I do not recommend: Sonic Frontiers (Review)

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  • เผยแพร่เมื่อ 23 ต.ค. 2024

ความคิดเห็น • 6K

  • @EatSumMorChkin
    @EatSumMorChkin ปีที่แล้ว +820

    I hate that they choose what looks like an old unreal tech demo art design for the world with random objects placed around like a custom super smash brothers stage. The obsession around realistic textures have done so much damage to so many games

    • @Daniel-yz3zf
      @Daniel-yz3zf ปีที่แล้ว +60

      Good point. To me it barely qualifies as art design if everything just looks... well, normal.

    • @tastynoobr3685
      @tastynoobr3685 ปีที่แล้ว +17

      yeah, some people would really die for a game that has good graphics over actual gameplay.

    • @zeroblackstar
      @zeroblackstar ปีที่แล้ว +48

      Feels like someone imported sonic into the default open world ptutorial project that came with a game engine

    • @henkaan7741
      @henkaan7741 ปีที่แล้ว +29

      It has the level design of a roblox obby

    • @smokeemifyagotem8851
      @smokeemifyagotem8851 ปีที่แล้ว +6

      Sounds like Nintendo games and people still buy that bullshit

  • @_gungrave_6802
    @_gungrave_6802 ปีที่แล้ว +2858

    Personally I just think Sonic as an IP is something that needs a younger and fresh developer to take risks with it. Sonic Team is either too busy following some trends or they're unwilling to take the risks necessary to breathe new life into the franchise.

    • @blackmanwithcomputer
      @blackmanwithcomputer ปีที่แล้ว +276

      Not necessarily younger, just better developers. Sonic Team is just an incompetent team. They need to license Sonic out to Nintendo or indie studios like Ember Lab, Heart Machine and Supergiant Games.

    • @TeelBick
      @TeelBick ปีที่แล้ว +25

      Yeah like sonic boom /s

    • @blackmanta2527
      @blackmanta2527 ปีที่แล้ว +13

      A remake is needed but the devs are too afraid

    • @Yoni123
      @Yoni123 ปีที่แล้ว +76

      I thought this was risky. first sonic open world

    • @Ziggyvu
      @Ziggyvu ปีที่แล้ว +104

      Sonic by its design is hard to make a game out of. His whole thing is just speed. How you just make going fast fun for 40+ hours?

  • @jocro8090
    @jocro8090 ปีที่แล้ว +1742

    It baffles me that they had that colour and personality down in the cyber levels and didn't think to use that same art design to make the overworld like even a little bit nice to look at or feel at all "Sonicy". It looks like the forge world from Halo Reach.

    • @86lanzo
      @86lanzo ปีที่แล้ว +64

      Maybe that's the point..they wanted contrast

    • @thaneros
      @thaneros ปีที่แล้ว +72

      There is really no such thing as "Sonicy". The series has had a variety of styles that is more than Greenhill

    • @ktli5648
      @ktli5648 ปีที่แล้ว +181

      @@thaneros okay but the environments in Frontiers are the most generic in the series, I could plop Master Chief in Kronos and you wouldn't blink - and it doesn't even look nice

    • @shiny460
      @shiny460 ปีที่แล้ว +165

      @@86lanzo Well they achieved contrast, but the contrast is "this looks good" vs "this looks dreadful"

    • @kingsleycy3450
      @kingsleycy3450 ปีที่แล้ว +42

      I was getting Death Stranding vibe from the open world, but Death Stranding is a very different game from Sonic...

  • @Linkman247
    @Linkman247 ปีที่แล้ว +68

    "I don't think Sonic Frontiers sticks, but it has elements that could one day make a great Sonic game."
    Honestly that's how I felt about Lost World which emulated Mario Galaxy. But they ended up throwing the baby out with the bathwater and instead we ended up with Sonic Boom.

    • @SoundSpeed99
      @SoundSpeed99 ปีที่แล้ว +1

      Yep which is why hope is non existent

    • @JakeThehedgehog-m1x
      @JakeThehedgehog-m1x 2 หลายเดือนก่อน

      They throw it away because people didn't liked it..

  • @brewkirk
    @brewkirk ปีที่แล้ว +821

    The out of place cartoonish rails and panels really give the feel of "me and a few friends messed around in halo reach forge world for 2 hours and took a pizza break"

    • @TheErikjsm
      @TheErikjsm ปีที่แล้ว +51

      man that profile picture is major 360 nostalgia

    • @fiammaorsmth9840
      @fiammaorsmth9840 ปีที่แล้ว +47

      I can't believe 343 gave Sonic Team permission to make their entire game using a modified version of Infinite's Forge!

    • @thedead073
      @thedead073 ปีที่แล้ว +1

      @@fiammaorsmth9840 What Halo Infinte forge?

    • @Riddle_wright
      @Riddle_wright ปีที่แล้ว +1

      Good thing halo infinite looked really good?
      Also isn’t that what we want Games to feel like? I mean, they are GAMES after all lmao. Do you dress up in a tux and go to a ball for your games?

    • @wonkabars6982
      @wonkabars6982 ปีที่แล้ว +11

      Yep. That’s what I was saying. This looks like some low-budget PC mod. They should have canned this project or restarted development at the very best.

  • @LightCrib2
    @LightCrib2 ปีที่แล้ว +904

    Making obstacles blend into the environment and look like they belong is very important to level design
    They turned an open world into a sonic level, instead of turning a sonic level into an open world

    • @mozazr
      @mozazr ปีที่แล้ว +87

      Damn that way of putting it is actually perfect. It's totally what happened here and it's such a bizarre way for them to go about it. They just.. made open world environments and slapped in obstacles almost like an afterthought. So strange.

    • @crimrwby9784
      @crimrwby9784 ปีที่แล้ว +4

      This is so unfortunate...

    • @KingShibe
      @KingShibe ปีที่แล้ว +26

      Tony Hawk skating games have done it

    • @LightCrib2
      @LightCrib2 ปีที่แล้ว

      @@KingShibe Exactly

    • @Sicraft
      @Sicraft ปีที่แล้ว

      @@mozazr Like japan streets xd

  • @InsidePhil
    @InsidePhil ปีที่แล้ว +1733

    Lmao at that pop-in. It adds a whole new layer to exploring the open world when your next adventure could be 15 feet ahead of you at all times.

    • @smokeemifyagotem8851
      @smokeemifyagotem8851 ปีที่แล้ว +9

      Ragnarok has pop in too

    • @federicosavorani6320
      @federicosavorani6320 ปีที่แล้ว +98

      @@smokeemifyagotem8851 ok... And so do almost all games. What's your point?

    • @sagittarius4765
      @sagittarius4765 ปีที่แล้ว +39

      @@smokeemifyagotem8851 digital foundry didn't mention any pop ins & if there are, probably will be minor ones maybe in performance mode.

    • @devrizalalderon3174
      @devrizalalderon3174 ปีที่แล้ว +111

      @@federicosavorani6320 nah he just hatin on GoW, on every review GoW related he always there hating lol, looks like kratos hurts him or somthing 😭

    • @zoxgamecompletion6192
      @zoxgamecompletion6192 ปีที่แล้ว +2

      @@devrizalalderon3174 because ragnarock is a movie

  • @TheFreakKid12
    @TheFreakKid12 ปีที่แล้ว +629

    The open world map reminds me of when I got forge world in Halo reach and would just place things in the air with no reason they were that way.

    • @louisavt5971
      @louisavt5971 ปีที่แล้ว +65

      exactly it looks like a fan game honestly made with garrys mod

    • @MysteryosEx3ptions
      @MysteryosEx3ptions ปีที่แล้ว +27

      @@louisavt5971 Exactly bro, everything feels so off idk, a lot of people like it, I don't, feels like a fan game.

    • @enmadaio.8975
      @enmadaio.8975 ปีที่แล้ว +16

      @@MysteryosEx3ptions Bots and shills, nobody except maybe a literal child could though this game is good.

    • @louisavt5971
      @louisavt5971 ปีที่แล้ว +24

      @@MysteryosEx3ptions I guess Sonic fans are so weaned from anything decent that they would play anything at this point

    • @louisavt5971
      @louisavt5971 ปีที่แล้ว

      @Kashi well they do prefer FurryP*rn so I have to say u are right.

  • @Professor_POVFH
    @Professor_POVFH ปีที่แล้ว +372

    I think a good way to design a floating rail everywhere world is like Solar ash. Make the world fundamentally broken. Make the frontiers look shattered and then all of these platforms and rails make sense.

    • @Qballiz2kool
      @Qballiz2kool ปีที่แล้ว +40

      I would have liked something like unleashed, to where the world is broken up, but you can use as you said grind rails to get from continent to continent, or in this games case from island to island.

    • @KhaosKontroller
      @KhaosKontroller ปีที่แล้ว +25

      Solar Ash is basically a Shadow the Hedgehog open zone game. It bangs.

    • @eamixtures2295
      @eamixtures2295 ปีที่แล้ว +16

      Also the fact that the open world seems so realistic it creates a massive contrast with the level design being thrown here and there

    • @NinjaXM0
      @NinjaXM0 ปีที่แล้ว +10

      Bioshock infinite had rails that made sense too

    • @justice8718
      @justice8718 ปีที่แล้ว

      Nah. The team is fucked to shit by Sega’s mismanagement. They clearly put more focus on the controls and the level design than blending the aesthetics.

  • @343Epsilon
    @343Epsilon ปีที่แล้ว +583

    Honestly the fact that reviews are kinda mid-positive is a lot of praise for a sonic game

    • @DUHRIZEO
      @DUHRIZEO ปีที่แล้ว +60

      Harsh, but so true lol

    • @owtheedge3956
      @owtheedge3956 ปีที่แล้ว +62

      Well for sonic fans this game is great, I mean compared to sonic forces this game might as well be goty

    • @fatbroccoli8
      @fatbroccoli8 ปีที่แล้ว +43

      If you love Sonic you'll prob love anything involving sonic

    • @pinktrutle1490
      @pinktrutle1490 ปีที่แล้ว +57

      @@fatbroccoli8 not really

    • @fatbroccoli8
      @fatbroccoli8 ปีที่แล้ว +67

      @@pinktrutle1490 I mean as long as it's mediocre, Sonic fans will be happy mostly

  • @MrsRollercoastergirl
    @MrsRollercoastergirl ปีที่แล้ว +205

    I still think the Sonic game with the best cutscenes was Sonic Unleashed - I felt like they understood the characters then. Jason Griffith was also my favorite Sonic

    • @UnifiedEntity
      @UnifiedEntity ปีที่แล้ว +23

      Jason Griffith since Sonic X, love him as sonic

    • @coldfries8976
      @coldfries8976 ปีที่แล้ว +8

      What a great game Sonic Unleashed was... loved it on my PS2

    • @ktli5648
      @ktli5648 ปีที่แล้ว +7

      @@coldfries8976 Have you seen footage of the PS3/XBOX360 version?

    • @KhaosKontroller
      @KhaosKontroller ปีที่แล้ว +8

      Jason is Goated. Hearing him again in Sonic and Tails R made me so happy.

    • @jordancromwell
      @jordancromwell ปีที่แล้ว +3

      @@coldfries8976 The trash version

  • @TimeBucks
    @TimeBucks ปีที่แล้ว +831

    Can we just take a moment to admire this man's intelligence

    • @monkeywatch4916
      @monkeywatch4916 ปีที่แล้ว +86

      More so his lack of

    • @Text.My.Telgrm
      @Text.My.Telgrm ปีที่แล้ว

      Thanks for the feedback, Expect more videos soon..send a direct message⬆️⬆️
      I have something special for you🎁

    • @Toygains
      @Toygains ปีที่แล้ว +2

      Lol!

    • @gummy3584
      @gummy3584 ปีที่แล้ว +33

      He talked about sonic for 20 minutes. Am I watching a different video?

    • @valera_animation
      @valera_animation ปีที่แล้ว +6

      No we can’t.

  • @alexreel1728
    @alexreel1728 ปีที่แล้ว +209

    Sonic has had 2-3 "good" 3D formulas that just needed fleshed out to be great. They didn't do that and chased some other trend every time. I have no faith that they will ever capitalize on what they have here.

    • @robbybevard8034
      @robbybevard8034 ปีที่แล้ว +25

      Both Sonic Adventures worked. Sonic Heroes worked but it lacked polish.
      Colors and Generations worked but they were very 2D for large segments. Lost World was a good idea that could have worked if they'd stuck with it and reiterated on it but didn't really work for the one game they did it.
      But on the bad end you have 3D Blast, Shadow, Secret Rings, Unleashed, Black Knight, Boom, Forces, and ultimately Lost World.... and ALL the racing games... just not good.

    • @Stone7C1
      @Stone7C1 ปีที่แล้ว +10

      or they should just focus on the classic 2D formula and make more of those games. i dont know what their problem is to be honest. sonic mania should have shown them what the fans really want and expect from a sonic game. it was insanely popular. there was replay value with different characters even having different pathes through levels, boss fights and levels of their own etc. the music was surpreme and i had a blast all the way through.
      there were a bunch of really cool new gimmicks in reworked older stages like the rubber pools in chemical plant zone and the flips into the background in metallic madness, proving that creative devs can still bring new fun tech and ideas into the old format.
      aaaaand they never made or even thought about another one it seems. instead they just dumped a shitload of time and money into more failed 3D sonic projects. just take sonic back to 2D with a dedicated group of developers like for sonic mania, and it will work fine.
      at the very least the 2D sonic line should be an ongoing project in parallel to the 3D games.

