I had really low expectations for this game but have been blown away how well they managed to capture the feel of the video game. Also great videos, you have a new sub. Cheers!
My first solo playthrough I went through 2 sparks, had no good gear and couldn't for the life of me beat a level 3 encounter. So good job beating this guy so easily!
Really great play-through. A most concise and simple to understand explanation of the gaming elements, without just sitting and reading the rule book on camera. Keep up the good work.
Late for the party as well, but I really gotta say.... damn. This is one of the best playthroughs I've seen, not for Dark Souls, but for a board game in general. Straight to the point, showing only the components in action, explaining everything in a short and simple manner, fast-paced gameplay, just brilliant.
At 31:40, you are not allowed to roll an addtional blue dice on Magical damage. Knight heroic actions ONLY for block (i.e. against physical damage). It is clearly stated "block" but not resistence.
Thank you for your dark souls board game videos, very informative. Going to be playing it with some friends this weekend and I think we'll be pretty prepared to not die.
Very clear walkthrough, I want to buy this game but it's not a cheap one! The rules are fairly easy to understand, it's mostly matching icons to actions and if you know Dark Souls, things seem much easier to understand!
O&S next bleed seems kinda op. I figured it would do the dmg and then disappear meaning on the next attack it would build up making it proc on the following attack. the way you played it immediately built back up after it disappeared. love the video. clear and concise.
in the rulebook it says that you take away the maker after the character get's dmged the second time. So you need one aditional attack 2 reactivate it. but thx 4 uploading this. it was very informing and interresting 2 watch. (sorry 4 my bad english (not nativ and in hurry)).
vipergecko03 you know I'm not sure anymore. At first I thought you were right, but I went back to the rules and it said when a model gets HIT, I give it then bleed token, then bleed activates when it takes damage, so we might be able to look at the order of operations like this: Declare attack, roll dice, hit, add bleed, deduct for defense, do damage, trigger bleed (if the attack did damage), but that seems even more OP Just like when monsters "hit" you, but don't damage you; you still take the hit effects. I think I'll just avoid using the claymore in the next episode to avoid this issue
vipergecko03 It seems OP because it's a solo run. In multiplayer it doesn't work as well because it will a couple of turns before that player attacks again. so if another player strikes the demon it will cause the bleed to trigger, but now it's gone till the Player with the bleed attachment can deal damage again. In solo it becomes OP...cause he'll need it. It's only him taking the full assault of the boss. At least that's how I see it.
The order of operations is declare attack -> roll dice -> hit -> deduct damage -> (if the enemy already has the Bleed condition, resolve it now: add 2 damage and remove the token) -> (if the attack has Bleed, add the Bleed token now). See this comment in the SFG forums: forums.steamforged.com/index.php?/topic/35980-rulebook-unclear-rulesmechanics/&page=11#comment-116226
Thanks for the great video tutorial dude, I recently bought the game and am using your videos to help me understand how to play it. You've really explained everything clearly, big help!
at 33:38 the leap itself will push you away and there is a push attack icon so it should push u agian. Am I right? I just confuse cos I remember in the rule book its.said.leap.will.push u. thanks I am looking towards your reply.
The short version is that push that appears with the leap IS what tells you to do the push. Leap just tells you to pick up and put down, but you can't just land on top of another model like that and pick a ark to end up on > you have to be pushed once, so that's what the icon tells you. I can explain the long version, but it goes into re-explaining how push works in general
Great vid dude! Loving them, it helps to get rid od the anxiety of not having mine yet hahah. I'd say you fight THe dancer, I want to wait until I have it to se the Ornatein and Smough mechanics. Keep it on!
36:39 Do bosses turn to face you before each individual movement? I thought they face the target player BEFORE movement and none during movement, but there you changed his orientation once at the beginning before he moved and once during movement to face direct toward you.
Bronson Jarrard Because it moves twice- it will change facing before each step it takes otherwise you would be right in that situation HOWEVER- it does not ALWAYS change facing before movement, only if the movement targets a model will it change facing. If the movement just said to move in a direction, then it would just move and not change facing
i got this game and the dread root expantion, and there great, but some of the mega boss dont have loot. so i got the one that dos. kaleteet, the dragon, £39 pounds was the cheapest i could find on ebay. i love them when there painted, ive done most of them just a few left to paint.
I think he forgot to deduct and remove a bleed when he was avoiding at one point too, because he was unsure of what move was forthcoming next (that wouldn't have changed the outcome though because he still removed the -2 on a future attack). This is of course, assuming he explained the rule correctly to us in the first place.
Im not using the 16 starting souls. I hit the third encounter and can't get past it. After the Sparks run out I'll try again using the start bonus. The assassin is fun because he starts with two Dodge. Dodging is a great equalizer mechanic in the game, you can face very tough enemies and still slip past.
Hmm, the standard enemies are easy to kill, but hit hard, making it less about how hard you attack, but when it's time to attack, just like the game, impressive
I’m a huge Dark Souls fan and recently got the board game. Your videos have helped me so much with understanding the player movements and strategies so thanks for that. One question though: what happens when the spark counter is totally reduced? Does the game just completely end?
I have a question about certain spells in this game. I've been playing through by myself solo a few times to get a good understanding before I bring in 3 of my friends and I'm confused about one thing: Great Magic Weapon has 2 buffs [0] makes it so all your attacks this activation are magical [2] makes it so all your attacks this activation are magical and +1 does that mean you cant attack with a 2 handed weapon that turn? like the rule book doesn't specify if you can or cannot move your gear around once you use it during your activation. so for instance if I wanted to attack with a greataxe which is 2 handed, could I use great magic weapon and heal aid on myself and then swap both of those spells for my greataxe and attack? it seems like you could be able to do that, but if you couldn't then it would make that spell useless for 2handed weapons. also you wouldn't be able to use any other spell or kukri or firebomb and then attack with a 2 handed weapon. any thoughts?
