Is Pathfinder 2e Better than D&D 5e?
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- เผยแพร่เมื่อ 28 ส.ค. 2024
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My husband and I just learned D&D 5e after getting back into the hobby? Should we switch to Pathfinder 2e instead?
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At least Pathfinders creators won't send the Pinkerton's after you.
Pinkertons?
@@AriesZero Wotc accidentally send yet to be presented Magic cards to a creator and instead of send a representative or try enter in contact, they sended the Pinkerton's
That’s exactly why I’m playing pathfinder 2e now it balances the martial characters with the spellcasters, much better, and the character creation options are beautiful you can have 2 human fighters and they will function completely different also I like how they handle half races🤩
As a huge pf2e fan I think this was well said
Once you're more familiar with P2e, I'd be interested to hear what you'd change about it.
Same. I'm curious to know his house rules and what changes he'd suggest in Lair Magazine.
Same, the longer I play PF2E the more houserules I am finding myself implementing (although not because there was a total gap and no rules for something at all).
I been playing pf2e for a while and have what I home rule. I am also curious because before I switched I used all you all products for so long.
I'd love to hear what you think are the issues with Pathfinder 2e. I watched your video on the issues with D&D 5e, and I definitely see what you mean, but as a DM that likes to take some....creative liberties with the RAW, it's not a huge deal for me. But i can also why Pathfinder is so appealing. I'm just curious what the issues it has are and how they affect gameplay.
For me, the signature issue I am finding in PF2E, is that in the name of balance, it can feel like a ton of compelling fantasy options have been lost, or held in reserve for WAY later in the game (like level 17-20 later in the game). It can, because of this fail to meet fantasy fulfillment and expectations in a high fantasy genre for folks. Its especially rough on spell casters.
I feel like one of the biggest issues with D&d is how it made homebrewing a core of its identity. Because not only this incentives the game designers to be lazy since the balancing has to be done by the GM on the fly, but also because this became so associated with the D&d system that people forget it's very simple and, in a way even easier to homebrew stuff in other games like Pathfinder. There are rules I don't fully understand because the game is complicated, but because the game does a better job on making it clear how everything SHOULD work it's easier to handwave rules away in order to come up with something equally balanced. Especially since everything is so mechanically functional that I don't need to think "hmm... are the players gonna repeatedly use this in multiple other situations and break the game?" every time I homebrew stuff.
The character sheet in roll20 is very good for Pathfinder 2e. Removes a lot of the need to do math. Has a comprehensive conditions list that you can click to apply conditions to your character, complete with descriptions you can post into the chat.
Tools like path builder also make navigating the character options VERY approachable, with descriptions for all the various keywords popping up when you click on it etc etc.
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Honestly, there are only two cons to pf2 imo if you use digital tools. The first is that game inherently feels very "video gamey". If you like DND 4e, you will like pf2 combat. But if you hated everything DND 4e (for legitimate reasons, not just cuz hate train) then pf2 combat will have a lot of those same feelings.
Second, pf2 has many more minor rules, and you may simply disagree with the implementation of them, but it's more intimidating to homebrew and hourserule in pf2 because there is actual balance to destroy. Sometimes it feels like 5e being poorly balanced works out to be a feature instead of a flaw when your dm is really active about houseruling and homebrewing haha.
I feel like pf2e is a modern interpretation of dungeons and dragons 3.5, whereas 5e is a modern interpretation of AD&D.
As a corollary to the flexibility granted the DM in 5e, along with its balance issues, I'd say 5e is much much more labor intensive to DM/GM.
While this doesn't affect the players as much, I think it's important to remember the increased work that it takes from the DM in 5e.
I recommend that you could also use other game systems, like the 2d20 system from the Fallout TTRPG or Shadowrun. All of these systems can be adapted to other settings, and provide a great change of pace to d20 systems.
Is the 2d20 for Shadowrun good? I have tried getting into the other shadowrun systems, but I haven't full grasped what I was looking at. Also does 2d20 have its own dnd like book?I know 2d20 from looking at the fallout 2d20. I do find the rolling quite interesting.
Shadowrun is insanely complex, and playing combat by the rules can easily become a drag
One of the immediate things I thought upon watching that last video is that D&D 4th edition actually was better at some of these issues. For example, it is FAR easier to run appropriately balanced encounters under 4th than 5th, and there are a lot more character customization options as well.
