Animating in Unreal Engine 5.1 | Unreal Fest 2022

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  • เผยแพร่เมื่อ 9 ก.พ. 2025
  • With Unreal Engine 5.0, rigging and animating in-engine became a real possibility. UE 5.1 has taken another step forward, so artists don't have to hop back and forth between various DCCs. Learn about the recent changes to the Control Rigs and animation tools via real-life examples.
    Learn more about recommended Hotkeys & Preferences: dev.epicgames....
    We’re excited to bring you sessions from Unreal Fest 2022, available to watch on demand: www.unrealengi...

ความคิดเห็น • 171

  • @kamilabianchi
    @kamilabianchi 2 ปีที่แล้ว +155

    [2:28] Hotkeys
    [4:55] Create world
    [6:20] Create Level Sequence
    [7:08] Add character
    [8:00] Animation Mode
    [10:30] Box Rig Controls
    [11:40] Pivot Mode & Proxy Control
    [15:33] Edit timing
    [16:45] Tweens Tool
    [18:27] Add, Blend and Edit Animation Clips to Sequence
    [21:24] Animation layer
    [25:38] Bake Animation
    [27:48] Constraints

    • @RDD87z
      @RDD87z 2 ปีที่แล้ว

      hi! nice to see you here:)

    • @mrhmakes
      @mrhmakes 2 ปีที่แล้ว

      Thank you!

    • @DamielBE
      @DamielBE 2 ปีที่แล้ว

      also, 27:48 Attack On Titan tutorial. Sasageyo!

    • @hrsweat0097
      @hrsweat0097 ปีที่แล้ว

      thanks

    • @Bapman2099
      @Bapman2099 11 หลายเดือนก่อน

      You are a Champion ! - claps -

  • @ClaudiaDoppioslash
    @ClaudiaDoppioslash 2 ปีที่แล้ว +135

    You keep cutting to the speaker's face talking when we would want to see what he's doing on screen instead. Makes it hard to follow.

    • @yvescortellini9026
      @yvescortellini9026 2 ปีที่แล้ว +24

      I wanne say the same🤣 i dont think this was clever. In the wrong moment change to the face:
      'I click here, here and here' but we only see his face🤣🤣

    • @IPpainting
      @IPpainting 2 ปีที่แล้ว +6

      This whole event has this Problem..
      Its best of you check out the full livestreams where the talks are without camera

    • @RUEDO123
      @RUEDO123 ปีที่แล้ว +4

      Just Epic things, they did the same with the documentation

    • @OptimisticMonkey
      @OptimisticMonkey 10 หลายเดือนก่อน +2

      Cant believe someone thought it was a good idea to cut to his face on the critical parts

    • @ripulse1839
      @ripulse1839 7 หลายเดือนก่อน

      I thought I was the only one getting annoyed with it.

  • @DevilPanda1337
    @DevilPanda1337 2 ปีที่แล้ว +144

    Great video, just please keep the program on the screen more often :)

    • @Vikkoify
      @Vikkoify 2 ปีที่แล้ว +3

      I know right!

    • @deanbouvier8529
      @deanbouvier8529 2 ปีที่แล้ว +20

      LOL Glad I wasn't the only one... I was yelling at the screen saying, "Who thought it was a good idea to switch view to the speaker, WHY!?"

  • @unrealengine-emira3480
    @unrealengine-emira3480 2 ปีที่แล้ว +131

    It is an excellent demo, and I am sure the instructor representing it is a good looking person so the camera is on him when he tries to do things, but I am interested in what he is doing more. Unfortunately, I missed some of his tutorials due to that. I hope next time make the picture of the instructor smaller so we can follows his demo!!. Thanks.

    • @jimmygu9811
      @jimmygu9811 2 ปีที่แล้ว +8

      SO ON POINT!!!

    • @BooneyianLogic
      @BooneyianLogic 2 ปีที่แล้ว +12

      I'm baffled, why didn't they just have his screen, always visible, with him in a smaller window, in an unused section of the screen for this demo.

