Going back to the vehicles thing, in Fallout 4 you can overhear two Raiders talking about someone pretending to ride a motorbike "Making engine noises and everything" Basically tells us that Motorbike Guy and a couple of Raiders at least know what a motorbike sounds like even though Fallout 4 is set over 200 years after the Great War, meaning vehicles are being used.
Or it could be just plain bad writing, as it usually is with Bethesda Fallout titles. I don't mean to disregard what you're saying, I just think that the writing in Bethesda's Fallout games is objectively poor and juvenile.
Hey let's all be nice. I can see what both of them are saying, as I do think Bethesda's writing is typically lacking, but I do also agree that motorcycles would be the most maintainable of any vehicles possible post-war. They're light enough to move and a clever tinkerer could figure out an alternative fuel source pretty quickly, I would imagine.
Another example of a working vehicle is the broken motorcycle in the Dino Dee-Lite Motel. That singer-guy is trying to fix it. It's implied he rode that motorcycle all the way from the Hub to Novac.
Honestly I think motorcycles are the most reasonably cannon post-apocalypse vehicles as they're light enough to be moved if broken or out of fuel, and there are many different ways you can change fuel types to fit what you have on hand
@@niklausvenzendt One issue with motorcycles in a post apocalyptic setting is what's their fuel source? Gasoline only has a 3-4 month lifespan. Though in Fallout they might use nuclear power for motorcycles.
@ﷺ based prophet Lol what? Isn't it like common sense that no one knows everything? One person (say a character in a story) might think something is true and they might have some knowledge about that, but that doesn't mean they are right or that they know everything. Any well written story and character takes this into consideration and that's why you can't trust all the characters to be actually correct. This applies to all stories: video games, books, movies, etc. In IMDb there's even a section under fun facts for "errors made by a character".
To be fair, in Forza Motorsports 6 it’s called the Chryslus Rocket 69, so it’s at least not unreasonable to think that’s it’s name. Especially considering that fictional cars throughout the Forza series tend to have names that line up with the games or franchises they come from.
@@DarkElfDiva I know, I’m just saying it’s not unreasonable to think it’s called the Rocket 69 if they’ve also played Forza 6. The name Rocket 69 didn’t come from nothing, there’s a reason people think the Cherry Bomb is called that.
About the vehicles, yeah, the game engine thing applies fully. Thats what amazes me about the Frontier mod (disregard the story) with functional vehicles in a 10 year old game. They even ported it to TTW so you can drive through DC
I've still never been able to spawn the vehicles outside of the frontier for whatever reason. It's a real bummer because the normal new vegas map is super drivable.
@@doomsday437 Well that’s debatable. The Frontier vehicles were buggy as hell and repeatedly crashed people’s games, when you could actually get in them.
Another thing about vehicles, in Fallout: New Vegas its implied (perhaps even stated, can't remember) that the NCR transports troops by using modified pre-war cargo trucks, you can see this by going to Camp McCarran in which you will see NCR Mechanics nearby to these cargo trucks (and even making repairs)
Br9ken steel also implies the eastren BOS has working pre war military trucks you see one with a bos logo and bos marked crates outside the tunnel to sat array. So its working or the bos put a logo on a broken vehicle and loaded it up with supplies for shits and giggles
I wish this had been a more prominent factor in the game, because in the end you even get to tell Legate Lanius that the Legion simply doesn't have the logistics to control the West.
My favorite enemy from fallout three was the enclave mind controlled death claw! It was sick and totally took me by surprise near end game I thought I'd seen it all after killing the super mutant behemoth at the GNR station.
@@godricktheminecrafted3113 bro I kid you not!! After leaving a secret enclave base the game adds newer stronger enemies and the enclave keep a mind controlled device that looks like a visor on a caged death claw and some enclave officer has it's leash, you can find them all over the d.c. wastelands.
Another thing too about vehicles working is in fallout 3 broken steel, during the first mission when you link up with the brotherhood unit at the tunnel you can see a LMTV parked outside the tunnel with brotherhood insignia on it and it's crates it has on it. Hinting that the brotherhood unit there took the vehicle to the tunnel.
In addition to the possibility that post-War people could be lying, it's possible that most people are telling the truth to the best of their ability, but that they may be mistaken or misinformed.
@@N_orte it makes even more sense when we find people misinformed that we only know they are misinformed because of our real world knowledge, such as the baseball guy
The vault experiments were all about the vault dwellers being misinformed, so it's not like it's far-fetched to say that anyone pre-war wasn't also misinformed (or a victim to the propaganda we see in the game through posters)
I love the mew York is a crater rumor, because it feels like something that would get passed around in the world of fallout and a lot of people would just believe it even though they’ve never been there
So. The ones in fo4 and 76 are VB01 models (pre war non Prototype production model) and the XVB02 is the one pre war prototype (thats why the X) and the VB02 vertibird is produced post war by the enclave
however the east cost Brotherhood got their Vertibirds from Adams Airforce Base, which they drove the enclave out of. so to me it doesn't make sense that the Brotherhood has pre war VB01 vertibirds after they looted the enclave which possesses the (X)VB02 model
@@_me___ the brotherhood didnt have vertibirds in the events fallout 3. In broken steel They defeated the enclave AT Adam's AFB. Adam's AFB is where the prydwyn was built and developed. Which happened over the span of 6 years, AFTER the events of broken steel. While the prydwyn wasnt the first airship build by the BOS, it was the most advanced and the unique feature of docking bays for Vertibirds. Where would they get vertibirds for that feature to be implemented? Do... The... Math... connect... the... dots...
Ok, about the NY crater misconception, I think I know what started it. Back when Interplay sold the fallout ip to Bethesda, they struck a deal where interplay would get to make one last game, an MMO, in the fallout universe. I was even on the prereg list for beta testing back when it was still a twinkle in the eye of the devs. Anyways yeah, they had a story concept in mind where a vault in Manhattan, the starting area for the MMO, had a replicator in it to restore any vault dweller to their previous self as a clone, and their whole concept of this was that new York was a bombed out ruin, not a whole crater, that you got to explore and conquer. Maybe this misconception of a bombed out new York was broken telephone'd into a whole crater and it stuck that way
With New York I think another part of the misconception is the start of Fallout 4 saying that New York was one of the places nuked. If people were already of the mindset that NYC was a crater that would just reinforce that. Personally I think it would be similar to DC with it being heavily damaged but still very much there.
A mod made 10 years later using technology not present when the original game was made. Now i'm not downplaying the skill needed to make it work, just saying 10 years may as well be 100 years when it comes to programming and PC specs.
I remember reading an issue of Game Informer before New Vegas was set to come out and it mentioned you could build and drive a motorcycle. Don’t know how they got that wrong (probably because some journalist saw motorcycle pieces and made an assumption). Vehicles would make a cool addition to the game
Probably, op is weong about the engine the game engine is the gamburo atkeaat for nee vegas whixh has handles behicles before defience is covered in militery vehicles yet its same engine and a mmo
Perhaps that information was made up from the fact that the Obsidian developers had actually driven around south west America to better under stand how to create the Mojave Wasteland wilderness.
I had an issue of game informer 2 months before new vegas released and in it a developer said "we would like things like building cars and motorcycles like in our original games" but I don't remember the exact wording but I remember a developer being quoted as to saying that and that they just lacked the necessary time plus there is also a scrapped quest in the new vegas for "putting together bike parts" for the boomers I believe so what I have said could explain the misconceptions
I also want to add the biggest misconception about Brotherhood of Steel. So, all thinks that BoS is an isolationist group that doesn't accept people from outside and alaways sit in their bunker. The truth is that Brotherhood actually allowed to people from outside to join them before the events of FO1, Elders John Maxson said it. Also Maxson said that when he was young, Brotherhood explored entire wasteland, visited Hub and Boneyard, and in addition to it, Brotherhood had an actual war with Vipers raider gang in 2155 year. And in conclusion, in the canonical ending of FO1, BoS helped to local settlements to defend from super-mutant and later shared their technologies them to help build the NCR. So I don't understand why people only see BoS like it was in New Vegas, where they actually stated that they are f*cked up.
BoS in NV was almost an entirely different BoS for sure! Elder Elijah was a very unique Elder with his own ideas for how the BoS should operate. Then when he dipped, there was no effective leader with good ideas to take his place.
@@N_orte I like both versions though. One is the Original Faction with complex ideas on how to rule or help people while maintaining their ideology in a time where relations with outsiders weren't inherently hostile. The other is the BOS that went to war with the Biggest Nation State in the Wastes suffering heavy losses which lead to extremism against outsiders and paranoia of the BOS being destroyed and some chapters/outposts losing direct communication back to HQ. One is a vast criticism of the BOS...Literally everyone in New Vegas hates them and would prefer for Hidden Valley to be destroyed. While the BOS can literally mass murder innocent Doctors and Scholars to showcase maybe the rest of Vegas is right to treat them as zealots. The other is a Brotherhood that literally helped save the entire Wasteland not just from the Master's Army but also the Enclave (with help from us players of course but team effort). I also like that in Fallout 3 Lyon's Chapter and Outcasts feel vastly different and that in Fallout 4 under new leadership and merging the previous two factions they once again feel different. To me this is organic of course they're not all going to interpret and react to everything the same especially after years and years of isolation and conflict, Of course some members are willing to reform and change some policies and methods that no longer have a practical application or are too morally ambiguous while others maintain that the founding methodology is supreme because it's the foundation of the BOS very existence and it's worked to keep the entire organization alive through 200 years of Wasteland history. The Mojave Chapter is an Extreme and Desperate BOS. Lyon's is an Isolated and Broken/Hopeless but Altruistic BOS. The Outcasts are the Vocal Minority of Proclaimed Traditionalists willing to go Rogue but seeing themselves as Truer despite focusing on only One Ideal/Mandate of the BOS. Maxson's is a combo of Lyon's Altruism but also the Outcasts Extremism but it's working. The Original West Coast we don't really know what they've developed as by the events of Fallout 3, NV and 4...Maybe they're the same as Fallout 2's BOS but that's doubtful given they too would've suffered from the effects of the war with the NCR (I would assume more so than the Mojave Chapter).
You forget that they’ve gone so downhill in F02 that it’s even states they’re a shell of their former selves. Hell with all the in fighting and NCR conflict it was the whole reason they sent maxson jr to dc. As a whole the west coast was going downhill. East got lucky because of the lone wanderer.
I like that you pointed out that not everybody tells the truth. I thought it would be obvious when people are lying such as the guy in the Honest Hearts DLC for FNV who claims to have killed deathclaws. But more subtle things are nice too such as a character just lacking the whole story. (Also I love your videos keep up the good content!)
And the guy who says he shot a brotherhood? Soldier in power armor through the eye, but you can use power armor training to say that the eyes are bulletproof.
I think that problem exists in most lore communities that I see. You get a bunch of TV tropes people who are probably on the spectrum who don't understand what a character is not credible. Kind of like taking Han Solo at his word in Star wars that the force is bullshit.
@@klaykid117 Yah, #5 is a overall problem, it’s like thinking that the weight of salvaged Power Armor is the same as wearing a Brahmin on your back because one dude said it felt like it.
The best example of this (someone who doesn't have the correct information) is Moe Cronin and his "explanation" of the rules of baseball. Another is Abraham Washington and his description of the writing of the Declaration of Independence in Fallout 3.
Little fun fact: During New Vegas, if the player runs into Jacklyn, if she successfully kills Tomas. She will ask the player about the caps. Trying to lie and say Tomas tried attacking her first. If the player says anything about the sassaparila star caps, she will turn hostile once you turn your back to her. However! If you say "no idea" she will simply shrug it off and say "me neither" before walking away and heading towards Mojave outpost. Despawning from the game entirely. She will never become hostile if the player chooses that dialog
I think things like aliens and sunset sarsaparilla are more like flavourings to the setting rather than an actual divergence. the idea that transistors getting invented way too late to stop a surge for resources being the main point of divergence fits best.
What if fallout is it’s own divergence? Basically crypids and paranormal seem to have existed way before anything happens (moth man, aliens, HP Lovecraft type horrors, etc)
I’ve had the theory a few times but I think the FO universe is like “what if Radiation equaled magic” But not like, fireball magic, like, reality warping magic. Eldritch horror stuff And that’s why radiation turns things into horrific mutants instead of just giving you a tumor like it does in real life Addendum: and that’s why stuff was different even before the bombs, because small amounts of radiation/magic warped things long before it was available in mass quantities. Some unfortunate tribal man got too close to a chunk of uranium and suddenly he’s able to see “God” Glowing ones can literally send giant shockwaves of pure radiation! It’s all speculative but it has some merit i think Addendum 2: The idea that Super Mutants are Orcs, Ghouls are Elves, and there were dwarves at some point in Fallout 1 and 2, all further push this belief
@@newtybot he’s talking about how you said it was a fact that Super Mutants and Ghouls were Orcs and Elves. But I don’t believe that’s ever been stated to be a fact anywhere. Unless it was a retcon that Bethesda made later after acquiring the IP. I can see that as an interesting theory though, where Super Mutants and Ghouls are sorta like Fallout’s own versions of Orcs and Elves so that the games can still have that classic RPG vibe. The first game even starts out like a typical high fantasy RPG where the player sets off and fights giant rats lol
@@Jeebz3000 (excuse me Jeebz, I’m not directing this at you, merely responding to your comment) oh god fucking forbid I use the word “fact” to describe some blatantly obvious story telling elements like It’s not common sense?? How anyone hasn’t picked up on the fantasy elements sooner is actually bizarre to me I just have played the games and made VERY OBVIOUS parallels between the two groupings- big angry green guys and people that never die of old age- Honestly if you can’t see the horrifically obvious fantasy parallels then that’s your fault. They even have the “civilization that came before was even more advanced” fantasy/sci-fi trope. Like, I can’t stress this enough THERE ARE LITERALLY DWARVES IN FALLOUT 1 AND 2 I’m not even remotely suggesting that the Fallout series is just “Lord of the Rings but with Guns” but if you can’t see the fantasy elements then you’re actually just a slow MF and I can’t help you And I most certainly do not use Reddit Infact, I’m even a little offended by EVs hostility. I’ve been considering this theory since Fallout 3 and I refuse to allow some loser neckbeard on Reddit to lay claim to my stake
The APCs in Fallout 4 definitely work. There are the random encounters with the Gunners at some locations, such as the church near that school with the pink ghouls. And when the Gunners spawn in, an APC is on the side of the church, and it has Gunner graffiti on it
To be fair to Myron, if you have the right stats when you talk to him about Jet, the two of you can essentially hash out an effective cure for Jet, which you can later take to a vault doctor (I think the one in Vault City) to be made into a sort of inoculation against Jet's more harmful qualities. This inoculation can be used to reverse course on Redding if you decided you didn't like Redding siding with New Reno. Myron can also craft most chemicals, provided you can get the materials for it. So, he does have the brains for chemistry. Whether or not he actually made Jet or simply happened across something that led to the creation of Jet (like copying someone else's formula or watching someone OD on their own creation) is a mystery only the writers for Fallout 2 could answer.
