I feel No Players Online is the perfect example of a wasted concept, The Idea of finding an abandoned multiplayer game and seeing creepy things is super cool, but its so poorly executed with a weird story that gets told to you in a series of text boxes with nothing really happening
The "dead wife" bit was awful as well. That's the kind of twist you'd see built up to over the course of the first half of a Stephen King novel, not a 20 minute horror game. It's like the dev doesn't know anything about video games or horror, with the Q3/UT style arena shooter apparently from the 1980s, with the multilayer map design rivalling TF2's Wutville in its horribleness, on top of not knowing that fear of the unknown is the strongest fear, and that the more you explain your spooks, the less scary they get. At this point, I'm pretty sure I could gather up a couple of my mates and make a better short horror game with this concept in a week or two.
@WhatDeDöq The deeper meaning doesn't matter if the concept itself was fumbled in the way that it was. I couldn't care less about this game's lore if I came for a "dead multiplayer server" type game and got a poorly executed and overexplained paranormal plot about a game that revives dead people.
Out of the few horror themed channels I know The Liberian is the best his voice and personality is perfect for this kind of content Not doing anything over the top for views
I think the “No Players Online” concept would be creepier if it had a bigger map with more alternative paths other than just the one and had actual bots for you to fight against, then when the player join message appears it makes you paranoid about which enemy you see is actually the player. Maybe make one of the bots suddenly have a “stalk” behavior where they just stare at you through an opening such as a door or window and shooting at them or approaching them makes them walk out of view and teleport somewhere else
Do you remember the Ghost of Lockout and similar myths like that in Halo 2 and beyond? I think that would actually be a brilliant concept. Have the mysterious horror disguised as another player but something is wrong. In the ghosts of Halo myths the supposed game ghosts that would be encountered weren't black shadow figures but instead used the biped of Spartan player models that were bland and in the later games only using default character customizations. But the off part was these entities seemingly could see in all directions simultaneously and would be able to shoot and throw grenades behind them.
Entering the infamous Konami Code (up, up, down, down, left, right, left, right, B, A) on the empty server screen brings back the server list and allows for another playthrough.
Okay I’m showing my age here, but I want to clarify something for the kids. Even going back to Doom and Duke 3D, FPS games didn’t have tracking lines like a VCR. They weren’t analog. Don’t get me wrong, the game is creepy, but they’re mixing their retro elements here. 😅
Nah it's a good thing you pointed that out - it helps me cope to think that somehow they recorded their pc shenanigans onto vhs lol I used a VCR as a little kid right as digital media was coming in and it makes me think they do that to hit my demographic with nostalgia 🤷♂️
I neved had something like commodore 64 or amiga but from what i know there was never one that used video casettes and wouldn't have VHS interface or being able to do 3d this good and have that advanced text interface and internet connection
I think the game is actually supposed to be a VHS recording of someone playing the game, since when you start up the game, there's a VHS tape you need to click on.
No Players Online is the first game I think of when it comes to "pointless usage of VHS effects." As someone who is a retro FPS enthusiast, it takes me right out of the experience to see something emulating a game from around 1999-2000 and then using VHS font, something literally none of those games did. And even from the perspective of coming back to the game later to record it, with the time that would need to pass for it to be a dead game, going back to record it wouldn't be done on VHS either. You can talk about the "lore" about it being some weird way to contact his dead wife, but that neither explains nor justifies the usage of VHS font. The real creator of the game did not need to add those, since the point of the game is to create the experience of wandering an empty server, something that is very common in those old multiplayer games if you tried to play them now. The story is just a means to give it a point. The fact of the matter is, the creator did not _need_ to use the VHS font. It does not add _anything_ to the experience, in fact it takes away from it because of how out of place it is. The horror that then follows kind of falls apart, "fake" game or not since again, the story is an extension of trying to recreate the experience of wandering an empty multiplayer map. It's just using the VHS effects because it's the spooky thing to do now, not because there was a narrative, aesthetic, or gameplay reason for it.
