Death of a Game: Dirty Bomb

แชร์
ฝัง
  • เผยแพร่เมื่อ 19 ก.พ. 2019
  • Dirty Bomb: ..... Sawbones: Bang Bang you're dead!
    SOURCES BELOW
    Merch: teespring.com/stores/nerdslay...
    Patreon: / nerdslayer
    Amazon: www.amazon.com/?tag=nerdslayer...
    Humble Bundle:www.humblebundle.com/monthly?...
    Twitch: / nerdslayerrr
    Twitter: / nerdslayerg
    Discord: / discord
    #DOAG
    Edited by Tom. Written/Voiced by nerdSlayer. Script editing by Joshua Sloan.
    Sources:
    • Dirty Bomb: 1.0 Retros...
    steamcharts.com/app/333930#All
    www.ign.com/articles/2013/10/...
    • Extraction by Splash D...
    www.pcgamer.com/splash-damage...
    steamcommunity.com/games/3339...
    www.gamesindustry.biz/article...
    www.dirtybomb.com/news/the-mo...
    www.gamasutra.com/view/news/2...
    www.pcgamesn.com/dirty-bomb/d...
    www.dirtybomb.com/news/upcomi...
    forums.splashdamage.com/t/the...
    www.dirtybomb.com/news/steam-...
    www.dirtybomb.com/news/the-qu...
    • Dirty Bomb: 1.0 Retros...
    www.dirtybomb.com/news/august...
    www.dirtybomb.com/news/dirty-...
    / why_do_people_say_that...
    www.gameinformer.com/b/news/a...
  • เกม

ความคิดเห็น • 1.4K

  • @Rags
    @Rags 5 ปีที่แล้ว +2913

    Over the course of its lifetime, I put over 900 hours into Dirty Bomb. One of the most responsive, skill based, enjoyable shooters I have ever played. Seeing the developers squander such an amazing base game with their stupid decisions will never be something I forget.

    • @brabbelback2757
      @brabbelback2757 5 ปีที่แล้ว +74

      This is one I'm especially sad about... I've spent 100+ he's in this, bc it was A LOT of fun!
      I still hop in for a round or two now and again

    • @Arko777777
      @Arko777777 5 ปีที่แล้ว +67

      I soon as I saw this video I knew you would be there my doggo.
      I'm not an FPS player myself, but I can empathize with the loss of a game.
      R.I.P Dirty Bomb.

    • @CommodoreChauncy
      @CommodoreChauncy 5 ปีที่แล้ว +9

      Hey Rag's, just watched your EFAP with the moron Major Lee! Love you, you glorious doggo!

    • @JanReichelt
      @JanReichelt 5 ปีที่แล้ว +12

      Got 1.2K on the clock and can fully agree...

    • @kamakozy13
      @kamakozy13 5 ปีที่แล้ว +6

      I remember playing it back when it was "Extraction." After I stopped playing I would watch your videos and it would make me go back to it again. Possibly the best hero shooter ever. To bad it's a wrap now.

  • @grimmjowvsjaggerjack
    @grimmjowvsjaggerjack 5 ปีที่แล้ว +1033

    So.
    That's how it feels to see a game you liked being featured on this channel...

  • @demoncushion9600
    @demoncushion9600 2 ปีที่แล้ว +223

    Dirty Bomb had some of the TIGHTEST, and CLEANEST gunplay I have EVER played.
    It was incredible how polished the gunplay way, I only wish it was more popular and had a few more guns.

    • @matejvojak1858
      @matejvojak1858 2 ปีที่แล้ว +7

      Try it again... there are still some veteran players who play till this day....

    • @dudester6442004
      @dudester6442004 ปีที่แล้ว +4

      @@matejvojak1858 bro, ill install it for the first time in like 2 years right now, but it wont be the same yo

  • @Raycevick
    @Raycevick 5 ปีที่แล้ว +976

    Since launch, I always imagined BRINK with Dirty Bomb's gameplay, as I think both failed because they lacked the strengths of the other. BRINK had a distinct presentation and Dirty Bomb had supremely tight gameplay, but those were never combined into a single project that could've been Splash Damage's finest work to date. Will always wish I got to play more DB though, as the hours spent with friends were consistently entertaining and rewarding.
    Very well-written and presented video. Will watch more in the future!

    • @Ueberdoziz
      @Ueberdoziz 5 ปีที่แล้ว +6

      oh hi nice to see you here

    • @SnugglesPrime
      @SnugglesPrime 5 ปีที่แล้ว +20

      Ohh man when Raycevick compliments your Video Essay, you know you've made it.

    • @skimaskedabi
      @skimaskedabi 5 ปีที่แล้ว +5

      Brink would be cool for a doag lot of hype leading up to it reminds me quite a bit of APB in a lot of ways. Even down to the great customization lol

    • @SurrealLumberJack
      @SurrealLumberJack 5 ปีที่แล้ว +2

      Maaaan I can't believe Raycevick is here! He is one of my favorite youtubers, and I was just thinking about how these videos reminded me of his.
      If you are reading this Raycevick, love your videos man!

    • @liamobrien9451
      @liamobrien9451 4 ปีที่แล้ว +3

      Splash damage just made tons of cash off of their new gears tactics game, and dirty bomb was like their fourth? attempt at a class based shooter, I'm predicting they are going to try again soon

  • @SirIzzyBlack
    @SirIzzyBlack 5 ปีที่แล้ว +1130

    It’s rare for me to see a DOAG about a game I’ve actually played. This is only the second.

    • @circleofsorrow4583
      @circleofsorrow4583 5 ปีที่แล้ว +9

      Sir,
      You look like Nigerian, and Robin Williams was a famous American comedian. Do you really share your name with him?

    • @Nikp117
      @Nikp117 5 ปีที่แล้ว +38

      @@circleofsorrow4583 more like robbing williams amirite

    • @zakurn1086
      @zakurn1086 5 ปีที่แล้ว +11

      First was Paragon?

    • @SirIzzyBlack
      @SirIzzyBlack 5 ปีที่แล้ว +2

      Zakurn It was.

    • @zakurn1086
      @zakurn1086 5 ปีที่แล้ว +1

      @@SirIzzyBlack Feels bad man. We're in the same boat.

  • @p0larz0mbies
    @p0larz0mbies 5 ปีที่แล้ว +301

    It breaks my heart to see Dirty Bomb pronounced dead. It was truly a game with excellent gunplay and amazing movement mechanics that kept bringing me back. Dirty Bomb in the end really should have deserved better for how fun it was to play. Dirty Bomb you will be missed.

    • @douglaslevati7030
      @douglaslevati7030 4 ปีที่แล้ว +6

      It's only dead if the servers are off. I'm still playing.

    • @jaromarusic325
      @jaromarusic325 4 ปีที่แล้ว

      @@douglaslevati7030 me to

    • @Skullkan6
      @Skullkan6 2 ปีที่แล้ว

      It's not really dead. I'm still playing. I saw six servers full today.

    • @leonseuropeanislandadventu7398
      @leonseuropeanislandadventu7398 2 ปีที่แล้ว

      @@douglaslevati7030 How many now?

    • @Phoenix-fw7bm
      @Phoenix-fw7bm 9 หลายเดือนก่อน

      @@leonseuropeanislandadventu7398 as of now, 1

  • @infectedbait5693
    @infectedbait5693 4 ปีที่แล้ว +162

    Funny how, although it's come to a stalemate, the game didn't go without a bang, the game is remembered, heavily. Top 50 games on steam lmao. Honestly, with over 1,700 hours on this game, if the devs had just listened to their player base more... I reckon the game wouldn't have ever been left behind.

    • @De4dSp0t
      @De4dSp0t 11 หลายเดือนก่อน +2

      It wasn't the devs, it was more Nexon. They tried to bust away from them but it was too late and by that time it had already started it's decline.

  • @zuccx99
    @zuccx99 5 ปีที่แล้ว +90

    Oh I still remember screaming when I got the cobalt Vasili.

