Here's a link to all the notes I took incase you want to look at it yourself (might have some typos lol) docs.google.com/spreadsheets/d/1ZktLBrWybSD_AF1U-6-ldGckCkfLIPPD6D7x6zoWSk8/edit?usp=sharing
Team Terribull grunt 1: "Prepare for Snubbull!" Team Terribull grunt 2: "And make it double!" Vasko, who is afraid of dogs: (screams and runs away) (it popped in my head for some reason. if i had to guess though, if Team Terribull was a think no one would take them seriously and defeat them with ease.)
Blueberry Academy main game is amazing but NPC are just fun but now I have second thoughts. I want to join the Occult club.. Also 800 word essay… Okay Vasko I will post another comment with it with all my experience with interactions.
I wish they added a few league club member class trainers to talk about more about the club and how is it being run under Kieran. it’s implied to be a tyrant running the league club, so I wish we got more Npcs talk about that like how stressed they are not making the quota like we see with that one member Kieran stinking chew out for not meeting his guidelines and time. And the guy wasn’t even being lazy about it. He was having family problems. Really hounds in on him being the bully at this point of time.
Now that I think of it, isn't it weird that the game kinda suggests that we should give nicknames to our pokemon, but in battle no enemy trainers' pokemon have ever had nicknames?
That's something I really wish they WOULD do. Maybe it would be asking too much to have every trainer give nicks to their Pokemon, but at the very least I think certain key trainers should get them!
It's certainly going to vary by game, but I think early games are going to fare much more poorly. I don't think there were a whole lot of 'lore' trainers in RBY or GSC, for example. But it admittedly is something I didn't pay THAT much attention to.
Your census videos make me think of Any Austin's unemployment videos where he figures out the unemployment rate of pokemon towns. I bet you two could collab for something interesting since youre already doing similar work!
@@VaskoGames ok thx:-) I was hoping maybe Satoru as they have quite high levels and are Water-type specialist and BB E4 seem to be strong against that next one: Fire>Steel>Fairy>Dragon so a Water/Ground/Rock trainer being just behind Crispin would make perfect sense:-)
Maybe if the students had chatgpt the 800 word essay wont be that scary :/ (Edit) Heres the full essay, read at your own will :) Pokemon abilities are innate powers possessed by Pokemon that can significantly impact battles. These abilities add strategic depth to the gameplay by providing various advantages and effects during battles. Here's a comprehensive summary of Pokemon abilities and their advantages in battle: Levitate: Pokemon with the Levitate ability are immune to Ground-type moves, which makes them valuable against opponents relying on Earthquake or other Ground attacks. This ability can give them a significant advantage by nullifying one of their weaknesses. Intimidate: Pokemon with Intimidate lower the Attack stat of opposing Pokemon upon entering the battle. This ability can disrupt physical attackers' strategies and make them less threatening, giving the user a defensive advantage. Swift Swim and Chlorophyll: These abilities boost Speed in rain and sunlight, respectively. Pokemon with these abilities excel in weather-based teams, allowing them to outspeed opponents and strike first in battle under the appropriate weather conditions. Magic Guard: Pokemon with Magic Guard take no damage from indirect sources like weather effects, status conditions, and entry hazards. This ability provides excellent protection against residual damage, allowing the Pokemon to maintain its health and longevity in battle. Prankster: Prankster grants priority to non-damaging status moves, such as Taunt, Thunder Wave, and Will-O-Wisp. Pokemon with this ability can disrupt opponents' strategies and support their team effectively by using status moves before the opponent can act. Regenerator: Pokemon with Regenerator restore a portion of their HP when switching out of battle. This ability promotes hit-and-run tactics, allowing the Pokemon to maintain its health throughout the battle by frequently switching in and out. Moxie: Pokemon with Moxie receive an Attack boost after knocking out an opponent. This ability encourages an aggressive playstyle, rewarding the user for securing consecutive KOs and snowballing momentum in battle. Multiscale: Multiscale reduces the damage taken by a Pokemon when at full HP, providing significant bulk and survivability. Pokemon with this ability can withstand powerful hits and potentially survive attacks that would otherwise KO them, giving them an advantage in prolonged battles. Adaptability: Pokemon with Adaptability receive a boost to the power of moves that match their typing. This ability enhances the offensive capabilities of the Pokemon, allowing them to deal increased damage with their STAB (Same Type Attack Bonus) moves. Speed Boost: Speed Boost raises the user's Speed stat at the end of each turn. Pokemon with this ability become progressively faster as the battle goes on, outspeeding opponents and maintaining offensive pressure throughout the match. Protean: Protean changes the user's type to match the move it is about to use, providing versatility and unpredictability in battle. This ability allows the Pokemon to gain type advantages and STAB bonuses, making it challenging for opponents to counter effectively. Wonder Guard: Pokemon with Wonder Guard can only be hit by moves that are super effective against them. This ability grants near-invulnerability to Pokemon with specific typings, making them extremely difficult to defeat without the right counters. In summary, Pokemon abilities play a crucial role in battles by providing various advantages such as immunity to certain types of moves, stat boosts, priority for status moves, HP restoration, and offensive enhancements. Understanding and leveraging these abilities are essential for building effective teams and executing successful strategies in Pokemon battles.