    • @JoshuaChocolate
      @JoshuaChocolate ปีที่แล้ว +7

      Was gonna say this exactly. Just no faith in sonic team :( hard being a sonic fan these days.

    • @uncrstbl
      @uncrstbl ปีที่แล้ว +12

      @@Stone7C1 The thing about Mania though is that it was made by a completely separate team with the blessing and eye of Sega, the sonic team of today didn't and probably couldn't make Mania themselves. They clearly don't want to go back to the 2D formula which is why they're trying so hard with 3D, even though they fail a majority of the time. and the 3D games are viewed highly when they're actually good, Sonic Generations probably has the biggest favorable audience of any modern sonic game and still gets constant fan love and mod support, which shows that fans love 3D sonic, just when it's executed properly. Sega had a good thing going with the boost formula they just keep fumbling it over and over again

    • @RasenRendanX
      @RasenRendanX ปีที่แล้ว +1

      @@JoshuaChocolate hey we got those amazing movies

  • @TheCivildecay
    @TheCivildecay ปีที่แล้ว +48

    0:25 This looks exactly like a map creating by someone who managed to load a premade level in Unity and found out you can add objects to it

  • @fredyma10
    @fredyma10 ปีที่แล้ว +126

    going from ragnarok to sonic frontiers must’ve been a trip

    • @LegendRonk
      @LegendRonk ปีที่แล้ว +5

      I was thinking the same thing, idk if Ima get sonic

    • @kaneqost
      @kaneqost ปีที่แล้ว +26

      @@LegendRonk trust me. Don't.

    • @DragonHeart613
      @DragonHeart613 ปีที่แล้ว +12

      Going from a masterpiece like Ragnarok to yet another disappointing incoherent crappy Sonic game. Sonic should just be retired or Sega should finally take away the IP from Sonic Team & give a different developer a chance at trying to make a good Sonic game.

    • @hiraether6209
      @hiraether6209 ปีที่แล้ว +6

      @@DragonHeart613 Give it to Nintendo. Give it to fucking anyone at this point. Sega has lost the plot for literally like 30 years at this point. They must still sell well bc it's clear Sega doesn't even care anymore. Cynical

    • @DragonHeart613
      @DragonHeart613 ปีที่แล้ว +1

      @@hiraether6209 Sega should indeed sell Sonic to Nintendo who would successfully reinvent Sonic.

  • @DharmaDeepSleep
    @DharmaDeepSleep ปีที่แล้ว +37

    While advancements in technology without a doubt raises the bar for what's possible, a coherent vision in conjuction with a talented/competent team is almost always what makes or breaks a game.

  • @mightyspoogles4567
    @mightyspoogles4567 ปีที่แล้ว +31

    The first thing I thought when I saw the world, was that it looked like a Halo Forge map that a 7 year old had been allowed to mess with... That or a Garry's mod save with props just frozen in the air...

  • @naturallyirrelevant9639
    @naturallyirrelevant9639 ปีที่แล้ว +93

    I think the BIGGEST missed opportunity of Sonic Frontiers was not placing it in a multi-layered colorful cityscape and I will die on this hill. Why put it on some random empty island? Because Zelda did it? But that's the setting for Zelda is wide open landscapes, put Sonic in his own element and make like the coolest most visually appealing cityscape that's open world and you can explore multi layers of it.

    • @ovahex
      @ovahex ปีที่แล้ว +9

      The Cityscape would make absolutely zero sense given the game's story and narrative. That's why they didn't put him in a cityscape, plus islands are far bigger, meaning you get more gameplay and things to do.

    • @ovahex
      @ovahex ปีที่แล้ว +4

      And Sonic's element isn't a cityscape, it never has been, the first level in Sonic history was Green Hill, I can only think of a couple of times where Sonic was in an iconic cityscape and that's Unleashed and the Adventure series. Sonic has always been more outdoors, if anything THAT is his element.

    • @naturallyirrelevant9639
      @naturallyirrelevant9639 ปีที่แล้ว +27

      @@ovahex I think they easily could have come up with a narrative of why he could be in a city. While Green Hill has always been iconic there have always been industrial zones too like Casino Night/etc. I mean heck why not do something super crazy and have Robotnik try to build a casino on top of some ancient ruins or something nutty. IDK the thought of just an open and empty island doesn't feel like it suits Sonic to me. I think it would be much more fun (personally) going top speed on roads and winding paths and unlocking new hidden paths for faster travel between areas and I've always been a fan of multi layered things so why not have 4 or 5 layers of a city on top of each other? You can still have the openness of a sonic game and give the player ways to get around, heck let them run up buildings when they hit top speed, you don't have to restrict the movement I just feel like THIS concept is very close-minded.

    • @subsume7904
      @subsume7904 ปีที่แล้ว +2

      Almost like the Jet Set Radio games

    • @DireNemesis
      @DireNemesis ปีที่แล้ว +10

      @@ovahex for having "More gameplay, and things to do" it sure is boring.

  • @ptrcrispy
    @ptrcrispy ปีที่แล้ว +31

    The open world environments looks like someone created a Tony Hawk custom level in a forge world backdrop but quit halfway through.

    • @BlastbeaterPT
      @BlastbeaterPT ปีที่แล้ว +1

      Exactly 🤣🤣🤣

    • @Sicraft
      @Sicraft ปีที่แล้ว

      LOL

    • @TheIrland09
      @TheIrland09 ปีที่แล้ว

      Looks like one of those Create-a-Park levels we all made as kids where we just plopped random stuff all over the place.

  • @ixiahj
    @ixiahj ปีที่แล้ว +159

    Someone said the pop in problem could've been fixed just by adding like a cyber effect whenever they appear. Its odd because the characters themselves talk about how dead the landscape is. Like something killed it in the past. Which is actually canon to the story.

    • @arsenal4444
      @arsenal4444 ปีที่แล้ว +8

      FR THIS,
      it's painful seeing sonic team fumble such easy bags

    • @vuongtranvan7055
      @vuongtranvan7055 ปีที่แล้ว +3

      ok

    • @bloopahVIII
      @bloopahVIII ปีที่แล้ว +28

      wait hold up
      they gave an in-game excuse for their laziness
      bruh

    • @khuedinhvan1986
      @khuedinhvan1986 ปีที่แล้ว

      ok

    • @tukkek
      @tukkek ปีที่แล้ว +2

      "Put some perfume on the shit, people are gonna think it's fine". Flawless logic there, bravo.

  • @MrMister681
    @MrMister681 ปีที่แล้ว +151

    Props to you, Skill Up. This is a negative review, but it's earnest and I can't sense the negative bias that so many negative reviews the series has had in the past from other critics. As a fan, maybe I'll enjoy this more than you did, but all your complaints seem fair and I like that you're also able to appreciate when a design choice is clever.

    • @johnnycage6676
      @johnnycage6676 ปีที่แล้ว +11

      The game is complete trash just because everyone’s not giving excuses to this over priced garbage doesn’t mean their bias

    • @MrMister681
      @MrMister681 ปีที่แล้ว +74

      @@johnnycage6676 And here's a perfect example of the kind of people I'm talking about. What prompted you to write this comment in the first place?

    • @desoaable
      @desoaable ปีที่แล้ว +25

      The only negative thing I would disagree from Ralph reviews are Story, Character and gameplay wise.
      Story and Character wise, he mentioned how it is try to be self-serious, but thats how Sonic is since Adventure era, only to have that changed since Colors, Boom and Forces, and on one of the transition in this review where he put a cutscenes between Sonic and Tails talk to each other is way wayyy out of context right there, because if you get to see the full cutscenes its about how Sonic reassuring Tails for his insecurities, so I feel like Ralph did a really bad disservice to the character development in his reviews. Sonic games has been deprived from actual good writings and Frontiers definitely bring up the best of each characters in the franchise in this game.
      As for gameplay wise, I feel like he didnt spend enough time to actually play the game, he could have just spend some hours actually play the game instead of rushing to finish the game just so he can make this reviews. Because he mentioned how clunky the camera work and how bad the gameplay is without even mentioning that you can adjust the gameplay style accordingly to what you prefer it to be.

    • @e1iteyoshi998
      @e1iteyoshi998 ปีที่แล้ว +1

      Unfortunately I fear this negative review will be seen as another bad review because of the reviews from other channels like Digital Trends, Gamesradar, and GamesHub.

    • @fabianor4499
      @fabianor4499 ปีที่แล้ว +8

      Sonic fans already reached rock bottom if their only option is to being salty and to defend this crap lol

  • @Eshcole
    @Eshcole ปีที่แล้ว +137

    The difference between the mini levels and the open world is crazy. It's almost as if they were built by 2 different developers.

    • @pinktrutle1490
      @pinktrutle1490 ปีที่แล้ว +4

      Most sonic fans hate cyberspace

    • @Sydney_Angelyt
      @Sydney_Angelyt ปีที่แล้ว +45

      funnily enough, the level design and assets are ripped from previous games

    • @a.b.3455
      @a.b.3455 ปีที่แล้ว +5

      I actually thought it was footage from sonic generations at first.

    • @Scruffy-qi3ik
      @Scruffy-qi3ik ปีที่แล้ว +3

      @@Sydney_Angelyt seems kind of like that’s the point. Aren’t they basically his “memories” of the past games?

    • @Sydney_Angelyt
      @Sydney_Angelyt ปีที่แล้ว +4

      @@Scruffy-qi3ik No because they reuse levels Sonic wasn't even in such as sky rail from sonic adventure 2. Besides, saying it's just his memories isn't a good excuse after an entire decade of constant rehashing. ESPECIALLY when Sonic Generations brought back Sonic's memories and had completely original level design.

  • @Montesama314
    @Montesama314 ปีที่แล้ว +66

    I remember thinking this looks like a tech demo for a game in the next console generation.

    • @martinaguiluz4063
      @martinaguiluz4063 ปีที่แล้ว +3

      Yeah, because how it looks matters more than how it plays...🤣

    • @carbodude5414
      @carbodude5414 ปีที่แล้ว +31

      @@martinaguiluz4063 And it plays like crap lol

    • @martinaguiluz4063
      @martinaguiluz4063 ปีที่แล้ว

      @@carbodude5414 Dude, this guy didn't say it played like crap🤣🤣🤣. You're talking out of your ass in here.

    • @theirishpotato6588
      @theirishpotato6588 ปีที่แล้ว +2

      @@carbodude5414 that's not what I've heard

    • @AmateurHuman19
      @AmateurHuman19 ปีที่แล้ว +2

      *last console

  • @randomchannel323
    @randomchannel323 ปีที่แล้ว +27

    The open world looks so strange with the massive slopes and ramps out of nowhere

    • @chrisnichols9014
      @chrisnichols9014 ปีที่แล้ว +2

      The game is just a tech demo. True story.

  • @SamuelCatsy
    @SamuelCatsy ปีที่แล้ว +125

    It baffles me that to this day, how many 3d games in, they still have moments like 12:12 Seriously, just guide Sonic onto the friggin rail automatically and don't let the player accidentally fall off!

    • @sergiomonty
      @sergiomonty ปีที่แล้ว +13

      ... So you want an even more automated game?

    • @brycebitetti1402
      @brycebitetti1402 ปีที่แล้ว +12

      My guy, that was literally all him. I don't want to invalidate SkillUp's critiques here, because he does have a lot of fair points. But he obviously kind of sucks at this game, and judging by how he describes previous Sonic games and how he completely misses the point of Sonic's identity (going fast is not the point, getting good enough at the game to earn speed is), this is obviously a him problem.

    • @jonathanbaird
      @jonathanbaird ปีที่แล้ว +43

      @@brycebitetti1402 “Going fast is not the point”, but grinding 99 levels to “earn speed” is? Today’s Sonic fans are wild.

    • @EverRusting
      @EverRusting ปีที่แล้ว +1

      @@brycebitetti1402 well he gave Gris a 10/10, he's only interested in the "art" aspect in video games and hates whenever he has to do the "gameplay" aspect

    • @AllegedAllergen
      @AllegedAllergen ปีที่แล้ว +9

      @@brycebitetti1402 have you seen sonic 06 gameplay? Watch how that game handles loops or boost pads. It works exactly how this shows here. It may be him, but I'm inclined to believe it is not. Because as a developer, you should not even make it possible for the player to mess up a game mechanic that you use CONSTANTLY

  • @philatio1744
    @philatio1744 ปีที่แล้ว +122

    There's some interesting aspects about this review that made me realize something: 3D Sonic games have done in the past everything he's pointing out that's lacking here.
    When he mentioned contextualizing rails and such through the level themes, i remembered that Sonic Adventure 2 used to do this. Green Forest has you grinding in vines instead of rails, City Escape has you railing on ladder handles, Metal Harbour has you grinding on the edges of the road, Radical Highway made you rail on the literal Golden Bridge. Say what you want about that game, but it has an excellent aesthetic even to this day.
    Another thing to mention, the cyberspace levels he praised also take layouts from other sonic games, from Unleashed, to Generations to even Sonic Adventure 2 while mixing in assets taken straight out of Generations. That means that the highlight for him comes from other 3D Sonic games (man, do they deserve at least more credit for having insanely fun levels).
    Overall, I can't say I'm surprised, but I really wanted this to be a homerun for the blue rat, as I have a real soft spot for him (And considering how both the movies and IDW comics have been oozing with personality, I wanted to see the games follow through). Hopefully, the next game will be solid.

