I do not recommend: Twelve Minutes (Review)
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- เผยแพร่เมื่อ 28 ธ.ค. 2024
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Twelve Minutes was a game that looked tailor made for me: a talented voice cast, an intriguing premise and a time loop. I love all those things! Sadly, 12 Minutes quickly wore down my enthusiasm with frustrating puzzles, waaaay too much repetition and a truly bonkers twist felt like it was shock value for shock value's sake. Sadly, I cannot recommend Twelve Minutes to you, but I suspect others will, so I strongly suggest checking out different reviews for this one.
Thanks to Annapurna Interactive for the review code.
#12Minutes #12MinutesReview #TwelveMinutes
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Edited by Austin @ausomehd
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Gamespot gave it a 9 and ign a 8
@@sumustangs17 >IGN >Gamespot
lmao
@@SpicySkeleton yeah just funny how off they. A literal 9 to a do not recommend
How is this comment 7 hours old? The video has been out for barely 1 hour!
I subscribed to skillshare and learned how to make great pasta but forgot how to breathe send help
When you can prove its a time loop, but "you're pregnant and want to name the baby after my mother" wasn't an option, I was basically done.
It really makes you FEEL like you're in a time loop
just like KNACK 5 BABYYYYYYY
And then a cop comes in and kills your parents.
It really makes you feel like Batman.
Oh my god if dunkey makes a video on this game I'll cry
It genuinely does, with all the frustration you'd feel if you were actually trapped in that situation
Ign: 9/10, would recommend.
This video isn't 12 minutes long. Downvoted.
Every other comment should be removed.
Hahahaha 🏆
Every comment is like these make some original comment cuuck
🤣
True
The movie comparison is probably the most important point for such a game:
Remember the eventual montage in every time loop movie, when multiple loops are getting cut together for a quicker story progression? (for example the "hard times" scene in HappyDeathDay2U)
This game needs something like that ➡ an option to choose specific points in certain loops to quickly try another solution.
You mean like what Life is Strange season 1 did with the quick rewind to the last choice made and the ability to zoom through dialogue you've already heard?
@@CMTechnica
Well... yes... but more like the tree chart from BecomeHuman.
@@OuhPii or the gloriously convenient trees in Zero Escape series.
No offense but that's a bad idea, loss of time causes people to think of solutions, otherwise they will brute force everything. You are pretty much asking for an easy mode in this game, after shouting how it's a bad idea for Dark Souls.
Also his inability to solve the puzzles shows how he is not used to purely puzzle based games, have you ever tried Witness or stuff like it. You will find puzzles you can't solve every now and then, I recommend returning to the game after a momentary break. Puzzle games are made to get people stuck, and unless I play and find the puzzles to be utter bullshit I would say it's good enough. I am more on the fence about dialogue, does it really feel bad?
@@SteinCodes
True that it's easier and more convenient but experimenting should be fun and interesting in those games. When you just annoy your player something needs to change.
Not saying that it's THE solution (maybe better puzzles and writing would fix it too)
...and DarkSouls is probably not the best comparison since the solution is (almost) always clear ➡ git gud
Really appreciate that you gave it a fair shake and still recommended we watch other reviews and maybe even still play it even though you didn’t enjoy it yourself. Much appreciated.
Yeah thats some honest journalism right there
Why are you so appreciative of this? It's odd.
He literally in the title says he doesn't recommend it, lol.
@@robmen1402 the guy you’re replying to mentioned that he recommended “watching other reviews.” You probably read his comment wrong lol
That’s what makes his reviews so great. He did the same for TLOU2, RE Village, and other games that he didn’t necessarily like very much.
How long until someone puts the Oblivion OST over that conversation
Probably never
That's a good idea
Twelve minutes
with this cast this would have probably just been a much better film.
No daisy ridley can’t close her mouth or act
@@DrViperVideos what about the scenes where her mouth is closed and the ones where she does in fact act?
@@Manthathasspiderlikepowers we cant talk about things thay never happen though
@@DrViperVideos I assume you base this on a badly written Star Wars character. Have you seen any other of her movies?
This is a concept used a lot in other mediums, from short film to literature to anime and audiodramas it's a great concept. But in an interactive medium you need very strong and logical game design not adventure game moonlogic. Also the other big hurdle for this in an interactive medium is the go to theme of exploring powerless and despair just does not work in the same way. You can't shut down 90% of attempted ideas to create tension like a lot of other takes on this concept do. Instead players need to progress. This game seemed to struggle a lot with both
All I can say is, for those looking to play the game, interact with every interactable at least 3 times in a row. Don't be afraid to experiment beyond logical reasoning. Many times I got stuck in this game because I didn't interact with an item enough, or didn't experiment without logic, because I didn't want to "waste" my time.
The problem isn't that you have to Interact multiple times , thats actually more logical as you have to Interact again in a different time loop after gaining some new facts and knowledge. The problem is the game makes you think that this is very realistic and you can interact and react realistically with some of its situations , it'll show you the husband actually landing an attack on the cop the 2nd time leading to you believing that the system is diverse , but if you try multiple times the husband will still do the same 3 animations and never learn from his mistakes which defeats the whole purpose of being in a timeloop.
All i can say to back these things up is that its still not clear what's happening in the husband's mind and what's not because the game doesn't make it very clear.
I finished the game with my mom in 3.5 hours lol sometimes it's just helpful to have another head to bounce ideas off . Never felt like we were stuck on anything too long . We came up with ideas the other one would have never thought of and it felt really rewarding
That line "feeling like Bill Murray in Groundhog Day, not watching Bill Murray in Groundhog Day" was heavy!
I agree but also that’s how video games work. In a movie, you watch the character, in a video game you ARE the character.
This is one of the best reviews of a game I've seen. I've played Twelve Minutes for some hours and you perfectly pinpointed the problems with it. Will need to check out more of your reviews.
Ralph, you are the only reviewer with so much integrity and so much respect for the artform that even when you give a negative review, you lay out the game in such a complete and understanding way that I know if that game is worth me checking it out. That was the case with TLoU2 and I reckon it's the case with this too. Thank you for doing what you're doing. I wish more critics in the industry had the understanding of the medium and the acceptance of subjectivity that you do.
He's is not the only reviewer like that.
@Tim C A couple of reviewers I trust: AngryJoe (a classic TH-camr who takes his time with reviews), Gameranx's Before You Buy (or just Jake Baldino's channel in general), TheActMan (funny and makes really good skits) and penguinz0 (his MoistMeter reviews also cover movies and anime).
