If youre having the problem that your actor isnt moving as it should its probably because its bound to its scene root. make sure to set the mesh to its own root and it should work. It probably had to do with the root being static and not movable. Hope this will help someone!
Great tutorial. super simple and easy to follow. thank you. This would be great for setting up platforms. This wouldn't really work well for something like a satisfactory style conveyor, where each part of the conveyor has a specified number of items that can pass on it. Maybe with some math tweaking the time using over all length of the spline could be the remedy.
Hey OP! Thanks for this tutorial. I'm curious to know if you could imagine a way that these items could be interacted with, lets say have physics applied to them as well? or is that essentially 2 different pathways to controlling objects. Thanks in advance
@@bungy1970 That approach isn't compatible for a 1km conveyor. I'd have a thousand assets that I'd have to space manually. Then imagine if my clients change his design and I have to adjust everything. I was thinking of something with instanced static mesh. My solution so far was using a Blutility to spawn and space them.
If youre having the problem that your actor isnt moving as it should its probably because its bound to its scene root. make sure to set the mesh to its own root and it should work. It probably had to do with the root being static and not movable. Hope this will help someone!
How to add a stop time on a conveyor and then continue moving?
Thanks.
Great tutorial. super simple and easy to follow. thank you. This would be great for setting up platforms.
This wouldn't really work well for something like a satisfactory style conveyor, where each part of the conveyor has a specified number of items that can pass on it.
Maybe with some math tweaking the time using over all length of the spline could be the remedy.
Hey OP!
Thanks for this tutorial. I'm curious to know if you could imagine a way that these items could be interacted with, lets say have physics applied to them as well? or is that essentially 2 different pathways to controlling objects.
Thanks in advance
Is there a way to spawn multiple items evenly spaced on that track? I want my spline to be super long and automatically fill it tons of rocks.
Duplicate the items then set a different offset like he says near the end of the video
@@bungy1970 That approach isn't compatible for a 1km conveyor. I'd have a thousand assets that I'd have to space manually. Then imagine if my clients change his design and I have to adjust everything. I was thinking of something with instanced static mesh. My solution so far was using a Blutility to spawn and space them.