CTR Nitro Fueled vs Nitro Kart track comparison

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  • เผยแพร่เมื่อ 5 ต.ค. 2024

ความคิดเห็น • 344

  • @Bahraini_Carguy
    @Bahraini_Carguy  2 ปีที่แล้ว +18

    I apologize for my terrible driving. At the time of recording this, I haven't played a kart racer for quite a while so my skills are quite rusty.

  • @eggheadcobra
    @eggheadcobra 5 ปีที่แล้ว +334

    I like how they drastically changed the colors between Android Alley and Electron Avenue for Nitro Fueled. Those two tracks seemed very same-y in terms of colors and design in Nitro Kart, so I really appreciate the variety with the presentation that Beenox went with.

    • @magicduckman5568
      @magicduckman5568 5 ปีที่แล้ว +17

      I hated android alley in Nk, it had a weird mixup of hot and cold colors that did NOT work well together, the red/yellow/blue pallete they went with didn't help.
      But now, they went with clear blue/white colors that give a much more "clean" and cool look to it, i really like what they did.

    • @Dragonfire2505
      @Dragonfire2505 5 ปีที่แล้ว +10

      @@magicduckman5568 Looks like Ratchet and Clank :D

    • @arcadetransylvania2066
      @arcadetransylvania2066 5 ปีที่แล้ว

      looks fucking cheap.

    • @Vdrift16
      @Vdrift16 5 ปีที่แล้ว +2

      This i can definitely agree with. Though I kind of miss seeing the zero gravity on the game too. Would have been nice.

    • @a.wosaibi
      @a.wosaibi 5 ปีที่แล้ว +4

      @@Vdrift16 NK always felt clunky so anti gravity with a tighter feel would've definitely been a cool addition. Though I can see why they opted out of it as it can feel kinda 'floaty' and might disrupt the flow of the game

  • @RolyWestYT
    @RolyWestYT 5 ปีที่แล้ว +88

    I do love the remake but I am annoyed they got rid of the anti-gravity parts of the tracks

    • @LucarioShirona
      @LucarioShirona 4 ปีที่แล้ว

      Agreed about the clunky part, the Anti Gravity sections weren't designed well.

    • @justinchannel128
      @justinchannel128 4 ปีที่แล้ว +14

      Even though it looks cool, I think it’s for the best:
      1. Nitro fueled’s gameplay is based on the original CTR + the boosting system from nitro kart, so trying to add anti gravity to both the ctr tracks and nitro fueled would’ve been more jarring than anything (yeah Mario kart 8 remixes some classic tracks to have anti gravity, but that game’s entirely new, whereas nitro fueled is a remake)
      2. Unlike Mario kart 8, where the playstyle changed when In anti gravity (ex. bump into players to go faster), nothing much changed in nitro kart except now you’re racing upside down

    • @lazarebabunashvili7297
      @lazarebabunashvili7297 3 ปีที่แล้ว +2

      They remastered only crash team racing but thay add changed maps from nitro kart and skins from nitro kart and crash tag team racing but i hope they remake crash tag team racing and nitro kart and put it in one game (crash team racing nitro fueled) as they do with crash bandicoot 1, 2, 3

  • @nowheredude4204
    @nowheredude4204 5 ปีที่แล้ว +162

    they turned Electron Avenue to vaporwave

    • @a.wosaibi
      @a.wosaibi 5 ปีที่แล้ว +23

      I love it

    • @BROSOLAF
      @BROSOLAF 2 ปีที่แล้ว

      Sunset Avenue Or Synthwave Avenue

    • @damsen978
      @damsen978 หลายเดือนก่อน

      They ruined it completely. The theme is horrible, and the tracks don't bend like crazy like the og.

  • @iamannoying1752
    @iamannoying1752 5 ปีที่แล้ว +70

    I just realized the worms are missing. Now I miss them.

  • @gavinphoenixballesteros3080
    @gavinphoenixballesteros3080 5 ปีที่แล้ว +206

    The new CNK tracks in Nitro-Fueled are amazing though I was slightly bummed that Hyper Spaceway was missing a part

    • @jangaman7823
      @jangaman7823 5 ปีที่แล้ว +5

      Gavin Ballesteros Lol a part.
      A quarter or something. Kinda sad they couldnt find a better use for the parts

    • @gavinphoenixballesteros3080
      @gavinphoenixballesteros3080 5 ปีที่แล้ว

      Janga Man I thought it was gonna be like that tube with the lasers like the near end of the race

    • @jangaman7823
      @jangaman7823 5 ปีที่แล้ว +4

      Gavin Ballesteros Anything would do fine. Or just the same curves but straightish. Just so that the track keeps its epic lenght

    • @gavinphoenixballesteros3080
      @gavinphoenixballesteros3080 5 ปีที่แล้ว

      Janga Man Good idea man!

    • @gavinphoenixballesteros3080
      @gavinphoenixballesteros3080 5 ปีที่แล้ว

      Chloe Flourence I don’t think mods are strong enough to effect the entire track but I hope to see the result!

  • @skrr.6584
    @skrr.6584 5 ปีที่แล้ว +147

    Gotta say, they addressed CNK's anti-gravity sections really well in Nitro-Fueled. Tracks flow insanely well, you wouldn't even notice the changes.

    • @ThundagaT2
      @ThundagaT2 5 ปีที่แล้ว +31

      I beg to differ, the lack of anti gravity is VERY noticeable if you played the original game. It works in some cases, others make the levels feel too different (e.g. Thunderstruck, and Hyper Spaceway). Im biased tho, i preferred the tracks with the anti gravity.

    • @gotenksjr
      @gotenksjr 5 ปีที่แล้ว +5

      @@ThundagaT2 I did play the game but didn't really enjoy it as much as CNK and the one track I remembered there being an anti gravity section on was Out of Time, which while admittedly is the least altered really was still enough for me to go "Oh I must be misremembering" the only other place I really thought was different was Hyper Spaceway, which I remembered as longer.
      But yeah I think its posisble to replay em and not realise, in my case its just it didn't leave a memorable impression and as such my memories were vague enough for me to not realise.

