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Yeah, until you remember that they ACTUALLY fixed the game, and you're still shitting on them. Very bad look for you. Not cool. And not supportive of gaming, at all. They fixed a problem, when they clearly didn't have to, and you gave them hell years ago, you choose to find evidence why the fix is not good enough.
That's because consoles are play PCs for people who can't afford them/can't run them/can't use them to a capacity that shows them why any console to a great PC, is what a shot gun is to a death star. On an Nvidia 1060, sub-average CPU/RAM, I have better performance than an Xbox One, once I tweak settings.
It wouldn't surprise me if Randy Pitchford came out soon and said that the guy who found the typo actually made the game worse and chastised the guy for screwing with the code of his "perfect" game.
Yes, because you can either have a fuckton of incompetent testers or a few paid, somewhat professional testers who can give a bunch of feed back. Either way, they should've had someone to test it.
I'm apart of the GBTN and they actually do compensate (but not much and jobs are scarce) you for your time to test a game that devs don't want to make public yet, hence the NDA agreement.
Meanwhile I was practically part of crowdtesters in an early access game under continuing development... reported some bugs and exploits, pointed out some stuff... That kind of things.
As one who as done beta testing in the past i can tell you nothing of note would have changed as 90% of the issues you report still ends up in the retail version of the game anyway. That's one of the main reason for them making you sign a NDA, it isn't to keep you from leaking stuff about the game ,it's to prevent you from coming out after the game is done and tell everybody that most of the problems with the game were reported issues that they just didn't care enough to fix.
Then again if I worked 6 painful years (that I would never be able to get back) on something in which those years were probably very stressful, for that something to be pandered after public, I wouldn't just be like "Yeah, it was bad."
Mister Bolticus I find it hilarious that the studio that had previosuly made nothing but historical Total War RTS games for the past 20 years made a first person horror Alien game leaps and bounds better than Gearbox, who's been making shooters since Half Life Opposing Force in the late nintes. How sad.
Mister Bolticus Then again CA all the DLC nonsense aside with TW, usually ships a pretty solid game aide from some of the more buggy messy launches, Cough* Rome 2 Cough* Cough*. But even Rome 2 is fine now, they've never made a Duke Nukem Forever.
Grey Fargo That's how mad talented people do, I really want a sequel. I'll be honest it was my first time playing a title of theirs, I've never been an RTS guy unless Warcraft II even kind of counts, I'm clueless on them. However I researched them a bit leading up to the game and I'm glad I did because I bought it based on their pedigree, not Sega's
Mister Bolticus Funnily enough I happened to be a huge total war fan and an Alien fan since I was a kid so when I heard they where making the next alien game I knew it was going to be something special. I really hope they make a sequel, I'm not sure how well it preformed commercially that's my only concern in regards to a sequel.
I won't deny that programming AI is hard(it's quite difficult to do and I always use FEAR and Alien Isolation to highlight what a good AI can do) but the fact that they're starting to "apologize",if you count what Randy-boy says as an apology, so long after that disaster of a game launch; it just makes me lose faith on the company which is sad because Brothers in Arms is one of my favourite tactical shooter series.
FEAR's AI is still crazy good. They talk to each other and they're more likely to get to cover and try to flush you out with grenades than mindlessly bumrush you. They'll panic as their numbers dwindle and they can even know where you are if you forgot to turn your flashlight off.
Amateur game dev here. INI files are used to serialize data that is needed by the game's code (so your settings stay the same after you close the game, blah blah). That line appears to reference a variable or method or possibly an enumerated value for behaviour in the game. The weird thing about this is, if you try to call a method or use a variable and you mis-spell it...it doesn't work. There are these things in programming (and I know Unreal Engine uses C++ so it has these) called Exceptions that you can set up to let you the dev know that you fucked up and misspelled something. That could have EASILY been done here. An error could have been thrown to the dev saying "AttachPawnToTeather" value unknown or something to the effect. Either they didn't do it, or it was missed in testing...assuming there was testing. Take your pick!
Try-Catches really are the best way to debug. Coming from someone who used to use a million If-Else statements to debug before knowing about exceptions. 😅
Another thing to think about: maybe they do have a try-catch block there when they're reading in the .ini file, but it's not set up to send an error when it finds one. I've done that before and it makes it REALLY hard to find errors. It really is just amateur programming at that point because you should never do that, which makes me question the programming skill of the employees at Gearbox, which is ridiculous considering they're a AAA studio...
@@mrroams5812 Not only does it make it frustrating to find errors, but when you discover (after hours or days of searching) that it was because a bracket was out of place or an extra letter was in a word, it makes you want to put your head through your monitor, (or the nearest wall.) One typo or character out of place is all it takes to render a program useless.
@ Calle Nilsson There's a difference though. The internet is a collective information, where people dump their discoveries for the public to see or use. But developers, with attitudes of a crass, as such like Randy, just simply elected to ignore these problems becomes a problem. So, yeah, in a way, the internet is somewhat like a developer themselves, fixing their games. A fine example, is Bethesda's buggy ass game that they refuse to fix and let modders fix it for them, whilst re-releasing the same game over again for the same price with the same problems.
Game dev is very stressful. It is easy to critique things you don't have any stake in and aren't crunched for deadlines and deliverables for. That being said, a typo is a dumb error and should be caught. Mind you it took years for someone to notice and the dev wouldn't have known he was looking for a typo.
As a software developer, I'm a bit surprised this can happen. Normally, when you make a typo in a function call or any other sort of reference, the compiler/interpreter will not be able to find the thing you're trying to refer to (which is clearly what happened here). But the next thing the compiler/interpreter would do is raise an error telling you that it wasn't able to find what you were telling it to look for. This would happen at compile time at best, or as soon as the AI appeared at worst. This is true of every programming language I've ever seen. I've never seen a compiler/interpreter just blindly ignore the error and continue about its business. How was this bug even possible?
The reason is probably that there is such a tidal wave of errors that they never bothered fixing them all and shipped it as is. I mean the place I work at has a server that always have loads of errors which have not been fixed in years. As long as it does not break something critical it is left alone. This AI bug was not critical so it was probably low priority. Many AAA games have bugs like these which are simply ignored. Especially AI bugs.