However, a lot of people *resented* this balance and complained about too many classes feeling the same, and the game was also a turnoff to newbies who were asked to pick powers/feats/magic items every level. 5th edition was a compromise edition, trying to pull back from the intricate character options of 3rd and 4th, while not going all the way back to the "You're a Fighter, just pick your proficiencies and roll your stats and you're ready to go" simplicity of 1st and 2nd.
So, not that there's anything wrong with seeing these issues/problems with 5th (there's a lot it could do better), but it's kind of ironic because the edition deliberately made some of these design decisions for reasons based upon previous feedback.
4e was also made with giant problems of 3.5 in mind. Truth be told - it was great edition, people are just memed it with "4e = mmoTTRPG" stuff.
I mean the creators of 4e made public comments in relation to their desire, to make it more palatable to mmorpg design and it’s community at the time.
Good advice, I love them both. Always a hard choice on which one to play when starting a campaign
Pf2e is my preferred online game through Foundry and it's not close, but I'd never play it in person. 5e is great for its simplicity in person where math isn't done for you. Although DnD is far more of a money sink than Pf2e is no matter how you slice it.
Yeah pf2 math gets to me at time while in person
I love breaking 5e, as the system is loose screws in a trenchcoat. Its super fun to get some buddies together and play with the fluidity of the system. I love playing pf2e because of how rigid and balanced the system is, making for super fun, more rules focused play. I love them both, just for different reasons
In D&D, aside from feats if you want to have a specific ability, you MUST take a bunch of other specific abilities in the race/class/subclass package, that might not fit the character you're trying to make.
In Pathfinder, in most situations you have a choice of multiple abilities you can mix and match however you want.
In D&D, a character at lvl 1 and lvl 20 has an exact same chance of critically hitting a dragon, and a roughly similiar chance of hitting a dragon. And lvl 1 characters can kill a tarrasque with minimal issue, as long as they can fly.
In Pathfinder, a lvl 1 character has zero or nearly zero chance of even hitting a dragon, but a lvl 20 character is a powerhouse that can bulldoze it completely.
Imma be real, Pathfinder 2e for me.
I had the first Pathfinder and play D&D 5e, I didn't realize that Pathfinder had made a 2nd edition, Hopefully they reorganized it better, I will have to check it out, thank you.
Rules be complete and free online at Archives of Nethys 2e, fyi. No need to spend money unless you want the published adventure or just like physical books
2e is very different than 1st, and while I do like some things better in first I understand why they don't work well in 2e, 2e has become my favorite system.
Also, define "organized"? If you mean playable with just the core rulebook without losing good options, yes. If you mean balanced between players and balanced vs the game system, yes. If you mean it's easy to read all your options... you can filter by source and limit yourself to the core rulebook. There's a lot in terms of player options, and all of it is pretty viable.
@@malkyn9998 tbh the core rulebook organization of information is horrendous, pf2e is my favorite system but the organization and (sometimes) unneeded bulkiness of the core rulebook is keeping some newbies away, but also the begginers box is probably the best way to get into ttrpgs as of now
I always knew that there was a reason I liked PF a little bit more than DnD
The combat system for 2e is incredible!
D&D 5e: player friendly, easy to learn, has good "out of the box" player options, harder for DMs in the long run
Pathfinder 2e: Slightly harder on players, is a bit harder to learn, has TREMENDOUS player customization, WAY easier on DMs.
Cypher System: Easy to learn & easy on players (Can you roll a D20? Can you multiply by 3, up to a max of 30? You are good to go!), Very good player customization (Better than PF2e, but it needs more tinkering to get that far. Out of the box it is still "very good."), and a dream to run as a DM.
I guess the question should evolve then, to if you've never played either, and want to start one, which one should you look into?
i would reccomend checking out the pathfinder 2e begginers box as its a great tool to get into dming and playing ttrpgs overall
Both have a good starting set.
Pathfinder Starter Box is a little less cheap and has good teaching ideas into it. It color codes dice as an example. Manual is superlative. Great support in the character sheet. Best starting point for a GM. More to read. Price is a good deal but you can find all the rules online for free on "archives of nethys".
D&D5 redbox has less stuff in it. I'd say lesser amount of rules to learn overall. Better artwork IMO. DM isn't gonna have an easy time if he's a starter as well. Less stuff for them. Cost is ok, it's a big brand.
D&D5 it's easier to pick up and master as a player. DMs will leave if they ever find out about PF2 (honest) as D&D seems made to bore them to death. Casters have real power, so much so that you cannot play a high level campaign.