    • @krypt1c490
      @krypt1c490 4 ปีที่แล้ว +8

      ZuccX99 I got one yesterday lol, I still play aswell. It’s not even bad and I don’t see much that couldn’t be easily fixed. Balance issues are pretty much it.

  • @sjekx
    @sjekx 5 ปีที่แล้ว +346

    if i remember correctly silver loudouts and up had all the same tier of perks, gold and cobalt just had nicer cosmetics

    • @LovroZimak
      @LovroZimak 5 ปีที่แล้ว +2

      yes

    • @starrysock
      @starrysock 5 ปีที่แล้ว +98

      Bronze and up actually. And eventually they removed everything below bronze, so all the cards were the same.
      Also they weren't randomly generated as said in the video either, you pick from a pool of 12 of them for each merc I think

    • @papaJOHNCENA
      @papaJOHNCENA 5 ปีที่แล้ว +26

      @@starrysock Pool of 9 loadouts per merc, all of them preset just different array of weapons they use/abilities to give variety, when looking at crafting the higher up ranks such as silver gold or cobalt you would see a TON of different cards but those were just due to different color schemes (two per rarity), always 9 per, just repeated for each color scheme.

    • @fassungnorbert
      @fassungnorbert 5 ปีที่แล้ว +15

      This, also not having all three perks was not a substantial handicap, and you could just buy any bronze tier loadout for credits in the store for super cheap, so it's not a game changer.

    • @agreeable_frog
      @agreeable_frog 5 ปีที่แล้ว +40

      Yep, the argument of db being pay 2 win is completly bullshit

  • @new-dk6vk
    @new-dk6vk 5 ปีที่แล้ว +707

    Looking forward to DOAG: Artifact

    • @Pheeze
      @Pheeze 5 ปีที่แล้ว +71

      'Lack of birth of a game' would be a more accurate title for that one

    • @DaleonM4
      @DaleonM4 5 ปีที่แล้ว +4

      That game need more time to get to know what will happen

    • @EraVulgaris-
      @EraVulgaris- 5 ปีที่แล้ว +45

      Dead On Arrival : Artifact

    • @boxtank5288
      @boxtank5288 5 ปีที่แล้ว +7

      @@Pheeze ABORTION OF A GAME.

    • @TigerKirby215
      @TigerKirby215 5 ปีที่แล้ว +9

      I can give you the exact reason in less than 10 words: Twenty dollar game and no free card packs.
      You can't release a virtual card game in late 2018 and actually expect people to pay for it. Like it or not the genre is dominated by free to play games. So even if it's more akin to traditional card games, a virtual card game charging an initial $20 *and then charging for more card packs* is just downright ridiculous.
      I'll tell you what the average consumer saw in Artifact, because it's what I saw in Artifact: I can pay $20 for a card game that looks really complicated and then spend extra for packs *or* I can play Hearthstone for free and just drag shit onto the screen without having to learn 40 different mechanics. I don't care if Artifact's price "was actually not that expensive" or that the game was "really unique and complex" - what I and many other people saw was an airplane cockpit for $20 when you could get a car for free. Some people want a plane, but most people only need a car.
      There were many other issues too (Kripperian's stream where he "discovers the Artifact economy" [buy high sell low kappa] is a really good example) but the core of the issue was that no one is going to pay $20 when they can play Hearthstone for free.

  • @Frosthowl93
    @Frosthowl93 5 ปีที่แล้ว +317

    DOAG on Blacklight: Retribution could have some promise. That's a spicy meatball.

    • @Ueberdoziz
      @Ueberdoziz 5 ปีที่แล้ว +11

      uuh i remember that game.
      i remember the mech suits thingies. xD

    • @Frosthowl93
      @Frosthowl93 5 ปีที่แล้ว +25

      @@Ueberdoziz They were awesome. And way more balanced than credit given.

    • @HorrorUberAlles
      @HorrorUberAlles 5 ปีที่แล้ว +11

      Ah, BLR. I've sunk ove 500 hours on that game! I still haven't found any other game that scratches the itch that the "Siege" game mode left. Is there anything similar out there?

    • @Frosthowl93
      @Frosthowl93 5 ปีที่แล้ว +7

      @@HorrorUberAlles I've moved onto Planetside 2. It's not the same by any means, but I feel like it's the closest. And it's free. The guns aren't as flexible but there's customization and better anti-armor options.

    • @zot171
      @zot171 5 ปีที่แล้ว +6

      @@HorrorUberAlles we played the crap outta siege! pity it was removed when the codebase was merged with the PS4 version. too bad they didnt merge the servers for cross platform play...

  • @cyansuy3062
    @cyansuy3062 5 ปีที่แล้ว +41

    I think the biggest problem with dirty bomb is that it tried too hard to please a larger audience than it had. By trying to please both hardcore and casual audiences, they ended up alienating both.
    The hardcore audience would simply go find another game that doesn’t mess with the balance of the game after every update.
    The casual audience would find another more fun game and completely forget about DB entirely

  • @Karter_Blackpaw
    @Karter_Blackpaw 5 ปีที่แล้ว +46

    What killed it for me and 3 of my friends who loved playing the game was when they removed the party feature. It made it impossible for us to play together and we'd up spending 20-30 min trying to get into a match together on the same team but never could and would end up with 2 on one team and 2 on the other. So without a party feature, (something that's pretty much a requirement in games) there was little reason for us all to have fun in the game anymore.

    • @GoldInk-ds5up
      @GoldInk-ds5up 4 ปีที่แล้ว

      Ouch! ;(

    • @adamknight5089
      @adamknight5089 3 ปีที่แล้ว

      This definitely made it very hard to recruit people into the game. I'd get them in and then when we spent half the matching trying to get into the same team, it killed the buzz... definitely one of the worst parts of the game, and party would have provided a much bigger playerbase .. they didn't realise that though, more players would have turned into more money too as ppl got into it

  • @emmanueljohndidal7714
    @emmanueljohndidal7714 5 ปีที่แล้ว +142

    Dirty Bomb will be the best class based shooter I ever played.
    Press F for a GREAT game

  • @NoahDaArk
    @NoahDaArk 3 ปีที่แล้ว +32

    Hearing you talk about how many of these multiplayer games (Dirty Bomb, The Culling etc) don’t have their updates tested before they go live makes me realize why Ubisoft and Blizzard have dedicated test servers.
    They let players test out the update and offer feedback, then they make changes and release the update so everything works and everyone has a good time. It’s a smart move more companies need to do

    • @xyfurion
      @xyfurion 2 ปีที่แล้ว +2

      The thing is, Dirty Bomb _did_ have a test server, but the issue was that it was a private test server that only a handful of players were a part of, myself included. I did sign an NDA but the time has long passed since the game died.
      We did indeed offer our feedback and had extensive games with some of the lead developers of the game who did actually listen to our feedback most of the time.
      Even so, there were still issues with the PTS. Not all updates were tested; mostly the bigger ones like major map releases and Merc releases. But I don't think that balance was the main issue (although it did the game no benefit).
      I feel that the game was trying too hard to please both the competitive players as well as the casual players and ended up catering to neither side.
      I could talk for hours about this but I digress

    • @liquidsweg4858
      @liquidsweg4858 ปีที่แล้ว

      And those test servers are pretty muh useless considering how incompetent ubishit and blizzard are with patches

  • @Dekaku
    @Dekaku 5 ปีที่แล้ว +535

    I disagree on the notion of UE3 being a brown shitstain. It was simply the most used engine of that generation. The sheer mass of games released meant that there were bound to be some that ultimately failed. By that logic, Unity would be a terrible engine too, considering the amount of asset flip games.

    • @nerdSlayerstudioss
      @nerdSlayerstudioss  5 ปีที่แล้ว +120

      Fair point. It's also just that, UE3 has huge issues in multiplayer. And even huger for MMOs, so I am a bit biased against it for that reason.