That's not what people think at all, though. People *know* transistors were invented at a later date in the Fallout timeline. That's literally the reason computers from 2077 look like Steve Jobs built them in his garage.
As I get it “microchips” don’t exist…or they are used sparingly as they won’t survive EMP effects unless in a “hardened” application. Vacuum tubes and transistors can better withstand EMP.
at some point they invented them, or they use some kind of hybridized gate valve technology that only works in fallout because there's no way they've got the processing capabilities they do and miniturization they have without it
They're playing a bit fast and loose with computer technology. Dreadfully primitive computers (Actually would be quite advanced if we compared to what was around in the 50s. The era that mainly inspired the game. But they're primitive, even by the standard of when the first game was released.) Yet, they seem to have build advanced sapient robots able to do cognitive functions that our modern AI have a hard time handling. Of course, this has a bit to do with how the universe is presented. It is retro-futurism. A post apocalyptic atompunk setting. And once people did really think that smart robots were just around the corner while the computers for some reason would still be huge, even if you need that computer to run the robot. Making an AI was though to be pretty easy. Indeed, we might be more impressed by AI technology of today than a person from the 50s would be if they saw it. Because we know how really tricky it is to make a good AI. And we are still only using specialized AI tech yet! Not the holy grail generalized we see in Fallout. Best not to think too much about it, since there is a lot you start to question.
Misconception 1 should be relooked at because you are comparing notes between Interplay Fallout and Bethesda Fallout. Bethesda has done a lot of retconing of the game's lore enough to create it's own divergence. Even Interplay didn't keep all the lore together for all of their releases of Fallout. One needs only to look at Fallout Tactics and Brotherhood of Steel which has multiple continuity issues to be considered non-canon by fans at this point. Also Misconception 2 you had the ability to use vehicles in Fallout Tactics to their full functionality despite it's liner gameplay. This issue can be summed up by the differences in those who played or observed Interplay Fallout games versus only seeing Bethesda Fallout games.
As for the "every lore object tells the truth", I've actually recently started playing through the AC games with the idea in mind that everything an assassin npc says to me is just propaganda. Playing it this way is both refreshing and frustrating (assuming the side you are fighting for is also lying is a task sometimes). As for fallout, well Bethesda has long history of deliberately false lore books. You will find multiple lore books in Elder Scrolls talking about the same events, but making different claims based on the "author's" perspective. Can't imagine they'd do anything different in Fallout. Looking at fallout 1 and 2, I don't feel like you are supposed to take everything that everyone says to you as the truth.
I haven't played one since AC:3 but I definitely got the vibe that the assasins were not a neutral or honest faction when I played it. Just a vibe you get from a faction that exists only in shadows and manipulates the entire course of human history.
As a story writer, 5 hits really close, I’ve done this myself where I’ve made fictional archives, recordings, or texts that contradict confirmed lore, because it’s only realistic for that to happen, and, as you said, adds to the immersion and gives the viewer the ability to actually think about what they’re viewing.
@@blazesalamancer8767 Very true. It's hard because the writer knows what is true and what's not, but a larger audience may come to different conclusions.
There's a difference between an in world contradiction that has a purpose and absolute shit writing caused by writers that don't care about the source material. You might be too acquainted with the latter.
@@lasarousi So, my stance is that Bethesda goofed on that. However, I'd like to point out that undoing it isn't an option. I don't believe it's a "misconception" to claim that Jet isn't a pre-war drug, but I do think that it can be cleanly hand-waved away based on the material available. There's no reason to be confrontational.
Pre-war vertibirds is not a misconception but rather something called a retcon, retroactive continuity. Bethesda decided they want pre-war vertibirds and the _made_ them pre-war. If I buy a Mona Lisa and draw an iPhone into her hand it doesn't mean that iPhones were invented in 16th century.
In Fallout 2 Jet addiction is so terrible a cure is specifically made due to Jet's chemical structure. Without the antidote you stay addicted. In the other games jet is treated like another drug. Only thing would be its New Jet thats not like the original from fallout 2
@@ioele1000 That is a fair point, however Myron refers to it as a new drug. Reno would definitely have drugs pre war. But I'm sure canon will go your idea.
I feel like it’s because of the first reply People look at two things with similar ways of taking it and assume they are the same thing when they could be entirely different. If Fallout 5 ever comes out and was made with deep world building in mind, there should definitely be two kinds of Jet, both share the same name but have different effects.
@@davidalonso4930 jet is made from synthesised brahmin dung meaning it has to be a post war drug, it also means in fo4 whenever you gotta slow time down you need to huff shit, its actually kinda hilarious
“Vertibirds were a post war invention” Proceeds to make it sound like fallout 2 was being misleading, when it’s only fallout 3 and 4 which make vertibirds into essentially just standard military planes
I know where the crater rumor came from. A terminal in the Nucleus at Far Harbor says Boston, DC, and NYC were destroyed. The guy who started the rumor must not have known where Fallout 4 takes place, seeing as the terminal is in that game.
0:59 because it was the lore was actively changed by Bethesda...not because fallout 2 was wrong. Fallout 2 came up with the lore that the enclaves invented them, and it was changed
The most important part of number 5 is that it's up to YOU to decide what notes are true and who is lying to you. If you want to spare/destroy a certain group but your character's personality doesn't fit your choices, it's nice to have less concrete lore so you can write your own story. You can make up a reason for why you had to let those violent raiders live for the greater good, or you can pretend that everyone in megaton is hiding some dark secret and all deserve to be vaporized
Quick comment about 6:16, the terms subcritical/critical/supercritical just refer what power of a reactor plant is doing (really just reactivity, but don't want to get into specifics) - a subcritical reactor is just lowering power, a critical reactor has stable power and and a supercritical reactor is increasing power. None of those terms are bad or good or imply meltdown. You can have a reactor meltdown with a subcrit, critical or super crit. reactor.
Most people assume that time is a strict progression of cause and effect, but from a non-linear, non-subjective viewpoint, it’s more like a big ball of wibbly wobbly, timey wimey… stuff.
There is SO much untapped potential in New York city. Frankly even after lots of bombing that NYC would probably face, I doubt that ALL of it would be blown away. It's a big city, if the huge skyscrapers in Boston didn't fall after the nukes dropped I don't think New York would be any different- even if we had 12x as many strikes. I'd love to see a fallout game where the tallest skyscrapers have collapsed onto each other, but formed little pockets underneath them that settlers could clear their way through. There's so much scrap metal that old buildings that are halfway destroyed are rebuilt anew, and used for anything. The subways and even sewers probably wouldn't collapse entirely, based on Fallout 4's underground areas, imagine what could happen there gameplay-wise! What about Rhode Island? Can you IMAGINE the terrible thinks living in the Hudson River after the radiation came into contact with the things already there (it's so gross oh my god). What about the rest of NY, would it be targeted too or just the city? I can imagine the weird amount of Amish people we have traveling to the city to get help or offer their ways of living off the land, same going for the Iroquois. I want to see the statue of Liberty, destroyed entirely, being rebuilt by people who find new meaning and hope in her message. This place could now, *really* be a beacon of hope to the wastelanders who need somewhere to go, where there will never be a scarcity of jobs and places to sleep. I want some super mutants being generally respected, because hey, there's a lot of heavy pieces of metal that need to be moved around, and they can lift pretty well. I want old ghouls with thick accents owning bodegas in new settlements, constantly going on and on about how they *survived an atomic blast and they are not going to lower their prices now!* I want massive sewer rats and featherless pigeons. I want the skyscrapers that remain to be turned into large-scale settlements with farms on the roof. I want stupid accents and terrible manners. I want to see what my home would be like, because I *know* we would do better than just being blown away.
The problem with Fallout's canon is that some things that aren't said specifically in Fo/Fo2 are kinda open to interpretation, and Fo3/Fo4/Fo76 sometimes directly contradicts lore established in the classics. I'm sure you can (and some do) consider Bethesda is retconning the lore, which is fair, but it's not really that Bethesda retconned the lore. In my opinion, they never fully understood it. • About misconception #1: During Fo2, lore seems to indicate Vertibirds are post-war. Matt, a member of the BoS (a faction that developed from the US Military stationed at Mariposa) said the Enclave DEVELOPED Vertibird tech, and that they needed the blueprints/schematics of said tech to develope something that could match/counter. How would the BoS not know of such technology if it was pre-war? Even if they were prototypes before the war, the people at Mariposa (the ones that would come to create the BoS) would know because the XVB02 "Vertibird" (prototype mentioned in Fo3) is known even to the public. A major evidence that proves that vertibirds aren't pre-war and that it's not a new vertibird variant either, comes from the way Matt says in the game's dialogue: "The Enclave has *developed* vertibird technology, flying machines that allow them to move deeply into surrounding territories. Without similar technology to counter this threat, the Brotherhood would be unable to stop an invasion launched by the Enclave. *We need to have vertibird technology, or a viable counter to it, for ourselves.*" Now, since the developers of Fo/Fo2 didn't explicitly say vertibirds were created post-war or gave an specific year, Bethesda made their lore and made it so Vertibirds came pre-war, a tiny retcon, it's alright. But even then, no evidence of pre-war vertibirds could be found in Fo2. If I remember correctly, they don't even exist during Fo1, they're never mentioned/seem/etc. P.S. Before someone comes here to debunk what I said using the wiki, check the source of the stuff there. Every single mention of pre-war vertibirds are from Bethesda's games. Again, no evidence of pre-war vertibirds could be found in Fo1/Fo2, where lore seemed to indicate that vertibirds are post-war. That's all I'm saying. • About misconception #2: Vehicles being operational post-war are supported even in Fo1. In Fo1, some Ghoul refugees from the Super Mutant invasion at Necropolis mention Super Mutants using steam trucks: "The super mutants attacked. [...] They had guns and bombs, even some *steam trucks*." Besides Fo1, you said yourself; In Fo2, not only the Chosen One drives a car themselves (Highwayman), but they also use the PMV Valdez to get to the Oil Rig. • About misconception #3: You could also say that Fallout's universe is a parallel one to ours. Parallel universes often have totally different stuff happening, but they also share similarities, alternate version of events, people, dates, etc., and it's not uncommon to share identical events, people, dates, etc. This fits the description of Fallout's universe, where they share some moments that happened identical to ours, alternate version of events, and even unique events happening where in ours don't. • About misconception #4: To add to your point, a meltdown of a nuclear reactor can't make a crater in the whole New York because, if I remember correctly, nuclear meltdown is NOT an explosion, it's a leaking of radioactive material to the outside world due to overheating. • About misconception #5: How can someone even think that this is true?
To me the lore that was established first in a set universe is always right, so anything coming from Fo3/NV/4/76 that contradicts Fo1and 2's lore is only valid within the boundaries of its own game but not in the grand scheme of (Fallout) things.
@@kathleendelcourt8136 That's fair deal. But the op of video debunked everything saying NPCs could lie so we have to agree with the retcons. So I stand with Myron having invented Jet post-war, even if they are pre war in FO4/3
@@demonspawn5164 Jet is made out of brahmin dung fumes, it was never mentioned in Fo, it was created prior/during Fo2. Bethesda is so laze with jet that they just say "it was available pre-war, just in a different form haha." Even if Myron was lying, it really didn't exist in 2161
@McGusse to me, inventing and developing, in this context, are interchangable. Because of this, developing could simply mean creating/inventing. About your last point, yes, my original comment is not meant to debunk the video, but to express my opinion and comment about it, either disagreeing or agreeing.
@McGusse Your way of thinking makes sense, and I can totally see it being true, more plausible, even. Now that I think about it, there's a way to explain pre-war Vertibirds, and also explaining why they aren't present in Fo1, but present in Fo2. Maybe all of the prototypes were destroyed prior to Fo1 and salvaged/deteriorated completely, making them absent for the period. The plans weren't destroyed, falling in the Enclave's hands later on, allowing them being present in Fo2.
I think you're all missing the forest for the trees with the vehicle thing. It seems like the lack of that mechanic was intentional. You can walk around for hours on NV and still miss obscure corners and locations on the map. Vehicles in game are used to skip over vast sections of empty land. Using vehicle mods proves just how easy it is to fly passed content and get an otherwise shallow experience in your playthrough. I could see it working in a Fallout 4 or 76 type fallout, but I much prefer they go back to 3 and NV game design ideologies and to be completely honest, vehicles don't fit that scope.
