I came from the multiple devs making a game, you were by far the best, getting the most work done, and even challenging yourself. I would definitely love to be as good as you are some day.
Hey, thanks for writing! I just checked out your channel-you’re already started so young, that’s incredible! Stay curious, stay inspired, and you’re going to amaze yourself.
Great log! I had some tedious pixel art to work on and I just queued this up in a side window. Was super easy to just follow along with the audio, but I often found myself stopping to watch the video clips as well. This is some cool insight into the early development process. I look forward to seeing more in the future!
Mostly a lot of “extra” work and thinking ahead, trying to use techniques from the SOLID principles to keep things decoupled and easily changeable as possible! And I appreciate that offer :) music happens to be my first discipline though-I actually learned game dev solely so I could write an OST (which is a moderately bananas thing to do but it has been worth it!)
Why is everything so aesthetic FRANKLIN and THE ROOM and THE GAME. Nice acoustic treatment btw lol
FRANKLIN is the aesthetic mastermind
And thank you!! I made the acoustic treatment myself a couple years ago, it was surprisingly easy!
I came from the multiple devs making a game, you were by far the best, getting the most work done, and even challenging yourself. I would definitely love to be as good as you are some day.
Hey, thanks for writing!
I just checked out your channel-you’re already started so young, that’s incredible! Stay curious, stay inspired, and you’re going to amaze yourself.
Im leaving a like for Franklin.
This is so valid
beautiful concept, i love how the arrow isn't only a weapon but also influences character movement.
Hey thanks!! I wanna get the most out of every element I include 😊
Brilliant work and excellent presentation, man! I look forward to the next one!
Thank you Milo 😄 appreciate you watching!!
Great Video! and yeah man the "Later hunted code" kills me everytime 😅
Great log! I had some tedious pixel art to work on and I just queued this up in a side window. Was super easy to just follow along with the audio, but I often found myself stopping to watch the video clips as well. This is some cool insight into the early development process. I look forward to seeing more in the future!
Thanks NightRun! Nothing but respect for you pixel masters out there! 💪
Love the way you walk through the process! Can’t wait to see more
Hey thanks!! I appreciate you watchin!!
it's clear you're putting lots of work into these devlogs, and the game looks very interesting 🔥I can't wait to see more!
Thank you, that really means a lot to hear!!
Putting in more secret spices than a KFC recipe 👨🏻🍳👨🏻🍳
I just realized I didn’t actually talk about some of them 🤦♂️ oh well, later video!!
@@LighthoofDryden Just pretend it was an intentional cliffhanger to keep us coming back 😂
This is amazing! Love the code breakdown you provided!
Thank you!! 💚
Another great Devlog 👊🏿👊🏿
Thanks for watchinnn 👊🏻
What do you do to make sure your scripts won't haunt you later? Also if you want a composer for it, let know.
Mostly a lot of “extra” work and thinking ahead, trying to use techniques from the SOLID principles to keep things decoupled and easily changeable as possible!
And I appreciate that offer :) music happens to be my first discipline though-I actually learned game dev solely so I could write an OST (which is a moderately bananas thing to do but it has been worth it!)
Nice, that's awesome! It's funny you say that, because I'm actually doing the exact same thing haha @@LighthoofDryden
@@BenjaminOwenSlattery alriiiighht a fellow lunatic! You posting about it anywhere yet? And if so where?