I'm bummed. I was looking forward to this one. I love time loop games. EDIT: Anyone notice the hallway carpet is the one from The Shining Movie?
If ever someone asks "did anyone notice the carpet from The Shining?" about a movie or game, the answer is always "YES".
Don't listen to this guy, he hated tlou2 and in my opinion it was the best game of 2020. You still might like 12 minutes
Sad to hear he didn’t like it but I’m still excited to try it with no expectations
If you think that's bad, try Neo the world ends with you's time loop cuz oh boy...
@@tonygilbert3911 You should also say don't listen to most of the gaming community. Most people hated tlou2. Not sure how you could enjoy tlou2 but that your opinion
The title had me like:"NOOOOOOOOOOOOOOOOO" Because I admire Ralph's critiques but I am also very excited to play this.
Skillup shows his work, even when I disagree with his opinions from time to time. I subbed after his Minecraft Dungeons and Valhalla reviews, both games I really enjoy.
Don’t let it stop you if you want to play it! He’s a great reviewer, but at the end of the day these are HIS opinions.
@@KarlSmith Is Valhalla not the slog of a one hit kill fest he mentioned it was? I’m alright with a long game, as long as it’s a fun loop.
Try it out for yourself
@@jake53105 I've played I dunno 55 hours or something. Enjoyed it a lot, plan to finish the main questlines. I think the world-building is great, the self-contained chapters are well written. Is it perfect, no, but if you like the world it's a very cool place to spend some time, IMO.
It kinda reminds me of Life is Strange, the first one. It was also on a time limit and had things that only were available at very specific parts of that time frame, but you had complete autonomy over the entire thing, you could rewind as much as you want, as far back as the puzzle began, so you were free to try as many things as possible. Hell, you could even reroll conversations to get the dialogue tree that you feel the most satisfied with.
Time loop puzzles get frustrating if either you can't find the solution without being at a very specific part of the map at a very specific moment in time with a very specific item, Or you figure out what you need, or may need, and you have to redo the time sequence again over and over trying to find the right moment to enact your plan.
Interesting concept but I was most worried about this.
Well said
Try it anyway, it's got a good review from a couple other seasoned gamers.
@@narcspector I think I will, at some point. I'm a fan of interesting concepts with flawed executions.
And they’re both Kinda doo doo games.
Life is Strange had a time limit?...
The absolute quintessential game that was only solvable by being the actual game puzzle designers, was the first Discworld game. That game had leaps of logic in such abound, matched with complete lack of ANY logic. Discworld 2 mostly corrected this, but DW1 remains one of the hardest adventure games to date.
And it was a shame because the artwork and humour were wonderful!
Much like the books then :D I can see why they went that way but yeah it doesn't make for a good game unless they're at least following the warped laws/logic of that universe
I KNEW it you should not overhype a game,it will alwayse dissapointed
Dude, this was the best explanation for a game I've ever heard. I 100% understand wholeheartedly all your pros and cons. I plan to play this anyway, cause Game Pass, but WoW! Great review man. Crystal clear on what to expect. Thx, Great job!
Be ready to look for solutions. Its frustatingly messy
"I plan to play this anyway, cause Game Pass" lol lol same
@@tufanmalli3909 Yeah, that’s the whole point of the fucking game, looking for solutions.
@@kylevernon bruhh why u mad ? Some of the games mechanics aren’t clear whether you like it or not.
@@tufanmalli3909 hw are they not clear lol.
When you realize that the reason it’s called 12 minutes is because that’s how much dialogue they could afford from the cast
Yep, like Shill up points out, the dialogue tree doesn't even maintain consistency with the emotions each character had in the previous line of dialogue. So they apparently did not have the dialogue tree planned out and had to mix and match voice lines. If you're gonna try to get big name actors maybe utilize their talent better lol.
@@nokturnallex2160 Lmao, Shill Up.
@@nokturnallex2160 shill up?
Going by your description this seems like one of those real old school point and click adventure games with extremely cryptic progression. Many of them were nigh impossible without guides.
I love this kind of game 😅
Oh you're mentioning them now haha
Me too, but as Ralph said, they had no timeloops, you don't have to go through the insult word duel 10 times because you screwed up the potion brewing on the ship to Money Island.
I disagree with that. I played a bunch of old-school point and click games and finished 12 Minutes after like 3 hours today. To me the solutions feel pretty logical and not to hard to find. Especially for people with experience in those kind of games. Nothing compared to the bs in some of those old games. Or maybe it was just luck….
@@leooooo6482 same, finished it around the same time. I'm really dumb and I don't play point and click games but I still found the puzzles to be pretty straight-forward. The only time I got stuck was the part where I was supposed to the the cop the present
@@leooooo6482 I take it longer, because I tried many crazy solutions hahaha
@@leooooo6482 Gamers of today expect everything to be served to them on a golden plate and classify this kind of stuff as "flaws" unfortunately. Not surprising that Skillup falls into this category as well.
Wow I was really looking forward to this.
EDIT: Never said I wasn’t gonna play it lol I have gamepass so it doesn’t really sway my opinion. I just save money.
So was I
Make sure not to now bc shillup said so
Did you check out other reviews, like he suggested?
Dont take skill ups word for it, its free on game pass, try it for yourself.
So maybe use your own brain and decide for yourself if you'll enjoy the game.
Steam has refunds and the game is on game pass.
YTer doesn't like X therefore you will also dislike X /s
It's a shame to hear Ralph didn't like it but I'm going to purchase and play anyway because as a wise man once said: "when it comes to the matter of reviews, the only one to count on will be your own".
It's also on Game Pass Day 1 for those who have it or are on the fence about buying it.
What happens when the game sucks?
@@Golden_Ghoul then you know what keep an eye out for next time
@@Golden_Ghoul Yeah, imagine a completely broken game that won't even start, or crashes every time you try to jump, and then here comes this guy saying "nah bruh the only review that matter is your own, so pay for the broken game and find out" lmao.
It's going to be included in Game Pass, if that's your thing.
Skill Up in yesterday’s gaming news: I’m really looking forward to 12 minutes
Skill Up today: I do not recommend 12 minutes
He's a total grifter.
@@shabberto how is that grifting?
@@JacobAKAcornpop He most likely doesn’t even know what grifter means. It’s just a buzz word now.
Looks like one of those games best just watching the playthrough than actually playing it.
That was Until Dawn and Detroid BH for me 👌
well u still want to make your own choices and exploration, that's where the satisfaction comes from these type of games
@@wolf1nsoul they were amazing to actually play though
@@wolf1nsoul Spec Ops: The Line for me. Story was great, but as the shooters go, it was tedious and repetitive. At one point, I was just bored and watched the rest of the game on TH-cam. Still overall a great game.
