How to Manage Popup and Dialogs in your Game

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  • เผยแพร่เมื่อ 18 ต.ค. 2024
  • GUI Design pattern for Godot games. I use signals and extend custom nodes to provide an easy way to manage and display multiple dialogs, popup and windows in my games.
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ความคิดเห็น • 14

  • @_I-OvO-I_
    @_I-OvO-I_ 3 หลายเดือนก่อน +4

    THANK YOU, finally some architecture videos that show how to structure things and not just slapped on beginner stuff. Please more videos like this.

  • @Ali-uk3pw
    @Ali-uk3pw 3 หลายเดือนก่อน +2

    Not particular to your topic but I highly recommend you making the switch to C# with visual studio code or Rider as external editor for any Project that scales beyond 1-Week. The Godot Api for C# is pretty straightforward and proper static typing via C# helps a ton.
    At least worth a try if you are anyways into "well structured projects". Proper IDEs come with refactoring options and compile time fails due to static typing.

  • @skepsys_d
    @skepsys_d 3 หลายเดือนก่อน

    Great video bud, so good to see content from you again. Stay safe out there.

  • @pipeliner8969
    @pipeliner8969 3 หลายเดือนก่อน

    UI tutorials for Godot ware ultra welcome!

  • @ssk8053
    @ssk8053 3 หลายเดือนก่อน +1

    Finally I understand UI systems Thank you soo much!!!

  • @dueddel
    @dueddel 3 หลายเดือนก่อน

    Indeed very neat! Thanks for your videos! 😘👍

  • @furki-28
    @furki-28 3 หลายเดือนก่อน

    helped me thank you!

  • @Lowwaels
    @Lowwaels 3 หลายเดือนก่อน

    thanks

  • @eedoan
    @eedoan 3 หลายเดือนก่อน

    good stuff!

  • @NADLABS
    @NADLABS 3 หลายเดือนก่อน

    I love the beard! Amazing video!

    • @Ombarus
      @Ombarus  3 หลายเดือนก่อน

      My daughter made me do it!

  • @luckyknot
    @luckyknot 3 หลายเดือนก่อน

    Thanks a lot for this valuable video on how to organize the UI. I must say I use C# and when I see the so-prone-to-human-typing-error extensive use of literals in GDScript I get scared! th-cam.com/video/OQAtq3d0WIw/w-d-xo.html I know this was an init param, but the signal needs two string literals anyways.

  • @luckyknot
    @luckyknot 3 หลายเดือนก่อน

    Btw would be awesome if you could explain how to apply shaders to dialog text like you do at th-cam.com/video/OQAtq3d0WIw/w-d-xo.html Looks cool!

    • @Ombarus
      @Ombarus  3 หลายเดือนก่อน +1

      I go into quite a bit of details in this video th-cam.com/video/r6M78DeCmpI/w-d-xo.htmlsi=9OFx-VMuzbgyNVam . I don't directly show the shader itself though