The way the rules and cards work now, you can't swap out items once you start your activation; it at the beginning of your turn that you can change items around, so once you do- you're stuck with it until your next activation. This does mean that great magic weapon can almost never be used with 2-handed weapons unless there is a card or heroic ability that gets released afterwards that says spells in your backpack can be activated during your turn. 2 handed weapons are the most inflexible weapons because of this
that makes sense. I was playing around just seeing what it would be like and yeah a greataxe with 2 upgrades and doing magical damage seemed wayyy too strong. but it doesn't seem like 2 handed weapons are really worth it if you can't even use a simple heal in the same turn :/
You can switch weapons once during your turn, and attack once with each hand. Therefore you might be able to use Magic Weapon in your left hand, cast it, then swap your equipment to Left: Empty/Right: Greataxe and attack with the Greataxe that's now buffed. You are attacking with a different slot, the other slot is empty so you can use the Greataxe, and you only swapped weapons once. Works for me.
Yes, your first move during your turn is free and every other move on your same turn cost 1 stamina. So if the enemy is 3 tiles away you move 1 for free spent 2 stamina to move 2 more times and then attack
PickleTheKid they move and attack at the same time, once one of them dies you replace the entire behavior deck, with either ornstien or smoughs entire heat up deck, they also heal 10 for ornstien and 15 for smough.
Page 14 of the rulebook, first sentence under Blacksmith Andre: "When the party returns to the bonfire between encounters, they may visit the blacksmith Andre to purchase treasure, change equipment, and upgrade equipment"
Hello, +1 sub and bell! @31:30 after you've parried the titanite demon's attack with 2 black dices, you've flipped your luck token in order to roll a blue dice. Why didn't you reroll one of your 2 black dice? The rule book seems to say that you can reroll one dice of your attack, parry or dodge. Thanks for your vid coz I've learned a lot of things! 👍
The cross bow hollows card states he moves one space away from the target. Not just one step backwards. So he is always looking to be as far away as possible
Deadpoetic6 It hits one target within range one. It only hits multiple targets if its attack profile has the black dot which means that it hits multiple targets on the same node (the node in question has to be within your range and declared the target of your attack)
You know you're a DS dork when you're most bothered by adding a bleed effect to a titanite demon!!! Great video. Enjoying your series. Wasn't the boss supposed to move 1 space with that first attack?
As a general rule you can move and then attack. Or attack and then move. Unless your the warrior and are dual wielding. His special ability allows him to break this rule. You can move and attack with your first weapon. And then use your special ability which allows you to move one space and attack for free. Some weapon attacks can be repeated. And some have movement included in their attack. If you combine this special ability with a weapon that could repeat attacks and move.. you can do a lot of crazy stuff...
@@CynicallyAwesome you can't attack with one weapon and then move and attack with another weapon. You can only have 1 movement phase and 1 attack phase.
Thanks for the tutorials, they have been extremely helpful. Just one question though. At 31:10 should the boss have turned to face you? I think you just made a mistake but I want to make sure I'm not missing something about that particular movement.
DonnyCaballero If you look closely at the movement behavior icon, it does not have the symbol that targets a specific player (notice the skull on the attack behavior, but nothing in that same spot for the movement). That means the monster just moves in the indicated direction relative to it
PSA for Large Hollow Soldier I've seen a lot of people getting confused over the AI card for this guy, and the same question getting asked over and over, so thought I'd clarify how he works :) I'll go in stages starting at the beginning of his activation, so just follow along at home kids! 1. The Large Hollow Soldier targets the nearest character. If two or more characters are tied for being nearest to him, then he targets whichever one of them has the aggro token. If none of them have the aggro token, he targets the one with the highest taunt value. 2. Any models on the same node as the Large Hollow Soldier then get pushed off of his node onto any legal node (taking into account node model limits, scenery etc). This initial push DOES NOT cause damage to any characters. 3. The Large Hollow Soldier then moves one node towards the targeted character. If he lands on their node he pushes them (normal rules for pushing apply), this push deals 5 physical damage that can then be blocked or dodged as the player wishes. And that's your lot! Hope that helps, I've seen this model come up time and time again on here and BGG with people being unsure of how he works. Have fun, and happy Dark Souls-ing
I think you made a mistake with enternance rule. It is said in a book when you start encounter in a new room, you should be placed in a node near the door which you entered.
Doyoubi no Ame you are correct, you place your model in one of the 3 nodes alongside the board edge you came from; do you have the time stamp when I didn’t do that?
Hi Cynically, good job for the video. Is great! I just started playing this game, and i have more questions and i can not understand, i tell you, if you can resolve my problem i will be very happy..! 1) when the enemies start their turn in a node where another player is present as they move? 2) When I play in multiplayer, the aggression marker is removed at the end of the fight or remains in possession of the last character activated? 3)When i use the skill of Assasins can i move my charater later? 4)Can i reorder my equipment in the end of the battle? 5) if the boss should move to a player in his node? Thank you a lot
1. I'm not sure i understand what you mean, but models sharing a node behave normally. if the monster is moving towards a different target than the one on its node, it just moves like normal. if its move includes a push behavior, push the player first then move the monster like normal. if the monster is moving towards the player in its node, it doesn't move because it is in range unless its a bow because a bow can't shoot at a target in its own node 2. The aggro token stays with the last player who had it in at the end of the encounter (but it doesn't matter because you get to choose who gets it at the beginning of the next encounter) 3. The assassin's ability activates AFTER you succeed a dodge, so you have to spend stamina, (optionally)move, roll, succeed, THEN decide to use the ability, so no 4. yes 5. I think all boss movement has the push behavior, so the player gets pushed off first (for free, no damage), then the boss moves like normal, pushing the player even further as needed
Jacob Jungers just to add another option, I magnetise the bases of my miniatures. I've lined a box with some sheet metal, so whenever I need to transport something it simply goes in the container. ( also great video :)
@Jacob Jungers I actually spent about an hour trying to figure this out. I use resealable plastic baggies to separate out all the tokens. I also do this with the cards since the card holder is garbage which I just tossed. All the tokens and dice are separated into individual baggies and I shove them into the box that holds the larger models. There's a lot of extra space in there and it keeps everything nice and snug.
