i get that the map itself is disturbing.. but did you see the basement of the trenches? when you spawn in the elevator and enter the enfermary you'll see some stairs on your left that go down, you'll see a MASS of corpses just pilled all the way up like compared to this map sure it is no way compared to it, but the mission behind this mass of corpses you can pick up tells you what they are for, did anyone wondered what the meat cans are made of? well... you know now, that's one of the main food production plants, where they grind the corpses of fallen soldiers and civilians in to a meat paste and shove it in a can for consumption, welcome to forever winter a game that slowly reaches the darkness of warhammer 40k
@@LordOOTFD i think its also where they take the captured people and straight up steal their organs there is a faction that does that since most of the times you loot the troops there you find smoggled organs most of the time, i think the main job of that area is to try to "save" personal and extract organs before recycling them lol
Fun part is those corpses wont go bad. I mean that we have nuclear winter scenario where it is always below zero. So there would be always plenty of dead bodies burried in the frozen rubble. Those corpse piles are nothing more than mostly digging op to retrieve dead bodies from the rubble.
@@BOTmaster15 dude you have a point, and with the mechs walking all over them pmus the tanks they wont have that much of solid bones left, its kinda dark but i mean in our hq we do have a machine in the back which cuts and prepares courpses.. i asume for either sells their organs and probably for meat too i doubt there is much farms anymore or animals without food supplies
Likely more to it than that. The bodies are drianed of blood, the viable organs removed, brains are likely also removed, then after grinding, the flesh is likely broken down further with chemicals, then the base lipids and proteins are likely fed into a bio-reactor. The tinned meat isn't technically human flesh. You can't just grind-up corpses like you're Robert Pickton. Good way to give your soldiers prion diseases. Not good if you're an AI fighting to stay "alive"...
Even at its current early access state, Forever Winter has so much potential. I hope others check it out, I have been having a great time and look forward to the future.
@@jhonnoilcringeincarnato8593 That or the crew isn't supposed to come out. I could fully see them sealing the crew into the tank as part of its construction and then they never leave. The hatch is just for ammo and food to go in and spent casings and waste to come out.
Spawned on that one last night, I wasn’t even gonna do much with it, I literally got the f outa dodge when something felt off and I saw the mech dog running about. Genuinely creepy and haunting.
@@TannuWannu The assertion that every hostile would have infrared vision contradicts the crouch mechanic. Because if everybody has thermal vision, crouching makes zero difference. Actually, since it is more strenous it would make the heat signature stronger.
@TannuWannu Sure, that seems reasonable enough. Sort of. But it must be pointed out that IR vision is a lot more complicated than UV vision. Because every camera is a "camera obscura", a "dark room" for the wave lengths it operates on. Less of a challenge in a forever winter, perhaps, but still. The camera has to be kept very cold.
This game has way more atmosphere with no music and no UI turned on. Plus this persons gameplay really has that survival horror vibe. The frost on the ground due to the nuclear winter the reasons why most of the scavs are wearing layers of clothing it all ties together nicely
I love watching these vids even though I probably won't be playing it. My keyboard hand doesn't work properly so I can't do things with like holding L Shift and some other combo. I don't know how the controls work in this game, though. Could be I'll find it easy enough to maneuver, but for now I just like seeing the scenery and learning about the lore. If they come up with some kind of Story mode or the like, I'll dive right in.
At first I thought the outstretched bodies in the piles were absurd... but then I realized that these bodies would've been taken from the battlefield without hours of death, meaning that rigor mortis would've still been in effect. Typically, rigor mortis eventually ceases as the muscles decay, making the body limp again... but if you burn a body while it's in rigor mortis, the body stays in that position if the flames don't completely consume the body. So, those piles are absolutely possible IF they were taken within hours of death, and IF the bodies endured an incomplete burn, like what would likely happen in a resource-limited environment where fuel is precious.
