You know those YT shorts of cool mechanical functions, yea see if you can recreate some of those, and see if they could be applied in a vehicle someone
A machine that flips itself over repeatedly, kinda like it is doing a backflip, but with legs on its back to, so it stays in place, but is clearly rotating.
Singular dev! The guy working on this game goes by the name Dangersam, and IIRC he's been working on it for 10 years. Definitely worth the wait, this is by far the best creative building game.
@@justinpatterson5291 I just don't know what to build yet... The first thing I tried to make was a working swashplate, but it caused a Scrap Mechanic-like flying freak-out machine, which is how I found out that the game will freeze creations that go nuts like that.
Perhaps, I was thinking more like setting it higher and linking it via cv axles. You could even go as far as making the kart have independent suspension and put a slip yoke between the diff and hub
Pretty sure when you were first showing off the game, there were cv shafts. This would solve your diff dragging the ground problem by letting you set the diff higher and put the shafts that an angle. This will also be useful for suspension.
You know it's a Kan video when you hear "OK, well... let me know what you guys think in the comments down below..." and there's like 10 more minutes of video left. Gets me every time.
You should try some Lego channels for inspiration "how to build N speed transmissions" :) And for the differential, you could try use cv joints, gears or whatever and put it higher.
About multi-speed transmission: I think you could try making every piston return to neutral position (all of them with one - clutch - button), and then make every piston switch to a different gear. So you would have mapped buttons for gears 1,2,3... and "clutch". I'm kinda imagining this with my sim setup now haha Really enjoying your content btw, much love x
It might be worth making one rear wheel just freewheel, same stability but less understeer. A ratcheting system on a steering rack might work for multiple speeds.
With regards to braking, in this game the wheels (bigger ones at least) have a setting where you can bind a key to add brakes to them automatically. Even adds a little model of a disk break inside.
The way you solve understeering with real karts is with caster. The steering axis is not completely perpendicular to the ground, instead it is tilted backwards so that, if you view the kart from the side, if you were to draw a line through the steering axis, the point where that line intersects with the ground is in front of the point where the tire touches the ground. What this does is that it pushes the inside front tire down into the ground and lifts the outside front up during turning. Together with weight transfer, this means that only your fronts and outside rear tires are touching the ground. Caster is also what makes your steering wheel self-center.
These GearBlocks videos are great, I'd love to see what builds you could come up with, I have a few part collections on the work shop that may help, like a 2x2 differential and 0.125 parts
This is a great video, and since your speaking about "go kart" it's also right. A real "kart" mist have a solid rear axle without differential and no pignon for the steering wheel, because the tyres must change geometry on the fron axle on order to allow the kart to turn correctly. And in my opinion it's more challenging then a go kart to design.
for more gears could use stepper motor, and could make a portal axle design to put the dif up higher so it doesnt drag. also can use that for more ratio adjusting.
Just fyi, you can use the cylinder as a slip joint that maintains rotational speed, like a yoke on a transmission/driveshaft, so you dont have to rotate the piston assembly. Its especially useful on transmissions where you would want to use a stepper motor rather than a piston for more than 2 gears.
If you had put the transmission closer/under the seat you could’ve fit a differential behind it with a non straight axel, possibly cv joints for diagonal alignment or belts for offset linear.
Daisey chain gearboxes, that way you get way more gear way faster. let r be the number of ratios in a gearbox: r1*r2*r3, for 3 2-gear gearboxes you get 8 gear options. Also, have the differential mounted up and have chains drive the wheels (the differential supported by pillars so that it does not hit the ground, have chains drive each wheel on each side, take care that the wheels are not on the same axis, and have a separate chain feed power to the differential/one of the wheels. Also, use fixed ratios along with the ratio of the gear box.
If you gave that kart caster angle on the front wheels it would turn much better, if you have caster (having the turning point of the wheel tilted a bit back) while you turn you'd have a thing called jack, that would lower the inside wheel and lift the outside one, lifting the kart's inside rear wheel and making you able to turn
Its nice that you can just switch gears as long as they mesh, though i kinda wish you needed a clutch, and theres a clutch block specifically for that!