    • @philatio1744
      @philatio1744 ปีที่แล้ว +10

      Also, I can kinda see where they were going with the Open World design, I think. Sonic striving for realism and grounded visuals isn't necessarily a new thing, as it's something they've tried since the Adventure era, to mixed results. I'm personally much more of a fan of the Unleashed aesthetic, which is peak sonic in terms of visuals.
      I can see how the more moody, melancholic vibe of the world can help with immersion, which wouldn't be so bad if the pop-in wasn't so fucking distracting. Seriously, considering the whole cyberspace theming, and how the game uses glitchy effects, couldn't they at least mask it with an effect?
      I don't feel entirely comfortable with blaming Sonic Team entirely for this one though. Sega really is Sonic's worst enemy. While fundamental design choices might have not been repaired with an extra year, Sega's extreme crunch and lack of budget for a sonic game really makes the whole franchise a mess.

    • @bobtheball5384
      @bobtheball5384 ปีที่แล้ว +2

      I 100% agree with your take. I've admittedly haven't played the adventure games at all until around 3 years ago and I've noticed that too with the level design. Despite having realistic environments there were set pieces and or interesting ways to use the environment around you. Every stage stood out with something new, and if this game could just do the same with its own level design I would consider it more.

    • @ndro_gyny
      @ndro_gyny ปีที่แล้ว +1

      Not a rat.

    • @giangtruc3376
      @giangtruc3376 ปีที่แล้ว

      ok

    • @jamalhartley5863
      @jamalhartley5863 ปีที่แล้ว +2

      No you really should play it for yourself if you want to. This "review" didn't really cover the positives of the game at all.
      Some of the issues, like pop in, funky camera in select places, and the assorted random rails strewn about is true.
      But he misses a lot. He doesn't mention the boss battles easily the best in the series. Your exploration is encouraged but going to Big helps you Speedrun the game. Also the fact he liked the Cyberspace levels easily the weakest part of the game.
      This isn't a review it's someone hating a game for what it is. Which is fine, but not a review.

  • @joemama2499
    @joemama2499 ปีที่แล้ว +40

    Imagine a zone in the next game themed after Ocean Palace from Sonic Heroes.
    Super saturated sparkling blue water, huge orange cliffs sonic could run along and use as ramps, palace structures dotted around containing challenges or collectibles, seagulls to grab onto as they fly around and hitch a ride into the sky before diving back down, maybe into bowl shaped structures that could launch sonic back up too. killer whales to run from. Literally so much potential with the movement formula they have for him
    Also I think letting sonic run on water after meeting a certain speed threshold would be a really rewarding mechanic. Especially if sonic had an arch to his movement when turning on water because different surface tension. Missed opportunity in this game.

  • @reshawshid
    @reshawshid ปีที่แล้ว +202

    I was interested in Frontiers when they said it would be radically different and implied they were getting their sh*t together. That interest went away just as soon as it came when Sega dismissed all criticism, especially after what they pulled with Sonic Origins.
    Also Sonic did have a rhythm in 3D, it was Sonic Adventure 2. The mech and hunting stages may not have been everyone's thing, but it did serve a narrative purpose, and the speed stages showed what Sonic should have been all this time.

    • @pelgervampireduck
      @pelgervampireduck ปีที่แล้ว +7

      They got it right with Generations.
      In the Adventure games I hated the stages of the other characters, I wish there could be a version of Adventures that was ONLY THE SONIC LEVELS of both Adventure 1 and 2, without filler, without the other characters, without a hub, just let me play the fun Sonic levels one after the other!.

    • @mr.marvin
      @mr.marvin ปีที่แล้ว +6

      @@pelgervampireduck SA1 wasn't too bad. Only the Amy and Big levels were the worst.

    • @saulothebebop2581
      @saulothebebop2581 ปีที่แล้ว +4

      @@pelgervampireduck I really liked eggman and tail's stages but i could see why its not everyone's cup of tea.

    • @pwnzorofretards
      @pwnzorofretards ปีที่แล้ว +3

      @@pelgervampireduck generations is hands down my favorite sonic game the 2d was good and the 3D was good still play it from time to time

    • @reshawshid
      @reshawshid ปีที่แล้ว +1

      @@pelgervampireduck No, they got it wrong with Generations. Super boring with an unmotivating story. I'd rather play Mad Space over that game again any day, at least Mad Space isn't just a singular track you have to avoid falling off, and has the physics and exploration factor that actually made Sonic good in the first place. I'd rather play Werehog stages for the same reason.

  • @Ponifex
    @Ponifex ปีที่แล้ว +47

    Every single time I've seen anything related to Frontiers, I'm utterly gobsmacked at just how much it looks like *Phantasy Star Online 2: New Genesis* (developed by the same studio, likely around the same time).
    Strange comparison, sure - But seriously, go take a gander at gameplay from PSO2:NGS, and tell me its environments weren't copy/pasted straight into Frontiers, realistic aesthetic and all. Kronos Island from Frontiers is a dead-ringer for the Aelio Region in NGS, Ares Island appears to be ripped directly from the Kvaris Region, et cetera.
    Hell, even the weirdly sharp-edged, sci-fi robots found in the overworld look like they could've come right off the design docket for PSO2. It's so damn surreal.
    Strongly believe Sonic Team just slapped together whatever worldgen assets they currently had lying around from PSO2:NGS's development, slightly tweaked the physics model which supported Sonic Forces, and prayed it was good enough to be called a finished product.
    Also, the quote at 10:09 that "the skeleton is here, the meat on the bones is not" perfectly describes the state of PSO2:NGS for the past two years as well, lmao. Sonic Team has very much felt like a "B-Team" internal studio to SEGA of Japan for a good long while now, and you can *really* feel that increasingly strained corporate relationship on full display with their two most recent titles.

    • @Drstrange3000
      @Drstrange3000 ปีที่แล้ว +14

      I believe I saw footage where it is from the same engine and was using some of the same animations from PSO2:NG. The reason it feels so copy and paste is because it probably is.

    • @mechadeka
      @mechadeka ปีที่แล้ว +8

      The metal bridge texture used in the overworld is straight from PSO2.

    • @OmegaNeo
      @OmegaNeo ปีที่แล้ว +1

      Good to see that I wasn't the only thinking that when seeing any Frontiers footage lol.

    • @soaringspoon
      @soaringspoon ปีที่แล้ว +1

      Holy shit your probably right lol damn, reusing assets is fine game dev but that's blatant.

    • @Aorynn
      @Aorynn ปีที่แล้ว

      Well sure, they can use this new Hedgehog engine as much as they want to. It is a really good engine, but the execution and expression part is not present at all. PSO2 and Sonic Frontiers are just bad examples of not reaching its full potential, and sadly, they are just realizing it this late... their games are now C-tier levels, mediocre at best.

  • @shankypanky8879
    @shankypanky8879 ปีที่แล้ว +89

    The overworld looks like the base textures and level design you create to have an IDEA of what the final stage/area would be. But they were like, NAH That's enough. SHIP IT!

    • @shankypanky8879
      @shankypanky8879 ปีที่แล้ว +10

      @2 Corinthians 4:7-11 Tutorial: Recreating Ratchet and Clank in an Open World in Unreal Engine 5 - Part 1 of 50. They stopped at part 1.

    • @BlastbeaterPT
      @BlastbeaterPT ปีที่แล้ว +4

      Looks like Tony Hawks customizable maps 😆😆

    • @mediabrandslife
      @mediabrandslife ปีที่แล้ว +2

      Facts 🤣🤣🤣

    • @okaybuddy.
      @okaybuddy. ปีที่แล้ว +4

      Whole bunch of NPC's in this reply section lmfao.

    • @BlueBlur2003
      @BlueBlur2003 ปีที่แล้ว

      We still going at this 😪

  • @HexagonThatReallyLikesVinegar
    @HexagonThatReallyLikesVinegar ปีที่แล้ว +6

    This game looks like someone modded in a free asset for an "island with different biomes" into a Sonic game, and then slapped some random pipes and blocks everywhere.

  • @rustyshakkleford
    @rustyshakkleford ปีที่แล้ว +181

    Admittedly I have never been much of a Sonic fan, but I think you are spot on about the over world environment. They could have done something really cool where different areas had different themes and you are zooming and grinding around old temples, then through tree branches of a dense forest, or around a mountain going from peak to ledge. Instead it looks like on of those unity games with a big open world and a bunch of random assets dumped everywhere.

    • @The_Archer-he2ft
      @The_Archer-he2ft ปีที่แล้ว +13

      I mean, world blending was never sonics issue, this game is just lazy

    • @brookeyoung8306
      @brookeyoung8306 ปีที่แล้ว +7

      Look at Bowser's Fury for how this game should have been

    • @boomerthedingo2196
      @boomerthedingo2196 ปีที่แล้ว +6

      *never been a sonic fan
      Seems to be everyone in these comments

    • @MMM1MM
      @MMM1MM ปีที่แล้ว

      Problem is that would have taken effort and competent devs

    • @poohbear160
      @poohbear160 ปีที่แล้ว +7

      @@boomerthedingo2196 Nah I’m a Sonic fan myself and even I agree that this game kinda sucks

  • @Sir_Robin_of_Camelot
    @Sir_Robin_of_Camelot ปีที่แล้ว +62

    It looks like they nailed down what they want the movement to be and then didn't consider how to design an actual game around it. I think to pull this off, you really need to create dense 3D analogues of the 2D zones.

    • @Sydney_Angelyt
      @Sydney_Angelyt ปีที่แล้ว

      Agreed.

    • @Paradox1012
      @Paradox1012 ปีที่แล้ว

      I think they wanted to make a definitive "formula" for sonic going foward with this game. So they made a sandbox with great gameplay and called it. Personally I think that's totally reasonable in the context of sonic. They didnt know if the gameplay would be accepted, so they didnt put all too much into the world design, just enough to use the full spectrum of the combat and movement kit.
      So I n that sense , i think this game seems to have succeeded. If it goes on sale when the steam winter sale rolls around ,I'll bite.

    • @Sir_Robin_of_Camelot
      @Sir_Robin_of_Camelot ปีที่แล้ว

      @@Paradox1012 I guess that's fair, we'll have to wait and see if they make a direct sequel and go all out. I haven't played it but with the amount of movement options Sonic has, it looks fun to just move around.

    • @Paradox1012
      @Paradox1012 ปีที่แล้ว

      @@ICader7194 I Didn't say they intentionally did it. from hear-say (dont know if its confirmed, didn't check) I heard Izuka (think thats his name?) , the director had to actually BEG sega for 1 more year of development time. They just had to play the cards they had, and if that's they case, they played them well in my opinion. Wouldn't be the first time its happened for a sonic game

  • @Montesama314
    @Montesama314 ปีที่แล้ว +36

    Sonic Team has never learned to just stick with something and improve upon it. They keep trying to reinvent the wheel with every game. So you end up with Sonic Unleashed, Sonic Forces, and Sonic Frontiers, which all have different gimmicks and environments but all suffer from lack of polish in one way or another.

    • @matthewbraith0411
      @matthewbraith0411 ปีที่แล้ว +2

      Yeah True.

    • @MarkerMurker
      @MarkerMurker ปีที่แล้ว +6

      Unleashed doesn't have a lack of polish, you have to go out of your way to cause bugs most of the time.

    • @TheJadedJames
      @TheJadedJames ปีที่แล้ว

      I sort of disagree. Back in the day, we had Sonic Adventure 1 and 2 and then Sonic 2006. Then we had Unleashed, Colors, Generations, and Forces. SEGA is capable of making good games and winning formulas and keeping them going ... and then they'll **** them up, mostly out of spite for the idea of allowing developers to finish games before they are released to the public. We also get distracted by their dumb side games like Sonic Boom and Shadow the Hedgehog

    • @jordancromwell
      @jordancromwell ปีที่แล้ว +1

      Unleashed is solid

    • @waves9515
      @waves9515 ปีที่แล้ว +2

      Have the ppl defending Unleashed here ever played it? Lmao
      Sonic can barely be reliably controlled in the speed stages and one wrong stick direction often = death. And the night time wearhog stages have horrendous frame rates during combat so combos are borderline impossible and the platforming is incredibly jank to say the least. Overall, pretty ass. The levels were cool though.

  • @Zinkolo
    @Zinkolo ปีที่แล้ว +10

    Sonic generations was definitely the perfection of the boost formula and I think everyone agrees that that was the point where we thought they cracked it.
    There was nothing in that game that would make you think they didn't given how extremely fun the modern Sonic levels were but unfortunately they decided to just constantly reuse nostalgia and never take any of the good aspects from the boost formula in that game or it's gameplay, instead opting to learn from its nostalgia pandering and double down on it instead of retaining its excellent level design with multiple paths and skill-based platforming that required you to collect rings to keep both the flow and the boost meter going.

