@@ADayInALifeWithSukunaAndGojo like find a teammate to combat someone later at the end if is itadori he can do black flash or craniun impact and if is other people he can combo him
So as a Todo main i wanna add a little thing about boogie woogie. U can use it in ragdoll enemies to "delete" endlag after ragdoll. To start new combo. Also with Boogie woogie u can do 7 hit combo. 3 m1s+boogie+3 or 2 m1s (look at Todo hands to understand how many hits are left)+forward dash. 1 or 2 hits and neckbreaker. Also boogie woogie cd time is ending right in dropkick if u made 7 hit combo slow. So u can use Boogie woogie on ragdoled enemy and made another 3 hits before sevenfold strike.
This is fixed now and im also a todo main so i want to tell how i combo with boogie woogie now, so basicly when i ragdoled sbd im gonna wait a bit then jump and use boogie woogie, that way i can timming the correct time when they lost their ragdol i-frame, when i using this in a combo im gonna do 4 m1s then neck breaker to boogie dropkick and immediately jump while use boogie woogie (cuz boogie dropkick ragdol is kinda short) then i will do 3 m1s to uppercut and sevenfold strike then side dash to front dash to catch them (this is not true so i only use it if my opponent doesnt knew it before, u can bait their counter if u head your front dash miss a bit). Thats all i want to say .
Sevenfold strike confirms neckbreaker and then into boogie woogie gives you another set of m1s so it actually does have combo potential My combo: 3 m1s > uppercut > sevenfold strike > neckbreaker > boogie woogie > 3 m1s > downslam > boogie dropkick
You can technically true combo extend off sevenfold, by landing sevenfold with everything off cooldown, you can bw right after sevenfold ends, and then neck breaker into dropkick. it's not neccesarily the best but it's a far cry to say non extendable.
This was before the most recent update, so sevenfold was not causing knockback at the time like it does currently. Although, now It is a true combo extender like you said! It's also fun to do imo, even if it tends to somewhat fling the opponent.
so i use boogie woogie to set up neck breaker. so i do 3 m1's to sevenfold then dropkick then (by that time i can use boogie again) boogie 3 m1s then neck breaker. and it kinda works for me i guess cuz i kinda leave my opps confused for a sec.
I just feel cheap while using him, no skill required. Just use neck breaker from afar and then combo extend with boogie dropkick. It's so easy that it feels cheesy.
I didn't think I would have to explain his mode, but from what I know: - My Brother (move 1) is probably your best move. Fully invincible, extremely good range, and the opponent cannot ragdoll cancel out of it, leading into a free combo if landed. Good for catching runners, or punishing opponents. You could also use it to extend after Black Flash or Face Stomp if timed properly since the move is unblockable and cannot be countered. - Black Flash (move 2) is probably the worst move in the kit, not necessarily because it's bad, but because it just isn't as crazy as the others. It's another move that you can use in your combos, and it has a pretty quick startup. However, it does not hit ragdolled opponents, so you are going to have to either start your combo with this move or do some timing shenanigans to hit it on a recovering opponent. It also has a cool little finisher animation if the opponent is around 20% or less, but it doesn't help much because the other two combo moves would kill earlier. - Face stomp (move 3) is usually what you'll be using to end combos. It hits ragdolled opponents, meaning you can use this after your first or second move. It does a bunch of damage (seriously it does 33% which is absurd). This move is also unblockable, but so are the previous two. - Simple domain (move 4) is well... simple. All it does is give you invincibility to everything (with the exception of hollow purple) for a little bit. The time it lasts is extended if used within a domain. Very solid for mode vs mode fights. So yeah, it's a pretty good mode, and it's pretty easy to use as well.
You forgot to mention the m1 reset tech with boogie woogie To summarize briefly, if you finish 4 M1s you can use boogie woogie while they are flying away from you, and they will fly into you and give you a free extra M1 combo
"An arm is merely a decoration. An act of applause..."
- Aoi Todo
is the acclamation of the soul
sevenfold strike is for a teammate to do a free combo at the end of it fr
How do I team up with best brother
@@ADayInALifeWithSukunaAndGojo like find a teammate to combat someone later at the end if is itadori he can do black flash or craniun impact and if is other people he can combo him
You mean in ranked right?
The jump kaisen truly is real
I AM FAMOUS 30 LIKES
Damn tbh this ain’t bad I watched it to see how other people use it and turns out I’ll use both ways new sub keep it up
Also bro if you need someone to test stuff in vids like that one guy you used to hit I’ll be happy to help
With this treasure I summon another Zemerald upload!
my usual combo 76% health: dash- m1 x 4 - neck breaker - boogie dropkick - boogie woogie while opponent is ragdolled - m1 x 3 - sevenfold strike
So as a Todo main i wanna add a little thing about boogie woogie. U can use it in ragdoll enemies to "delete" endlag after ragdoll. To start new combo. Also with Boogie woogie u can do 7 hit combo. 3 m1s+boogie+3 or 2 m1s (look at Todo hands to understand how many hits are left)+forward dash. 1 or 2 hits and neckbreaker. Also boogie woogie cd time is ending right in dropkick if u made 7 hit combo slow. So u can use Boogie woogie on ragdoled enemy and made another 3 hits before sevenfold strike.
