zooming and cutting is a MUST these days. why? because the majority of folks watch software tutorials using their smartphones or tablets. and on those devices you don't see the menu entries and icons well enough. editing my tutorials is quite time consuming, and i'll stick to it.
I have an odd need, namely, to open a .ma file containing a mesh with a slew of cameras derived from photos used in photogrammetry. I then wish to use the transform from each (sequential) camera pose to populate the timeline with one keyframe per camera per frame. Many thanks for how that might work.
the camera is an icon, such as the manipulators for rotation etc. are icons which do not render. you'll need to model the camera as geometry and then CONSTRAIN it to the maya camera. there are several types of constraints, and lots of tutorials out there on constraints.
5:38 where tutorial actually starts
Super-simple. I love this channel. Especially the intro.
there are folks who don't like the intro music at all. of course, i do ;-)
Short and to the point. Thank you.
Fantastic tutorial. Concise, and to the point. Thank you!
great to hear this!
You explain so clearly. Thank you
you're very welcome.
I have question is there a way that i can stop the camera for few seconds and move on?
Short and effective tutorial, thanks!
many thanks!
Those zooms though!
zooming and cutting is a MUST these days. why? because the majority of folks watch software tutorials using their smartphones or tablets. and on those devices you don't see the menu entries and icons well enough. editing my tutorials is quite time consuming, and i'll stick to it.
I have an odd need, namely, to open a .ma file containing a mesh with a slew of cameras derived from photos used in photogrammetry. I then wish to use the transform from each (sequential) camera pose to populate the timeline with one keyframe per camera per frame. Many thanks for how that might work.
thank you!
the camera aim keeps jumping to an erratic position
well, i think i cannot help you with this problem.
very good! obv video could be better but its already good! thanks a lot
Big Help, cheers.
Great man.. Thanxx😍❤😍
I laughed at OurGreatCam lol
Thank you sir this is very helpful ☺️
Thank you so much
Sir, how to jump camera to another camera in correct time . i think you should upload a video on the tropic... thanks
th-cam.com/video/f1WKbpokcmk/w-d-xo.html
@@Uhr24 very helpful thanks
I love you.
How to do you render the camera?
the camera is an icon, such as the manipulators for rotation etc. are icons which do not render. you'll need to model the camera as geometry and then CONSTRAIN it to the maya camera. there are several types of constraints, and lots of tutorials out there on constraints.
Thank you!