@@wolf1nsoul Those games are way better when you are actually playing.
Sounds like a great game to watch a lets play of
It's not its just bad and boring not to mention repetitive
@@John-core you know that a lets play can cut out the boring shit right?
Id love to speed run this when I'm finished
@@shadmehrsalehi3457 There would be no video left.
I am instantly disappointed that this review is not 12 minutes long. simultaneously glad that a review was done on 12 minutes
I am conflicted
it's about 18 minutes, which is one and a half of 12 minutes.
I can agree enough for the meme, but I feel like while there are really artistic ways to make the duration of the review 12 minutes, and make the review actually function like the game...probably would've required a lot more work and really don't blame him for not going to that level of trouble for a game that isn't quite as good as he hoped. Oddly, if it WERE really mind-blowing...he might've made it 24 minutes and put in the extra work to add in a time-loop for the review, ;-)
pick up the gun but don't insert a mag......
draw a sword....no no NOOO draw a sword as in pull the sword from it's scabbard.....ugh but don't cut anything just stand there looking cool yeah? now put it away.......IN THE SCABBARD, jeez lol
kick the bucket.....but don't die....go to Churches instead......chicken?? churches chicken, don't you have one of those?? of course not you have KFC like the rest of us.....
are you still conflicted?? if so i hope the laughter from this helps....if not your rage serves us in the end lolz
Game Pass to the rescue again
Just finished this game, and I think the best thing I can say about it is that, to me, it feels like a sleek, modern interpretation of old fashioned point-and-click puzzle games. Games like the Witness capture the feel of those old puzzles, but 12M takes the gameplay loop of "collect every object you can, try to mash them together, and see if that gets you closer to victory," and keeps it tight and mostly free of guesswork (meaning I did not have many spots where I couldn't deduce what I needed to do next). I really liked both how some puzzles had multiple solutions and how the time loop narrative structure helped make it clear what was needed to do next go around. I was not a huge fan of the ending, but the journey was enjoyable enough for me.
For perspective, I played it in one afternoon and only had one post game puzzle that I could not solve. Sounds like SkillUp had a rougher time, and I can agree that sitting through the dialogue you've heard several times can be a bad time.
I think Ralph mentioned that specific puzzle at about minute 7.
Can you please do a spoiler review/discussion? because you discouraged me to play it but I'm curious about the directions you said the game took in the end
Having played it, I can tell you that more than the shock value the ending is a carbon copy of a famous movie in concept, slightly different in execution, and kinda confusing.
@@Vikk711 yeah that didn't help... Is the guy Tyler Durden? 😁
@@Vikk711 incendies?
Spoiler Ahead:
Essentially the main character has his own messed up secret. He was involved in the main mystery of the watch, the father and the time looping starting. You learn why you forgot in the true ending.
@@powalovesmusic Spoiler:
Old Boy
"It has 12 minutes for everyone. 9/10. Would recommend."
DAMMIT! I was really looking forward to this. I think I might still give it a go, since I’m similarly obsessed with those “infinite time loop situations that you might have heard about”. And I don’t mind dark and bizarre. Shame though, I had hoped this would be a critical indie hit.
It's also coming on Game Pass right away too, so no harm giving it a go anyways.
@@ahmetkarakaya6103 yeah absolutely! I didn’t watch all of the review, so I can go in blind (I’ve been avoiding previews as well). I did catch the first minute or two where he talked about it having some bizarre and dark story turns, and I’m wondering if maybe that’s the difference. He **HATED** TLOU2 (and didn’t like the first that much either) but I’m all for dark and twisted stories. Hopefully I’ll be one of the people that loves it that he describes.
Just another case of "hey, if we throw enough money to hire star voice actors, then it'll automatically be good".
@@MrJagermeister He also said whether you enjoy it or not it'll be a remarkable experience. So there's that. Have fun!
@@ahmetkarakaya6103 Well that sounds positive! Honestly, the only review I’ve really strongly disagreed with SkillUp over was TLOU2 (which I thought was a really well made game, and even if someone didn’t like the story, I don’t know how they could say it wasn’t an improvement over the first in every way from animation to combat to upgrades to world building and everything else). So I’m hoping to disagree with him on this one, too.
Also, I just found out it’s supposed to be an ~8 hour game, which is a lot longer than I was expecting. I thought it’d be maybe 2~4 hours, so maybe that repetition in a single location wore on SkillUp over time. I’m looking forward to watching this full review after I play the game.
Ah yes, precisely what I want in a restrictive time sensitive puzzle game: moon logic puzzles.
I wouldn't say the game has any moon logic puzzles. Like there is nothing anywhere the Monkey Island - monkey wrench
What I found frustrating was there are times where you know a piece of info that will progress the story, but can't find the situation to open up the dialogue option that you need for the characters to talk about it.
And up until a certain point the setup for a convo with one of the characters is pretty tedious.
@@VolTheProducer lol "one of the characters,' I wonder which character you could be referring to :)
@@srduncanbyu 🤣🤣🤣
@@VolTheProducer Goddd I reckon I know exactly what character you're talking about, I swear I yelled louder than my character did when I got reset at certain points. I had to take a few breaks
Exactly. Moon logic it is.
I knew it. Twelve Minutes is too short for a playthrough, no matter how good the concept is.
You knew what ? .. do you really let one person's opinion influence you that deeply... I love this guy's reviews but I've played games I've liked that he disliked..
@@ohgeez4354 I think he’s making a joke
You should try playing Minit.
I still prefer games that are short and gets to the point than a game like AC that drags on for 100+ hours
That’s an actual game, and it’s great
Wait so if the PC knows about the time loop why isn’t the “”cop”” getting pepper sprayed every time he knocks on the door?
Why not just push the fridge in front of the door so he can't get in and call it a day.
@@Globodyne True, block the door and call the actual police.
Too much sense. 🤷♀️
The only weapon in the apartment is a knife but if you attack the cop when he knows you’re there he’s strong enough to fight back
@@timogul police take 15 minutes to get there. Longer then the 12 minute loop.
Crazy how your thoughts once again are very close to the ones I had after finishing it.
Personally though, I don't find the weird turn so controversial, but yeah I do have a big issue with it being there for shock value and doesn't contribute at all to the overall story. It is such a shame that the game ends up being what it is because I was also looking forward to it and nothing about it felt enjoyable or entertaining past the first few loops.
I'm curious to see what I'll think of Outer Wilds when I get around to play it because I sure need to restore my love for loops after this one.