    • @explore7283
      @explore7283 2 ปีที่แล้ว +5

      剪辑师可能被讲述者的美貌迷倒了,以至于忘了这是一个技术演示视频。

    • @nicolasgalipeau3632
      @nicolasgalipeau3632 2 ปีที่แล้ว +7

      It's insane how they did this on very important moments.

    • @anshulkesheorey
      @anshulkesheorey 2 ปีที่แล้ว +1

      That is what the big issue.

  • @liva9994
    @liva9994 2 ปีที่แล้ว +18

    Kind of annoying that the camera goes back to his face, while he's explaining where it is he's clicking. Like it happens a couple of times, where we then return to the screen, and I can only guess how he got to where he is. (I think 25:15 is really peak this) but it happens a couple of other times. I would suggest just put his face down in the corner? It makes it harder to follow is all.
    That said, I really enjoyed the presentation

  • @FeedingWolves
    @FeedingWolves 2 ปีที่แล้ว +14

    This is one of my favorite overviews of the new animation features in 5.1!

    • @yvescortellini9026
      @yvescortellini9026 2 ปีที่แล้ว

      Totaly... but its sad there are somless videos about!

  • @featheredmusic
    @featheredmusic 2 ปีที่แล้ว +2

    Thanks for this! One thing i would recommend is when everytime he talks about something to do with the layout where he is clicking it would be good to see that screen instead of the camera looking at the presenter. This way we learn what buttons on the UI he is pressing.

  • @unrealdevop
    @unrealdevop 2 ปีที่แล้ว +35

    Say, they have this Animation Physic Calculation feature in this software called Cascadeur, it would be really cool if Unreal would bring something like this to the table.

    • @AIpha7387
      @AIpha7387 2 ปีที่แล้ว +5

      That AI animation program is really amazing thing. Sincerely hope Cascadeur join to the army of Epic games.

    • @tuatec
      @tuatec 2 ปีที่แล้ว +7

      At first I like to see better support of simple stuff like ik or virtual bones. Or anim curves. 😅

    • @unrealdevop
      @unrealdevop 2 ปีที่แล้ว +2

      @@tuatec Yeah and an update that only fixes bugs without creating 2 more for every bug they fix.

  • @voidconcepts
    @voidconcepts 2 ปีที่แล้ว +23

    Man...I just don't think people really appreciate what this means to small and solo devs. This is GREAT! I mean procedural animation, using layers for animations as being additive is WONDERFUL! However, it is crazy to think what kind of projects can really be turned out...in shorter times. With the release of the PS5 it was really obvious that regardless of 2020 games are taking significantly longer to produce. This really takes me back to the GDC presentation given by the developer of overgrowth. Bringing animation and programming closer together. Being a solo dev myself...there's no way I could EVER venture into any of this without so much of the groundwork being laid inside the engine itself by the brilliant minds behind unreal. This really cuts out the iterative work. Stylizing seems less burdensome.

  • @ATomCzech
    @ATomCzech 2 ปีที่แล้ว +16

    I just don't understant why you must switch between UE screen and speakers face during he is showing something important, please keep video just on the screen for all the time :-(

  • @jeskay
    @jeskay 2 ปีที่แล้ว +10

    25:04 Thanks operator

    • @KavanBahrami
      @KavanBahrami 2 ปีที่แล้ว +4

      For real! There was almost no reason to show him speaking during any of this, I was saying "come on!" multiple times throughout this talk as I missed things because we were looking at him and not his screen. That said, great talk, thank you Fredrick

  • @DevGods
    @DevGods 2 ปีที่แล้ว +1

    Man! My animations are about to reach a whole new level!

  • @keshavkourav
    @keshavkourav 2 ปีที่แล้ว +7

    This demo is super useful for animators !