After starter box, PF has a higher learning curve. It also requires more time ruminating on characters between levels from all the options. Casters have power but are not the main damage dealing class. If you know this before hand and understand it's a different game the problem fixes itself.
Agreed... All systems have issues. It is unavoidable. Life as many know, gets in the way. So play as you like and as you can.
Exactly, in the surface the games are similar but their nuances make them more appealing to different groups
I still agree you should indeed play P2E for a lot of rather obvious reasons
Been playing pf2e since it came out. also enjoy DND 5e as well but all my 5e friends dog on me all the time for saying exactly this.
I'm loving the crunchiness and customization of pf2e
The choice isn't limited to either--- or---.
Instead, it's better to to experience other systems every three to four months. Scheduling a one-shot after key milestones or sn adventure's completion.
Clear your palette and consider new ways of simulating 🌎 worlds of imagination.
For me, D&D has too much "crunch." I would prefer a game that is similar, but simpler and better balanced. Pathfinder 2e is absolutely not the game I'm looking for.
If you're still looking: DCC is pretty good and fits your description
I still use the dnd stuff I have but I don't buy any new official content and actively discourage others from buying it. 3rd party content is my new best friend
What matters the most is knowing what system is going to best facilitate the kind of games you want to play. in my experience, my groups generally go for a more anime feel, which in our own personal history 5e doesn't facilitate that well but pf2e seems to handle a bit better.
If you want something that focuses more on roleplay than 5e then pick up something like PBTA because it focuses on narrative first without getting bogged down by numbers.
If 5e isn't scratching that itch for mechanical depth then pick up Pf2e.
Think of ttrpg systems as an ice cream parlor, each flavor is a favorite of another person for some kind of reason. Which system is "better" is mainly in context of specific criteria. But each system does have its flaws
Imma combine em. But the bad things from both!
What's a good online resource for PF2E stuff? Maybe dice stuff too?
Archives of Nethys 2e has all the rules (barring published adventures story text) for free.
Literally all PF2e rules and character options are available free online, as said. The Lost Omens: Firebrands book came out a few weeks ago and the feats and spells and stuff are already open for use. Sites like Wanderer's Guide (free) and Pathbuilder (a bit easier to use, free unless you use variant rules like free archetype) give you character builders that pull from Archives of Nethys too.
PF2e looks even better now that Starfinder 2e is going to be completely compatible to PF2e.
The way I tell others when they ask if I'll still play 5e is yes. I love the game it's the company I have issues with and so will only buy from other sources. Pathfinder 2e is also great. 5E is for when you want a lighter simpler game for chill and silliness. Pathfinder is for more crunch and character customizing.
Forever DM chiming in.
Pf2e is the easiest game ive ever run. The system is very robust yet easy to learn.
And every player of mine loves just how much their characters feel like it's theirs.
The system feels like it was made for me. And the rules are free online.
Maybe do a pro/con video comparing both systems?
Forgot to say that balancing encounters is actually easy in pf2e. The system is so much better for DMs in general.
What issues do you have eith PF2e?
Yessss glad to see pf2e getting talked about.
5e is good to start with as a brand new player to ttrpgs, but PF2e is easier on new GM's in my opinion. CR makes no sense to new GM's😊
Running Cypher, and seeing no issues with the system.
I was really excited about switching to PF2, but my biggest "block" is that we are a group of 40-ish year old dudes with s lot of responsibility, and the learning curve is quite steep. We created characters st 10th level, and each sheet is about 5 pages double side... Too many feats and abilities to keep track.
I guess it will take a looong time for us to get used to the "heavyness" of it
Meanwhile some of us are over here still playing 3.P lol
My big thing is I just like less crunchy systems 😅 the more words csn be used and the less numbers the better
Have you tried Castles & Crusades as a replacement for D&D 5E or PF2?
Pf2e feels more balanced and more complex which makes the skills better for RPing, and new stuff dnd didn't have as skills had as proficiency but (crafting in dnd)
I own both rulesets but mostly run 5e. My ideal "DnD" probably lives somewhere between them. 5e is elegant sometimes in its core simplicity. Advantage and Disadvantage do a lot of heavy lifting and is very teachable to casual players. Pathfinder creature design frequently trumps 5e official stat blocks. This isn't intrinsic to the rules though, and it's easy enough to steal PF2 stuff to 5E. Bounded accuracy in 5e allows for a wider range of creatures to include in encounters. PF2 base rule of adding level to rolls means creatures go from overwhelming to negligable in the span of 5 levels.
