Life Drain are projectiles hitting. So in order to avoid and dodge them, they start rolling. Same as if you are fighting them with magic spells. Like Soul Arrow and stuff, where they also start dodging those projectiles.
He wasn't panic rolling. The Jailers are constantly firing invisible projectiles that reduce your health, I seem to remember they fire something like four per second. I imagine the boss AI sees them and treats them like regular projectiles, hence the rolling.
Deacons remain the boss that took me the most attempts in the entire series on my first playthhrough (to be fair, DS3 was my first Souls game) Deacons took me more attempts than I can count, over two days. At LEAST 20+, probably closer to 40. Midir took me 8 tries, the second highest in the series, Gael took me 4, I first tried Sulyvahn and Soul of Cinder took me 3. I don't get it either.
@@Pantagana I dunno exactly; I've never been able to struggle against them again the way I did the first time, so haven't really been able to figure out what went wrong from a perspective of knowing what to do right. At that point I was mostly using the spear you get from the Greatwood, which I think I has upgraded a bit, but tried a few different weapons when I started struggling and upgraded them if I felt they were promising. I think I wound up doing it with the, iirc, Red Hilted Halberd. My build, if you could call it as such, was just kind of a pyromancer leaning generalist, with investment kinda all over the place since I kept wanting to try new weapons and spells, but since I figured out fire didn't work well, I was mostly just melee for the fight. It only took a few tries until I figured out the trick of the first phase, but what was mostly getting me, I think, was my relatively poor damage output preventing me from stopping the big ball, or killing enough of the deacons before the curse mist got me, though I recall just kinda dying sometimes too. Probably either to the big ball, but I didn't see the projectile, or to just losing track of my health, but, that's not something I've been able to ever figure out, really.
@@aprinnyonbreak1290 Using a spear could be part of the reason for the difficulty. For them, weapons that swing horizontally are much better, since that allows you to hit multiple deacons simultaneously.
When i remember correctly, they are shooting invisible projectiles into the direction they are looking. When these projectiles are hitting you, your health bar decreases@@sanju8399
They seem to have some bafflingly weird interactions with many bosses. A recap of all the weirdness I see: They managed to skip the Greatwood’s second phase, one of Wolnir’s bracelets broke without them touching him, the second phase Abyss Watcher started panic rolling (perhaps because the health drain effect works by sending out a stream of invisible bullets?), they put King of the Storm into an infinite stunlock by looking at him, they somehow posthumously triggered the Twin Prince’s second phase, Soul of Cinder’s health bar was full when he died (and he also started rolling in second phase, which I’ve never seen him do) and I haven’t even finished the video yet. There’s more, no doubt. This could be the subject of some more in depth testing. One question: does the health drain effect normally work on non-player model entities, or have you enabled it somehow?
Actually, two of Wolnir's bracelets broke simultaneously. You're right about the Abyss Watcher panic rolling to avoid the invisible health drain projectiles. As for what happened with Lorian, it could be programmed to start phase 2 as soon as his HP is below 1% (which would only happen after his max HP returned to normal). The health drain works on all enemies, I didn't have to do anything.
AI of bosses was designed for a single enemy, player who will come to fight them. Bosses moveset also designed against a single enemy with normal human height
Ancient Wyvern: "Good luck beating me, I'm a boss puzzle designed to be unkillable in normal combat" Jailers: "Oh you sweet child, we don't do normal combat" *hits for 10 HP, wyvern explodes*
Thanks to the efforts of Zullie the Witch I have been appraised of how their little trick works these Ladies are the very definition of the phrase "If a stare could kill" also Sir Wolnir, that was an epic victory
Far from it. I just use the walls to block their gaze or rush them before they use the lantern breath to even trigger the gaze. Super easy pushovers if you understand them even a little. People want to just hide behind their shields or panic roll themselves to death but there is a puzzle you need to solve thats all it is.