You know I found myself impressed with this game when I was more concerned with your driving than the physics messing up or acting funny lmao, this go-kart is freaking cool and so is the game
an idea for a, say, 5 gear transmission, that only has 11 total individual gears and is 5 blocks wide not counting the frame: 2 parallel free spinning axles with 5 gears on it, decreasing in size as you move to the right on one axle, and increasing in size as you move to the left on the other. then, a somewhat dangly gear craned above the two axles, that lifts up, moves side to side, then pushes down into whatever two gears it's sitting above, making use of a single loose unpowered elbow joint. make sure that, if the axles are rotating forward, that the rear axle is the driving axle and the front is the driven, that way the torque from the motor holds the dangler gear in place instead of pushing it away. this was an idea i experimented with in lego the past few days
You are making the transmission more complex that it needs to be I played the game when there was only a motor and servo, no pistons and you could make smaller 2-speed gearboxes Just use 3x1x1 block, attach axles to both sides and make one connection fixed, second sliding but not rotating This way you will have axle that can extend/retract 1 block and transmit torque, so you can get rid of the third axle in middle of your gearbox
fun looking game. maybe try an open diff or atleast 1 wheel drive. if you have different sized gears making a trans should be easy just a matter of tuning the gear ratios to what you like. if theres only those 2 gears you can prob make a 9 speed trans!
i had a street cart as a kid i called it the one wheel peel, it only have one drive wheel wasn't a solid axle, and on solid pavement they do alot better than straight locked axles, kinda like driving on a fully diffed out axle it only ever put power on one side
What if you try to make a custom differential? Like with blocks and gears. Or use the built in differential and just build it higher, and connect it to the wheels with Gears or belts?
Size of the gears and blocks in the game is same as the blocks for the lego technic. You should look there for the inspiration how to make more compact gearboxes.
You could put a differential above the axle and connect it to each wheel with gears so then it won't hit the ground, there isn't really a reason it shouldn't work, one gear for each wheel and a gear on either side of the diff
I think you can still use a controller (such as an xbox, or steering wheel with propper setup) that can act as an axis and utilize them for accelerating, braking or steering smoothly
loving this game only wish I could play it on Xbox. I managed to make a working 2 speed transmission on HELLO ENGIINEER that works really well. keep up the good content 😁
Instead of using the motor braking, use the wheel brakes. This can be done by pressing Shift+E on the tires (not the wheels). This panel can also be used to configure lateral and longitudinal grip values.
I mean making multiple gear ratios could be with multiple pistons pushing each other, as staging piston? also expanding the gear box in the 3rd dimension would give more opportunity while you're using it in the 2 Dimensional axis. These are just my suggestions.
The way a lot of go carts get around the diff issue is they will have one drive wheel and the other free spins. Usually the left os the drive wheel and the right is the free spin wheel, but it really doesn’t matter unless you’re on a track with only one way turns. In which case you put the drive wheel on the outside of the turn. Or on the inside to regulate speed through a corner. If you start to tip over the wheel will lift up and lose power and the car will stop accelerating and level back out. Also i like the idea someone else said in the comments of putting the diff up high and attaching it with gears to the drive axle of you really want power to both wheels. Both methods are valid but a diff is better when the course turn left and right like this one does.
Try Splitting the axle in half, then gear or belt to another axle above it with the diff and then drive that with the gear box. Should be able to get the ground clearance and the diff like that. Would also love to see a four speed tranny. Great fun to watch.
For the diff to wheel diameter, look up "portal gear", driveshaft output to a gearset which then drives the wheels "remotely". You could also just use a belt drive, probably. It seems like the belt and pulleys have infinite friction.
fwiw, all the extra parts in the back of the kart is moving the weight bias backwards, causing understeer. to properly rebalance the kart, you need to now either add weight to the front or find some weight to reduce in the rear.
This is also something I've seen on some indoor carts IRL. Not really caster but camber that helps "lean" the cart ever so slightly to help with the turn radius on those smaller indoor courses.