Well, it's reading the data in from an .ini file so they probably have a try-catch block on the code that reads the file in and its set up to do nothing when it finds an error. I'd imagine they ran into that error among heaps of other errors and just decided to shove a try-catch block on there to keep it from crashing and then forgot about it. If I'm right and that is the case, then that would just be really lazy programming at its finest.
They ported Halo 1 to PC. They didn't make it. The first 5-6 years of their lifespan was ports and expansions for games made by other people. Borderlands 1 and 2 are the only good original games they've produced IMO
OrpheusAMV I love how they used Halo's shield sound effects for Borderlands 1. Honestly I haven't played other Gearbox titles but I can't complain about Borderlands and the Halo port was flawless.
Homeworld and Bulletstorm aren't from Gearbox, Battleborn was completely ruined by SJWs, Borderlands 1 was a massive disappointment but the second one was A LOT better in every way, a true sequal. Gearbox literally has ONE game that is above decent in their 20+ years lmao
LOL. Randy, you defended Jessica Price and attack the Guild Wars developers/management. I don't know anymore about this guy. Especially him handling Borderlands 3............
well, odds are that they spend a lot of years making a new engine and the actual 3d models. The coding can be done in a year, considering its a triple a company. My guess is that they actually have a lot of mistakes like this in the code and that the game they tried out themselves have less mistakes because it was in an earlier stage.
Sometimes I really miss the good old days of MGSV hype and FF15 countdown. Man, that fucking countdown series... I still can't wrap my mind around how you managed to deliver partially half hour long videos in good old Yong analysis fashion on a daily basis.
I mean it's great that you're fighting the fight at for the consumers right at the front. But I feel like we kind of lost many aspects of a great and once one of my favorite TH-camrs in the process.
All he does is just make a video about whatever thread is popular on reddit. There is no analysis, it's just him citing quotes from articles and other reddit users.
It had its' moments, mostly in modes other than single player. I played the co-op campaign, and it was OK... but it could have been great, and that's what grinds peoples' gears
Just to be clear for anyone who tries this - don't expect miracles from this fix.. this fix only marginally improves the AI.. it is far from being vastly improved - it just makes the AI stop behaving completely stupid.. now it's just only sorta stupid (it still does a lot of weird things and has plenty of pathing issues with the fix). It does not magically turn this awful game into a good or even decent game.. it goes from awful to just bad.
This makes me appreciate the work the devs put into Alien: Isolation. Particularly, the A.I aspects of it. Going from this broken mess, to an A.I that is actively hunting you to such a refined degree that they had to implement a means to hinder it by putting up an invisible barrier over the air-duct exit points so you don't die every couple of minutes, shows how seriously they took their work by comparison.
The fact that he hasn't done a video yet and this has been known for a few days now suggests that he's gonna do a Jimquisition on it. Which makes sense, Pitchford is one of his recurring rogues gallery. Better to stretch it out to a full episode than just a quick update video.
It should also tell you how little (if any) fixing they did after the game's launch. I checked and the game has received some patches after launch, yet somehow NO ONE in the department noticed this!? They didn't think to check this specific line of code after noticing how stupid the AI was acting? It's like they didn't even care about the backlash at all. Let that sink in.
Nah mate. Faith can stay. On that note though, you are correct. Coding programs do alot of the hard work for you now, including checking for typos and letting you know if something is off. I'm not sure if this stuff was available to programmers back then but it still shows laziness or general neglect that nobody picked up on the AI acting strangely in the 6 years of development
Just to play devil's advocate, that typo basically meant the AI did not know where the alien could walk or climb...leaving it with just the "rush forward like a moron" option
MegamanNG Not really, programming redundancy for coding mistakes doesn't make any sense. What's ridiculous is that it was never addressed even though the issue was caused by a single typo, and a triple AAA studio couldn't be bothered to get such a major bug fixed before launch.
I wouldn't be surprised if the devs were crunched beyond hell and that caused some of these mistakes, like this typo and not realising how simple it is to fix. Crunch is a huge issue in gaming industry. Crunch basically means unpaid overtime.
I can't speak for everyone but with projects like this, I'm not one to assign blame on the programmers due to harsh deadlines. Heck, it wouldn't surprise me if some of the developers actually saw this but there hands were tied in wanting to make changes. Unfortunately, in the world of games and movies with a lot of money on the line, you have suits, executives/ producers etc. who think they know better and are short sighted in wanting to make a profit with the least amount of hassle. When really, the opposite is the case as well made games sell.
TheLucianoDavid , I'd rather not reward a lying, cheating, stealing company with my money by buying more of their games unless they repent and regain our trust. Otherwise, they'll never learn, and will keep making games worse and worse in quality. Sometimes long-term effects are more important to guide than short-term satisfaction.
ZaCloud Animations well you clearly didn't enjoy the BL experience like me and the fanbase so it's okay, I hope you didn't preorder the game before it was out! 🤗
The joke job listing for finding typos was more than enough for me see they still haven't learned anything. They just don't care. Worse, they still think it's perfectly ok to attack the fans. Companies like this simply don't deserve your money.
The question people should ask, is why the hell is the AI command written in a dumbazz .ini file? How retarded are these guys at shitbox, i mean Gearbox? The entire AI routine, should not be changeable at all! Not from the menu, not from an .ini or .cfg file! Not even the difficulty setting should be able to change the AI. If you want to make the game easier or harder, change something else. Like the the actual "amount" of Aliens on screen for example. Never touch the AI! AI is already as bad as it can be in video games.
Eiszapfen der wütenden Winde you are right, these things shouldnt be in the ini file. This is actually the first game that I know of that uses the ini file for the enemy ai
Not in all games. F.E.A.R.'s and Alien: Isolations AI are the best I heard of, afaik. It has been quite a while since my playthroughs of the F.E.A.R. games, but A:I definitely got some of the best AI out there. Regarding the other points you named; I definitely agree mostly.
Configuration files don't have context checking, because you're supposed to pass parameters, not code lines. That being said... proper error handling is needed to avoid stuff like this.
As a game programmer, I can confirm that this indeed happens. A typo, a misplaced numerical sign or a bracket in a wrong place - all things that can result in everything from hilarious step-dancing Xenomorphs to full-on crashes.