    • @scruffybones321
      @scruffybones321 5 ปีที่แล้ว +34

      @@nerdSlayerstudioss Id Tech 3/4 was *infinitely* worse than UE3 in just about every aspect, and most especially in netcode/online performance. It's a big reason why Brink was such a damp squib. Id Tech 3 was simply not built for online play, and 4 was basically the same as 3, except it was even more of a convoluted, unusable mess thanks to John Carmack's complete detachment from reality and obsession with completely impractical tech that only sounded good in his head.
      UE3 on the other hand was the defining game engine of that generation and more than proved its capability of running multiplayer servers, even with its flaws.
      Splash Damage most definitely moved to UE3 because it was cheaper, far easier to use third party tech with a whole generation's track record whereas Id tech is a proprietary engine absolutely nobody used (because it was awful) and were likely only forced to use because of Bethesda/id's involvement.

    • @0shii
      @0shii 5 ปีที่แล้ว +15

      Unreal 3 is actually my favourite ever engine, an opinion I came to playing Tribes Ascend and a number of other games in that era.
      I never had the best computer, but it somehow managed to be gorgeous (For the time) as well as extremely performant. I'm surprised to hear it has a bad reputation.

    • @davidsomoza
      @davidsomoza 5 ปีที่แล้ว +7

      @@nerdSlayerstudioss Octopath Traveller, Nintendo Switch's Yoshi, Kingdom Hearts 3... there are tons of colorful games made unreal engine these days. But its true that years ago every game was gray or brown, ue or not.

    • @CountlessPWNZ
      @CountlessPWNZ 5 ปีที่แล้ว

      ue3 had bad netcode implementation

  • @pandosham
    @pandosham 5 ปีที่แล้ว +105

    Phantom legit sounded fine (a stealth meleer) and then you mentioned a shield and I understood all his problems

    • @amerikaOnFire
      @amerikaOnFire 5 ปีที่แล้ว +30

      Phantom was never a melee character though. He had the exact same melee that everyone else did. People just PLAYED him as melee because he had a cloak and he also brought the Katana into the game (which other characters got access to) and it functioned mostly the same as every other melee weapon. So if you played PHantom as melee you were either just having fun (similar to playing Kira melee only) or you weren't playing as intended.
      They took away his shield at some point in order to give him an EMP...but then made the EMP melee range too rather than giving him a ranged EMP that would allow teamwork and synergy and not expose Phantom's biggest weakness (easy to spot him through cloak at close range). Phantom was an all around bad design that could have been good if Exedore and Smooth listened to competitive feedback closely.

    • @systemhalodark
      @systemhalodark 5 ปีที่แล้ว +9

      The only multiclass fps game that implemented stealth right was TF2. And as we can see, it's really not a very flexible feature.

    • @pandosham
      @pandosham 5 ปีที่แล้ว +4

      @@amerikaOnFire oh I see. Never played this game so thanks for the info

    • @flamingmetroid
      @flamingmetroid 5 ปีที่แล้ว +3

      In the early closed beta Phantom didn't have a primary weapon, and loadouts for mercs were fixed, so he was the only merc that got the katana. I'm pretty sure he also didn't have the shield at that point. He was taken out around the time the game moved to Steam and the loadout system was reworked into the system described in the video. I think it was about a year before he was put back into the game and became so infamous.

    • @Chg267
      @Chg267 4 ปีที่แล้ว +1

      tbh honestly the main reason i played phantom was cause he reminded me of deadpool

  • @Phreec
    @Phreec 5 ปีที่แล้ว +271

    Press K to pay respects

    • @Ringo_ChanSan
      @Ringo_ChanSan 5 ปีที่แล้ว +17

      only real fans will get this ^

    • @le_spider3668
      @le_spider3668 5 ปีที่แล้ว +12

      @@Ringo_ChanSan uh
      was K tap out?

    • @thesaltyduckling80
      @thesaltyduckling80 5 ปีที่แล้ว +18

      Oh okay
      -Dies

    • @dylanbobst7025
      @dylanbobst7025 5 ปีที่แล้ว +1

      This game succed I had the merc yellow and black holiday cards for my 2 favorite characters then I saw how fucking grindy the game was. And I dropped

    • @pixeldot7171
      @pixeldot7171 5 ปีที่แล้ว +2

      K

  • @Gkowi
    @Gkowi 3 ปีที่แล้ว +20

    My biggest issue with Dirty Bomb was the other players. Somehow nobody understood what an objective was

    • @rwentfordable
      @rwentfordable 3 ปีที่แล้ว +5

      That's multiplayer gaming all over.

  • @nerdSlayerstudioss
    @nerdSlayerstudioss  5 ปีที่แล้ว +53

    EDIT: When I say most Cobalts on your team wins, I mean cobalt rank. Hello everyone, I appreciate you tuning into the video and showing your support. As I am doing per usual now, next podcast (25th) I will address the common points of criticism concerning my video. That way I can find a defacto place to address common criticisms, get to things maybe I omitted or missed, and put a bow on my DOAG videos. So tune in 12PM est, I will have a segment where I answer most of the pressing questions/criticisms here. I would like to offer an invitation to ANYONE who wants to address their criticism to me directly on the stream :).
    Thanks for your support, and as always sources in the description.
    Note: Most of the criticism levied here, is found amongst the Dirty Bomb population. Metacritic and Steam user reviews, critic reviews, and the like. I try my hardest to make sure it's not JUST my opinion. So don't be so quick to dismiss something you disagree with and dismiss me, considering many of the criticisms I levied are repeated very often during my research/analysis by others.

    • @bobbyrne8591
      @bobbyrne8591 5 ปีที่แล้ว

      im such a massive fan of your show. I love shows about video game history.

    • @thrmoptc
      @thrmoptc 5 ปีที่แล้ว

      Very thoughtful analysis. Hoping that some of the blanks will be filled in this year.
      The engine switch from Idtech to UE3 is rooted in Zenimax purchasing Id, which is easy to find information on.

    • @djdawg89
      @djdawg89 5 ปีที่แล้ว

      i did not realize how fresh this was, loving your videos man glad i found you!

    • @PlugSocketStudios
      @PlugSocketStudios 5 ปีที่แล้ว

      I got worried you meant loadout cards, but I quickly realised you meant rank.

  • @graham757
    @graham757 5 ปีที่แล้ว +94

    Loved this game ;-;

  • @Numenor76
    @Numenor76 5 ปีที่แล้ว +21

    I still hold Brink dear to my heart. Mostly for it's unique aesthetics and the parkour gameplay. The potential was never realized unfortunately.

  • @zzcolby27
    @zzcolby27 5 ปีที่แล้ว +123

    Toontown would be an interesting topic for a video imo

    • @guyinbluu
      @guyinbluu 4 ปีที่แล้ว +3

      I'd definitely watch that

  • @zakurn1086
    @zakurn1086 5 ปีที่แล้ว +17

    First the Paragon lobby music at 14:54 then the Monolith music at 19:55, do you want me to break into tears while watching this video? =c

  • @BorninFlames237
    @BorninFlames237 5 ปีที่แล้ว +116

    PLEASE cover Infinite Crisis, it was my favorite moba before it got shut down (despite its flaws) and I'd really love to hear your take on it.

    • @Azazreal
      @Azazreal 5 ปีที่แล้ว +9

      So much yes to this. Broke my heart when Infinite Crisis was taken down. Atomic Wonder Woman will always be missed :(

    • @darthXreven
      @darthXreven 5 ปีที่แล้ว +2

      I never played it, don't care for MOBA's but I don't mind hearing why it was canned....

    • @solcabooseguy5494
      @solcabooseguy5494 5 ปีที่แล้ว +1

      OH GOD YES

    • @AzureKite
      @AzureKite 5 ปีที่แล้ว +1

      Oh yeah I tried that game out. It was interesting but didn't really grab me. Would be interested in seeing what was up with it.

    • @someonewhocommentsonyoutub3779
      @someonewhocommentsonyoutub3779 5 ปีที่แล้ว +1

      I'm still surprised Infinite Crisis didn't do better, considering what it's based off of

  • @Jessie_Helms
    @Jessie_Helms 5 ปีที่แล้ว +45

    I’d say they should have focused on serious bugs more, actually spent money on marketing, and made less promises.
    Removing casual parties was the bullet to the head of a man already poisoned.