The carpet is THE clue
@@maxmaxneolit ???
@@TheOriginalMomos the "Shining" carpet is used not as a carrier of meaning from the movie but as a carrier of meaning of what it became with recent fan theories about the movie. In short, the carpet tells you that everything you are about to see is a product of a person's internal strugle, it is in protagonist's head... this is not real world.
By the way, I felt similar to you as I was ending this game... but then I thought about it deeply and ... I have now played it two more times and saw all the endings. My second and especially third playthrough are like Tom Cruise's in Edge of Tomorrow final loops where I am in total control of every second and know exactly how to get what out of each loop.
From a mild disappointment, I am now fully satisfied with what they have achieved with this game. Would have given it a 5/10 on my initial playthrough. I am now in the 9/10 camp (a point removed for the clunkiest and the most anoying control scheme when playing on console). Remember, the shocking relationship never happened. It's all musings of a tortured mind after an accidental murder. It's the mind torturing itself with guilt, imagining a scenario where even the happiest of happiness would be so cruelly turned around. It's mind's way to punish itself for what it had done, searching for absolution.
@@maxmaxneolit Yes I'm well aware it's in his head, I got to that conclusion without knowing about the carpet being an obvious giveaway.
I finished it twice and saw the last ending. My opinion hasn't changed. I still find the overall gameplay to be pretty bad. I share basically the same opinion than Skill Up in that regard.
SPOILERS FOR ANYONE THAT HASN'T FINISHED THE GAME
Also the ending basically lets you know that the relationship is happening and the father wants to make it stop before it goes any further, not that it matters. The overall story is still clumsily executed, filled with a random shocking twist that is surface level and doesn't serve a purpose beyond shocking the player. I'd get more into it as, from what I understood myself, you might have gotten a lot wrong, but tbh no matter how one interprets the story, it still doesn't make it better in my eyes. It's not well put together and the whole "It's in his head" narrative really undermines the whole intrigue once the curtain is pulled. Glad you enjoyed it, I certainly didn't.
I wanted to love this game due to the cast and the style, but I just came away feeling exasperated with it. I love point-and-click adventure and puzzle games. I grew up on them ... on Amstrad. But it wasn't just the story that ended up being contrived. The puzzle mechanic was contrived also.
A great example right at the beginning is when your wife asks you to prove that you're in a time loop. Everyone who played the game up to here was expecting to see a particular dialogue option that would have proved to her immediately, without a doubt that what you were saying was true.
But it wasn't there.
Confused, you hunt around the apartment trying to find some physical trigger that will prompt your character to say the words that you know will prove that there's a time loop. But it never happens. Everyone who has gotten past this part of the game knows the solution, and it's really quite nonsensical.
The game is full of situations like this, where there are very clear ways to solve the puzzle, but the game hasn't made allowances for them. For example there is no way to tell your wife to hide in the closet or go into the bathroom and lock the door behind her. You can tell her not to answer the door, but then she just stands around asking you to make the guy go away. You can't just say to her, hide in here with me or duck behind the sofa.
So you have to find various contrived ways to get her into various situations. Some of those contrived ways involve you being quite a bit of a prick ... or more than a bit psychotic. But surely after you've proven to her that you're in a time loop, she would be open to all kinds direction. So you feel forced into doing these contrived things despite there being very obvious solutions that should be able to try.
The main issue with the game is that there are a lot of mixed messages, both textual and metatextual. For instance, to get certain things, like information, you have to do or allowed to be done some pretty horrible things. But if you're not the kind person that would entertain solutions like that, you're not going to try them ... at least not until you're so exasperated with the game that you just let them happen. And then, when you get that information, you're not happy about it. You're pissed off.
For a game that allows so much experimentation, the puzzles are quite prescriptive. And that's when another mix message comes in. You aren't playing YOU in the scenario. You are definitely NOT in this story, unless you ARE a person who would sneak into their own apartment, hide in the cupboard and let an intruder brutally murder someone you care about ... Just so you could find out some information.
You control this person but to get through the game he has to control you. Basically underneath all the experimentation, the designer has a very defined path through the story, and if you don't follow it, you don't get through it. I think it would have been better as an indie movie not an indie game.
SPOILERS!
About not playing yourself in this game, I have to say that the story has some really crooked view of morality. The script bends over backwards trying to make the cop sympathetic, even going down the soap opera Spider-Man 3 Sandman route of "my daughter's sick so I'm allowed to do anything to get the treatment dough", disregarding the fact that he is 100% willing to murder a woman he doesn't even have any definite proof against, but also her husband who just happens to be there, and he's overall a deranged psycho. I also hated how the wife feels completely cleansed of any remorse over her father's death (and the cop shares the sentiment, weirdly enough) just because chance made her half-brother's gunshot fatal rather than that of her own and how she lashes against the husband the moment it turns out he was the half-brother.
@@yarpen26 Look i'd agree with your statements but they all turn invalid when you find out that all of this in the husband's mind , which is why it doesn't make any sense at times , his mind shows you what it wants to you to see so that you can sympathize with him , at which it succeeds. Because at the end i was still rooting for the husband to live a happy life with her half sister because he had done nothing wrong , he was just in love But thats not the case.
Seriously at this point i am not sure what's real and what's his fantasy
The Game's main problem is that it gets frustrating so that it can convey that feeling of being stuck in a time loop but throws all of that away at the end with a shit ending , what was the point? that you shouldn't marry your half sister because a hitman will come kill you ? or was it that you should not dwell on the past and forget to approach the expirences of living in the present moment?
I did not hate the game but i hated its unsatisfying ending and i am not saying it had to be a happy one to be satisfying. However i did love to the expirence and it kept me hooked
@@lukky6648 The "it was all just an acid trip" explanation is always convenient, makes the writers' job easier for sure. Except that I'm afraid it wasn't there from the start and was literally thrown in there at the last moment, just to be able to deflect criticism. The same way I think they scrambled together the little sick daughter thing after they realized there was no way in hell anybody could emphasize with that loonie otherwise.
This game is far from polished, you can see many situations where you comment on something as if you just found that out even though you should be well aware of it by this point. All of that contributes to the lack of trust towards the team, which makes it hard to accept the excuses of the "it was all planned to be this way, I swear to God" kind. If you tried to enter my apartment on a Monday afternoon and found it unlocked, you probably wouldn't think that I had a grand plan to let you enter, but that I simply forgot to lock the door after leaving for work. That's because you'd have no reason to trust in me being omniscient.