The assignment was to *write* an essay, not to prompt a computer. Also, your essay isn’t properly formatted. My teachers would fail you on this one for sure, and my school isn’t even that elite.
Here's a link to all the notes I took incase you want to look at it yourself (might have some typos lol)
docs.google.com/spreadsheets/d/1ZktLBrWybSD_AF1U-6-ldGckCkfLIPPD6D7x6zoWSk8/edit?usp=sharing
I like how there's a category for all 2 "Iono Fans" that doesn't need any more clarification than that.
Amarys having her own fan club is so funny. Even the guy you give your BP to in the canyon biome was gassing her up.
Head Empty. Only Alcremie.
I imagine Apinya becoming an Elite Four member once Drayton and Amarys graduate.
4:15 you can't deny, aged up Red in Sun and Moon is hot AF.
coward@Mobtrapper-hq8is
Does he count as "aged up" when that's just natural aging over time?
Team Terribull grunt 1: "Prepare for Snubbull!"
Team Terribull grunt 2: "And make it double!"
Vasko, who is afraid of dogs: (screams and runs away)
(it popped in my head for some reason. if i had to guess though, if Team Terribull was a think no one would take them seriously and defeat them with ease.)
You wanna know who would join the occult club is Briar. She would be the staff sponsor and be more into it than any of the students.
I've beaten all the trainers in two biomes but with the last two I can't find the last few trainers I need to battle
"head empty" is exactly what I became whenever I had a writing assignment in school. lol.
It's nice how you went out of your way to do this.
Blueberry Academy main game is amazing but NPC are just fun but now I have second thoughts.
I want to join the Occult club..
Also 800 word essay… Okay Vasko I will post another comment with it with all my experience with interactions.
I wish they added a few league club member class trainers to talk about more about the club and how is it being run under Kieran. it’s implied to be a tyrant running the league club, so I wish we got more Npcs talk about that like how stressed they are not making the quota like we see with that one member Kieran stinking chew out for not meeting his guidelines and time. And the guy wasn’t even being lazy about it. He was having family problems. Really hounds in on him being the bully at this point of time.
800 words summarizing Pokemon Abilities and the advantages they can offer in battle
Now that I think of it, isn't it weird that the game kinda suggests that we should give nicknames to our pokemon, but in battle no enemy trainers' pokemon have ever had nicknames?
That's something I really wish they WOULD do. Maybe it would be asking too much to have every trainer give nicks to their Pokemon, but at the very least I think certain key trainers should get them!
Congrats on the Smeagle!
Head Empty: Was their world building via trainers better in older games, or was it always at this level?
It's certainly going to vary by game, but I think early games are going to fare much more poorly. I don't think there were a whole lot of 'lore' trainers in RBY or GSC, for example. But it admittedly is something I didn't pay THAT much attention to.
@@DoctorNovakaine Figuring out the specifics is why I want to see more.
@@13KuriMaster Oh, no question, it would be interesting to see someone break it down. I'm just speculating on what I think I would expect.
I think some of the writers may have been Head Empty when they wrote some of this dialogue lmao
hello Chairman Rose 🤓
hello Professor Turo
Your census videos make me think of Any Austin's unemployment videos where he figures out the unemployment rate of pokemon towns. I bet you two could collab for something interesting since youre already doing similar work!
How many trainers were wearing the Tracksuit in each biome?
Umm I think it's just 2, and both of them are during Drayton's trial
@@VaskoGamesWow. I thought there’d be more to be honest. Well thanks anyway.😂
Does this include the NPC trainers you can only fight if you get Lacey's Trial questions wrong enough times?
I didn't even know about their exitance so sadly... no
Wait does that mean Amarys also has trainers if you fail the flying thing?
@@VaskoGames
As far as I know, Amarys doesn’t have trainers. So maybe you do have to face her trial again.