  • @Maken-X
    @Maken-X 5 ปีที่แล้ว +57

    Greetings from the future! DoaG: Anthem is quite the tale indeed! Excellent vid!

  • @SoloQueuer69
    @SoloQueuer69 2 ปีที่แล้ว +4

    Seems a lot of people remembered this game for its gunplay and balanced abilities (for the first few classes at least), but honestly I think this game had some of the best characters and voice lines I've ever heard in an FPS (other than TF2). Nobody took anything seriously since they were all mercs and just hearing Spark say "I LIVE AGAIN, like MOVIE SEQUEL" or Fragger talk about his mom in Vermont in the middle of a firefight was what kept me going through a lot of bad patches (Also Phantom going oooOoOOooOOoo when cloaked). Gold moments like finding out the best melee in the game was THE OBJECTIVE or rushing a hacker with Naders that killed via martyrdom to win really sold me for a while. No "I'm a cool hero" self-insert fantasies or cheesy lines, just unabashed craziness from talented voice actors that really made you feel for these violent anti-heroes.
    Unfortunately even though I've sunk thousands of hours into other FPS's I could only stand ~500 hrs in this one as the population dwindled and hackers kept ruining competitive. Was even considering joining 3rd party tournament leagues what with the cool walljump movement but it had become a performance + matchmaking mess already. Sad that a game with this personality had to die.

  • @gwimrweepr8137
    @gwimrweepr8137 5 ปีที่แล้ว +110

    God I love your intro so much

  • @mistakebustedcondomjohnson6736
    @mistakebustedcondomjohnson6736 5 ปีที่แล้ว +82

    Al the horrible PR aside, what failed to keep the playerbase was the lack of content, their most fatal mistake was focusing on esports and competitive players when there was just a handful of them who could've used a simple lobbying system. Pubs are always the most important part of any game.
    TF2 has managed to keep itself relevant with the pub experience alone with great maps and community content. DB had just a handful of maps, repetitive gameplay compared to tf and nothing to keep the game interesting. When they released the 2 latest maps it looked somewhat promising but after that all they did was wasted development time. A game has to be really good to keep people engaged and attract new players. DB had so little content and gameplay that isn't bad or boring, but isn't something that'll keep players engaged for a long time.
    Something that also affected the game a lot was how the defensive playstyle/game mechanics were always better than the offense, pubs often turned into stalemates. Medics (aura) completely stopped the flow of the matches, the average player doesnt have the ability to take down around 9 players sitting in a highly defensive position with a heal station and a medic reviving everyone, or the coordination to attack with teammates to deal with it. Abilities help, but the offensive side of the game mechanic wise was always dwarfed by the defensive side, you can molotov a corner but they'll run out and replace the station somewhere else while your cooldown will stop you from attacking for much longer. You can kill one or two enemies but there's a whole team and a medic healing them. Some maps were much better than others on that regard, but most if not all of them stopped on the last stages because of this
    So when you put together all of that wasted time and money on esports, events that are just "play the same game to get a new shade of blue for a random character", devs following the advice from youtube comments of all places, nothing but skins for years, and much more, this happens.

    • @NeflewitzInc
      @NeflewitzInc 5 ปีที่แล้ว +6

      The focus on esports over actual content is one of the reasons OverWatch is tearing itself a part right now.

    • @Dregomz02
      @Dregomz02 5 ปีที่แล้ว +2

      Esport = stupid meme unless we talk about DotA/csgo

    • @happymikasa7226
      @happymikasa7226 5 ปีที่แล้ว +4

      Actually, they killed of the esports scene, what really killed DB was the inclusion of OP mercs like javelin, turtle, etc. Lack of communication, promises not fulfilled, and little to no advertising.

    • @ssc00p
      @ssc00p 4 ปีที่แล้ว

      Yeah... but there were never focus on comp scene... which then bleed those players to the other games...

    • @llawliet3502
      @llawliet3502 4 ปีที่แล้ว

      @@nbls314
      Having put 3500 hours into this game at a semi competitive level, I couldn't agree more. You speak from my heart and I am sad to see that such a well written comment will be left unseen by most.

  • @ulcar77
    @ulcar77 5 ปีที่แล้ว +4

    Dude you are playing with my heartstrings with that paragon soundtrack

  • @novarity6561
    @novarity6561 11 หลายเดือนก่อน +2

    Only just watched this in 2023. Very sentimental game for me as it was one of the first FPS games I had ever played. I remember playing it back in 2017 on my parents old crappy pc. Could barely run the game and had low fps because of it, but I only remember having a blast playing it. R.I.P my early gaming memories.

  • @matejvojak1858
    @matejvojak1858 2 ปีที่แล้ว +3

    Guys if you wanna bit of nostalgia, download it again, it is still played. Ehm 150 players awarage, but that doesnt matter you will always find match and have fun

  • @starrysock
    @starrysock 5 ปีที่แล้ว +55

    DB had anticheat before EAC, it used Nexon Anticheat. It wasn't that great, but hackers were still very rare, no more common than any other game really, so I don't think I'd call hackers a big issue. A bigger problem was that experienced, high skilled players frequently got placed into low level servers, so they appeared to be hacking to inexperienced players.
    Having played DB for years, ultimately the biggest issues I can see were the extremely slow rate of updates, especially when SD was under Nexon's control, the really iffy balance patches, like the burst rifle nerf or even entire mercs like Javelin, refusal to listen to community feedback with things like weapon skin polishing, ranked ELO, community servers, and balance in general, the steep prices to buy anything, and the near complete lack of any advertising.
    The core game itself isn't an issue imo. Adding more ability dependent mercs didn't ruin it. There may be some people who feel alienated by what dirty bomb is and it may not appeal to the same large crowd as Overwatch or Fortnite, but there are still lots of people who would have been and were interested in dirty bomb. Not everyone likes super ability focused games like Overwatch, not everyone likes super aim focused games like CS:GO, sometimes something in between is the best option, even if it isn't completely new and revolutionary. It just never got enough polish and advertisements to bring it to everyone.

    • @nerdSlayerstudioss
      @nerdSlayerstudioss  5 ปีที่แล้ว +3

      I don't think it worked very effectively in my anecdotal experience, or according to the many reviews/testimonies i have gathered from players. I used to have 2/10 games with a hacker when I played ranked.

    • @starrysock
      @starrysock 5 ปีที่แล้ว +5

      @@nerdSlayerstudioss Idk, I heard EU had a lot of hackers, moreso than NA, which were the only servers I ever played ranked on. Even before we got EAC tho, I never really ran into many more than what you'd expect to see in any other game. As for casual, it was pretty much barren of anyone even remotely suspicious
      I know a lot of people who played DB religiously too but never really liked ranked that much for a variety of reasons, so DB definitely had a dedicated audience outside of competitive, which is why I don't think hackers were as much of a nail in the coffin as other issues. When talking about ranked, I hear deranking because of level 10 teammates and whatnot far more often after all. Definitely not saying their crappy nexon anticheat wasn't a problem of course
      EDIT: Also thanks for making this video. I love this game to death and it's sad to see it end up as it is, so it's pretty rare to see anyone even mention DB on youtube now lol

    • @nukepizzaa
      @nukepizzaa 5 ปีที่แล้ว +6

      I played dirty bomb for 1500 hours and encountered 2 hackers in all that time. Hackers are so rare that people dont have a comparison between who is a hacker and who is just good. Hacker *accusations* could be found in abundance though. Almost every single match ppl would call out "hackers", who went literally 23/8 or something, just a normal player.
      The hacker argument really doesnt stick.

    • @bobuscesar2534
      @bobuscesar2534 5 ปีที่แล้ว

      @@nukepizzaa I agree. There was a short two week peek usage of aimbots in 2016 (quite obvious cheats/Hochfire aces in 5 seconds across the entire map). But that was it. Never encountered any issues afterwards.
      The issue weren't cheats but that the shooting required skill and some people had it and some people didn't.