On that same website, there is a mod doing God's work to almost completely overhaul the game. Everything from lighting and textures to enemy behavior and priority. It's honestly crazy how much better the modded version of the game is.
I had a dream last night that I was back in high school, and YongYea was in my class. Long story short, Zombies attacked, and YongYea literally said "I'll see you guuuys next time. Yooong Out." I'm not even kidding.
*Still a bad game even with fixed AI.. the entire product was a game from 2003.. Sad when a game from 2010 (Alien vs Predator) looks better in so many ways compared to A:CM in 2013.. ✅🙂*
Didn't they hire any QA analyst at all for the coding? I made typo mistakes (and it won't be the last) like that in college. I'm still learning but at least I learned to correct any typos or logic errors, but hey, I'm still learning.
VastGameMaster the guys they outsourced it to probably didn’t have the time, maybe not the budget either, to get it properly QA’d before launch and Gearbox obviously didn’t care or they wouldn’t have outsourced the work for cheap and spent the rest of Sega’s money on Borderlands 2 in the first place.
I was so stoked for this game. I'm a massive Xenomorph fan and always have been. This game crushed me so bad. I took off of work for it and pre ordered it the second those gorgeous " game play " trailers were showcased. This game not only broke me of my pre order habit, something I do under no circumstance anymore, but it permanently pushed me away from anything Gearbox has touched.
Code correction tools mostly only work for actual programming code. .ini files just contain values which in most cases are not automatically checked for invalid values. That being said, it would've helped if they coded in an error check and an error message akin to "Error : Could not find class referenced in game.ini at line X. Please check game.ini for typos." whenever what was written in the ini files could not be found in the games code/assets.
Stefan Hohnwald here's the problem with that: why on earth do they have AI class linkages/pointers in a damned configuration file? That shit should be packed into a library, a DLL that can be checked for integrity and is auto-generated by the game engine when source is compiled. Even in this case, INI files are generated at install time from libraries most likely. The INI files are not handwritten, which means someone somewhere did actually ignore red underlines. They used Unreal 3 engine, customised the hell out of it, and thus probably broke a lot of functionality. At the end of development they probably had so many warnings and errors in the code that they gave up and this bug became one of just so many.
yes this confuses me, putting this shit in an ini is really bad for a few reasons (including but not limited to this bug). If this typo were corrected before release, players could just delete the line for easier AI...
That'd be a dumb move. Randy isn't the only guy working on Borderlands 3, boycotting it would hurt everyone involved. Only boycott it if it's a genuinely bad product.
Corthmic problem is somebody has to buy it first so we can get reviews as to whether it’s good or not. And like EA, Gearbox has pulled some scummy crap worthy of boycotting them... just not at EA’s level.
First thing I saw a few weeks back on this showed a comparison in the first xenomorph encounter. The difference was basically that in the buggy state it just rushed the player, but in the fixed state it actually tried to get around him.
This is like knowing how leaky your roof is because someone forgot a tile while the rest of the city has already been flooded in the aftermath of a hurricane. It's already a complete disaster that almost killed the IP. Knowing an extra bit of Gearboxes incompetence in the game isn't gonna clear its name from being a disappointment, it just adds to that fact. But I do applaud the team working on the code of this disaster when Im pretty sure gearbox has already abandoned it.
Yes this game. When I was younger (and stupider) I went to a GameStop with my dad and saw an alien game. I remember bringing it up to the guy at the register and I remember the face he was making. A look like he was gonna laugh, but he felt bad at the same time.
hahahahah Love that first line. When Angry Joe did the "Hello ma baby, hello mah honey, hello mah ragtime gal" bit on the clip of the alien that got stuck (like the bit in spaceballs) on one of his vids. That was more memorable that the game itself.
I know this pain well. CS major here and having one little typo that breaks a program I've spent the entire semester working on and is worth my grade for the class is a reoccurring nightmare I have.
Fun fact: There is a free game out there by the same name where you play as either the marines (or first marines and then xenos) or xenos over the course of few hours. Each round is a new start and you get to be part of the fight from start to finish. Or just be the guy who they give everything important and immediately gets snatched by the aliens. You cannot respawn as a marine, but dead players can rejoin as xenomorphs after waiting, assuming there are free larvae to join as. The platform is called BYOND, base game SS13, look it up
This. This is why some of us internet folk are grammar nazis. One letter was all it took to take a game from mediocre to dismal. Please check your spelling and grammar, folks. It DOES make all the difference. Also stop taking it so personal when someone corrects you; we're trying to help you improve.
Because the point is the same: checking your work pays dividends. Failing to do so can be disastrous. If this story doesn't drive that point home, I don't know what does. Those who seek to correct grammar and spelling are no different than movie critics. They look for the mistakes and point them out, not to make people feel bad, but to show them where they can improve. If that doesn't make sense, then one must not be very interested in self-improvement.
therealbahamut Our Grammar in english is temporary. People will be speaking quite different in the next 30 years. Words will change and rules will be changed into something easier.
The only time I usually point out mistakes like that is when they're common misconceptions and so the person might be ill-informed rather than having made a typo. For example, if someone says 'for all intensive purposes' rather than 'for all intents and purposes', because what they wrote was objectively wrong and they clearly intended to write it.
LOL Come the fuck on this is absolutely not why you do it. This is a programing typo in a video game and you are talking about correcting people in comment sections. You'd have to be totally delusional to think those situations are equal or correlate in any way. If you were talking about correcting grammar for fan fiction or really any writer who asked you to really I could see your point, but it's mostly not important here. Also Movie Critics? You're not a movie critic you fucking correct random people's grammar on the internet! Christ gain some perspective. Granted I actually wouldn't really mind a little correction on my grammar as I have a hard time with it honestly, and I might even be appreciative of tips, but you are making such huge leaps and bounds to defend yourself and it just comes off as pretty self important and sad.
very short, very forgettable storyline. not even worth $5 on a steam bargain-bin-sale, and that's coming from someone who spent $5 to get it on said sale. Just checked, lol, it's still selling for $29.99, with dlc pacs for that much too! - MAYBE if it is included in a humblebundle, otherwise, just no
II think maybe you missed what I said, I already got it on a steam sale years ago for $5, IMO, the storyline was bad then and it is still pretty bad, not worth $5
6 ปีที่แล้ว
It's like spraying a turd with perfume and pretending it never stank.