@@yarpen26 yeah it's hard to invest in the characters when they all seem to be a bunch of low IQ psychos. the "it was all a dream" thing kind of just doubles on that. i did had some fun with this game as a dark comedy but i'm not sure if that's what the devs were going for...
I would have been trully impressed if the review was 12 min lenght.
"Hell is repetition." People argue that receiving no guidance is "grown up gaming" but when a repetitive loop of actions is tedious and unsatisfying, it's not grown up - it's tortuous. A big "no thanks" on this game then.
Just another case of "hey, if we throw enough money to hire star voice actors, then it'll automatically be good".
@@AniGaAG Maybe. I just get the feeling that this was a great game ill conceived. Most people seem to agree that time loop games are intriguing, but not enough thought has been given to adding fun to it.
@@Martial-Mat Problem is that toying with time loops and/or time travel takes some serious writing skills to do well. But it's also a really alluring topic, so you easily get tons of writers going for it, where then only few of them will be good enough to pull it off.
@@Martial-Mat I recommend Braid. Although not really about time loops, that game was one hell of a masterpiece on controlling time.
@@AniGaAG Yeah, I think you're right.
Spoilers below, read at your own risk:
Just finished the game, thought it was okay at best. I actually think the puzzles are designed for people to overthink them with what objects you're allowed to use and what you can do, where the second half of it is a lot of problem solving through only dialogue and maybe grabbing an object here or there. It's either you overthink it and the game lasts 4-5 hours, or you come to conclusions faster than you're designed to and the game is an hour long. I also had a huge issue with characters not acting in a way you'd expect them to once you're setting them up for something. I think this should be one of those games with a zillion different endings that don't just send you to the start of the loop again, it makes experimenting annoying when you set a character up for something that logically should work, but in practice doesn't because of how scripted the scenarios actually are. There's no room for improvisation or creativity, you either solve the puzzle for the loop you're in or you go back to square one.
For example I created a scenario midway through where I put the object that Willem's character is looking for out in plain sight, then knocked out the wife with sleeping pills and hid in the closet. I'm currently aware of why he's looking for said object, and what he logically won't want to do at the end of the scenario. So I think "Well, if I put it in plain sight he can take it and leave. His problem is solved, and nobody is hurt." BUT, the game doesn't allow that. He walks in, looks at where the watch is sitting multiple times, then goes looking for us, finds me, beats me up, back to square one. I genuinely think that's a more interesting scenario than the one they make you solve your way up to, but the game is intent on making you see that shock value reveal at the end when it's such a terrible payoff.
VERY glad I played this through Game Pass, I'd have been upset spending money on this.
I can assure you, spending 20 bucks on a game, which is at most 5 hours long doesn't feel too good. I can see this being a game where many people try to tell you how amazingly clever it is designed in both gameplay and story, but it's just as you say. You can't do anything slightly removed from the beaten path and doing the same stuff over and over again just gets frustrating at some point, especially because the skip option in this game really sucks.
[spoiler] The guy doesn't go to the apartment just to get the clock, but to kill your wife as well. Yes, it would have been better to have the "cop" reacting to the clock being on the table but not much would have changed after that, you would get the same result as hiding in the closet through.
And about the ending I would really like to read an explanation of why it was bad. I felt it elevated the game by recontextualizing everything in a way more interesting way and even giving an explanation to why to time loop is occurring.
@@R0CKDRIG0 [spoiler] I cannot really explain objectively why the ending is good or bad, I'd have to think about the game a whole lot more, but I can try to explain why at least for me, it didn't really work. I think the major issue is that after finding out you've been hypnotized, the game just ends and there are no real answers what about the game was real and what was fake. I've read online and many people have different theories whether the guy actually got the wife pregnant or if everything but his emotions were in his mind or whatever. In this context, I just felt the 'it was just your imagination' reveal didn't do much for the story (I would have appreciated it more if the game was at least thematically hinting at such a reveal, but a cop wanting to kill/rob a woman to save his daughter, who is dying from cancer doesn't really have anything to do with the guy's love for his sister, it just shifts the focus so abruptly that I was kinda just wondering why I had played the last 4 hours if nothing really meant anything. I think the game could have fleshed out his psychological issues more here, in the end I had no idea how the protagonist was actually feeling cause you don't get enough information, you just find out about the hypnosis. Him working through his issues of forbidden love in his psyche is a fine concept, I just don't think it's really explored. It also doesn't explain why he imagines a time loop of all things, and one which doesn't even have much to do with his actual issues. The second point, which is super subjective, but I'll just mention it anyway, is that I am a really big fan of games that include some form of time travel / loop and I just find the "it was all in your head" explanation pretty uninteresting at this point, but that's more of a personal thing. In the end the question is also, what the game even wants to tell. You play for five hours to solve a murder that didn't even happen and then get a reveal, which has absolutely nothing to do with the story to this point, idk just wasn't very exciting to me. I hope that was kinda understandable.
They were smart to put it on Game Pass. I was intrigued by the premise after I saw one of my favorite YT reviewers make a video on it but this game has a low-budget indie stench trailing behind it. This game didn't take up a third of resources put into a regular $60 title, it was probably more around 5 (you can knock 3 to 4 points off that for the cast's paychecks)%. It may last a few hours but let's not kid ourselves: being stuck in the same few locations and trying out the same things over and over isn't exactly comparable to visiting brand new worlds and meeting new characters every hour, the way you would in most $20 indies out there. So I'd still call it a rip-off if bought rather than rented from Game Pass.
Regarding trying to put objects in Dafoe's sight, I had the exact same ideas with the exact same results. It's infuriating that while there are like six areas you can put objects on or inside (the table, cupboards and ventillation shafts) and it seems pretty much a given that would come in handy at some point, it never does and you should never even bother. I once removed the watch from the bathroom ventillation shaft and replace it with a candle and the photo, then made it so the wife never saw me sneaking in and waited for the cop to go and have a look. Then he comes back and says it's not there and the shaft was open, without as much as briefly alluding to a fucking candle that he somehow missed while looking down there. It was hilarious.
Recommending other reviews before purchasing. Class act.
Based on the dialogue I’ve heard in this review, I’m not really impressed with their delivery at all.
The writing in this game is seriously bad. They tried, but you can't really polish a turd.
It's really bad...
oh :( this is actually really depressing, I wanted this game to be amazing. I loved the concept of it.
find out for yourself you might like it
@@4040chocolate I'll wait for steam reviews. the point skillup brings up in the video are things id be annoyed by too.
@@OmgItsLeaa OK Cool being available on Gamepass I thought it would be easier to form your own opinion by playing it yourself.
