New Extrude 3D in Davinci Resolve 18.6!

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  • เผยแพร่เมื่อ 14 ก.ย. 2023
  • Today I will show you one of the most exciting NEW features in Davinci Resolve 18.6 called extrusion 3D. I hope you'll enjoy it!
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ความคิดเห็น • 48

  • @AllThingsFilm1
    @AllThingsFilm1 10 หลายเดือนก่อน +2

    Great tutorial. Thanks for the clear and concise walkthrough.

  • @pixelrancher
    @pixelrancher 10 หลายเดือนก่อน +2

    Great tutorial. This is going to be a fun tool to play around with - and long overdue. Thanks.

  • @elingrome5853
    @elingrome5853 10 หลายเดือนก่อน +3

    this is one of those times when nodes are just a pain in the butt tbh - still I watched just because ur voice is so relaxing ;)

    • @gregormarini
      @gregormarini 10 หลายเดือนก่อน

      Indeed!

  • @ririlan2137
    @ririlan2137 10 หลายเดือนก่อน

    so well done and easy to follow. :))

  • @IoRisparmio
    @IoRisparmio 10 หลายเดือนก่อน

    Thanks for your tutorial

  • @johnbeck2020
    @johnbeck2020 10 หลายเดือนก่อน

    Great, thank you!

  • @WalkingRabbit
    @WalkingRabbit 4 หลายเดือนก่อน

    Thanks. its super useful

  • @SteelTone
    @SteelTone 7 หลายเดือนก่อน

    Great !
    Thanks

  • @DethronerX
    @DethronerX 10 หลายเดือนก่อน +1

    Thanks. I didn't know DaVinci also animated like After Effects. Its pretty cool. I always move the anchor point to the center, if I want the object to move based on the middle point, otherwise, the middle base of the object. Maybe this is why the new object was in the "wrong position".

  • @DehinorVargas
    @DehinorVargas 10 หลายเดือนก่อน +1

    The words helpful is not enough to describe this video.

  • @FrancoAversa
    @FrancoAversa 10 หลายเดือนก่อน +1

    When I heard there was version 18.6 it's the first feature I saw. It's about time because the Krokodrove node didn't work in all versions. Now we have tons of possibilities to create 3D shapes also using the boolean node to subtract or add polygons and then extrude them. A big change.

    • @colorgradinginsights
      @colorgradinginsights  10 หลายเดือนก่อน +1

      Yes! Finally something we were all waiting for!

    • @FrancoAversa
      @FrancoAversa 10 หลายเดือนก่อน

      @@colorgradinginsights Yes, there are also many other things, but I like Fusion and I couldn't stand this lack. Thanks for your videos

  • @rowbyrowby
    @rowbyrowby 4 หลายเดือนก่อน

    Exactly what i was looking for. Thank you! …Rowby.

    • @colorgradinginsights
      @colorgradinginsights  4 หลายเดือนก่อน +1

      Glad to help! I hope you’ll also consider joining my course: colorgradinginsights.thinkific.com/courses/masteringcolorgrading

  • @The_Real_Jam-UK
    @The_Real_Jam-UK 9 หลายเดือนก่อน

    This is an excellent video. Thank you for sharing this. I am new to DaVinci and struggle a bit with certain things. My question is this: how do you zoom in/out in the 3d environment? How does this work? Thank you.

  • @sr_regi5955
    @sr_regi5955 10 หลายเดือนก่อน +7

    Your explanation is beyond well done as always, but let's be honest, anyone could make this 3D logo using Blender with way less effort.

    • @seankyte2145
      @seankyte2145 10 หลายเดือนก่อน +4

      I was gonna say, Blackmagic has done nothing innovative with Fusion. Just started learning Blender, it's a lot more friendly than I expected.

    • @black_horse_lover2655
      @black_horse_lover2655 10 หลายเดือนก่อน +2

      Probably just for people who don’t want to switch between programs.

    • @apatsa_basiteni
      @apatsa_basiteni 10 หลายเดือนก่อน

      😂Exactly what I wanted to say

    • @moodberry
      @moodberry 10 หลายเดือนก่อน +1

      You can also do this in Sketchup with 3 or 4 clicks.