I agree. In games, like Fallout, where exploration is key, it makes little sense to be able to skip that using vehicles. While other forms of traversing the map exist, like fast travel, it's dependent on first discovering the location. I think Wasteland 3, and even Fallout 2, handles the vehicle mechanic well.
I sincerely hope vehicles are a thing in the next Fallout. I think they could work while retaining the exploration as long as the vehicles are restricted in where they can operate or are so difficult to maintain that people prefer walking for most travel. I just hope having a map big enough for vehicles doesn't make the devs abandon the density of the map.
@@N_orte Alternatively you could have the vehicles only travel across the less dense _(though definitely not empty)_ areas between dense towns and cities as well as the major arterial roads within cities. This would keep the vehicle useful by getting you and your stuff somewhat near your goals as well as present locations where you could drive into/attack roadside settlements/bases. I would imagine much of the story and objectives would lay well beyond where you could drive, thus getting you to explore the denser areas assuming your natural curiosity wasn't motivation enough. *Edit: I would LOVE to see a mechanic where you can use salvaged material and caps to clear rubble & restore sections of road, just like in Death Stranding. It is about time some entrepreneurial protagonist started to rebuild the world.* 😁
Mostly open cars and motorcycles could work.. just make them pretty valuable(I.e. spend fuel and ammo) and not too hard to destroy. This will prevent you from running over any enemy. And also change the ai to hide inside and use explosives against vehicles.
@@tostie3110 In an apocalypse, I think the best mode of transport would be a ruggedised van as it would be transport, storage, and shelter so I hope we see that as an option. I do hope they prevent us mowing down too many people and limit the offensive abilities.
there is also evidence that the NCR during the war for hoover dam owns alot of trucks and the trucks inside Mccaran airfield are working trucks, you just don't see them drive around.
The misconception about the vertibirds is on Bethesda's end. If you've seen some of the comments about lore made by people on their team it's pretty obvious they just don't care.
Myth #5 is probably a overall problem with stories where people just assume that a “expert” is 100 percent correct. However Myth 2 makes me the most hopeful, I feel like when or if they add it. It should be the MidWest to really support vehicle movement. I mean Fallout Tactics although Mediocre as it is, still had some nice ideas like have APCs, Humvees, and even a Tank. Heck, it’ll allow the reintroduction of different factions like the Legion, scouts of NCR and more since it’s in the Middle. Of course this isn’t flawless, many things can go wrong in any idea.
I don't know why the writers kept doing that, each time they added a prewar prototype it nerfs the enclave a bit in head cannon. The major difference between the enclave and the BoS in terms of power was that the Enclave invented new tech post war. BoS mostly just fixed up pre war stuff and made an effort to preserve the tech they had. Enclave are supposed to have their own engineers and scientists which makes them a bigger threat to the wasteland. Every time one of their exclusive techs got retconned they leveled the playing field and made defeating them less cool. Don't even get me started on the institute, totally redundant if they hadn't retroactively nerfed the enclave in Fo4. Why did the two factions with the most tech never interact or even appear to have any knowledge of the other?
@@SineN0mine3 your last question is a very good one. logically there should be some sort of continuous war of sorts between those two specific factions.
@@SineN0mine3 personally I think I adds to the lore and makes a lot more sense that they would be pre war. But developed and manufactured and newer models designed by enclave.
I like to think that X-01 looks similar, but isn't the same as Advanced Power armor. Much like how a lot of other power armor sets look similar, but are different.
Same thing with supermutants being an east coast thing mere decades after the bombs dropped, or the brotherhood of steel in west Virginia, also close to the bomb date for some reason.
Last week I was reading the People of Sparks and thought of something that could’ve been done that might have been a nice idea for vehicles. In the book, they removed the engines from trucks (making them lighter) and attached cattle to them, as a makeshift wagon. This could’ve been a nice touch for fallout, maybe as a traveling caravan or as someone offering another method of fast travel, a la Skyrim.
The thing you’re forgetting about is the fact that the newer file games created new lore that crucially goes against old-school fallout lore. It’s why a lot of old-school fans were aggravated with what Bethesda was doing.
Like what? I'm genuinely curious. Also, did the fanboys really expect that a game's lore will be respected by the new owner of the IP? That rarely happens, mostly because the original IP holder would not let go of all their plans and ideas, so the new dev team will eventually make story points that contradict the previously established ones. Its similar really to Dune when Herbert's son has taken over. He barely has his father's notes to work with so he had to make do and eventually contradicted his father's work. I'm not calling him a bad writer, I'm just saying that, in the process of writing things to further an already established story, the writers will eventually contradict themselves when they don't know the original authors's plans.
@@Strato_Casterrr9898 Ghouls suddenly not needing to eat or drink which even contraddicts bethesda's own fallout 3; mylo not being the inventor of jet, having the chinese be the one who bombed first instead of leaving it a mistery, technology stuff..
@@Strato_Casterrr9898 Fallout 76, if we really care to mention it, has some things contradicting the lore. Like Supermutants and the Brotherhood in West Virginia.
@@Strato_Casterrr9898 But the Supermutants were originally made by the master as the new superior race, way after Fallout 76 takes place, at the west coast.
You ask enough people about cars in fallout and you get an answer. When something has been bugging you and you finally get an answer, thats a day you felt like you got something done. Thanks for that
With cars, really think about how badly decayed a car would be after 200 years. Even Military vehicles, it takes an inordinate amount of maintenance man hours to keep them working. If they sit there without being moved they will cease up permanently, and anything anything fallout 4 will have been sat on its axles for a long time. The reality is unless somebody has been looking after it regularly for two centuries, its scrap.
@@MediumRareOpinions man i have an uncle who's neighbor took a 66 deliver frame and rebuilt it from the frame, that's the Ghostbusters car. My uncle has added aor conditioning and power steering to cars which it didn't have it invented when tnay car was made but he installed. I got a buddy who goes and buys frames from vehicles then turns them into sand rails, Google that if you dont know. He put a porche 911 turbo engine he rebuilt into it. Now, you gonna tell me these engineering geniuses don't exist in the fallout universe where they rebuilt liberty prime like 2 or 3 times. I don't buy that explanation sorry. The engine of the game can't support it, makes way more sense
@@Toad2Dope None of those vehicles you're talking about have been sat idle for *over 200 years* and yet they still required huge amount of work and resources to rebuild in a functioning society. Anything that has been sat around in the fallout world is rusted beyond use and well beyond restoration and has to be *rebuilt* in a *wasteland* *Who's* going to build them? The kind of common scavenger who wears tattered clothes and barely scraped together a large enough pile of scrap to call a house? The rooftops people build *have holes in them* and their "great green jewel" is a corrugated rusty steel shit heep! To get back to building cars there would need to be a functioning society, like the NCR to set up workshops and factories. Something Bethesda's chosen world building doesn't support. Tell me who in the east coast is going to be building cars?
@@MediumRareOpinions yout theory is thrown out the window because there is a car in fallout 2. Not to mention again, we can rebuild a robot the size of the tallest building to talk, move, grab a super mutant brute like s child. Do you realize how many car parts would be in that robot. Then the vertabirds as well. These all run on fuel. Pistons and belts exactly like a car. So if you theory of everything sitting around for 200 years is correct, explain all the motors in the fallout universe then. Explain be able to rebuild robots who are 200 plus years old sitting in broken down building. The argument you laid out has no value behind it. In fallout they take a form of energy and turn it into ammunition. Scrap yard with hundreds of cars and no internet and TV and no one tries to rebuild any type of car. Im sorry theres no merit to your argument. Easily argued which leaves tons of doubt about it. I missed the last line for some reason for i added this, the enclave or the brotherhood. The institute could if they couldn't just teleport. Honestly, any bored redneck. It would be a great way to trade, go see Jeff, bring him 3k caps and some food and hrlls give you a car that runs on vegetables, or water, or electric, these types of fuel in cars exist in our world. Why can't they exist in fallout
@@Toad2Dope answer the question, *who* is going to build a new car in a wasteland? Not who *can* build a car, who is *going* too? What would the motivation be? Think about the logistics needed to use a car, roads new tires *regularly* and fuel/coolant top ups. The Brotherhood are running low on coolant and are concerned about running out for the Prydwin reactor. You think there are people with enough to spare for nuclear cars?
New york being a crator probably came from the fact that in the beginning of fallout 4 the news anchor talks about multiple confirmed nuclear detonation in the state of new York
Dude... Everyone's talking about obscure bits from games for proof that vehicles work, completely forgetting the rad car you get from Smitty in Den in Fallout 2.
One thing that vexes me quite a bit about lore-centric channels is the propensity for focusing on the in-universe chronology and ignoring the real-world chronology of the development of the lore itself, the historiography of it all, I guess. This in effect papers over some pretty egregious retcons and incongruities within the logic of the Fallout timeline in service of telling a cohesive, neater narrative. In and of itself this can seem disingenious sometimes, but moreso these plotholes and retcons are interesting in their own right, how a franchise like Fallout had its lore change and twist over itself throughout the years is informative, and trying to tie together these frayed edges is STILL a fun thought-exercise even if we're shown how the sausage is made. This isn't directed solely at this channel, but this general sub-genre of often Bethesda-related lore content a la FudgeMuppet or the sus dude in the bowler (you know the one).
Totally agree! If you just take this video multiple "misconceptions" are basically calling out how they were in the Interplay era, then "correcting" them with Bethesda era lore. We all know Bethesda sometimes cannot even keep the lore straight between their own games, not to mention with something other ppl made a long time ago. Fun games, but the lore is in tatters.
Yes, this drives me absolutely crazy too. Not just because of this specific topic breakdown but it’s a “type of guy” who thinks in this very strange closed logic loop and that these channels seems to attract by the tens of thousands. No, the misconceptions here are mostly just retcons because Bethesda wanted to make a totally different type of game and do not care about worldbuilding or consistency, never have. It’s not part of their design philosophy.
@@DaiShiHU Know this is a year old, but yeah, like a lot of the old lore is also REALLY messy, they made the Fallout Bibles to stop lore from being too hard to understand for the devs and writers. Also, people worship him, but fuck Christ Avellone tbh, the guy was a prick for telling not just BGS, but also Interplay employees what they can do with their own lore.
Hopefullyt one day we get a 3D fallout with working vehicles. Would be great to see a playable version of motorcycle football from the classic fallout manual. I think the NY thing comes from one of the dlc that said it was destroyed because it was directly hit but DC was also directly hit but it isn’t a crater.
2:48 The BOS in 76 used trains, APC's, and a variety of vehicles. Also a currently active raider gang in the northwest are literally fixing up cars. Another side note, a bunker where US military remnants are in wastelanders has a US military APC outside of it, couldve been used by the free states but idk.
myron actually find a way to produce jet much cheaper and much commonly found stuff that can be found in the wasteland other than his production method it has no difference when it compared to pre-war version
Jet in fallout 2 is produced from brahmin dung which is not a pre war thing. And Myron being a genius villain is much more interesting than him being another 'Fantastic'.
@3:52 in Fallout 3, if you were low on karma, sometimes bountyhunter would intercept you. Those guys were always waiting when you exited a building and they clearly came with motorcycles as they always spawned with several bikes in good condition
This video is Bethesda propaganda. The Vertibird retcon is still a retcon, bethesda getting the lore wrong doesn't retroactively change that it was established in the previous games(as in it's not like that quest was patched out later); it's a retcon. Also like how you tried to fabricate an excuse for bethesda retconning Jet to be a pre-war drug by saying that Myron was just lying about creating it. "It was here all along guys!" If you like Fallout 3/4/76 and consider them canon, that's fine because they literally are now regardless of how classic fallout fans feel about it, but retcons =/= misconceptions.
i feel like you’re taking the definition of “crater” EXTREEEMELY literally as meaning an empty crater as you would see on the moon. New york can absolutely have been turned into a “crater” and still be full of ruins and landmarks, and new york being a possible setting doesn’t dismiss the possibility of it being bombed into oblivion whatsoever. hell one of the new vegas DLCs literally took place in a crater
But I feel like in that case, you could describe Boston or Washington as a crater, too. So when the claim is that New York is a crater, I'm going to assume that they mean a literal crater until the distinction is made.
That feels way more likely for it to be another DC then what I hear. What I also heard was that NY was bombed so much that manhattan island broke off and fell into the ocean, I always questioned that claim since day one since we have no info on any other city being bombed to such a extent
@@N_orte The Divide is pretty much a ruined inhospitable crater, but thats the result of multiple direct underground nuclear detonations just before the events of Fallout New Vegas... The cities there actually survived the great war, in better shape than Boston or DC if I'm not mistaken, thanks to the mountains protecting them from some effects...but not nearly as well protected as Vegas was thanks to House's personal protection array. But we're talking about NYC, "America's Venice" Realistically, if NYC was directly struck, the core of the city woudln't be a crater, it would be a lake filled with ruined skyscrapers. In-game content wouldn't have us exploring sewers and subways because those are also technically beneath the sealine... (maybe suburban subway stations?). There would have to be some liberties taken to preserve the integrity of a game based in The Big Apple. ie. The city having had an upgraded missile protection array like Las Vegas did, resulting in the city itself only having a few generations worth of decay and a collapsed infrastructure outside of several localized communities (ie, the whole of the World Trade Center compound would be a great "capital city" for the game... Either that or Grand Central Station.) ...Empire State Building would be a great "dungeon" (think like the Gunners HQ in Fallout 4) ...Oh, and New Jersey would be in the game...COMPLETELY IRRADIATED WASTED, so basically no worse than pre-war XD maybe whats left of Atlantic City could be a lawless settlement on the fringes of what's left of society.
I think the vertabirds being post war theory is referring specifically to the vb-02 vertibird (the version from fallout 3 and new Vegas) the version from 4 and 76 is the vb-01 which is definitely pre-war and was probably used in Alaska.