  • @Neptas
    @Neptas ปีที่แล้ว +69

    They already found the formula 23 years ago with Sonic Adventure 1, then 2. Where the majority of platformers failed the transition to 3D, Sonic was one of the only one to actually made it. Only big problem was the camera, but that was just true for any game at this era due to inexperience in 3D game design. Then, they threw everything out and restarted from scratch, multiple times.
    I have little hope the Sonic Team is going to re-use this game as a formula, like they haven't for Generations or Adventure. The problems elaborated in this video aren't just big tech problems, or inexperience. Sorry, but having metal rails everywhere in every biome, that's a basic mistake you'd expect from an amateur game. Not being able to, at the very least, change the color/material of the platforms to match the colors of the level itself, that's just a stupidly big error. I'm fine with floating stuff, Sonic is full of it (Angel Island being the best example, or Sanctuary), but it has to at least match the level. That's not just "they forgot", or "they didn't have time", that's the entire point of the level. Saying you don't have budgets for that, or time, is like saying you don't have the budgets to make Sonic blue and Super Sonic yellow, at this point, don't bother making the game at all.
    The examples of good levels in that video, are old levels made again and again (Chemical Plant, Sanctuary, etc.). They are original, but they aren't from that game, they are just re-made version of previous games, which is why they are unique enemies and mechanics. Basically, Sonic Team is incapable of coming with original new levels anymore.

    • @TheJadedJames
      @TheJadedJames ปีที่แล้ว +7

      Sonic 2006 was a pretty direct continuation of the formula established by Sonic Adventure 1 and 2, it was just awful. SEGA more-or-less recovered from that with Unleashed/Colors/Generations. Sonic Forces was the natural continuation of that formula which also bombed. SEGA both iterates on ideas pretty consistently ... they just still drop the ball about as often as when they try something completely new. They also seem hesitant to allow devs to complete their ****ing games before they release them ... like to the point where they are paradoxically releasing old games to early. There is no excuse for Sonic Colors to have bugs in 2021

    • @BlueV205
      @BlueV205 ปีที่แล้ว +3

      Sega is now fully focused on RGG Studio, their current cash cow of the decade. Sonic Team was heavily cut budget-wise and personnel-wise so bad they're basically has the same capacity as a small indie studio. On top of that, they have the added pressure of a very short time constraints from the executives.
      I'd say the biggest factor here though, is Iizuka's overambitious ideas. He knows his studio is small af compared to the Dark Era, but he's still pushing the studio as if it was still around that size. It's basically Comcept all over again.
      I'd say Frontiers is a bad game, but it's a good foundation for Sonic right now. It's a fuel Sonic Team needed to push forward and have a chance to become as big as they used to be. They just need to break even and make enough profit that Sega would take notice and give them more support.

    • @audi.6106
      @audi.6106 ปีที่แล้ว +2

      @@TheJadedJames the reason sonic 06 was bad was because of bugs and glitches. The actual formula of gameplay and level design was solid. They should’ve continued that

    • @TheJadedJames
      @TheJadedJames ปีที่แล้ว +1

      @@BlueV205 If their resources are so limited it is bizarre that they aren’t just putting out a basic Sonic game made out of some normal effing levels which would be cheaper, easier, review better and probably sell better too

    • @johannessguten2527
      @johannessguten2527 ปีที่แล้ว

      @@audi.6106 and the broken story and physics the level design is awesome

  • @YeOldeMachine
    @YeOldeMachine ปีที่แล้ว +47

    Those random pieces of metal just floating in the air are hilarious

  • @MrVidau
    @MrVidau ปีที่แล้ว +93

    I'm pretty sure that this game was a case of poor resource management, in which the devs just needed a lot more money to make it work and the studio just decided to cut their losses and hope that the IP would be strong enough to mitigate their losses. Everything seems like it's unfinished and done so on purpose.

    • @HingleMcCringleberryX21J
      @HingleMcCringleberryX21J ปีที่แล้ว +13

      Pretty much. But let’s be real, Sega will probably never give a big enough budget for a well designed and ambitious Sonic title to be made. They don’t have enough confidence in Sonic as a game franchise to justify it, they’d rather prioritize his movies lmao

    • @georgie9303
      @georgie9303 ปีที่แล้ว

      You think it’s an issue of budget? I just think it’s sonic team sucking ass. How do smaller devs with lesser known IP’s/budgets look better than a AAA sonic game? Psychonauts 2, Crash 4, A Hat in Time, Kirby looks better than this garbage

    • @miagi1337
      @miagi1337 ปีที่แล้ว +3

      In that case it's still incompetency on Team Sonics side. Look at the game "Defunct". Did that game had a huge budget?! Neh, but competent developer that knew what they want to achieve and managed to make the very basic (movement) fun and build up on that.

    • @ilyamacintosh303
      @ilyamacintosh303 ปีที่แล้ว +5

      More like lack of art direction and direction as a whole.

    • @gabeznl3591
      @gabeznl3591 ปีที่แล้ว

      Yeah. It seems like this is the last Sonic game, depending how in how it will sells.

  • @bander960
    @bander960 ปีที่แล้ว +7

    I used this review to sleep. It's not because the video was bad, it was because Sonic Frontiers' gameplay is nap-inducing to watch it's so boring

  • @Trufe_about_Gaming
    @Trufe_about_Gaming ปีที่แล้ว +185

    One day as I was playing Ratchet & Clank and riding on the rails I thought to myself.....imagine if Insomniac made a Sonic game. Just imagine it.

    • @whaleping
      @whaleping ปีที่แล้ว +7

      Turn Sonic into rip off of Spider-Man?

    • @nottheone3408
      @nottheone3408 ปีที่แล้ว +82

      @@whaleping never played ratchet and clank huh

    • @whaleping
      @whaleping ปีที่แล้ว +1

      @@nottheone3408 eh, they are kinda slow paced and safe for my taste

    • @jonathanbaird
      @jonathanbaird ปีที่แล้ว +52

      @@whaleping “Too safe” he says, while defending a game that haphazardly throws together every trending open-world mechanic from a decade ago.
      Level grinding, skill trees, empty landscapes, menial activities and fetch quests - there nothing innovative about Sonic Frontiers.

    • @whaleping
      @whaleping ปีที่แล้ว +9

      @@jonathanbaird Why does Sonic have to be innovated for the rest of gaming? He owes them nothing. He only has to innovative to himself and Frontiers has from the decade of the Boost formula.

  • @potatoeOnRooftop
    @potatoeOnRooftop ปีที่แล้ว +122

    This looks like one of those community surf maps in CS 1.6 if someone remembers. Oh boy. I'm not a big sonic guy but this honestly still breaks my heart to see. Who. Green lit. This. Jesus

    • @miscellaneousmedia3753
      @miscellaneousmedia3753 ปีที่แล้ว +3

      I kinda see it, most of the comments are saying Halo Reach Forge map editor as well, and that's what I also thought lol

    • @bakedbeans5494
      @bakedbeans5494 ปีที่แล้ว +2

      Undeserved likes.

    • @JakeThehedgehog-m1x
      @JakeThehedgehog-m1x หลายเดือนก่อน

      Sega lol

  • @britpoint7022
    @britpoint7022 ปีที่แล้ว +205

    20 years of 3D Sonic and we've finally reached the lofty heights of "I can see how this could be good one day."
    If only I could get a Mania 2 to keep me going until that day arrives T_T

    • @BrenoGF144
      @BrenoGF144 ปีที่แล้ว +15

      Adventure 1-2, Unleashed, Generations were all awesome 3d ones, and Heroes and 06 were ok

    • @saloz9483
      @saloz9483 ปีที่แล้ว +1

      I have come to prefer the 3D games and there are good ones.

    • @baboon_baboon_baboon
      @baboon_baboon_baboon ปีที่แล้ว +1

      Sega execs won't allow this.

    • @UncleSkiBum
      @UncleSkiBum ปีที่แล้ว +3

      @@BrenoGF144 I loved generations although that wasn't a popular opinion at the time 😁

    • @saniakshay12
      @saniakshay12 ปีที่แล้ว +9

      @@TuriGamer because the character itself is great. Merchandise, retro games all sell really well. The character is both cool and cute. Plus he basically invented the furry community

  • @beastateverythin
    @beastateverythin ปีที่แล้ว +43

    The camera issues are the same issues as Sonic Adventure on Dreamcast. It’s astounding that it’s so damn similar to a 25 year old game!!

    • @RhythmGrizz
      @RhythmGrizz ปีที่แล้ว +4

      Have you not gone into the settings?
      You can adjust camera speed, distance and angle completely to suit you

    • @emiloguechoons9030
      @emiloguechoons9030 ปีที่แล้ว +7

      @@RhythmGrizz Most games have camera options, they can't remedy fundamental issues with the camera that the game has

    • @Agell
      @Agell ปีที่แล้ว +3

      @@emiloguechoons9030 the "fundamental issues" only really show up in a couple spots. Any time you have manual control the camera is fine. When it decides to lock to something is when it gets wonky.

    • @WH250398
      @WH250398 ปีที่แล้ว

      @DevilsCry A lot of the praise has been greatly exagarated, but the sonic fanbase will gobble it up like it's the bible.
      See how easy of an argument this is lol

  • @weaverquest
    @weaverquest ปีที่แล้ว +15

    Extreme pop-in in a game where the whole idea is to go fast all the time must be a cruel joke to the all the Sonic fans.

    • @martinaguiluz4063
      @martinaguiluz4063 ปีที่แล้ว

      It would be if it actually hindered the gameplay, which it doesn't.

    • @martinaguiluz4063
      @martinaguiluz4063 ปีที่แล้ว

      @Waterboarding Tommy Fellows With Molasses exactly

    • @lucylu3342
      @lucylu3342 ปีที่แล้ว +1

      You've alerted the Sonic Defense Squad

    • @lucylu3342
      @lucylu3342 ปีที่แล้ว

      @Waterboarding Tommy Fellows With Molasses I can't see them yet, I have to wait for the reviews to pop-in to view.

  • @sarcasm-83
    @sarcasm-83 ปีที่แล้ว +90

    I can only imagine how incredibly cool and vertical level design COULD be in a game like this if someone actually bothered to make environments like we see in the games. Sure, that would be a huge undertaking to make everything that complex with pipes, bouncy springs, ramps, hills, sky platforms and everything, but that is what I imagine when I think of Sonic in a more open 3D world. (I say "more open" as ... I don't think a sonic world like that would benefit from being gigantic and would absolutely prefer more condensed environments than vast open spaces like seen in anything that's being shown about this game)
    The least they could have done is make the structures Sonic uses coherent with the world design in ANY WAY... but nope, most of the time they just kinda float there and you can't imagine there being any other purpose for any of that to be there, except for Sonic to do stuff in. That is genuinely terrible world design.
    Pipes, speedways and ramps should have a believable reason for why they even are in the world. For who else or what other purpose, but you?

    • @RariettyC
      @RariettyC ปีที่แล้ว +5

      The closest we've gotten to that since the Adventure days is Sonic Boom Rise of Lyric, which...is an awful game, but I also could sense that some of the (non-Sonic-Team) devs on it wanted to do something like that judging by concept art. Even in that game's awful state it feels like more effort was put into making its open-world hub area feel cohesive than Sonic Frontiers, even if Sonic Frontiers is clearly a much better game

    • @Skylancer727
      @Skylancer727 ปีที่แล้ว

      Yeah that'll never happen with Sonic Team. Every game they've ever made has been rushed out to meet a deadline. Hell Sonic 3 they were so pushy on it they literally broke the game in half and made a method to inject the missing content in later. This game also has the same as the last two of the 5 islands are just segments of the first island cut off. Some people who cracked the game have shown you can even cheese your way into those areas.

    • @thabreez456
      @thabreez456 ปีที่แล้ว

      Ah yes because loops in green hill zone wasn’t just for sonic to use. It was a very useful tools for the animals to……run around.

    • @markwheeler4245
      @markwheeler4245 ปีที่แล้ว

      Yeah I’m looking at the rails and thinking WTAF

    • @TheJadedJames
      @TheJadedJames ปีที่แล้ว

      Most other platform games including past Sonic games have done what Skill Up is suggesting. Take Mario Odyssey for example. Hell ... the hub world section of Sonic Adventure from over twenty years ago feel like they have more identity than what I've seen in Sonic Frontiers.

  • @Ronan34753
    @Ronan34753 ปีที่แล้ว +144

    I'd argue they did have a successful formula for 3D Sonic.
    They just gave up on evolving it, and went ahead making gimmicky experiments.
    Frontiers should've taken a lot of lessons from Sonic Adventure 1 & 2.
    Not doing so has constantly bitten them back in one way or another.
    Edit: Oh yeah, and the reason the cyberspace stages seem so fun.
    Is because a lot of them are comprised of ripped stages from previous 3D Sonic games (Sonic Adventure 2, Unleashed, and Generations).

    • @1mpetus
      @1mpetus ปีที่แล้ว +14

      SEGA needs to take the open world aspect and make Sonic Adventure 3 with it

    • @snakey888
      @snakey888 ปีที่แล้ว +4

      Neither sa1 or 2 have anything to teach, except for perhaps how not to design a Sonic game. The few good things those games do are done better in other games.

    • @zedorian6547
      @zedorian6547 ปีที่แล้ว +19

      @@snakey888 I see you are either a classic purist or a boost baby. Take your pick. Since SA1&2 were both fantastic games and considering just how often they are being requested to return to that formula I would say that the fanbase agrees. Just because you personally dont like them doesnt make them “unable to teach anything”.

    • @Zephhi
      @Zephhi ปีที่แล้ว +7

      @@snakey888 Literally lol SA1 and 2 are so fucking overrated because of a few levels that people like and nostalgia

    • @muhammedraashid3667
      @muhammedraashid3667 ปีที่แล้ว +6

      @@zedorian6547 You have nostalgia glasses.
      Sonic adventure aged like milk.