  • @illyay1337
    @illyay1337 2 ปีที่แล้ว +13

    I succeeded in making a weapon reloading animation in UE 5.0. I'm very excited for 5.1 because it was one of the most difficult things I've done and I refuse to touch animations until the next version comes with all the improvements. It was so difficult without a constraints system LOL.
    I'm hoping to basically not use Maya for animating any more. Gonna be so awesome.

    • @AlexiosLair
      @AlexiosLair 2 ปีที่แล้ว

      So long there are animation cleanup tools as well.

    • @illyay1337
      @illyay1337 2 ปีที่แล้ว +1

      @@AlexiosLair For that I may still use Maya if working with mocap. The plan is to make weapon animations by hand but all other things with a mocap suit. The space switching and constraints was always a nightmare to do in Maya when making weapon animations. Also ART isn't supported, and definitely not with the new mannequin.

    • @brandonwinston
      @brandonwinston 2 ปีที่แล้ว

      5.1 can't come soon enough!

  • @unrealdevop
    @unrealdevop 2 ปีที่แล้ว +5

    6:34 That's the first time I've ever seen anyone make use of that Developer Folder. I never even considered using it like that.

  • @ZigUncut
    @ZigUncut 2 ปีที่แล้ว +2

    I love the timing bar. My favourite animation tool in maya.

  • @ConceptualVision
    @ConceptualVision ปีที่แล้ว

    Finally a really good presentation, and who ever edited it managed to cut out important parts of what he was showing. Hope they redo some of this information, and even add bits and pieces to it. Was a good presentation regardless.

  • @DaDarkDragon
    @DaDarkDragon 2 ปีที่แล้ว +11

    Will the cardboard box rig be available to download somewhere for closer inspection?

  • @bernierao
    @bernierao 2 ปีที่แล้ว +1

    Thank you! I desperatly needed these features! Excelent work xxxx

  • @roitadmor
    @roitadmor ปีที่แล้ว

    I love 5.1! Thank you so much for developing this amazing paltform. Great live :)

  • @LionUnchained
    @LionUnchained ปีที่แล้ว

    When he has the window stuck up at the top of the outliner at @9:00 I felt that on a deep level. I have probably had to reset my UI at least 3-4 times this year because I somehow got my window stuck in oblivion when it spazzes out and pushes it to the top

  • @elibdev
    @elibdev 2 ปีที่แล้ว +3

    This is amazing, really love the automatic pivots! Only thing missing is the skeleton creation and weight painting, and it's basically a super amped up version of BGE. Love it!
    Two thoughts:
    1. If you select an actor/object, could we get not just a list of parents, but also a list of all children and siblings? This would make navigation a whole lot quicker, and up the transparency within the hierarchies. Especially if you then can select (and maybe focus on) it by clicking it.
    2. Can we set the influence of a constraint, or is it binary?
    2b. If we can set the influence, can we do it with curves and not just predetermined tangents? We're animators after all, we need the curves, haha.
    2c. Can we blend constraints? Like in the example of passing the ball between hands; being able to blend between the parents' influence may not be a super common use case, but very useful whenever needed.
    Hoping for a lot more videos with Fredrik!

  • @nourghafarji
    @nourghafarji ปีที่แล้ว +1

    14:14 That's why you should buy or collab with Cascadeur!

  • @koko-nl5tp
    @koko-nl5tp 2 ปีที่แล้ว +7

    I could not follow and miss out important part when you keep cutting from screen to the speaker face. Maybe I am too slow.

  • @tomisenveter
    @tomisenveter 2 ปีที่แล้ว

    This is so useful! I was loosing my mind over how to make a "Null" to attach an object to. This is way better than I'm used to (C4D), but it is really powerful. Thank you for your effort with development, looking forward to new ways of doing things!

  • @YuuJer
    @YuuJer 2 ปีที่แล้ว +2

    that proxy control is amazing!

    • @AlexiosLair
      @AlexiosLair 2 ปีที่แล้ว +1

      I wish they would show briefly how to set them up in ControlRig.