@@Spewa-em8cm Somehow I missed that part. Good catch. Yeah computer graphics in the 80s were black background, CGA single-screen tiles, or ASCII-based characters in DOS text mode. Graphics like these weren't even around until the mid-90s at the _earliest._ FPSes were all sprite-based until computers could run true 3D at a playable frame rate, so 95/96 minimum (and even then, I think the game is a bit too high-poly for Descent or Quake era). Honestly that detail makes the VHS font even more ridiculous. Sure, VHS was around and even popular, but no computer could _render_ something as high quality as VHS font, let alone 3D textured environments and models.
It was made in November 2019, so I don't think it was heavily influenced by all of the "arg" stuff that comes out today, though I'm most definitely wrong in some sense.
@@randomcommenter8274 While true that it predates the popularity of "analogue horror" as we now know it, VHS-style filters and fonts had already been a long-established trend in horror video games going as far back as Slender in, what was it, 2011? 2012? So NPO was definitely basing it off that mold, and it was neither the first nor the last to misapply the aesthetic. It's just the most notable to me, because it's the one (among the ones I know of) where it's the most at-odds with what it tries to do.
4:25 In Minecraft, there's some servers that run plugins that trigger when there's only one player online. Much of which contributes to kids continuing to believe that Herobrine is a real thing in the game.
Very fun video. The driving game was definitely the best. You should also check out Beware, a very promising driving horror game that's currently in development.
@@OkamiLyra I just found out that Beware is actually very close to being finished, currently the dev aims to release the full game in December 2022, but could be delayed a bit. I thought the game is still years from full release, so this is exciting.
i love the concept of the first game, as i had spent hours as a child playing old fps games in empty servers, or while i hunted for herobrine while playing Minecraft. But i hate the twist with the Dev and the dead wife.
There's actually a secret 4th ending for Last Bus Home, that you can unlock by being in a specific spot [SPOILERS UNDER THE CUT] You stand in the middle of the street and wait until the bus hits you. That's not a joke, I accidentally unlocked it the first time I played this game 😅
I’ve played No Players Online and I made the mistake of shooting the gramophone and I paid the price for it, so when you shot the gramophone, my heart stopped for you and literally said out loud “Oh shit.”
The first game reminded me of rec Room paintball when your first in the server and all of the sudden the music turns off and then the worst happens.... SoMeOnE jOiNs
No Players Online is a fine example in my opinion of a great idea ruined by overambition. It starts great, only to have the dumb "My wife's ghost is in this game" plot force itself in, and then it becomes a nigh illegible ARG out of nowhere. It could've just been a spooky empty server simulator with a creepy twist, but no. Someone wanted to be the next Imscared.
spot on comment. why does every great mysterious horror game add an extremely cliche and boring plot and shit all over the experience I just dont understand.
Not that there's anything wrong with Imscared, but I do still agree a bit that meta games can sometimes be a bit too on the nose and pretentious(?) for my personal taste. I think the impact of FNAF hiding secrets and lore (and reviving loved ones in the form of machines) must have had some effect on this as it did on horror games in general that have to be careful not to cross the line of being mostly hidden lore. I don't mind games with scavenger hunts like ARGs or hidden lore but I fully understand that it's not the same as a horror experience in a video game.
The first game is one of the creepiest that i've seen. It's kinda weird though that even there are no players around the chatbox still operates by someone we can't see like sudden message of player joining the server but you can't see someone. It's very nostalgic and disorienating making that you're not really alone by yourself. The second game is much more like from Unity Engine type. I like the way the graphics are here, and even the radio actors
I remember No Players Online. It's first versions showed lots of promise, and kickstarted a trend of haunted online FPS indie games. Then in a update, they released a generic "Oh, game is haunted by my dead wife, this game can bring back the dead, oooo" plot and ruined the mysterious concept of the game. Along with a unsolvable ARG. Including the setting made no sense, being in the 1980s when 3D FPS games were something in the late 90s. Just wasted potential to make a myserious haunted FPS.