    • @anicca4443
      @anicca4443 4 ปีที่แล้ว

      there were short periods in the distant past where hackers were an issue.. say 2-4 weeks where they were everywhere, this happened a few times within a 6-12month period, so other than that period, I'd agree with your point that many new players just incorrectly identify veterans who have dialed in long-TTK aim, as hackers... that still happens to this day in tons of games, hackers have been basically non-existent for a very long time in db, very very rare in the last couple of years

  • @Dazz3601
    @Dazz3601 5 ปีที่แล้ว +81

    *That feel when your favourite character in the game was also one of the main causes of the game's dying population*
    Case you don't know who that is, look at my profile pic. Phantom is my favourite merc/character to play as in the game but even I understood that his place and his implementation in the game was a big mistake and should've had more thought put into it or rather not include at all. Oh well, Rest in Peace DB, we had some good times together

    • @klyxes
      @klyxes 5 ปีที่แล้ว +4

      Nothing quite like sitting invisibly at popular enemy routes and one-stabbing the first lone sucker that runs near you XD.

    • @forsakenvipoerx9077
      @forsakenvipoerx9077 5 ปีที่แล้ว

      i didnt like that they turned phantom from a invis boii into an emp'er.
      made him worthless to me.
      Stroker for life.

    • @emp437
      @emp437 4 ปีที่แล้ว

      Pheonix for life

    • @wilsan806
      @wilsan806 4 ปีที่แล้ว

      Hey man, i know how you feel...
      For me phantom was the most fun pre-buff, when you actually had to sit still to be invis, and his main gun sucked. Ah yes, only his weebstick and revolver were good. Those were the days ;)

    • @marvinradermacher5781
      @marvinradermacher5781 4 ปีที่แล้ว

      @@emp437 True, Phoenix is fun as hell and gets you dozens of points with his healing pulse. You can also run a round a bit and take on some enemies yourself because of it, atleast if it's not a rhino.

  • @justing1984
    @justing1984 5 ปีที่แล้ว

    Subscribed. I watched this whole series in three days. Not only the nostalgia, but the history of ftp has really hit home.
    Your research into the companies that are frequently at the heart of the failures really opened my eyes.

  • @HoodedHavoc
    @HoodedHavoc 5 ปีที่แล้ว +6

    The Pargon theme music in the background is only making me slightly depressed.

  • @CIARUNSITE
    @CIARUNSITE 5 ปีที่แล้ว +10

    Why SD succeeded: mods and player driven content.
    Why DB failed: lack of mods and player driven content.

  • @KenjiYam
    @KenjiYam 5 ปีที่แล้ว

    The vibe to your videos are absolutely amazing. Keep it up man

  • @thecatwithatophat4069
    @thecatwithatophat4069 5 ปีที่แล้ว +1

    One of the details I feel gets overlooked in Dirty Bomb is that there technically is a story and that can be found by connecting the dots between different maps and their objectives.

  • @Nuvizzle
    @Nuvizzle 5 ปีที่แล้ว +61

    I find your mention of balance issues with new merc designs plaguing the game a little odd, as someone who played Dirty Bomb from the very beginning. Even Phantom on release was mostly just a cheese merc who could easily get in and kill someone which was very disruptive and annoying if it was for example your healer, but once he was in he has nothing to fall back on and usually died immediately to competent players who weren't lone wolfing. Kira's laser wasn't really a gamechanging team wiper the likes of which had never been seen before, either - it was very easy to see coming and was mostly area denial. Rhino was... unique, sure, but never all that good. In fact I don't think there was ever a point in the history of dirty bomb where Fragger wasn't the best merc for more than a single patch - with among the highest health stat, very consistent weapons, and the ability to instagib most mercs (and sometimes several) with a single grenade that could be cooked and therefore be very hard to anticipate, and he had several throws on hand at a time compared to other one-and-done abilities with far more counterplay, like Kira's laserbeam. Additionally, mercs that were more ability focused weren't a shift in game design - they existed from very early on. Sparks is the definitive example of this considering she didn't even have access to a standard primary weapon and in exchange had a long-range revive gun (which could also act as a makeshift sniper rifle.)
    As far as I'm concerned, what caused dirty bomb to bleed players from the beginning, and ultimately killed it, was the shitty monetization. All the other shitty decisions that were made along the way stemmed from trying to work around their shitty monetization. More though was put in to how the lingering playerbase could be milked for more money than how the game could be improved and made more appealing to more people.
    I also strongly disagree with this persisting sentiment that a game has to cater to a casual audience to any degree in order to be successful. No, it just needs good matchmaking. Valve has gotten very good at pushing games that are "hardcore" through and through - DotA and CS do very little to cater to a casual audience and still manage to be extremely successful because casual players cans till enjoy the game against other casual players. That of course is one of the biggest failings of dirty bomb and frankly any "hardcore" game that doesn't gain a ton of traction on its release; without a broad enough population it's difficult to have balanced matchmaking, and without balanced matchmaking the game is less fun for everyone, particularly the more casual players who are getting stomped in uneven matches.

    • @IonAeon
      @IonAeon 5 ปีที่แล้ว +3

      I played about 1000+++ hours of dirty bomb and yeah, the monetization was horrible. I'm willing to spend tons of money on cosmetics, but 5€ loot boxes with 3 levels of rng... no thanks. By the time they released actual skins it was too late.
      I LOVED that game, it was the first one that brought back the old Wolfenstein: ET feeling for me, but I felt zero incentive to spend any money.
      Finally though, and this was just my personal pet peeve instead of what I think killed the game, while there were some mercs I found somewhat more annoying to deal with than others... Turtle is what got me to stop playing. I did not join this game to either play merc ability rock paper scissors or shoot at Reinhardt shields. I joined to play a fast objective based shooter that rewarded aim and his shield, when used correctly, removed 2 of those 3 aspects from the game.

    • @leadpaintchips9461
      @leadpaintchips9461 5 ปีที่แล้ว +1

      Your points are exactly how I feel. I only gave Dirty Bomb about a half hour back when they were still partnered with Nexus. It wasn't fun getting my butthole pushed in by better players/cheaters, and them pushing the cards as much as they were just felt like they wanted me to spend more to not suck.

    • @leadpaintchips9461
      @leadpaintchips9461 5 ปีที่แล้ว +1

      @harrythebarry You can't pick what weapon loadouts, you had to hope that you got the combos that you enjoyed on the characters that you played, and that was a no go for me. Insult me all you want, that shit is just crap on all levels.

    • @leadpaintchips9461
      @leadpaintchips9461 5 ปีที่แล้ว +1

      @harrythebarry wow, you're really missing my point aren't you? If a player, for whatever reason, wanted a specific combo (like they wanted a specific rifle with a specific pistol), they NEEDED that card for that character, otherwise they couldn't do that. There was no way around that. That was my point, and why I walked away from the game because the only way to get those cards was through boxes (from what I remember).

    • @leadpaintchips9461
      @leadpaintchips9461 5 ปีที่แล้ว +2

      @harrythebarry 'earn it' out of lootboxes is a stretch. My whole argument, which is what your first post was responding to, is that the weapons combos were locked into lootboxes. Every other game that was at that time (again, from what I remember) had individual weapons locked to progression, not weapons locked into loadouts while having those loadouts RNG based.
      New generation kids? How old do you think I am? Does my age even matter though to this discussion?

  • @KingLeone201
    @KingLeone201 5 ปีที่แล้ว +21

    I would love a "Life alert on a game" or "Check up on a game" for Overwatch. It's totally interesting how such a juggernaut that killed some of its competition is now kinda in a death spiral. I know the "Is Overwatch dead?" meme is kinda dumb but I would love an analysis of why a game that came out swinging is now kind of just there. Great Vid though. I played a bit of Dirty Bomb, it was fun but it felt like it was trying to be Overwatch when it just wasn't made to be like that.

    • @stevestrangelove4970
      @stevestrangelove4970 5 ปีที่แล้ว

      I support this idea if it add all the money spend in making OW a esport. If anything one of the most interesting things from the death spiral its going is how Blizzard/Activision aproached esport, invested in it and had just a long term plan to recover the investment when not even withing 2 years and another game took a big slice of their audience.