Using Fallout 4 as a reference for lore isn't the best option when it's got glaring lore breaks. The institute alone had these... 1. FEV got canceled Despite the fact that FEV turned people into cancer immune organisms two centuries before the events of Fallout 4, where the institute's own president is dying of cancer. 2. can cure Super Mutants. Great. West Tek already had the same cure back in 2077. In Fallout 1, Zax even says that anyone who keeps a sample of their original DNA can be turned back into a human. In other words, the institute took two centuries to discover something that West Tek figured out in one year. 3. Super Mutants are all idiots (except for Virgil). Contradiction with : Fallout 1, 2, tactics. 4. Jet is presented as a pre-war drug, shipped to vault 95 before it was sealed. Contradiction with : Fallout 2 I could go on.
The problem is mixing Interplay lore with Bethesda lore. Fans can't agree on what is the whole truth because Bethesda makes changes to established lore which many fans don't agree with and reject.
Fallout 1,2, and tactics all had working vehicles heck tactics had a multitudes of vehicles the people who say there are no functioning vehicles have only played games from 3 onwards
You mentioned it yourself, two different publishers. Most of these are better explained by Bethesda ret-conning existing lore for whatever reason they had at the time. Different teams with different ideas worked on this franchise. Bethesda has a different vision than interplay. New Vegas largely ignores fallout 3 and fallout 4 largely ignores new Vegas. These teams either don’t talk to each other or don’t share a common interest, resulting in these inconsistencies. Personally, if I encounter a conflict I accept interplay/obsidians reality over Bethesdas, but that’s just my own feelings and I’m not saying That’s the right or wrong way to view the franchise.
I'm glad someone finally mentioned the last one, I first thought of it in vault 114 where 2 triggermen have a conversation and one guy tells the other that the vault was a scam, which makes sense as the vault has all the necessary documents to make it seem legit to the government but feels just off
Well the Triggermen most likely wouldn’t have known about Vault-Tecs experiments, since they did go out of their way to hire an overseer who wasn’t anywhere close to being a good leader as part of their experiment, as opposed to what that Triggerman said which was that the vault was supposedly only used as an excuse to keep workers on pay roll
@@uni4rm And he likely had never been to many vaults in person considering how dangerous most of them are, so he wouldn’t really know about Vault Tecs antics, especially considering how the only reference to Vault 114s experiment is on a couple holotapes that unless you already knew about Vault Tecs experiments you’d probably just assume whoever chose the Overseer was just bad at his job
@@shadow-squid4872 besides hes caling specifcall about 114, 114 could have been a scam, a "fake vault" made to make the mayor happy and give vault teck money while they dragged their feet and focused on other vaults, not Every vault need to be created with the intent for an experiment, Vault were als a PR stunt, a stunt that looks good for the city and vault teck, i image almost every city had a vault being "planed" or in construction of only like what 100 across the entire usa were being actually built "oh sure, sure, Govonor of George give use 40 million dollars and well get started on vault uh....129...yeah 127 will be a great vault fore george, just tell your constituian they can all go to vault 122"
by the way most nukes dont create craters because the are detonated before hittingg the ground to reach maximum destruction atleast thats the way do it since the last time i checked but i dont know at wich point in time this practice started im pretty sure they used to drop them directly on the ground in the early days of the weapons devolpment so new york miight be or not be a crater in fallout ...
Neither the vertibirds nor the jet one are “misconceptions”. They used to be hard facts before Bethesda changed it (for absolutely no reason). Jet’s own composition makes it impossible to have been made pre war.
One BIG misconception is the idea that super mutants are mutated from radiation due to the bombs not FEV, but its not a misconception held by any true fallout fan, just those with maybe a passing interest in the game.
The gate for the child settlement of Little Lamplight uses a *functional* motorcycle as it’s main gate engine using the rotation of the wheel as a means for raising and lowering.
The whole characters being biased thing just rings so true for me, especially for people who love a certain faction, ESPECIALLY Legion and NCR fanboys. You criticise the NCR for killing tribals and domesticating them (not the Khans) and their fans say "oh no those Tribals were raiders and stuff" how do we even know they were raiders? Considering the post Tandi NCR has a vast military force and a DEFINITELY corrupt government, we could assume maybe a few capitalistic individuals forcefully took a bunch of native tribal land for themselves and their greed. When the Tribals retaliated trying to defend their sacred homeland, the individual used his or her influence to brand them as "savages" and "raiders" and got the NCR military to exterminate them. How do we know Legion land is truly safe? The devs have even stated that while the citizens get good food and water, electricity and better living conditions than without the Legion; you'll still see a Legionaire chopping off a guy's head for dissing him. Are the raiders truly all dead and the land secure or are there just so many corpses of raiders and dissenters lined up along the roads that no one actually wants to do any raiding? You can't rely on anyone to tell you the truest truth because everything is basically propaganda.
another misconception is the idea that an internet-like service doesnt exist in the fallout universe, but we can clearly see from terminals email addresses and the messages they received
Sounds more like misconception #1 is true according to Interplay, but then Bethesda got it wrong. I actually think this is true for many of your misconceptions.
I feel like most of the fallout bible could definitely fit in this list. It was all meant to conceal fallout van buren info, I say most since Bethesda has been fitting a lot of it into the newest games.
The transistor not being invented is probably one of the most notable points of divergence but as with the GTA or last of us series, I get a lot of 'universe next door' vibes.
Misconception number 6: Enclave would let an untainted/pure human join their rank. I'm the Enclave's fan and the amount of statements that they would work with Mr House/The Institute makes my head hurt. No, being "pure" human is not enough. The only people who are allowed to join the Enclave and with who the Enclave cooperates are those who are in the Enclave already. It's not about being pure. It's about being one of them. So no, no potential alliance with House or Institute
about Myren, I used to see people say it was a plot hole that Jet was invented prewar because Myren said he invented it. however, if we believe he simply rediscovered the recipe just like the enclave rediscovered vertibirds then it's not a plot hold at all.
Sure, but unless something in the games supports this conclusion it's just kinda fanfiction - and if something DID come out in the present day hinting at this, it'd look like they were just trying to explain away the retcon, which... isn't the worst thing, it reconciles the lore conflict but it begs the question of why the lore conflict NEEDED to be resolved in the first place instead of everyone agreeing that jet being in places it shouldn't logically be is a conceit of the basic fact it's a video game with leveled loot tables that were compiled without this lore constraint in mind. We can suspend disbelief about the existence of healthbars but not this? It's an obvious retcon, a plothole, and it's also silly this became such a thing within the community. Though it's certainly not an isolated case.
I saw A thing on why somebody igured lore wise cars are not commonly used in fallout, and when you think about it the answer makes sense. The cars in fallout are all mostly taking place around 200 years after the Great War, they are almost all nuclear powered, probably not all but a decent amount we know are easy to low up. Anyone in fallout who has figured out how to fix them properly would be harder to find as time goes along and the only way to figure it out is by taking it apart yourself, the cars are indeed to a level dangerous and with that it makes sense for many to not want to risk rebuilding a car if it might blow up if you do not put it together right. Also the government spent more on making quality weapons such as robots and power armor rather civilian vehicles so it makes sense that they are in more common and better condition than cars.
Yah vehicles . In fallout new vegas there are army trucks that the ncr have most likely drove to their current locations. Like camp McCarren and theres the lady at the 115 that sells guns out of the back of a army truck . In fallout 4 their are lots of tire tracks but most of them don't lead to apc. And most motor cycles in fallout 3 and nv appear to be in perfect condition. Like the ones in good springs
Except Billy never says how long he was in the fridge, it’s more likely that he’s only been there since the Gunners took Quincy. Billy is just a child, the battle for Quincy almost certainly looked much more dramatic to him than it would to others. Not to mention that a few weeks can feel like years to a child, especially one who’s trapped and terrified
Using evidence from fallout 3 fallout 4 and fallout 76 to disprove something mentioned in fallout 2 is kind of dumb I get why you wouldn't think so but in all honesty fallout 1 fallout 2 are supposed to be taken together as one Canon and fallout 3 fallout 4 fallout 76 as separate from that there's too many inconsistencies so if you would look at it objectively they're probably not even the same universe
The instances of vertibirds mass deployed pre war can easily be explained by it being an older model. The fallout 4/76 Vertibird has a glass canopy, light armament and is noticeably more chunky. In Operation Anchorage the simulation has been noted to have a lot of...inaccuracies.....caused by General Chase's meddling so the prototype was likely shoved into it as an "optimistic" anticipation of it entering service. Also means Bethesda could reuse the asset.
Comments have been getting a little toxic lately. This isn't the type of community I want to cultivate. Be nice, folks! It's just a fun video!
Finally I have found someone else who understands Misconception #5
Well, that's the problem with most of the Fallout community at this point. Some ''shitposters'' who I shall not name have turned it feral
Dude ignore people.
Fun video but I gotta say I was expecting something a little more complex.
Well, you using lore from Bethesda fallouts, you seriously expect braindead Obsidian fanboys NOT to be toxic about it?
Going back to the vehicles thing, in Fallout 4 you can overhear two Raiders talking about someone pretending to ride a motorbike "Making engine noises and everything"
Basically tells us that Motorbike Guy and a couple of Raiders at least know what a motorbike sounds like even though Fallout 4 is set over 200 years after the Great War, meaning vehicles are being used.
Yeah, that’s Grenade Man! Good point.
Or it could be just plain bad writing, as it usually is with Bethesda Fallout titles.
I don't mean to disregard what you're saying, I just think that the writing in Bethesda's Fallout games is objectively poor and juvenile.
@@MisterAnonymous1000 It's a reference to Police Academy, not shit writing.
Hey let's all be nice.
I can see what both of them are saying, as I do think Bethesda's writing is typically lacking, but I do also agree that motorcycles would be the most maintainable of any vehicles possible post-war.
They're light enough to move and a clever tinkerer could figure out an alternative fuel source pretty quickly, I would imagine.
@@Xahnel well, bethesda's writing is shit regardless :)
Another example of a working vehicle is the broken motorcycle in the Dino Dee-Lite Motel. That singer-guy is trying to fix it. It's implied he rode that motorcycle all the way from the Hub to Novac.
Honestly I think motorcycles are the most reasonably cannon post-apocalypse vehicles as they're light enough to be moved if broken or out of fuel, and there are many different ways you can change fuel types to fit what you have on hand
Also that singer is just a straight up badass I love that dude
@@niklausvenzendt Another often overlooked form of possible post apocalyptic transportation: bicycles.
@@Some_Average_Joe oh those are for sure the go-to, I just mean in terms of feasible motorized transport, specifically for long-distance travel.
@@niklausvenzendt One issue with motorcycles in a post apocalyptic setting is what's their fuel source? Gasoline only has a 3-4 month lifespan. Though in Fallout they might use nuclear power for motorcycles.
An individual can be telling you the truth as best they know it and still be wrong, it is best to remember that.
yes. this is true as well! info provided is based the npcs own knowledge!
I was going to add something but it's almost exactly what voltaic posted...
Lol isn't that some half studied Buddhist western mentality
@@based_prophet theory of mind is not a philipsophical thing. It's something everyone understands after early childhood development
@ﷺ based prophet Lol what? Isn't it like common sense that no one knows everything? One person (say a character in a story) might think something is true and they might have some knowledge about that, but that doesn't mean they are right or that they know everything. Any well written story and character takes this into consideration and that's why you can't trust all the characters to be actually correct. This applies to all stories: video games, books, movies, etc. In IMDb there's even a section under fun facts for "errors made by a character".
Misconception #6: The sleek red sports car wiuth the bubble canopy in Fallout 4 is not called the Rocket 69. It's called the Cherry Bomb.
I knew it, i was right :O, i will now screenshot this and send this to people who said it wasnt called the Cherry bomb
*NOOOOOOO!!!!*
To be fair, in Forza Motorsports 6 it’s called the Chryslus Rocket 69, so it’s at least not unreasonable to think that’s it’s name. Especially considering that fictional cars throughout the Forza series tend to have names that line up with the games or franchises they come from.
@@KrisHandsome The billboards for the car all over Fallout 4 say it's the Cherry Bomb.
@@DarkElfDiva I know, I’m just saying it’s not unreasonable to think it’s called the Rocket 69 if they’ve also played Forza 6. The name Rocket 69 didn’t come from nothing, there’s a reason people think the Cherry Bomb is called that.
About the vehicles, yeah, the game engine thing applies fully. Thats what amazes me about the Frontier mod (disregard the story) with functional vehicles in a 10 year old game. They even ported it to TTW so you can drive through DC
I've still never been able to spawn the vehicles outside of the frontier for whatever reason. It's a real bummer because the normal new vegas map is super drivable.
And they did it so well too, feels like you're actually driving in fallout not like other car mods that make it feel like you're gliding
@@doomsday437 Well that’s debatable. The Frontier vehicles were buggy as hell and repeatedly crashed people’s games, when you could actually get in them.
heheheh deathclaw smex
@@TheMelancholicWriter i must be an outlier, my game never crashed while getting in/out or driving the cars from frontier
Another thing about vehicles, in Fallout: New Vegas its implied (perhaps even stated, can't remember) that the NCR transports troops by using modified pre-war cargo trucks, you can see this by going to Camp McCarran in which you will see NCR Mechanics nearby to these cargo trucks (and even making repairs)
The C-46 cargo planes on the tarmac at McCarran are also probably working, otherwise their tires would not be inflated after 200 years.
Br9ken steel also implies the eastren BOS has working pre war military trucks you see one with a bos logo and bos marked crates outside the tunnel to sat array.
So its working or the bos put a logo on a broken vehicle and loaded it up with supplies for shits and giggles
I wish this had been a more prominent factor in the game, because in the end you even get to tell Legate Lanius that the Legion simply doesn't have the logistics to control the West.