Maybe he is defending the team IN PUBLIC but is secretly aware of the issues of this game and is secretly learning from that experience. We all do such things.
EDIT: It's funny until you remember this game actually shipped the way it did and was sold at full price.
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Yeah, until you remember that they ACTUALLY fixed the game, and you're still shitting on them. Very bad look for you. Not cool. And not supportive of gaming, at all. They fixed a problem, when they clearly didn't have to, and you gave them hell years ago, you choose to find evidence why the fix is not good enough.
Yet you can't fix it on consoles. With PC, one typo fixes it.
Thank god we're back at gaming news, was thinking of unsubbing with those 3-4 vids on the same drama story.
That's because consoles are play PCs for people who can't afford them/can't run them/can't use them to a capacity that shows them why any console to a great PC, is what a shot gun is to a death star. On an Nvidia 1060, sub-average CPU/RAM, I have better performance than an Xbox One, once I tweak settings.
YongYea, you should talk about The Culling 2
The fact they made a joke about this afterwards and still didn't do anything like fix the damn error infuriates me even more
Gamer Guy But they made bowda wanns
Yea why did the game developers never notice that the AI did not work the way it was supposed to work?
Could have fixed it with a patch.
It just goes to show their incompetence and the fact that they dont care about their customers or fans just about the money.
Gamer Guy where did they make that joke? I wanna see...
Fake job application on their twitter
Well that's one problem fixed. Only 9,560 more to go
*only THE ENTIRE REST OF THE GAME to go*
You kept count? That's very impressive.
Story isn’t one of them sadly.
Baby steps
ITS OVER 9000!!!!
It wouldn't surprise me if Randy Pitchford came out soon and said that the guy who found the typo actually made the game worse and chastised the guy for screwing with the code of his "perfect" game.
Don't give him ideas...
It scares me, but I think he might actually fo that
Love how you intentionally misquote him to make him look worse. Lmao.
It's sad how people will defend people who obviously are not exactly worth praise.
because hiring beta testers might take away from Randy's self appointed bonus $$$
"hiring beta testers"? now they want you to pay to be a beta tester
Yes, because you can either have a fuckton of incompetent testers or a few paid, somewhat professional testers who can give a bunch of feed back. Either way, they should've had someone to test it.
I'm apart of the GBTN and they actually do compensate (but not much and jobs are scarce) you for your time to test a game that devs don't want to make public yet, hence the NDA agreement.
Meanwhile I was practically part of crowdtesters in an early access game under continuing development... reported some bugs and exploits, pointed out some stuff... That kind of things.
As one who as done beta testing in the past i can tell you nothing of note would have changed as 90% of the issues you report still ends up in the retail version of the game anyway.
That's one of the main reason for them making you sign a NDA, it isn't to keep you from leaking stuff about the game ,it's to prevent you from coming out after the game is done and tell everybody that most of the problems with the game were reported issues that they just didn't care enough to fix.
Randy Pitchford is so full of himself that he makes politicians look humble...
Then again if I worked 6 painful years (that I would never be able to get back) on something in which those years were probably very stressful, for that something to be pandered after public, I wouldn't just be like "Yeah, it was bad."
Julian Prather But you would expect those 6 years to be spent actually making a good game?
It has been concluded by many that those development years were very hard times, and lots of bad things happened. Not all development goes smoothly.
Guy oughta run for senator...
Guy oughta run for president...
I love seeing gameplay of that AI, makes me laugh every time.
I guess im lucky because i never noticed anything wrong with the a AI when i played the game.
Only seen it on videos.
"Hello my baby
Hello my honey
Hello my ragtime gal!"
SpookyKid94 - Damn, now I need to watch space balls again.
CyberLance26 - That luck sounds like either a miracle or just a lack of attention on your part given the issue highlighted in this video.
SpookyKid94 was that from angry Joe's review on it?
Alien Isolation really saved the IP in my eyes, what a fantastic game especially for a studios first attempt at horror!
In Creative Assembly, we trust
Mister Bolticus I find it hilarious that the studio that had previosuly made nothing but historical Total War RTS games for the past 20 years made a first person horror Alien game leaps and bounds better than Gearbox, who's been making shooters since Half Life Opposing Force in the late nintes. How sad.
Mister Bolticus Then again CA all the DLC nonsense aside with TW, usually ships a pretty solid game aide from some of the more buggy messy launches, Cough* Rome 2 Cough* Cough*. But even Rome 2 is fine now, they've never made a Duke Nukem Forever.
Grey Fargo That's how mad talented people do, I really want a sequel.
I'll be honest it was my first time playing a title of theirs, I've never been an RTS guy unless Warcraft II even kind of counts, I'm clueless on them.
However I researched them a bit leading up to the game and I'm glad I did because I bought it based on their pedigree, not Sega's
Grey Fargo yup Gearbox have made a DNF.. twice 😂😂😂😂
Mister Bolticus Funnily enough I happened to be a huge total war fan and an Alien fan since I was a kid so when I heard they where making the next alien game I knew it was going to be something special. I really hope they make a sequel, I'm not sure how well it preformed commercially that's my only concern in regards to a sequel.
I won't deny that programming AI is hard(it's quite difficult to do and I always use FEAR and Alien Isolation to highlight what a good AI can do) but the fact that they're starting to "apologize",if you count what Randy-boy says as an apology, so long after that disaster of a game launch; it just makes me lose faith on the company which is sad because Brothers in Arms is one of my favourite tactical shooter series.
Francisco Oliveira yeah it's such a shame because I also loved the borderlands games and brothers in arms as well.
Francisco Oliveira It’s a shame when games get screwed by their big-brother company :/
I never played FEAR yet does it have great enemy IA? Also is hilarious that they fucked up in something as simple as a typo.
FEAR's AI is still crazy good. They talk to each other and they're more likely to get to cover and try to flush you out with grenades than mindlessly bumrush you. They'll panic as their numbers dwindle and they can even know where you are if you forgot to turn your flashlight off.
What does Alien Isolation do? I remember seeing videos where the Alien just teleports to where it's convenient.