Wait... arent you supposed to respawn the rooms at each bonfire visit? Meaning, wouldnt he have had to clear the tile prior to the boss again? I mean you cant just warp there. Even during the demo of this game the guy said, "enemies respawn when you die or use the firepit" did they change the rules or is he just skipping through that for the sake of the video?
16:38 "if the attack includes the push icon, any character hit by the attack is pushed after the roll is resolved" they didnt hit you why did you moved ?
your timestamp confuses me because I'm not sure it shows the example you're trying to tell me. when i block a silver knight swordsman attack, even if i negate all the damage- the attack still "hit" me, so i must take the push effect. if i dodged the swordsman attack successfully, i wouldn't be pushed because i wasn't "hit". If i dodged and was unsuccessful, i would still have to spend stamina (for the dodge), move to an adjacent node (because of dodge if i wanted to), and i would take the damage and suffer push because the attack hit me, even if i'm much farther away because of the dodge.
At 13:00 mark when you went back to the bonfire to spend the Souls and change weapons you have to flip all the encounter card over and start all the tiles over again. I don't think you did that.
You only do that if you spend a spark by resting at a bonfire (which resets the tokens on your character board) or die (which also reduces the spark count and resets the character tokens) you can go back to the bonfire and level up, buy treasure, modify equipment without spending a spark or resetting the tiles
Hey, at 12min you use estus after fully activating, I though in the French guidebook it said estus is only usable at the beginning of the activation, can you clarify if this was a mistake or if you're sure that you can estus any time during the activation? Thanks! This video's odd, I bought the game 2 days ago and played a solo game, took knight and had claymore + the usable sheild with 2hand, lucky loot! Wrecked Gargoyle into Dancer with only 1 death upon meeting my first sentinel, very fun game but I felt overstuffed as a solo player pretty quickly (Claymore + attack modifier wrecks face so hard... + the defence combines quickly with sheild and armor for a ton of defensive dice, i took dmg on about 1/5th of the enemy attacks!)
Estus can be used at any time during your activation phase. Streamforged Games have apparently done a terrible job at translating the rulebook - you're better off downloading the English one and google translating anything you struggle to understand. Although, given that you wrote your comment in English, that doesn't seem to be a problem. You can download all the rules from steamforged.com/dark-souls
Originally when I played with friends we decided you could drink Estus at any time, but not in response to being killed (we skimmed the rulebook). This provides the loophole for rolling - you can roll, fail the roll, announce you're going to use a luck token, chug Estus (because your death isn't certain) then spend the luck.
During a character’s activation, they may use the Estus Flask to remove all black and red cubes from their endurance bar (p. 20). You can only use it at the beginning of your turn.
If you could use estus while being attacked it would make the game sooooo much easier. That is why you must prepare for the ENTIRE enemy team to attack. Estus is only used DURING ACTIVATION.
The default rules are way too dependent on luck of the draw and can result in an absolute shit time really often, especially if you're by yourself, because they didn't think out the treasure system enough. Didn't even think to make a tier system so you're not constantly getting unusable end game gear immediately and forced to keep going with just your starter gear because there's an idiotic hard limit to how many souls you can get
Just letting you know there are a few issues with how you are playing. The boss will not turn unless there is a turn icon, and I'm pretty sure the claymore is - 1.not 100% on either of those but that's how I'm playing
the boss doesn't turn during its attack, but it does turn during movement. for example, if it has a 0 movement behavior, but it has the aggro or nearest player icon on that movement behavior, it will turn to face its target, but not move off its node. As for the claymore, unless my card is misprinted, I see a plus one on both its attacks
i love the video all the way :D there is one thing that bothers me tbh, in your first encounter the silver knight swordmen moves to attack you and he can move 2 nodes... now comes the tricky part to explaining what i mean... the very first move you do with the silverknight swordmen at 4:36 is move him vertically up, but isn't that 2 moves already considering you had to first move to the northwestern node of the starting point? imo and what i understand from the rule book is that the silverknight did 3 moves to get to your character. so what bothers me is that you made the silverknight go 3 nodes for what i saw in the rulebook page 22 (bottom left picture) where the picture explains 1 walk and 3 runs but its all on nodes close together and not with nodes horizontal or vertical. i hope i make any sense, my english not good and i really tried to explain what i mean :-) kind regards, a happy owner of dark souls the board game because of you CA ;-)
this is the example i try to show in my tutorial. people get confused by the nodes. imagine a 3x3 grid. Replace the boxes with dots - that's how the board game works. the center dot can go up, down, left, right and diagonals. Those are all considered one space away. in your example at 4:36, if you turn the board 45 degrees, from the knight's dot, he moves diagonal (top right), then up- that's two spaces. make sense?
yes. Imagine a 3 by 3 grid where i was at the center and i moved to a node that was diagonal from that point. If you turn the board at a 45 degree angle, you can see the grid I'm talking about more easily. If i can do that, so can the monster
+CynicallyAwesome Ahh, I tilted my head and immediately saw what you were referring to. Thank you, that will make movement much less complicated next time I play hahaha.
@@CynicallyAwesome I know what you mean by turning the board but I believe you can't do that with your free move. I believe that counts as 2 spaces. Edit: I looked it up myself. Page 10 The highlighted green circles are adjacent this being able to move there. I apologize.