I audibly gasped when you shot at that Crawler so close to the Grabber! lol- Idk if you know this but Melee is almost always silent and can take out the Crawlers in 1 to 2 hits.
every scifi should have this but they dont the only time starwars had this was in the solo movie . how do you want to conquer a planet with some 30 millions troops and vehicles ? most writers just show a tiny battle between few thousands and call it a battle . in battletech they only show the mechs part like 5 vs 5 on a planet and thats it . they all treat the matter as a joke still limited by terrestrial wars thinking ignoring the ammount of devastation and slog and size of the battles and piles of corpses and mechs and tanks and ships . what we see in this game should be how an average planetary battle should happen in every scifi and the writers need to stop being lazy . only 40k dare to do such thing so far
@@INSOMNIAREX Yes, and LORE wise it's implied the reason for that is, Cyborgs are kidnapped civilians, typically from slums, refugee camps or other low income neighborhoods. They are forcibly converted into Cyborgs and dropped onto the battlefield as disposable shock-troops. They are totally aware of everything that is happening to them but are unable to control their bodies, living in a perpetual waking nightmare until someone is kind enough to put them out of their misery.
Yeah I 100% agree, thats one of the reasons I bought early access. I believe in this game's potential and I like what I see from the dev team behind it.
I normally dont watch gameplay videos other than horror games that ill never play But, your videos have been quite an exception. Thanks for the uploads!!!
Don't know if I'm more creeped out by the map design itself or the fact that your character does as much noise as a heavy walker while walking in said nightmarish environment :'D
Ah yes, you make your way out to Scorching Enclave, ready for 1... last... water run. Instead, you find the people missing, robot swarms are everywhere... any move, and its over. Why, why must this... be my last run. You turn to go back, but the team has left you. You're on your own for this run.
1:05 agora eu sei como surgiram os Sambaquis no Brasil: montanhas de corpos e despojos frutos de uma guerra que dizimou a humanidade que existia antes, que era muito mais avançada do que se imagina.
If I remember correctly the Eurasian forces are largely lead/managed by AI and see people as a resource as much as iron or anything else. It abducts people as needed and cybernetically hybridizes them into these weaponized "zombies". They have standard infantry too of course, but that's what these critters are specifically.
@@seanluna5679 could they even be given their old bodies? no way they’re keeping everyone’s meatsuit stored away on ice like a bank.. right? i wonder if they’re offered some kind of high end cyborg flesh-shell that looks like their body used to, with very few ever actually making it that far.
Man the 3rd person just kills it though. The character with that huge backpack takes up half the screen and more when in tight spaces. And their using that weird 3rd person with ADS that is so immersion breaking.
You bring up super valid points and its why I usually dont like taking the biggest sized backpacks. I definitely would not mind a first person POV as well, being a FPS gamer.
Would probably ruin the hopeless elements. Feel like you're playing cod or battle field. Your supposed to feel like a weak civilian in this game. What better way than over the shoulder of a slow bumbling scavenger
@@santoscaudillo393 Not necessarily. If this game were in first person, it would actually be even more immersive. How could the devs convey that sense of being an untrained, bumbling scavenger as opposed to a highly experienced soldier or even a private military contractor? Primarily through weapons handling. Until you build up experience with a given weapon, your aim down sights (ADS) speeds and animations could be slower and more awkward than what you'd be used to in most tactical shooters. Weapon transitions and reloads will feel slow and clunky, and recoil control in rapid fire will be all but non-existent except with the softest-shooting platforms. With iron sights, the animation could have your character take a few fractions of a second to line up the rear and front sight, as opposed to bringing them up to his eye in one smooth motion as a practised shooter would. Shooting on the move would be also little better than spraying and praying due to how much your sights will bounce around... until you build up experience with that weapon. All this will discourage players from going Rambo and will force them to think very carefully about when they want to shoot, because if they don't manage to drop the target(s) with their first shots, they probably won't survive the accurate fusillade of return fire from the survivors, who are far better equipped and trained than the scavs.
It wouldn't be more immersive universally. Just for people who prefer first person shooters. Alot of people can soak in the atmosphere and levity of a scene, backdrop, situation etc through 3rd person if the game's objective is to capture your senses with these things. Gears of war sold its bleak, cruel and hopeless environment, and what these soldiers were going through flawlessly
Those half-borgs seem to have some janky hitboxes. The full body ones can go down with a good headshot, but it takes three or four hits to take out the crawlers here.
Jeus H christ ... this is beyond disturbing.. you got corpses piled high and moaning in the fog .. - shivers - not to mention the giant units of the mother of mercy
I don’t know if these are human corpses or bio engineered ones but there’s got to be a story oh what the heck happened here? Also do you think they will add audio logs or notes in game?