If you want fix the understeering add some caster and camber to the steering. The caster almost acts as a differential lifting one of the rear wheels off the ground so there not fighting each other
Most go karts don't have a differental anyway the forces of the turn along with the design of the frame lifts the inside rear tire off the ground or at the very least unloads it enought that it will brake traction anyway
You could have added a diff by making the diff higher up and adding halfshafts that go to the rear wheels, but that would also raise the center of gravity which might negate the handeling benefits of having the diff.
I think simple suspension on front axle and weight tweaking could be more effective at this small scale But the portal axle idea would be great for offroad buggy
A 64 to 880 gearing use multi pistons to push bar over or back(v) to another set of gears have to have heavy center mass and better steering not possible in real life due to heat but definitely possible in game (googol gear) but to put in transmission is very possible if thought about like I said 4 sets of Rods with gearing so it should be a 4 or 6 speed as base. 24:22
Could you not make something akin to portal axles using the gears? That would lift the center of gravity but you would be able to lift the driven axle and have the differtial while using the cart wheels.
Please make a version of the Koenigsegg Light Speed Transmission! It's a 9 speed gearbox which combines 3 sets of 3 gears, it's found in the Jesko and the Gemera!
if you can create a little bit of caster angle for the front wheels, i think it will help to avoid understeer by lifting inner rear wheels locking the trajectory
Would this game allow a CvT transmission? was wondering if you could attach belts to blocks and make a really jank spring setup to get it to naturally move belts around. If that's even possible in Gearblocks I'm giving it my money in a heartbeat.
Would really like to see a mobile crane next. Could start with something simple, like a tow truck, but eventually turn it into something with a telescope arm on a swivel.
What things (other than cars or trains) should we build in GearBlocks? Any cool mechanisms you can think of?
You know those YT shorts of cool mechanical functions, yea see if you can recreate some of those, and see if they could be applied in a vehicle someone
Make a jet turbine
A machine that flips itself over repeatedly, kinda like it is doing a backflip, but with legs on its back to, so it stays in place, but is clearly rotating.
Try making a 6x6 drive system or a 4x4 one while using only one motor
Please make a planetary gearset!!
I bought this game instantly after seeing your videos about it. The devs just created the ultimate building system.
Same actually
@@ShawnF6FHellcatI third that notion. Bought it to have a proper building system.
Singular dev! The guy working on this game goes by the name Dangersam, and IIRC he's been working on it for 10 years. Definitely worth the wait, this is by far the best creative building game.
@@justinpatterson5291 I just don't know what to build yet... The first thing I tried to make was a working swashplate, but it caused a Scrap Mechanic-like flying freak-out machine, which is how I found out that the game will freeze creations that go nuts like that.
What about console players....
You could install a differential by setting it higher than the axles and link them with gears !
Perhaps, I was thinking more like setting it higher and linking it via cv axles. You could even go as far as making the kart have independent suspension and put a slip yoke between the diff and hub
This was my thought, for kAN think portal axles on RC rock crawlers
I was thinking the SAME exact thing every time he steers way too wide
Pretty sure when you were first showing off the game, there were cv shafts. This would solve your diff dragging the ground problem by letting you set the diff higher and put the shafts that an angle. This will also be useful for suspension.
You know it's a Kan video when you hear "OK, well... let me know what you guys think in the comments down below..." and there's like 10 more minutes of video left. Gets me every time.
Same 😂
You should try some Lego channels for inspiration "how to build N speed transmissions" :)
And for the differential, you could try use cv joints, gears or whatever and put it higher.
About multi-speed transmission:
I think you could try making every piston return to neutral position (all of them with one - clutch - button), and then make every piston switch to a different gear.
So you would have mapped buttons for gears 1,2,3... and "clutch".
I'm kinda imagining this with my sim setup now haha
Really enjoying your content btw, much love x
Please keep making these. I have bought the game and have been enjoying it. I learn allot when you build things like this
It might be worth making one rear wheel just freewheel, same stability but less understeer. A ratcheting system on a steering rack might work for multiple speeds.
I'm very happy that someone has the same idea as me
@@thelumpofdirt6257 The ratcheting mechanism is the only way I could see a linear gearbox working on this.