  • @GregTheLion
    @GregTheLion 5 ปีที่แล้ว +184

    Android Alley in Nitro Fueled looks more like Metropolis from Ratchet and Clank

    • @SaoryEmanoelle
      @SaoryEmanoelle 5 ปีที่แล้ว +8

      Omg yess I thought the same thing!!

    • @CharlieBrown-fy3zy
      @CharlieBrown-fy3zy 5 ปีที่แล้ว +2

      ur right

    • @Dante_Sparda_DMC
      @Dante_Sparda_DMC 5 ปีที่แล้ว +7

      What do you guys mean?? The buildings in Metropolis have vegetation growing on them. This looks more like the Gadgetron HQ.

    • @Dante_Sparda_DMC
      @Dante_Sparda_DMC 5 ปีที่แล้ว +1

      @Jack Bat Sony just bought Insomniac. Crash and Spyro are connected. Spyro was made by Insomniac. There's a 70% they'll add Ratchet, with Clank's helipack for his trick jump animation.

    • @brodiero-solar302
      @brodiero-solar302 5 ปีที่แล้ว +1

      GregTheLion
      yep. I thought the same thing

  • @IanRB26
    @IanRB26 5 ปีที่แล้ว +55

    I love the clock hairpin on Out of Time in CNK with the clock hands moving above you as you drive. But they did a great job with the repurposing of the tracks to fit CTRNF. In fact they did a great job for all the CNK tracks.

    • @Bahraini_Carguy
      @Bahraini_Carguy  5 ปีที่แล้ว +5

      In some tracks, they made it even better IMO but yeah, I kinda miss that clock hairpin from the CNK.

    • @IanRB26
      @IanRB26 5 ปีที่แล้ว +7

      @@Bahraini_Carguy I gotta say though, the handling seems a bit off. I can play the original and blast through the whole track without making any mistakes. I seem to make more in NF. And we can't drive on the walls of sewer speedway like we did in the original.

    • @OriginalLightRogue
      @OriginalLightRogue 5 ปีที่แล้ว +4

      Ian Lau I noticed the same thing. Disappointed with the Sewer Speedway wall change but eh, more reason to practice

  • @SalemKFox
    @SalemKFox 5 ปีที่แล้ว +15

    I like how they breathed new life into some of the tracks. For example Meteor Gorge in NF looks like there's still work being done there, but in the original it looks as if it was shut down years ago. The hairpin in Out of time looks like it went into stasis, Android Alley looking like a dystopian future until it modernized in NF. Shits great.

  • @0bserverXD
    @0bserverXD 5 ปีที่แล้ว +173

    I miss the Anti gravity parts

    • @voltrainer
      @voltrainer 4 ปีที่แล้ว +5

      i dont. it made tracks disorienting and you couldnt see parts of the track alot of the time. some parts didnt even need it.

    • @xBaconator9000x
      @xBaconator9000x 4 ปีที่แล้ว +3

      I'm here because I knew i didn't hallucinate those sections. Urgh

    • @Cyber_Smoke
      @Cyber_Smoke 4 ปีที่แล้ว +2

      @@xBaconator9000x haha same I was thinking I swear I remember loops in the track.

  • @mojoroxlol
    @mojoroxlol 5 ปีที่แล้ว +120

    Man the anti-gravity parts were so cool, kinda cheesed they got rid of them :(

    • @lethauntic
      @lethauntic 5 ปีที่แล้ว +7

      They worked very poorly in the original. I was excited to see them redone in NF, but alas... Though they did a fantastic job making up for them.

    • @mojoroxlol
      @mojoroxlol 5 ปีที่แล้ว +1

      lethauntic Yeah the way they remade them was good but it would of been pretty neat to see them re-imagined esp w mario kart having something similar

    • @jamiemcivor8462
      @jamiemcivor8462 5 ปีที่แล้ว +4

      I feel they were sometimes filler eg Android alley where you’re on a road with buildings around and robots as obstacles and then a generic blue platform which in my opinion was forced. Sometimes it worked really well eg on Thunderstruck (it suffered from the anti grav removal in NF)

    • @PomLamb
      @PomLamb 5 ปีที่แล้ว +2

      @@ClutchX3_ I am pretty sure that if they kept the anti gravity it would not be as sludgy. Probably could do what mk8 did and it would flow fine. This game is real fun and I have so many gameplay video it is just that fun.

    • @ianism3
      @ianism3 5 ปีที่แล้ว +1

      @@mojoroxlol but people who hadn't played NK would just think CTR NF was copying Mario Kart ;)

  • @PuffyOne1898
    @PuffyOne1898 5 ปีที่แล้ว +144

    I had a feeling Hyper Spaceway was too short in Nitro fueled...

    • @personax911
      @personax911 5 ปีที่แล้ว +2

      I didn’t even notice until I watched the video, although I did feel as if something was up.

    • @WangerZ3291
      @WangerZ3291 5 ปีที่แล้ว

      never played nitro kart, but watching this vid made me have....mixed feelings. the redesign is great and i'm surprised how much re-working the beenox team did to make these courses to have the original ctr feel

    • @gotenksjr
      @gotenksjr 5 ปีที่แล้ว +1

      My only clue they had change dthe tracks at all was that and Out of Time, shows how much a lack of an impression CNK made on me xD, especially when you consider I was CTR mad and was watching the remakes physics etc fairly closely

    • @hippopolove
      @hippopolove 5 ปีที่แล้ว

      WR is 1.45, it's like 10 sec more from Inferno Island LOL

    • @voltrainer
      @voltrainer 4 ปีที่แล้ว

      hyper spaceway needed alot of reworking. i would say they should make an Ultra Hyper Spaceway and return the section that got cut. i played cnk recently and the camera placement makes driving an absolute pain. i can barely see anything sometimes.

  • @Rodolphin
    @Rodolphin 5 ปีที่แล้ว +38

    Electron Avenue was my favorite track and CTRNF just made it so much better. I LOVE IT!!!

  • @jjsponge1202
    @jjsponge1202 5 ปีที่แล้ว +189

    Cutting down Hyper Spaceway is just like reducing N64 Rainbow Road to a single lap race.