@@JelloBob Yup ! And also it's not just the Eurasians that are nasty with human bodies. The Europans grind and process bodies of the fallen into food. There's a quest line that you can accept to fix the "food processing plant" and once you get there, you see that it's source is the bodies of dead soldiers. Probably the human for food is taken from the old SF classic "Soylent green" :)
Long story short, big effin war for resources happened between Europa, Euroruska and Eurasia a long time ago that still very much so going on, I believe its a nuclear war too, hence why Earth is just a husk now. These are Cyborgs, Eurasia's main fighting force, can range from bootlegged cyber-zombies to highly tactical cyborgs with guns, make no mistake cyborgs are civilians, they are forced and turned into those monsters, and most horrifying of all, they are still aware of their actions, just can't control their own body and the said actions, they are literally spectators in their own bodies, or whatever has left from their bodies. They hold a firm belief that if they "do" whatever is asked of them, they can go back to their ordinary lives in the end.
@@JV-lz3jd I think the corpse tank is just for intimidation but the Eurasians and Euruskans use body parts for their biomechanical units like the zombies and stuff
Warhamma, I'm planning to get Forever Winter soon and I would LOVE to be apart of your videos or at least play the game with friends. Your content is great tho and you have definitely earned this sub. Keep up the good work!
I simply wanted to explore the map and look at stuff. There are quests you can do with specific objectives like scavenge a specific item or even take out a target. There is a HUD compass at the top of the screen but since I play with no HUD, I rely on my existing map knowledge to navigate or just blindly explore.
I find it entirely commical. An absurd amount of bodies piled up. Endless graveyards everywhere, you'd have to employ an army of graveyard keeps to bury all those people. This is what a fully ai designed game looks like.
Nah this is in what was the USA, those tanks belong to Europa which is basically a super nation of the Western world vs the Eastern super nations of Eurasia and Euruska
why the tanks are merkava again ? this remind me of arma3 where main tank of Nato was also merkava . is it like cheapest models one can use in a game or what ? because it doesnt make sense
I cannot wait to get my custom rig finished if for nothing else to experience this game first hand. I’m a grown ass man and grown ass men don’t watch other grown ass men play video games, least not from my era but…for me, this game is an exception. Idk what Fun Dog did subliminally to me but fucking A 🤙🏼 let’s fucking get it, boys! Hoping to see ya’ll in our not so distant dystopian future. E out
Because they're trying to portray a future we must avoid, a future that is all too close because of how many previous generations failed to heed the warnings of those that have seen war.
I feel like there should have been more consequence for firing your gun around those things especially because it's not silenced everything in a 13 mile radius should've been heading your direction or at least came over to investigate
I think his gun have Silencer or else half of the map would already be on him at this point especially on night shift map where there are no Europa combatant to draw them away.
I had 2 large item slots on my rig and one of the other slots was taken up the rig flashlight you see me toggling on and off. I could have taken it off for another water barrel if I wanted to.
I don’t think Forever Winter is trying to be scarier than GTFO. I think it’s going for a body/atmosphere horror than a scare you shitless kind of horror.
The Forever Winter's horror isn't so much on an individual level (although it does exist) as much as it is on a broader societal level. It is the absolute terror that can be brought down on masses of people by unrestrained warfare and its gradual stagnation through permanent conflict.
Good old recycling day
LMFAO HAHAHA
@@laughingskull3447 this is a whole new meeting to the word human shield!
Every other Monday.
i get that the map itself is disturbing.. but did you see the basement of the trenches? when you spawn in the elevator and enter the enfermary you'll see some stairs on your left that go down, you'll see a MASS of corpses just pilled all the way up like compared to this map sure it is no way compared to it, but the mission behind this mass of corpses you can pick up tells you what they are for, did anyone wondered what the meat cans are made of? well... you know now, that's one of the main food production plants, where they grind the corpses of fallen soldiers and civilians in to a meat paste and shove it in a can for consumption, welcome to forever winter a game that slowly reaches the darkness of warhammer 40k
Conveniently right below the medical bay, so anyone who doesn't make it goes straight into the recycling pit!
@@LordOOTFD i think its also where they take the captured people and straight up steal their organs there is a faction that does that since most of the times you loot the troops there you find smoggled organs most of the time, i think the main job of that area is to try to "save" personal and extract organs before recycling them lol
Fun part is those corpses wont go bad.
I mean that we have nuclear winter scenario where it is always below zero.
So there would be always plenty of dead bodies burried in the frozen rubble.
Those corpse piles are nothing more than mostly digging op to retrieve dead bodies from the rubble.