  • @pujp240
    @pujp240 2 ปีที่แล้ว +1

    Really great talk but I beg you, please never cut away from the editor view when he's demonstrating something. The split screen view is fine, sometimes seeing him gesturing is useful, but for a talk all about how to use this new interface, it's very important that we always see it.

  • @BingGeaux
    @BingGeaux ปีที่แล้ว +1

    @19:28 - alright, camera guy is fired. Mr. Nilsson is giving visual cues to the screen and the camera has only Mr. Nilsson in view.

  • @yearight1205
    @yearight1205 2 ปีที่แล้ว +6

    Think they'll ever create a quick control rig setup? Most people use Blender to rig their characters and animate, because it's just so much quicker.

    • @xiaoLin-yu6to
      @xiaoLin-yu6to ปีที่แล้ว

      @Rick Henderson Could you import UE5 animation into Blender

  • @kordaling
    @kordaling ปีที่แล้ว

    I started this video, ready to complain because it's not like the other animation softwares but i'm impressed, UE5 seems very intuitive!

  • @etchasketch222
    @etchasketch222 2 ปีที่แล้ว +1

    These constraints are great. Blender has this already and it's neat seeing Unreal bust this out to haha

  • @henriidstrom
    @henriidstrom 2 ปีที่แล้ว +1

    Very powerful updates!

  • @novadea1643
    @novadea1643 2 ปีที่แล้ว

    From the creators of the terrific "where are the slides?" comes a new thriller "where did he click?".

  • @AlexiosLair
    @AlexiosLair 2 ปีที่แล้ว +4

    Few things that stop me from using UE5 as the one app for animation.
    First, there're no more richer tools to work with animation graph, at the very least things like stretching, push-pulling and smoothing curves would be enough for majority of tasks. This is especially would be crucial for working with mocap data to clean it up.
    Second, the constraint setup is way too simple. Blender has much richer option on constraint setup along with its influence value.
    These are definitely amazing to have, but for now mostly these are baby steps. If UE5 devs will be able to fulfil the lack for those features in Sequencer - that will be the bomb!

    • @jaredsimmons5583
      @jaredsimmons5583 ปีที่แล้ว

      Six months too late to the party, but I don't think this is intended to be a replacement for animation. I think this is just a great little tool for allowing some cleanup and minor alterations after you've already completed your bulk work in another program. The first place my mind went to is how great the ability to turn someone's head during a dialogue sequence would be. If you make changes to your scene, or your animation setup just isn't quite right, you can make those minor corrections in engine rather than having to go back through the entire process of doing the changes over in another program. I love it.

  • @danielchilds89
    @danielchilds89 2 ปีที่แล้ว +2

    Great Talk, are the project files for this accessible online? id love to dissect how the cardbox is rigged and setup!

  • @Damon2150
    @Damon2150 2 ปีที่แล้ว +1

    Did the guy animate a clip like Attack On Titan in the end? It's amazing!

  • @DarylSpeedman
    @DarylSpeedman 2 ปีที่แล้ว +1

    OMG i came from blender and have been trying to find a way to parent that is this simple (28:00). I scoured youtube and google and it was so complicated compared to this method. Thank you so much!

  • @collectiveunconscious3d
    @collectiveunconscious3d ปีที่แล้ว

    Dang, this stuff useful, changed my life lol

  • @audreyford2171
    @audreyford2171 2 ปีที่แล้ว +2

    Is the list of hotkeys/preferences available? I don't see a link for that, but having that doc would be super helpful!!

  • @SergioGarayalde
    @SergioGarayalde 9 หลายเดือนก่อน

    The "it should have showed up there" moment is my constant struggle. Is there any "Solving issues" kind of video to guide throw what to do then?