    • @angelraulrecioguerrero9969
      @angelraulrecioguerrero9969 5 ปีที่แล้ว +6

      Actualy happened :(

    • @Enyoiyourself
      @Enyoiyourself 5 ปีที่แล้ว +21

      I'm kinda glad. In online nobody wants to play Electron Avenue because it's so long. Some newbies can clock up to 4 minutes in Hyper Spaceway short as it is, and the part that was cut was just some twist and a jump, so I don't feel anything of value was lost.

    • @ComradeQuagsire
      @ComradeQuagsire 5 ปีที่แล้ว +7

      It's better now

    • @SuperMase9X
      @SuperMase9X 5 ปีที่แล้ว +24

      @@Enyoiyourself Odd, because everyone constantly chooses Electron Avenue when I play lol

    • @AdmiralOctopus
      @AdmiralOctopus 5 ปีที่แล้ว +9

      The difference between Hyper Spaceway and N64 Rainbow Road is that the former is actually fun to play in its entirety, whereas the latter is so dull that only doing one lap is an improvement.

  • @iggnifyre6333
    @iggnifyre6333 5 ปีที่แล้ว +71

    I kind of miss the look and feel of the original Android Alley. But as a trade-off, I do love the new Electron Avenue

    • @mudshrooze
      @mudshrooze 5 ปีที่แล้ว +2

      For sure nostalgia is good and they looked good back then. Like for instance I'm really partial to tiny tigers orange color from the older racing games they made him a bit darker to not be the same color as papu and crash. But all in all these games are perfect ways of taking our past and bringing it to the future. they just need to work on online a bit

    • @yamaslushy9461
      @yamaslushy9461 5 ปีที่แล้ว +3

      @@mudshrooze I mean, you can't really say it's for sure nostalgia, maybe he really genuinely does actually think it looks more aesthetic.
      Like me, i think the orange sky and yellow road with neon signs gives it more of a feel you are in another planet, cause you know, it *is* another planet.
      I like the air vehicles and new buildings tho, that was much better than the weird looking buildings they had before.
      Really wish they did not do away with the magnetic segments, i miss that, it was so creative!

  • @darkbushido635
    @darkbushido635 4 ปีที่แล้ว +10

    It's still saddening to see the anti-gravity removed. That was my favorite part of CNK. NF could've done the same thing MK8 did and it would've ran just fine.

  • @clownymoosebean
    @clownymoosebean 5 ปีที่แล้ว +15

    The space noodle part in Hyper Spaceway 17:49 was always my favorite part of the track in the original CNK.

  • @christopherdelacruz9728
    @christopherdelacruz9728 5 ปีที่แล้ว +39

    I can see why they made these changes. If they were gonna have it be a remake of the original game and its adventure mode, why would they spend a bunch of time implementing a mechanic where only half the maps will have it?
    I think they did a good job redesigning the zero grav zones. Nice work to beenox

    • @angierosado6520
      @angierosado6520 5 ปีที่แล้ว +1

      Orrrr. They could have added zero gravity sections to the original ctr tracks 😉😉

    • @JoakoQuesada
      @JoakoQuesada 5 ปีที่แล้ว +11

      @@angierosado6520 nope

    • @feIon
      @feIon 5 ปีที่แล้ว

      Angie Rosado nope

    • @gotenksjr
      @gotenksjr 5 ปีที่แล้ว +1

      @@angierosado6520 The sheer amount of outrage that would have caused...

  • @stanvanoorschot7075
    @stanvanoorschot7075 5 ปีที่แล้ว +29

    The music at the beginning was just terrifying

    • @gcortez2173
      @gcortez2173 5 ปีที่แล้ว +3

      Stanvoo bro thats my childhood music you are talking about

  • @mattkroening7964
    @mattkroening7964 5 ปีที่แล้ว +102

    My god, the bubble shields look worse in nitro cart than they did in the original ctr

    • @a.wosaibi
      @a.wosaibi 5 ปีที่แล้ว +8

      Ikr and you can't even throw them!

    • @moomanchu608
      @moomanchu608 5 ปีที่แล้ว +6

      The while game looks worse

    • @wesleycrawford7420
      @wesleycrawford7420 5 ปีที่แล้ว +2

      The shields in cnk look like they were lifted from the gba version.

    • @dabestgamer
      @dabestgamer 5 ปีที่แล้ว +9

      @@a.wosaibi Can't throw them but it means you can keep the shield and still use powerups you pick up. So I'd argue the benefit outweighs the loss there. Though I'd also say that puts it toward being a little too strong. Just a little.

    • @a.wosaibi
      @a.wosaibi 5 ปีที่แล้ว +3

      @@dabestgamer Yeah but that means they could be used more offensively without waiting for another randomised item

  • @ChronosQ
    @ChronosQ 5 ปีที่แล้ว +5

    Oh man... I’m suddenly very nostalgic for the old Android Alley. It used to be my favorite track but I don’t like it as much in CTR:NF... now I can pinpoint why. I miss those anti gravity sections and the colour scheme

  • @StanleySophana
    @StanleySophana 5 ปีที่แล้ว +28

    Comparing both games, CNK was slower and floaty than CTRNF

    • @sebastiankulche
      @sebastiankulche 3 ปีที่แล้ว +2

      CNK was never slow, is the camera that is too close to the kart that gives you that feel. If you play the Xbox version or use widescreen hacks in the PS2 and Gamecube you would notice that the karts were pretty fast.

  • @iamkert2915
    @iamkert2915 5 ปีที่แล้ว +51

    I miss the old Hyper Spaceway.

  • @ThundagaT2
    @ThundagaT2 5 ปีที่แล้ว +5

    I kinda wish they could have added some of the Nitro Kart items to Nitro Fueled. Even if they had to be reskins of CTR items. Like say instead of the Orb, you get the Tornado when racing on Nitro Kart Tracks instead. Both items would work the same, just look and sound different.

    • @SITORESGREECE
      @SITORESGREECE 5 ปีที่แล้ว

      holy shit this needs more likes smart idea for real!

  • @AndrewColomy
    @AndrewColomy 5 ปีที่แล้ว +51

    Its so blatantly obvious that Nitro Fueled is a much faster game to play. You can achieve unprecedented amounts of speed to where it's actually pretty hard to control with how fast you're going.