@@adamdevo7179 why is it shit?
@@4040chocolate Im not subscribed to gamepass, wont get it for one game thats getting mixed thoughts from the reviewer i the trust most lol.
I'm glad that the voice work in this game ended up being good, if poorly strung together, but in answer to your statement that folks will come to this expecting great voice acting, I feel like its important to point out...
Good screen actor =/= good voice actor.
But the VA is great
The thing to remember is no VA would have sounded their best when put into a disjointed setup like this. It doesn’t matter if they got Hollywood actors or seasons game VA’s. The inconsistency with the lines would have been the same.
Thankfully their voicing acting is great
It depends entirely what kind of story it is as to whether screen acting is a transferable skill to voice acting. The root of both, acting, is usually what's most important. Screen actors may not have the same instincts to modulate their tone, add peaks and valleys, etc to keep the listener engaged, but if they can believably convey emotion then that's usually the most important thing
VA is great, but the direction is bad. Like the VAs didn't always know the context. Plus, there's too little variation in lines which leads to inconsistent dialogue. But each line separately, taken for itself, is well voiced. It's just the rest that is a mess.
I've seen split reviews about this game, you either love it or hate it, glad it comes on gamepass
I love it! It's not the greatest story, but the investigation and loop mechanics is very interesting
Played it on game pass. Great game.
You hit the nail on the head with this review. An extremely good concept held back by dialogue execution and other idiosyncrasies.
Did anyone put the candles in the vent? Or is it just me?
Man this game made me so mad, the puzzles are so obscure and require you to do the same thing over and over again "and yes I know that’s the point of the game" but still that shit was annoying AF. I just quit man I was so pissed, I looked up a guide and the first thing I saw that I had to do…was something I had already done before and I just needed to do it multiple times witch was so stupid.
I know the point. That was one of 2 "puzzles" I had to look up. The other one was simply because I was showing the cop an item at the wrong point in the dialogue.
@@arandomcheese Oh man...definitely not my type of game if that's how it is. Everything is about perfect timing huh?
@@gummibear696 Pretty much all timing. You learn when a character interacts with something and why and memorise that so you can use it your advantage in another loop (knowing your wife will get a cup of water at the start of the loop for example. But if you hide all the cups she will remain thirsty until you give her one later.)
Sounds like it's memorable in the same way as being stuck at the DMV for 6 hours EVEN THOUGH YOU HAD AN APPOINTMENT.
Unique in a negative way.
Game Journalist difficulty is a real thing. Everything’s simple and clean until you’re forced to play a Cuphead tutorial level.
If a Kotaku or IGN reviewer said these things the commenters would rip them 3 new assholes.
This hypocrisy needs to stop
I've noticed a large number of people who had over 5-6 hours in the steam reviews had reviewed it negatively, but those who completed the game in under that time rated positively. I imagine the extra hours of looping could be draining, but I completed it in 4 hours and loved a ton of it.
It's like one of those time attack mini games gone wrong of the early 2000's, nothing more infuriating than almost knowing how to get to the solution but you keep getting put back to square 1
The dialogue sounds so incredibly and intuitively fantastically.... shit, i could actually see the actors in my mind reading the script in a monotone voice whenever the characters speak.
But...they weren't reading the lines in a monotone voice. That wasn't the problem with the voice acting. Guess you didn't watch the review. Yet you made this comment. You're odd.
My sequence :
1.Watched the video for few minutes and had to stop to avoid getting spoiled of anything
2.Played the game
3.Stuck in stupid puzzle and had to resort to guides
4.Finished the game, totally didn't understand what's happening
5.Came back to watch the review again and totally agree with everything being said here
6.Interesting yes, enjoyable no.
Like one reviewer said, it turns out to be just one confusing, stupid visual novel with a great cast.
The game is good. If you enjoy strong narrative games (which most casuals do) you'll love this. Yes, I finished it.
I give it a 9/10 because it is well made for the genre.
Have in mind, though, you can get lost if you don't think "out of the box" in some parts.
Just look at the drawings, if they change you are progressing. And always water the plant
the dialogue structure is really sucks tho, they should polish it before release. also the end make no fking sense. otherwise cool game
Also there are almost no puzzles : the pills, the switch, the gun, the phone, the present: everything else is listening to a conversation, learning a new thing, resetting the loop, asking about a new thing, resetting the loop and so on. It's pure wasted potential.
I have ADHD, anxiety disorder and Claustrophobia, this game is my kryptonite
ah damn, i was really looking forward to this game. It has such a good premise.
You can still play it tho... He said in his video to check other reviews, so I did: you know what I found? IGN (yeah I know, but it was Ryan who's not usually that bad) had the exact opposite opinion on this as Ralph. Which I mean, art is subjective, so... Good. Make your own call bruv!
Its on game pass, so if you have that, then still give the game a chance
Skill Up himself said so, so yeah
You can still look forward to it. This guy likes Destiny, his opinion shouldn't be held in a high regard lol
@@RevRyukin7 It's almost like.... different people like different games? weird eh.
@@RevRyukin7 But Destiny games are actually good tho. Guess we shouldn't hold your opinion in high regard. Vanilla Destiny at launch was not very good. Now Destiny 1 and 2 are amazing.
"Let's spend 90% of our budget on prominent British actors (who have never done voicework before) and coaching them to speak in American accents so they'll be unrecognizable and the remaining 10% getting a fanfiction writer from fiverr to write the story"
They have done voice work before, and I don’t about Daisy, but James McAvoy has been doing American accent really well for multiple movies for years.
@@luisf2793 yawn
Fantastic review. The clarity and depth with which you described your gripes helped me dodge a bullet (since I, too, feel immense frustration with the specific issues you described Twelve Minutes as having).
I really want to talk about this game but is spoiler territory, my only tip is in this game your protagonist to advance in the story has to be the biggest asshole i see in a adventure game (like really sadistic or without morals)
That's what makes the game fin ad memorable in my opinion
I felt the puzzles were incredibly natural. I only felt that getting the alternate endings were a bit obtuse. Specifically the mindful ending but that makes sense as it's an alternate ending.
So IGN have this an 8, Ryan _loved_ it, mentioned no such SHOCK about the ending, in fact he said it was great. He also said you can fast forward all the dialogue you've heard already, so it don't get repetitive. Finally, he said he only got stuck one time, but he quickly found a separate path. Now, I know you mentioned multiple times in _your_ review that it's highly subjective, and Ryan is also the same reviewer that gave the ASCENT (a game I'm IN LOVE WITH) a 7, whereas you highly recommended it. My point is, take this Review (and all others) with a grain of salt, viewers. Just as SkillUp advised you to do in this Review. YOUR MILEAGE MAY VARY DRASTICALLY!! 2021 is about divisive Xbox Exclusives apparently: The MEDIUM, The ASCENT, Twelve Minutes... next up, Psychonauts 2 😆
(SkillUp forgot to mention, Twelve Minutes is a DAY ONE GamePass Release)
- tell me about you father's murder.