@@timehunter9467 i was moreso referring to the first part
@@thelumpofdirt6257 The first part would be the best way to overcome oversteer for sure.
With regards to braking, in this game the wheels (bigger ones at least) have a setting where you can bind a key to add brakes to them automatically. Even adds a little model of a disk break inside.
The way you solve understeering with real karts is with caster. The steering axis is not completely perpendicular to the ground, instead it is tilted backwards so that, if you view the kart from the side, if you were to draw a line through the steering axis, the point where that line intersects with the ground is in front of the point where the tire touches the ground. What this does is that it pushes the inside front tire down into the ground and lifts the outside front up during turning. Together with weight transfer, this means that only your fronts and outside rear tires are touching the ground. Caster is also what makes your steering wheel self-center.
These GearBlocks videos are great, I'd love to see what builds you could come up with, I have a few part collections on the work shop that may help, like a 2x2 differential and 0.125 parts
You could try a stepper motor with a sequential for the transmission to shift more accurately. Really excited to see where this goes tho
This is a great video, and since your speaking about "go kart" it's also right.
A real "kart" mist have a solid rear axle without differential and no pignon for the steering wheel, because the tyres must change geometry on the fron axle on order to allow the kart to turn correctly. And in my opinion it's more challenging then a go kart to design.
for more gears could use stepper motor, and could make a portal axle design to put the dif up higher so it doesnt drag. also can use that for more ratio adjusting.
This is awesome kan, keep doing it!
This game truely is awesome, you should really keep making content on it :)
We def have to see you play this with the gang!
Just fyi, you can use the cylinder as a slip joint that maintains rotational speed, like a yoke on a transmission/driveshaft, so you dont have to rotate the piston assembly. Its especially useful on transmissions where you would want to use a stepper motor rather than a piston for more than 2 gears.
You could use portal hubs/axles like a unimog, you can offset the axle from the wheels and have ground clearance for a diff.
If you had put the transmission closer/under the seat you could’ve fit a differential behind it with a non straight axel, possibly cv joints for diagonal alignment or belts for offset linear.
Daisey chain gearboxes, that way you get way more gear way faster. let r be the number of ratios in a gearbox: r1*r2*r3, for 3 2-gear gearboxes you get 8 gear options.
Also, have the differential mounted up and have chains drive the wheels (the differential supported by pillars so that it does not hit the ground, have chains drive each wheel on each side, take care that the wheels are not on the same axis, and have a separate chain feed power to the differential/one of the wheels. Also, use fixed ratios along with the ratio of the gear box.
If you gave that kart caster angle on the front wheels it would turn much better, if you have caster (having the turning point of the wheel tilted a bit back) while you turn you'd have a thing called jack, that would lower the inside wheel and lift the outside one, lifting the kart's inside rear wheel and making you able to turn
Its nice that you can just switch gears as long as they mesh, though i kinda wish you needed a clutch, and theres a clutch block specifically for that!
You know I found myself impressed with this game when I was more concerned with your driving than the physics messing up or acting funny lmao, this go-kart is freaking cool and so is the game
an idea for a, say, 5 gear transmission, that only has 11 total individual gears and is 5 blocks wide not counting the frame:
2 parallel free spinning axles with 5 gears on it, decreasing in size as you move to the right on one axle, and increasing in size as you move to the left on the other.
then, a somewhat dangly gear craned above the two axles, that lifts up, moves side to side, then pushes down into whatever two gears it's sitting above, making use of a single loose unpowered elbow joint. make sure that, if the axles are rotating forward, that the rear axle is the driving axle and the front is the driven, that way the torque from the motor holds the dangler gear in place instead of pushing it away. this was an idea i experimented with in lego the past few days
love the video. i think a nascar truck would be cool to see on this track
I love playing this game, ive build a crawler with locking hubs and toggleable 4X4, next thing for me is building a top speed style car.
using shift+E on the wheels gives you brakes and other things that would help you in the turns and stopping.