    • @XenoWars
      @XenoWars 5 ปีที่แล้ว +3

      You can do that in the originals too, but much harder.

    • @jonyleche3549
      @jonyleche3549 5 ปีที่แล้ว +4

      You should try beating velo ghosts in cnk its wayyy more challenging than any oxide ghosts in both ctr and ctrnf, and if u cant, atleast watch some vids of people doing it. Anyone who has beat all velo ghosts in cnk has my respect as a kick ass cnk champ, my dude these ghosts are very fast paced and no joke just sayin

    • @XenoWars
      @XenoWars 5 ปีที่แล้ว

      @@jonyleche3549 Velo ghosts were easy, what do you mean? Oxide is much harder. Beating all Velo ghosts unlocked Velo so they couldn't make him too hard. I was very not good at keeping reserves then either (cause I didnt know about them). In Nitro Fueled, Digital N. Tropy is an optional skin, so they kept Oxide the same difficulty. I have lots of trouble on Oxide, but had little problem with Velo.

    • @jonyleche3549
      @jonyleche3549 5 ปีที่แล้ว +2

      @@XenoWars lel I beat all the oxide ghosts in the first week of the game release they were much easier, velo had me sweating in cnk

    • @TheMoonRover
      @TheMoonRover 5 ปีที่แล้ว +5

      @@XenoWars Actually Velo was unlocked by beating adventure mode 100% with both teams. Nothing to do with Time Trials.

  • @itscreepyguy
    @itscreepyguy 5 ปีที่แล้ว +31

    CTR Nitro Fueled is so much faster!

    • @JoakoQuesada
      @JoakoQuesada 5 ปีที่แล้ว +5

      @@gamingdiary1804 wtf why

    • @itscreepyguy
      @itscreepyguy 5 ปีที่แล้ว +3

      @@gamingdiary1804 .....

  • @hippopolove
    @hippopolove 5 ปีที่แล้ว +6

    12:02 That glass floor is beautiful, sad they change that !

  • @argetlam350
    @argetlam350 5 ปีที่แล้ว +12

    Only track I really have kind of a complain on with the change is Hyper Speedway. It just seems weird without that entire one section and appears that it could of been added in without the the antigrav and still be fine. I mean it doesn't seem like the karts ever go upside down or to far up an angle to make it to far fetched to do with regular tires. Other then that I think most of the changes to adapt the tracks to have no antigrav sections worked out really well. Now if only N. Oxide Time Trial wasn't such a pain on Tiny Temple.

  • @SuperMase9X
    @SuperMase9X 5 ปีที่แล้ว +12

    Out of Time was my favourite track from CNK. Even though they changed the anti-gravity part on the clock (one of the best parts for me), I still enjoy it, even if it can be a difficult track sometimes.

    • @Logoff4meh
      @Logoff4meh 5 ปีที่แล้ว +1

      SuperMase9X it would’ve been cool if they made the tower fall down before the racers got to it and there would be a boost jump to still race on the clock.

  • @omegaweaponredux
    @omegaweaponredux 5 ปีที่แล้ว +14

    I was never a fan of Nitro Kart back in the day, but boy do i love those tracks in nitro fueled.

  • @Ra18SJ
    @Ra18SJ 5 ปีที่แล้ว +15

    Beenox did a great job re-making these tracks

    • @fzcbh4698
      @fzcbh4698 5 ปีที่แล้ว +4

      Except shortened(Hyper Speedway) and removing the worms(from Out of Time).

    • @sonicrashyugioh
      @sonicrashyugioh 5 ปีที่แล้ว

      Except invisible walls and abnormal hitboxes.

    • @lapsedilationdrive3943
      @lapsedilationdrive3943 4 ปีที่แล้ว

      Nope

  • @niles4656
    @niles4656 5 ปีที่แล้ว +20

    I think it would be nice to be able to change the main menu sound track to the CNK one, just listening to it now brought back memories

    • @Logoff4meh
      @Logoff4meh 5 ปีที่แล้ว +1

      Niles That would be nice

  • @KyIieB
    @KyIieB 4 ปีที่แล้ว +2

    Didn't even know Electron Avenue belonged to CNK, it changed so much I didn't recognize it.

  • @Megumi_Bandicoot
    @Megumi_Bandicoot 4 ปีที่แล้ว +16

    Thunderstruck was may more intimidating in CNK.

    • @bernardogoncalves825
      @bernardogoncalves825 3 ปีที่แล้ว +1

      thunder struck was a nightmare in cnk, especially in two player races.

  • @benshapirohamburgerhelper1239
    @benshapirohamburgerhelper1239 5 ปีที่แล้ว +19

    Man CNK'S menu theme was such a banger

  • @Theosake
    @Theosake 5 ปีที่แล้ว +84

    The sound design for Nitro Kart was awful. The engine sound isn’t nearly as satisfying and the bounce sound just made it sound goofy. And the gameplay wasn’t nearly as fun with how the boost system worked.

    • @IERServer
      @IERServer 5 ปีที่แล้ว

      Indeed.

    • @009teme
      @009teme 5 ปีที่แล้ว +2

      In my opinion if you compare solid controls:
      CTR > nitro fueled > CNK
      In nitro fueled I do love the way you keep blue fire without (unintended?) tricks and how you fly through the air with it but sometimes the physics are off and collision system is worse than in the original. And sadly some tricks like power sliding and jumping at the same time with buffering input are removed from nitro fueled. Although the nitro fueled engine sounds are amazing I still slightly prefer the CTR sounds.
      CNK... Eww

    • @yetanotherhankhill1032
      @yetanotherhankhill1032 4 ปีที่แล้ว +1

      We get it. Nitro Kart sucks.

  • @mrfandangojimmies7117
    @mrfandangojimmies7117 5 ปีที่แล้ว +7

    It's kinda shocking how everything is a direct upgrade, wow.