- HOW DARE YOU? THIS CONVERSATION IS OVER!
- Hey, how did you dad die?
- Hm, strange question, but he died from a heart attack.
Just played this game because of you (I'm more of a gta and cod guy) and I loved it, it's a masterpiece. I've already experienced like 4endings by myself without watching any guides
Yeah I thought it was quite good also. Played it on game pass
The game is fuckimg horrible, you people need to experience more good games to have a better frame of refference. I'm serious, if this is what you call a masterpiece you have very low standards and you DESSERVE to play actually great games.
@@andrzejsugier which ones
@@yaago try Outer Wilds, also a time loop game and imo a masterpiece
came here after finishing the game. i enjoyed the concept of the game, yet i also agree with you about most things, especially the flipping ending…
the 3 endings that roll the credits as well as the message delivered in those endings are so bittersweet that i couldn’t accept it.
Minor spoiler:
there is one ending that after you get home you do nothing (which represents you not playing the game) and you’ll listen to your wife talk you over about not thinking too much about the past and live in the present. Afterwards, you and your wife will leave the apartment together and the clock will rewind itself like you have just un-played the game which to me feels so ironic that the game kinda tells the players not to be stuck in the past, stuck with the game but be free and live in the present…
Once the other reviewer told you what to do was it an "oh I'm a dumbass I should have figured that out" moment or a "I would have never guessed that" moment?
For a second I thought maybe Shillup won't mention The Outer WIlds for once, whelp that didn't last.
It's most appropriate to call to it here, considering they are focusing on the same gimmick at the very least.
What's the ending, Lebowski?!
16:41 HAHAHAHA, I also kept thinking I needed to fill the vents with candles
I'm glad to have this game on gamepass, whilst Skill up does not recommend, the premise alone still intrigues me enough to at least give it a chance.
Same here honestly
I mean dude decision isn't the be all end all lol. Many things he loves I hate and vice versa.
Really hoping this is another case of RE Village. Skill up didn't really enjoy it but it's my GOTY rn. So everyone has their own opinions. Still looking forward to this
Bugger that - I'm going back to play Day of the Tentacle again, where when you get a puzzle solution wrong, the protagonist(s) will say shit like "not funny enough" - even screwing up a puzzle in that game is funny.
Thanks for the review!
Its a good thing that this game is on gamepass. I've played for a while and felt kinda lost, but at the same time every new things was like some "good to use later" discovery.
I think the game requires a lot of patience and intuition, I know it's anecdotal but I didnt have to look up any guides or anything. However it did take a lot of time in some cases and brainpower - the main problem I had was that once I'd got the true ending (I had coward>alone>true) i couldnt face going through the entire start again where my character didnt know what I knew (to get other endings). Also with dialogue inconsistencies, it would be impossible to try and make every single line flow from each other lol, it blended just fine and wasnt rigid in most cases. I think games too often just give you a big shiny quest marker like "Go Here" and it was cool to have to figure it out by myself, but I can see why you didnt like it and I respect your opinion. A good well thoughtout review even if I didnt necessarily agree :)
I think it's pretty clear to me that The Outer Wilds has ruined all other games that rely on narrative loops
That game is agonizing and unpolished.
@@palico004 to a degree yes but you can push through it... doesn't take away from the charm! And still the best time loop game! Have said it before and will say it again- its a game that could easily be redone with a complete overhaul i.e humans instead of the aliens, modern day setting etc and would probably pull in a bigger crownd...
@@palico004 I have literally never once heard anyone express a sentiment anywhere remotely close to this, and furthermore cannot begin to reconcile it with my own experience.
I have to assume then that you also hate Keanu Reeves, birthday cake, Fridays and puppies
@@acn1580 bro this isn't Reddit where did that speel come from. Who tf said anything about Keanu Reeves. I thought the games puzzles hinged on a boring trial and error and feelings of genuine discovery were sparse. It was exhausting waiting for things to happen and unnaturally repeating things to get to later events. The platforming was floaty and the animations and general visuals besides the solar system was very amateurish. One part you find a big city and the lore and equipment is spread thin wasting an opportunity for me to truly understand them (can't remember their name) but if you want me to empathize with their tragedy help me understand them.
@@palico004 ☝ calls out "spiel", then goes on one 5 times as long.....
Great point and editing example of the stilted dialogue not following a natural conversation. they should have plotted out a script path for multiple readings of the same line based on what cues have already been activated or not.
12 minute time loop game? Nah.
22 minute time loop game? Oh hell yeah!
Love the review. Will still try it because of gamepass. Might like it myself. Who knows? Thanks anyway.
12:38 WOW...That's terrible !! All those lines sound so wrong, I can't believe it. Not like a conversation at all.
You were right.
I really appreciate that you go against the grain with your video titles. No clickbait!
"A lack of objectives, a lack of clarity and consistency in the way that certain characters and objects function and a lack of intuititveness on the part of the solution."
That's exactly what I love about this game. You can't just constantly follow commands on your screen. "Do this", "Try this". You actually have to think about the story. What would make sense. Sometimes it can take a bit of time to figure it out, but to me almost every solution made sense in hindsight. And when you finally got it it always felt great.
Try The Sexy Brutale for an interesting time loop idea. You'll probably like it.
I've experienced more seemless transitions and natural feeling dialogue in choose your own adventure goosebumps books. Almost like the writer actually thought about the choices given to me and in what order they could be executed in.
Agreed. I mean it's obviously more work, but if you can afford hollywood actors to voice your game you should probably invest in 2-3 more versions of the same line for different moods and make your dialogue tree state dependent..
@@ignispurgatorius5297 I don't agree , sure there are sequences such as shown in the video but otherwise the dialogues stitched together better than most story-driven games. Looking at you the walking dead telltale
What's ironic is I just got done with a large, satisfying helping of an absolutely phenomenal time-loop indie game called Overboard! (with so many branching possibilities and ending conditions I wouldn't say I was finished). It was languishing in my queue and it's pretty brilliant for reasons I worry might encroach into spoiler territory. It's actually why 12 Minutes was at the top of my wishlist. But now I'll probably wait for a sale.
