Thanks for continuing to play! A.I is something we regularly tweak and revisit almost every update in some capacity, so we hope you'll look forward to what's to come!
I just like lost 3 planets and 2 asteroids trying to defend against a 5k fleet unfair a.i at 1hour+ in-game time. I love it 🙂🫰🏼 it's challenging and adds some imaginative storyline for me. I haven't played against nightmare yet though can't imagine how terrifying they are
OOoooooooo yeeeesss. Was hoping for more sins vids from you side. Also garrisons in late game are a nightmare against TEC; but you can also swap them to offensive and then you might have ~1.5k additional supply for an attack if you manage to sync up all support fleets with your own. Also a slightly bigger fan of opening with Akkan/colony cap ship. Those bonuses to colonizing/PD/trade points more than make up for the slightly lower kill speed from my point of view.
Not sure if kill speed is slightly lower. More like substantially lower and at a crucial time where development really needs to snowball. Colony logistics bonus is not as amazing as you might think either. I find it best to wait for most structure building until you get the 25% discount tech anyway. The trade port bonus is pretty nice but takes a while to get online still. The snowball effect of rapid expansion and the ability to build ships with your capital ship too really helps get a sizable fleet or two online quick
Honestly the consensus among the guys I play with is that the AI is very weak. And were some very average players with no chance in multiplayer. Also a little tip. Tec got a T2 research that reduces orbital structure cost by 25% for all 3 resources. I generally start building my trade ports after researching that.
Would you suggest getting Sins of a Solar Empire II if you already have the first one? I played the first one like a fiend. And any specific things they did with this one that comes to mind that you think makes it worth grabbing for a fan of the first one? Thanks for your time. :D
@@chaosincarna if you liked #1 you'll enjoy #2. It has kept a very similar core experience but incorporated many new quality of life and advanced control features that just feel good. It isn't a seismic shift in gameplay by any means--just good iteration on most every system. The only real downside is the newness makes #2 lack the expansive mod library that #1 has
the AI is easily fooled by the amount of strikecraft you got. they dont look at army supply it seems, but at ship amount. the best way to inflate that is strikecraft and your starting ship (no need to research other ships). i was able to win against 2 impossible AI teaming up with 1 planet. all i did was tech up into military, get my army supply to 1500 and get heavy garrisons. starbase and hangars and the starbase with 3x hangar bays. 1 AI didnt even jump to my home planet and the other one got crushed by me 24/7. after saving up tons of money i just got rid of my buildings and spammed labs. 8 civil for quarnium refineries then everything into military. i was able to get to T4 military on one planet and get my 2000 army supply that way. then i just jumped to one side, got rid of 1 AI and parked half my fleet on my home planet while the other half was guarding the 2nd planet. then just build a big shipyard and the planetitem on the 2nd planet. now you have 2 planets with 250 garrisons + 1k army supply + tons of strikecraft from hangars and a starbase. which is enough to hold off an army each and get into T5, which then increases starbases to 2 and garrisons to 500. you can always send parts of your garrison out to scout if the army of the enemy is waiting there. now you can crawl forward and win.
Thanks for continuing to play! A.I is something we regularly tweak and revisit almost every update in some capacity, so we hope you'll look forward to what's to come!
Thanks Stardock, having a great time with it!
I just like lost 3 planets and 2 asteroids trying to defend against a 5k fleet unfair a.i at 1hour+ in-game time. I love it 🙂🫰🏼 it's challenging and adds some imaginative storyline for me. I haven't played against nightmare yet though can't imagine how terrifying they are
Your title and thumbnail pairing is always top notch Daevohk!
OOoooooooo yeeeesss. Was hoping for more sins vids from you side. Also garrisons in late game are a nightmare against TEC; but you can also swap them to offensive and then you might have ~1.5k additional supply for an attack if you manage to sync up all support fleets with your own.
Also a slightly bigger fan of opening with Akkan/colony cap ship. Those bonuses to colonizing/PD/trade points more than make up for the slightly lower kill speed from my point of view.
Not sure if kill speed is slightly lower. More like substantially lower and at a crucial time where development really needs to snowball. Colony logistics bonus is not as amazing as you might think either. I find it best to wait for most structure building until you get the 25% discount tech anyway. The trade port bonus is pretty nice but takes a while to get online still.
The snowball effect of rapid expansion and the ability to build ships with your capital ship too really helps get a sizable fleet or two online quick
Honestly the consensus among the guys I play with is that the AI is very weak. And were some very average players with no chance in multiplayer. Also a little tip. Tec got a T2 research that reduces orbital structure cost by 25% for all 3 resources. I generally start building my trade ports after researching that.
The AI was trying to build a deliverance engine... How silly of it.
Great video for a relatively small channel. I was so distracted by you not skilling up your capital ships tho lol
Would you suggest getting Sins of a Solar Empire II if you already have the first one? I played the first one like a fiend. And any specific things they did with this one that comes to mind that you think makes it worth grabbing for a fan of the first one? Thanks for your time. :D
@@chaosincarna if you liked #1 you'll enjoy #2. It has kept a very similar core experience but incorporated many new quality of life and advanced control features that just feel good. It isn't a seismic shift in gameplay by any means--just good iteration on most every system. The only real downside is the newness makes #2 lack the expansive mod library that #1 has
@@daevohk I had a feeling you were a morning person. :P
i have been playing similar to this, i would rush orbital extraction and boom my eco from there, then build ship garrisons.
the AI is easily fooled by the amount of strikecraft you got. they dont look at army supply it seems, but at ship amount. the best way to inflate that is strikecraft and your starting ship (no need to research other ships). i was able to win against 2 impossible AI teaming up with 1 planet. all i did was tech up into military, get my army supply to 1500 and get heavy garrisons. starbase and hangars and the starbase with 3x hangar bays. 1 AI didnt even jump to my home planet and the other one got crushed by me 24/7. after saving up tons of money i just got rid of my buildings and spammed labs. 8 civil for quarnium refineries then everything into military. i was able to get to T4 military on one planet and get my 2000 army supply that way. then i just jumped to one side, got rid of 1 AI and parked half my fleet on my home planet while the other half was guarding the 2nd planet.
then just build a big shipyard and the planetitem on the 2nd planet. now you have 2 planets with 250 garrisons + 1k army supply + tons of strikecraft from hangars and a starbase. which is enough to hold off an army each and get into T5, which then increases starbases to 2 and garrisons to 500. you can always send parts of your garrison out to scout if the army of the enemy is waiting there. now you can crawl forward and win.
Isn't unfair too easy? Nightmare is tougher to beat.
Sure its not much of a challenge if you know whats what, but the intent of this was to show the newer or struggling players the whats.