Okay, I will persevere. I was getting a bit of headache last night. I want to hear what your guest has to say. Excited to hear what you have to say about wolfriders. Low Ld, impetuous, and just absolutely punching above their weight. I wish I could play my Dark riders to do so much work.
Squig hoppers are incredible. For 12 points, you get 1 S5 impact hit, 2 S5 Attacks at ap1 and armour bane 1 ( WS4! ) and the incidental night goblin attack. And due to random movement, they almost never die, because you just keep them behind hills/forests and they pounce when you need.
I agree. I think they're great value and the lack of charge reactions plus damage potential does keep them as a threat. If ignored you're get really good value, if not then with O&G target saturation something else is probably happy about it. You do have to jump a few hoops to field them however.
And I prefer my centigors and my screamers than my wolf riders. So, I agreed to most of the top but I would those two higher a bit and put down significantly the wolf riders who is basically a suidide squad.
I'm somewhat out of love with the Hobgoblin wolf riders at the moment. The Khan is still an auto-include, because I like the big LD10 brick of hobgoblins. But when it comes to harrasing, attacking warmachines, getting behind lines it's the Sneaky Gits for me at the moment. Marching on in ambush and throwing 20 BS4 shots into something is way better than what the wolf riders are capable of. They are also cheaper and don't require the Khan if you really don't want one.
Razordons are just not good enough on dmg output, if they had some unique reason to take them, such as AP -3 or something, then maybe... but as it stands points would be better spent taking more skink skirmishers with jav+shield if you want more shooting. Both packs for Lizzies fell from excellent in 8th ed to terrible currently, imho.
Hobgoblin riders are near Goblins riders? They are the same but just better in everything!! It looks like you totally denied the fact that they are impoetuous hihihi
Wolf riders better than outriders? You don't control them, they are worse in everything than outriders and they suicide themselves all the time. They are near the pistoliers. 16 points for a pistolier and 11 points for a wolves riders with a light armour. With feigneld Flight and reserve move, they are worth almost the same points as the pistoliers and they are way weaker and as crazy as them. I have a common goblins army and they are very difficult to play with.
What. Did these two jokers just say that Wood Elves don't have redirect? The most mobile army in the game. An army with eagles. If you don't know how to play the army, just say so.
I believe the context of the discussion was focused around how Wild Riders don't have a place in the current way Wood Elves play - and don't typically cheap throwaway units, although I think we didn't mention Eagles. Don't worry though, this "Joker" has an 83% win rate with Wood Elves at Tournaments - so I'm plenty capable of talking about my army, thanks.
I am aware there are some audio issues, they do clear up in the second half. Apologies for this
Okay, I will persevere. I was getting a bit of headache last night. I want to hear what your guest has to say. Excited to hear what you have to say about wolfriders. Low Ld, impetuous, and just absolutely punching above their weight. I wish I could play my Dark riders to do so much work.
Squig hoppers are incredible. For 12 points, you get 1 S5 impact hit, 2 S5 Attacks at ap1 and armour bane 1 ( WS4! ) and the incidental night goblin attack. And due to random movement, they almost never die, because you just keep them behind hills/forests and they pounce when you need.
I agree. I think they're great value and the lack of charge reactions plus damage potential does keep them as a threat. If ignored you're get really good value, if not then with O&G target saturation something else is probably happy about it. You do have to jump a few hoops to field them however.
And I prefer my centigors and my screamers than my wolf riders. So, I agreed to most of the top but I would those two higher a bit and put down significantly the wolf riders who is basically a suidide squad.
I'm somewhat out of love with the Hobgoblin wolf riders at the moment. The Khan is still an auto-include, because I like the big LD10 brick of hobgoblins. But when it comes to harrasing, attacking warmachines, getting behind lines it's the Sneaky Gits for me at the moment. Marching on in ambush and throwing 20 BS4 shots into something is way better than what the wolf riders are capable of. They are also cheaper and don't require the Khan if you really don't want one.
That's fair! I really liked them early in the edition when a ruby Ring that reserve moved felt like a must have
Razordons are just not good enough on dmg output, if they had some unique reason to take them, such as AP -3 or something, then maybe... but as it stands points would be better spent taking more skink skirmishers with jav+shield if you want more shooting. Both packs for Lizzies fell from excellent in 8th ed to terrible currently, imho.
Hobgoblin riders are near Goblins riders? They are the same but just better in everything!! It looks like you totally denied the fact that they are impoetuous hihihi
Watching on replay now. Too bad with the choppy wifi. But good show in any case!
Thanks Nis!
Wait, stacking poison gives you 5+ poison hit?
The Spider Banner specifically gives you poison on a 5+ if you already have poison!
Wolf riders better than outriders? You don't control them, they are worse in everything than outriders and they suicide themselves all the time. They are near the pistoliers. 16 points for a pistolier and 11 points for a wolves riders with a light armour. With feigneld Flight and reserve move, they are worth almost the same points as the pistoliers and they are way weaker and as crazy as them. I have a common goblins army and they are very difficult to play with.
I will not stand for this wildrider slander.
Good job you're sat at your PC 👀
What. Did these two jokers just say that Wood Elves don't have redirect? The most mobile army in the game. An army with eagles. If you don't know how to play the army, just say so.
I believe the context of the discussion was focused around how Wild Riders don't have a place in the current way Wood Elves play - and don't typically cheap throwaway units, although I think we didn't mention Eagles.
Don't worry though, this "Joker" has an 83% win rate with Wood Elves at Tournaments - so I'm plenty capable of talking about my army, thanks.