  • @gristlyknave831
    @gristlyknave831 5 ปีที่แล้ว +9

    I don't like that they got rid of the worms in the Out of Time track

    • @SuperMase9X
      @SuperMase9X 5 ปีที่แล้ว

      I think it may have been because they didn't want to have them copy Papu's Pyramid with the Piranha Plants

    • @SuperMase9X
      @SuperMase9X 5 ปีที่แล้ว

      @@AshMV I'm just going by what I've read. If its true I can't really see why only one track in the game has to have such a unique hazard, especially since the worms made Out of Time a significantly more difficult track to race on

    • @GuilhermeSilva-hr3zb
      @GuilhermeSilva-hr3zb 5 ปีที่แล้ว

      I belive they removed the worms because they don't have their models for the game. You know, they reutilized the plants made for N Sane Trilogy for Papu-Papu Piramid. So, maybe have the trouble to model, animate and programing such a small part of the track was a bit out of question, if you consider all the work they already have making all Nitro Kart tracks.

    • @SuperMase9X
      @SuperMase9X 5 ปีที่แล้ว +1

      @@GuilhermeSilva-hr3zb But they had models for the statues in Thunder Struck

    • @GuilhermeSilva-hr3zb
      @GuilhermeSilva-hr3zb 5 ปีที่แล้ว

      @@SuperMase9X But the statues in Thunder Strucks acts like a hazard that the player can actually manipulate at his favor, just like that magnet thing in Assembly Lane. I think is something they tought it would be more worth to have for showing more of what makes CNK tracks specials besides de antigravity

  • @kevain684
    @kevain684 5 ปีที่แล้ว +8

    Out of time was a inevitable change for the good, but still miss the old one :(, excellent video btw

  • @MagcargoMan
    @MagcargoMan 5 ปีที่แล้ว +6

    Thanks for making this video. It was really useful to see the two versions side-by-side rather than having to watch footage of both in seperate tabs.
    One thing though, the second new segment in Electron Avenue actually is the one at 15:41 to 15:51, whereas the part of the footage where you paused the CNK version at was the actual matching segment.

    • @Bahraini_Carguy
      @Bahraini_Carguy  5 ปีที่แล้ว +1

      Glad that you enjoyed it. Also Yeah I actually noticed the mistake I made after I uploaded the video, my bad.

  • @aedrianys
    @aedrianys 5 ปีที่แล้ว +7

    Every track is better in Nitro fueled. I'm so glad they took the time to improve the looks and mechanics of every track instead of just adding them to the game. CTRNF is the most entertaining game I've played in years.

    • @TheNadroj10
      @TheNadroj10 5 ปีที่แล้ว +1

      Not Hyper Spaceway.

    • @jakighcolburnchannel3584
      @jakighcolburnchannel3584 4 ปีที่แล้ว

      Well I mostly agree but they only thing that isn’t better is the fact they got rid of the Anti Gravity mechanic, that kinda ruins the CNK tracks a little bit. That’s like if Mario Kart 9 had Mario Kart 8’s tracks but they removed the Anti Gravity mechanic that was part of ALL the track layouts in that game. If Mario Kart 8 used CNK’s anti gravity mechanic, then NF should’ve done what MK8 did with the retro tracks and implement the Anti Gravity onto CTR’s tracks while leaving CNK’s layouts the same with the anti gravity but with the graphical upgrades.

  • @zemo8214
    @zemo8214 5 ปีที่แล้ว +6

    Not a fan of how Hyper Spaceway was changed, and it's not just the missing parts of the track but also the look of the track. The change in looks in Android Alley to a cleaner, sleeker look makes sense because it reflects Geary's perfectionistic neat-freak attitude. The change in color from Velo's Purple and Green to Orange and Blue however don't make sense at all.

  • @Kortifex
    @Kortifex 5 ปีที่แล้ว +15

    CNK Menu Theme> CTR Menu Theme why they didn't add this in legacy music is unacceptable

  • @nowheredude4204
    @nowheredude4204 5 ปีที่แล้ว +47

    So crash didnt steal the anti gravity theme it was mario kart

    • @jangaman7823
      @jangaman7823 5 ปีที่แล้ว +4

      martin morales zarate In reality they both did. I had a ps1 game where the complete game was magnet racing and in between parts with anti gravity where u needed to press a specific button to activate your magnets so you could stick to the surface. If you did not you would get a error kinda feel and loose all your speed. Forgot the name tho

    • @giovanniherrera6037
      @giovanniherrera6037 5 ปีที่แล้ว +2

      It’s been a concept in sci-fi for a long time so it’s no surprise that it’s popular

    • @lethauntic
      @lethauntic 5 ปีที่แล้ว

      That's not really the case, though... MK8 wasn't the first to do it, but then again, _Crash Nitro Kart_ wasn't _really_ the first to do it anyways- for sure not in media as a whole, but in video games specifically is what I'm talking about. Really, CNK did it very, _very_ poorly- so while it was done sooner in CNK than MK8, it wasn't good, just the concept was. Also, what a pedantic argument that no one cares about. To say *"steal",* as though literally no one is allowed to use the overly broad concept in video games after one group does it, even if it's done way better- is just fucking stupid. Really now?
      Fuck it, if we _really_ want to do this, then what about Wipeout? The game came out over 8 years prior... Sure, it's not quite the same, but it's still "anti-gravity", so it's not _that_ different is it? Are you talking about how the wheels rotate and give off hover functionality? Well, Motor Mayhem did it a year and a half sooner, so CNK doesn't even have that...
      Now you get why I say that it's pedantic. The only thing that CNK _might_ have done originally in video games, was the fact that Motor Mayhem didn't allow you to stick to tracks, just hover (not that you had tracks in that game), whereas CNK did stick to a track and that's really it... So to say MK8 _stole_ the mechanic, yet CNK didn't exactly "invent" it to begin with, it's just moronic. MK8 made changes to how it worked anyways, very much for the better. Unless you mean the theme specifically, rather than the mechanics, in which that's even sadder- I don't even know how many people remember it outside of, "oh, yeah, Nitro Kart _did_ have anti-gravity, I completely forgot!"
      I'm just confused by the amount of times that I've seen the "Mario Kart _stole_ the anti-gravity theme/mechanic from Nitro Kart!", even though that's kind of just false and an overall pointless argument to have, because it would lose 100% of the time. I'm not making the argument that Vicarious Visions _actually_ stole from Nintendo or vice versa (because I don't think either is true and don't get why it's ever made), but just that CNK didn't do it first, that's it. And this is coming from someone who, while I love the Mario Kart series for the most part, I much preferred CTR- even Nitro Fueled over MK8. It's just my kind of game.
      TL;DR: Any bit of the "anti-gravity" theme that CNK might have done first is so small that you could just say that the game _also_ stole it, if you were to make an augment out of it.
      Fun-fact: Vicarious Visions, the developers of Nitro Kart, actually made N-sane trilogy, the remakes to the original games by Naughty Dog, which is pretty cool if you ask me.