1:20 Fascinating phase skip. I was wondering if they would lower the Bosses health like they do with the players, and Curse-rotted Greatwood was the perfect example! They lowered its health by thousands as indicated by the number going up, but the healthbar not depleting, leading to the Greatwood being extremely low health but also being at "100%" of its healthbar. A single hit was enough to break its balls and then kill it instantly, without it breaking the ground, therefore not going into phase 2. This might have just been accidental and the Boss was killed before it could phase switch as it was too slow, but it might also just be that the phase switch only happens at health percentage and not amount of hitpoints left. You have never seen the Greatwood die before switching phases, so I might be completely misinterpreting this and they just were too fast, as with most other bosses.
@@Pantagana the big suck that drags him down and kills him didn't happen, but he was still able to take damage, so I had the choice of killing him with just regular hits (slowly) or letting him kill me and start over.
The fact is that the bosses looses health is counting as a hit. That's why some bosses are "evading" it, like the abyss watcher or Friede; and then the King of the storm is getting staggered😂
Massive respect for the old demon king. I absolutely didn't expect him to beat them. PS: I still feel like a monster for giving him the killing blows when he was weary and exhausted in end.
Abyss watcher started panic rolling
Friede too hahaha
Он просто пытался увернуться от взгляда тюремщиков 😂
Life Drain are projectiles hitting. So in order to avoid and dodge them, they start rolling. Same as if you are fighting them with magic spells. Like Soul Arrow and stuff, where they also start dodging those projectiles.
*ABYSS WATCHER CAUGHT PANIC ROLLING TO JAILERS* 🗣️🔥
He wasn't panic rolling. The Jailers are constantly firing invisible projectiles that reduce your health, I seem to remember they fire something like four per second. I imagine the boss AI sees them and treats them like regular projectiles, hence the rolling.
Old demon king was not having any of that. Performed the best out of all the bosses too.
Halflight disagrees in weeb katana style.
Finally, after 8 long years, the Deacons of the Deep have finally succeeded T.T T.T
A group of enemies that beat Midir, but loses to Deacons. Truly Jailers are perfectly balanced.
Deacons remain the boss that took me the most attempts in the entire series on my first playthhrough (to be fair, DS3 was my first Souls game)
Deacons took me more attempts than I can count, over two days. At LEAST 20+, probably closer to 40.
Midir took me 8 tries, the second highest in the series, Gael took me 4, I first tried Sulyvahn and Soul of Cinder took me 3.
I don't get it either.
@@aprinnyonbreak1290 Why did you have so much trouble with the Deacons? Was your weapon un-upgraded?
@@Pantagana
I dunno exactly; I've never been able to struggle against them again the way I did the first time, so haven't really been able to figure out what went wrong from a perspective of knowing what to do right.
At that point I was mostly using the spear you get from the Greatwood, which I think I has upgraded a bit, but tried a few different weapons when I started struggling and upgraded them if I felt they were promising. I think I wound up doing it with the, iirc, Red Hilted Halberd. My build, if you could call it as such, was just kind of a pyromancer leaning generalist, with investment kinda all over the place since I kept wanting to try new weapons and spells, but since I figured out fire didn't work well, I was mostly just melee for the fight.
It only took a few tries until I figured out the trick of the first phase, but what was mostly getting me, I think, was my relatively poor damage output preventing me from stopping the big ball, or killing enough of the deacons before the curse mist got me, though I recall just kinda dying sometimes too. Probably either to the big ball, but I didn't see the projectile, or to just losing track of my health, but, that's not something I've been able to ever figure out, really.
@@aprinnyonbreak1290 Using a spear could be part of the reason for the difficulty. For them, weapons that swing horizontally are much better, since that allows you to hit multiple deacons simultaneously.
They really gave the strongest status effect in the serie to the sole action of seeing
Seeing? I thought it was the smoke
When i remember correctly, they are shooting invisible projectiles into the direction they are looking. When these projectiles are hitting you, your health bar decreases@@sanju8399
@@sanju8399smoke activates it and then they can just look at you to give debuff
Na verdade o efeito mais forte é o Frenesi de Bloodborne
1:33 that single jailer getting yeeted away was so funny 😭😭
seriously i was laughing so hard 🤣🤣
Western movie ahh death
I'm so happy they beat Midir. If only because he never loses.