You are making the transmission more complex that it needs to be
I played the game when there was only a motor and servo, no pistons and you could make smaller 2-speed gearboxes
Just use 3x1x1 block, attach axles to both sides and make one connection fixed, second sliding but not rotating
This way you will have axle that can extend/retract 1 block and transmit torque, so you can get rid of the third axle in middle of your gearbox
fun looking game. maybe try an open diff or atleast 1 wheel drive. if you have different sized gears making a trans should be easy just a matter of tuning the gear ratios to what you like. if theres only those 2 gears you can prob make a 9 speed trans!
Factory: You can never be a ballerina, your a go-kart
Go-kart: Watch me 7:50
i had a street cart as a kid i called it the one wheel peel, it only have one drive wheel wasn't a solid axle, and on solid pavement they do alot better than straight locked axles, kinda like driving on a fully diffed out axle it only ever put power on one side
People are gonna make some crazy stuff with this game
You could simulate one wheel "losing" traction by letting one wheel spin on the axle freely while the other is still attached to the drive.
What if you try to make a custom differential?
Like with blocks and gears.
Or use the built in differential and just build it higher, and connect it to the wheels with Gears or belts?
Size of the gears and blocks in the game is same as the blocks for the lego technic. You should look there for the inspiration how to make more compact gearboxes.
I can't wait to see what the devs add to this game. It's already looking really good
You could put a differential above the axle and connect it to each wheel with gears so then it won't hit the ground, there isn't really a reason it shouldn't work, one gear for each wheel and a gear on either side of the diff
that would basically make a portal axle
Another awesome gearblocks video !
I think you can still use a controller (such as an xbox, or steering wheel with propper setup) that can act as an axis and utilize them for accelerating, braking or steering smoothly
To correct over steer you can also set one of the rear wheels to rotate freely, this would let the rear tires spin at different rates.
Just use indestructible mode please lol. The cars are too weak for even the slightest bump. Definitely something the devs should fix.
loving this game only wish I could play it on Xbox. I managed to make a working 2 speed transmission on HELLO ENGIINEER that works really well. keep up the good content 😁
Why not put the differential above the wheel axles and have it connected using gears or pullies on both sides to lead to the two axles below?
Instead of using the motor braking, use the wheel brakes. This can be done by pressing Shift+E on the tires (not the wheels). This panel can also be used to configure lateral and longitudinal grip values.
I mean making multiple gear ratios could be with multiple pistons pushing each other, as staging piston?
also expanding the gear box in the 3rd dimension would give more opportunity while you're using it in the 2 Dimensional axis.
These are just my suggestions.
The way a lot of go carts get around the diff issue is they will have one drive wheel and the other free spins. Usually the left os the drive wheel and the right is the free spin wheel, but it really doesn’t matter unless you’re on a track with only one way turns. In which case you put the drive wheel on the outside of the turn. Or on the inside to regulate speed through a corner. If you start to tip over the wheel will lift up and lose power and the car will stop accelerating and level back out. Also i like the idea someone else said in the comments of putting the diff up high and attaching it with gears to the drive axle of you really want power to both wheels. Both methods are valid but a diff is better when the course turn left and right like this one does.
Try Splitting the axle in half, then gear or belt to another axle above it with the diff and then drive that with the gear box. Should be able to get the ground clearance and the diff like that. Would also love to see a four speed tranny. Great fun to watch.
All of the games I buy are ones you played live the vids ❤
We need more! more!!
For the diff to wheel diameter, look up "portal gear", driveshaft output to a gearset which then drives the wheels "remotely". You could also just use a belt drive, probably. It seems like the belt and pulleys have infinite friction.
Loving this
fwiw, all the extra parts in the back of the kart is moving the weight bias backwards, causing understeer. to properly rebalance the kart, you need to now either add weight to the front or find some weight to reduce in the rear.
What might work is adding a steering caster to the front wheels. This would in theory lift the inside rear tire and make the kart rotate more.
This is also something I've seen on some indoor carts IRL. Not really caster but camber that helps "lean" the cart ever so slightly to help with the turn radius on those smaller indoor courses.
I would like to see this aswell
What if you only drive one back wheel and let the other free spin, don't need a diff then. Or do you need the grip of both wheels?