Amateur game dev here. INI files are used to serialize data that is needed by the game's code (so your settings stay the same after you close the game, blah blah). That line appears to reference a variable or method or possibly an enumerated value for behaviour in the game. The weird thing about this is, if you try to call a method or use a variable and you mis-spell it...it doesn't work. There are these things in programming (and I know Unreal Engine uses C++ so it has these) called Exceptions that you can set up to let you the dev know that you fucked up and misspelled something. That could have EASILY been done here. An error could have been thrown to the dev saying "AttachPawnToTeather" value unknown or something to the effect. Either they didn't do it, or it was missed in testing...assuming there was testing. Take your pick!
Try-Catches really are the best way to debug. Coming from someone who used to use a million If-Else statements to debug before knowing about exceptions. 😅
Another thing to think about: maybe they do have a try-catch block there when they're reading in the .ini file, but it's not set up to send an error when it finds one. I've done that before and it makes it REALLY hard to find errors. It really is just amateur programming at that point because you should never do that, which makes me question the programming skill of the employees at Gearbox, which is ridiculous considering they're a AAA studio...
@@mrroams5812
Not only does it make it frustrating to find errors, but when you discover (after hours or days of searching) that it was because a bracket was out of place or an extra letter was in a word, it makes you want to put your head through your monitor, (or the nearest wall.)
One typo or character out of place is all it takes to render a program useless.
And they called us armchair developers, what a bunch of hacks
Sal-88 if we are armchair devs, what does that make them though? XD
@ Calle Nilsson
There's a difference though.
The internet is a collective information, where people dump their discoveries for the public to see or use. But developers, with attitudes of a crass, as such like Randy, just simply elected to ignore these problems becomes a problem. So, yeah, in a way, the internet is somewhat like a developer themselves, fixing their games.
A fine example, is Bethesda's buggy ass game that they refuse to fix and let modders fix it for them, whilst re-releasing the same game over again for the same price with the same problems.
This is just disgusting. Typos are the easiest bugs to fix. When I write a program and it doesn't work, I HOPE the problem is only typos.
Jonah DeWitt Yeah syntax errors are a lot easier to fix.
Game dev is very stressful. It is easy to critique things you don't have any stake in and aren't crunched for deadlines and deliverables for.
That being said, a typo is a dumb error and should be caught. Mind you it took years for someone to notice and the dev wouldn't have known he was looking for a typo.
As a software developer, I'm a bit surprised this can happen. Normally, when you make a typo in a function call or any other sort of reference, the compiler/interpreter will not be able to find the thing you're trying to refer to (which is clearly what happened here). But the next thing the compiler/interpreter would do is raise an error telling you that it wasn't able to find what you were telling it to look for. This would happen at compile time at best, or as soon as the AI appeared at worst. This is true of every programming language I've ever seen. I've never seen a compiler/interpreter just blindly ignore the error and continue about its business.
How was this bug even possible?
David Szeto Never turn off error reporting I guess
The reason is probably that there is such a tidal wave of errors that they never bothered fixing them all and shipped it as is. I mean the place I work at has a server that always have loads of errors which have not been fixed in years. As long as it does not break something critical it is left alone. This AI bug was not critical so it was probably low priority. Many AAA games have bugs like these which are simply ignored. Especially AI bugs.
Well, it's reading the data in from an .ini file so they probably have a try-catch block on the code that reads the file in and its set up to do nothing when it finds an error. I'd imagine they ran into that error among heaps of other errors and just decided to shove a try-catch block on there to keep it from crashing and then forgot about it. If I'm right and that is the case, then that would just be really lazy programming at its finest.
"Gearbox. Aiming for impossible."
- Professional
- Gearbox
Pick one!
Wait, wasn't Gearbox good? They made Borderlands and Halo 1
Sunlight Prince I..I liked Borderlands..?
Although TPS was just ok instead of great like its predecessors
They ported Halo 1 to PC. They didn't make it. The first 5-6 years of their lifespan was ports and expansions for games made by other people. Borderlands 1 and 2 are the only good original games they've produced IMO
OrpheusAMV I love how they used Halo's shield sound effects for Borderlands 1. Honestly I haven't played other Gearbox titles but I can't complain about Borderlands and the Halo port was flawless.
Homeworld and Bulletstorm aren't from Gearbox, Battleborn was completely ruined by SJWs, Borderlands 1 was a massive disappointment but the second one was A LOT better in every way, a true sequal. Gearbox literally has ONE game that is above decent in their 20+ years lmao
LOL. Randy, you defended Jessica Price and attack the Guild Wars developers/management. I don't know anymore about this guy. Especially him handling Borderlands 3............
More like Randy Pitchfork. Up his ass.
He's a notoriously egotistical douchebag. No integrity. Total fucking sleazeball.
If seen a gearbox community guy call him "Prickford" on the ACM forums once.. Though I always preferred "Rancid PrickFraud".
Buy Borderlands 3 from piratebay ;-)
Does anyone actually think they spent 6 years on this game? No. They spent 6 months on it spread over 6 years and then shoved it down the pie hole.
They outsourced most of it anyhow.
well, odds are that they spend a lot of years making a new engine and the actual 3d models. The coding can be done in a year, considering its a triple a company.
My guess is that they actually have a lot of mistakes like this in the code and that the game they tried out themselves have less mistakes because it was in an earlier stage.
Couldn't they have just whipped up a patch for this?
if they were at least somewhat competent developers, then yes.
They look like lazy and entitled pricks
Same can be said for many other developers nowadays sadly.
That would cost money.
A patch? For a gearbox game? Yeah fucking right😂
It’s funny because the AI wasn’t the only problem...
Goya Beans More typos somewhere in the code probably
He said one of the problems
The entire game is the problem, everything about it is absolutely terrible
The writing is terrible, story was crap, bad graphical quality, poor level and boss design. The list is more than just the coding of the game
I eat your beans every single day.
Seeing how crappy the game is, there must be over 9000 typo
日本語O K?
Lol!
What's his bug level?
IT'S OVER 9,000
You know what you're doing with that S
The game it self is a typo
Sometimes I really miss the good old days of MGSV hype and FF15 countdown. Man, that fucking countdown series... I still can't wrap my mind around how you managed to deliver partially half hour long videos in good old Yong analysis fashion on a daily basis.