Agree. Sometimes less is more That and I feel like every ARG now ends up just being masses of nonsensical cryptic lore just for the sake of trying to seem deep.
Day 178 is one of the few horror games that's somewhat stuck with me in recent memory although I think the ending could have been better. Might be worth checking out.
The two radio guys in Drive Time Radio remind me of this very old ASMR audio called Virtual Barber Shop. The voices and sometimes accents are really really similar and the way they act is similar too, I feel like they were a reference to it
Love how you play games more then any youtuber. That's including even markiplier. I would rather watch your videos because you describe that atmosphere, you get absorbed into the story, you describe what makes the game creepy. 100/10 👏. Love your channel.
They for different styles. Mark is definitely more flamboyant and while he CAN be serious in his videos, he usually opts for the fun and loud personality (which I don't blame him for). But I do indeed come to the Librarian to hear that calm voice describe the eerie and horrific things around him while playing a game. It's like I'm listening to a bed time story but for nightmares instead; all the while a soothing voice is telling me how fucked I am in the nicest way possible.
I recommend Manlybadasshero, he has a similar vibe and such to Librarian but is different enough to coexist in the subscription feed, if that makes sense :v
Hey dude! I’ve been watching your channel a lot recently and I thought you would like a game called “The council of Hanwell” it’s a super cool game and I think you’d like it!
For the third one: would like to see a game where it turns out you're a scarier monster than whatever chump is menacing you in the dark recesses of the urban world this time. He pulls a knife, you pull down the hood of your sweatshirt to show him your razor teeth. Or having to answer questions in such a way to not let on that you just got done disposing of a body as well, justified or not. Last Bus Home was undoubtedly effective, it just got me thinking on that sort of twist.
There was this game I remember, it wasn't really horror but you did have to put your head in the game. Basically you're a radio host and you get phonecalls from people asking you for directions, all the while there's a serial killer on the loose. I can't remember the name of the game but I think you'd enjoy it. Someone might reply with the title.
Are you thinking of the game where you're in a fire watch (warden?) tower? And a hiker radios in that they're being followed, and you're giving them directions meanwhile you can see and hear weird things in the forest from your tower? Also forget the name, but Librarian has played that short horror game at some point for sure.
Librarian No Players online is way more than that. when the dev join the game you can see an eye in the sky where the ghost appeared the first time. By shooting the eye you'll get a code. but you got disconnected "permanently" from the servers you can get the servers back by typing up up down down left right left right B A in the empty server list. It's all I can tell you there is lore to this game... good luck!
So, I don't know if you came back to this or not, but I didn't see any comments touching on it, so I thought I'd be the one to say - there's actually a lot more to No Players Online, but finding it is pretty hard. It was hidden behind the ARG some people have mentioned, and would basically require looking things up at this point.
I find it so interesting how No Players Online can be so divisive and spwns seems to attract a lot of snobs, it took me a couple years to understand why that was. I think there are many elements in the game that try to be different things that appeal to different types of people that I see that straight-up horror game fans get rightly disappointed by the over-explaining and the meta ARG element when it seemingly comes out of nowhere. I think the problem was that the initial concept was so alluring that it appealed to people outside of the ARG space by appearing as a product that it ended up not being. That being said, I have no personal problems with ARGs and find a lot of them to be fascinating although looking at the dev's other works it seems like ARGs are their passion and they just use video games to express that. The game Pony Island does a pretty similar thing to this and Imscared, which for my personal taste NPO and PI can get a little too on the nose for me but I see that a lot of people enjoy these games for what they are and I respect that and I'm happy for them. It's just very interesting to me how many feel like the idea was "wasted" by the game when no one's stopping anyone from taking this concept and executing it in the way that they would have preferred.
Hey Chris! Great playthroughs~ One game I highly recommend is Twelve Minutes! Rather than being strictly horror, I would classify it as a psychological thriller(?) with horror elements and INCREDIBLE voice acting (featuring Willem Dafoe!). I remember you previously stating that the channel was a horror analysis channel, so this would be an incredible one to add to the list!