  • @michaelderosier3505
    @michaelderosier3505 ปีที่แล้ว

    When I drop the CR_Mannequine_UE5 into the level, the animation panel does not show up. How/What did you do with the box? How do I connect my mannequin's control rig to the sequences. This feature is awesome where are additional tutorials?

  • @BubuRuzu
    @BubuRuzu หลายเดือนก่อน

    This has been the most unhelpful, most chaotic video yet from Unreal. Have you guys heard of timestamps?

  • @tmaintv
    @tmaintv 2 ปีที่แล้ว +2

    Great news about constraints but can u make the constraints weighted please so we can blend them on or off smoothly so things don’t snap?

  • @Junjokar
    @Junjokar ปีที่แล้ว

    Thanks for the content!

  • @StaxKarratGang
    @StaxKarratGang 2 ปีที่แล้ว

    Having so much fun playing with all this stuff 😂

  • @JSmith-fx8uj
    @JSmith-fx8uj 2 ปีที่แล้ว

    More accessible outfits and rigged characters in the marketplace as this tech improves would be great. When I tried using the control rig a couple years back it the animation was jarring and rigging buggy, but worse was the fact my characters barely had choice to clothe or hair / customise them without outsources extortionate softwares selling their 3d stuff on packs. Allow more creativity to the marketplace so that more options breed new content / ideas to the community.
    But yeh, each year these improvements make this more accessible, awesome work 👍

  • @Rydn
    @Rydn ปีที่แล้ว

    Awesome showcase

  • @majelislaguanakindonesia2106
    @majelislaguanakindonesia2106 5 หลายเดือนก่อน

    Change to face at every critical moment

  • @jaredsimmons5583
    @jaredsimmons5583 ปีที่แล้ว

    This stuff is great but I REALLY miss the old format with Andrew Paschall when the guys who make the engine could come in and give a 2-3 hour lecture about how they would accomplish something. That was the peak of informative and helpful content coming out of Unreal Engine. It feels like the Unreal Fest videos are the only ones coming out anymore that really get into the details of how UE tasks can be properly performed.

  • @kazemedia
    @kazemedia ปีที่แล้ว

    Where did he right click to find "Collapse all sections"? Because they didn't show the monitor when he did it.

  • @RDD87z
    @RDD87z 2 ปีที่แล้ว +1

    not sure why they dont use the puppet -record mode, so you grab the object and move it in real time while recording. at least youll have the timing and spacing recorded. specially with this object would've been very useful.

  • @JamesLui13
    @JamesLui13 2 ปีที่แล้ว

    Really nice.. love flexibilty of Unreal now can be accesed by Traditional Animator..

  • @guillermo3dcode
    @guillermo3dcode ปีที่แล้ว

    Great video! 😄

  • @Treloarian
    @Treloarian ปีที่แล้ว

    Just asking when I use the fall animation and rotation the whole body 90 degrees down and press key. It looks like its working but when I go and use it, it rotates back 90 degrees. Im using the basic unreal fall animation and rotating the body 90 degrees to make it look like hes skydiving but it wont stay it just rotates it back when it plays in game. I use the root bone or the pelvis and niether works.Need some help.

  • @quebirt
    @quebirt ปีที่แล้ว

    Step1: Spend ~10 minutes or so setting up the editor so that it’s different from anyone else’s. Check!
    I think it’s generally accepted that when teaching a subject you should be using defaults with the only exceptions being those that help the audience see, or hear what you’re doing.

  • @LohkareGames
    @LohkareGames 2 ปีที่แล้ว +1

    Can you add a button to current camera view that selects that camera. Like in 3ds max...it fould speed up things. Now I have to read what camera is in view, then find it from world outliner... Sloooow

  • @arnoldsoko
    @arnoldsoko ปีที่แล้ว

    Great tutorial. learned a lot
    🙌🏿🙌🏿🙌🏿

  • @filipmasiulewicz5036
    @filipmasiulewicz5036 ปีที่แล้ว

    I suggest making animation mode that is ultra light performance wise, so that UE will work as smooth as possible and won't crash during certain operations. Animating Metahumans with control rig in complex game environment isn't enjoyable.