This is fixed now and im also a todo main so i want to tell how i combo with boogie woogie now, so basicly when i ragdoled sbd im gonna wait a bit then jump and use boogie woogie, that way i can timming the correct time when they lost their ragdol i-frame, when i using this in a combo im gonna do 4 m1s then neck breaker to boogie dropkick and immediately jump while use boogie woogie (cuz boogie dropkick ragdol is kinda short) then i will do 3 m1s to uppercut and sevenfold strike then side dash to front dash to catch them (this is not true so i only use it if my opponent doesnt knew it before, u can bait their counter if u head your front dash miss a bit). Thats all i want to say .
Sevenfold strike confirms neckbreaker and then into boogie woogie gives you another set of m1s so it actually does have combo potential
My combo:
3 m1s > uppercut > sevenfold strike > neckbreaker > boogie woogie > 3 m1s > downslam > boogie dropkick
Thanks for a such a good guide bro
Thank you for the guide! 😁
You can technically true combo extend off sevenfold, by landing sevenfold with everything off cooldown, you can bw right after sevenfold ends, and then neck breaker into dropkick. it's not neccesarily the best but it's a far cry to say non extendable.
This was before the most recent update, so sevenfold was not causing knockback at the time like it does currently. Although, now It is a true combo extender like you said! It's also fun to do imo, even if it tends to somewhat fling the opponent.
honestly, todo IS a perfect example of a character made for 2v2s.
I think mmm is almost done with the final update
Zemerald can you make a video on how to win against gojo users with todo it’s hard for me.
Came here to find out a use for sevenfold strike but of course in the end it's useless as I thought
how do you teleport with neck breaker??
Todo users trying not to use their 1 2 3 moves under 5 seconds (mission impossible)
Boogie woogie can also cancel some moves, some megumi spammer learnt the hard way.
so i use boogie woogie to set up neck breaker. so i do 3 m1's to sevenfold then dropkick then (by that time i can use boogie again) boogie 3 m1s then neck breaker. and it kinda works for me i guess cuz i kinda leave my opps confused for a sec.
Thx for the guide ma man
You can also use boogie to take people off guard and its still an advantage in 1v1s when someone is behind u and is about to attack
this is so specific that it basically doesn't matter
@@Zemerald lol
Or to be an absolute menace in public servers 😈😏😏
@@llvkey OUOO YA GURL GOT AN IDEA
@yowsp-qs7ou what IS IT?!? You have to tell me I’ll even help u :D 🥺🙏🙏
What about the awakening??? 🤔
btw sevenfold strike can do up to 15% when finishing someone
Todo is a really good character it’s just that people really hate him… when they are not using him
I just feel cheap while using him, no skill required. Just use neck breaker from afar and then combo extend with boogie dropkick. It's so easy that it feels cheesy.
for me sometimes boogie woogie doesnt activate so could soem one help me with this
That was a long summary but I read it all cuz im new
Nah seven fold then boogie dash back and free combo extend just like that
Can you use boogie for counter like
Someone dashes at me can you use boogie to stun him and punish him?
Yeah you should be able to stop dashing with Boogie Woogie
Yeah I got a question, ultimate? I Can here specifically to learn that.
I didn't think I would have to explain his mode, but from what I know:
- My Brother (move 1) is probably your best move. Fully invincible, extremely good range, and the opponent cannot ragdoll cancel out of it, leading into a free combo if landed. Good for catching runners, or punishing opponents. You could also use it to extend after Black Flash or Face Stomp if timed properly since the move is unblockable and cannot be countered.
- Black Flash (move 2) is probably the worst move in the kit, not necessarily because it's bad, but because it just isn't as crazy as the others. It's another move that you can use in your combos, and it has a pretty quick startup. However, it does not hit ragdolled opponents, so you are going to have to either start your combo with this move or do some timing shenanigans to hit it on a recovering opponent. It also has a cool little finisher animation if the opponent is around 20% or less, but it doesn't help much because the other two combo moves would kill earlier.
- Face stomp (move 3) is usually what you'll be using to end combos. It hits ragdolled opponents, meaning you can use this after your first or second move. It does a bunch of damage (seriously it does 33% which is absurd). This move is also unblockable, but so are the previous two.
- Simple domain (move 4) is well... simple. All it does is give you invincibility to everything (with the exception of hollow purple) for a little bit. The time it lasts is extended if used within a domain. Very solid for mode vs mode fights.
So yeah, it's a pretty good mode, and it's pretty easy to use as well.
Ok so I was trying simple domain in a private server, so obviously I’m confused on why it isn’t doing anything.
Thanks for the guide😊
i know its off topic, but whats the song?
th-cam.com/video/UW2dc5Uhi48/w-d-xo.html
Also boogie elogie Can force them back up after smashing them into the ground so you can keep attacking without giving them a chance to get up
And this is the last video zemerald will ever post🔥
Why?
in awaken, what simple domain does?
Simple Domain gives you invincibility to everything except Hollow Purple, and it lasts longer if used in a domain as well.
I use todo to team with sukuna with my cousin, we made people rage quit while calling us teamers
Lil bro thinks that teaming makes him good😭🙏
Not me jumping with 5 other people in a public server and actually winning against awakened yuji and gojo@@Notkryo
Neck breaker it backrooms teleport for dummy💀💀💀💀
do yuta
It’s the same thing for Yuta and Todo
Learn their singular combo
You forgot to mention the m1 reset tech with boogie woogie
To summarize briefly, if you finish 4 M1s you can use boogie woogie while they are flying away from you, and they will fly into you and give you a free extra M1 combo
1) that isn't tech.
2) I showed this off at 1:14.
sevenfold is a restand
You're right, however it just doesn't help you in any way.
Mmm is delayed 😢
todo sucks