Gameplay Changes - COH3 Patch 1.7.0

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  • เผยแพร่เมื่อ 6 ก.ย. 2024

ความคิดเห็น • 77

  • @directorscut4707
    @directorscut4707 หลายเดือนก่อน +24

    Without you, I wouldnt understand the changes at all

  • @benjamintrewin1775
    @benjamintrewin1775 หลายเดือนก่อน +5

    Why are Relic not paying you to test everything before the update..? You always find so many things they miss. Love your work

  • @paulfaure6210
    @paulfaure6210 หลายเดือนก่อน +15

    Hello Tightrope !
    Thanks you thanks you to talk about all of these changes ! 😉

  • @MrSmokincodz
    @MrSmokincodz หลายเดือนก่อน +4

    Pretty comprehensive patch imo. Good stuff from the Guru of COH, as always; cheers my friend

  • @SneakyFridge1
    @SneakyFridge1 หลายเดือนก่อน +4

    Watching through the backlog of your previous patch videos gives such a great record of the games progress over the past year and a half. Keep up the good work

  • @albertosara416
    @albertosara416 หลายเดือนก่อน +6

    The changes of this patch seem great. Thanks for covering it in so much depth

  • @tomakazecoh5354
    @tomakazecoh5354 หลายเดือนก่อน +2

    These videos are fantastic! They help me stay abreast of CoH3. Thanks. I was beginning to dip my toes back in the game, and am starting to really enjoy it now. This patch is helping me convince some of the old guard to come back and play some more.

    • @tightropegaming
      @tightropegaming  หลายเดือนก่อน +2

      Good to see you are still around and enjoying the game brother

  • @brianyoung3324
    @brianyoung3324 หลายเดือนก่อน +2

    CoH2 was careful about accuracy over 100%, I only remember JLI scoped rifles having that. Ironically, CoH2's use of Received Accuracy instead of Health bonuses would have made it much less of an issue than in CoH3.

  • @llokkee
    @llokkee หลายเดือนก่อน +1

    Yeh I agree with everyone here
    Ur the man for proper deep analysis of the patches to this game.
    Great work mate
    Ur really helpful for working out what most of us wouldn't have the patience to do
    Thanks 👍

  • @nickr.t.7003
    @nickr.t.7003 หลายเดือนก่อน +3

    great video, man.
    i read the changes but without your explanaition I wouldn't understand much

  • @JackBodnar
    @JackBodnar หลายเดือนก่อน +3

    I believe accuracy with above 100% will show nice when fighting vetted units or units in cover

    • @jackobrien47
      @jackobrien47 หลายเดือนก่อน

      Or if you are firing on the move

  • @llokkee
    @llokkee หลายเดือนก่อน +1

    The thing that bothered me the most with infantry fighting was how relatively ineffective the MGs were compared to coh1 & 2
    Hopefully thos will change that

  • @robertgaming7149
    @robertgaming7149 หลายเดือนก่อน +1

    hey man just a simple suggestion. On your excel you can customize the floating point value for decimals in a formula cell. You should edit this to get rid of the long tail of numbers that are irrelevant and inaccurate on the cell. i'd recommend having whole numbers only so a setting of 0 on the floating point option. It'll round to the nearest one's place number and will give you the accuracy needed while also looking cleaner, thanks for the video!

    • @robertgaming7149
      @robertgaming7149 หลายเดือนก่อน

      also just a note there's a way to make this formatting automatically apply to every cell in a page if you wanted to do that but it can be a little annoying if you need to mix floating points

  • @Baris_Kocabasoglu
    @Baris_Kocabasoglu หลายเดือนก่อน +6

    Here it is!!

  • @Roland4430
    @Roland4430 หลายเดือนก่อน

    Hey, thanks for making these videos. You do good work.

  • @tonitolic2078
    @tonitolic2078 หลายเดือนก่อน +2

    Tightrope our Lord and Saviour.

  • @BjornAWarrior
    @BjornAWarrior หลายเดือนก่อน +1

    I was waiting for your research! Cheers

  • @akai7sora
    @akai7sora หลายเดือนก่อน +1

    With tank loading and unloading (riding) I think the biggest delays was before and after the animation of the mount/dismount. I think there was a dead period where the tank and squad were uncontrollable similar to a paradropped squad for a brief period before the either would take action or listen to commands. I'm not 100% sure myself though.

    • @jdude2175
      @jdude2175 หลายเดือนก่อน

      Exactly. Yeah they used to have full animations for climbing on and off. They're now cutting off the animation so that the squad mounts and dismounts faster

    • @tightropegaming
      @tightropegaming  หลายเดือนก่อน +1

      I wish I had been able to record some before footage of it for comparison

    • @jdude2175
      @jdude2175 หลายเดือนก่อน

      @@tightropegaming Ah well, it was awesome you got in the before and afters that you did :) Cheers for the in depth videos TightRope!