I mean it's great that you're fighting the fight at for the consumers right at the front. But I feel like we kind of lost many aspects of a great and once one of my favorite TH-camrs in the process.
I Bet we'll see something similair to this (I Think at least) When Death Stranding is coming out.
He’s still doing analysis but just not as often.
Sonic, you don't know how excited I am about Death Stranding for that very reason.
All he does is just make a video about whatever thread is popular on reddit. There is no analysis, it's just him citing quotes from articles and other reddit users.
LOL so a typo must be the aliens´s worst enemy.
So all Ripley really had to do was to pretend to suffer from severe dyslexia, snd the xenomorphs would have gone nuts? XD
"So who here remembers the heaping pile of shit that was Aliens: Colonial Marines?"
(raises hand)
Daracus tbh I enjoyed it 😅
It had its' moments, mostly in modes other than single player. I played the co-op campaign, and it was OK... but it could have been great, and that's what grinds peoples' gears
Who was also dumb enough to purchase it at full price due to it being a much loved IP?
(Raises other hand)
Damn for once pretty good gaming beat Yong to a story
I know right? Sid Alpha got there before them though
Robin Vekety oh there’s no doubt about that
Just to be clear for anyone who tries this - don't expect miracles from this fix.. this fix only marginally improves the AI.. it is far from being vastly improved - it just makes the AI stop behaving completely stupid.. now it's just only sorta stupid (it still does a lot of weird things and has plenty of pathing issues with the fix). It does not magically turn this awful game into a good or even decent game.. it goes from awful to just bad.
This makes me appreciate the work the devs put into Alien: Isolation. Particularly, the A.I aspects of it. Going from this broken mess, to an A.I that is actively hunting you to such a refined degree that they had to implement a means to hinder it by putting up an invisible barrier over the air-duct exit points so you don't die every couple of minutes, shows how seriously they took their work by comparison.
Oh, I can't wait to see what Jim Sterling has to say about this...
The fact that he hasn't done a video yet and this has been known for a few days now suggests that he's gonna do a Jimquisition on it. Which makes sense, Pitchford is one of his recurring rogues gallery. Better to stretch it out to a full episode than just a quick update video.
It should also tell you how little (if any) fixing they did after the game's launch. I checked and the game has received some patches after launch, yet somehow NO ONE in the department noticed this!? They didn't think to check this specific line of code after noticing how stupid the AI was acting? It's like they didn't even care about the backlash at all. Let that sink in.
Typos shouldn't be a problem nowdays because even the simpliest text editor have context checking.
GRZ NGT you have an EA character as your avi, you're banned from this channel
nah Faith gets a pass.
I'm pretty sure those don't apply to natural technical names in camel case.
It doesn't work that way in config files.
Nah mate. Faith can stay.
On that note though, you are correct. Coding programs do alot of the hard work for you now, including checking for typos and letting you know if something is off.
I'm not sure if this stuff was available to programmers back then but it still shows laziness or general neglect that nobody picked up on the AI acting strangely in the 6 years of development
Wow. Only shows how bad the game is. One typo and all it did made the game bad.
MegamanNG I know right? 😒 how baffling.
MegamanNG, but what if that typo hadn't been made?...
Just to play devil's advocate, that typo basically meant the AI did not know where the alien could walk or climb...leaving it with just the "rush forward like a moron" option
MegamanNG Not really, programming redundancy for coding mistakes doesn't make any sense. What's ridiculous is that it was never addressed even though the issue was caused by a single typo, and a triple AAA studio couldn't be bothered to get such a major bug fixed before launch.
Joe Alexander, but hey at least we still got Borderlands, eh?
I wouldn't be surprised if the devs were crunched beyond hell and that caused some of these mistakes, like this typo and not realising how simple it is to fix. Crunch is a huge issue in gaming industry. Crunch basically means unpaid overtime.
I can't speak for everyone but with projects like this, I'm not one to assign blame on the programmers due to harsh deadlines. Heck, it wouldn't surprise me if some of the developers actually saw this but there hands were tied in wanting to make changes. Unfortunately, in the world of games and movies with a lot of money on the line, you have suits, executives/ producers etc. who think they know better and are short sighted in wanting to make a profit with the least amount of hassle. When really, the opposite is the case as well made games sell.
Thanks for consistent videos. Your news is informing and your calm tone calms me for rest..
Now I feel less excited about Borderlands 3 whenever it comes out.
TraumaCenter13 you just now felt that?
I love borderlands 2 but I don’t have any love for gearbox
TraumaCenter13 huh, borderlands itself to me is way more important than some mongoloids managing a company 😔
TheLucianoDavid , I'd rather not reward a lying, cheating, stealing company with my money by buying more of their games unless they repent and regain our trust. Otherwise, they'll never learn, and will keep making games worse and worse in quality. Sometimes long-term effects are more important to guide than short-term satisfaction.
ZaCloud Animations well you clearly didn't enjoy the BL experience like me and the fanbase so it's okay, I hope you didn't preorder the game before it was out! 🤗
Honestly I don’t care, colonial marines was shit but it’s easily outweighed by borderlands.
"Is this going to be a stand-up fight, sir, or another bug hunt?"
In retrospect, the answer is obvious
The joke job listing for finding typos was more than enough for me see they still haven't learned anything. They just don't care. Worse, they still think it's perfectly ok to attack the fans. Companies like this simply don't deserve your money.
Get a Mohawk for a 600k subs special!
MrJoekinggiant74 I'll sub for that!
I would die to see YongYEET with a mohawk
idubbz cancer
@@Strawhat_Kal gey
no u
Im not a software dev, but isn't there suppose to be software that auto debug simple problems such as these one
The question people should ask, is why the hell is the AI command written in a dumbazz .ini file? How retarded are these guys at shitbox, i mean Gearbox? The entire AI routine, should not be changeable at all! Not from the menu, not from an .ini or .cfg file!
Not even the difficulty setting should be able to change the AI. If you want to make the game easier or harder, change something else. Like the the actual "amount" of Aliens on screen for example. Never touch the AI! AI is already as bad as it can be in video games.