I’m sure someone else has added this in, there are options beyond those two that are a lot of fun too
I'd say if you have an experienced DM/players at the table who are willing to guide the newbies, Pathfinder can be fun. Without that, I find the system to just be a bit too complex to have an enjoyable introduction to TTRPGs. D&D has a lot more support, both official and unofficial, and is just overall a much simpler system.
Honestly play them both plus squeeze in some Dungeon Crawl Classic -- D&D & PF are both tweaking their systems - so get out there and play them all while you have a chance :D you can settle on yer fave later :D
Yes, pf2 is better
Actually I think everyone should switch. Why would anyone want to keep giving WotC money when they clearly do not like you. Give it to Piazo or other smaller publishers who clearly respect you and your money.
I feel like this is a balanced take, and I agree. There are different issues and different strengths between the two systems. I feel like they sit almost on opposite poles. PF2E can be a little too grounded, and too difficult for some players, especially those coming from D&D. PF2E is legit harder than D&D 5E using the encounter building rules. Characters feel like novice, to skilled, to experts in their classes and skills as they level. 5E is a bit more fantastic, with PCs feeling more like super heroes who are getting a handle on their powers, but often overmatch their enemies outright, this is a great feeling for power fantasy, but it can become rather toothless pretty early in the power curve. So these two games, just on the metric of what you want out of a TTRPG, offer very different experiences. That's before you get into the weeds about which games mechanics may be preferred, or other such differences.
Shadowdark ftw!!!
Bacon is good!!
I play both and run both. It all depends on my group and what I want the focus of my game to be.
Yes
You said "not necessarily" but after the better balance and "far superior character options" I just heard "YES, DEFINITELY YOU SHOULD CHANGE".
My homebrew game basically combines the two taking the good aspects of both.
I’m up for. Keep as much of the original non OneDnd’d 5e and just use any of the new campaigns for OneDnd
I highly recommend pathfinder 1E
Question becomes easier to answer with time lol
What makes you gravitate towards rules heavy ttrpgs?
I would say "heavy" is an exaggeration for pf2e. It's not light, but it's not full GURPS by any means.
Tormenta 20 is superior tho
Three letters: ORC
Any game system you choose will have issues? ...sigh, I've never understood why anyone says this... it's your game, if you run across something that you or your players don't like... just fix it.
what exactly are the "glaring issues"?? you didnt actually name any lol
I hate when people frame PF2 vs D&D5e as having an obvious winner. There are clearly pros and cons.
Golarian issues? 😉
Are you going to change your name to GM Lair
3e till I die
PF2e's Motto: We have a rule for that!
Yeah always analyze the system and decide if it's right for you
I believe as a content creator, he can't afford to burn the bridge with a titan (no matter how egregious the companies actions were). This is his livelihood and he won't jump ship if the community he's gathered isn't 100% behind him financially.
I think we know which company is better and which game has the passion behind it. That being said, things can always change. Paizo could easily become the next in line to pull the same shenanigans
Is that true? Because I have heard that all character builds basically end up with everyone being forced down one route depending on the class and then always doing the same things.
Not really. Every class has a variety of developments directions they can take and a variety of actions they choose from depending on the situation, each of which have their own costs and benefits.
@@jwarner1469 I have looked into it more in the last few months, and while I haven't played again yet (I had played 1 session before, so not enough for a true idea) I think you are correct.
I have only played pathfinder 2.0 a few times....
For me, no way. I barely understand 5E as is!
Question I often here pf 2e is more balanced. Could you do a video explaining this. Is it just better crs on upper level monsters? Cause party performance is still going to vary wildly on any system based on a d20 roll. What about pf 2e makes it more balanced? - Thx a curious fan
I don't know if better balanced is the right term. More like it works well out of the box (in that CR's and encounter building is way better). But I personally have found there is a wider gap in class performance in PF2E than in 5e. In 5E the subclasses are widely imbalanced, but no class is weak or terrible compared to another if you pick the best subclasses for them all. In PF2E there is a clear hierarchy of performance among the classes, especially in combat. Martials are far and away better than casters in combat, and among the martials a few are significantly better than others. Its much more glaring than it was in 5E.
Since PF2E includes proficiency in saves, attacks, and AC, it makes "winning/losing at character creation" (assuming you put an 18/16 in your primary stat) much less likely. The math is pretty tight.