@@drivernephi2212 yeah dude would have the legion collapse from it kinda funny all society gone again
My favorite enemy from fallout three was the enclave mind controlled death claw! It was sick and totally took me by surprise near end game I thought I'd seen it all after killing the super mutant behemoth at the GNR station.
the deathclaws in the olney sewers will always terrify me
If ghoul reavers were any more common in the capital Wasteland everyone would be dead
Hey, as somebody who’s barely played any fallout three
*the fucking what?*
@@godricktheminecrafted3113 bro I kid you not!! After leaving a secret enclave base the game adds newer stronger enemies and the enclave keep a mind controlled device that looks like a visor on a caged death claw and some enclave officer has it's leash, you can find them all over the d.c. wastelands.
@@54032Zepol really? I thought they were only a broken steel thing
Another thing too about vehicles working is in fallout 3 broken steel, during the first mission when you link up with the brotherhood unit at the tunnel you can see a LMTV parked outside the tunnel with brotherhood insignia on it and it's crates it has on it. Hinting that the brotherhood unit there took the vehicle to the tunnel.
In addition to the possibility that post-War people could be lying, it's possible that most people are telling the truth to the best of their ability, but that they may be mistaken or misinformed.
valid
@@N_orte it makes even more sense when we find people misinformed that we only know they are misinformed because of our real world knowledge, such as the baseball guy
The vault experiments were all about the vault dwellers being misinformed, so it's not like it's far-fetched to say that anyone pre-war wasn't also misinformed (or a victim to the propaganda we see in the game through posters)
For example, Fallout Fans are extremely misinformed
I love the mew York is a crater rumor, because it feels like something that would get passed around in the world of fallout and a lot of people would just believe it even though they’ve never been there
So. The ones in fo4 and 76 are VB01 models (pre war non Prototype production model) and the XVB02 is the one pre war prototype (thats why the X) and the VB02 vertibird is produced post war by the enclave
yeah sounds about right
however the east cost Brotherhood got their Vertibirds from Adams Airforce Base, which they drove the enclave out of. so to me it doesn't make sense that the Brotherhood has pre war VB01 vertibirds after they looted the enclave which possesses the (X)VB02 model
@@monkey-wrench1027 where does it say they got them from adams AFB?
@@_me___ the brotherhood didnt have vertibirds in the events fallout 3. In broken steel They defeated the enclave AT Adam's AFB. Adam's AFB is where the prydwyn was built and developed. Which happened over the span of 6 years, AFTER the events of broken steel. While the prydwyn wasnt the first airship build by the BOS, it was the most advanced and the unique feature of docking bays for Vertibirds. Where would they get vertibirds for that feature to be implemented?
Do... The... Math... connect... the... dots...
@@monkey-wrench1027 they could’ve been pre war ones stored there
Ok, about the NY crater misconception, I think I know what started it. Back when Interplay sold the fallout ip to Bethesda, they struck a deal where interplay would get to make one last game, an MMO, in the fallout universe. I was even on the prereg list for beta testing back when it was still a twinkle in the eye of the devs. Anyways yeah, they had a story concept in mind where a vault in Manhattan, the starting area for the MMO, had a replicator in it to restore any vault dweller to their previous self as a clone, and their whole concept of this was that new York was a bombed out ruin, not a whole crater, that you got to explore and conquer. Maybe this misconception of a bombed out new York was broken telephone'd into a whole crater and it stuck that way
I think it's funnier if central park is a perfectly cut crater
With New York I think another part of the misconception is the start of Fallout 4 saying that New York was one of the places nuked. If people were already of the mindset that NYC was a crater that would just reinforce that. Personally I think it would be similar to DC with it being heavily damaged but still very much there.
IIRC you can find BoS logs in F4 which mention a scared City filled with Mutants in between DC and Boston. That can certainly fit New York's area
i mean boston is also nuked in the beginning of 4 and we're set in that city lol. i don't get why people think it would be different for nyc
Wolfenstein New Colossus has a nuked NYC I just imagine it looks the same-ish way in fallout
@James john lmao no thats retarded and im an og lover bitch
@James john Where is that written tho? Or shown perhaps,because I didn’t come across anything concrete either
"They actually never work in-game due to engine limitations"
_that one fallout the frontier developper:_ "Hold my fusion cell!"
And my deathclaw mating supplies!
Shun the mod and Shun the cars for they be tainted.
@@Subject_Keter Just take the cars you actual redditor
A mod made 10 years later using technology not present when the original game was made. Now i'm not downplaying the skill needed to make it work, just saying 10 years may as well be 100 years when it comes to programming and PC specs.
Also, big misconception - the ink blot that many people mistake for two bears high fiving is and always has been something I'm too embarassed to say.
To this day I cant see the two bears highfiving.
@@sup1602 blind
Thank God I'm not the only one who saw the bears
I see what ya did there. Gg
There's even a npc in honest hearts with the same name you gotta take the wild wasteland trait though
I remember reading an issue of Game Informer before New Vegas was set to come out and it mentioned you could build and drive a motorcycle. Don’t know how they got that wrong (probably because some journalist saw motorcycle pieces and made an assumption). Vehicles would make a cool addition to the game
Maybe it was part of a beta version of the game.
Probably, op is weong about the engine the game engine is the gamburo atkeaat for nee vegas whixh has handles behicles before defience is covered in militery vehicles yet its same engine and a mmo
maybe it was planned for the game but ended being scrapped like a lot of other things...
Perhaps that information was made up from the fact that the Obsidian developers had actually driven around south west America to better under stand how to create the Mojave Wasteland wilderness.
I had an issue of game informer 2 months before new vegas released and in it a developer said "we would like things like building cars and motorcycles like in our original games" but I don't remember the exact wording but I remember a developer being quoted as to saying that and that they just lacked the necessary time plus there is also a scrapped quest in the new vegas for "putting together bike parts" for the boomers I believe so what I have said could explain the misconceptions
I also want to add the biggest misconception about Brotherhood of Steel. So, all thinks that BoS is an isolationist group that doesn't accept people from outside and alaways sit in their bunker. The truth is that Brotherhood actually allowed to people from outside to join them before the events of FO1, Elders John Maxson said it. Also Maxson said that when he was young, Brotherhood explored entire wasteland, visited Hub and Boneyard, and in addition to it, Brotherhood had an actual war with Vipers raider gang in 2155 year. And in conclusion, in the canonical ending of FO1, BoS helped to local settlements to defend from super-mutant and later shared their technologies them to help build the NCR. So I don't understand why people only see BoS like it was in New Vegas, where they actually stated that they are f*cked up.
BoS in NV was almost an entirely different BoS for sure! Elder Elijah was a very unique Elder with his own ideas for how the BoS should operate. Then when he dipped, there was no effective leader with good ideas to take his place.
@@N_orte I like both versions though. One is the Original Faction with complex ideas on how to rule or help people while maintaining their ideology in a time where relations with outsiders weren't inherently hostile. The other is the BOS that went to war with the Biggest Nation State in the Wastes suffering heavy losses which lead to extremism against outsiders and paranoia of the BOS being destroyed and some chapters/outposts losing direct communication back to HQ.
One is a vast criticism of the BOS...Literally everyone in New Vegas hates them and would prefer for Hidden Valley to be destroyed. While the BOS can literally mass murder innocent Doctors and Scholars to showcase maybe the rest of Vegas is right to treat them as zealots. The other is a Brotherhood that literally helped save the entire Wasteland not just from the Master's Army but also the Enclave (with help from us players of course but team effort). I also like that in Fallout 3 Lyon's Chapter and Outcasts feel vastly different and that in Fallout 4 under new leadership and merging the previous two factions they once again feel different.
To me this is organic of course they're not all going to interpret and react to everything the same especially after years and years of isolation and conflict, Of course some members are willing to reform and change some policies and methods that no longer have a practical application or are too morally ambiguous while others maintain that the founding methodology is supreme because it's the foundation of the BOS very existence and it's worked to keep the entire organization alive through 200 years of Wasteland history.
The Mojave Chapter is an Extreme and Desperate BOS. Lyon's is an Isolated and Broken/Hopeless but Altruistic BOS. The Outcasts are the Vocal Minority of Proclaimed Traditionalists willing to go Rogue but seeing themselves as Truer despite focusing on only One Ideal/Mandate of the BOS. Maxson's is a combo of Lyon's Altruism but also the Outcasts Extremism but it's working. The Original West Coast we don't really know what they've developed as by the events of Fallout 3, NV and 4...Maybe they're the same as Fallout 2's BOS but that's doubtful given they too would've suffered from the effects of the war with the NCR (I would assume more so than the Mojave Chapter).
because everybody Fanboys over New Vegas and holds it as gospel
You forget that they’ve gone so downhill in F02 that it’s even states they’re a shell of their former selves. Hell with all the in fighting and NCR conflict it was the whole reason they sent maxson jr to dc. As a whole the west coast was going downhill. East got lucky because of the lone wanderer.
@@OsakaBancho because obsidian actually knows how to make and write a game. Quit schilling Bethesda . They don’t deserve e respect after 76
I like that you pointed out that not everybody tells the truth. I thought it would be obvious when people are lying such as the guy in the Honest Hearts DLC for FNV who claims to have killed deathclaws. But more subtle things are nice too such as a character just lacking the whole story. (Also I love your videos keep up the good content!)
thank you!
And the guy who says he shot a brotherhood? Soldier in power armor through the eye, but you can use power armor training to say that the eyes are bulletproof.
I think that problem exists in most lore communities that I see. You get a bunch of TV tropes people who are probably on the spectrum who don't understand what a character is not credible.
Kind of like taking Han Solo at his word in Star wars that the force is bullshit.
@@klaykid117 Yah, #5 is a overall problem, it’s like thinking that the weight of salvaged Power Armor is the same as wearing a Brahmin on your back because one dude said it felt like it.
The best example of this (someone who doesn't have the correct information) is Moe Cronin and his "explanation" of the rules of baseball. Another is Abraham Washington and his description of the writing of the Declaration of Independence in Fallout 3.
Little fun fact: During New Vegas, if the player runs into Jacklyn, if she successfully kills Tomas. She will ask the player about the caps. Trying to lie and say Tomas tried attacking her first. If the player says anything about the sassaparila star caps, she will turn hostile once you turn your back to her. However! If you say "no idea" she will simply shrug it off and say "me neither" before walking away and heading towards Mojave outpost. Despawning from the game entirely. She will never become hostile if the player chooses that dialog
That happened in my first play through so I legit had no idea what she was talking about. After she walked off I decided to kill her out of curiosity
@@KaPowSplat that’s the most fallout thing I’ve read in these comments
Pretty sure you can pick her pocket for the star bottle caps too
@@LegiamasC-OnTwitta what did they say?
@@LegiamasC-OnTwitta i prefer my girls lifeless anyways
I think things like aliens and sunset sarsaparilla are more like flavourings to the setting rather than an actual divergence. the idea that transistors getting invented way too late to stop a surge for resources being the main point of divergence fits best.
True, not like they could add copyrighted drinks like Coca Cola and assuming aliens don't exist in our universe doesn't make it true or false
Agreed
Not true. If something happens in theirs that didn't in ours, thats the divergence. It's not the 1940s.
"most advanced aircraft of its kind ever developed," *gets shot down by Mutants using pipe weapons frequently in-game*
What if fallout is it’s own divergence? Basically crypids and paranormal seem to have existed way before anything happens (moth man, aliens, HP Lovecraft type horrors, etc)
I’ve had the theory a few times but I think the FO universe is like “what if Radiation equaled magic”
But not like, fireball magic, like, reality warping magic. Eldritch horror stuff
And that’s why radiation turns things into horrific mutants instead of just giving you a tumor like it does in real life
Addendum: and that’s why stuff was different even before the bombs, because small amounts of radiation/magic warped things long before it was available in mass quantities. Some unfortunate tribal man got too close to a chunk of uranium and suddenly he’s able to see “God”
Glowing ones can literally send giant shockwaves of pure radiation! It’s all speculative but it has some merit i think
Addendum 2: The idea that Super Mutants are Orcs, Ghouls are Elves, and there were dwarves at some point in Fallout 1 and 2, all further push this belief
@@newtybot You need to learn the difference between "fact" and "a shitpost on Reddit."
@@ev6558 what the FUCK are you talking about
@@newtybot he’s talking about how you said it was a fact that Super Mutants and Ghouls were Orcs and Elves. But I don’t believe that’s ever been stated to be a fact anywhere. Unless it was a retcon that Bethesda made later after acquiring the IP. I can see that as an interesting theory though, where Super Mutants and Ghouls are sorta like Fallout’s own versions of Orcs and Elves so that the games can still have that classic RPG vibe. The first game even starts out like a typical high fantasy RPG where the player sets off and fights giant rats lol
@@Jeebz3000 (excuse me Jeebz, I’m not directing this at you, merely responding to your comment)
oh god fucking forbid I use the word “fact” to describe some blatantly obvious story telling elements like It’s not common sense?? How anyone hasn’t picked up on the fantasy elements sooner is actually bizarre to me
I just have played the games and made VERY OBVIOUS parallels between the two groupings- big angry green guys and people that never die of old age-
Honestly if you can’t see the horrifically obvious fantasy parallels then that’s your fault. They even have the “civilization that came before was even more advanced” fantasy/sci-fi trope. Like, I can’t stress this enough THERE ARE LITERALLY DWARVES IN FALLOUT 1 AND 2
I’m not even remotely suggesting that the Fallout series is just “Lord of the Rings but with Guns” but if you can’t see the fantasy elements then you’re actually just a slow MF and I can’t help you
And I most certainly do not use Reddit
Infact, I’m even a little offended by EVs hostility. I’ve been considering this theory since Fallout 3 and I refuse to allow some loser neckbeard on Reddit to lay claim to my stake
fonv always left me with the impression that working vehicles DO exist, because the motorcycles outside of goodsprings bar
The APCs in Fallout 4 definitely work. There are the random encounters with the Gunners at some locations, such as the church near that school with the pink ghouls. And when the Gunners spawn in, an APC is on the side of the church, and it has Gunner graffiti on it
To be fair to Myron, if you have the right stats when you talk to him about Jet, the two of you can essentially hash out an effective cure for Jet, which you can later take to a vault doctor (I think the one in Vault City) to be made into a sort of inoculation against Jet's more harmful qualities. This inoculation can be used to reverse course on Redding if you decided you didn't like Redding siding with New Reno. Myron can also craft most chemicals, provided you can get the materials for it. So, he does have the brains for chemistry. Whether or not he actually made Jet or simply happened across something that led to the creation of Jet (like copying someone else's formula or watching someone OD on their own creation) is a mystery only the writers for Fallout 2 could answer.
