phyrexian achievement is a 7 mana draw 7 with a big body and keyword soup.
like... my mind goes to a design where she ETBs and steals permanents with oil counters on them and then at each end step each of those stolen permanents loses and oil counter and they die if they have 0 or something. play with her having something akin to a treason effect and maybe have a reason to futz with the oil counter thing, but... instead she's just good stuff. :S
I use Kalemne for a silly 5CMC +giants tribal deck 😂 with some equipment sprinkled in she swings for lethal a surprising amount of the time. But yea she was a failure for Boros 😅
Parnesse isn't that bad. She gives you and all your permanents "Ward - Pay 4 life". They should have probably put that on there instead of the full text, but also, Ward was pretty new at the time.
Elas Il-Kor, Sadistic Pilgrim is one that stood out to me. I see it as the now defacto orzhov aristocrats deck and pushed a bunch of older orzhpv commanders that are doing aristocraty things out of the spotlight. I think it was decently received by the community, but it didn't make the landing to me.
Interesting - Elas is currently leading my Orzov Aristos deck almost by default as none of the other commanders I've tried have clicked (mostly newer commanders, like the LCoI Vamps.)
I want to try the new OTJ guys soon.
Saheeli the sun's radiance in the gimbal deck is probably a good pick !
Gimbal is my favorite of the MoM decks theres so many cool ways to make tokens people dont really expect
In my opinion, Bright-Palm from March of the Machines.
Gnostro can do some cool stuff with Brash Taunter or Stuffy Doll and a damage doubler but that's a silly build around to make it work.
Gerrard was a disappointment. Here I come back to MTG, my last set being Apocalypse(the culmination of the weatherlight saga), my favorite thing always having been legendaries, and jump into this mysterious format called Commander, and the is what I get?
Fitting bookends at least, considering what a dud the original Gerrard from Apocalypse was...
problem with Feather is that it just doesn't work. Regardless of the old Feather or Zada. It requires a lot of setup and the payoff, even the extra turn spells, just doesn't work. With an extra turn this deck just doesn't do much with it. For those who don't want to play extra turns/combats, there isn't an interesting build which can function consistently.
Just a little defense of New Capenna... I'd seen gameplay of the Cabaretti precon & didn't like Kitt Kanto, Jinnie Fae, or Jetmir (kill-on-sight). But Phabine, the backup commander, tho... She's risen to my top 5, built her as group-hug / Caberetti opulence, & it's so strong & fun.
16:20 well you could be an artifact (mana rocks / eggs) focused deck, then find (with Kuldotha Forgemaster?) eother Stuffy Doll or Phyrexian Vindicator. Uou are in blue, which ban untap and cantrip, flicker in white and red .. well, it multiplies damage.
Boom
Unconventional Stormy deck
I feel so sad with gimball, I have an artifact copy/token deck and I long thought that gimball might be the commander to finally fit the deck, but gimbal is just too weak.
Best case scenario its turn 4 you have ramped and you by some miracle have 3 different artifact tokens, now you play gimball and your reward is making a 4/4. Then on your next turn gimball is probably dead cause its a 5 cost commander with no protection and even if it does survive or you do protect it you might get 1 small 8 damage total attack and just get another token which is lets say a 6/6 then you have to pray again to avoid all boardwipes to maybe make another slightly bigger token next turn while you have 8 or so tokens lying around. Those tokens lying around also can't be used via the common sacrifice ability cause then you would lose the bonus to future gremlins.
Sure cards like doubling season could go crazy but casting a 5 drop and then another 5 drop is hard even if it optimally might get you 2 10/10. It nearly requires your commander or the doubling season to live a whole round, and then another round since the token are created at end step and so can only attack next turn.
All these sitations feel bad even though they are already the times when the commander is working. For me the commander could be 2 mana less or create tokens with haste at combat start. Just really sad. Probably fun for a few playgroups, but in my playgroup even the lower power rounds would crush gimball without a chance.
One of the most disappointing commanders I've seen is The Balrog, Flame of Udún. A plain 7/7 trampler that tucks itself to the bottom of the deck when an opponent's legend dies. It was the first version of The Balrog that was spoiled iirc and as you can guess people were not impressed.