    • @GDDR14
      @GDDR14 5 ปีที่แล้ว +9

      According to the internet every popular game is dying and when asked why, everyone comes up with an answer that was pulled right from their asses.
      Were you to check the forums, reddit, the comments here on youtube or any other cesspool of filth where people can share their personal opinion, you'll come across a great number of threads dealing with whatever game's "death"
      When people have a personal problem with a game, from that moment on, that game's dead. Their reasoning is childish at best.
      Most of the time it's simply because they don't like it by the looks of it or their lack of succes in that game. Whatever their metric of succes is.
      So if you go to Twitch and see the top list of games that are streamed, you can be assured that those are fucking dead.
      That's why these people want videos dealing with the big names, so they can get their "revenge" on the game, that they were right all along about the game's failure. They are desperate to find confirmation to their dissatisfaction.
      It must suck to be them.

    • @CErra310
      @CErra310 5 ปีที่แล้ว +1

      Shit game that was bought and played because it was the newest craze

    • @calebnowland9272
      @calebnowland9272 5 ปีที่แล้ว +3

      lol dirty bomb came out way before OW. Any game that people says copies OW doesn't. I am talking about Battleborn and Paladins.

    • @RK-zf1jm
      @RK-zf1jm 5 ปีที่แล้ว

      @@GDDR14 Well Yeah sometimes its true the reasons people give for a game dying have no reasearch and are just that particular persons feelings towards a game. I for example was a massive world of tanks fan i dont think its dying but there is no denying that its player base has declined even Wargaming yt partners admit that.

  • @histhoryk2648
    @histhoryk2648 2 ปีที่แล้ว +2

    If somebody wonders, you can still play Dirty Bomb on Steam in January 2022. Community can still rent servers, so you can try it
    Remember that there's a very small player base without middle ground, you will encounter only hardcore players or total noobs

  • @alexsawyer60
    @alexsawyer60 4 ปีที่แล้ว +1

    Fortunately, Dirty Bomb is somehow still alive. it's on its last legs, but 200 people are keeping it going

  • @mushymcmushington7176
    @mushymcmushington7176 4 ปีที่แล้ว +5

    Heeeey, I still play this game. I've got 1600 hours in Dirty Bomb so far. It's got some pretty solid community servers.

  • @josephrobinson6171
    @josephrobinson6171 3 ปีที่แล้ว +12

    Phoenix was honestly fine balance wise. His heal was weaker than others and had to be charged to heal the full amount. His self-revive was not much of a problem because you could just shoot him while he was on the floor, and it had a long cooldown.
    Rhino was headshot bait and was only a problem if you rounded a corner directly into him in close quarters.
    Kira was not a problem. Her gun was a bit too good but her ability was no better than the base heroes like Skyhammer.
    Phantom was a massive problem at launch. The armour combined with the fact his sword near one shot you meant he could just tank shots while in stealth.
    German grenade launcher chick had by far one of the most impactful ‘abilities’ in the game.
    Basically, many mercs who were around at the start of the game like Aura had more powerful and impactful abilities than most of the new ones. This is coming from someone who played this game from its release up to basically almost its death.
    What killed the game for me was selfish players. Every game it felt like the enemy team always had techies like Proxy who could do objectives quickly, medics etc, whereas my team was full of Vassili and Phantom players who aren’t contributing to actually playing the objective at all and are instead running around like the game is a team deathmatch.

  • @davo4074
    @davo4074 ปีที่แล้ว +1

    its 2023 and im still playing we as gamers need to show this game some love, Brink was the first fps i played and i played the shit out of it and hold it near to my heart. i see dirty bomb as the brink 2 we never got. its our job as players to revive the player count on this so the game can get some very much needed attention and inturn content. now is the best time becuase there is no monitization you can literally get everything in the game for free!!! something needs to be done before the game gets straight up taken off steam and we lose another great game every game has its own set of flaws, but so do we all.....

  • @RexcorJ
    @RexcorJ 5 ปีที่แล้ว +2

    This was a hell of a learning experience for MMO/online game development. I picked up a few more notes for my development compilation folder. Your DOAG series got me started on this so I can have some guidelines to follow for when I get started on my own games.
    That aside, Dirty Bomb looks so awesome, and has some nice, simple ideas that they should have stuck with. I'm really bummed to be finding out about it only now. But that seems to be the theme for me with this series, haha.

  • @VenomusScorpion
    @VenomusScorpion 10 หลายเดือนก่อน +3

    Got 700+ hours in this game. One of the best feeling shooters. Too bad it didn't work out.

  • @agabrield
    @agabrield 5 ปีที่แล้ว +3

    PSA: The silver and above/special editions loadouts are only cosmetics and have no differences from the bronze one

  • @myerse8529
    @myerse8529 4 ปีที่แล้ว +1

    Somewhere in the distance, you can hear the wail of sir swag

  • @Lorenzo_631
    @Lorenzo_631 5 หลายเดือนก่อน +1

    I played 56.6 hours of dirty bomb and it was/is the best teambased shooter I've ever played. Also, i loved brink and instantly fell in love with dirty bomb. It's sad how this game went. Even now i redownload it every year just to get that hit again.
    Like I just played it at 2am and at first there were only 3 people in the lobby then ot climbed to there being 14 and man...its insane how this game still holds up in 2024.

  • @haunshaul7222
    @haunshaul7222 5 ปีที่แล้ว +6

    Man, whoever thought of that chicken coop pun sure is a genius. =P The video turned out fantastic!

  • @JoeisChili
    @JoeisChili 5 ปีที่แล้ว +8

    Man, this game was so fun :(

  • @davientheartist
    @davientheartist 5 ปีที่แล้ว +1

    This is my first coming across your channel, that's one of the best intros ive seen

  • @Zatweeb
    @Zatweeb 4 ปีที่แล้ว

    I was surprised to see you not have a million subs yet, the quality of your vids are amazing

  • @WilliamShakspere
    @WilliamShakspere 5 ปีที่แล้ว +5

    Reminds me of Ghost in the Shell. The fanbase ditched because of the design direction (though I personally loved it). I wonder if anyone else even remembers that game

    • @DragoonCenten
      @DragoonCenten 5 ปีที่แล้ว +1

      What the hell I looked that game up last week. I saw a guy streaming it two years ago and randomly remembered it.

    • @WilliamShakspere
      @WilliamShakspere 5 ปีที่แล้ว

      @@DragoonCenten Still my favourite FPS. rip

  • @Onbu_
    @Onbu_ 5 ปีที่แล้ว +7

    Nerd,keep them puns coming. I cant be only one who appreciates lame puns.

  • @JuletzMusic
    @JuletzMusic 3 ปีที่แล้ว +2

    Oh man, the memories... The death of Dirty Bomb has left a hole inside me no other game has since been able to fill and I'm sad to this very day. For me, it was the perfect team based shooter.

  • @Goku22w
    @Goku22w 5 ปีที่แล้ว

    this being my first video of yours t'see, i really enjoyed it man.
    very informative, always neat to find new content creators!

  • @FrostyEspresso
    @FrostyEspresso 5 ปีที่แล้ว +4

    I loved the video! Pretty much sums up the whole entire problem with the game. From early on ditching their idea of bringing a modern day ET to ignoring feedback from it's PTS and all parts of the community and just simply not implementing anything worth anyone's while, the game sadly crumbled into a unbalanced and incomplete abyss. I appreciate you using my footage!

  • @majesticfool
    @majesticfool 2 ปีที่แล้ว +5

    enemy territory was the best fps ive ever played. such a great game

  • @justdis804
    @justdis804 3 ปีที่แล้ว

    19:54.......
    that paragon music hit me with a wave of nostalgia like I haven't felt in years

  • @ApotheonGaming
    @ApotheonGaming 5 ปีที่แล้ว

    Thanks for another awesome video @nerdslayer

  • @Acemans
    @Acemans 2 ปีที่แล้ว +3

    I remember playing this game pretty often when I first put my garbage PC together. I stopped playing it since it got stale and I upgraded my PC

  • @nachoolo
    @nachoolo 5 ปีที่แล้ว +6

    Loved the game. it was a really good objective-base shooter.
    I can only hope that Splash Damage is succesful with its next original game.