I'm so glad they called a titanite chunk a titanite shard, just like in dark souls when they called a glaive a halberd, and a bardiche a scythe, lol sorry
no, it's only move and attack or attack and move The only current exception to this is the Warrior's heroic ability which lets him move for free and attack although he still can't attack with a weapon he's already used that turn
Oh ok thanks. Wish the rule book explained a few things a little bit better. Like does poison stay on an enemy or character until they die or the encounter is over? And if an enemy moves only 1 space and it has frostbite, does it become immobile? And how do the Gargoyles work in a campaign? Do you fight 1 in the boss room and as soon as it dies another one spawns and you don't get the chance to heal?
Tiduspeco Poison is removed at the end of the models activation (or the end of the encounter if it's a character). It doesn't move for that turn, then removes frostbite at the end of its activation. That's my understanding, beat one gargoyle, then immediate setup a new one
CynicallyAwesome oh ok thanks. so you mean after the enemy finished it's turn, it takes the poison damage and then the poison is removed? and if it's a player you keep your poison and take damage every turn?
Tiduspeco No, it's the same for both players and monsters. (End turn, remove poison, take one damage) But if the encounter ends before a player got the chance to remove it, you just take it off anyway
Pascal Babin Sure, it only says to use the estus during your activation, so you couldn't do it on a different player's turn or during the monster's turn
I dont believe I forgot it- The Titanite Demon's ability is that it reduces damage by one every time it takes 3 or more damage. I calculate most, if not all, of the damage out loud, so i do believe i do that when i do 3 or more damage unless i missed it once or twice. Remember, this means if I do 1 or 2 damage (after resistance), it doesn't get further reduced
According to pg 15 of my rulebook, it is 4 souls to upgrade from tier 1 to tier 2 (and 2 souls from base tier to tier 1, for a total of 6 souls). You may be thinking of campaign mode where T1 > T2 does cost 8 souls. Unless there is an update to the rulebook or some kind of FAQ, that is the correct pricing.
question. me and my friends couldn't figure it out. if something has a resitsnce of 3 and my first weapon hits for 2 and my second hits for 2 do I deal 1 wound?
yep, so you can go into each room fresh, but you don't get back any tokens on your board that you've used until you rest at a bonfire or die (only the luck token can be refreshed by spending one soul at the firekeeper)
Years late but i just got this game and your tutorials had me playing next day with some help from the rules. Thank you so much
I had really low expectations for this game but have been blown away how well they managed to capture the feel of the video game. Also great videos, you have a new sub. Cheers!
My first solo playthrough I went through 2 sparks, had no good gear and couldn't for the life of me beat a level 3 encounter. So good job beating this guy so easily!
This was the most cohesive explanation of Boss Arcs I've found. Well done! Titanite Demon is definitely a pushover.
A smart playthrough and the early part is especially good with dice rolling.
Really great play-through. A most concise and simple to understand explanation of the gaming elements, without just sitting and reading the rule book on camera. Keep up the good work.
Really efficient and well produced play through. Very nice card draw early on with the Claymore, Effigy Shield and Bleed! Excited to see more videos.
omg thank you it's so hard to find simple and informative boardgame tutorials this rly hit the sweet spot. kudos
You can't use the Knights ability for magical attacks, it is used for blocks, not resists
Late for the party as well, but I really gotta say.... damn. This is one of the best playthroughs I've seen, not for Dark Souls, but for a board game in general. Straight to the point, showing only the components in action, explaining everything in a short and simple manner, fast-paced gameplay, just brilliant.
At 31:40, you are not allowed to roll an addtional blue dice on Magical damage. Knight heroic actions ONLY for block (i.e. against physical damage). It is clearly stated "block" but not resistence.
Best video by far. Thank you! Keep doing your good work
Very belated - awesome play through, makes everything seem much more understandable - on to Part 2
Please make a part 2!
Thank you for your dark souls board game videos, very informative. Going to be playing it with some friends this weekend and I think we'll be pretty prepared to not die.
Very clear walkthrough, I want to buy this game but it's not a cheap one!
The rules are fairly easy to understand, it's mostly matching icons to actions and if you know Dark Souls, things seem much easier to understand!
O&S next
bleed seems kinda op. I figured it would do the dmg and then disappear meaning on the next attack it would build up making it proc on the following attack. the way you played it immediately built back up after it disappeared.
love the video. clear and concise.
in the rulebook it says that you take away the maker after the character get's dmged the second time. So you need one aditional attack 2 reactivate it.
but thx 4 uploading this. it was very informing and interresting 2 watch. (sorry 4 my bad english (not nativ and in hurry)).
vipergecko03 you know I'm not sure anymore. At first I thought you were right, but I went back to the rules and it said when a model gets HIT, I give it then bleed token, then bleed activates when it takes damage, so we might be able to look at the order of operations like this:
Declare attack, roll dice, hit, add bleed, deduct for defense, do damage, trigger bleed (if the attack did damage), but that seems even more OP
Just like when monsters "hit" you, but don't damage you; you still take the hit effects.
I think I'll just avoid using the claymore in the next episode to avoid this issue
vipergecko03 It seems OP because it's a solo run.
In multiplayer it doesn't work as well because it will a couple of turns before that player attacks again. so if another player strikes the demon it will cause the bleed to trigger, but now it's gone till the Player with the bleed attachment can deal damage again.
In solo it becomes OP...cause he'll need it. It's only him taking the full assault of the boss. At least that's how I see it.