  • @etherealdragon123
    @etherealdragon123 หลายเดือนก่อน +1

    I'd be interested to see how DAK versus USF plays out... after playing several DAK 1v1s Panzergrens versus Rifles didn't feel especially great. Part of it was being rusty after not playing for a month and getting a feel for new TTK but seeing that test from Tightrope makes me wonder if that cooldown buff was a bit too much...

    • @tightropegaming
      @tightropegaming  หลายเดือนก่อน +1

      I was actually surprised how well the pgrens did in my "before" test initially. I would need to run it more to be more confident.

  • @bulletkingaming2808
    @bulletkingaming2808 หลายเดือนก่อน +1

    Inf Sections with brens wreck Fallschirmjagers on all ranges now, which is pretty annoying. When you don't set them up in medium to close range in time.

  • @rafaelkutby3846
    @rafaelkutby3846 หลายเดือนก่อน

    Great work i needed a video like this feels like MP bleeding is more of an with my builds. Infantry is buffed overall...krad now feels like a liability without reverse

  • @michaell663
    @michaell663 หลายเดือนก่อน +2

    Amazing content! Great work! 🤩

  • @mr.gundalf6468
    @mr.gundalf6468 หลายเดือนก่อน +2

    Was looking forward to this 😍

  • @0banon
    @0banon หลายเดือนก่อน

    A thought on the 'wasted' accuracy bonus: this could be beneficial against units who get a 'harder to hit' modifier as they vet up perhaps?

  • @b.channel46
    @b.channel46 หลายเดือนก่อน +1

    thanks so much

  • @spinosaurusiii7027
    @spinosaurusiii7027 หลายเดือนก่อน

    I think they could reduce the autofire range range and barrage range on the leIG, but then keep the rate of fire, maybe evn reducing the angle a bit more, to lean into that direct fire field gun role

  • @noon6
    @noon6 หลายเดือนก่อน

    Omg a forward retreat point that convenient is a dream coem tru

  • @gintautassilenas5157
    @gintautassilenas5157 หลายเดือนก่อน

    The Man, the Legend. Thank you.

  • @KoffietanksGamingHeroes
    @KoffietanksGamingHeroes หลายเดือนก่อน

    Yeaa oh boys, thanks again for this!

  • @schmidbag
    @schmidbag หลายเดือนก่อน

    thanks for the video tightrope!

  • @NeroxDrift
    @NeroxDrift หลายเดือนก่อน

    It's strange to see how they do cheap fixes like teleporting units and snipping animations to make things appear smoother , this shows clipping a lot more and I preferred it when things were less prone to clip expecting better pathing code in game but instead they have gone for jittery animation and clipping . Which allows 30 vehicles to just slide past eachother and threw eachother on a bridge or road ignoring the idea of logistics and good placements

  • @TantheMan415
    @TantheMan415 หลายเดือนก่อน +1

    Good stuff

  • @SuperKrisNOR2
    @SuperKrisNOR2 หลายเดือนก่อน

    You are the MVP TR 🙏

  • @rmartin987
    @rmartin987 หลายเดือนก่อน +1

    Sounds like those units with over 100% accuracy like paras should always be moving. Even if it get a 30% accuracy debuff while moving it will have almost 100% acc. Not including cooldown penalties for moving

    • @off6848
      @off6848 หลายเดือนก่อน

      They wont fire the lmg then

  • @_jerieljan
    @_jerieljan หลายเดือนก่อน

    My god, I thought the Captains were purely nerfed and lost the retreat point ability entirely.
    They did not clearly say you could assign a control point for it...

  • @maik_be
    @maik_be หลายเดือนก่อน

    Maybe they need to change accuracy buffs to non-stacking but scaling instead

  • @rafaelkutby3846
    @rafaelkutby3846 หลายเดือนก่อน

    Dak at 1600 + ELO 38 % win rate, I don't know if 1v1 can found the perfect balance. .USF and Wehrmacht seem to be doing ok tho

  • @freshfresh5205
    @freshfresh5205 หลายเดือนก่อน

    Do you think the troop types of all sides are more or less distinct with the new patch notwithstanding decorators?