@@BOTmaster15 dude you have a point, and with the mechs walking all over them pmus the tanks they wont have that much of solid bones left, its kinda dark but i mean in our hq we do have a machine in the back which cuts and prepares courpses.. i asume for either sells their organs and probably for meat too i doubt there is much farms anymore or animals without food supplies
Likely more to it than that. The bodies are drianed of blood, the viable organs removed, brains are likely also removed, then after grinding, the flesh is likely broken down further with chemicals, then the base lipids and proteins are likely fed into a bio-reactor. The tinned meat isn't technically human flesh.
You can't just grind-up corpses like you're Robert Pickton. Good way to give your soldiers prion diseases. Not good if you're an AI fighting to stay "alive"...
Even at its current early access state, Forever Winter has so much potential. I hope others check it out, I have been having a great time and look forward to the future.
Here’s hoping.
I might give it a try after I sell my kidney so I can buy a computer able to run Forever Winter
Mech Trenches is pretty messed up too. Read the details of the quest to fix the grinder under the med bay.
I'll check it out, thanks for letting me know fellow grimdark enjoyer
Those tanks are kinda disproportionately tiny, don’t you think- e.g., no way a normal person is fitting through those hatches
@@StaindHandits very much possible those are unmanned vehicles as in robots
@@jhonnoilcringeincarnato8593 That or the crew isn't supposed to come out. I could fully see them sealing the crew into the tank as part of its construction and then they never leave. The hatch is just for ammo and food to go in and spent casings and waste to come out.
@@screamingcactus1753
Maybe the crew are brainwashed cyborgs. I mean, look at the "corpse bombers", they have the technology for it.
Spawned on that one last night, I wasn’t even gonna do much with it, I literally got the f outa dodge when something felt off and I saw the mech dog running about. Genuinely creepy and haunting.
That was the grabber
you did good to avoid it...
Shining your light around in the open seems like really bad Feng Shui.
At least get a red lens.
In reality, every enemy would have infrared optical vision anyway.
@@TannuWannu The assertion that every hostile would have infrared vision contradicts the crouch mechanic. Because if everybody has thermal vision, crouching makes zero difference. Actually, since it is more strenous it would make the heat signature stronger.
@@comingviking “in reality” is key. at the very least; cyborgs would.
@TannuWannu Sure, that seems reasonable enough. Sort of. But it must be pointed out that IR vision is a lot more complicated than UV vision. Because every camera is a "camera obscura", a "dark room" for the wave lengths it operates on. Less of a challenge in a forever winter, perhaps, but still. The camera has to be kept very cold.
Extinction by war seems rather accurate
This game has way more atmosphere with no music and no UI turned on. Plus this persons gameplay really has that survival horror vibe. The frost on the ground due to the nuclear winter the reasons why most of the scavs are wearing layers of clothing it all ties together nicely
I love watching these vids even though I probably won't be playing it. My keyboard hand doesn't work properly so I can't do things with like holding L Shift and some other combo. I don't know how the controls work in this game, though. Could be I'll find it easy enough to maneuver, but for now I just like seeing the scenery and learning about the lore. If they come up with some kind of Story mode or the like, I'll dive right in.
At first I thought the outstretched bodies in the piles were absurd... but then I realized that these bodies would've been taken from the battlefield without hours of death, meaning that rigor mortis would've still been in effect. Typically, rigor mortis eventually ceases as the muscles decay, making the body limp again... but if you burn a body while it's in rigor mortis, the body stays in that position if the flames don't completely consume the body.
So, those piles are absolutely possible IF they were taken within hours of death, and IF the bodies endured an incomplete burn, like what would likely happen in a resource-limited environment where fuel is precious.
Fairly certain those bodies are of the androids that run around in packs, not human corpses under rigor mortis.
@@countingtelescopes I think those are cyborgs, not androids.
@@LabTech41 They cyborgs.
It's winter. The bodies are frozen.
Bro just yapped about nothing
Forever Winter forcefully makes me realized that we dig our own graves
I audibly gasped when you shot at that Crawler so close to the Grabber! lol- Idk if you know this but Melee is almost always silent and can take out the Crawlers in 1 to 2 hits.