    • @Wolfric_Rogers
      @Wolfric_Rogers 5 ปีที่แล้ว +1

      Yes, Mario Kart did steal the idea

    • @ThundagaT2
      @ThundagaT2 5 ปีที่แล้ว

      @@jangaman7823 There was also the two Rollcage games on ps1. But there it wasnt anti gravity, it was just the cars moved so fast that gravity wasnt an issue unless you slowed down. Even so anti gravity sections in racing games still remind me of Rollcage. It was the first racing game i ever played where you could drive on the ceiling of tunnels.

  • @DastardlyGamer
    @DastardlyGamer 5 ปีที่แล้ว +18

    I actually prefer the color palette of Nitro Kart for the most part, everything just looks more vibrant

    • @kysyethuuda6544
      @kysyethuuda6544 5 ปีที่แล้ว +4

      Thought so too, at first! However, playing those tracks on a proper HDR-tv it really shows how rich and vibrant the colours in Nitro Fueled really are!

  • @Vulcanfaux
    @Vulcanfaux 5 ปีที่แล้ว +26

    What the heck happened to nitros oxide in cnk?

    • @SuperMase9X
      @SuperMase9X 5 ปีที่แล้ว +17

      His unicycle accident ruined his face

    • @Vulcanfaux
      @Vulcanfaux 5 ปีที่แล้ว +1

      @@SuperMase9X did it also make him lose one of his exhaust pipes on the back of his head though? And if so why did they center it instead of reattaching the other one.

    • @jonbeecee
      @jonbeecee 5 ปีที่แล้ว +14

      @@Vulcanfaux They did everything they could, the accident was really bad. It was too gruesome to be detailed here

    • @GmNdWtchr96
      @GmNdWtchr96 5 ปีที่แล้ว +4

      @@jonbeecee
      (The ratings boards are watching.)

    • @Wolfric_Rogers
      @Wolfric_Rogers 5 ปีที่แล้ว

      He got a head-job

  • @anasomar1473
    @anasomar1473 5 ปีที่แล้ว +2

    So the game basically is a combination between 2 games together, the 1st one was on ps1 and the second one is on ps2

  • @mudshrooze
    @mudshrooze 5 ปีที่แล้ว +6

    I will say I miss the wild boar in the old tiny temple :)

  • @brodiero-solar302
    @brodiero-solar302 5 ปีที่แล้ว +6

    I like the new version of Electron Avenue and Hyper Spaceway.

  • @mudshrooze
    @mudshrooze 5 ปีที่แล้ว +2

    They are literally so beautiful I'm shocked that beenox worked so hard on details and style and even in the background of these stages they went above and beyond. Plus each stage has a unique starting line

  • @jamiematlock4371
    @jamiematlock4371 5 ปีที่แล้ว +1

    That clock hairpin in CNK was so badass. And the way the clock stood out so prominently in the tracks design. It was just so cool. Sad that they didn't keep that. I just remember getting to the clock and being like, the clock is part of the track???

  • @_maestroX
    @_maestroX 5 ปีที่แล้ว +15

    They should add Team Race to CTR NF.
    And they should add the original kart sounds depending on the kart.

    • @giovanyzegarra1452
      @giovanyzegarra1452 5 ปีที่แล้ว

      MarioPlayz Gamez A new game mode that should be interesting

  • @c.syde65
    @c.syde65 4 ปีที่แล้ว +3

    I wish you'd kept the characters consistent. Like the first examples both features Crash and Cortex respectively. But after that I began seeing odd characters. Also I do miss anti-gravity being on some tracks.

  • @DukeOfBurlap
    @DukeOfBurlap 5 ปีที่แล้ว +3

    I feel like the tracks were vastly improved in design and aesthetic. So many segments were either tightened up or given more breathing room, it would be hard to really talk about it all. I would argue the only downgrade between the two games is the removal of an entire segment from Hyper Spaceway.

  • @angierosado6520
    @angierosado6520 5 ปีที่แล้ว +4

    Also, KUDOS to the maker of this video and pointing out the differences, this video slaps!!!

  • @ZakRas
    @ZakRas 4 ปีที่แล้ว +1

    There's two things in the overall design that speak volumes about the creative team's genuis and hard work.
    1. By making 2 design changes on Inferno Island, the team are able to circumvent the question of where all the CNK tracks come from since they weren't able to include the CNK story and explains it for those who never played it in the first place.
    2. I didn't even register that Anti-Gravity wasn't in the CNK remakes until I got up to Out of Time, since driving up and around the clock face was such a big thing in the loading screens and even made it into Phenomena's hub.

  • @animula8322
    @animula8322 5 ปีที่แล้ว +4

    I just love nitro cart's theme!

  • @TheZerglot1
    @TheZerglot1 5 ปีที่แล้ว +5

    why does coco look so worried in her nitro kart portrait?

    • @LoliPeeSlurper
      @LoliPeeSlurper 3 ปีที่แล้ว

      Her CNK portrait looks hot though, the NF one looks cute on other hand

  • @mellamosteve331
    @mellamosteve331 5 ปีที่แล้ว +8

    I think I know what turn me off from Nitro Kart, the jumping and the slide sound effect were horriblr

  • @nautmusicuk
    @nautmusicuk 4 ปีที่แล้ว +3

    There were way too many tracks in CNK that were just like the developers took the themes from CTR and just made new tracks with them. We really lucked out with Beenox in charge of CTR:NF - I'd say the ones that were a little too derivative they have added some great twists, like Inferno Island being a night time track now, sure the CNK version was a Crash Cove ripoff, but now it's like an after hours version and it's great. The only gripe is the shortening of Hyper Spaceway, but it is what it is.