He probably reverse engineered and perfected it
I find it funny that people don't think transistors exist in Fallout, while literally using weapons you can clearly see them on.
That's not what people think at all, though. People *know* transistors were invented at a later date in the Fallout timeline. That's literally the reason computers from 2077 look like Steve Jobs built them in his garage.
As I get it “microchips” don’t exist…or they are used sparingly as they won’t survive EMP effects unless in a “hardened” application. Vacuum tubes and transistors can better withstand EMP.
I don’t know who’s sayin that tbh
at some point they invented them, or they use some kind of hybridized gate valve technology that only works in fallout because there's no way they've got the processing capabilities they do and miniturization they have without it
They're playing a bit fast and loose with computer technology. Dreadfully primitive computers (Actually would be quite advanced if we compared to what was around in the 50s. The era that mainly inspired the game. But they're primitive, even by the standard of when the first game was released.) Yet, they seem to have build advanced sapient robots able to do cognitive functions that our modern AI have a hard time handling. Of course, this has a bit to do with how the universe is presented. It is retro-futurism. A post apocalyptic atompunk setting. And once people did really think that smart robots were just around the corner while the computers for some reason would still be huge, even if you need that computer to run the robot. Making an AI was though to be pretty easy. Indeed, we might be more impressed by AI technology of today than a person from the 50s would be if they saw it. Because we know how really tricky it is to make a good AI. And we are still only using specialized AI tech yet! Not the holy grail generalized we see in Fallout.
Best not to think too much about it, since there is a lot you start to question.
Misconception 1 should be relooked at because you are comparing notes between Interplay Fallout and Bethesda Fallout. Bethesda has done a lot of retconing of the game's lore enough to create it's own divergence. Even Interplay didn't keep all the lore together for all of their releases of Fallout. One needs only to look at Fallout Tactics and Brotherhood of Steel which has multiple continuity issues to be considered non-canon by fans at this point.
Also Misconception 2 you had the ability to use vehicles in Fallout Tactics to their full functionality despite it's liner gameplay. This issue can be summed up by the differences in those who played or observed Interplay Fallout games versus only seeing Bethesda Fallout games.
As for the "every lore object tells the truth", I've actually recently started playing through the AC games with the idea in mind that everything an assassin npc says to me is just propaganda. Playing it this way is both refreshing and frustrating (assuming the side you are fighting for is also lying is a task sometimes).
As for fallout, well Bethesda has long history of deliberately false lore books. You will find multiple lore books in Elder Scrolls talking about the same events, but making different claims based on the "author's" perspective. Can't imagine they'd do anything different in Fallout. Looking at fallout 1 and 2, I don't feel like you are supposed to take everything that everyone says to you as the truth.
I haven't played one since AC:3 but I definitely got the vibe that the assasins were not a neutral or honest faction when I played it. Just a vibe you get from a faction that exists only in shadows and manipulates the entire course of human history.
As a story writer, 5 hits really close, I’ve done this myself where I’ve made fictional archives, recordings, or texts that contradict confirmed lore, because it’s only realistic for that to happen, and, as you said, adds to the immersion and gives the viewer the ability to actually think about what they’re viewing.
Saaame, but its hard trying not to confuse the reader too much
@@blazesalamancer8767 Very true. It's hard because the writer knows what is true and what's not, but a larger audience may come to different conclusions.
There's a difference between an in world contradiction that has a purpose and absolute shit writing caused by writers that don't care about the source material. You might be too acquainted with the latter.
@@lasarousi No, no I am not thinking if the latter at all.
@@lasarousi So, my stance is that Bethesda goofed on that. However, I'd like to point out that undoing it isn't an option. I don't believe it's a "misconception" to claim that Jet isn't a pre-war drug, but I do think that it can be cleanly hand-waved away based on the material available. There's no reason to be confrontational.
Pre-war vertibirds is not a misconception but rather something called a retcon, retroactive continuity. Bethesda decided they want pre-war vertibirds and the _made_ them pre-war.
If I buy a Mona Lisa and draw an iPhone into her hand it doesn't mean that iPhones were invented in 16th century.
Seeing as how Vertibirds are just smaller Ospreys I'd be VERY VERY inclined to believe that they existed LONG BEFORE the bombs
In Fallout 2 Jet addiction is so terrible a cure is specifically made due to Jet's chemical structure. Without the antidote you stay addicted.
In the other games jet is treated like another drug. Only thing would be its New Jet thats not like the original from fallout 2
I can't believe it's not jet
Perhaps Jet existed but that kid reinvented it in a harder more addictive form.
@@ioele1000 That is a fair point, however Myron refers to it as a new drug. Reno would definitely have drugs pre war.
But I'm sure canon will go your idea.
I feel like it’s because of the first reply
People look at two things with similar ways of taking it and assume they are the same thing when they could be entirely different. If Fallout 5 ever comes out and was made with deep world building in mind, there should definitely be two kinds of Jet, both share the same name but have different effects.
@@davidalonso4930 jet is made from synthesised brahmin dung meaning it has to be a post war drug, it also means in fo4 whenever you gotta slow time down you need to huff shit, its actually kinda hilarious
“Vertibirds were a post war invention”
Proceeds to make it sound like fallout 2 was being misleading, when it’s only fallout 3 and 4 which make vertibirds into essentially just standard military planes
A terminal on the prydwin mentioned they passed by INTACT SKYSCRAPERS full of mutants in NYC, sounds like it's not a crater to me
I dont think it mentioned NYC specifically though
I know where the crater rumor came from. A terminal in the Nucleus at Far Harbor says Boston, DC, and NYC were destroyed. The guy who started the rumor must not have known where Fallout 4 takes place, seeing as the terminal is in that game.
@@SCP_Wandsman13_13 so that's two out of three wrong
About being destroyed
@@nekogamer2508 making it unlikely that NYC was also destroyed
@@SCP_Wandsman13_13 hopefully fallout 5 is in New York
Thank you for mentioning Myron. It's such an annoying misconception that is frustrating to deal with.
You should've mentioned Deacon for the 5th misconception. He pretty much tries to teach the sole survivor to think critically
the fallout world is a lie made up by big game publishers to deceive us.
"Extremely armored and durable"
Easily shot down with a 357 magnum by some half freezer burnt vault man
maybe that's the BOS built versions
0:59 because it was the lore was actively changed by Bethesda...not because fallout 2 was wrong. Fallout 2 came up with the lore that the enclaves invented them, and it was changed
The most important part of number 5 is that it's up to YOU to decide what notes are true and who is lying to you.
If you want to spare/destroy a certain group but your character's personality doesn't fit your choices, it's nice to have less concrete lore so you can write your own story. You can make up a reason for why you had to let those violent raiders live for the greater good, or you can pretend that everyone in megaton is hiding some dark secret and all deserve to be vaporized
Quick comment about 6:16, the terms subcritical/critical/supercritical just refer what power of a reactor plant is doing (really just reactivity, but don't want to get into specifics) - a subcritical reactor is just lowering power, a critical reactor has stable power and and a supercritical reactor is increasing power. None of those terms are bad or good or imply meltdown. You can have a reactor meltdown with a subcrit, critical or super crit. reactor.
Most people assume that time is a strict progression of cause and effect, but from a non-linear, non-subjective viewpoint, it’s more like a big ball of wibbly wobbly, timey wimey… stuff.
In fallout tactics you can use a M4 Sherman which is awesome.
Fallout definitely needs drivable combat vehicles
Tactics isn't canon tho, so not lore friendly
@@bloodyfunguy9025 Still more lore friendly than Fallout 4 and 76 ever was
@@KudoRedfox 76 is fine, lore wise.
@@peppermillers8361 The numerous retcons especially for the Brotherhood was just disasterous
There is SO much untapped potential in New York city. Frankly even after lots of bombing that NYC would probably face, I doubt that ALL of it would be blown away. It's a big city, if the huge skyscrapers in Boston didn't fall after the nukes dropped I don't think New York would be any different- even if we had 12x as many strikes.
I'd love to see a fallout game where the tallest skyscrapers have collapsed onto each other, but formed little pockets underneath them that settlers could clear their way through. There's so much scrap metal that old buildings that are halfway destroyed are rebuilt anew, and used for anything. The subways and even sewers probably wouldn't collapse entirely, based on Fallout 4's underground areas, imagine what could happen there gameplay-wise!
What about Rhode Island? Can you IMAGINE the terrible thinks living in the Hudson River after the radiation came into contact with the things already there (it's so gross oh my god). What about the rest of NY, would it be targeted too or just the city? I can imagine the weird amount of Amish people we have traveling to the city to get help or offer their ways of living off the land, same going for the Iroquois.
I want to see the statue of Liberty, destroyed entirely, being rebuilt by people who find new meaning and hope in her message. This place could now, *really* be a beacon of hope to the wastelanders who need somewhere to go, where there will never be a scarcity of jobs and places to sleep.
I want some super mutants being generally respected, because hey, there's a lot of heavy pieces of metal that need to be moved around, and they can lift pretty well. I want old ghouls with thick accents owning bodegas in new settlements, constantly going on and on about how they *survived an atomic blast and they are not going to lower their prices now!*
I want massive sewer rats and featherless pigeons. I want the skyscrapers that remain to be turned into large-scale settlements with farms on the roof. I want stupid accents and terrible manners. I want to see what my home would be like, because I *know* we would do better than just being blown away.
Considering how badly optimised fallout 4 was, you would need a nasa super computer to run this
@@mangoman7346 unless they optimize it optimally (unlikely)
The problem with Fallout's canon is that some things that aren't said specifically in Fo/Fo2 are kinda open to interpretation, and Fo3/Fo4/Fo76 sometimes directly contradicts lore established in the classics. I'm sure you can (and some do) consider Bethesda is retconning the lore, which is fair, but it's not really that Bethesda retconned the lore. In my opinion, they never fully understood it.
• About misconception #1:
During Fo2, lore seems to indicate Vertibirds are post-war. Matt, a member of the BoS (a faction that developed from the US Military stationed at Mariposa) said the Enclave DEVELOPED Vertibird tech, and that they needed the blueprints/schematics of said tech to develope something that could match/counter. How would the BoS not know of such technology if it was pre-war? Even if they were prototypes before the war, the people at Mariposa (the ones that would come to create the BoS) would know because the XVB02 "Vertibird" (prototype mentioned in Fo3) is known even to the public.
A major evidence that proves that vertibirds aren't pre-war and that it's not a new vertibird variant either, comes from the way Matt says in the game's dialogue:
"The Enclave has *developed* vertibird technology, flying machines that allow them to move deeply into surrounding territories. Without similar technology to counter this threat, the Brotherhood would be unable to stop an invasion launched by the Enclave. *We need to have vertibird technology, or a viable counter to it, for ourselves.*"
Now, since the developers of Fo/Fo2 didn't explicitly say vertibirds were created post-war or gave an specific year, Bethesda made their lore and made it so Vertibirds came pre-war, a tiny retcon, it's alright. But even then, no evidence of pre-war vertibirds could be found in Fo2. If I remember correctly, they don't even exist during Fo1, they're never mentioned/seem/etc.
P.S. Before someone comes here to debunk what I said using the wiki, check the source of the stuff there. Every single mention of pre-war vertibirds are from Bethesda's games. Again, no evidence of pre-war vertibirds could be found in Fo1/Fo2, where lore seemed to indicate that vertibirds are post-war. That's all I'm saying.
• About misconception #2:
Vehicles being operational post-war are supported even in Fo1.
In Fo1, some Ghoul refugees from the Super Mutant invasion at Necropolis mention Super Mutants using steam trucks:
"The super mutants attacked. [...] They had guns and bombs, even some *steam trucks*."
Besides Fo1, you said yourself; In Fo2, not only the Chosen One drives a car themselves (Highwayman), but they also use the PMV Valdez to get to the Oil Rig.
• About misconception #3:
You could also say that Fallout's universe is a parallel one to ours. Parallel universes often have totally different stuff happening, but they also share similarities, alternate version of events, people, dates, etc., and it's not uncommon to share identical events, people, dates, etc.
This fits the description of Fallout's universe, where they share some moments that happened identical to ours, alternate version of events, and even unique events happening where in ours don't.
• About misconception #4:
To add to your point, a meltdown of a nuclear reactor can't make a crater in the whole New York because, if I remember correctly, nuclear meltdown is NOT an explosion, it's a leaking of radioactive material to the outside world due to overheating.
• About misconception #5:
How can someone even think that this is true?
To me the lore that was established first in a set universe is always right, so anything coming from Fo3/NV/4/76 that contradicts Fo1and 2's lore is only valid within the boundaries of its own game but not in the grand scheme of (Fallout) things.