  • @DigitalStains
    @DigitalStains ปีที่แล้ว +1

    I had no idea that Wolvenstein ET, Brink and Dirty Bomb were from the same devs. Makes so much sense! These were my games, I have so many good memories playing these!

  • @HexagonThatReallyLikesVinegar
    @HexagonThatReallyLikesVinegar ปีที่แล้ว +1

    Phantom is like Spy from TF2, but he has a assault rifle, armor, and a competent amount of health.

  • @jemxs
    @jemxs 3 ปีที่แล้ว +3

    2021 and I'm still playing DB daily, I agree with most of the assessments here but still love the game and can still find a match easily on community servers. It still has a small but loyal player base with a sprinkle of new players. I played W:ET and loved it and DB was a natural progression for me.

  • @Lord_Shmesh_The_Squishy
    @Lord_Shmesh_The_Squishy 5 ปีที่แล้ว +13

    jfc.. Every single DOAG I have played so far. Damn nerdslayer! Are you spying on me!??! :P - You should do brink seeing you did dirty bomb just now.

    • @Mezurashii5
      @Mezurashii5 5 ปีที่แล้ว +1

      Goddamn, you must bring bad luck or something.
      Go play all of EA's games now!

    • @Lord_Shmesh_The_Squishy
      @Lord_Shmesh_The_Squishy 5 ปีที่แล้ว

      @@Mezurashii5 I do and they make me wanna kill myself. Lol.
      Here are some MMO's I have played over the years. There are more, just some that I forgot to list.
      Age of Conan​
      The Secret World​
      Age Of Wushu​
      Allods Online​
      Aion​
      ASDA 1​
      ASDA 2​
      Darkfall 1.0​
      Darkfall Unholy Wars​
      Diablo 3​ (if considered an mmo)
      World of Warcraft​
      Star Wars Galaxies​
      Star Wars The Old Republic​
      Dragons Prophet​
      Entropia Universe​
      Second Life​
      EVE Online​
      Ether Saga Online​
      EverQuest​
      EverQuest II​
      EverQuest Next (Alpha)​
      EverQuest Landmark (Alpha)​
      Fallen Earth​
      All Points Bulletin (APB)​
      Final Fantasy XI​
      Final Fantasy XIV: A Realm Reborn​
      Guild Wars Factions​
      Guild Wars Nightfall​
      Guild Wars Eye of the North​
      Guild Wars 2​
      Jade Dynasty​
      Mabinogi​
      Minecraft​
      Dungeons & Dragons​ Online
      Dungeons & Dragons Neverwinter​
      Wizards 101​
      ToonTown Online​
      Lucent Heart​
      Flyff​
      Runescape​
      Silkroad Online​
      TERA​
      Ultima Online​
      Mortal Online​
      The Elder Scrolls Online(Beta - Release)​
      ArcheAge (Alpha - Release)​
      Star Citizen​ (Alpha)
      The Repopulation​
      Black Desert Online​
      SkyForge​
      Shroud Of The Avatar​
      A Beautiful Day (ABD)​
      MechWarrior Online
      Dark Age of Camolot
      Ultima Online
      Ryzom
      Lord of The Rings Online
      Wurm Online
      MapleStory
      ROSE Online
      Rapalz
      Cabal Online
      Wakfu
      Runes of Magic
      Atlantica Online
      League of Legends (If Considered a "MMORPG")
      Rift
      Blade & Soul
      Vindictus
      Forsaken World
      Villagers and Heroes
      Eden Eternal
      RaiderZ
      DOTA 2 (If considered a "MMORPG")
      Elsword
      Realm of the Mad God
      Haven & Hearth
      Salem
      FreeRealms
      Anarchy Online
      Puzzle Pirates
      WildStar
      Dream Of Mirrior Online [DOMO]
      S-Zone
      Stalker Online

  • @GiggaGMikeE
    @GiggaGMikeE 5 ปีที่แล้ว

    Enemy Territories is still one of my favorite shooter experiences. I remember being in high school and waking up early/staying up late to play the game, and the fact that we could get it running on computers in my Digital Multimedia course(and had a super chill professor) meant we usually had 10-15 people either having LAN matches or going online together to play.
    I especially loved that custom map where you are the size of a toy soldier and fighting in a house with low gravity. Good times.

  • @iridys9075
    @iridys9075 5 ปีที่แล้ว

    Man I miss this game so much. I'm still in highschool, but when I was playing at my peak, I was putting in 40+ hours into it a week. And this was with school, and maintinaing an A in all of my classes, extra curriculars, as well work. I had fallen in love with it. It really got me in the feels when they cancelled it. This video has actually made me lowkey wanna go back and wait an half an hour (let's be honest, it's probably more now that it only has 300 players) and wait for a match. Thanks for bringing back the old memories :/

  • @solhsa
    @solhsa 5 ปีที่แล้ว +4

    This is honestly the first time I've heard of this game.

  • @LovroZimak
    @LovroZimak 5 ปีที่แล้ว +4

    As vet in Dirty Bomb that was in few videos you put in this one. You kinda got it right.

    • @nerdSlayerstudioss
      @nerdSlayerstudioss  5 ปีที่แล้ว +4

      I appreciate that. I tried as much to listen to players stories/criticisms and general thoughts concerning each major change in the game. But ultimately I forgot things such as Fragger being able to easily cook a grenade that instagibbed and blew up in your face (twice), which is a big one :P.

  • @zatriaxthealchemist
    @zatriaxthealchemist 5 ปีที่แล้ว

    The ambient paragon music in the background fits well with your content, but fills me with a deep sadness. rip paragon :( and rip Dirty bomb

  • @jonc5249
    @jonc5249 5 ปีที่แล้ว

    Very well done, hit the nail on the head with this one !

  • @oliverphilbrick2986
    @oliverphilbrick2986 5 ปีที่แล้ว +3

    Really good video. I just wanted to say from personal experience that the gameplay time needed to unlock a merc is not as high as you stated. I’d place the grinding at closer to 15-25 hours. I had every of the then 12ish mercs unlocked by about 200 hours

  • @rockisawesome100
    @rockisawesome100 5 ปีที่แล้ว +15

    Uhhhhh can you do a video on super Monday night combat? Please??? It's dead and I miss that game

  • @VynalDerp
    @VynalDerp 5 ปีที่แล้ว +1

    I do hope you cover Brink, honestly. It's a game that I only ever got to play years after release and the servers were dead - but the bugs (most of them) were fixed and the gameplay and story was unique. I was expecting worse than I got tbh and because I missed the launch I don't know precisely why it died. Would be interesting to see a video on it.

  • @K3end0
    @K3end0 2 ปีที่แล้ว +1

    it still kills me to see this video appear in my reccomended. Dirty Bomb was *the* game for me. It feels so weird loading up steam and not being able to play a round rounds of DB for my daily and weekly missions, even though the game has been "dead" for almost as long as i originally played the thing. Its gameplay was just so freaking good, its movement and gunplay pristine. But other than that, the game was such a mess. The cosmetics system was so weird, proper matchmaking too little too late, and had fairly lacklustre worldbuilding. My "life" as a PC gamer basically went with DirtyBomb, i still play games but all the time i'd still be putting into DB now just go into other hobbies.
    Thanks for making this video, its great seeing a breakdown of all that went from an outside perspective. Very well crafted, you've earned my sub!