Eiszapfen der wütenden Winde you are right, these things shouldnt be in the ini file. This is actually the first game that I know of that uses the ini file for the enemy ai
Not in all games. F.E.A.R.'s and Alien: Isolations AI are the best I heard of, afaik. It has been quite a while since my playthroughs of the F.E.A.R. games, but A:I definitely got some of the best AI out there. Regarding the other points you named; I definitely agree mostly.
The entire AI routine? As far as i understand this is just an ini setting right?
Configuration files don't have context checking, because you're supposed to pass parameters, not code lines.
That being said... proper error handling is needed to avoid stuff like this.
As a game programmer, I can confirm that this indeed happens. A typo, a misplaced numerical sign or a bracket in a wrong place - all things that can result in everything from hilarious step-dancing Xenomorphs to full-on crashes.
At least Bioware admits ME:A was deeply flawed
Legend has it they also forgot to change shit_graphics to "0" and left it on "1"
Still better than the AI of Andromeda
Howitzer 0 OMEGALUL
Really not. Andromeda got largely fixed. Colonial marines is a piece of shit to this day.
I mean Andromeda's problem was the animation. The AI was decent. Or maybe I got lucky and didn't run into AI problems in the time I played the game.
Michael Hughes no, the gameplay was great but the visual animation was bugged
Hey guys, maybe he was making a joke...
On that same website, there is a mod doing God's work to almost completely overhaul the game. Everything from lighting and textures to enemy behavior and priority. It's honestly crazy how much better the modded version of the game is.
1:50 The moment when you spot a "kurwa".
*_JESZCZE POLSKA NIE ZGINELAPOKIMY ZYJEMY_*
SirVakari a bitch?
I had a dream last night that I was back in high school, and YongYea was in my class. Long story short, Zombies attacked, and YongYea literally said "I'll see you guuuys next time. Yooong Out." I'm not even kidding.
Pitchford is the real problem with gearbox and has been
When you thought you're cleared your whole exam with no prob, but you couldn't even do 2 + 2.
What do you mean, Aliens Colonial Marines is a masterpiece, we should all pray to it XD
DrIvanRadosivic yeah, it was all over the place only being average for its ok multiplayer everything else is just ugh
OMFG. That intro, did not see that coming from you YongYea. Usually you get sometime to ease in before going all out like that lol
WongYea. See? A typo can make a lot of difference!
Im glad that more people can be informed about this because its actually pretty fun with the fixed ai.
*Still a bad game even with fixed AI.. the entire product was a game from 2003.. Sad when a game from 2010 (Alien vs Predator) looks better in so many ways compared to A:CM in 2013.. ✅🙂*
I remember trying so hard to like this game. Now, I'm with everyone else
LMFAO ima go redownload it and fix the typo to see how it plays
the guy who had the job of fixing bugs probably felt like Ripley getting overwhelmed, over and over and over again... its game over man!
Tether
Teather
I am looking at this in 2019 and it still makes me have the giggles
Didn't they hire any QA analyst at all for the coding? I made typo mistakes (and it won't be the last) like that in college. I'm still learning but at least I learned to correct any typos or logic errors, but hey, I'm still learning.
VastGameMaster the guys they outsourced it to probably didn’t have the time, maybe not the budget either, to get it properly QA’d before launch and Gearbox obviously didn’t care or they wouldn’t have outsourced the work for cheap and spent the rest of Sega’s money on Borderlands 2 in the first place.
I was so stoked for this game. I'm a massive Xenomorph fan and always have been. This game crushed me so bad. I took off of work for it and pre ordered it the second those gorgeous " game play " trailers were showcased. This game not only broke me of my pre order habit, something I do under no circumstance anymore, but it permanently pushed me away from anything Gearbox has touched.
now they can make a remaster named: Slighly intelligent Aliens: Colonial Marines.
I passed all of the excuses posters made to HR. This was so enlightening. Incompetence always reveals itself.
0:22 - 0:41
Describes my brain pretty well.
I love how the Aliens in that, fix or not, are still like they came out of a hard night clubbing and they're wasted
Alien Isolation had me worried but it does the first movies justice and makes the Xenomorphs as dangerous as they should be.
Wow, I just found you recently and you're really good!!!!
Do they even saw the red lines that appear when you misswrite a code line?
In .ini file? Wat? Do you even C?
Code correction tools mostly only work for actual programming code. .ini files just contain values which in most cases are not automatically checked for invalid values. That being said, it would've helped if they coded in an error check and an error message akin to "Error : Could not find class referenced in game.ini at line X. Please check game.ini for typos." whenever what was written in the ini files could not be found in the games code/assets.
Stefan Hohnwald here's the problem with that: why on earth do they have AI class linkages/pointers in a damned configuration file? That shit should be packed into a library, a DLL that can be checked for integrity and is auto-generated by the game engine when source is compiled. Even in this case, INI files are generated at install time from libraries most likely. The INI files are not handwritten, which means someone somewhere did actually ignore red underlines. They used Unreal 3 engine, customised the hell out of it, and thus probably broke a lot of functionality. At the end of development they probably had so many warnings and errors in the code that they gave up and this bug became one of just so many.
yes this confuses me, putting this shit in an ini is really bad for a few reasons (including but not limited to this bug).
If this typo were corrected before release, players could just delete the line for easier AI...
I'm gonna put it out there, just for possible drama value - what if this was sabotage?
Thanks to the modding community that game is vastly improved over the vanilla version and actually quite fun to play
So this can only be fixed in the PC version? Or can it be fixed on consoles as well?
Rift Shredder you can’t edit files in the consoles, so no
I just love Alines : Clonoliel Mairens. It's the gift that keeps on giving.
It would be great if people boycotted Borderlands 3 until Randy Pitchfork owned up to his mistakes but I know that game will sell well regardless.
That'd be a dumb move. Randy isn't the only guy working on Borderlands 3, boycotting it would hurt everyone involved. Only boycott it if it's a genuinely bad product.
Corthmic problem is somebody has to buy it first so we can get reviews as to whether it’s good or not. And like EA, Gearbox has pulled some scummy crap worthy of boycotting them... just not at EA’s level.
Kenneth Hynes no
Kenneth Hynes why ruin a good franchise for other peoples mistakes?