@@kathleendelcourt8136 That's fair deal. But the op of video debunked everything saying NPCs could lie so we have to agree with the retcons. So I stand with Myron having invented Jet post-war, even if they are pre war in FO4/3
@@demonspawn5164 Jet is made out of brahmin dung fumes, it was never mentioned in Fo, it was created prior/during Fo2. Bethesda is so laze with jet that they just say "it was available pre-war, just in a different form haha." Even if Myron was lying, it really didn't exist in 2161
@McGusse to me, inventing and developing, in this context, are interchangable. Because of this, developing could simply mean creating/inventing.
About your last point, yes, my original comment is not meant to debunk the video, but to express my opinion and comment about it, either disagreeing or agreeing.
@McGusse Your way of thinking makes sense, and I can totally see it being true, more plausible, even.
Now that I think about it, there's a way to explain pre-war Vertibirds, and also explaining why they aren't present in Fo1, but present in Fo2.
Maybe all of the prototypes were destroyed prior to Fo1 and salvaged/deteriorated completely, making them absent for the period. The plans weren't destroyed, falling in the Enclave's hands later on, allowing them being present in Fo2.
Basically every one of these is just a result of Bethesda fucking up or not trying very hard
I think you're all missing the forest for the trees with the vehicle thing. It seems like the lack of that mechanic was intentional. You can walk around for hours on NV and still miss obscure corners and locations on the map. Vehicles in game are used to skip over vast sections of empty land.
Using vehicle mods proves just how easy it is to fly passed content and get an otherwise shallow experience in your playthrough. I could see it working in a Fallout 4 or 76 type fallout, but I much prefer they go back to 3 and NV game design ideologies and to be completely honest, vehicles don't fit that scope.
I agree. In games, like Fallout, where exploration is key, it makes little sense to be able to skip that using vehicles. While other forms of traversing the map exist, like fast travel, it's dependent on first discovering the location. I think Wasteland 3, and even Fallout 2, handles the vehicle mechanic well.
I sincerely hope vehicles are a thing in the next Fallout. I think they could work while retaining the exploration as long as the vehicles are restricted in where they can operate or are so difficult to maintain that people prefer walking for most travel. I just hope having a map big enough for vehicles doesn't make the devs abandon the density of the map.
yeah i'd much rather have a denser map over vehicles, but i wouldnt mind a fast travel system that uses vehicles, like the nuka-express
@@N_orte Alternatively you could have the vehicles only travel across the less dense _(though definitely not empty)_ areas between dense towns and cities as well as the major arterial roads within cities. This would keep the vehicle useful by getting you and your stuff somewhat near your goals as well as present locations where you could drive into/attack roadside settlements/bases. I would imagine much of the story and objectives would lay well beyond where you could drive, thus getting you to explore the denser areas assuming your natural curiosity wasn't motivation enough.
*Edit: I would LOVE to see a mechanic where you can use salvaged material and caps to clear rubble & restore sections of road, just like in Death Stranding. It is about time some entrepreneurial protagonist started to rebuild the world.* 😁
YEAH, DRIVE-BY SHOOTING
Mostly open cars and motorcycles could work.. just make them pretty valuable(I.e. spend fuel and ammo) and not too hard to destroy. This will prevent you from running over any enemy. And also change the ai to hide inside and use explosives against vehicles.
@@tostie3110 In an apocalypse, I think the best mode of transport would be a ruggedised van as it would be transport, storage, and shelter so I hope we see that as an option. I do hope they prevent us mowing down too many people and limit the offensive abilities.
I’d like to think the true divergence was something extraordinary small thousands of years ago that butterflied into what we know as fallout....
And no one seems to remember the working humvees of the Brotherhood Of Steel in Fallout Tactics
Fallout 3 ferry, minecart to the Pitt
The biggest misconception about the lore is that Bethesda gives a shit.
Bethesda does not get to overrite interplay's world building heretic. Verties are post war.
there is also evidence that the NCR during the war for hoover dam owns alot of trucks and the trucks inside Mccaran airfield are working trucks, you just don't see them drive around.
The misconception about the vertibirds is on Bethesda's end. If you've seen some of the comments about lore made by people on their team it's pretty obvious they just don't care.
Myth #5 is probably a overall problem with stories where people just assume that a “expert” is 100 percent correct.
However Myth 2 makes me the most hopeful, I feel like when or if they add it. It should be the MidWest to really support vehicle movement. I mean Fallout Tactics although Mediocre as it is, still had some nice ideas like have APCs, Humvees, and even a Tank. Heck, it’ll allow the reintroduction of different factions like the Legion, scouts of NCR and more since it’s in the Middle. Of course this isn’t flawless, many things can go wrong in any idea.
to be fair some lore was considered retconned so a few bits of enclave tech previously considered post-war ended up suddenly having pre-war prototypes
I don't know why the writers kept doing that, each time they added a prewar prototype it nerfs the enclave a bit in head cannon.
The major difference between the enclave and the BoS in terms of power was that the Enclave invented new tech post war. BoS mostly just fixed up pre war stuff and made an effort to preserve the tech they had. Enclave are supposed to have their own engineers and scientists which makes them a bigger threat to the wasteland.
Every time one of their exclusive techs got retconned they leveled the playing field and made defeating them less cool.
Don't even get me started on the institute, totally redundant if they hadn't retroactively nerfed the enclave in Fo4. Why did the two factions with the most tech never interact or even appear to have any knowledge of the other?
@@SineN0mine3 your last question is a very good one. logically there should be some sort of continuous war of sorts between those two specific factions.
@@SineN0mine3 personally I think I adds to the lore and makes a lot more sense that they would be pre war. But developed and manufactured and newer models designed by enclave.
I like to think that X-01 looks similar, but isn't the same as Advanced Power armor. Much like how a lot of other power armor sets look similar, but are different.
Same thing with supermutants being an east coast thing mere decades after the bombs dropped, or the brotherhood of steel in west Virginia, also close to the bomb date for some reason.
Last week I was reading the People of Sparks and thought of something that could’ve been done that might have been a nice idea for vehicles. In the book, they removed the engines from trucks (making them lighter) and attached cattle to them, as a makeshift wagon. This could’ve been a nice touch for fallout, maybe as a traveling caravan or as someone offering another method of fast travel, a la Skyrim.
I remember that and city of ember, read those a long time ago
@@HelheimMudkip It’s aged VERY well my guy.
The thing you’re forgetting about is the fact that the newer file games created new lore that crucially goes against old-school fallout lore. It’s why a lot of old-school fans were aggravated with what Bethesda was doing.
Like what? I'm genuinely curious.
Also, did the fanboys really expect that a game's lore will be respected by the new owner of the IP? That rarely happens, mostly because the original IP holder would not let go of all their plans and ideas, so the new dev team will eventually make story points that contradict the previously established ones.
Its similar really to Dune when Herbert's son has taken over. He barely has his father's notes to work with so he had to make do and eventually contradicted his father's work. I'm not calling him a bad writer, I'm just saying that, in the process of writing things to further an already established story, the writers will eventually contradict themselves when they don't know the original authors's plans.
@@Strato_Casterrr9898 Ghouls suddenly not needing to eat or drink which even contraddicts bethesda's own fallout 3; mylo not being the inventor of jet, having the chinese be the one who bombed first instead of leaving it a mistery, technology stuff..
@@Strato_Casterrr9898 Fallout 76, if we really care to mention it, has some things contradicting the lore. Like Supermutants and the Brotherhood in West Virginia.
@@benkeen1590 every fallout game has had supernatural elements tho.
@@Strato_Casterrr9898 But the Supermutants were originally made by the master as the new superior race, way after Fallout 76 takes place, at the west coast.
The tape staff sergeant daily leaves gives me an idea for a mod. Fix up one of the apartments near Boylston club, call it Daily apartment.
You ask enough people about cars in fallout and you get an answer. When something has been bugging you and you finally get an answer, thats a day you felt like you got something done. Thanks for that
With cars, really think about how badly decayed a car would be after 200 years.
Even Military vehicles, it takes an inordinate amount of maintenance man hours to keep them working.
If they sit there without being moved they will cease up permanently, and anything anything fallout 4 will have been sat on its axles for a long time.
The reality is unless somebody has been looking after it regularly for two centuries, its scrap.
@@MediumRareOpinions man i have an uncle who's neighbor took a 66 deliver frame and rebuilt it from the frame, that's the Ghostbusters car. My uncle has added aor conditioning and power steering to cars which it didn't have it invented when tnay car was made but he installed. I got a buddy who goes and buys frames from vehicles then turns them into sand rails, Google that if you dont know. He put a porche 911 turbo engine he rebuilt into it. Now, you gonna tell me these engineering geniuses don't exist in the fallout universe where they rebuilt liberty prime like 2 or 3 times. I don't buy that explanation sorry. The engine of the game can't support it, makes way more sense
@@Toad2Dope None of those vehicles you're talking about have been sat idle for *over 200 years* and yet they still required huge amount of work and resources to rebuild in a functioning society.
Anything that has been sat around in the fallout world is rusted beyond use and well beyond restoration and has to be *rebuilt* in a *wasteland*
*Who's* going to build them? The kind of common scavenger who wears tattered clothes and barely scraped together a large enough pile of scrap to call a house?
The rooftops people build *have holes in them* and their "great green jewel" is a corrugated rusty steel shit heep!
To get back to building cars there would need to be a functioning society, like the NCR to set up workshops and factories.
Something Bethesda's chosen world building doesn't support.
Tell me who in the east coast is going to be building cars?
@@MediumRareOpinions yout theory is thrown out the window because there is a car in fallout 2. Not to mention again, we can rebuild a robot the size of the tallest building to talk, move, grab a super mutant brute like s child. Do you realize how many car parts would be in that robot. Then the vertabirds as well. These all run on fuel. Pistons and belts exactly like a car. So if you theory of everything sitting around for 200 years is correct, explain all the motors in the fallout universe then. Explain be able to rebuild robots who are 200 plus years old sitting in broken down building. The argument you laid out has no value behind it. In fallout they take a form of energy and turn it into ammunition. Scrap yard with hundreds of cars and no internet and TV and no one tries to rebuild any type of car. Im sorry theres no merit to your argument. Easily argued which leaves tons of doubt about it.
I missed the last line for some reason for i added this, the enclave or the brotherhood. The institute could if they couldn't just teleport. Honestly, any bored redneck. It would be a great way to trade, go see Jeff, bring him 3k caps and some food and hrlls give you a car that runs on vegetables, or water, or electric, these types of fuel in cars exist in our world. Why can't they exist in fallout
@@Toad2Dope answer the question, *who* is going to build a new car in a wasteland?
Not who *can* build a car, who is *going* too?
What would the motivation be?
Think about the logistics needed to use a car, roads new tires *regularly* and fuel/coolant top ups.
The Brotherhood are running low on coolant and are concerned about running out for the Prydwin reactor. You think there are people with enough to spare for nuclear cars?
New york being a crator probably came from the fact that in the beginning of fallout 4 the news anchor talks about multiple confirmed nuclear detonation in the state of new York
In fallout 76 the BOS had working APC as seen in the cranberry bog there's a note called bogged down which states their APC got stuck in the mud
The same boa that magicly exist on ither side country a century before they had the resources to travel across coubtry
fallout 76 is not cannon, and should be treated as if it never existed
@@ceasarcruz8312 it's cannon
@@Creeperocket not to me, 76 doesn't even exist to me.
@@ceasarcruz8312 are you the IP holder?
Ever since I found this guy on shorts, I've been addicted. Guy genuinely makes good content for us to watch.
thank you !!
Dude... Everyone's talking about obscure bits from games for proof that vehicles work, completely forgetting the rad car you get from Smitty in Den in Fallout 2.
One thing that vexes me quite a bit about lore-centric channels is the propensity for focusing on the in-universe chronology and ignoring the real-world chronology of the development of the lore itself, the historiography of it all, I guess.
This in effect papers over some pretty egregious retcons and incongruities within the logic of the Fallout timeline in service of telling a cohesive, neater narrative. In and of itself this can seem disingenious sometimes, but moreso these plotholes and retcons are interesting in their own right, how a franchise like Fallout had its lore change and twist over itself throughout the years is informative, and trying to tie together these frayed edges is STILL a fun thought-exercise even if we're shown how the sausage is made.
This isn't directed solely at this channel, but this general sub-genre of often Bethesda-related lore content a la FudgeMuppet or the sus dude in the bowler (you know the one).
Totally agree!
If you just take this video multiple "misconceptions" are basically calling out how they were in the Interplay era, then "correcting" them with Bethesda era lore.
We all know Bethesda sometimes cannot even keep the lore straight between their own games, not to mention with something other ppl made a long time ago.
Fun games, but the lore is in tatters.
Yes, this drives me absolutely crazy too. Not just because of this specific topic breakdown but it’s a “type of guy” who thinks in this very strange closed logic loop and that these channels seems to attract by the tens of thousands. No, the misconceptions here are mostly just retcons because Bethesda wanted to make a totally different type of game and do not care about worldbuilding or consistency, never have. It’s not part of their design philosophy.
@@DaiShiHU Know this is a year old, but yeah, like a lot of the old lore is also REALLY messy, they made the Fallout Bibles to stop lore from being too hard to understand for the devs and writers. Also, people worship him, but fuck Christ Avellone tbh, the guy was a prick for telling not just BGS, but also Interplay employees what they can do with their own lore.
@N_orte I thought the divergent event in the fallout world was that the micro-conductor/smaller computer transistors were never invented?
it is this guy is just an idiot who makes shit content
Hopefullyt one day we get a 3D fallout with working vehicles. Would be great to see a playable version of motorcycle football from the classic fallout manual.
I think the NY thing comes from one of the dlc that said it was destroyed because it was directly hit but DC was also directly hit but it isn’t a crater.
Fallout 4 intro "Confirmed reports of nuclear detonations in New York"
Doesn't mean the entire city is a crater. Boston was hit too but there is still stuff there.
