Classified AlphaBridge for Solo Players | The Division 1.8.3
ฝัง
- เผยแพร่เมื่อ 4 ก.พ. 2025
- Although Tom Clancy’s The Division is mostly catered towards groups, I think we often end up playing alone. And often a one-man army is all it takes. For those interested in the solo grind, we’re covering the Classified AlphaBridge build today.
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My favorite gear set in the whole game i really like it.
Is it? I think it's about my least favorite after trying it.
Alphabridge Classified was one of the first I completed as 6 piece but I always prefer Tactician Classified when going on solo destruction of weaker NPCs or supporting groups. Using Reclaimer 6 piece in Legendaries, Resistance and Incursions a lot lately, must be indulging my nurturing side.
Fair enough
For the help I really appreciate it your friend told mefor the help I really appreciate it your friend told me on another video that you and I'm glad I did now I read this pain out at 10
Hahaha, nice. Thanks for the kind words.
Your videos are just awesome and helpful!,,
Appreciate the comment
5/5/5 destructive ferocious predatory on lvoa. Destructive ferocious determined on second lvoa. 58 dte. 61 ead. Headshot dmg on sight and muzzle. Stabilty on underbarrel. Ead wpn dmg and crit dmg on gloves.
Okay
Is it possible to get a Classified Lonestar build for 1.8.3 ? Thanks. A lot of people seem like they are scared to put together one or just not interested in the build at all.
Only because it's not meta but Lonestar is one of the highest dps builds in the game.
@@edwardcobbsca And I am glad it is not the meta build. It would be nerfed to death like the other three were.
@@JamesSYoungJr agreed. I love Lonestar. Solo resistance legendary missions. Usually drop 25k in last stand with the mg5 crit build. It's fun.
I might do one at some point. Don't think it's a bad gear set.
Your videos look great, well done again. On this one I do not agree. Alphabridge works great in PVP, especially Skirmish. Run no electronics and stack equally in stamina and firearms. Your mini-ults will still last 5 to 6 secs which is enough. Or you can run it as 5 piece and will be able to do quite well too. The set is really fun to use, does a good amount of damage and has survivability.
That's fair enough. Works better for some, than for others. Still, it can't compare to some of the other sets.
I hate that I only need one more classified piece and I have to wait for the next time when ambush comes again
Cedric Doster you could try and farm it in resistance?
@@rileyboomer8627 I try but never get the things I want
Each player in the games will have a particular piece of gear that will drop less for that player, this is to attempt to keep 6p sets of a more rare occurrence, although it mostly hasn’t worked, in part to the sharing system,
Odds are if you have trouble with most gear sets with a specific item, ie gloves or backpacks, then you can deduce what your particular item is, the best way to get said item is to farm alongside someone that has a different rare item as you do,
For example my item is almost certainly backpacks, HF, STRIKER, Tac, Pred, nomad, reclaimed and D3 have all caused my issues with getting backpacks, so I farm with a friend, who we will call snes, and his item is kneepads, I will give him kneepads and he will give me backpacks, it’s a good idea to perhaps consider this when hunting classifieds and talk to your friends and fine out who has what item as their rare item.
@@rileyboomer8627 thanks for the tipp
Resistance is an option, but yeah it sucks
I always get confused. Is damage to elites active in pvp? If it does the damage to elites from a weapon plus the damage to elites from the gear set work together?
Abel Reyes damage to elites stacks additively with itself but multiplicatively with everything else,
E.g.
Weapons damage is 20.0k
16% dte on kneepass, 12% on the mask, and 20% on the mods, and 10% on the weapons,
All of these are additive with each others. So your total is 12+16+20+10 or 58% dte,
For example let’s say your gun had responsive and you have 40% enemy armor damage,
Your damage to an elite that has armor, within 10 meters (all modifiers active)
Will be:
20.0*1.1(responsive)*1.4(EAD)*1.58(DTE)
Or 20.0k*1.1*1.4*1.58
Or 48.6K
The same will apply to destructive and EAD, it will add to the destructive stat, and it will then be multiplicative with the other stats on the sheet,
Striker stacks ass to All weapons damage, so does your assault rifle damage or things like competent and booster shot/tactical scanner pulse. They are all additive with each other but multiplicative with other things like responsive or DTE or EAD
Crits and headshots are additive with each other but also multiplicative with other things like responsive and prepared etc.
Sorry to write you a letter. The maths in this game can get jumbled up, let me know if you want more info.
Destructive does work in pvp, but is multiplied by aprox 0.33 and 0.42 so it’s effect is diminished by almost 8 fold, ie 24% EAD=3% pvp damage.
And DTE will not apply in pvp at all.
What Riley said
As a general rule, almost all stats will add with themselves (except crit chance) and then will be multiplicative with your base and other multiplicative buffs.
Exceptions:
Competent and reckless will be additive with the all weapons damage stat
Weapons specific damage is additive with all weapons damage, and all of these are added into the base damage of the weapons on the character sheet.
Competent assault rifle damage and 5% (alpha bridge 3p) damage are all additive with each other.
Striker stacks also add to the all weapons damage pile.
That is why you don’t run alpha/striker combos, and why you don’t run competent/striker combos
Headshot damage and crit damage are additive with each other but
Crit chance is added by statistical analysis
C=character sheet crit chance
T=crit chance added to target
Total crit chance on target is:1-((1-C)(1-T))
Pulsing a target will chance the T value
Increasing weapons crit chance will change the C value.
Precision pulses a target for 10 seconds for 15% chance and 25% damage
Shooting from the third Smart Cover mod will do the same as precision (tested personally)
The 15% chance is considered chance on the target not chance on the gun.
Crit damage from pulses will add normally with your regular crit damage and as above is also additive with headshot damage.
Total damage output from weapons can be analyzed as:::
Base*(critical hits and headshot)*(all weapon damage)*(EAD)*(DTE)*(1.1responsive)*etc etc
Haven’t tested it yet, but I believe unforgiving is multiplicative, if you really want to know specifics let me know
Multiplicative buff for headshots and crits can be summarized as:::
1+(crit chance)*(crit damage)+(headshot hit rate)(headshot damage)
Crit chance=1-(1-vharactershert)(1-target)
Pulsing a target will keep that target at those crit damage and chance values until that pulse expepires
If you tag someone with your shitty 5% crit chance pulse, you cannot tag them with a different pulse, or with precision until the original pulse has worn off, pulses and precision only effect you and your team
I play solo most of the time!
I still would go with another build
Why do u guys always think AB is for PVE and not PVP... I just kill players for fun in Skirmish and Last Stand with my AB...Those 8,5,2 Nomads and preds don't even stand a chance in front of this Deadly,Responsive,Competent,Unforgiving...Try it u guys won't be disappointed..!
Meh
@@MastermindsHD Only PC players understand the power of AB in PVP...Not console players who's aims are shit as there in game graphics!
alphabridge for pvp? haaaaaaaa
I know. Good one, right?