Reflecting back on it now though, I think it might be a sneaky good card. Not because of it's good rate for the body and definitely not because it is eliminated at the drop of a hair. But because of the way it might affect how people play when the Balrog is in play. It might encourage opponents to use removal on an opponent's commander just because the two for one is too juicy. If that is the case The Balrog acts almost as "removal removal" as well as just a removal spell in general. I don't know though I will have to play some games with it to see how it actually pans out.
I'm brewing a build of The Balrog to enter into this month's archidekt contest. The Balrog fits the theme of "here for a good time, not a long time" too well cause you really gotta work to get a quick big flashy turn the same turn you cast it to take full advantage of the card. Excited to make it IRL and try it with some folks though.
Frank Horrigan, the card in the Fallout mutant deck, fell into the "Rules don't match the character" category for me. Frank Horrigan the character is not green/black.
Every time I hear Joey mention building honest rutstein i need to see a video on his thought process more and more
I turned the Kit Kanto deck into a Jinnie Fay opps all cats deck
Akim, the soaring wind was the most disappointing legend for me in recent years, why do i only get 1 extra bird when i make tokens!? And its not even a big bird! Just a 1/1! Ugh angry
I am shocked at this take on Garvey. I think he's one of the best represented characters in the set. Considering how memed he's become, I'm shocked he got something that impressive at all.
The most recent Odric not having at least one or two keywords for his own trigger is odd to me. I don't think that would have made the card anymore exciting, but it more or less just feels vanilla.
Gnostro could be fun with a Brash Taunter :D
I'm pulling for Jeskai every set
Gimbal is fun as hell and there's nothing you can say to change my mind
I too was disappointed with Eleventh. However, Eleventh is especially good at suspending creature spells (because suspend gives them haste) but also Dinosaurs on a Spaceship, Aeon Chronicler, and big spells in general that can be sped up with the time travel mechanic.
The thing is, 11 does few things that 10 can't do better (or, if you're sticking with the whole "from hand" thing, OG Jhoira). 11 needs a companion to even do time travel, where 10 can do both suspend and time travel.
That said, Eleven was by no means the biggest Doctor Who disappointment for me. That absolutely has to go to Rory Williams. What in the ever-loving blazes is that card? One of the biggest memetic badasses of modern Who, and he gets this wimpy little two-mana card that doesn't even land properly the first time you cast it. I get that they had to rein in the power level, because he's essentially a third commander if you play Amy as a companion, but this was erring on the side of caution too much.
9:07 Don't you take that tone while talking about my boy Toggo. He is an awesome artificer that loves geology and battle, and fules so many shenanigans, he deserves more than a "... even just like toggo ..."
Heyo love seeing Angelo on the Jeskai shenanigans❤😊
I love building around Dragon decks....
Whoever thought Sivitri, Dragon Master having Dimir color identity as a good idea, needs to be exiled from creating tribal cards! It is rough selecting dragons for this deck in dimir colors.
on that note....
Hidetsugu and Kairi
Should be Grixis color identity considering Hidetsugu has Rakdos colors (black mana cost AND red activation ability)
It's like WotC is taunting me from making a Dragonstorm deck under Grixis colors!
Man, i kinda love gnostro ngl. Cantrip into oblivion to find approach of the second sun
Isn't Gerrard ideal "wrath tribal" commander?
The Eleventh Doctor being so underpowered compared to the Tenth seems sadly accurate to how he is treated in the community. 11 is my absolute favorite Doctor and I have tried so hard to make it work and its so clunky.
Rare episode that found an exterminator for the roach problem. Hopefully this is permanent
Great disappointments? How about most of C18 and C19, at a time when there would only be one release per year? To be clear, the commanders themselves are fine, but most of the decks are somewhat disjonted and underpowered and feel like they were from several years before. Positive? Queza (and, as a matter of fact, quite a few of the uncommon and hybrid mana legends of SNC) are actually way better than they look if you just give them a read.
I don’t think there are disappointing commanders. I think the problem is in the deck building process that is becoming standardised (shade). As per boros doing “boros things” I tend to disagree: my pet deck is Gerrard weatherlight hero and it is not based on combat and equipment. Just change your point of view and start taking different routes. That’s all it takes. Cheers!