  • @wenruiyin8958
    @wenruiyin8958 ปีที่แล้ว

    why my rig it's can not do 'Bake to control Rig',i creat a 'control rig' for my actor.Is there a more detailed tutorial?

  • @ShockCombo
    @ShockCombo 2 ปีที่แล้ว

    Amazing stuff, but please keep the camera on the engine! Does anyone know where he gets the 'Animation' tab from? He makes it appear by dragging the box in but I can't find how to show it in editor. Found it - still not sure how to re-add it if its closed though

  • @theseatomictimes344
    @theseatomictimes344 2 ปีที่แล้ว

    dayum.. the PC he uses is so fast and responsive.. i wish i had PC like that..

  • @RDD87z
    @RDD87z ปีที่แล้ว +1

    ue5 needs a spherical gizmo so you can rotate from any angle and not just the x y z axis.

  • @padong9844
    @padong9844 2 ปีที่แล้ว

    Fun and useful! Well done thx!

  • @DronX_
    @DronX_ ปีที่แล้ว

    please keep the video on the UE5 screen

  • @DevGods
    @DevGods 2 ปีที่แล้ว

    Coming Back here after running into an issue with control rig. Has anyone solved the problem where you cannot rotate a control 360 degrees without the animation breaking. I thought the Euler Transform setting on the controls would fix it but nope still not able to do spins or twirls.

  • @solarstoned
    @solarstoned 2 ปีที่แล้ว

    thank you. so many class new toys 2 play with

  • @ajlbeer
    @ajlbeer 2 ปีที่แล้ว

    Love it!

  • @gilleybaba
    @gilleybaba 2 ปีที่แล้ว

    Is there any way you all could fix the viewport navigation controls for the orthographic viewports in Unreal Engine? In perspective view, Pan is middle mouse, Zoom is right mouse. In ortho viewports you flip these controls. Pan is right mouse, Zoom is left+right mouse. Unreal is the only DCC in the industry that does this. All other DCC's have a unified viewport navigation. I would love to animate in Unreal, but I also use the orthographic viewports when I animate. Having the controls flip on me is annoying and a deal-breaker.

  • @Thozi1976
    @Thozi1976 2 ปีที่แล้ว

    that was a rough ride

  • @Cinematoginsanantonio
    @Cinematoginsanantonio ปีที่แล้ว +1

    The camera cut away at very important parts. Pretty bad editing but pretty great program. 😢

  • @crowbarproductions5190
    @crowbarproductions5190 ปีที่แล้ว

    Why do you show the guy instead of what the guy is doing on screen? Who came up with that idea?! Was it to piss me off? cause it worked

  • @Вячеслав-х4е5щ
    @Вячеслав-х4е5щ 2 ปีที่แล้ว

    hello i can create materials in ue5 like in substance designer? I am interested in creating patterns and lace. Thanks

  • @oriconceptarts3233
    @oriconceptarts3233 ปีที่แล้ว

    Dammit Tony, why can't you let the guy talk about Push-pull, its important stuff . I get that some of you only want to get to talk about Mocap related stuff but not everyone do mocap. And if I had proper documentation you wouldn't hear anything out of me about that but this video is pretty much all we have in terms of learning resources about this.

  • @ZigUncut
    @ZigUncut 2 ปีที่แล้ว

    I would love it if you could select more than one axis when moving like you can in Maya by selecting in-between the axis you want within the gizmo.

    • @ZigUncut
      @ZigUncut ปีที่แล้ว

      @Rick Henderson I've just upgraded to 5.1 so I will try this. Thanks.

    • @ZigUncut
      @ZigUncut ปีที่แล้ว

      @Rick Henderson just tried it. Sadly doesn't work.

  • @visusarts
    @visusarts ปีที่แล้ว

    @27:41 I think he should've just Saved All first to pick up the baked animation sequence.