The no players online game is played to it's intended experience the way you played it, however; there is more to it. You essentially did not in fact "beat" it, as there is in fact a way to 'unlock' the game and continue playing the rest of the story.
I don't don't know if no players is the original or another I can remember but both have very similar style and story and I habe to think one ripped off the other
there's something more to no players online, i really recommend you to record a whole video for this game, there's something else that you can do! won't spoil much, but i'd really recommend you to fully complete it
I feel No Players Online is the perfect example of a wasted concept, The Idea of finding an abandoned multiplayer game and seeing creepy things is super cool, but its so poorly executed with a weird story that gets told to you in a series of text boxes with nothing really happening
Yeah I agree, the story kinda Fuckin' sucked ass and just the way it was handled was pretty bad.
Felt like a case of meta going "too meta" in some places.
The "dead wife" bit was awful as well. That's the kind of twist you'd see built up to over the course of the first half of a Stephen King novel, not a 20 minute horror game.
It's like the dev doesn't know anything about video games or horror, with the Q3/UT style arena shooter apparently from the 1980s, with the multilayer map design rivalling TF2's Wutville in its horribleness, on top of not knowing that fear of the unknown is the strongest fear, and that the more you explain your spooks, the less scary they get.
At this point, I'm pretty sure I could gather up a couple of my mates and make a better short horror game with this concept in a week or two.
@WhatDeDöq The deeper meaning doesn't matter if the concept itself was fumbled in the way that it was. I couldn't care less about this game's lore if I came for a "dead multiplayer server" type game and got a poorly executed and overexplained paranormal plot about a game that revives dead people.
@WhatDeDöq I already know about the whole ARG, I just think it isnt good
Your channel is addictive.
@Sozuma Phoenix : me too, I watch and rewatch his videos.🙃
I've been looking for a channel like this for a while. Discovered Librarian via his VR explore of RP_Ashford, and have been here ever since.
Very
I agree, i like his actions on every different games
Out of the few horror themed channels I know
The Liberian is the best
his voice and personality is perfect for this kind of content
Not doing anything over the top for views
I think the “No Players Online” concept would be creepier if it had a bigger map with more alternative paths other than just the one and had actual bots for you to fight against, then when the player join message appears it makes you paranoid about which enemy you see is actually the player. Maybe make one of the bots suddenly have a “stalk” behavior where they just stare at you through an opening such as a door or window and shooting at them or approaching them makes them walk out of view and teleport somewhere else
Do you remember the Ghost of Lockout and similar myths like that in Halo 2 and beyond?
I think that would actually be a brilliant concept. Have the mysterious horror disguised as another player but something is wrong.
In the ghosts of Halo myths the supposed game ghosts that would be encountered weren't black shadow figures but instead used the biped of Spartan player models that were bland and in the later games only using default character customizations. But the off part was these entities seemingly could see in all directions simultaneously and would be able to shoot and throw grenades behind them.
Entering the infamous Konami Code (up, up, down, down, left, right, left, right, B, A) on the empty server screen brings back the server list and allows for another playthrough.
And if you shoot the eye back in 15:26 after the dev has joined the game. a video will play.
This comment needs more likes for The Librarian to see it.
cool!
Okay I’m showing my age here, but I want to clarify something for the kids. Even going back to Doom and Duke 3D, FPS games didn’t have tracking lines like a VCR. They weren’t analog.
Don’t get me wrong, the game is creepy, but they’re mixing their retro elements here. 😅
Nah it's a good thing you pointed that out - it helps me cope to think that somehow they recorded their pc shenanigans onto vhs lol
I used a VCR as a little kid right as digital media was coming in and it makes me think they do that to hit my demographic with nostalgia 🤷♂️
I neved had something like commodore 64 or amiga but from what i know there was never one that used video casettes and wouldn't have VHS interface or being able to do 3d this good and have that advanced text interface and internet connection
I think the game is actually supposed to be a VHS recording of someone playing the game, since when you start up the game, there's a VHS tape you need to click on.
exactly
I always wanted to record my PC gameplay with a VCR back in the day but was too dumb to figure out any way of doing that.