In 40k this is known as Tuesday.
every scifi should have this but they dont
the only time starwars had this was in the solo movie .
how do you want to conquer a planet with some 30 millions troops and vehicles ? most writers just show a tiny battle between few thousands and call it a battle . in battletech they only show the mechs part like 5 vs 5 on a planet and thats it . they all treat the matter as a joke still limited by terrestrial wars thinking ignoring the ammount of devastation and slog and size of the battles and piles of corpses and mechs and tanks and ships .
what we see in this game should be how an average planetary battle should happen in every scifi and the writers need to stop being lazy . only 40k dare to do such thing so far
@LauftFafa there's the vong war
Loudest footsteps in history
GD those ambient sounds ate disturbing asF.
Fr I was on edge the whole time
@@warhammagaming are the baby-esque sounds made by the cyborgs?
@@INSOMNIAREX Yes, and LORE wise it's implied the reason for that is, Cyborgs are kidnapped civilians, typically from slums, refugee camps or other low income neighborhoods. They are forcibly converted into Cyborgs and dropped onto the battlefield as disposable shock-troops.
They are totally aware of everything that is happening to them but are unable to control their bodies, living in a perpetual waking nightmare until someone is kind enough to put them out of their misery.
The atmosphere of FW is so anxiety-ridden!
This game a lot of potential and I hope they do well. Reminds me of Spec Ops: The Line quite a bit
Yeah I 100% agree, thats one of the reasons I bought early access. I believe in this game's potential and I like what I see from the dev team behind it.
I normally dont watch gameplay videos other than horror games that ill never play
But, your videos have been quite an exception. Thanks for the uploads!!!
Thank you for watching, I appreciate this so much you have made my day!
@warhammagaming3966 anytime brother. For Him on Terra!!!!!
If each map was different worlds I would call this the grave world
As a Scorched lover, this actually seems kinda peaceful lol.
very clean shots, especially 8:30
This is so Grimdark i love it.
This work in progress game is only going to get darker praise be to the Emperor!
@@warhammagaming
What the hell is clanking so much when your character is walking around? Is it that Rig backpack thing?
Don't know if I'm more creeped out by the map design itself or the fact that your character does as much noise as a heavy walker while walking in said nightmarish environment :'D
LMFAO thankfully the footsteps audio has been patched recently, this gameplay video is out dated
Ah yes, you make your way out to Scorching Enclave, ready for 1... last... water run. Instead, you find the people missing, robot swarms are everywhere... any move, and its over. Why, why must this... be my last run. You turn to go back, but the team has left you. You're on your own for this run.
1:05 agora eu sei como surgiram os Sambaquis no Brasil: montanhas de corpos e despojos frutos de uma guerra que dizimou a humanidade que existia antes, que era muito mais avançada do que se imagina.
Man, the design and art of this game is some of the best i have ever seen. Awesome.
14:01 my anxiety for you shot up so high
Forever winter reminds me of Beksinski's oil paintings. I cant wait to see where it goes.
elephant mausoleaum is friking dark with cadavers and grave every 2meters
The sound they emit. It sounds painful. What are they, or what were they?
If I remember correctly the Eurasian forces are largely lead/managed by AI and see people as a resource as much as iron or anything else. It abducts people as needed and cybernetically hybridizes them into these weaponized "zombies". They have standard infantry too of course, but that's what these critters are specifically.
They are cyborg slaves forced to fight, believing if they succeed, they get their bodies and old life back. And it's even more painful than it sounds.
@@seanluna5679 could they even be given their old bodies? no way they’re keeping everyone’s meatsuit stored away on ice like a bank.. right? i wonder if they’re offered some kind of high end cyborg flesh-shell that looks like their body used to, with very few ever actually making it that far.
Man the 3rd person just kills it though. The character with that huge backpack takes up half the screen and more when in tight spaces. And their using that weird 3rd person with ADS that is so immersion breaking.
You bring up super valid points and its why I usually dont like taking the biggest sized backpacks. I definitely would not mind a first person POV as well, being a FPS gamer.
Would probably ruin the hopeless elements. Feel like you're playing cod or battle field. Your supposed to feel like a weak civilian in this game. What better way than over the shoulder of a slow bumbling scavenger
@@santoscaudillo393 Not necessarily. If this game were in first person, it would actually be even more immersive. How could the devs convey that sense of being an untrained, bumbling scavenger as opposed to a highly experienced soldier or even a private military contractor?
Primarily through weapons handling. Until you build up experience with a given weapon, your aim down sights (ADS) speeds and animations could be slower and more awkward than what you'd be used to in most tactical shooters. Weapon transitions and reloads will feel slow and clunky, and recoil control in rapid fire will be all but non-existent except with the softest-shooting platforms. With iron sights, the animation could have your character take a few fractions of a second to line up the rear and front sight, as opposed to bringing them up to his eye in one smooth motion as a practised shooter would.