The order of operations is declare attack -> roll dice -> hit -> deduct damage -> (if the enemy already has the Bleed condition, resolve it now: add 2 damage and remove the token) -> (if the attack has Bleed, add the Bleed token now). See this comment in the SFG forums: forums.steamforged.com/index.php?/topic/35980-rulebook-unclear-rulesmechanics/&page=11#comment-116226
ok so hit effects resolve at the end of combat, as i was doing it in the video
You can't attack a Titanite Demon's face because it's headless
"You can't behead the headless."
Just use divine confetti lol.
Thanks for the great video tutorial dude, I recently bought the game and am using your videos to help me understand how to play it. You've really explained everything clearly, big help!
that was a really informative playthrough and great job.
This was a fantastic playthrough!!
Great play through- really enjoyed this vid. 😁👍🏻
at 33:38 the leap itself will push you away and there is a push attack icon so it should push u agian. Am I right?
I just confuse cos I remember in the rule book its.said.leap.will.push u.
thanks I am looking towards your reply.
The short version is that push that appears with the leap IS what tells you to do the push. Leap just tells you to pick up and put down, but you can't just land on top of another model like that and pick a ark to end up on > you have to be pushed once, so that's what the icon tells you. I can explain the long version, but it goes into re-explaining how push works in general
@@CynicallyAwesome thats very helpful thanks!
Got my sub mate cheers for explaining this in detail! still waiting for my copy to arrive in NZ!
Few years late but this is actually pretty cool!
I really like your presentation with the Dark Souls board game, would you consider doing something similar for Myth?
yes please
Great vid dude! Loving them, it helps to get rid od the anxiety of not having mine yet hahah. I'd say you fight THe dancer, I want to wait until I have it to se the Ornatein and Smough mechanics. Keep it on!
I am a bit late to the party, but...great video! 👍
36:39 Do bosses turn to face you before each individual movement? I thought they face the target player BEFORE movement and none during movement, but there you changed his orientation once at the beginning before he moved and once during movement to face direct toward you.
Bronson Jarrard
Because it moves twice- it will change facing before each step it takes otherwise you would be right in that situation HOWEVER- it does not ALWAYS change facing before movement, only if the movement targets a model will it change facing. If the movement just said to move in a direction, then it would just move and not change facing
i got this game and the dread root expantion, and there great, but some of the mega boss dont have loot. so i got the one that dos. kaleteet, the dragon, £39 pounds was the cheapest i could find on ebay. i love them when there painted, ive done most of them just a few left to paint.
Thanks for the playthrough. Let's see the Dancer next time ya? 😎
The concept of the solo board game is really blowing my mind
You make great videos. Thanks!
I was liking so much to see this game's quests here, will you do more videos of it?
@28:51 your attacking with your heal? you never changed back to your Claymore.
I think he forgot to deduct and remove a bleed when he was avoiding at one point too, because he was unsure of what move was forthcoming next (that wouldn't have changed the outcome though because he still removed the -2 on a future attack). This is of course, assuming he explained the rule correctly to us in the first place.
This was super helpful, thanks for the upload
At 10:50 on the push, enemy Push doesnt affect the node it is in right? It only affects the node it is going to?
you are really lucky my friend.deserved my like
Im not using the 16 starting souls. I hit the third encounter and can't get past it. After the Sparks run out I'll try again using the start bonus. The assassin is fun because he starts with two Dodge. Dodging is a great equalizer mechanic in the game, you can face very tough enemies and still slip past.
Hmm, the standard enemies are easy to kill, but hit hard, making it less about how hard you attack, but when it's time to attack, just like the game, impressive
I’m a huge Dark Souls fan and recently got the board game. Your videos have helped me so much with understanding the player movements and strategies so thanks for that. One question though: what happens when the spark counter is totally reduced? Does the game just completely end?
Thomas Berard once it reaches zero you have no lives remaining or rests. If you die from then on the game is over and you lose.
house rule #836
shuffle behavior cards at the end. He still has a set pattern via cards, just randomized for added fun
I have a question about certain spells in this game. I've been playing through by myself solo a few times to get a good understanding before I bring in 3 of my friends and I'm confused about one thing:
Great Magic Weapon has 2 buffs
[0] makes it so all your attacks this activation are magical
[2] makes it so all your attacks this activation are magical and +1
does that mean you cant attack with a 2 handed weapon that turn? like the rule book doesn't specify if you can or cannot move your gear around once you use it during your activation. so for instance if I wanted to attack with a greataxe which is 2 handed, could I use great magic weapon and heal aid on myself and then swap both of those spells for my greataxe and attack? it seems like you could be able to do that, but if you couldn't then it would make that spell useless for 2handed weapons. also you wouldn't be able to use any other spell or kukri or firebomb and then attack with a 2 handed weapon. any thoughts?
The way the rules and cards work now, you can't swap out items once you start your activation; it at the beginning of your turn that you can change items around, so once you do- you're stuck with it until your next activation.
This does mean that great magic weapon can almost never be used with 2-handed weapons unless there is a card or heroic ability that gets released afterwards that says spells in your backpack can be activated during your turn. 2 handed weapons are the most inflexible weapons because of this
that makes sense. I was playing around just seeing what it would be like and yeah a greataxe with 2 upgrades and doing magical damage seemed wayyy too strong. but it doesn't seem like 2 handed weapons are really worth it if you can't even use a simple heal in the same turn :/
You can switch weapons once during your turn, and attack once with each hand.
Therefore you might be able to use Magic Weapon in your left hand, cast it, then swap your equipment to Left: Empty/Right: Greataxe and attack with the Greataxe that's now buffed. You are attacking with a different slot, the other slot is empty so you can use the Greataxe, and you only swapped weapons once.
Works for me.
you can only switch your weapons around at the BEGINNING of your turn
I'll do a quick re-read of the rules - I've probably skimmed that section.
Wait you can move as many nodes as you want when you move?