Casters are good but not OP like 5e or 3.5e. Melee martials do the most damage, but are less versatile, then ranged martials and casters do less damage in exchange for their relative safety.
I switched to OSRs and the Cypher System. Highly recommended.
Sure, name a disadvantage of PF2E. I'll wait.
Why when we finally switching from DnD we must choose pathfinder, which isn't even a lot better than DnD in the grand scheme of things, oh why?????
You don't have to. No one's making you, he's just recommending something he's enjoying.
@@sethb3090 well yes. But the video isn't called "are there better systems than DnD and what are they?" it's called "is Pathfinder same DnD that you love, but without the OGL stuff?"
It’s worth noting also that 5e is relatively more simplistic and streamlined for those who are learning. Pathfinder does have more options, but it also has more crunch as it returns to and expands a lot of the systems of D&D 3.5e. That may mean more math for you to work out as a player during play than you’d do in 5e.
Both have a benefit and a drawback. Play the system that you and your players like. As a GM I prefer pathfinder, as a player I prefer 5e, it’s a difference in priority and where most the work is distributed.
Yeah, the player simplicity in 5e does come with a noticably increased workload for the DM. And given the difficulty of finding a GM/DM, I tend to prefer lighter non-5e systems if pf2e is considered too complex for my players.
pf2e is not the best system for everyone. But 5e is not the best system for anyone.
When I tried learning PF2e to see if it fit my games, I felt that this claim that it has "better character customization" just meant it was more complicated. I've seen this sentiment echoed through other creators and, it seems that, even though there are a lot of choices, it always seems like the system wants you to pick the "right" one, or you'll quickly get behind.
I'm curious to see how someone more experienced feels about this.
I think it is better for two reasons.
First is that you're not just customizing your class. You pick up ways to use skills, which skills to advance, and even ancestry. You can build a pair of ratfolk character but have one be desert rat heritage with heat resistance and all-fours speed boost, then spec into rat familiar and ability to gnaw stuff to splinters, or you could be tunnel rat and squeeze through all small spaces, and pick up ability to sneak better and to fight in other people's squares.
Second is that there aren't must-pick feats. Most feats give you very little raw power, instead letting you customize your style. There's no right answer, so you get to pick what sounds fun to you and it won't hurt your contribution to the party.
@@sethb3090 seems fun. I'm still put off by the Vancian casting and strict character to monster progression (the math). Maybe I'll try it someday and see if it's just me being too used to 5e
That sentiment is just plain wrong. PF2e is carefully balanced to make almost every choice viable. Some are better than others in certain contexts, but that's just like any choice. I'd say there are fewer trap choices or objectively better choices than 5e.
i would say that the difference is how progression is structured.
Dnd 5e is like a track. You can pull a lever occasionally to go a different path, but it's still a path. There are a few choices, but they still have somewhat linear endings.
Pathfinder is more like building a tower. You are stacking feats on top of each other, so being more knowledgeable about how these feats compliment each other will always be more advantageous. I don't think that's necessarily a bad thing, a game isn't bad because there are better decisions than others. However, there are no options in pathfinder that are broken or unplayable like in 5e (just compare the ranger classes between the two systems to see what I mean)
In regards to Vancian magic, there’s a feat or archetype that makes the magic system basically the same as 5e. You can easily just house rule it to be default and it would screw up the balance at all really
Castles & Crusades is better than both 5E and PF2E
So, from what I understand, there are no editions of C&C. Just new printings of the book with different art. Is there a favorite printing of yours, and what about C&C do you like better?
@@KARGAAN I’m at a gaming convention, so I’ll get back to you next week. But you can also take a look at my channel, I have tons of C&C videos including comparisons to AD&D 1E and D&D 5E.
I refuse to support hasbro's decision to become an evil corp.
I would advise people to try more games, but do NOT try to find the perfect game, because it does not exist.
"Far more character creation options" then why are you playing PF2 and not PF1?
Pf1 is a vertical based character customization whereas PF2 is a horizontal based character customization.
@@JasonSchlichenmaier vertical progression means you get more powerful over time. Something both pathfinder 1 and 2 do. Just on health alone. 2e does this even more because you just gain max hp instead of having to roll for it.
@@reahnheflen2205 what I mean and why that term is used in relation to the two different pathfinder systems is 3.75 allows you to do certain things through feats that increase your power whereas pf2e progression gives you choices of doing a bunch of different things with your actions at a balanced power across classes and feats and ancestries if that makes sense. In pf1 if you max it can be of great effect damage, to hit etc. in pf2 maxing only gets you minimal increases to those but you will be able to do more things in a balanced way.