Which trainer says about being a E4 if it wasn't for Crispin? Can you share the name of that NPC?
Cindy, she's in the Canyon Biome part of the charge stone cave
@@VaskoGames ok thx:-) I was hoping maybe Satoru as they have quite high levels and are Water-type specialist and BB E4 seem to be strong against that next one: Fire>Steel>Fairy>Dragon so a Water/Ground/Rock trainer being just behind Crispin would make perfect sense:-)
I expect there's going to be more than 2 Iono fans there soon, now that I've invited her over. Best gym leader this gen
You mean you don't find how Mud Slap works to be useful in a DLC?
It is a top tier move, how could I not
Head empty. Only spin Milcery.
Do the Gen 8 ghost type gym leader if he moved to gen 9
Alistair STARTED the wooloo saga or whatever its called
Head Empty
just before 1 hour
levels don't scale so 100% to your 99% sure ^_^
me when no can x become champion episode:💀💀💀💀
If Vasko only did those, he’d probably burn out. Live a little!
Maybe if the students had chatgpt the 800 word essay wont be that scary :/
(Edit) Heres the full essay, read at your own will :)
Pokemon abilities are innate powers possessed by Pokemon that can significantly impact battles. These abilities add strategic depth to the gameplay by providing various advantages and effects during battles. Here's a comprehensive summary of Pokemon abilities and their advantages in battle:
Levitate: Pokemon with the Levitate ability are immune to Ground-type moves, which makes them valuable against opponents relying on Earthquake or other Ground attacks. This ability can give them a significant advantage by nullifying one of their weaknesses.
Intimidate: Pokemon with Intimidate lower the Attack stat of opposing Pokemon upon entering the battle. This ability can disrupt physical attackers' strategies and make them less threatening, giving the user a defensive advantage.
Swift Swim and Chlorophyll: These abilities boost Speed in rain and sunlight, respectively. Pokemon with these abilities excel in weather-based teams, allowing them to outspeed opponents and strike first in battle under the appropriate weather conditions.
Magic Guard: Pokemon with Magic Guard take no damage from indirect sources like weather effects, status conditions, and entry hazards. This ability provides excellent protection against residual damage, allowing the Pokemon to maintain its health and longevity in battle.
Prankster: Prankster grants priority to non-damaging status moves, such as Taunt, Thunder Wave, and Will-O-Wisp. Pokemon with this ability can disrupt opponents' strategies and support their team effectively by using status moves before the opponent can act.
Regenerator: Pokemon with Regenerator restore a portion of their HP when switching out of battle. This ability promotes hit-and-run tactics, allowing the Pokemon to maintain its health throughout the battle by frequently switching in and out.
Moxie: Pokemon with Moxie receive an Attack boost after knocking out an opponent. This ability encourages an aggressive playstyle, rewarding the user for securing consecutive KOs and snowballing momentum in battle.
Multiscale: Multiscale reduces the damage taken by a Pokemon when at full HP, providing significant bulk and survivability. Pokemon with this ability can withstand powerful hits and potentially survive attacks that would otherwise KO them, giving them an advantage in prolonged battles.
Adaptability: Pokemon with Adaptability receive a boost to the power of moves that match their typing. This ability enhances the offensive capabilities of the Pokemon, allowing them to deal increased damage with their STAB (Same Type Attack Bonus) moves.
Speed Boost: Speed Boost raises the user's Speed stat at the end of each turn. Pokemon with this ability become progressively faster as the battle goes on, outspeeding opponents and maintaining offensive pressure throughout the match.
Protean: Protean changes the user's type to match the move it is about to use, providing versatility and unpredictability in battle. This ability allows the Pokemon to gain type advantages and STAB bonuses, making it challenging for opponents to counter effectively.
Wonder Guard: Pokemon with Wonder Guard can only be hit by moves that are super effective against them. This ability grants near-invulnerability to Pokemon with specific typings, making them extremely difficult to defeat without the right counters.
In summary, Pokemon abilities play a crucial role in battles by providing various advantages such as immunity to certain types of moves, stat boosts, priority for status moves, HP restoration, and offensive enhancements. Understanding and leveraging these abilities are essential for building effective teams and executing successful strategies in Pokemon battles.
A+?
The assignment was to *write* an essay, not to prompt a computer. Also, your essay isn’t properly formatted. My teachers would fail you on this one for sure, and my school isn’t even that elite.
Chat gpt should not be used to do your homework, you're there to learn
woooop
Hey
Head empty
Head empty
Sus
census
lol
A