It would veer to side every time he accelerate/brake
If you want fix the understeering add some caster and camber to the steering. The caster almost acts as a differential lifting one of the rear wheels off the ground so there not fighting each other
Don't think it's possible to add caster in this game have you played this game and added caster with that type of steering
You could get a Explosion drawing of an real Gear Shift, and try to rebuild IT ingame :p
Most go karts don't have a differental anyway the forces of the turn along with the design of the frame lifts the inside rear tire off the ground or at the very least unloads it enought that it will brake traction anyway
You could have added a diff by making the diff higher up and adding halfshafts that go to the rear wheels, but that would also raise the center of gravity which might negate the handeling benefits of having the diff.
I think simple suspension on front axle and weight tweaking could be more effective at this small scale
But the portal axle idea would be great for offroad buggy
Its not ideal but you can use the differential with a cv axle system, and set the diff a little higher than the ground
You can use a stepper motor to shift gears accurately.
damn that game is addicting!
A 64 to 880 gearing use multi pistons to push bar over or back(v) to another set of gears have to have heavy center mass and better steering not possible in real life due to heat but definitely possible in game (googol gear) but to put in transmission is very possible if thought about like I said 4 sets of Rods with gearing so it should be a 4 or 6 speed as base. 24:22
Could you not make something akin to portal axles using the gears? That would lift the center of gravity but you would be able to lift the driven axle and have the differtial while using the cart wheels.
Instead of a deferential you could extend the inside wheel out a little.
Should call this kart the "John Gear" because of the paint scheme 😂
I'd imagine you could raise the differential above the ground and connect it to the wheels via gears
All these creation games need a constant mesh with dogtooth option.
So I think I have an answer to the differential problem. Will universal joints work? Do they have those in this game?
Please make a version of the Koenigsegg Light Speed Transmission! It's a 9 speed gearbox which combines 3 sets of 3 gears, it's found in the Jesko and the Gemera!
kAN: I'm gonna crush this lap
kAN 1 min later: wipes out almost worse than first lap
if you can create a little bit of caster angle for the front wheels, i think it will help to avoid understeer by lifting inner rear wheels locking the trajectory
To put a differential in this cart have the diff sit up then gear to each wheels axle
you can shift+E on the wheels and configure the brakes
Would this game allow a CvT transmission? was wondering if you could attach belts to blocks and make a really jank spring setup to get it to naturally move belts around. If that's even possible in Gearblocks I'm giving it my money in a heartbeat.
Is there a way I could display the speed in MPH instead of km/h?
They just need to add splined shafts and this would be near perfect
To work around the differential you can just power one rear wheel
I personally feel like things fall apart a little to easily with destruction on but other than that everything about this game is awesome
The follow camera is a bit weird.
Would really like to see a mobile crane next. Could start with something simple, like a tow truck, but eventually turn it into something with a telescope arm on a swivel.
You can use a portal style axle to use a dif with the smaller wheels
you know you can have the differential sit above the wheels, right?
just use 1:1 gears to attach it to the wheel
Just mount a diff above the rear, one axle per wheel, and belt drive from the diff outputs
You need to put more weight on the front tires. Maybe stagger the tires?
you can have diffrencial with those wheels but you need gear both ends to wheels to make it fit.
Man they gotta add a centrifugal clutch
what about a stepper motor with a wormgear for shifting it would take up more space but you could have multiple positions
You can use displays to show speed, rpm, state of actuators...
Bread 👍
That Zeepkist looks strange!
Would it be possible to make tank style drive??
I would love to see some flying machines like some planes of helicopters
If you have N pistons pushing N shafts, then you can have 2^N gear ratios.
What if you made it one wheel drive and freewheel the other back one ( duh) lol?
Couldn't you use pistons to make the differential and things higher?
Literally studying Gear Trains and Cam Functions for my Kinematics Final tomorrow lol.
Now i want to buy this game! :) is there multiplayer?
No, unfortunately.
portal axles or CV joints could probably work
A cart going 80kph? Well that's not dangerous at all lol.