  • @Diego_0S
    @Diego_0S ปีที่แล้ว +95

    Earlier this year i played Solar Ash, a game from the same developers of Hyper Light Drifter, and while i was playing i remembered Sonic Frontiers. Solar Ash shows how a game focused on speed and movement could work on an open world environment. And that was a game developed by an indie team with a fraction of the resources of Sega and the Sonic Team. Still, I hope they don't ditch the good ideas of this game. I would like to see they improving those good ideas on the next interaction of the franchise. Excellent review!

    • @galothymos6628
      @galothymos6628 ปีที่แล้ว +2

      I made the same comparison! Those games are pretty similar in story telling (a character that doesn’t want to explain to you what’s going on), structure (several different “open zone” locations), collectibles, side stories you can see, and an emphasis on creating a world that encourages speed. I never got around to finishing it because I got stuck, but solar ash had a lot more polish to it.

    • @infectedanimal9830
      @infectedanimal9830 ปีที่แล้ว

      Thanks for reminding us of that fantastic game, hopefully sonic team will take note of it too

  • @johncuda
    @johncuda ปีที่แล้ว +13

    Rails could be a transient system to move robot parts around. Each one ends on a small base where you can clear out and get something cool. And it networks into different parts of the level. Now it has a purpose.

  • @lukehendriech3812
    @lukehendriech3812 ปีที่แล้ว +86

    this feels like a Tech demo I was hoping for something like Sonic Adventure 1/2 and all we had seen was the starting area but I am very sad to see this isn't wasn't the case and not what I had hoped for

    • @bigpoppaHH69
      @bigpoppaHH69 ปีที่แล้ว +7

      It's a good game

    • @Josh-iz5kb
      @Josh-iz5kb ปีที่แล้ว +1

      Cry then and go play sonic adventure 1/2 whilst everybody else enjoys a fresh new sonic title🤷‍♂️🤣

    • @mechadeka
      @mechadeka ปีที่แล้ว +8

      @@Josh-iz5kb >fresh
      >is a boost game
      >fresh

    • @Josh-iz5kb
      @Josh-iz5kb ปีที่แล้ว +2

      @@mechadeka ??? A coherent sentence please..

    • @fallenmercury
      @fallenmercury ปีที่แล้ว

      Sonic Adventure was just as bad as this game, its just your nostalgia talking.

  • @chasing3suns
    @chasing3suns ปีที่แล้ว +59

    The enemies look like they're from a different game because they pretty much are. Lots of resources from PSO NGS got pulled for this game.

    • @CreationsFlare
      @CreationsFlare ปีที่แล้ว +8

      If anything the NGS engine got me curious but just like NGS it ended up half baked, which just cripples both games.

    • @chasing3suns
      @chasing3suns ปีที่แล้ว +1

      @@CreationsFlare well said!

    • @dandrelowery3714
      @dandrelowery3714 ปีที่แล้ว +2

      That’s the main issue I had about pso2 ngs. They literally reskinned so many enemies that they’re not even that innovative like they’re creatively bankrupt. Optimization is poorly done, the open world is bland and uninteresting, enemies too spongy that makes the combat incredibly boring especially with the one button spam combo for majority of the fight, and the content quality is absolutely garbage because of the real content is just cash grabby gacha stuff to customize your character. Hell they even resell you the outfit you just got from old pso2 that was updated with new high res textures with animations when it should be for free as in updating every asset so they wouldn’t be a data hog on your hard drive

    • @TerrorOfTalos
      @TerrorOfTalos ปีที่แล้ว +3

      Interesting, 5 years of development yet so much asset reuse and not just from its own series but a completely different one. This game had to be a genuine disaster at some point for sure no doubt about it.

    • @lupinthenerd439
      @lupinthenerd439 ปีที่แล้ว +1

      oh wow. another "pso2 ngs bad" take so original. looks like someone didn't log off recently, to a point of accusing other games of pulling assets....without even playing the game

  • @n8doggy733
    @n8doggy733 ปีที่แล้ว +23

    9:16 this is exactly the feeling I had towards this game from the moment it was revealed.

  • @JeremyBX
    @JeremyBX ปีที่แล้ว +33

    Dude i'm so glad you brought up the level design importance at 7:10.
    Im not one to argue on Twitter/reddit, but too often do I read genuine critical comments concerning over the copypaste level design being shut down by
    "But Sonic Always Had Floating Rails!"
    &
    "Sonic has been in Hyper Realistic environments before!"
    But at least Zelda's Breath of the Wild changed the art style of the map to fit the Zelda Franchise. In Sonic Frontiers, and you said it best, it looks like they just stole some generic open world assets and tried to hide it by pasting rails everywhere. I think it's inexcusable. I'm not saying every Sonic game needs to be vibrantly colored and wacky, but this was not the right approach.
    Still, it's awesome seeing SEGA finally publish what is a literal embodiment of
    "SEGA FINALLY HIRED THAT MAN!: The Video Game"
    just to shut the fans up, but just because it's fun and engaging as hell doesn't make it acceptable. I hope SEGA actually utilizes environment-exclusive mechanics in Sonic Frontiers 2, instead of doing what Sonic Islands, Sonic GT, and Sonic Utopia did.

  • @TheSkaOreo
    @TheSkaOreo ปีที่แล้ว +13

    "Arrive at a formula to a good sonic game one day"
    Except Sonic Team is notorious from dropping gameplay mechanics entirely in favor of something "new." So I doubt we'll see a Frontiers 2. Because yeah, if they just focused on mastering a single mechanic, than one could theoretically believe that they could make something out of it. But they refuse to.
    My guess? I think they recognize that if they do something "new" each and every time, that a bunch of fans will keep buying them in the hopes that "maybe this is the one they right."

    • @radiotriphammer
      @radiotriphammer ปีที่แล้ว

      It won't do well enough to justify investment in this kind of game.

    • @pinktrutle1490
      @pinktrutle1490 ปีที่แล้ว

      ​​@@radiotriphammer its the best selling sonic game in 20 years outselling mania get real.

    • @pinktrutle1490
      @pinktrutle1490 ปีที่แล้ว

      NOPE the next sonic game is confirmed to be open zoned like this one. This is the 3rd generation of sonic. The foundation for the next decade.

    • @TheSkaOreo
      @TheSkaOreo 8 หลายเดือนก่อน

      @@pinktrutle1490geez I’m so sorry

  • @wolf1nsoul
    @wolf1nsoul ปีที่แล้ว +28

    Remember those people that said:
    "Ohhh wait till it comes out and blow your mind, it'll be a sleeper hit" LOL?

    • @saloz9483
      @saloz9483 ปีที่แล้ว +10

      well it seems to be still getting positive reactions just not scoring 9's

    • @arsenelupin9697
      @arsenelupin9697 ปีที่แล้ว +8

      @@saloz9483 So did Fallout 76 and Cyberpunk ^^
      That alone, is not a guarantee for any kind of quality.

    • @saloz9483
      @saloz9483 ปีที่แล้ว +9

      @@arsenelupin9697 cyberpunk got thrashed in reviews for the console versions. Any positive reviews came from the PC games since those actually ran the game.

    • @lucavalente6620
      @lucavalente6620 ปีที่แล้ว +8

      @@arsenelupin9697 cyberpunk was nuked at launch and 76 too

    • @leon24832
      @leon24832 ปีที่แล้ว

      It has it problems but it's still pretty fun and refreshing. I feel like people need to play the games instead of living and dying off of critic's opinions. 7.5 for me.

  • @mintcake2668
    @mintcake2668 ปีที่แล้ว +20

    Holy shit that pop in is something else.

  • @FindingsOfAnArmouredMind
    @FindingsOfAnArmouredMind ปีที่แล้ว +10

    Good stuff:
    .Open areas complement Sonic's speed. Being able to run through such open places without restrictions is cool and it's so like Sonic.
    .The cyber-space stages are great, they play well and it's a step to the right direction.
    Bad stuff:
    .The cyberspace stages are way to short and can be finished in less than a minute. They make about 1 hour of the entire game.
    .The lack of theming in the cyberspace stages is dreadful. Like literally there are only 4 themes that repeat themselves throughout stages, and I think there are two more distinctive ones but they appear only once each.
    .There's little to do in the open areas and the puzzles aren't worth your time, they are mediocre/boring and make everything so dreary, especially considering the previously mentioned issues with the cyberspace stages, the stages don't reward the amount of time spent in the open areas.

    • @FindingsOfAnArmouredMind
      @FindingsOfAnArmouredMind ปีที่แล้ว +1

      Oh an popping, it's terrible.

    • @elvickRULES
      @elvickRULES ปีที่แล้ว +1

      “without restrictions”
      - running fast, pass a 2D plane and get locked into it
      - sumo enemy
      - dumb counter dogs who kill you if you don’t counter them all fast enough, in a row
      - slope’s inconsistency with being able to run up
      - pits at the top of hills
      Yeah, none 🤔

  • @maximrukinov3101
    @maximrukinov3101 ปีที่แล้ว +13

    Wow, that's one of the most impressive TES Oblivion mods I've seen!

  • @retrogamer4655
    @retrogamer4655 ปีที่แล้ว +19

    Not only are the cyberspace stages reused, there's only four stage themes. Also, those stages are so short that they make Sonic Forces stages feel long.

    • @ovahex
      @ovahex ปีที่แล้ว +3

      They are made to be such since it's Sonic's memories

    • @bobtheball5384
      @bobtheball5384 ปีที่แล้ว +7

      @@ovahex
      That's not a good excuse to literally copy and paste levels we've seen before in a new sonic game..

    • @retrogamer4655
      @retrogamer4655 ปีที่แล้ว +4

      @@ovahex But one of the stages has gimmicks from Sky Rail from Sonic Adventure 2, which was a Shadow stage. why would Sonic have memories of a stage that he never went to?

    • @ovahex
      @ovahex ปีที่แล้ว

      @@retrogamer4655 You can play Sky Rail in multilayer. Who knows, that could explain it

    • @ovahex
      @ovahex ปีที่แล้ว +1

      @@bobtheball5384 Sonic Generations did this and no one had any complaints

  • @Dreams-Awakened
    @Dreams-Awakened ปีที่แล้ว +33

    I most like your point about blending and adding features/obstacles that mesh with the given environment sonic is in. Hell, back in Sonic Heroes there WAS grinding on vines and stuff like that when you were going through rainforest or like the bits where you'd grab on to a stretchy vine that would rubberband as sonic grabbed onto it and then fling him high into the air for the next stages of the level. Or in the cities, where shadow is grinding on Industrial/highway style railing with yellow and black markings along it. I really do think this is something I always loved about Sonic Games. I also saw someone else mention Tony Hawk Pro Skater and I think that's a great example for sonic because it's a similar formula of taking an otherwise normal environment and re-imagining it through the eyes of a skateboarder or in this case, Sonic. Just think, "How could sonic turn this desert into an obstacle course" and boom, you've got a recipe for a great sonic level. Sand dunes you can ramp off of, maybe even buggies you can drive or pyramid/stone structures that dynamically emerge from the sand and change the pathing sonic would take. Random sandstorms/tornadoes that carried platforms in them and had rewards at the top or sandworms as bosses. Underground puzzle caves for sonic to slow down a bit and unlock new areas and whatnot. I think what makes me so sad is Sonic really is such a great candidate for these kind of games where your imagination can kind of run wild. Just need to tie in the already established themes from older sonic games like bosses and enemies that actually resemble Eggman's creations. Levels that resemble old cities. I mean hell, they could remake sky sanctuary for all I care and flesh it out, I always love when sonic goes with these ancient vibes and environments. Sonic Adventure 1 was a great example of this with Chaos. I really wish we could get back to the more serious yet witty Sonic in those games.

  • @Kachopper9
    @Kachopper9 ปีที่แล้ว +7

    I personally disagree with alot of the statements, especially toward the writing and characters

    • @desoaable
      @desoaable ปีที่แล้ว +2

      Same here, I disagree with gameplay too.
      He talk about how clunky the camera and the control is, feels like its just a skill issue

  • @hykorokana
    @hykorokana ปีที่แล้ว +73

    To shed some light on the pop-in: They made an engine to make Sonic games in for the last game and this one (Hedgehog Engine 2) that has always had glaring pop-in issues since it’s inception. The only way to fix it would to dramatically overhaul HE2 or start from scratch, and they don’t seem keen on doing either. So uh… yeah we might be in for the long haul with this pop-in thing.

    • @devaraft
      @devaraft ปีที่แล้ว +22

      SEGA has always this problem of trying really hard but also not 100% committed to it. Like, do you want to really try or not?

    • @FOXZILLA5734
      @FOXZILLA5734 ปีที่แล้ว +7

      @@devaraft kinda feels like Sega wants to take the series in a new direction with this game but pulls back worring about backlash so Instead play it safe and save what they want for the sequel probably based on feedback.