  • @Leyvin
    @Leyvin 5 ปีที่แล้ว +4

    Dirty Bomb's issues (and I'd say this is true for Splash Damage as a whole., which I have nothing against the Studio... some friendly guys whom I've done a fair amount of Contract Work for over the past Decade, given they're located basically in my back garden :p) … is that the Studio itself was founded and has the internal Culture of that of a Modification Team than a distinct Creative Studio.
    That is to say., you can give them an Established Game and say "Go make a Multiplayer Component"... and what they'll make will be insanely awesome.
    But here's the thing... they're not World Building... they're not establishing the Core Balance... they're not Crafting the "Feel"... etc. instead what they're doing is taking a rock solid Single Player Base Game and creating an Epic Multiplayer Component.
    On top of that notice the Longevity of their Projects... we're talking typically Game Release Cycles (3 to 12 months)., then usually people don't care and they've moved on to the next project.
    Again, nothing against the guys; but they're definitely a better Studio when they're working to a Crunch Time Budget; as opposed to when they're given Free Reign.
    Is Unreal Engine 3 to blame? Eh, to a degree. The DirectX 10/11 Paths for said Engine, had just become Super Bloated; and Epic having NVIDIA as their Super-Special-Awesome BFFs (who are also renown for such in Gameworks) … not to mention UE3's prevalence was *SO* ubiquitous., you'd have thought no other Middleware existed from 2005 - 2014.
    As such, this meant that "Anti-Cheat" Systems were basically pointless endeavours in Frustrations. Popularity essentially entails that focus from Malicious Groups is entirely like the Eye-of-Sauron, knowing all of the weaknesses out-of-the-box of such an Engine.
    Unreal Engine 4 doesn't fair _much_ better., but that it's hardly as Universal as UE3, does means that unless you're using the Built-In Defaults (coughSeaOfThievescoughFortnitecough) then you're less vulnerable to such rampant hacks and cheats.
    I mean one of the key reasons Enemy Territory didn't suffer quite the same as Quake III., was well because Splash Damage completely rewrote and built a custom Multiplayer Engine for the ID Tech 3 Engine... and they kind of had to., because while Punkbuster was "Okay" it was far from infallible.
    Many of the later Project they'd work on, essentially the Engines were so "Unpopular" (in terms of Industry Adoption) that most Malicious Groups just didn't bother putting in the time / effort to keep maintaining their Hacks and Cheats. So, they were relatively speaking much easier to remain ahead of.
    It's a key reason why I'm always telling friends that "Unity / Unreal / etc. Middleware are *great* Engines for RAD Prototyping and / or Single Player Focused experiences... but you ideally WANT to build a Proprietary Engine *IF* you want to have any sort of Competitive Multiplayer" … as well … you *NEED* that level of absolute Command and Control over said Systems,. along with being unique enough that it's an absolute bitch for external groups to crack.
    Security is never about making an "Unbreakable" Lock,. but rather one that becomes so much effort that, it's just worth the time investment.
    Now beyond this., personally I just never saw the appeal of Dirty Bomb... just as Counter-Strike doesn't *really* have much appeal.
    I know that sounds strange to say for the latter., but consider for a moment just HOW MUCH of the Success of Counter-Strike actually comes from the Brand Recognition *NOT* the Game being... well "Fun"
    You'll notice that with a lot of games where, when 'Clones' appear... they basically tank.
    Why? Well, because said game isn't popular or good on the merits of the Game *but* rather because it's more just a recognisable brand.
    World of Warcraft, is (always was) a terrible MMORPG., so why was it (and still is to a degree) popular? Simple, the Warcraft and Blizzard Branding... combine that with an audience who are literally buying a PC for the first time *purely* to play said Game... same is true for Minecraft, League of Legends, etc.
    They're not "Great" Games on their own merit. Rather they become Brands and Associated Experiences., a bit like Apple and the "Smart Phone", Intel and the "x86", NVIDIA and "Graphics Card", etc.
    Dirty Bomb (as Splash Damage themselves admitted) was heavily influenced by combining elements from two Niche Games... this didn't mean it appealed to both, but rather ONLY retained those who liked both making it even more Niche Game as a result.

  • @asdf1f8
    @asdf1f8 5 ปีที่แล้ว +6

    Bethesda stopped licensing the id tech engine when they bought id software.

  • @elevenknives0
    @elevenknives0 4 ปีที่แล้ว

    Nice that you included clips from my Wolfenstein ET videos thank you :)

  • @leandroemmanuelgaitan5469
    @leandroemmanuelgaitan5469 5 ปีที่แล้ว

    You know when the whole thing finally hit me? at the very end, the credits, rolling with the sound of Dirty Bombs main hud song.......fuck i loved that game........

  • @koomekimathi8011
    @koomekimathi8011 5 ปีที่แล้ว +9

    i still play it and its still fun but damn this game had so much potential

  • @MukuonChannel
    @MukuonChannel 5 ปีที่แล้ว +7

    Who needs sleep at 3am anyway?

  • @shrub8644
    @shrub8644 ปีที่แล้ว +1

    I remember really liking the gunplay and the support abilities but hating the microtransactions and characters like the invisible dude

  • @advanced2431
    @advanced2431 2 ปีที่แล้ว

    Thank you for making this video. I saw this game in my steam library with me having played it last back in 2015. I guess I stopped playing it after I got bored of it. I never knew what happened to this game 7 years later and this is pretty much the only video that gives an extensive full chronology of what happened.

  • @mangoeater6919
    @mangoeater6919 5 ปีที่แล้ว +7

    I started this video without ever hearing about this game.

  • @ilikeeggs3328
    @ilikeeggs3328 5 ปีที่แล้ว +3

    Your vids give me a skullgirls vibe with the detective music

  • @merastu
    @merastu หลายเดือนก่อน

    just found ur channel. very nice, calming voice and a good style :). Wish u the best for ur future mr shiny hunter!

  • @unknown872
    @unknown872 5 ปีที่แล้ว +2

    The content was so good I didn't notice I was watching a thirty-nine minute video

  • @MidlandsAirsoft
    @MidlandsAirsoft 5 ปีที่แล้ว +3

    no party system was a death sentence

  • @kubo407
    @kubo407 5 ปีที่แล้ว +3

    Dirty Bomb was my favourite shooter. so sad.

  • @Tiger_Simple
    @Tiger_Simple 2 ปีที่แล้ว

    It’s crazy to see this video because I used to play back in 2016, and have recently picked up the game again. There’s still a (small) community in the game, servers are still up and people are having fun with it. I’ve played now more than I ever did in the past, and wondered “why did this game die? It’s amazing!”
    Now it really makes sense

  • @imjustxtra7256
    @imjustxtra7256 ปีที่แล้ว +2

    for anyone stumbling across the video, theres still a rather small community on dirty bomb keeping it alive
    come join us sometime

  • @exxplosion9276
    @exxplosion9276 5 ปีที่แล้ว +3

    I loved dirty bomb always had fun playing proxy with a pump action

    • @MyHentaiGirl
      @MyHentaiGirl 5 ปีที่แล้ว

      yep

    • @happymikasa7226
      @happymikasa7226 5 ปีที่แล้ว

      That was genuine cancer, she was terribly unbalanced and her small hitbox made it worse.

    • @MyHentaiGirl
      @MyHentaiGirl 5 ปีที่แล้ว

      @@happymikasa7226 "unbalance"
      She is a glass cannon for fuck shake
      Experience players always notice her mine

    • @bar5167
      @bar5167 5 ปีที่แล้ว

      Lmao proxy you don't need skills to use her

  • @ErdrickHero
    @ErdrickHero ปีที่แล้ว +3

    56 hours is not a week of grinding. No game should be expected to be played 8 hours every single day. This is abusive.

  • @xSAOAsunax
    @xSAOAsunax 4 ปีที่แล้ว +1

    I got this video recommended to me... I tried Dirty Bomb back when it was still in Beta? It was an experience that needed some optimization, but I don't complain about that, it /was/ a Beta afterall.
    From that time, I recall having such a great time with the game, friendly players on mic and people having fun, didn't ever really come across a toxic person, and the game itself was fun.
    It saddens me to see that it is gone, even if I didn't keep playing it as much as many others did. Fly high, Dirty Bomb, you were great.

  • @randodox8375
    @randodox8375 4 ปีที่แล้ว +2

    I missed this game. It was such a blast when I first played it.