Yes, your first move during your turn is free and every other move on your same turn cost 1 stamina. So if the enemy is 3 tiles away you move 1 for free spent 2 stamina to move 2 more times and then attack
ornstein and smough
Pretty good and easy to understand 👌
you should fight ornstein and smough, haven't seen anyone show a fight with them
PickleTheKid they move and attack at the same time, once one of them dies you replace the entire behavior deck, with either ornstien or smoughs entire heat up deck, they also heal 10 for ornstien and 15 for smough.
Amazing! After watching this im bent on buying this game
Sowash yeah.
Do somebody know where that selling?
Thank it is really good
17:25 Sprained his shoulder by swinging the sword too hard.
Dancer for Main Boss Pls! Love your video :)
VERY informative, thank you!
Dude thanks I now understand the mechanic of this game .. I'm about to set up the tiles and do a solo run myself now !!
You can only upgrade and chance equipment if you rest at the bonfire, and rest means fight all the encounters again.
Page 14 of the rulebook, first sentence under Blacksmith Andre: "When the party returns to the bonfire between encounters, they may visit the blacksmith Andre to purchase treasure, change equipment, and upgrade equipment"
Ornstein & Smoug on part2, plz!
Hello, +1 sub and bell!
@31:30 after you've parried the titanite demon's attack with 2 black dices, you've flipped your luck token in order to roll a blue dice.
Why didn't you reroll one of your 2 black dice? The rule book seems to say that you can reroll one dice of your attack, parry or dodge.
Thanks for your vid coz I've learned a lot of things! 👍
Ok i've seen my mistake : that wasn't your luck token, but your heroïc token!
6:13 , why you move crossbow man away? He move back from you, but behind him nothing to go.
The cross bow hollows card states he moves one space away from the target. Not just one step backwards. So he is always looking to be as far away as possible
very good video! every DS board game hater should watch it!
Kirkis... I think you meant Kukris (kuh-krees).
ornstein and smough plz greate video btw
Pretty fun, have you tried the extended rules variants posted?
Does the claymore hit target AT range 1 node, or WITHIN range 1 node, meaning it could hit multiple targets?
Deadpoetic6
It hits one target within range one. It only hits multiple targets if its attack profile has the black dot which means that it hits multiple targets on the same node (the node in question has to be within your range and declared the target of your attack)
ok thanks!
Good job, I've actually been playing solo knight which worked out lol
You know you're a DS dork when you're most bothered by adding a bleed effect to a titanite demon!!! Great video. Enjoying your series. Wasn't the boss supposed to move 1 space with that first attack?
the movement on that behavior said "0", so it doesn't move any spaces, but it still turns to face the targeted player
So you can actually move after you attack?
Do your full move then full attack or vice versa, yes. you CANNOT move, attack move OR attack with one weapon, move, attack with second weapon.
CynicallyAwesome thanks a lot!
As a general rule you can move and then attack. Or attack and then move.
Unless your the warrior and are dual wielding. His special ability allows him to break this rule.
You can move and attack with your first weapon. And then use your special ability which allows you to move one space and attack for free.
Some weapon attacks can be repeated. And some have movement included in their attack.
If you combine this special ability with a weapon that could repeat attacks and move.. you can do a lot of crazy stuff...
@@CynicallyAwesome you can't attack with one weapon and then move and attack with another weapon. You can only have 1 movement phase and 1 attack phase.
Areoss that’s what I said
O&S that'll be more interesting to watch because it's fight two bosses instead of one
31:10 You need to turn the boss to face you before moving backwards.
Misfiring Chong
That movement behavior doesn't have the icon that targets a player, so it just moves in the indicated direction
Thanks for the tutorials, they have been extremely helpful. Just one question though. At 31:10 should the boss have turned to face you? I think you just made a mistake but I want to make sure I'm not missing something about that particular movement.
DonnyCaballero
If you look closely at the movement behavior icon, it does not have the symbol that targets a specific player (notice the skull on the attack behavior, but nothing in that same spot for the movement). That means the monster just moves in the indicated direction relative to it
Makes sense, thanks!
That symbol means nearest player. The boss should have faced him even if he is out of range.
12:00 should you get 5 damage get push + 5 damage get pushed?
PSA for Large Hollow Soldier
I've seen a lot of people getting confused over the AI card for this guy, and the same question getting asked over and over, so thought I'd clarify how he works :)
I'll go in stages starting at the beginning of his activation, so just follow along at home kids!
1. The Large Hollow Soldier targets the nearest character. If two or more characters are tied for being nearest to him, then he targets whichever one of them has the aggro token. If none of them have the aggro token, he targets the one with the highest taunt value.
2. Any models on the same node as the Large Hollow Soldier then get pushed off of his node onto any legal node (taking into account node model limits, scenery etc). This initial push DOES NOT cause damage to any characters.
3. The Large Hollow Soldier then moves one node towards the targeted character. If he lands on their node he pushes them (normal rules for pushing apply), this push deals 5 physical damage that can then be blocked or dodged as the player wishes.
And that's your lot! Hope that helps, I've seen this model come up time and time again on here and BGG with people being unsure of how he works. Have fun, and happy Dark Souls-ing
@@lostburn this comment should go right on top
thank you so much for this clarification !
I think you made a mistake with enternance rule. It is said in a book when you start encounter in a new room, you should be placed in a node near the door which you entered.
Doyoubi no Ame you are correct, you place your model in one of the 3 nodes alongside the board edge you came from; do you have the time stamp when I didn’t do that?
Hi Cynically, good job for the video. Is great!
I just started playing this game, and i have more questions and i can not understand, i tell you, if you can resolve my problem i will be very happy..!
1) when the enemies start their turn in a node where another player is present as they move?
2) When I play in multiplayer, the aggression marker is removed at the end of the fight or remains in possession of the last character activated?