You literally see a nuclear detonation right before the vault lol
2:48 The BOS in 76 used trains, APC's, and a variety of vehicles. Also a currently active raider gang in the northwest are literally fixing up cars. Another side note, a bunker where US military remnants are in wastelanders has a US military APC outside of it, couldve been used by the free states but idk.
doesn't matter, 76 is not cannon, it don't exist imo
@@ceasarcruz8312 source?
@@shoebillgaming2147 just fuckin look at the mess and tell me with straight face you gonna accept all those shitty retcons as canon...
@@shoebillgaming2147 dude is saying that on every comment that mentions 76 lmao
@@ceasarcruz8312 I am. Now when are you gonna cope?
We know too little about Michael Daily. All we know, really, is that we owe him a huge thx for his sweet t45 from the top of the Museum of Freedom.
myron actually find a way to produce jet much cheaper and much commonly found stuff that can be found in the wasteland other than his production method it has no difference when it compared to pre-war version
yes. this makes sense.
in fo2 jet is a post-war invention tho, only bethesdas crap writing made it a pre-war thing
nah Myron invented but Bethesda retconned it
Jet in fallout 2 is produced from brahmin dung which is not a pre war thing. And Myron being a genius villain is much more interesting than him being another 'Fantastic'.
@@demonspawn5164 there’s a lot more fantastics in the world then geniuses, especially with almost every institution of learning destroyed.
@3:52 in Fallout 3, if you were low on karma, sometimes bountyhunter would intercept you. Those guys were always waiting when you exited a building and they clearly came with motorcycles as they always spawned with several bikes in good condition
This video is Bethesda propaganda. The Vertibird retcon is still a retcon, bethesda getting the lore wrong doesn't retroactively change that it was established in the previous games(as in it's not like that quest was patched out later); it's a retcon. Also like how you tried to fabricate an excuse for bethesda retconning Jet to be a pre-war drug by saying that Myron was just lying about creating it. "It was here all along guys!"
If you like Fallout 3/4/76 and consider them canon, that's fine because they literally are now regardless of how classic fallout fans feel about it, but retcons =/= misconceptions.
i feel like you’re taking the definition of “crater” EXTREEEMELY literally as meaning an empty crater as you would see on the moon. New york can absolutely have been turned into a “crater” and still be full of ruins and landmarks, and new york being a possible setting doesn’t dismiss the possibility of it being bombed into oblivion whatsoever. hell one of the new vegas DLCs literally took place in a crater
But I feel like in that case, you could describe Boston or Washington as a crater, too. So when the claim is that New York is a crater, I'm going to assume that they mean a literal crater until the distinction is made.
That feels way more likely for it to be another DC then what I hear. What I also heard was that NY was bombed so much that manhattan island broke off and fell into the ocean, I always questioned that claim since day one since we have no info on any other city being bombed to such a extent
@@N_orte Well, the area south of Boston is referred to as the glowing sea, but it isn't a sea, so... could be another exaggerated colloquium.
@@N_orte The Divide is pretty much a ruined inhospitable crater, but thats the result of multiple direct underground nuclear detonations just before the events of Fallout New Vegas... The cities there actually survived the great war, in better shape than Boston or DC if I'm not mistaken, thanks to the mountains protecting them from some effects...but not nearly as well protected as Vegas was thanks to House's personal protection array.
But we're talking about NYC, "America's Venice"
Realistically, if NYC was directly struck, the core of the city woudln't be a crater, it would be a lake filled with ruined skyscrapers. In-game content wouldn't have us exploring sewers and subways because those are also technically beneath the sealine... (maybe suburban subway stations?).
There would have to be some liberties taken to preserve the integrity of a game based in The Big Apple. ie. The city having had an upgraded missile protection array like Las Vegas did, resulting in the city itself only having a few generations worth of decay and a collapsed infrastructure outside of several localized communities (ie, the whole of the World Trade Center compound would be a great "capital city" for the game... Either that or Grand Central Station.) ...Empire State Building would be a great "dungeon" (think like the Gunners HQ in Fallout 4) ...Oh, and New Jersey would be in the game...COMPLETELY IRRADIATED WASTED, so basically no worse than pre-war XD maybe whats left of Atlantic City could be a lawless settlement on the fringes of what's left of society.
I think the vertabirds being post war theory is referring specifically to the vb-02 vertibird (the version from fallout 3 and new Vegas) the version from 4 and 76 is the vb-01 which is definitely pre-war and was probably used in Alaska.
Using Fallout 4 as a reference for lore isn't the best option when it's got glaring lore breaks.
The institute alone had these...
1. FEV got canceled Despite the fact that FEV turned people into cancer immune organisms two centuries before the events of Fallout 4, where the institute's own president is dying of cancer.
2. can cure Super Mutants. Great. West Tek already had the same cure back in 2077. In Fallout 1, Zax even says that anyone who keeps a sample of their original DNA can be turned back into a human. In other words, the institute took two centuries to discover something that West Tek figured out in one year.
3. Super Mutants are all idiots (except for Virgil). Contradiction with : Fallout 1, 2, tactics.
4. Jet is presented as a pre-war drug, shipped to vault 95 before it was sealed. Contradiction with : Fallout 2
I could go on.
The problem is mixing Interplay lore with Bethesda lore. Fans can't agree on what is the whole truth because Bethesda makes changes to established lore which many fans don't agree with and reject.
Yeah especially how he tells Myron just lied because FO3/4 have post war jet.(FO2 jet was made from Brahmin dung)
Fallout 1,2, and tactics all had working vehicles heck tactics had a multitudes of vehicles the people who say there are no functioning vehicles have only played games from 3 onwards
You mentioned it yourself, two different publishers. Most of these are better explained by Bethesda ret-conning existing lore for whatever reason they had at the time. Different teams with different ideas worked on this franchise. Bethesda has a different vision than interplay. New Vegas largely ignores fallout 3 and fallout 4 largely ignores new Vegas. These teams either don’t talk to each other or don’t share a common interest, resulting in these inconsistencies. Personally, if I encounter a conflict I accept interplay/obsidians reality over Bethesdas, but that’s just my own feelings and I’m not saying That’s the right or wrong way to view the franchise.
I think they added Deacon for reason 5. Especially as he asks you to think critically and not take everyone's word
I'm glad someone finally mentioned the last one, I first thought of it in vault 114 where 2 triggermen have a conversation and one guy tells the other that the vault was a scam, which makes sense as the vault has all the necessary documents to make it seem legit to the government but feels just off
Well the Triggermen most likely wouldn’t have known about Vault-Tecs experiments, since they did go out of their way to hire an overseer who wasn’t anywhere close to being a good leader as part of their experiment, as opposed to what that Triggerman said which was that the vault was supposedly only used as an excuse to keep workers on pay roll
@@shadow-squid4872 Except the one explaining it to the Triggerman was a pre-war ghoul, and has had 200 years to figure it out.
@@uni4rm And he likely had never been to many vaults in person considering how dangerous most of them are, so he wouldn’t really know about Vault Tecs antics, especially considering how the only reference to Vault 114s experiment is on a couple holotapes that unless you already knew about Vault Tecs experiments you’d probably just assume whoever chose the Overseer was just bad at his job
@@shadow-squid4872 besides hes caling specifcall about 114, 114 could have been a scam, a "fake vault" made to make the mayor happy and give vault teck money while they dragged their feet and focused on other vaults, not Every vault need to be created with the intent for an experiment, Vault were als a PR stunt, a stunt that looks good for the city and vault teck, i image almost every city had a vault being "planed" or in construction of only like what 100 across the entire usa were being actually built "oh sure, sure, Govonor of George give use 40 million dollars and well get started on vault uh....129...yeah 127 will be a great vault fore george, just tell your constituian they can all go to vault 122"
by the way most nukes dont create craters because the are detonated before hittingg the ground to reach maximum destruction atleast thats the way do it since the last time i checked but i dont know at wich point in time this practice started im pretty sure they used to drop them directly on the ground in the early days of the weapons devolpment so new york miight be or not be a crater in fallout ...
Neither the vertibirds nor the jet one are “misconceptions”. They used to be hard facts before Bethesda changed it (for absolutely no reason). Jet’s own composition makes it impossible to have been made pre war.
One BIG misconception is the idea that super mutants are mutated from radiation due to the bombs not FEV, but its not a misconception held by any true fallout fan, just those with maybe a passing interest in the game.
The gate for the child settlement of Little Lamplight uses a *functional* motorcycle as it’s main gate engine using the rotation of the wheel as a means for raising and lowering.
What I've learned from this is theatrically the courier could ride a motorcycle
yes.
The whole characters being biased thing just rings so true for me, especially for people who love a certain faction, ESPECIALLY Legion and NCR fanboys.
You criticise the NCR for killing tribals and domesticating them (not the Khans) and their fans say "oh no those Tribals were raiders and stuff" how do we even know they were raiders? Considering the post Tandi NCR has a vast military force and a DEFINITELY corrupt government, we could assume maybe a few capitalistic individuals forcefully took a bunch of native tribal land for themselves and their greed. When the Tribals retaliated trying to defend their sacred homeland, the individual used his or her influence to brand them as "savages" and "raiders" and got the NCR military to exterminate them.
How do we know Legion land is truly safe? The devs have even stated that while the citizens get good food and water, electricity and better living conditions than without the Legion; you'll still see a Legionaire chopping off a guy's head for dissing him.
Are the raiders truly all dead and the land secure or are there just so many corpses of raiders and dissenters lined up along the roads that no one actually wants to do any raiding?
You can't rely on anyone to tell you the truest truth because everything is basically propaganda.
Seems easier just to become death incarnate isn't it?
@@vincenthobbs1605 yep
another misconception is the idea that an internet-like service doesnt exist in the fallout universe, but we can clearly see from terminals email addresses and the messages they received
Sounds more like misconception #1 is true according to Interplay, but then Bethesda got it wrong. I actually think this is true for many of your misconceptions.
"bethesda got it wrong" yeah that is not how it works.
One thing too about the vertibirds is that in the beginning of fallout 4 in the intro you can see then flying around.
I feel like most of the fallout bible could definitely fit in this list. It was all meant to conceal fallout van buren info, I say most since Bethesda has been fitting a lot of it into the newest games.
The transistor not being invented is probably one of the most notable points of divergence but as with the GTA or last of us series, I get a lot of 'universe next door' vibes.
Misconception number 6:
Enclave would let an untainted/pure human join their rank. I'm the Enclave's fan and the amount of statements that they would work with Mr House/The Institute makes my head hurt. No, being "pure" human is not enough. The only people who are allowed to join the Enclave and with who the Enclave cooperates are those who are in the Enclave already. It's not about being pure. It's about being one of them. So no, no potential alliance with House or Institute
Fascinating! Just getting into the Fallout universe with Fallout 4 but due to internet issues no DLCs yet. This got me up to speed on things.
about Myren, I used to see people say it was a plot hole that Jet was invented prewar because Myren said he invented it. however, if we believe he simply rediscovered the recipe just like the enclave rediscovered vertibirds then it's not a plot hold at all.
Sure, but unless something in the games supports this conclusion it's just kinda fanfiction - and if something DID come out in the present day hinting at this, it'd look like they were just trying to explain away the retcon, which... isn't the worst thing, it reconciles the lore conflict but it begs the question of why the lore conflict NEEDED to be resolved in the first place instead of everyone agreeing that jet being in places it shouldn't logically be is a conceit of the basic fact it's a video game with leveled loot tables that were compiled without this lore constraint in mind.
We can suspend disbelief about the existence of healthbars but not this? It's an obvious retcon, a plothole, and it's also silly this became such a thing within the community. Though it's certainly not an isolated case.
I saw A thing on why somebody igured lore wise cars are not commonly used in fallout, and when you think about it the answer makes sense.
The cars in fallout are all mostly taking place around 200 years after the Great War, they are almost all nuclear powered, probably not all but a decent amount we know are easy to low up. Anyone in fallout who has figured out how to fix them properly would be harder to find as time goes along and the only way to figure it out is by taking it apart yourself, the cars are indeed to a level dangerous and with that it makes sense for many to not want to risk rebuilding a car if it might blow up if you do not put it together right. Also the government spent more on making quality weapons such as robots and power armor rather civilian vehicles so it makes sense that they are in more common and better condition than cars.
Yah vehicles . In fallout new vegas there are army trucks that the ncr have most likely drove to their current locations. Like camp McCarren and theres the lady at the 115 that sells guns out of the back of a army truck . In fallout 4 their are lots of tire tracks but most of them don't lead to apc. And most motor cycles in fallout 3 and nv appear to be in perfect condition. Like the ones in good springs
That last point makes a ton of sense, especially in the case of kids claiming that they were trapped in a fridge for 200 years
Except Billy never says how long he was in the fridge, it’s more likely that he’s only been there since the Gunners took Quincy. Billy is just a child, the battle for Quincy almost certainly looked much more dramatic to him than it would to others. Not to mention that a few weeks can feel like years to a child, especially one who’s trapped and terrified
Using evidence from fallout 3 fallout 4 and fallout 76 to disprove something mentioned in fallout 2 is kind of dumb I get why you wouldn't think so but in all honesty fallout 1 fallout 2 are supposed to be taken together as one Canon and fallout 3 fallout 4 fallout 76 as separate from that there's too many inconsistencies so if you would look at it objectively they're probably not even the same universe
The instances of vertibirds mass deployed pre war can easily be explained by it being an older model. The fallout 4/76 Vertibird has a glass canopy, light armament and is noticeably more chunky. In Operation Anchorage the simulation has been noted to have a lot of...inaccuracies.....caused by General Chase's meddling so the prototype was likely shoved into it as an "optimistic" anticipation of it entering service. Also means Bethesda could reuse the asset.