Pig, love your stuff man, been following you since Starcraft 2 coaching videos, are there plans for some faction guides in the future? I am struggling to understand the counters in stormgate so far. Appreciate everything you do. Thanx :)
kind of baffling that there is so little observer/player parity, feels like something starcraft figured out long ago, maybe something to do with multi/single threading
I think a thing about the map design that's currently underutilized is the fact that many borders are destructible. I can definitely see your point with something like the map with the siege tank or "catapult". In the forest map that does have kinda narrow corridors however I think flanking by opening up previously closed of corridors could lead to some really interesting fights. In principle I do agree with you on the need for big spaces to accommodate large battles would definitely be cool. Although having diversity in the map pool is also good. As a sidenote Celestial supply will be deceptively low because they don't have workers in there to the same degree as the other factions. So for example when probe killed a bunch of stuff in this game the reason Percival still had a supply lead was because of workers.
When you made your build video recently it was like the good old days of starcraft 2. I'm super pumped to see nerds get dominated 💪🔥 you are my favourite caster hands down, 200 IQ game bknowledge with the charisma of a courtier.
15:09 - EXACTLY! Thank you PiG! This map is so open you HAVE to wall off the excess paths, otherwise you are just asking for trouble. And you have to open up the trees on the 3rd to make a path for your 4th base that's not exposed completely.
I'm warming up to the aesthetics, but they need to do some heavy lifting on the unit animations. It looks, and feels, very "floaty". The clearest example is probably how the hedgehogs just kind of slide around the map and look unnatural compared to the hellions in SC 2.
It looks like plasticine to me. I'm glad you can warm up to it, I really really tried but I cannot. My personal biggest problem with the game though is the TTK, it feels wrong to me that every unit is a bullet sponge. They just don't feel like real things as a result for me, adding to the artificial feel I get from the aesthetics.
@@theral056 I've personally found that if you play a game for a long time, other games tends to "feel bad" in the beginning. I get that the TTK feels weird when coming from the SC, but the flip side is that you have more room to correct mistakes and it feels more like a dance compared to who strikes first. I would compare it to CS/Valorant vs something like Apex/OW.
The hallmark of a good caster; knowing all the names of all the units & buildings. Just saw a caster that didn't even know the names of some of the buildings. Something something. 😅😅😅
haha to be fair it's a brand new game with tonnes of just released upgrades/units so I'm constantly getting the names jumbled or mis-saying certain names as well
i wanna see one of these top end Vanguard players use the Helicarrier with the bombing run upgrades ! played with it in a custom match and it seems insane! Also the bubble field from the Sentinel gives a 75% dmg reduction from ranged attacks tested it and with medics healing a ground unit under the bubble its basically indestructable
yeah once you get to those lategame tools vanguard is so cool! Unfortunately struggling in the current balance to get there but next patch I think I'll get a bunch of awesome high level matches to cast
It's definitely not balanced now, though there are ways around them, but it generally requires turtling until you have higher numbers of high HP units, like Vulcans.
There's a replay timer bar that I put that graphic over the top of, it's not blocking any unit descriptions afaik. If there was a moment where something was blocked there let me know the timestamp, just skimmed the video now and I don't see any
Celestials, they don't actually play like protoss, Vanguard(humans) kinda plays more like protoss. But anyways, yeah they're a bit overtuned mainly the Kri, the rolling boys, they're very very strong, though they don't scale into the late game well especially against Mech.
It's so weird to see Pro Vanguard players going for bio, I never play bio as Vanguard, whenever I tried it I get rekt immediately by AoE. I go Vulcans early with MedTechs and lancers maybe as meat shields.
@@PiGCastsTwo MedTechs are like my favorite unit of all time. Nanoswarm is just SO cool, heal your vulcans, basically parasitic bomb enemy Kri, or Evacs or hedgehogs or dogs or even Atlases. It's very useful to just have and then there's the System Shock which lets you just instant charge your entire army on top of an enemy line unexpectedly.
Always found it so.. hmm.. strange, when watching Pro matches in SC2- players getting their production line harrassed over and over by air units; and refusing to build defensive structures (”they cost so so much”) and ending up losing way more than it would’ve cost to reinforce the position
God, I'm so glad we get an observer UI this time, as simple as it is right now. It's huge for keeping up with the ups and downs of the fights.
Glad to be back casting Stormgate! There's a current bug with HP Bars not displaying, hoping it gets patched ASAP :)
Pig, love your stuff man, been following you since Starcraft 2 coaching videos, are there plans for some faction guides in the future? I am struggling to understand the counters in stormgate so far. Appreciate everything you do. Thanx :)
Great game, thanks for casting :) The replay UI is breaking more and more :P The SG devs must be stressed these days
kind of baffling that there is so little observer/player parity, feels like something starcraft figured out long ago, maybe something to do with multi/single threading
15:40: It's a massacre
17:42: That was brutal
I think a thing about the map design that's currently underutilized is the fact that many borders are destructible.
I can definitely see your point with something like the map with the siege tank or "catapult". In the forest map that does have kinda narrow corridors however I think flanking by opening up previously closed of corridors could lead to some really interesting fights.