I was sad because his win streak was broken.
@Pantagana
It's always sad when the long-reigning champion is washed up.
So satisfying to see the bosses struggle against the things that players struggled at in Irithyl Dungeon
Deacons of the Peak
They seem to have some bafflingly weird interactions with many bosses.
A recap of all the weirdness I see: They managed to skip the Greatwood’s second phase, one of Wolnir’s bracelets broke without them touching him, the second phase Abyss Watcher started panic rolling (perhaps because the health drain effect works by sending out a stream of invisible bullets?), they put King of the Storm into an infinite stunlock by looking at him, they somehow posthumously triggered the Twin Prince’s second phase, Soul of Cinder’s health bar was full when he died (and he also started rolling in second phase, which I’ve never seen him do) and I haven’t even finished the video yet. There’s more, no doubt. This could be the subject of some more in depth testing.
One question: does the health drain effect normally work on non-player model entities, or have you enabled it somehow?
Actually, two of Wolnir's bracelets broke simultaneously. You're right about the Abyss Watcher panic rolling to avoid the invisible health drain projectiles. As for what happened with Lorian, it could be programmed to start phase 2 as soon as his HP is below 1% (which would only happen after his max HP returned to normal).
The health drain works on all enemies, I didn't have to do anything.
@ One more thing I hadn’t noticed before: they popped all of the Greatwood’s balls at once in addition to skipping the second phase.
"Blanket" damage that takes effect across the entire enemys' hitboxes, or "Body" ? 🤔
AI of bosses was designed for a single enemy, player who will come to fight them. Bosses moveset also designed against a single enemy with normal human height
15:31 good lord that wolf was pissed!!!
Can't believe the fucking deacons of all bosses pulled through
Deacons, Old Demon King, Halflight, Gravetender, Wolnir, basically all the weakest bosses won
How to beat jailers: be a gimmick boss (not 100% guaranteed as evident from Greatwood)
Deacons of the deep vs jailer more looks like gang battle
The most satisfying video on the planet
Midir: What does Old Demon King have that I don't?
Girl: He can beat a small group of jailers
Nobodys mention ING that one jailer Who missed that friede got a phase 3, walked off, returned, hit her twice, dead
Ancient Wyvern: "Good luck beating me, I'm a boss puzzle designed to be unkillable in normal combat"
Jailers: "Oh you sweet child, we don't do normal combat"
*hits for 10 HP, wyvern explodes*
Yo lo mate en un combate frontal con darkness,mi paladin
Wolnir: i don't either *casually walk on them*
Thanks to the efforts of Zullie the Witch I have been appraised of how their little trick works
these Ladies are the very definition of the phrase "If a stare could kill"
also Sir Wolnir, that was an epic victory
Just goes to show how Jailers are the worst enemy in the series
I agree, but that being said, having a room with 7 of them kinda loops back to being a somewhat fun encounter
@@NotReal-187 lol I get what you mean
Far from it. I just use the walls to block their gaze or rush them before they use the lantern breath to even trigger the gaze. Super easy pushovers if you understand them even a little. People want to just hide behind their shields or panic roll themselves to death but there is a puzzle you need to solve thats all it is.
Vordt icy boi vs 7 burny points
15:48 Bloodhound Step mfs the second they initiate pvp
THAT'S WHAT I'M TALKING ABOUT!
Keep up on the dark souls 3, man. it's the best.
Jailers vs Soldier of God Rick...
Honestly one of the most interesting X vs Bosses, the matchup charts for jailers is surprisingly weird given their unique interaction.
The most insane debuff
Now put this Jailers in Elden Ring and let the magic happen
See how jailers destroy a heal bar like that it's actually scary
08:17 So comfortable xD
1:20 Fascinating phase skip.
I was wondering if they would lower the Bosses health like they do with the players, and Curse-rotted Greatwood was the perfect example!
They lowered its health by thousands as indicated by the number going up, but the healthbar not depleting, leading to the Greatwood being extremely low health but also being at "100%" of its healthbar.