    • @devaraft
      @devaraft ปีที่แล้ว +4

      @@FOXZILLA5734 idk, this has always been happening. This happens with Forces, Boom, Sonic the hedgehog. At this point it's tradition

    • @hykorokana
      @hykorokana ปีที่แล้ว +3

      @@devaraft I just think they’ve been scared of worsening his reputation anymore. They’re scared of risk because if they fail at all they think it’ll be the end. Hopefully though Frontiers is getting some decent feedback, so hopefully they’ll get the backbone to try something a little riskier next time (or they’ll remake SA and SA2)

    • @devaraft
      @devaraft ปีที่แล้ว +5

      @@hykorokana this is the third game that they have done this. Boom was supposed to be the rebirth. New design, new story writer, taking it in a new direction but Sega backpedal at last minute. Afraid of changes. Making it a half assed game. Forces is suppose to be this grand game with character customization and grand story with a more serious take on it but they just don't put much effort to support the grand ambition and story that they had. Also backpedal again from being serious to just your same old brash Sonic full of jokes. Really lessen the impact of story. Frontier isn't the first time Sega really tried to build something new but then afraid of changes

  • @JorgeGarcia-gp5cf
    @JorgeGarcia-gp5cf ปีที่แล้ว +35

    Pour one out to those poor QA testers that have already bugged all the stuff he mentioned in this video, only to get a "Won't Fix" response from the devs.

    • @SamuelCatsy
      @SamuelCatsy ปีที่แล้ว +3

      I wouldn't be surprised if the devs at Sonic Team have a notepad document on their desktops that they can just copy-paste the contents of and it says something along the lines of "If it won't make us fail compliance, ignore it"

    • @NamelessOne91
      @NamelessOne91 ปีที่แล้ว +1

      also pour one to the poor devs, that are probably fully aware of those bugs yet are forced to meet an absurd deadline set by their leadership at Sega

    • @jonathanbaird
      @jonathanbaird ปีที่แล้ว +2

      @@NamelessOne91 Frontiers was in development for 5 years. This is on the leadership at Sonic Team, not SEGA.

  • @flamingosarerad9362
    @flamingosarerad9362 ปีที่แล้ว +71

    I think this game would have been a great opportunity to introduce a new art direction for sonic. Like what if it was this game but the graphics looked like the cell shaded boldness of sonic battle? :o

    • @owenleal
      @owenleal ปีที่แล้ว +5

      Cel shaded art styles havent been original for a while and the last thing we need is another botw clone.

    • @saitamasensei4508
      @saitamasensei4508 ปีที่แล้ว +4

      @@owenleal zelda is more realistic then sonic in art style. Always has been. If anyone needs that. Its sonic

    • @owenleal
      @owenleal ปีที่แล้ว

      @@saitamasensei4508 there are other ways to change up a character visually than just slapping a cel shaded filter over your game and acting like you've done something.

    • @brycebitetti1402
      @brycebitetti1402 ปีที่แล้ว +3

      @Saitama / Sensei No it hasn't. Zelda is famous for constantly shifting artstyle depending on the game. Are you really about to call The Wind Waker realistic here? Sonic has generally leaned towards a more realistic artstyle ever since Sonic 3, which upped the naturalism in comparison to the surrealist zones in Sonic 1 & 2, and most games in the 2000s expounded upon this art direction. People viewing the series from the outside looking in seem to have this vision of Sonic that begins and ends with Green Hill Zone, it's about going fast in a cartoon world saving animals, when for most of its life Sonic games have tried to lean in a more serious, realistic tone. The whole point is to add contrast to Sonic as a character. He's often thrown into scenarios pitted up against gods and monsters and otherworldly deities alongside people who allow the seriousness of the situation to overwhelm them. Sonic, meanwhile, is the unflappable, fun-loving beacon of light to rally around, and the contrast he provides to a more realistic setting compounds that role.

    • @flamingosarerad9362
      @flamingosarerad9362 ปีที่แล้ว

      Guys look into the game sonic battle specifically. It’s not really cell shaded actually but it’s very bold and stylistic. Would have been fucking sick for s game like this. Think viewtiful joe maybe

  • @Dave.A.R
    @Dave.A.R ปีที่แล้ว +37

    Looks a bit like a fan game from 2016 or so mixed with the original concept of Sonic06 (they were aiming for an Openworld game back then as well).

    • @a.b.3455
      @a.b.3455 ปีที่แล้ว +9

      Especially the overworld colour pallet reminds me of those "made in unreal" fan games.

    • @Dave.A.R
      @Dave.A.R ปีที่แล้ว +5

      @@a.b.3455 I agree! It Sonic feels a bit out of place. :'/

    • @ohmygahdbilly
      @ohmygahdbilly ปีที่แล้ว

      I think I acfually remember a tech demo some fan made that was basically this but embarrassingly it was pretty solid compared to this.

  • @KraniumZzZz
    @KraniumZzZz ปีที่แล้ว +9

    I think the term you're looking for when talking about logic and syntax is 'Design Language'. And yeah, this game has no cohesive design language at all

  • @dreadgear9683
    @dreadgear9683 ปีที่แล้ว +5

    When i think about sonic what does come to my mind? Funny characters with quirky dialogue dialogue like Sonic or Tails, occasional edgy characters like shadow that are funny because they feel out of place, characters who have self interest and look to gain like Eggman/rouge, I think of opportunities when i get the chance to play as said characters, a flying plane section with tails, a beat down/break down sections with knuckles, an explosive level with shadow.
    When i think about sonic's levels i expect a very colorful enviroment, high contrast and acid greens and yellows, deep blue waters. What's presented feels like an asset flip in someone's first take on unreal engine Thinks look bland, combat feels like its initial concept phases and all the flying parts that could be used as a future puzzles are still in their placeholder forms.
    This game needed a year, god it might have needed more and even if they carry out some aspects that worked a sequel that will utilize that is many many years ago at this point i'm certain that we will not see a good 3D sonic game anytimes soon.

  • @LCyte88
    @LCyte88 ปีที่แล้ว +82

    I didn't expect it to be any good at all lol

    • @DOOMStudios
      @DOOMStudios ปีที่แล้ว +3

      When they announced that they were making a 3D Sonic open world game I kinda expected it wouldn’t do well lol.

    • @darkscoutergamer6168
      @darkscoutergamer6168 ปีที่แล้ว +1

      @@DOOMStudios the concept is good but for sure maybe the game definitely could of have been better,I think other reviews felt a little more good than this one but i respect it nonetheless 🙏🏻💙

    • @Alexis-no4yj
      @Alexis-no4yj ปีที่แล้ว +5

      Seeing as how the majority loves it, don’t let one negative opinion skew your view of it 🤷‍♂️

    • @DOOMStudios
      @DOOMStudios ปีที่แล้ว +1

      @@darkscoutergamer6168 yeah the concept might sound interesting but it just doesn’t even land in a sonic game.

    • @renansantos6533
      @renansantos6533 ปีที่แล้ว +7

      Funny enough the majority of the reviews of the game are being good so far. So yeah.
      This is one of the bad reviews tbh 😂😂😂

  • @OGPimpin
    @OGPimpin ปีที่แล้ว +183

    It sounds weird but I think one big problem is the open-world aspect needs to be more condensed and more cartoonish if that makes any sense.

    • @Nirual86
      @Nirual86 ปีที่แล้ว +59

      not that anyone was asking for an open-world sonic game in the first place. A sizeable overworld to explore between levels, sure. But this looks like a classic case of "we need to have a massive map as a selling point" and struggling to actually fill said map with enough content. Really says something when Sonic Boom had a better approach.

    • @rRekko
      @rRekko ปีที่แล้ว +8

      @@Nirual86 I assure you Mr I love open world and all games should be like that skillup was lol
      In all seriousness, I loved the combination of realistic and arcadeish levels. Most of the gameplay issues are because of how skillup sucks at playing games honestly, same issue with Jim Sterling, trying to have all games be easier because they're so bad at gaming.

    • @emarythomp
      @emarythomp ปีที่แล้ว

      @@rRekko how? You don’t even see any tangible skill expressive gameplay with his review and most of his mess ups he shows are done due to the shitty camera. This open world is far below average and you seem to be of the impression that most criticism to this game is a lack of skill? Seriously? It’s 2022 and the whole “get gud” excuse is still being used? Man did sonic fans really become THIS delusional over the years lmao?

    • @frailvoid5844
      @frailvoid5844 ปีที่แล้ว +26

      @@rRekko Damn, as a fellow sonic fan you really make us look bad.

    • @supermysticsonic2
      @supermysticsonic2 ปีที่แล้ว +6

      @@Nirual86 The map is full of content. This review is awful.

  • @Matt7R
    @Matt7R ปีที่แล้ว +7

    If you're surprised by this then I have no clue what you were seeing in all that pre release footage.

  • @SweatiestDegree
    @SweatiestDegree ปีที่แล้ว +10

    I love how devs were telling the fans we don't get it and that the game is actually awesome...
    Then it comes out and it's what everyone said it was a UE5 Sonic TH-cam Video the game.
    Yikes.

  • @leonardchurch814
    @leonardchurch814 ปีที่แล้ว +17

    Oh boy I can’t wait to see public reception for this.

    • @WH250398
      @WH250398 ปีที่แล้ว +15

      The fandom is going to bend over like usual lol

    • @i.m.evilhomer5084
      @i.m.evilhomer5084 ปีที่แล้ว +7

      Seeing as some Sonic fans are now praising Sonic '06 for some God forsaken reason (usually by those that played it as kids), I give it some time & they'll be saying it's the best game in the series in the near future.... right after Sonic Forces gets "re-evaluated" in the same vein.

    • @darkscoutergamer6168
      @darkscoutergamer6168 ปีที่แล้ว +9

      @@i.m.evilhomer5084 nah people still don’t like 06 lol and forces is universally hated,the only games that have that change in opinion is unleashed and black knight 🤣

    • @bigguschungus968
      @bigguschungus968 ปีที่แล้ว +3

      The cope on reddit has begun

    • @chelsea9641
      @chelsea9641 ปีที่แล้ว +1

      @@darkscoutergamer6168 I’ve always liked unleaded even back then I didn’t even know it was considered “bad” until I went online
      Black knights it’s still meh to me and forces….still sucks

  • @ChairJustChair
    @ChairJustChair ปีที่แล้ว +8

    Cant believe you didnt mention Sonic's voice, it sounds like he just woke up from the local anesthetic at the dentists' office

  • @elitereptilian200
    @elitereptilian200 ปีที่แล้ว +5

    that opem world level design reminds me of me as a adhd kid trying to build something out of random lego blocks..

    • @ADHDad
      @ADHDad ปีที่แล้ว

      Give yourself a little more credit than whoever did this, at least you were building something on purpose even if it was made of random parts.

  • @deandorantes730
    @deandorantes730 ปีที่แล้ว +15

    Crazy how even with the absolutely fantastic line-up of games this year, we're still referencing "It Takes Two" as the model for really nailing variety in both system and level design. The biggest disappointment in my gaming life up to this point was introducing my 6 year old daughter to co-op gameplay with It Takes Two, because once we were done I realized there's literally nothing else out there as good...

    • @Qballiz2kool
      @Qballiz2kool ปีที่แล้ว +2

      Yea……..played it takes two over discord with a buddy of mine and streamed the whole thing for my two other friends to watch, and I gotta say, it was one of the best gaming experiences I’ve had all year, and that’s just sad. (Well other than playing through resident evil 4 on professional, that was also enjoyable.)

    • @ChrisCypher
      @ChrisCypher ปีที่แล้ว +1

      I hear ya, but masterpieces are rare. And "It takes two" isn't just good; it's a masterpiece in game design.

    • @VoicedPlanet
      @VoicedPlanet ปีที่แล้ว +1

      I think the real problem in this regard is that big name developers are abandoning local gameplay modes and they've been becoming more scarce over the past 3 years. Like even MW2 doesn't have 4-player split screen anymore despite that being a major factor that ppl(including myself) still look for in cod.

    • @TheJadedJames
      @TheJadedJames ปีที่แล้ว +1

      @@VoicedPlanet I've noticed that while I have an extra pro controller for my Switch, I otherwise never buy additional controllers anymore because local multiplayer is basically dead. Even Halo apparently dropped without local co-op. That's absurd.

    • @justice8718
      @justice8718 ปีที่แล้ว

      Sonic is a different beast in gaming. He’s always a mix of speed run techs, rushed development, and lasting memes. And because of this, his many of his games get a meh reaction at first, then boost up in praise in a few years. Some old games like fucking Sonic CD get in about two and a half decades because people spent their time exploring the entire level.

  • @brimbles4999
    @brimbles4999 ปีที่แล้ว +19

    feel if sonic team drew more from what made banjo-kazooies open levels work they couldve gotten a lot more out of what they made but it seems sega just isnt interested in hiring/funding people with actual vision of where to take the franchise (also how is it in the past decade whenever sonic team isnt involved in a sonic project it turns out great like mania and the films?)

  • @RunwayIsAwesome
    @RunwayIsAwesome ปีที่แล้ว +8

    I honestly don’t understand why some people like him are saying you shouldn’t play Sonic Frontiers while the user score in Metacritic suggests otherwise.

    • @Zezinizzle
      @Zezinizzle ปีที่แล้ว +9

      maybe listen to the actual review/discussion and not arbritrary online scores. Metracritic does not represent the general consensus

    • @marcuskane1040
      @marcuskane1040 ปีที่แล้ว +2

      Cause the game is utter garbage made only for delusional Sonic fangirls 💀

    • @TheCourier0613
      @TheCourier0613 ปีที่แล้ว +2

      @@Zezinizzle yea actual review/discussion like the overwhelmingly positive rating/reviews on steam its gotten, or the many non sonic youtubers having fun with the game.