Shooting on the move would be also little better than spraying and praying due to how much your sights will bounce around... until you build up experience with that weapon.
All this will discourage players from going Rambo and will force them to think very carefully about when they want to shoot, because if they don't manage to drop the target(s) with their first shots, they probably won't survive the accurate fusillade of return fire from the survivors, who are far better equipped and trained than the scavs.
It wouldn't be more immersive universally. Just for people who prefer first person shooters. Alot of people can soak in the atmosphere and levity of a scene, backdrop, situation etc through 3rd person if the game's objective is to capture your senses with these things. Gears of war sold its bleak, cruel and hopeless environment, and what these soldiers were going through flawlessly
@@ClayK-CW4 I’m waiting for modders to create a first-person mod. Definitely more immersive
... This week, I've mostly been wearing Boots. Big, big boots, made out of cast iron and bell-bronze ...
Those half-borgs seem to have some janky hitboxes. The full body ones can go down with a good headshot, but it takes three or four hits to take out the crawlers here.
Jeus H christ ... this is beyond disturbing.. you got corpses piled high and moaning in the fog .. - shivers - not to mention the giant units of the mother of mercy
This is what death stranding should’ve been .
@@eyedestroyeverything9953 amen
I don’t know if these are human corpses or bio engineered ones but there’s got to be a story oh what the heck happened here? Also do you think they will add audio logs or notes in game?
Pretty sure the giant corpse mounds are made by mother courage since their job is to go around collecting bodies to be recycled
@@JelloBob Yup ! And also it's not just the Eurasians that are nasty with human bodies. The Europans grind and process bodies of the fallen into food. There's a quest line that you can accept to fix the "food processing plant" and once you get there, you see that it's source is the bodies of dead soldiers. Probably the human for food is taken from the old SF classic "Soylent green" :)
Long story short, big effin war for resources happened between Europa, Euroruska and Eurasia a long time ago that still very much so going on, I believe its a nuclear war too, hence why Earth is just a husk now. These are Cyborgs, Eurasia's main fighting force, can range from bootlegged cyber-zombies to highly tactical cyborgs with guns, make no mistake cyborgs are civilians, they are forced and turned into those monsters, and most horrifying of all, they are still aware of their actions, just can't control their own body and the said actions, they are literally spectators in their own bodies, or whatever has left from their bodies. They hold a firm belief that if they "do" whatever is asked of them, they can go back to their ordinary lives in the end.
@@JelloBob this would explain the corpse tank but why use corpse? It would make terrible armor platings.
@@JV-lz3jd I think the corpse tank is just for intimidation but the Eurasians and Euruskans use body parts for their biomechanical units like the zombies and stuff
we benefit nothing from war but meaningless death, and fear
Warhamma, I'm planning to get Forever Winter soon and I would LOVE to be apart of your videos or at least play the game with friends. Your content is great tho and you have definitely earned this sub. Keep up the good work!
This game is really cool. They nailed the looks and the atmosphere. Very immersive.
If Mad God was a third person shooter
The walking sound needs to be fixed it sounds like walking mech than human, but the sound of the weapons is great.
seeing this giant back pack after playing Death Stranding is just funny, how it doesn't affect movements at all. Get out of here with this magic
Patrolling the Mojave makes you wish for a nuclear winter
Is this just a scavenging run, or is there some sort of mission? How do you navigate? Is there some sort of HUD compass or something like that?
I simply wanted to explore the map and look at stuff. There are quests you can do with specific objectives like scavenge a specific item or even take out a target. There is a HUD compass at the top of the screen but since I play with no HUD, I rely on my existing map knowledge to navigate or just blindly explore.
@@warhammagaming Thank you. This game looks amazing. But I suspect that I need to get a new computer in order to play it.
@@comingviking Yeah lots of people are waiting for the devs to optimize this game for all PC specs, the performance isnt very accessible right now.
11:12 Is that a radiation warning? Is it the map border?
I find it entirely commical. An absurd amount of bodies piled up. Endless graveyards everywhere, you'd have to employ an army of graveyard keeps to bury all those people. This is what a fully ai designed game looks like.
Ai designed ??? Lmao you are joking right ?
