Hi, thanks for this, it’s very impressive. I have a question. In GMSH, when I export out as stl to import in blender, it will triangulate the mesh. Is there a way to maintain the quad when exporting the model?
so does this mean it is possible to create conformal Structured Meshes similar to StarCCM+? That would save a lot of money for the future, since multibody meshing (even with the same mesh structure) can usually only be solved well by commercial programs. Big regards!
For surface meshing, maybe. If you need volume meshes, then it will probably not work. I am no longer working on this (left academia), so I am not sure about the current capabilities of this mesher. The best thing to do is probably to try inside Gmsh and see if the results suit your needs or not.
Hi, yes it is available in Gmsh. You can use it by adding "-algo quadqs" in command line or by selecting "Quasi-structured quad" as 2D meshing algorithm in the GUI.
Hi, thanks for this, it’s very impressive. I have a question. In GMSH, when I export out as stl to import in blender, it will triangulate the mesh. Is there a way to maintain the quad when exporting the model?
so does this mean it is possible to create conformal Structured Meshes similar to StarCCM+?
That would save a lot of money for the future, since multibody meshing (even with the same mesh structure) can usually only be solved well by commercial programs.
Big regards!
For surface meshing, maybe. If you need volume meshes, then it will probably not work.
I am no longer working on this (left academia), so I am not sure about the current capabilities of this mesher.
The best thing to do is probably to try inside Gmsh and see if the results suit your needs or not.
Super interesting ..
Is it implemented in gmsh?
Hi, yes it is available in Gmsh. You can use it by adding "-algo quadqs" in command line or by selecting "Quasi-structured quad" as 2D meshing algorithm in the GUI.
@@mxncr3641 Merci
@@mxncr3641 is it available for 3D?
make it to Mesh.Algorithm=4; please. 4 is empty anyways