    • @TheIDcard123
      @TheIDcard123 ปีที่แล้ว +1

      lol "real reviewers." Many outlets, including independent ones like YongYea, are non-Sonic fans who acknowledged all the issues this game had and yet still enjoyed their time playing it. It's not the best game or even game of the year quality. Most features can annoy you at times and it is very janky.
      That said, people had fun and at the end of the day that's all that matters for a videogame. Don't let one man's opinion skew your own personal judgment.

  • @PlanterSanSama
    @PlanterSanSama ปีที่แล้ว +17

    They literally just took the PSO2 engine and threw some old assets at it with a few new ones and prayed it would work.

    • @sonic1shadow1silver
      @sonic1shadow1silver ปีที่แล้ว +1

      What the hell you talking about??? PSO2 is not on The Hedgehog Engine 2 like Frontiers

    • @mechadeka
      @mechadeka ปีที่แล้ว +1

      @@sonic1shadow1silver Todd Howard can call his Gamebryo hack whatever he wants, but it's still Gamebryo.

  • @TheCDelX
    @TheCDelX ปีที่แล้ว +34

    Holy Hell does the World ever NOT fit the Style to expected from a Sonic Game. This looks like something that anyone could cough up in U5 in a couple of Hours.

    • @ThePokestopPapi
      @ThePokestopPapi ปีที่แล้ว +7

      Even the folks using Dreams made a better Sonic game than this 😂

    • @YHUAN01
      @YHUAN01 ปีที่แล้ว +4

      Sonic has no set style with the artstyle. Actual lemmings who don't even know the whole point of Sonic was to blend reality with the cartoon aspect of Sonic. Since day 1.

    • @jasonnguyen1072
      @jasonnguyen1072 ปีที่แล้ว

      Welcome to 3D Sonic, that’s what most Sonic games’ art style look like since Sonic 06.

    • @Therealones745
      @Therealones745 ปีที่แล้ว

      @@ThePokestopPapi bullshit

    • @brycebitetti1402
      @brycebitetti1402 ปีที่แล้ว

      @@jasonnguyen1072 What reviewers don't seem to realize is that Sonic games have been pushing more realism and story focus since Sonic 3. That game took a much more naturalistic approach to its art direction in comparison to the first two games, and the game's story was pretty well presented for a platformer in 1993, with level transitions and short mid-level cutscenes to drive home that it was a cohesive world.

  • @dom_clout7359
    @dom_clout7359 ปีที่แล้ว +22

    I recently purchased the game and I personally find the game very fun. I enjoy bouncing around and fighting enemies and while it might be a hot take, I think the realistic overworld is a breath of fresh air from the super colorful level designs that we received in the past. This is the first time Sonic Team has ever implemented Sonic into a map of this scale and I think we should cut them some slack in terms of the hub design. The new fighting mechanic was also very cool and different from just “homing attack”.
    The only criticisms i have for the game are the camera angles for certain boss fights, and the usage of old stages from previous games. Cyberspace just feels like a Sonic Generations remake, still fun but honestly nothing new. I also wish we had more involvement with the characters.
    The writing in this game is honestly SOOO much better than what we received in forces. I do think there were a few too many jokes in scenes that were meant to be serious, but a million times better than the script in Forces.
    Is the game perfect….. no, but I genuinely had a fun time playing it and would recommend it to people that are just looking for a fun game

    • @mlgcactus1035
      @mlgcactus1035 ปีที่แล้ว +2

      Its a step forward

    • @danielwilliam.5891
      @danielwilliam.5891 ปีที่แล้ว +6

      It’s a fun game. Glad I didn’t take this guys reviews as gospel like so many here.

    • @salty_lake
      @salty_lake ปีที่แล้ว +2

      Realistic overworld point kind of falls apart when there's 15 copy pasted rails floating in the air

    • @dom_clout7359
      @dom_clout7359 ปีที่แล้ว

      @@salty_lake true, I do wish they added more detail towards the rails to make them work more with the environment. But it doesn’t completely ruin it for me.

  • @jeremymack6241
    @jeremymack6241 ปีที่แล้ว +24

    The camera and loose controls are the biggest hurdle for this game feeling great to play. It goes from frustrating to good depending on the situation. I really wish the 3D movement here felt as tight as both adventure games.

    • @calistusjay60
      @calistusjay60 ปีที่แล้ว +2

      You can customize his controls though? And the camera.

  • @jonbeecee
    @jonbeecee ปีที่แล้ว +11

    Defense squad here, just wanna chime in with a few cents. First of all I think this is a valid, thought-out review and says a lot of things that NEEDED to be said. More Sonic fans need to see this video so they can get some outside perspective. But it works both ways--more casual audiences need to get a bit of perspective from Sonic fans, and Frontiers kinda needs to be evaluated in context
    Tl;Dr this is probably the best Sonic game directed by Morio Kishimoto in terms of story, voice acting, writing, ambition, and gameplay. The characters themselves are at their peak here. Cyberspace is getting off too easy tho cuz a lot of Sonic fans are not impressed with it. SEGA is more at fault than Sonic Team, and Sonic Team seriously needs more budget and manpower. If Sonic Team improves this formula for the next one, it'll be a mastapeece
    Long version: If you know the basic ins and outs of Sonic Unleashed, Colors, Generations, Lost World, and Forces, it makes you realize just how much this game does and how much it improved over EVERYTHING since Generations (especially Forces, the previous installment to Frontiers). We haven't had a Sonic title this ambitious since Unleashed in 2008
    I strongly disagree with the critique on the characters. I'd say this is their BEST portrayal since the mid 2000s. For the past decade, the games have had writers that don't really understand what makes the characters tick, and they come across as one-dimensional and overly quippy, constantly making shitty jokes. Frontiers got the lead comic book writer, Ian Flynn, who REALLY knows the material and the character dynamics. Frontiers is more somber and does take itself a bit seriously, but NO game has been like that since 2009, and Sonic fans have really missed this tone. The more laidback performances are a HUGE breath of fresh air, it feels like a return to form. The cutsceces are pretty boring visually though
    The cyberspace levels are...fine. Sonic controls worse here than the open world and WAY worse than previous installments. Many of the level designs are ripped straight from other games, even Sonic Adventure 2. Cyberspace is basically a guttted version of Generations. The environments may be bright, but there's only 4 aesthetics, and 2 of them have been present in nearly EVERY title since 2011. We've literally gotten Green Hill in every game for the past decade, and at this point it's visually exhausting. With the open world, Sonic clashing with the environment is kind of the point. These mysterious islands are supposed to be where the chaos emeralds were originally made, they're meant to look foreign and Sonic is SUPPOSED to look out of place.
    I heard the open world "jungle gym" level design was added later in development after the landscapes had already been created, which explains...a lot. I also heard the last 2 islands were originally part of the first island so they just split it up, so it's clear they had to cut corners mid development. The producer, Takashi Izuka, had to BEG SEGA to get one more year of development, so imagine this thing coming out a year ago. And Frontiers has had the longest dev cycle of ANY Sonic game: 5 years
    If you want a short rundown of the last few games from a fan perspective, here ya go:
    Unleashed: introduced the boost gameplay. Amazing level design with speed and flow, great level length. Werehog combat was solid but felt out of place and those levels were too long
    Colors: Kishimoto game. Much slower than Unleashed, very stop and go level design, mostly 2D. Big focus on gimmicks, reduced Sonic's moveset. New writers, dialogue took a nosedive. Good enough game though
    Generations: Excellent game, refined version of Unleashed. Level design is a bit more stop and go but still very fast. Levels a little shorter than Unleashed. No werehog this time
    Lost World: Kishimoto game. Completely changed the gameplay formula after Generations instead of building upon what Gens nearly perfected. No one asked for this, literally why?
    Forces: Kishimoto game. Retroactively shoehorned Lost World gameplay and physics back into to boost gameplay. Levels are very short, heavily automated, and some can be beaten with one hand. Sonic's moveset is greatly reduced. Takes 2 hours to beat. No ambition whatsoever, every aspect was completely phoned in
    Hope this infodump was helpful :)

  • @darknessinside6646
    @darknessinside6646 ปีที่แล้ว +16

    i'm still confused why they decided to make the graphics realistic

    • @i.m.evilhomer5084
      @i.m.evilhomer5084 ปีที่แล้ว +5

      Yeah... They should've stuck to the stylized look of Sonic Unleashed & Generation or go back to something in the middle like with Adventure 2 & Heroes.

    • @WH250398
      @WH250398 ปีที่แล้ว +6

      Sonic has to be edgy and dark according to fanboys. A hedgehog wearing shoes that eats chilidogs needs to be dark and serious.

    • @Kaidantonio333
      @Kaidantonio333 ปีที่แล้ว +5

      trying to get to that mass demographic that only care if a game has the latest most realistic graphics, and maybe a story with cutscenes that make them cry their tear ducts out every 5 minutes.

    • @Prime_Legend
      @Prime_Legend ปีที่แล้ว +2

      @@i.m.evilhomer5084 Unleashed in particular, Adventure 1 and 2 were realistic, even generations had a lot of realism

    • @lunaaaaaaaaaaaaaaaaaaaa
      @lunaaaaaaaaaaaaaaaaaaaa ปีที่แล้ว +1

      so they could reuse assets from their failed MMO relaunch

  • @runawaywolf2570
    @runawaywolf2570 ปีที่แล้ว +9

    Grindrails done right? Look at Crash 4. Jungle levels have vines. greasemonkey and manmade structure dense levels have metal rails. It makes sense.
    Heck even grinding through a time and space rift has a thematically appropriate ethereal light beam!

    • @Text.My.Telgrm
      @Text.My.Telgrm ปีที่แล้ว

      🔝🔝Thanks for watching and commenting ♥️ you have been randomly selected among winner for today hit me up via the digits above to claim prize🔝🔝🎁

    • @samcandles
      @samcandles ปีที่แล้ว

      Every sonic game before this one does that too lol

    • @skullerclawerbandicoot7966
      @skullerclawerbandicoot7966 ปีที่แล้ว

      So your telling us something Sonics long done?
      Tell me you never played any Sonic game without telling me you never played any Sonic game

    • @matthewbraith0411
      @matthewbraith0411 ปีที่แล้ว

      Too bad the grinding in crash 4 sucked.

    • @jayceallen6530
      @jayceallen6530 7 หลายเดือนก่อน

      Sonic did this shit in adventure 2 and yet they couldnt make any unique structures for this games environments and it sucks

  • @vizhique473
    @vizhique473 ปีที่แล้ว +3

    9:37 what I would've hoped for as well, would've made the open world more lively, but the problem lies in Sonic himself.
    Sonic games are about reaction speed and visibility; to try and blend interactive elements in to the world would mean a loss in visual clarity and increased clutter - the reason rails, boosts and jump pads are always consistent is because players need to be able to identify where they're supposed to go quickly, as they may only have a few moments to react, the only exception being highlight elements, which are often pretty obvious, but also shown on screen for longer and even then, often occurs automatically after the player jumps off a pretty recognisable ramp or ledge
    We also have to consider the open world itself, some things aren't possible without additional elements to justify their existence, like vines needing trees, or cliffs supporting structures that would have once been floating - that's a lot of stuff on the ground that can stop you in your path, and even more stuff to make it more difficult to see where to go and what path you should take. remember, at speeds like that, players struggle to turn outside of plain environments, you'll almost never see anything obstructing the view of the next 100m in a runner section (aside from QTE interactions) because its frustrating and difficult
    The issue of pop-in would also worsen, as even more elements need to be loaded in
    Ultimately, though it would be great to have, it's not currently feasible for Sonic to be in a good open-world game as the speed portion of the character would be compromised, so for now, they should stick to attempting iconic and action-packed levels rather than subjecting players to a subpar open-world experience, perhaps an open world could be in QTEs, where in sections of levels, Sonic can pick different routes that could even have impacts on the rest of the game, a branching story if you will, where you may end up playing different levels as a result of your choices

    • @BWMagus
      @BWMagus ปีที่แล้ว

      Eh, yes, games need to make it clear what can and cannot be interacted with, and Sonic needs it even more, I agree. But that doesn't mean it has to look the exact fucking same at all times. I mean, why even have biomes then? Why not make ONE biome, and make it look more interesting? The rails could at least look like pieces are missing or broken, requiring jumping off and around, instead of just random floating crap.

  • @mpc562
    @mpc562 ปีที่แล้ว +17

    “… all the personality of a major accounting firm” is probably the most brutally blunt & funny phrase I’ve ever seen used when describing a game 😅

  • @FeFeVtuber
    @FeFeVtuber ปีที่แล้ว +8

    I feel like frontiers is the modern day adventure 1, both aren’t like AMAZING but they lay the groundwork for their sequels to be one of the best in the series

    • @AdamSmasherReal
      @AdamSmasherReal ปีที่แล้ว

      Sonic team is just going to fuck off with some other gimmick or formula like they always do

    • @voltaireentertainment
      @voltaireentertainment ปีที่แล้ว

      I agree, frontiers 2 is gonna be awesome!

    • @chrisnichols9014
      @chrisnichols9014 ปีที่แล้ว

      Adventure 1 is actually pretty good, though. This game is average at best.