3)When i use the skill of Assasins can i move my charater later?
4)Can i reorder my equipment in the end of the battle?
5) if the boss should move to a player in his node?
Thank you a lot
1. I'm not sure i understand what you mean, but models sharing a node behave normally. if the monster is moving towards a different target than the one on its node, it just moves like normal. if its move includes a push behavior, push the player first then move the monster like normal. if the monster is moving towards the player in its node, it doesn't move because it is in range unless its a bow because a bow can't shoot at a target in its own node
2. The aggro token stays with the last player who had it in at the end of the encounter (but it doesn't matter because you get to choose who gets it at the beginning of the next encounter)
3. The assassin's ability activates AFTER you succeed a dodge, so you have to spend stamina, (optionally)move, roll, succeed, THEN decide to use the ability, so no
4. yes
5. I think all boss movement has the push behavior, so the player gets pushed off first (for free, no damage), then the boss moves like normal, pushing the player even further as needed
thank you!
How do you store your game pieces? I want to find a good way to reduce the size issue while still keeping it organized.
I make custom foam core inserts for most of my favorite games, this being no exception. it makes set-up and tear-down quick and easy
Jacob Jungers just to add another option, I magnetise the bases of my miniatures. I've lined a box with some sheet metal, so whenever I need to transport something it simply goes in the container.
( also great video :)
@Jacob Jungers I actually spent about an hour trying to figure this out. I use resealable plastic baggies to separate out all the tokens. I also do this with the cards since the card holder is garbage which I just tossed. All the tokens and dice are separated into individual baggies and I shove them into the box that holds the larger models. There's a lot of extra space in there and it keeps everything nice and snug.
Another question, can you run campaigns one after another using the same loot you got from the last run?
Wait... arent you supposed to respawn the rooms at each bonfire visit? Meaning, wouldnt he have had to clear the tile prior to the boss again? I mean you cant just warp there. Even during the demo of this game the guy said, "enemies respawn when you die or use the firepit" did they change the rules or is he just skipping through that for the sake of the video?
skipping for the video- I play out the rooms, but doing the same room more than twice on video when i got it down without fail just takes up time
16:38 "if the attack includes the push icon, any character hit by the attack is pushed after the roll is resolved" they didnt hit you why did you moved ?
your timestamp confuses me because I'm not sure it shows the example you're trying to tell me.
when i block a silver knight swordsman attack, even if i negate all the damage- the attack still "hit" me, so i must take the push effect. if i dodged the swordsman attack successfully, i wouldn't be pushed because i wasn't "hit". If i dodged and was unsuccessful, i would still have to spend stamina (for the dodge), move to an adjacent node (because of dodge if i wanted to), and i would take the damage and suffer push because the attack hit me, even if i'm much farther away because of the dodge.
Oh know I see thanks!
At 13:00 mark when you went back to the bonfire to spend the Souls and change weapons you have to flip all the encounter card over and start all the tiles over again. I don't think you did that.
You only do that if you spend a spark by resting at a bonfire (which resets the tokens on your character board) or die (which also reduces the spark count and resets the character tokens)
you can go back to the bonfire and level up, buy treasure, modify equipment without spending a spark or resetting the tiles
Hey, at 12min you use estus after fully activating, I though in the French guidebook it said estus is only usable at the beginning of the activation, can you clarify if this was a mistake or if you're sure that you can estus any time during the activation?
Thanks!
This video's odd, I bought the game 2 days ago and played a solo game, took knight and had claymore + the usable sheild with 2hand, lucky loot!
Wrecked Gargoyle into Dancer with only 1 death upon meeting my first sentinel, very fun game but I felt overstuffed as a solo player pretty quickly (Claymore + attack modifier wrecks face so hard... + the defence combines quickly with sheild and armor for a ton of defensive dice, i took dmg on about 1/5th of the enemy attacks!)
Estus can be used at any time during your activation phase.
Streamforged Games have apparently done a terrible job at translating the rulebook - you're better off downloading the English one and google translating anything you struggle to understand.
Although, given that you wrote your comment in English, that doesn't seem to be a problem. You can download all the rules from steamforged.com/dark-souls
Actually it says DURING activation, so you must use estus at the beginning of your turn. So yes, he cheated in this video.
Originally when I played with friends we decided you could drink Estus at any time, but not in response to being killed (we skimmed the rulebook). This provides the loophole for rolling - you can roll, fail the roll, announce you're going to use a luck token, chug Estus (because your death isn't certain) then spend the luck.
During a character’s activation,
they may use the Estus Flask to remove all black
and red cubes from their endurance bar (p. 20).
You can only use it at the beginning of your turn.
If you could use estus while being attacked it would make the game sooooo much easier. That is why you must prepare for the ENTIRE enemy team to attack. Estus is only used DURING ACTIVATION.
Why the Titanite Demon did not move with his first behaviour card ? Why did you only turned him to face your character?
Nevermind, just see the number "0" on the card.
The default rules are way too dependent on luck of the draw and can result in an absolute shit time really often, especially if you're by yourself, because they didn't think out the treasure system enough. Didn't even think to make a tier system so you're not constantly getting unusable end game gear immediately and forced to keep going with just your starter gear because there's an idiotic hard limit to how many souls you can get
i don't know if this have been sayed before but : why you keep your shield after you equip claymore ? it's 2Hands wep no ?
Great vid btw ! thx
because that specific shield can be equipped while having a two handed weapon
Ok thanks ! :p. (was watching vidz without sound @ work lel)
Just letting you know there are a few issues with how you are playing. The boss will not turn unless there is a turn icon, and I'm pretty sure the claymore is - 1.not 100% on either of those but that's how I'm playing
the boss doesn't turn during its attack, but it does turn during movement.
for example, if it has a 0 movement behavior, but it has the aggro or nearest player icon on that movement behavior, it will turn to face its target, but not move off its node.