No Players Online is the first game I think of when it comes to "pointless usage of VHS effects."
As someone who is a retro FPS enthusiast, it takes me right out of the experience to see something emulating a game from around 1999-2000 and then using VHS font, something literally none of those games did. And even from the perspective of coming back to the game later to record it, with the time that would need to pass for it to be a dead game, going back to record it wouldn't be done on VHS either.
You can talk about the "lore" about it being some weird way to contact his dead wife, but that neither explains nor justifies the usage of VHS font. The real creator of the game did not need to add those, since the point of the game is to create the experience of wandering an empty server, something that is very common in those old multiplayer games if you tried to play them now. The story is just a means to give it a point. The fact of the matter is, the creator did not _need_ to use the VHS font. It does not add _anything_ to the experience, in fact it takes away from it because of how out of place it is. The horror that then follows kind of falls apart, "fake" game or not since again, the story is an extension of trying to recreate the experience of wandering an empty multiplayer map.
It's just using the VHS effects because it's the spooky thing to do now, not because there was a narrative, aesthetic, or gameplay reason for it.
Its also weird that in the lore, the game is supposedly from the 80s. Not even PC games in the eighties had graphics like that.
It's also one of the worst MP maps ever, like could you imagine 16 people playing in that one cramped hallway
@@Spewa-em8cm Somehow I missed that part. Good catch. Yeah computer graphics in the 80s were black background, CGA single-screen tiles, or ASCII-based characters in DOS text mode. Graphics like these weren't even around until the mid-90s at the _earliest._ FPSes were all sprite-based until computers could run true 3D at a playable frame rate, so 95/96 minimum (and even then, I think the game is a bit too high-poly for Descent or Quake era).
Honestly that detail makes the VHS font even more ridiculous. Sure, VHS was around and even popular, but no computer could _render_ something as high quality as VHS font, let alone 3D textured environments and models.
It was made in November 2019, so I don't think it was heavily influenced by all of the "arg" stuff that comes out today, though I'm most definitely wrong in some sense.
@@randomcommenter8274 While true that it predates the popularity of "analogue horror" as we now know it, VHS-style filters and fonts had already been a long-established trend in horror video games going as far back as Slender in, what was it, 2011? 2012? So NPO was definitely basing it off that mold, and it was neither the first nor the last to misapply the aesthetic. It's just the most notable to me, because it's the one (among the ones I know of) where it's the most at-odds with what it tries to do.
4:25 In Minecraft, there's some servers that run plugins that trigger when there's only one player online. Much of which contributes to kids continuing to believe that Herobrine is a real thing in the game.
oh did you have a link for that plugins?
pls link
btw is there a version for bedrock me and my friends play on bedrock
why are yall asking for a link 💀 read the comment.
@@poopman6944 they dont post a link to any plugins in the original comment, what are you on about?
God I absolutely love that driving game, everybody knows the rules. What a fun little project hahaha
"Drive Time Radio" was my favorite of the three
Oh my god they really pulled a "THEN WHO WAS FONE?!?"
there's more to No Players Online, when the DEV joins, an eye appears in the sky, and, if you shoot it, something happens...
Very fun video. The driving game was definitely the best. You should also check out Beware, a very promising driving horror game that's currently in development.
Oh, I forgot about Beware! Can't believe I did.
@@OkamiLyra I just found out that Beware is actually very close to being finished, currently the dev aims to release the full game in December 2022, but could be delayed a bit. I thought the game is still years from full release, so this is exciting.