In principle I do agree with you on the need for big spaces to accommodate large battles would definitely be cool. Although having diversity in the map pool is also good.
As a sidenote Celestial supply will be deceptively low because they don't have workers in there to the same degree as the other factions. So for example when probe killed a bunch of stuff in this game the reason Percival still had a supply lead was because of workers.
great points mate
When you made your build video recently it was like the good old days of starcraft 2.
I'm super pumped to see nerds get dominated 💪🔥 you are my favourite caster hands down, 200 IQ game bknowledge with the charisma of a courtier.
15:09 - EXACTLY! Thank you PiG! This map is so open you HAVE to wall off the excess paths, otherwise you are just asking for trouble. And you have to open up the trees on the 3rd to make a path for your 4th base that's not exposed completely.
Nice channel , love to see SG casts
fun game, am loving playing as Celestial so watching high level play is wonderful!
That siege tank drop from SC2 early days!
I'm warming up to the aesthetics, but they need to do some heavy lifting on the unit animations. It looks, and feels, very "floaty". The clearest example is probably how the hedgehogs just kind of slide around the map and look unnatural compared to the hellions in SC 2.
It looks like plasticine to me. I'm glad you can warm up to it, I really really tried but I cannot. My personal biggest problem with the game though is the TTK, it feels wrong to me that every unit is a bullet sponge. They just don't feel like real things as a result for me, adding to the artificial feel I get from the aesthetics.
@@theral056 I've personally found that if you play a game for a long time, other games tends to "feel bad" in the beginning. I get that the TTK feels weird when coming from the SC, but the flip side is that you have more room to correct mistakes and it feels more like a dance compared to who strikes first. I would compare it to CS/Valorant vs something like Apex/OW.
The hallmark of a good caster; knowing all the names of all the units & buildings. Just saw a caster that didn't even know the names of some of the buildings. Something something. 😅😅😅
haha to be fair it's a brand new game with tonnes of just released upgrades/units so I'm constantly getting the names jumbled or mis-saying certain names as well
Loving the stormgate content, thanks PiG!
13:30 Steam tells pig that Probe is now playing stormgate again. Love that for this match. 😂
i wanna see one of these top end Vanguard players use the Helicarrier with the bombing run upgrades ! played with it in a custom match and it seems insane! Also the bubble field from the Sentinel gives a 75% dmg reduction from ranged attacks tested it and with medics healing a ground unit under the bubble its basically indestructable
yeah once you get to those lategame tools vanguard is so cool! Unfortunately struggling in the current balance to get there but next patch I think I'll get a bunch of awesome high level matches to cast
this was dope
The atlas is so terrifying now
No health bars is a nod to StarCraft Brood War. Imo it looks much cleaner as a spectator.
If that's the case though I hope they have damaged models in the future
@@sethb3090 that’s genius, send it in as a suggestion. Would be a cool incorporation to the game. Would also make it feel more “next gen”
Less effects- better compression for low bitrate
Cool map, cool units, cool cast!
Great fight! Nice
the zealot baneling combo cannot be balanced lol
It's definitely not balanced now, though there are ways around them, but it generally requires turtling until you have higher numbers of high HP units, like Vulcans.
Vulcans isnt a sc2 unit@@davidbodor1762
Woooo let’s go!
Fun game
❤
Atlas shrugged. Hundred celestials must die.
Pig is aweosme!
Probe!!
Wish we could see the resources lost in this match.
you can't display hp bar in replay?
bug in current version replays, should be fixed in the next one!
Your timer is right over the unit descriptions. Wtf? And is it me or do protoss seem over powered?
There's a replay timer bar that I put that graphic over the top of, it's not blocking any unit descriptions afaik. If there was a moment where something was blocked there let me know the timestamp, just skimmed the video now and I don't see any
Protoss? And no, they’re not OP, although Kri might be. Just desserts for how OP Vanguard were in Frigate kek
Celestials, they don't actually play like protoss, Vanguard(humans) kinda plays more like protoss.
But anyways, yeah they're a bit overtuned mainly the Kri, the rolling boys, they're very very strong, though they don't scale into the late game well especially against Mech.
It's so weird to see Pro Vanguard players going for bio, I never play bio as Vanguard, whenever I tried it I get rekt immediately by AoE. I go Vulcans early with MedTechs and lancers maybe as meat shields.
vulcan medtech scales so nice into the later stages, I love that comp!
@@PiGCastsTwo MedTechs are like my favorite unit of all time. Nanoswarm is just SO cool, heal your vulcans, basically parasitic bomb enemy Kri, or Evacs or hedgehogs or dogs or even Atlases. It's very useful to just have and then there's the System Shock which lets you just instant charge your entire army on top of an enemy line unexpectedly.
Always found it so.. hmm.. strange, when watching Pro matches in SC2- players getting their production line harrassed over and over by air units; and refusing to build defensive structures (”they cost so so much”) and ending up losing way more than it would’ve cost to reinforce the position
If they build they lose money
@@EstParum i know that is the logic behind it, but getting ass r*ped over and iver loses you more money
Great casting but this game is way too ugly to watch. When WoL beta was out could get enough of Husky and HD