  • @dan1446
    @dan1446 5 ปีที่แล้ว +4

    The Nitro Kart Theme is the best (ost)

  • @TheMcgillacuddy
    @TheMcgillacuddy 5 ปีที่แล้ว +1

    I have to give Beenox so muxh props for their detailing. I mean, just look at the ground they race on. The paved roads on Out of Time aren't so smooth and clean like they are in CNK. They added cracks and dirt so that it looks old and worn. I just love that extra effort they put into designing this game.

  • @crashbandicoot430
    @crashbandicoot430 5 ปีที่แล้ว +4

    Fantastic video bro
    Great fantastic work!

  • @superiorgamedude
    @superiorgamedude 5 ปีที่แล้ว +1

    I love all of these tracks so much. Growing up with CNK, this hit me right in the childhood.

    • @NauticalNoey
      @NauticalNoey 5 ปีที่แล้ว

      TOTALLY. Never ended up playing CTR as a kid...but having all my childhood tracks with the EXCELLENT feel and speed on CTR is just awesome. Love this game to pieces.

  • @TeckGeck
    @TeckGeck 5 ปีที่แล้ว +1

    It would be a cool if they added a CNK campaign in Nitro Fueled and implemented the Grav mechanics then have the option to race CNK tracks with or without the Grav mechanic

  • @javalapa8952
    @javalapa8952 5 ปีที่แล้ว +2

    Did anyone else find CNK to be really... slow and kind of awkward? I'm remembering from a long long time ago but that's how I remember it. I never liked it much. I rebought it for GameCube a while ago and the graphics were really fidgetty and it hurt my eyes a lot, so I couldn't play it.

    • @festerulcer3543
      @festerulcer3543 5 ปีที่แล้ว

      Yes, me and pretty sure many others who have played ctr for years before

  • @marloncarrero6575
    @marloncarrero6575 5 ปีที่แล้ว +4

    Nice video, thanks for the edit work!

  • @gotenksjr
    @gotenksjr 5 ปีที่แล้ว +1

    I knew something was off XD, that being said I don't have fond memories of CNK anyway so I can't really pretend I don't prefer the Nitro Fueld versions. Still am glad to know I wasn't misremembering ^^.

  • @big_weenie1447
    @big_weenie1447 5 ปีที่แล้ว +2

    Nitro Kart looks so slow now. I remember the anti-gravity being pretty off as a kid, so I'm happy that Beenox altered these tracks for consistency. I am not quite as pleased with Hyper Spaceway's change aesthetically. It looks empty now, not like a giant sporting event full of nameless Velos, which was what I really liked about it originally.

  • @voltrainer
    @voltrainer 4 ปีที่แล้ว +2

    After playing the cnf tracks for awhile i noticed they made alot of upgrades. Not just to the visuals and removal of the magnetic segments, but also with making the tracks less absurdly wide and their shortcuts more viable.

  • @CornPopWasABadDude
    @CornPopWasABadDude 5 ปีที่แล้ว +5

    Man, the music for CNK took me back. I really hope they'll add the adventure mode for CNK. I was so young back then I never really cared about completing it. I need to prove myself gosh darn it!

  • @trcsonic
    @trcsonic 5 ปีที่แล้ว +4

    Beenox rules, i love what they did in this game

  • @colbybaker4651
    @colbybaker4651 5 ปีที่แล้ว +2

    theres a creture somewhere in deep sea driving in the old game that looked like a dragon that was scraped in the new game

  • @UELPOLO
    @UELPOLO 5 ปีที่แล้ว +14

    I’m so glad I didn’t play NK. It looks really bad. Like CTR going through some awkward puberty

    • @lilpp4791
      @lilpp4791 5 ปีที่แล้ว +4

      It was pretty fun not like ctr. But still

    • @wesleycrawford7420
      @wesleycrawford7420 5 ปีที่แล้ว

      It just felt slower. Didnt have the same feel.

    • @joshuaweldon5194
      @joshuaweldon5194 5 ปีที่แล้ว

      I played it. I give it a 9/10. The tracks were fantastic and the story mode was 10 times better than CTR in my opinion.

  • @MalkeTFC
    @MalkeTFC 4 หลายเดือนก่อน

    I'm glad my 2 favorite tracks (Barin Ruins/Assembly Lane) are still really good and faithful to the original

  • @AJR2k
    @AJR2k 5 ปีที่แล้ว +4

    No longer too narrow,Excellent.

  • @goombatrooper8824
    @goombatrooper8824 5 ปีที่แล้ว +18

    Wish they kept the anti gravity parts! I don’t think it would ruin CTR’s gameplay mechanics.

    • @Revvylo
      @Revvylo 5 ปีที่แล้ว +11

      It wouldn't work.

    • @SamuelJohnsonYT
      @SamuelJohnsonYT 5 ปีที่แล้ว +9

      @@Revvylo exactly because this game is called crash team racing nitro fueled so they had to use the CTR mechanics for the CNK tracks as well

    • @Revvylo
      @Revvylo 5 ปีที่แล้ว +9

      @@SamuelJohnsonYT I'm mainly thinking about the boost and reserve system and how the anti gravity would completely mess that up.

    • @SamuelJohnsonYT
      @SamuelJohnsonYT 5 ปีที่แล้ว +1

      @@Revvylo cool

    • @MiguelRPD
      @MiguelRPD 5 ปีที่แล้ว +1

      It wouldn't work with the new ultra sacred fire system.

  • @bernardogoncalves825
    @bernardogoncalves825 3 ปีที่แล้ว +1

    I don't like the fact that beenox had chopped off an entire section of hyper spaceway. They could just remixed it like they did with all other tracks.

  • @a.wosaibi
    @a.wosaibi 3 ปีที่แล้ว

    I appreciate how faithful to the original Out Of Time is both aesthetically and musically. Despite it missing the anti-grav section, it plays similar enough

  • @CptCelestialCarnage
    @CptCelestialCarnage 5 ปีที่แล้ว +3

    I never played Nitro Kart but I feel like on most of these the lack of some of the anti gravity sections is somewhat of a loss.
    Especially in Hyper Spaceway, some parts of Electron Avenue, Thunderstruck and Android Alley.
    But overall the tracks look significantly better with the color changes. Inferno Island looks much cooler at night, Electron Avenue looks amazing. Not sure about Android Alley tho. I like both designs but they're so vastly different you might even mistake them for different tracks.