  • @uberhnz
    @uberhnz หลายเดือนก่อน

    Excellent thx mate

  • @Zszywek17
    @Zszywek17 หลายเดือนก่อน

    if you look at dps of standard rifle squad its now almost identical as ghurkas

    • @jdude2175
      @jdude2175 หลายเดือนก่อน

      That's wild. At least with the bren gun the gurkhas are stronger than double barred riflemen except at very close range, but still

  • @zbigniew2628
    @zbigniew2628 หลายเดือนก่อน

    How do you test inf fights? Probably I am going to go back to old videos, but rifleman vs PGren looks wrong from in old tests.

  • @zbigniew2628
    @zbigniew2628 หลายเดือนก่อน

    More than 100% accuracy is still usefull vs vetted up units and so on, coz harder to hit bonus....

  • @carvertripp
    @carvertripp หลายเดือนก่อน +2

    Now we know if the game is better or not!

  • @taothetaoist-6166
    @taothetaoist-6166 หลายเดือนก่อน

    great

  • @Juxsin
    @Juxsin หลายเดือนก่อน

    Nooooo I needed a "focus on sub selected unit" not double click or at least cycle focus sub selection.

  • @MW-hv1cl
    @MW-hv1cl หลายเดือนก่อน +1

    LEIG definitely busted for a long time, considering after flakvierling tech ups you can call in the LEIG + 250 for 275 mp!! this is an insanely low cost and really just doesn't make sense for it to be so cheap conisdering LEIG performance.

    • @tightropegaming
      @tightropegaming  หลายเดือนก่อน

      Yes, it is also very easy to use the LEIG. Long auto fire range, good autofire ROF, good scatter and aoe means you can just attack move it on the ground and get great results for little input.

  • @namelessBGR
    @namelessBGR หลายเดือนก่อน

    thank you Tighrope! I played several times on the new map and don't like it at all - it just feels empty with litlle to no cover at most of the areas. It also seems unbalanced especially in the industrial zone.

    • @dragonltu8349
      @dragonltu8349 หลายเดือนก่อน

      can fully agree without playing it because with new changes it is really bad one just like in coh 2 roads so building cover and arty wars will happen quite alot on that map per say

    • @jdude2175
      @jdude2175 หลายเดือนก่อน

      Have you guys tried mobile vehicle strategies much on this map? I think it's intended to lean heavily into vehicle play over infantry play, apart from the industrial zone with more cover

    • @namelessBGR
      @namelessBGR หลายเดือนก่อน

      @@jdude2175 Agree, and that's one the reasons I don't like it. Stuart/Greyhound spam is the way to go, especially on the north side. Also, the new retreat/cache points are a must.

    • @jdude2175
      @jdude2175 หลายเดือนก่อน +1

      @@namelessBGR That's fair, it could be a good one to veto if you're not fond of that. Having said that, I think it's good to have maps that play significantly differently from each other to cater to different people's preferred playstyles - especially now that we have downvotes. I quite like vehicle play so I'm fond of it

  • @manueleytorff6471
    @manueleytorff6471 หลายเดือนก่อน

    now i know why I got owned by rifels with my pgrens. at my games today they feld so much weaker.

    • @off6848
      @off6848 หลายเดือนก่อน

      Yeah they have 2nd highest dps in the game now tied with Ghurkas

  • @aziouss2863
    @aziouss2863 หลายเดือนก่อน +1

    MAP called black gold with no fuel in it LOL!

  • @misterchoc2893
    @misterchoc2893 หลายเดือนก่อน

    Great patch

  • @kennethverana5885
    @kennethverana5885 หลายเดือนก่อน +3

    I still hate the sound effects sounds unprofessional

    • @MOversteegen
      @MOversteegen หลายเดือนก่อน +1

      Agreed. There's no ambient battle sound anymore you had in COH2.

  • @bigjimmyenglish
    @bigjimmyenglish หลายเดือนก่อน

    Demo charge and vet standardising I don’t think I like…

  • @solaufein1374
    @solaufein1374 หลายเดือนก่อน

    Ahoj everyone, he is making czech greeting

    • @tightropegaming
      @tightropegaming  หลายเดือนก่อน +2

      I think the czech greeting was borrowed from English according to Wikipedia. It is like hello/greetings more commonly used in a nautical setting.

  • @gabrielesposti
    @gabrielesposti หลายเดือนก่อน

    hahah how buff rifles vs dak greens? make no sense.

  • @yuzhuocao5663
    @yuzhuocao5663 หลายเดือนก่อน

    Upload a gameplay man

    • @tightropegaming
      @tightropegaming  หลายเดือนก่อน +2

      Usually I spend 12-16 hours a day on these patch day videos so I usually don't have time to do that for the first 3 days.

    • @yuzhuocao5663
      @yuzhuocao5663 หลายเดือนก่อน

      @@tightropegaming 12-16 hours???😱