I know it's not the time for random recommendations in the comments but Overboard! is so damn good and has like none of the problems that Ralph says 12 Minutes has that I wanna tell everybody who will listen 👂.
Tl;dr: Play Overboard! instead. You won't be sorry.
This game has some inconsistent ways to go through it. I don't believe that people finish it 100% without reading a guide.
I mean I did 😂
God this is one of the most amazing audiovisual experiences I've ever , well, experienced
Fr I really enjoyed it
@@VictoryReviews yeah ppl who can't appreciate art really make me sad
yes it is a very flawed game with very very flawed story....BUT it is so fun to play and uncover , its artistic and feels like a acid trip
@@lukky6648 why flawed story?
@@lukky6648 the only thing I felt the game did wrong were some dialogs but other than that I thought that every aspect worked perfectly to tell the story it wanted to tell
I think the main problem I had was the limited number of characters. As you learn more about the past and it becomes this twisting story, I realised it had to be resolved with the only 3 characters in the game. You learn about one character, then another, and finally all the missing pieces of the narrative puzzle could only point to one other person. It felt forced and the shock value *thing* was an unintended consequence that the writer(s) couldn't avoid.
I really liked how you can do some wild stuff such as knifing your wife at the start of the game - it even considers your 'wrong' choices and comments on them which is funny!
Ah yes, murdering your wife for no reason is always hilarious.
Hates Wife
Kill Wife
Wife gone
Regret.
I never realised while playing that at 14:15 she leaves the house without shoes LMAO
Very fair review. Been playing for a few hours and I'm just not enjoying it. The progression feels so annoying I don't think I'll even bother anymore
Did you finish it
@@shadierark7011 nope. Watched (skipped through) a playthrough and was very glad I didn't waste my time working it out for myself lol
I appreciate you knowing what you like and don't and how to navigate around that.
Cheers knackers.
man the details in this game are amazing i've just finished a couple endings and now the paintings changed reflecting them, it's AMAZING. What's even more cool is that the song in the radio is TANGO from my home country Argentina
dang even the polaroid pic changes
You finished a couple endings? I got the 'alone' one and cannot do anything else, I can't restart or anything which really made me upset
@@james5076 you can, go to the bathroom take the watch and put it two before 12 and stare at it, something will happen
@@yaago ohhh thank you, yeah I actually figured out you could grab the watch but noticed it was broken, I figured that meant the time loop was broken and there was no going back, especially regarding last scene where it was so heavily enforced that you cannot go back after this choice
@@yaago what in the god damn moon logic is this, fuck this game and its stupid """solutions"""
Whats the music that starts around 10:45?
This is why I LOVE watching you, your always honest in your game reviews! Glad I become a subscriber ♥️
I feel about the same about Outer Wilds. I have bounced off that game simply due to being required to repeat stuff over and over, and not making any progress in a span of an hour or so...
I just replied to a similar comment but felt like even though you and I feel the exact same I think a lot of people love outer wilds for that reason. To them it’s okay to have a go at it. It’s not really about progress as much as exploration and expanding your understanding using the resources and time you are given. Every cycle is a learning process.
On the real though. I can’t do it. It feels redundant and the gameplay is isn’t for me either. But I see why lots of people enjoy it.
@@ForestWicker Yeah, I feel the exact same. To each their own, I can understand the game may be appealing for some, but I am not among those people.
While it looked interesting at first, I can't really be surprised you came to this conclusion. It always felt too much like Oscar-bait (GOTY-bait?) to me.
I see where you're coming from because I hear Willem Dafoe and I immediately want to give this game every award in existence. It may just be that: bait for praise.
@@emalinedickinson7492 there are some really great actors out there, and Dafoe may even be one of them. But when a piece of entertainment lines up a handful of famous actors and that's the only thing they market about it? That's a big red flag.
@@MylordkronosRBLX I think it's pretty hard to market this. It's pretty clear what it is, graphics wise it's nothing special. The cast probably is the only thing to sell the game without spoiling the story.
You know what's crazy? I played through this game today in four hours, loving every minute of it, and yet despite such a short completion time, and despite how recently I did it, when you give your vague/non-spoilery comments about some of the gameplay elements (the thing you have to interact with twice, etc.) I have absolutely no idea what you're talking about. I think this game is incredibly broad in the range of different ways players can interact with it and come to their own solutions. McAvoy talked about not even being able to read the entire script because of how massive it was, and I think that's telling. It'll probably also account for a lot of the variation in whether people like it or not.
I have exactly the same experience. The only things I will agreed with this review are:
1. At some point you have information that you can't tell to you wife or cop because It doesn't show you a dialogue option.
2. The twist is not necessary "bad" but they just trough it and don't go further into how something like that happened. It leaves some plot points open and it makes it fell a little unsatisfied.
@@gaston-kid-a4359 I hear you. I guess both are problems so common in games that I'm not upset they only partially resolved them in this one. 2 especially is a problem in this genre: once you've got a time loop it's just a major and irresolvable plot inconvenience. Your options are either to explain it using a MacGuffin -- in which case the game's main solution would be simply flushing the stopwatch down the toilet -- or to go in some weird quasi-mystical direction, which is what this game does. The only game I can think of that found a third way is Outer Wilds, and that was really unique to the story that game was trying to tell.
No it's not. You can mess around and the game often acknowledge it, but the correct path is incredibly narrow and unresponsive to you actions. He's talking about the watch that does nothing the first time you get it.
@@andrzejsugier Well like, what about putting the candles in the vents, as I've seen some people do? Is that just fluff or does it actually accomplish something?
@@Skatche It doesn't do jack shit. I've heard some people say that it's supposed to light up the interior to _you_ but however you could miss the bigass prompt with the word "watch" on it while moving the cursor across the shaft is beyond me. And you never need to put anything either in the shafts or on the surfaces across the apartment. It's 100% useless and doesn't even produce any non-binding comments from the other characters. It's pretty much a red herring mechanic, made so that you waste more time in between loops and thus pad the whole thing out to those few hours. The same way as flushing crap down the toilet: you just get rid of your inventory this way but it doesn't accomplish anything.
This game was really enjoyable and didn’t require a large time investment. Glad I played it.
Its a very cool concept with some really admirable risks. But Skillup is spot on on the monotony the repetition can create. My advice, use a guide. Don't waste hours trying to figure some stuff out because those repetitive hours will make you dislike the game and lead to frustration. This is a hard concept to bring to a game format and I applaud its risks. But for your own enjoyment. Use a guide when you get really stuck. ButI also need to add that this game nails the frustrating feeling of being stuck in a loop repeating the same tasks over and over again.