As for the claymore, unless my card is misprinted, I see a plus one on both its attacks
Ok good to know, but yeah, there's quite a few misprints, so either of us could be wrong, no clue
i love the video all the way :D there is one thing that bothers me tbh, in your first encounter the silver knight swordmen moves to attack you and he can move 2 nodes... now comes the tricky part to explaining what i mean... the very first move you do with the silverknight swordmen at 4:36 is move him vertically up, but isn't that 2 moves already considering you had to first move to the northwestern node of the starting point? imo and what i understand from the rule book is that the silverknight did 3 moves to get to your character.
so what bothers me is that you made the silverknight go 3 nodes for what i saw in the rulebook page 22 (bottom left picture) where the picture explains 1 walk and 3 runs but its all on nodes close together and not with nodes horizontal or vertical.
i hope i make any sense, my english not good and i really tried to explain what i mean :-)
kind regards, a happy owner of dark souls the board game because of you CA ;-)
this is the example i try to show in my tutorial. people get confused by the nodes.
imagine a 3x3 grid. Replace the boxes with dots - that's how the board game works. the center dot can go up, down, left, right and diagonals. Those are all considered one space away.
in your example at 4:36, if you turn the board 45 degrees, from the knight's dot, he moves diagonal (top right), then up- that's two spaces. make sense?
@@CynicallyAwesome yes that sounds very plousible :D i was just kinda confused, thx for explaining :D
30:20 Can you really move like that? I feel like you covered a distance of 2 nodes with 1 free move moving like that.
yes. Imagine a 3 by 3 grid where i was at the center and i moved to a node that was diagonal from that point. If you turn the board at a 45 degree angle, you can see the grid I'm talking about more easily. If i can do that, so can the monster
+CynicallyAwesome Ahh, I tilted my head and immediately saw what you were referring to. Thank you, that will make movement much less complicated next time I play hahaha.
@@CynicallyAwesome I know what you mean by turning the board but I believe you can't do that with your free move.
I believe that counts as 2 spaces.
Edit: I looked it up myself. Page 10
The highlighted green circles are adjacent this being able to move there. I apologize.
I'm so glad they called a titanite chunk a titanite shard, just like in dark souls when they called a glaive a halberd, and a bardiche a scythe, lol sorry
O&S, it'll be interesting
I've been wondering, can you move for free, attack, then use stamina to move again in the same turn?
no, it's only move and attack or attack and move
The only current exception to this is the Warrior's heroic ability which lets him move for free and attack although he still can't attack with a weapon he's already used that turn
Oh ok thanks. Wish the rule book explained a few things a little bit better. Like does poison stay on an enemy or character until they die or the encounter is over? And if an enemy moves only 1 space and it has frostbite, does it become immobile? And how do the Gargoyles work in a campaign? Do you fight 1 in the boss room and as soon as it dies another one spawns and you don't get the chance to heal?
Tiduspeco
Poison is removed at the end of the models activation (or the end of the encounter if it's a character).
It doesn't move for that turn, then removes frostbite at the end of its activation.
That's my understanding, beat one gargoyle, then immediate setup a new one
CynicallyAwesome oh ok thanks. so you mean after the enemy finished it's turn, it takes the poison damage and then the poison is removed? and if it's a player you keep your poison and take damage every turn?
Tiduspeco
No, it's the same for both players and monsters. (End turn, remove poison, take one damage)
But if the encounter ends before a player got the chance to remove it, you just take it off anyway
this is a main boss so use two floor tiles, its one tile for mini boss. in the rules.
qwertyman459 titanite demon is a mini boss. The skull icon on his card does not have a crown, so he is a mini boss
ow ok sorry. my mistake.
nice video.
you really can move, attack and drink your estus in the same turn?
Pascal Babin
Sure, it only says to use the estus during your activation, so you couldn't do it on a different player's turn or during the monster's turn
Thanks for the quick answer :). I really enjoyed this run and learned a lot about boss fighting in this game. Go for Ornstein and smough after.
Hey there, just wondering if you forgot to take into consideration Titanite Demon's boss ability?
I dont believe I forgot it- The Titanite Demon's ability is that it reduces damage by one every time it takes 3 or more damage. I calculate most, if not all, of the damage out loud, so i do believe i do that when i do 3 or more damage unless i missed it once or twice.
Remember, this means if I do 1 or 2 damage (after resistance), it doesn't get further reduced
thanks man !!!!!
You need to return to the bonfire to level up.
Yes, but i don't need to sit at the bonfire, so returning to the actual tile is just a formality especially if I want to immediately venture back out
CynicallyAwesome oh really? Shit that changes everything. I'm still learning how to play.
Doesn’t it cost 8 souls to get to tier 2?
According to pg 15 of my rulebook, it is 4 souls to upgrade from tier 1 to tier 2 (and 2 souls from base tier to tier 1, for a total of 6 souls). You may be thinking of campaign mode where T1 > T2 does cost 8 souls. Unless there is an update to the rulebook or some kind of FAQ, that is the correct pricing.
Thanks man. Great video
Cool
silver knights defence is 2 not 1. thats his magic denfence.
ignore me you got it right.
question. me and my friends couldn't figure it out. if something has a resitsnce of 3 and my first weapon hits for 2 and my second hits for 2 do I deal 1 wound?
benjamin handziak
No, each attack is resolved separately, so neither weapon dealt any damage in your scenario
so you recover all your health after you have cleared a room?
yep, so you can go into each room fresh, but you don't get back any tokens on your board that you've used until you rest at a bonfire or die (only the luck token can be refreshed by spending one soul at the firekeeper)
I see, thanks dude!
fight the dancer!
YOU DEFEATED
How is the black armor not as good???