  • @samanthabernie1356
    @samanthabernie1356 5 ปีที่แล้ว +2

    Coco looked very different in Nitro Kart than her appearance in Nitro Fueled, and which is a good thing because I felt like Coco was More of a Sindy rip off

    • @KamyAnai03
      @KamyAnai03 4 ปีที่แล้ว

      Cindy from Jimmy Neutron??
      Because if she was i used to think the same back then :)

  • @zomtronic8777
    @zomtronic8777 5 ปีที่แล้ว +2

    why can't they have Nitro kart team as the menu.

  • @mikedupont3585
    @mikedupont3585 4 ปีที่แล้ว +1

    3:31 when you are at a school dance and someone accidentally presses fast forward.

  • @benkenobi8328
    @benkenobi8328 5 ปีที่แล้ว +2

    I’m not gonna lie I loved the nitro kart music I wish they’d bring it back

    • @shinsukesama8665
      @shinsukesama8665 5 ปีที่แล้ว

      I thought you could switch to the original music in Nitro Fueled?

    • @benkenobi8328
      @benkenobi8328 5 ปีที่แล้ว

      Shinsuke Sama nope you’re only able to switch between the classic music and the remixed classic music

    • @shinsukesama8665
      @shinsukesama8665 5 ปีที่แล้ว

      Well, I never played CNK so I did not notice.

    • @benkenobi8328
      @benkenobi8328 5 ปีที่แล้ว +1

      Shinsuke Sama all good dude

  • @omarabulaban1891
    @omarabulaban1891 3 ปีที่แล้ว +1

    Did anyone else get so much nostalgia watching all these tracks

  • @sergiomendoza5165
    @sergiomendoza5165 5 ปีที่แล้ว +2

    Thunder struck is disapointing in Nitro-fueled.

    • @160triedtrue3
      @160triedtrue3 5 ปีที่แล้ว

      So is hyper spaceway and tiny temple

  • @Wesmoen
    @Wesmoen 5 ปีที่แล้ว +6

    I don't get why the last big drop was removed from Hyper Spaceway. It's a road with a big drop, should work right?

    • @yoshi64nsmbx
      @yoshi64nsmbx 5 ปีที่แล้ว

      going only on straight lane is boring, the problem is that they completely remove the first antigravity section instead of reworking it

  • @ChristienBizzle
    @ChristienBizzle 5 ปีที่แล้ว +1

    Disappointing that they the zero-gravity parts in CTR: Nitro Fueled but understandable.
    I'm glad that they removed the earthworms in Out of Time, though. That made me avoid the track in CNK.

  • @ethanw7211
    @ethanw7211 3 ปีที่แล้ว

    I like how Clockwork Wumpa has snow in Nitro Fueled.

  • @omarmartinezolvera8405
    @omarmartinezolvera8405 5 ปีที่แล้ว

    I find it very amusing how back in the day those GameCube games and older looked fantastic to me, like, I see the remasters and I'm like, "that's exactly how I remember them...", and it isn't until I go back and see the originals that I notice how cringy they actually were lol like that SpongeBob game they're also remaking. But it's very interesting to see how over the years our perception of things change, it's like back in the day we knew technology wasn't capable of more, so despite the graphics not looking very realistic, our brains somehow interpreted that and created "the full" picture in our minds. It's also interesting to know that newer generations get to grow up with a different perception of the world and technology than us, and how they take for granted things like HD graphics, or other stuff like online play, or even if we go to other devices, like the touch screen, smartphones, wireless in general, things that just a few years ago weren't that common or accessible, or even imaginable.

  • @yshtolarengarchachat9601
    @yshtolarengarchachat9601 5 ปีที่แล้ว +1

    Holding USF on Tiny Temple in NF like 2 laps . Impossible to do it with that anti-grav. But I miss anti-grav

  • @Taser9001
    @Taser9001 5 ปีที่แล้ว

    Not too fussed about the slightly shortened Android Alley, and Hyper Spaceway is still a damn good track, even without the bits that were removed. They all play better now and look amazing. The reward for the most improved track? Electron Avenue. The bit that was removed just couldn't work without anti-grav, but they added a new section and it looks phenomenal.

  • @SuperMario-vc4ew
    @SuperMario-vc4ew 4 ปีที่แล้ว +2

    Top 5 tracks i like from CNK
    1. HYPER SPACEWAY
    2. ELECTRON AVENUE
    3. METEOR GORGE
    4. BARIN RUINS
    5. DEEP SEA DRIVING

  • @jonbeecee
    @jonbeecee 5 ปีที่แล้ว +2

    Out of Time, where da wurms at doe

  • @ianjavier3263
    @ianjavier3263 5 ปีที่แล้ว +4

    I hate that the antigravity was removed , it made Crash Nitro Kart more unique

  • @voltrainer
    @voltrainer 5 ปีที่แล้ว +1

    So similar, yet so different. And also way better in nitro fueled XD

  • @Rad-Soup
    @Rad-Soup 5 ปีที่แล้ว +10

    They completely ruined hyper speedway

    • @RealMarineman
      @RealMarineman 5 ปีที่แล้ว +3

      Like my life was over as soon i went though the first teleport.

    • @RealMarineman
      @RealMarineman 5 ปีที่แล้ว

      @@gamingdiary1804 same, its weird with N.sane trilogy it a 1:1 ratio remake with HD graphics. but theres so many changes in this game even to its CTR tracks

  • @brodyhouchin2248
    @brodyhouchin2248 2 ปีที่แล้ว

    I wish they kept the magnetic parts so they could have had the Nitro Kart experience in the game too. Bummer that they took those parts out but the new designs are nice.

  • @knuclear200x
    @knuclear200x 5 ปีที่แล้ว +1

    Makes me wonder why they didn't remaster the CNK cutscenes along with the tracks