  • @bacoba4501
    @bacoba4501 10 หลายเดือนก่อน

    U can make video : Influence of colors on human emotions and how to control it ?

  • @FrancoAversa
    @FrancoAversa 10 หลายเดือนก่อน +1

    Have you seen that the material can be inserted into the Extrude3D node? But I didn't understand what the pink material bevel input is for because using it you don't see any changes. I thought it was a kind of depth map of the material with which to wrinkle the material. Thank you.

    • @FrancoAversa
      @FrancoAversa 10 หลายเดือนก่อน

      No, now everything works, it's an input of the material for the bevel, who knows why it didn't work at first.

  • @uroshavalon
    @uroshavalon 8 หลายเดือนก่อน

    I can explain you why SVG is offset when brought in

  • @spicymusicpiano
    @spicymusicpiano 10 หลายเดือนก่อน +1

    Kasia. właściwy obrazek mozna beposrednio podpiac do extrude3D, nie musisz go dawac na Image Plane i potem dosuwać :)

    • @colorgradinginsights
      @colorgradinginsights  10 หลายเดือนก่อน

      Hmmm 🤔 nie jestem expertem w fusion ale probowalam tak zrobic I sie nie dalo! Bylabym wdzieczna gdybys mi wytlumaczyl jak dokladnie!

  • @Docfly62
    @Docfly62 10 หลายเดือนก่อน

    I like the new intro.

  • @mozogamingyt8381
    @mozogamingyt8381 10 หลายเดือนก่อน +1

    I love your voice, mam🙏

  • @barifarrag
    @barifarrag 10 หลายเดือนก่อน

  • @micheltordeux479
    @micheltordeux479 10 หลายเดือนก่อน

    👏👏👏 😘

  • @movietrailer4113
    @movietrailer4113 10 หลายเดือนก่อน

    and what about the Logo in the form of an inscription, which you often have to work with (for example, SMART)?

    • @movietrailer4113
      @movietrailer4113 10 หลายเดือนก่อน

      If the option is not individually, but to group everything and make a 3D shape extrusion to the group?

    • @colorgradinginsights
      @colorgradinginsights  10 หลายเดือนก่อน

      Have never worked with this format! I hope that someone else may have the answer!

  • @stevegeorge7773
    @stevegeorge7773 10 หลายเดือนก่อน +1

    Can one bring in blender files?

    • @Alanwking
      @Alanwking 10 หลายเดือนก่อน +1

      You have to create a scene in Blender first and export that scene as an FBX, then bring it into Fusion.

    • @stevegeorge7773
      @stevegeorge7773 10 หลายเดือนก่อน +1

      ​@@Alanwking thank you, I'll give it a go. See what comes of it.

  • @rockyninja5089
    @rockyninja5089 10 หลายเดือนก่อน +1

    Great tutorial, but my head hurts at how much you have to do just to get a logo in 3d. I'll stick to other apps.

  • @Steblu74
    @Steblu74 10 หลายเดือนก่อน

    Yes, 3D is a weakness in Fusion, but after all it is a video editor, and much better at video than Blender. The Blender coders should develop more on the video side (and fix their interface) and they would have the best Video Editor out there..

    • @tiradmiral5532
      @tiradmiral5532 9 หลายเดือนก่อน

      3D workspace is not a weakness at all, as a matter of fact it's the best thing about Fusion. Once you get to know shaders, modifiers, expressions and other stuff it's quite powerful. Lots of 3D motion graphics as well as animated stuff can be done right inside Fusion. You will never learn this stuff on TH-cam as you shouldn't learn anything off TH-cam cause 85% of the stuff posted is completely wrong, this tutorial included. You don't make 3D logo like that, you can actually use projection if you want to texture any 3D shape with a 2D sticker like she did by draggin axis handles manually and so on (she could have connected XY of 3D shape with image plane and offset the Z instead of manually dragging the handles). Proper way would be to make a displacement map inside the Fusion out of 2D Resolve logo image and turn flat surface into 3D that way. Adding thickness to 3D shape was always an option inside Fusion since forever and you dont need extrude node at all.

  • @olivierdalmasso9434
    @olivierdalmasso9434 10 หลายเดือนก่อน

    Nobody is going to use this feature. It's a joke....