  • @carlwong1919
    @carlwong1919 ปีที่แล้ว

    Where can i find the project files?

  • @SahakSahakian
    @SahakSahakian ปีที่แล้ว

    It says Unavailable in my Epic Game Launcher. Whats up with that?
    Cheers

  • @SmithRamone1
    @SmithRamone1 11 หลายเดือนก่อน

    awesome

  • @DeeOdzta
    @DeeOdzta 2 ปีที่แล้ว

    very cool!

  • @marcooasan1668
    @marcooasan1668 2 ปีที่แล้ว

    are you able to make animation programmatically?

  • @RipperRoo92
    @RipperRoo92 ปีที่แล้ว

    So, does this mean that I don't have to use Maya or Blender for Animations?

  • @aecita
    @aecita 2 ปีที่แล้ว

    Dude why is the camera on the guy doing the demo so much!? I'm here to learn and I can't see what he is doing!

  • @ArtAngelov
    @ArtAngelov 11 หลายเดือนก่อน +1

    2024.... Constraints still work terribly

    • @shash8085
      @shash8085 8 หลายเดือนก่อน

      Exactly

  • @ИларионХлыстов
    @ИларионХлыстов 2 ปีที่แล้ว +1

    lokoling forward animating in ue5 insted of maya

  • @Mustang_G
    @Mustang_G ปีที่แล้ว

    This is golden.

  • @rohunggul
    @rohunggul 2 ปีที่แล้ว

    and where is the cardboard download link?

  • @leprechronic9039
    @leprechronic9039 2 ปีที่แล้ว

    why do you keep switching footage away from the demo ???????????????

  • @scobelverse
    @scobelverse ปีที่แล้ว

    Great demo. That Tony guy seemed like a real jerk lol😂

  • @HarderEmbraceExcellence
    @HarderEmbraceExcellence ปีที่แล้ว

    How to animate IK_Handgun????

  • @antoniopepe
    @antoniopepe ปีที่แล้ว

    Please make a cool car rig.

  • @stylezmorales
    @stylezmorales 2 ปีที่แล้ว

    WHAT'S INNNNN THE BOOOXXXXXXXXX

  • @Reyajh
    @Reyajh 2 ปีที่แล้ว

    @25:05... smooth 0.o

  • @frankcastle2309
    @frankcastle2309 ปีที่แล้ว

    we need DARPAs robotic algorithms and data analytic tools to make animations a walk in the park, everyone spam DARPA to help us

  • @thsuperelite
    @thsuperelite 2 ปีที่แล้ว

    really good but it would have been even better if the camera was not on the guy so much. I don't need to know what he looks like and more what he is doing.

  • @TheZenytram
    @TheZenytram 2 ปีที่แล้ว +1

    awesome presentation of the new features, it's a shame the video keeps showing his face right when he's showing where to find these new feature, STOP DOING THAT EDITORS .

  • @JacobRise
    @JacobRise ปีที่แล้ว

    great stuff! But can u REUPLOAD? ....and say ur cutter that the face of the presenter is not as important as showing the Screen ;) ❤ with all love

  • @rafty69
    @rafty69 2 ปีที่แล้ว

    metahuman plugin cant use on 5.1,, dang it

  • @MichelaLedwidge
    @MichelaLedwidge 2 ปีที่แล้ว +3

    Interesting to see he lost his baked anim. Developer folder content not searchable? I’ve hit that before

    • @DevGods
      @DevGods 2 ปีที่แล้ว +1

      I believe it’s because the animation wasn’t saved. If he would’ve saved all it would’ve popped up

  • @Sebastian-k3e7u
    @Sebastian-k3e7u ปีที่แล้ว

    Yea but baked animations don't have working IK, legs or hands

  • @hasgotlynx
    @hasgotlynx หลายเดือนก่อน

    Great video!! but please! we don't need to see his face, while he is showing something on his screen :)