Colonial marines has fuckall to do with borderlands so no
First thing I saw a few weeks back on this showed a comparison in the first xenomorph encounter. The difference was basically that in the buggy state it just rushed the player, but in the fixed state it actually tried to get around him.
lol good luck with Borderblands Randy
Nope. He quit Gearbox, got divorced after getting cucked, and is pretty much an internet laughingstock. Dunno how he's doing.
Borderlands it’s one of the best shooters ever made so fuck off.
"Much more dangerous" Alien sits there staring at the marine shooting at him
well, and a fan discovered it, and fixed it, the developers(or anyone else involved) could have
done it but they were to busy blaming each others ass
This is such a testament to ineptness that I honestly don't know if it's hilarious in a sad way or sad in a hilarious way.
No one on the development team caught this...? Really? o.o
It’s gearbox
This is like knowing how leaky your roof is because someone forgot a tile
while the rest of the city has already been flooded in the aftermath of a hurricane.
It's already a complete disaster that almost killed the IP. Knowing an extra bit of Gearboxes incompetence in the game isn't gonna clear its name from being a disappointment, it just adds to that fact.
But I do applaud the team working on the code of this disaster when Im pretty sure gearbox has already abandoned it.
No credit to SidAlpha for originally breaking this news story almost 2 weeks ago?
I love how everyone talks about the 6 year development, but forget about the 3 different companies that worked on it during that time.
well and in 5 LOOOOOONG* years nobody noticed and thats why it was shit
Sorry neabt LOOOOOOONG xD
This game's AI is so good that when I quit out of the game, it forces itself open again! Forever!
I have no hope for borderlands 3 or any game gearbox makes now
Yes this game. When I was younger (and stupider) I went to a GameStop with my dad and saw an alien game. I remember bringing it up to the guy at the register and I remember the face he was making. A look like he was gonna laugh, but he felt bad at the same time.
Sadly it doesent fix the game. Its still not good xD
hahahahah Love that first line. When Angry Joe did the "Hello ma baby, hello mah honey, hello mah ragtime gal" bit on the clip of the alien that got stuck (like the bit in spaceballs) on one of his vids. That was more memorable that the game itself.
this is so sad! can we get *n o l i k e s*
Nick Medina no
Here’s a f for respect
Bootywaith REE DANG IT
I know this pain well. CS major here and having one little typo that breaks a program I've spent the entire semester working on and is worth my grade for the class is a reoccurring nightmare I have.
Aliens: Colonial Marines needs to be brought up every few months so people are reminded every once in a while to not buy anything released by Gearbox.
Didn't enjoy Blue Shift or Opposing Force?
Yeah, 20 years ago.
Fun fact: There is a free game out there by the same name where you play as either the marines (or first marines and then xenos) or xenos over the course of few hours. Each round is a new start and you get to be part of the fight from start to finish. Or just be the guy who they give everything important and immediately gets snatched by the aliens. You cannot respawn as a marine, but dead players can rejoin as xenomorphs after waiting, assuming there are free larvae to join as. The platform is called BYOND, base game SS13, look it up
I actually loved alien colonial marines
Darth Revan whatever Randy, we know that's you with one of your fake youtube accounts.
To quote the immortal John Zoidberg “That was bad and you should feel bad.”
I admit I have occasionally liked bad games too.
"In space,nobody can hear your complaints"
-Dev team of the game-
This. This is why some of us internet folk are grammar nazis. One letter was all it took to take a game from mediocre to dismal. Please check your spelling and grammar, folks. It DOES make all the difference. Also stop taking it so personal when someone corrects you; we're trying to help you improve.
Because the point is the same: checking your work pays dividends. Failing to do so can be disastrous. If this story doesn't drive that point home, I don't know what does.
Those who seek to correct grammar and spelling are no different than movie critics. They look for the mistakes and point them out, not to make people feel bad, but to show them where they can improve. If that doesn't make sense, then one must not be very interested in self-improvement.
therealbahamut Our Grammar in english is temporary. People will be speaking quite different in the next 30 years. Words will change and rules will be changed into something easier.
Programming and TH-cam comments are different things, you gramar nazis are so annoying
The only time I usually point out mistakes like that is when they're common misconceptions and so the person might be ill-informed rather than having made a typo. For example, if someone says 'for all intensive purposes' rather than 'for all intents and purposes', because what they wrote was objectively wrong and they clearly intended to write it.
LOL
Come the fuck on this is absolutely not why you do it. This is a programing typo in a video game and you are talking about correcting people in comment sections. You'd have to be totally delusional to think those situations are equal or correlate in any way.
If you were talking about correcting grammar for fan fiction or really any writer who asked you to really I could see your point, but it's mostly not important here.
Also Movie Critics? You're not a movie critic you fucking correct random people's grammar on the internet! Christ gain some perspective.
Granted I actually wouldn't really mind a little correction on my grammar as I have a hard time with it honestly, and I might even be appreciative of tips, but you are making such huge leaps and bounds to defend yourself and it just comes off as pretty self important and sad.
The programmer that wrote that section of the code is NEVER going to forget that one typo. It's going to haunt his career forever lol
KarnagieTV lmao who even did that?
very short, very forgettable storyline. not even worth $5 on a steam bargain-bin-sale, and that's coming from someone who spent $5 to get it on said sale.
Just checked, lol, it's still selling for $29.99, with dlc pacs for that much too! - MAYBE if it is included in a humblebundle, otherwise, just no
II think maybe you missed what I said, I already got it on a steam sale years ago for $5, IMO, the storyline was bad then and it is still pretty bad, not worth $5
It's like spraying a turd with perfume and pretending it never stank.
Tsk, tsk, tsk...
Maybe he is defending the team IN PUBLIC but is secretly aware of the issues of this game and is secretly learning from that experience. We all do such things.
Still better than andromeda
Aliens Colonial Marines: I've got 99 problems but a Bitchford ain't one.
This channel's ability to stretch a video to the 10 min mark is kind of ridiculous.
Not defending him, but from the last 30 vids, just two are around the 10 min mark, just saying...
Mitch Prentice You were picked on for being stupid as a child, weren’t you?
Damn bro straight out the gate with the burns lol..
"Who here remembers the heaping pile of shit that was aliens colonial marines?" is the best opening line of a video I've seen all this year.
Your pronunciation of ridicule is honestly one of the best pronunciations I've ever heard.