A single hit was enough to break its balls and then kill it instantly, without it breaking the ground, therefore not going into phase 2.
This might have just been accidental and the Boss was killed before it could phase switch as it was too slow, but it might also just be that the phase switch only happens at health percentage and not amount of hitpoints left.
You have never seen the Greatwood die before switching phases, so I might be completely misinterpreting this and they just were too fast, as with most other bosses.
You could skip the Greatwood's phase 2 by using pestilent mist sorcery
There's also an area you can hit on its back, skipping phase 2. That's how I beat it the first time
Gravetender Greatwolf clutching the win after Gravetender getting pancaked 😅👏🏽
The weakest boss (apart from the princes and Gael) performing the best while the strongest get destroyed is really hilarious
I wonder if Irithyll Dungeon was the inspiration for the Pagoda Realm in Black Myth Wukong. They’re both annoying levels that reduce your max health.
7:38 the Dothraki charging the Undead Army
Its the first time I see Yhorn going down 😮
Yhorm was defeated in multiple of my videos. He loses to Gael, Midir, Aldrich, and some other videos where he fights a large group of enemies.
Great video bro, for the next video we want midir ng vs all bosses ng+7, it will be cool against yhorm.
That will have to wait. Someone already requested NG Yhorm vs NG+7 Bosses, so that will be first.
Does Midir even fit in all the arenas?
@@meiisbei5974 No. I'll put other Bosses in his arena. Not all Bosses work outside of their arenas, but most of them do.
Whaaaaaaaaaat???!???!???!!??
This is mind fack!!!!!!!
Awesome.
Collstory bro.
Eternal respect ✊
I swear this is the first time I've seen the Deacons win one of these. Honestly its about time lmao.
Imagine a DS1 Wheel Skeletons vs DS3 Jailers...
At equal number the Skeletons would win, the Jailers still needs one hit to finish a fight, and skeletons are way faster
I think the chicken didn't die because a script glitched out - I had Wolnir glitch out and not die after I broke his bracelets
Interesting, I've never seen that happen with Wolnir. I've seen a lot of Wolnir glitches, but never seen him not be able to die.
@@Pantagana the big suck that drags him down and kills him didn't happen, but he was still able to take damage, so I had the choice of killing him with just regular hits (slowly) or letting him kill me and start over.
A rare Deacons W, Halflight and Gravetender win too but Nameless , Demon Prince, Midir and Friede lose?
That's wack man.
Wolnir too lmao, out of the strong bosses, only Gael and The Twin Princes won
quite the cattle prod
ODK ODK ODK ODK
The old dog’s like the Soulsborne version of William Regal-he still got some venom and villainy left
Friede was actually playing ssbm
The fact is that the bosses looses health is counting as a hit. That's why some bosses are "evading" it, like the abyss watcher or Friede; and then the King of the storm is getting staggered😂
Most of this isn't proper English.
@@jarlwhiterun7478 Just like american, but nobody's complaining about it
Massive respect for the old demon king. I absolutely didn't expect him to beat them.
PS: I still feel like a monster for giving him the killing blows when he was weary and exhausted in end.
wish i had this dark souls where you lose and still go to the next boss
LoL when they all fall down the hole
2:26 thank you
It is barbecue time!
This is new...
Is it possible to get some bloodborne npc fights where its the dungeon enemies?
I haven't played Bloodborne yet.
Take that Midir.
Like if you didn't skipped the fight against the deacons.
Like beggar spotted
Your punctuation is all off. Some of it is present tense, some is past tense. None of it makes sense to anyone with an IQ above 70
Poor gravetender dude 😂
Is it possible to put them against elden ring bosses?
I don't know.
Deacons >>>> NK and SoC
hell yes
avarage dark souls 2 experience
Some of them where they one shot, is a lil questionable but aside from that most was as expected
English?
@jarlwhiterun7478 reading comprehension?
English?
@@jimmyjohnsubs reading comprehension?
@@dj10schannel random comma and double space?
With these seven, the game is but a glitch fest. 😂