@@alligator4117 Really? That's amazing! Let's hope this work out for possible please this year then :D
man i LOVED drive time radio!!! the lore and humor are EXCELLENT i love this interpretation of eldritch entities
Omg librarian, I love how you describe those games and your ideas behind them. I DON'T KNOW I JUST keep finding myself just so agree with em
i love the concept of the first game, as i had spent hours as a child playing old fps games in empty servers, or while i hunted for herobrine while playing Minecraft. But i hate the twist with the Dev and the dead wife.
Yeah I know right it’s like people where saying that when it came out
What a unique idea for a game. A haunted empty multiplayer map. Very nice.
"Two of three ain't bad" is a song lyric and title. Meatloaf sings it.
No Players Online is a meta game. Just check out other videos of the game or a wiki and you will see that it goes away deeper.
It's funny because someone remade the game in Roblox of all things lol
@@RealRoboKnight I played that
@@theorangegremlin334 I also did, but the screen seems stretched.
Anyone else yelling for him to shut up during the radio part? I feel like there was some serious background exposition there he missed
There's actually a secret 4th ending for Last Bus Home, that you can unlock by being in a specific spot [SPOILERS UNDER THE CUT]
You stand in the middle of the street and wait until the bus hits you. That's not a joke, I accidentally unlocked it the first time I played this game 😅
I thought that would be one of the endings when I saw the bus
I’ve played No Players Online and I made the mistake of shooting the gramophone and I paid the price for it, so when you shot the gramophone, my heart stopped for you and literally said out loud “Oh shit.”
Man, Your content just gets better and better! I love watching your stuff at 1am with some late night snacks! Such a comfort.
I try not to miss a single Video of yours, you bring something original as a TH-cam and I love it. Keep it going
I noticed something floating in the air at 15:26, right after JOHN_DEV joined the game.
it was an eye, this game actually has a lot, lot more to find out
PLEASE PLAY PRESENTABLE LIBERTY!!!! its a great game and I think you'll like the psychological horror vibes it gives off!!!!
The first game reminded me of rec Room paintball when your first in the server and all of the sudden the music turns off and then the worst happens.... SoMeOnE jOiNs
No Players Online is a fine example in my opinion of a great idea ruined by overambition. It starts great, only to have the dumb "My wife's ghost is in this game" plot force itself in, and then it becomes a nigh illegible ARG out of nowhere.
It could've just been a spooky empty server simulator with a creepy twist, but no. Someone wanted to be the next Imscared.
Yeah i know right
spot on comment. why does every great mysterious horror game add an extremely cliche and boring plot and shit all over the experience I just dont understand.
@@emiralpylmaz8752 yes I agree
I was going to comment something along these lines, i 100% agree with this.
Not that there's anything wrong with Imscared, but I do still agree a bit that meta games can sometimes be a bit too on the nose and pretentious(?) for my personal taste. I think the impact of FNAF hiding secrets and lore (and reviving loved ones in the form of machines) must have had some effect on this as it did on horror games in general that have to be careful not to cross the line of being mostly hidden lore. I don't mind games with scavenger hunts like ARGs or hidden lore but I fully understand that it's not the same as a horror experience in a video game.
Man, the second game was such an experience, I might buy it to support the devs
The first game is one of the creepiest that i've seen. It's kinda weird though that even there are no players around the chatbox still operates by someone we can't see like sudden message of player joining the server but you can't see someone. It's very nostalgic and disorienating making that you're not really alone by yourself. The second game is much more like from Unity Engine type. I like the way the graphics are here, and even the radio actors
I remember No Players Online. It's first versions showed lots of promise, and kickstarted a trend of haunted online FPS indie games.
Then in a update, they released a generic "Oh, game is haunted by my dead wife, this game can bring back the dead, oooo" plot and ruined the mysterious concept of the game. Along with a unsolvable ARG.
Including the setting made no sense, being in the 1980s when 3D FPS games were something in the late 90s. Just wasted potential to make a myserious haunted FPS.
Agree. Sometimes less is more
That and I feel like every ARG now ends up just being masses of nonsensical cryptic lore just for the sake of trying to seem deep.