@@JasonSchlichenmaier that makes more sense. My roommates use 2e and I use 1e but I've only done a bit of research in 2e.
I still
Run 3.5 I give them extra feats but I also scale the monsters up let your players feel like Superman build em up let em fight the balor and the ancient red dragons there are so many powerful cool monsters they never see build em up and unleash them
The advantage of dnds character customization is that you don't need to use a rule that entirely changes the game balance to play a half and half character.
Free archetype doesn’t affect the games balance that much, as long as the players aren’t specifically trying to break the math
It depends on your favourite class
Man let's get real there is no issue to any DND variation. It's just a matter of taste.
I have no idea how you make the statement that PF 2E is a better balanced game if you just started playing it. You're just relying on the possibly biased observations of vested PF players. Also, the statement that PF has better customization options is also subjective. Just because a game has more customization options doesn't mean having those options are better. They actually can cause more game balance issues as some players select highly effective options useful in common situations while others may select niche options that aren't particularly strong enough to match them. PF has such a steep learning curve you really shouldn't play it unless you have about 5 years RPG experience. Definitely fits you and your group better but I really wouldn't ever recommend it to a new player.
The biggest difference in the system of pf2 versus 5e is that 5e handles this with advantage/disadvantage that pf2 handles with +1 to +3.
All the customization options character wise are pretty balanced in pf2e. The balance is almost a fault in pf2 but that being said, you can create 100 different wizards in pathfinder two, and all the hundred will be completely different, and none of them will be dramatically more powerful than the other.
'If you want to play a better balanced game with far better character customization options...' Hero System or GURPS or Mythras or...
Sorry, no dice on Mathfinder 2.0. Running Kingmaker through it, and i am unimpressed with the system.
I am glad others enjoy it. However, half my players quit because of the system. One did quit because they didn't like my GMing.
The problem i have with pathfinder 2e is how i was introduced to it. I was given a website URL, and basically told to make a character. And the site had everything! Every little piece of game that 2e had to offer, and it was daunting. I felt so overwhelmed! Nothing in all of 5e compared to the sheer amount of options that pathfinder 2e had... and it wasnt really that great. Most of the options i had were either hyper situational, or mostly useless, and i had to wade through all of that bloat to nab the handful of things that i wanted, which i then had to turn around and shove into a character sheet that similarly bloated with ac calculations, and skills, and proficiencies, and this bar, and that bar, and and and and AND!
It was too much! It was so much i couldnt find anything. And so P2E is just kind of spoiled for me. Im sure if inhad been given some kind of PHB equivalent, eased into it, i would have loved it as much as so many others do, but for the moment its on the back burner. I dont want to look at it or its going to give me a headache.
You have to be kidding me.
We just played Pathfinder 2e for the third time and the freaking barbarian was so overpowered it was ridiculous. Then as a second level party we faced a Basilisk. All of our missions were purchased.
The DM balances the game not the system!
I freaking hate Pathfinder 2E. I keep hearing about how it's easier to play and makes more sense. How many years of my life do I have to give up for this to start happening.
Dude, Barbarian is far from being an overpowered class, he does the most DPR among the martials but he lacks a lot from other things, his AC is shit depending on its instinct, he dont have much variety of actions to chose other than hit and he also don't have the strike precision of a fighter (by far the strongest martial class of the entire game)
Barbarian is a high B/A tier class, there are a lot of more powerful martial classes, and yes the SISTEM must be balanced, its not the GM work to do it, the GM work is manage the encounter dificulty depending on the players and creatures level, nothing more than that, its not the sistem fault that your GM look pretty bad based on your description.
Yep, it is.
Pf 1st edition
I need to memorize this monologue so that I can get any woman that is being too clingy to completely lose all sexual interest in me.
Dude, you and everyone here plays TTRPGs. We don't need to memorize anything to make other people lose interest on us
I do feel like PF2E tends to pigeonhole characters into very repetitive cycles of play. Much more so than most systems. I appreciate that they are actively working on balance though. Also, this DM enjoys killing players, so it’s not surprising that he likes this system more.
Pf2 Makes tiny changes to your characters that don't amount to a hell of beans. The biggest problem with the system is that nothing you're doing it seems to really matter or change your Character. Where as in 5E The changes are nearly every level huge and impact your character the group and the world in most cases immediately and in a large way.
Its a poor carpenter that blames his tools…