  • @londonworkman7617
    @londonworkman7617 ปีที่แล้ว +8

    How ANYONE was able to excuse floating rails and the default terrain is beyond me. It looks like they just slapped together generic material and objects to make a sonic playground, without any theme or actual planning.
    But nooooo, i have to wait until it comes out before i can actually critic it

  • @R04D3X
    @R04D3X ปีที่แล้ว +8

    I agree for most of the review however in regards to the story you could not be more wrong on this. this is the best sonic story we've had in so long, so long to the point where we have takes of people saying that "sonic shouldn't have a story" when it was one of the most prominent thing in the most beloved sonic games SA1 and SA2. this is the best written we've seen these characters in years and while yes they do just talk to eachother at least the dialogue and conversations are actually meaningful this time. I know you aren't a sonic fan so I can see why you wouldn't see that but to anyone familiar with previous games these conversations are a true joy

    • @redrobins731
      @redrobins731 ปีที่แล้ว +4

      Basically, it's only good because it's been so bad for so long. So it's not truly good on its own terms -- just by comparison to what came before.

    • @R04D3X
      @R04D3X ปีที่แล้ว +3

      @@redrobins731 no I still disagree on that point too

    • @mlgcactus1035
      @mlgcactus1035 ปีที่แล้ว +7

      I think for most players the story is ok, but for sonic fans its amazing because of, "resons"

    • @bruhtholemew
      @bruhtholemew ปีที่แล้ว +2

      @@R04D3X That's kind of what you're saying though. It's been over a decade since SA2. How many Sonic games have their been since then? Even then, SA2's story isn't something amazing.

    • @GothamThotSlayer
      @GothamThotSlayer ปีที่แล้ว

      @@redrobins731 so much focus and energy on people who enjoy the game which makes yall say dumb shit like this just because your echo chamber isn't getting any bigger kn how you originally feel about sonic games in general. You can't define the community like that. People will like games for what they are and sometimes they will not like the game cuz they played it and think it's bad. Why is it such a big deal to yall if the game overall was met with positivity than the toxicity you guys are dishing out?

  • @blackwhite2361
    @blackwhite2361 ปีที่แล้ว +10

    The mechanics of Sonic by design is more suited to a platform design. Unlike mario the only thing sonic got going for it, is the speed element. Kinda hard adapting it to an open world setting and still keep that vibe. Also over the years Sega should hv taken risks and reinvented the formular while limiting the focus on just speed.

    • @Junya01
      @Junya01 ปีที่แล้ว +1

      You can make an open world platformer which is the direction sonic should have taken in 3d imo. Games like Mirror’s Edge and Dying Light capture that perfectly - truly expand Sonic’s traversal options to actually be fun with deep mechanics and you can build the game entirely off capitalising on his moveset. Fan games like Sonic Utopia prove that this works as a gameplay loop, it just needs the polish and ambition to pull it off.

    • @TheDayd111returns
      @TheDayd111returns ปีที่แล้ว

      In my opinion, the best and closest idea to an open world game was Sonic Adventure's adventure fields.
      You can roam around the fields interacting with people, chao gardens and performing errands in order to reach the action stages.
      Sonic Adventure was a nice blend of platforming and open world.
      Frontiers would work in my opinion if you can keep the open world segments for the adventure fields. While the stages are the platforming. You can roam around the lands and explore new areas, do missions, talk to people, unlock and find goodies. You also have to do missions in order to access the next level.

    • @TheDayd111returns
      @TheDayd111returns ปีที่แล้ว

      @@Junya01 What about if Sonic goes back to using Sonic Adventure's formula. Keep the stages strictly platforming while the adventure fields can expand on the open world idea. Imagine a Sonic game where you can explore Station Square in a more open world feel. Running around the city. Doing missions, talking and helping people, finding secrets and items.
      And if you wanna get to the action stages, you have to do certain errands in order to access. It's a pity Sega ditched the concept because Sonic Adventure really was the original over-world platforming experiment. Frontiers would have been better if the open worlds were adventure fields while the stages were action platforming stages.

  • @IAmMightyMike
    @IAmMightyMike ปีที่แล้ว +9

    Stop I'm still in denial don't do this to me

  • @kmsproductions9572
    @kmsproductions9572 ปีที่แล้ว +8

    First time I'm really noticing when the embargo period ends. A bunch of reviews dropping just 5 minutes ago

  • @PCgamingbenchmarktime
    @PCgamingbenchmarktime ปีที่แล้ว +40

    This review is spot on with how I've felt with this game lol. It just doesn't fit together, I've been saying it looks like its early on in development with the ideas . The floating stuff looks wrong, it's like they started building the foundations of something much bigger and better but didn't have the time or budget to pull it off. I know it's getting some ok reviews but I feel like people are too lenient. It's a full priced game,and it doesng seem like it's even closed to being finished. This needed more than another year to do the game any justice

    • @GothamThotSlayer
      @GothamThotSlayer ปีที่แล้ว +11

      Being lenient has nothing to do with it. Look at metacritic of players who are playing it and saying they're enjoying the game. They just don't share your taste on game design and that's okay. Just give the game a try when the price goes down if you still want to. I've had it since this morning and it's honestly fun as hell. It looks EVEN better on PC. 90% reviews on steam as we speak

    • @PCgamingbenchmarktime
      @PCgamingbenchmarktime ปีที่แล้ว +15

      @@GothamThotSlayer it would have to be on a deep sale and have the pop in sorted . I can't stand pop in lol . Hopefully a mod will come out to sort it out , I just can't get excited for it at all, the open world looks so bland. It looks like it was still early on in the idea phase lol. I think I'd rather wait for the next game if they improve upon this, the idea is good but the execution looks rough 😂

    • @redrobins731
      @redrobins731 ปีที่แล้ว

      @@GothamThotSlayer It looks lifeless and automated as fuck. Y'all just have low standards lol

    • @ghostlegit
      @ghostlegit ปีที่แล้ว

      @@GothamThotSlayer the metacritic is a 73...

    • @desoaable
      @desoaable ปีที่แล้ว +2

      did you get to play the game yourself yet?
      I feel like lot of the negative comment here that talking bad about Sonic Frontiers haven't even try the game at all.

  • @ablebodied175
    @ablebodied175 ปีที่แล้ว +5

    Clearly, shill up does not understand that Sonic Frontier is supposed to be set in New Jersey. If he did, he'd understand the random metallic pipes and railings sprawling about.

  • @damon6063
    @damon6063 ปีที่แล้ว +35

    I've always felt, ever since the first Sonic game back in the day, that the "speed" of Sonic was always counter-intuitive to its gameplay. The game always wanted you to go fast, but also wanted you to platform and jump on enemies and find secrets. It's a flaw in the game's DNA and the move to 3D only exacerbates the problem. The series always excels when it prioritizes one or the other. But the second they try to do both, it falls apart.

    • @Qballiz2kool
      @Qballiz2kool ปีที่แล้ว +1

      Agreed.

    • @brycebitetti1402
      @brycebitetti1402 ปีที่แล้ว +15

      I think you miss the point of good Sonic level design. Speed is not something the game gives you, you have to earn it. The earlier stages are much more lenient, giving you easy area to blast through without too much effort, but as they go on they get a lot harder. On your first playthrough, it's going to seem unfair. Enemies that you couldn't see coming, quicker pathways that you missed because of a crumbling platform that dumped you down into the water, etc. But that's kind of the point. Getting better at Sonic is getting a feel for his controls, weaving him through the world with his unique physics, and eventually, memorizing enough of the level design to where you're speeding though Flying Battery like if it were Chemical Plant. It's a very arcadey sort of gameplay loop built on replay value, something that's hard to pitch in a modern era with gamers so often only playing through a game once and putting it down.

    • @johncuda
      @johncuda ปีที่แล้ว

      Great point. Exploring for rings was always fun on 3. But once you found them, you can blast through the level. Using knuckles made the experience better because of his wall climb

    • @patrickthewolf840
      @patrickthewolf840 ปีที่แล้ว

      Yup, Sonic fans don't realize it but these games were never good or must haves. This franchise killed the Sega consoles to me, made it uninteresting at best.

    • @ArtzyZero
      @ArtzyZero ปีที่แล้ว +8

      Personally I feel a lot of people (more so the casual audience and those who aren't Sonic fans but review his games) have twisted the meaning of Sonic's 'speed'. His speed wasn't meant to come from a boost button but instead from the skill of a player. I feel it'd be more accurate to say Sonic is about flow, not speed. You play through a stage, you learn every part of it and in doing so you master the controls. Then from that mastery of the controls and stage comes a sense of flow and more importantly speed, you'll naturally play better and therefore faster. And in 3D you have the potential to make this even more rewarding by giving the player a vast move set that encourages them to learn how to skip segments of a stage just through understanding how it works.
      Of course in order to learn a stage it needs to be fun to play right? Hence the exploration side of things, alternate routes and hidden rewards are an excellent way of rewarding a player for being curious and through it they also learn more about the stage. Did they take a chance and see if they could land in the water? Awesome, here's a few Ring capsules to tell the player they did the right thing taking a risk! The best part is this is just standard game design that can apply to a lot of games but Sonic Team believing they've exhausted linear level design tells me they don't really intend to try and find that feeling of flow anymore because Sonic's too heavily associated with speed now.

  • @staticshock4239
    @staticshock4239 ปีที่แล้ว +16

    You want to know what's crazy about this game? Sonic Team fought extremely hard to get an extra year of development time from the Sega higher ups. Sega really never gives Sonic Team the time to make the games they want to make. Really Sonic Team has had a history of games getting rushed all the way back to Sonic 3 since Sonic 3 and Knuckles was always meant to be one complete game but because of time, it got split into 2 games.

  • @DakkaBert
    @DakkaBert ปีที่แล้ว +26

    My impression watching gameplay was that it looks like a tech demo instead of an actual game.

  • @davemonkey26
    @davemonkey26 ปีที่แล้ว +7

    "So... that was a thing"
    -Sonic Frontiers (2022)

    • @pinktrutle1490
      @pinktrutle1490 ปีที่แล้ว +1

      nobody is sayin that but you. most like the game

    • @samcandles
      @samcandles ปีที่แล้ว

      @@pinktrutle1490 they're quoting the game

  • @freack3333
    @freack3333 ปีที่แล้ว +13

    This thing looks like a Unity asset flip. "f*ck it, just put the loop thing and the rail thing anywhere."

  • @marcosneves6146
    @marcosneves6146 ปีที่แล้ว +72

    I think this might be one of the hardest transitions to pull off in gaming history, it's just how everything works, the whole sonic concept, the way the character moves, the levels are made the enviroment, and I can't imagine the struggle the devs must go through. I hope this is the begining of something like u said, but if it doesn't succeed then what impact will that have on future entries, if they even plan on it, under this concept of course. Great review once more boss 👍

    • @TechBlade9000
      @TechBlade9000 ปีที่แล้ว +8

      They're doomed so long as they worked for SEGA
      I want you remind you not even Sonic 1 was free of rush and crunch, it simply survived better due to be a fundmentally simplier game due to hardware
      And the damnning fact that Frontiers was delayed, delayed before it was even teased after Iizuka begged SEGA for 1 more year

    • @m1ichi
      @m1ichi ปีที่แล้ว +1

      On one hand I agree, but on the other I fondly regard sonic heroes to be one of my favourite games growing up and I can't see why they can't just replicate something like that again. It just feels like they don't really care enough for the franchise, stuff like the well dated graphics imply to me that they're just cashing in on the fandom and die hard fans with minimal effort almost like all the AAA corpos pumping out "on-going development live service titles", I happen to know a sonic fanatic who will probably buy this simply off the premise sonic > cognitive thinking, I assume there's enough of a fanbase and market that Sega know they can just keep pumping out crap like this and get away with it.

    • @miscellaneousmedia3753
      @miscellaneousmedia3753 ปีที่แล้ว +6

      the thing is, Sonic games have gone through so many concepts, and the fanbase is so widely spread and divided on what they want, that it is impossible at this point to put out a mainline Sonic game that will please the majority of the fanbase

    • @Eskimo_iio
      @Eskimo_iio ปีที่แล้ว +1

      It's just Mario Galaxy with Sonic gameplay.

    • @steven_lobo
      @steven_lobo ปีที่แล้ว +6

      I really dont see this way. Mario 3D World provided a good blueprint for how a 3D Sonic could work with the level "The Great Goal Pole". What I think that is the problem is that they don't want to go back to a more simple and contained 3D style game. They keep doing these kind of Sonic games with poor game design, gameplay, many uncontrollable on rails sections, with combat that you just click to focus on an enemy and click to hit basically automatically, that Sonic acts like a stupid hero teenager in a game made for kids, instead of an overral art and game direction that would make the game appeal to players of all ages, like the Mario games. Sonic doesnt have this kind of global appeal like Mario, at least not the 3D games. I remember when I played this level "The Great Goal Pole" of the Super Mario 3D World game, and I instantly thought "Oh my God, this would be a great Sonic game, I would play an entire games with levels like this". Instead, we have these stupid Sonic Boom, Sonic Colors, Sonic Generations, I hate all these games, they are all bad in so many ways...

  • @yohaneslay8109
    @yohaneslay8109 ปีที่แล้ว +5

    this is 2022 where we see a plenty open world anime games like atelier ryza, tales of arise, genshin impact,etc. and sonic choose to use photo realistic style while he is a cartoon? maybe the game developer think "well if that work on live action movie,it also should also work for the game"

    • @kerozine819
      @kerozine819 ปีที่แล้ว

      I'll be getting ryza 3 😁

    • @skullerclawerbandicoot7966
      @skullerclawerbandicoot7966 ปีที่แล้ว +1

      So you never heard of Adventure 1/2, 06, Unleashed, Secret Rings & Black Knight?