Also for no players online there's a secret ending
no players online is nice short experience if you just play it once.
10:23
-*Looks behind: the Instagram ad. starts.
-Me: "Ah! No! Kill it with fire!"
Day 178 is one of the few horror games that's somewhat stuck with me in recent memory although I think the ending could have been better. Might be worth checking out.
There is another ending to the first game you played, I just don't know how to access it
i need that halo port of no players online
Such a underrated channel
First day fist bumping my rearview mirror.👊🤜👌
I'm surprised you haven't gotten to No Players Online sooner, such a cool idea for a game!
I really love watching your videos, Librarian! For some reason, it gives that early 2010s TH-camr vibes that I've missed a long time.
Your the best TH-cam channel I ran into
I love it when you play horror games
There is a lot more to the first game No Players Online. You have to find a way to jump down the pit and the game continues.
First one is overhyped, second one gets props for the great va and the third one is really justone idea, but executed perfectly.
The two radio guys in Drive Time Radio remind me of this very old ASMR audio called Virtual Barber Shop. The voices and sometimes accents are really really similar and the way they act is similar too, I feel like they were a reference to it
you should totally check out into the radius! i think it would make for a great video
Love how you play games more then any youtuber. That's including even markiplier. I would rather watch your videos because you describe that atmosphere, you get absorbed into the story, you describe what makes the game creepy. 100/10 👏. Love your channel.
They for different styles. Mark is definitely more flamboyant and while he CAN be serious in his videos, he usually opts for the fun and loud personality (which I don't blame him for).
But I do indeed come to the Librarian to hear that calm voice describe the eerie and horrific things around him while playing a game. It's like I'm listening to a bed time story but for nightmares instead; all the while a soothing voice is telling me how fucked I am in the nicest way possible.
I recommend Manlybadasshero, he has a similar vibe and such to Librarian but is different enough to coexist in the subscription feed, if that makes sense :v
Last 2 games seem educational
Sometimes I try to play games while watching your videos but your content hooks me right into focusing only on you
damn, Librarian already got A LOT of spoilers about the first game lol. rip :(
Hey dude! I’ve been watching your channel a lot recently and I thought you would like a game called “The council of Hanwell” it’s a super cool game and I think you’d like it!
For the third one: would like to see a game where it turns out you're a scarier monster than whatever chump is menacing you in the dark recesses of the urban world this time. He pulls a knife, you pull down the hood of your sweatshirt to show him your razor teeth. Or having to answer questions in such a way to not let on that you just got done disposing of a body as well, justified or not. Last Bus Home was undoubtedly effective, it just got me thinking on that sort of twist.
That could work well as a sort of hidden ending, where you maybe have to find several hidden clues first
off
You are my favourite youtuber right now. Never disappointing content. Greetings from Germany. 😎👍
Lucky me just discovered your channel a few days ago and was surprised you hadn’t tried No Players Online yet.
There was this game I remember, it wasn't really horror but you did have to put your head in the game. Basically you're a radio host and you get phonecalls from people asking you for directions, all the while there's a serial killer on the loose. I can't remember the name of the game but I think you'd enjoy it. Someone might reply with the title.
Are you thinking of the game where you're in a fire watch (warden?) tower? And a hiker radios in that they're being followed, and you're giving them directions meanwhile you can see and hear weird things in the forest from your tower? Also forget the name, but Librarian has played that short horror game at some point for sure.
You have really good reaction time holy 😮
In no players online you can get the games ending by doing the Konami code on the server select after getting kicked
I have a feeling that one of these days your channel is going to skyrocket in popularity (yes, more than that one source video)
If I remember correctly, the seemingly random number of ammo is a phone number that's part of the ARG.
I cannot stress how hilarious it is that the firing sound is basically the bass drop from I Will Always Love You
Librarian No Players online is way more than that. when the dev join the game you can see an eye in the sky where the ghost appeared the first time. By shooting the eye you'll get a code. but you got disconnected "permanently" from the servers you can get the servers back by typing up up down down left right left right B A in the empty server list. It's all I can tell you there is lore to this game... good luck!