Seeing as there's merkavas, location must be set in the middle east 🥺
Nah this is in what was the USA, those tanks belong to Europa which is basically a super nation of the Western world vs the Eastern super nations of Eurasia and Euruska
Are the foot step sounds a joke setting?
Sounds like he is wearing cast iron frying pans for boots.
i wonder if the smell of the place can overwhelm gasmasks more then any chem weapon
Gee who piled them up so neatly?
If this is a forever war, how are there enough humans to even fight it at this point? Lol
Why does every single footstep sound like he's stomping on an oil drum?
Why the heck is your walking so damn loud? 😂
why the tanks are merkava again ? this remind me of arma3 where main tank of Nato was also merkava . is it like cheapest models one can use in a game or what ? because it doesnt make sense
I cannot wait to get my custom rig finished if for nothing else to experience this game first hand. I’m a grown ass man and grown ass men don’t watch other grown ass men play video games, least not from my era but…for me, this game is an exception. Idk what Fun Dog did subliminally to me but fucking A 🤙🏼 let’s fucking get it, boys! Hoping to see ya’ll in our not so distant dystopian future. E out
shiver me timbers
How is the map so empty? When I played this map there were enemies fighting everywhere
Can't expect to hide given the noise coming from the footfalls? Sounds like a chain gun firing
They've improved the footsteps in a recent patch
thats a normal day in warhammer......on a sunny day
Nope, on a sunny they you have agri world.
Most disturbing map...so far.
You aint wrong
hills corpses
this game would be rmjoyed by zurich goblins of usury
The footstep sfx is annoying
And the "clank clank clank" that goes with it, hope the devs fix it.
My f-ing god the atmosphere is ahhhhhhhhh😭😭😭😭😭
Siri, play Mili - Between Two Worlds
Why turned up the mic gain on Mask Man's footsteps?
Why are so many games about playing around in a sick disgusting decrepit nightmare hellscape?
Because they're trying to portray a future we must avoid, a future that is all too close because of how many previous generations failed to heed the warnings of those that have seen war.
How do you get the laser and flashlight to work? they don't work in my game :(
So, all I have to do is send people to heaven.... 🙂
Do you have have to progress the other quests before unlocking these areas?
No you do not, all maps can be accessed from the start
@warhammagaming I'm still playing the demo though...
I feel like there should have been more consequence for firing your gun around those things especially because it's not silenced everything in a 13 mile radius should've been heading your direction or at least came over to investigate
I think his gun have Silencer or else half of the map would already be on him at this point especially on night shift map where there are no Europa combatant to draw them away.
Looks like your average body pile, not like it's the infinite loop of Dawn of War 3's intro.
This is the future Eurasians want
why waste bullet when you can melee..
I'm curious that you did not try to loot more than one barrel of water. Is the rig tight or something?
I had 2 large item slots on my rig and one of the other slots was taken up the rig flashlight you see me toggling on and off. I could have taken it off for another water barrel if I wanted to.
Would you consider this day or night?
I would consider it night
The need for spam
why is it disturbing its a robot junkyard i dont understand?
It's so beautiful
The footsteps sounds need work
i love soylent green, yummy
8,42 merkava tanks
im so pissed my potato ass pc cant run this game
Looks so goofy and unrealistic with that backpack
Oh wow, mountains of corpses very original and spoopy. Meh.
Looks good but the gameplay is jank
Yep I agree
Anuncios de 25 segundos??? POR FAVOR solo pon de 10.
Just looks so bog standard.
Looks boring.
21 minute long nothing burger
GTFO is much scarier
As someone whos played GTFO, thats a valid take
I don’t think Forever Winter is trying to be scarier than GTFO. I think it’s going for a body/atmosphere horror than a scare you shitless kind of horror.
@@sanguisbumb6138 Great way of describing it
The Forever Winter's horror isn't so much on an individual level (although it does exist) as much as it is on a broader societal level. It is the absolute terror that can be brought down on masses of people by unrestrained warfare and its gradual stagnation through permanent conflict.
@@Blabimir oh you mean like where we're probably headed? Lol
I wish this game was real but it was only children. Just ai gods making human children suffer in hell. I want to make earth into that.
Take your medicine
@thebigenchilada678 reported for harassment
Reported For Child Abuse. @@815TypeSirius
take your meds
@@fakepretender drink the blood of innocent babies and be reported for garnishment
Zzzzzzzzzz
It is 2024... all new games are pathos, stupid, based on a weak engine with weak mechanics, but pathos...