How to Manage Popup and Dialogs in your Game
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- เผยแพร่เมื่อ 18 ต.ค. 2024
- GUI Design pattern for Godot games. I use signals and extend custom nodes to provide an easy way to manage and display multiple dialogs, popup and windows in my games.
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My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev.
THANK YOU, finally some architecture videos that show how to structure things and not just slapped on beginner stuff. Please more videos like this.
Not particular to your topic but I highly recommend you making the switch to C# with visual studio code or Rider as external editor for any Project that scales beyond 1-Week. The Godot Api for C# is pretty straightforward and proper static typing via C# helps a ton.
At least worth a try if you are anyways into "well structured projects". Proper IDEs come with refactoring options and compile time fails due to static typing.
Great video bud, so good to see content from you again. Stay safe out there.
UI tutorials for Godot ware ultra welcome!
Finally I understand UI systems Thank you soo much!!!
Indeed very neat! Thanks for your videos! 😘👍
helped me thank you!
thanks
good stuff!
I love the beard! Amazing video!
My daughter made me do it!
Thanks a lot for this valuable video on how to organize the UI. I must say I use C# and when I see the so-prone-to-human-typing-error extensive use of literals in GDScript I get scared! th-cam.com/video/OQAtq3d0WIw/w-d-xo.html I know this was an init param, but the signal needs two string literals anyways.
Btw would be awesome if you could explain how to apply shaders to dialog text like you do at th-cam.com/video/OQAtq3d0WIw/w-d-xo.html Looks cool!
I go into quite a bit of details in this video th-cam.com/video/r6M78DeCmpI/w-d-xo.htmlsi=9OFx-VMuzbgyNVam . I don't directly show the shader itself though