Did everyone forget that no players online was a real life quest?
The last game also has a secret 4th ending
Librarian: “From all the way over here”
My head: “Don’t worry girl! I got your back! From right here…”
I always watch your videos at 1am. Perfect timing :)
I have a theory Librarian Playing all this Horror Games to make a revolutionary Greatest Horror Game of all time
No, not just you... I did that with Team Fortress (1) xD
Aaa i am glad u finally played no players online
Just got Last bus home
it was nicee!
There was a secret ending to the third game! Getting hit by the bus. :P
I'm sad you didn't get ending 0/3... on Last Bus Home...
love these videos
45:59 I noticed someone standing at the top left window in the house on the right.
So, I don't know if you came back to this or not, but I didn't see any comments touching on it, so I thought I'd be the one to say - there's actually a lot more to No Players Online, but finding it is pretty hard. It was hidden behind the ARG some people have mentioned, and would basically require looking things up at this point.
There is WAY more to No Players Online. A lot more. I hope you can revisit and dedicate a full video to it.
New upload 🥳
I find it so interesting how No Players Online can be so divisive and spwns seems to attract a lot of snobs, it took me a couple years to understand why that was.
I think there are many elements in the game that try to be different things that appeal to different types of people that I see that straight-up horror game fans get rightly disappointed by the over-explaining and the meta ARG element when it seemingly comes out of nowhere. I think the problem was that the initial concept was so alluring that it appealed to people outside of the ARG space by appearing as a product that it ended up not being. That being said, I have no personal problems with ARGs and find a lot of them to be fascinating although looking at the dev's other works it seems like ARGs are their passion and they just use video games to express that.
The game Pony Island does a pretty similar thing to this and Imscared, which for my personal taste NPO and PI can get a little too on the nose for me but I see that a lot of people enjoy these games for what they are and I respect that and I'm happy for them. It's just very interesting to me how many feel like the idea was "wasted" by the game when no one's stopping anyone from taking this concept and executing it in the way that they would have preferred.
its funny i have played the game way before he did and i dont get jumpscred by the jumpscres i get jumpscred by his chocks
I clicked as fast as a human can move
More like "I clicked as fast as the timer can even set in 1 second"
That bus kinda looks like the bus from beamng does it not?
it would be neat to see you explore old roblox games from 2007-2008 and walk through them/play through the obbyd
Hey Chris! Great playthroughs~ One game I highly recommend is Twelve Minutes! Rather than being strictly horror, I would classify it as a psychological thriller(?) with horror elements and INCREDIBLE voice acting (featuring Willem Dafoe!). I remember you previously stating that the channel was a horror analysis channel, so this would be an incredible one to add to the list!
lmao he missed the eye of john_dev
The no players online game is played to it's intended experience the way you played it, however; there is more to it. You essentially did not in fact "beat" it, as there is in fact a way to 'unlock' the game and continue playing the rest of the story.
20:13 lol
Lasagna*
Buzz Aldrin*
Some things*
Youre worth the sub bro!
35:32 me when Tegan and Sara start playing
Ya yeet hell yeah time to shit my pants
A beach party..... but where're the drugs and alcohol? And what about the bad pop music? Where are they?
I don't don't know if no players is the original or another I can remember but both have very similar style and story and I habe to think one ripped off the other
there's something more to no players online, i really recommend you to record a whole video for this game, there's something else that you can do! won't spoil much, but i'd really recommend you to fully complete it
LEVELOUTIONNN!!! WHOOO!!!
there's actually more to the first game
Please play Mr Hoops Playhouse 1 and 2!
Good vid.
1:39 his goofy ahh laugh got me
👁️~👁️
Please play an abunga map :) that would be fun to see
a what
Dopeeee
the video keeps stopping at 14:50 and just says video unavailable until i reload, is this a glitch?
Chicken Nuggets. MMH