The funny thing is that every time I say that floodgates were a mistake people are against me. Meanwhile they are crying over stuff like scythe or mine. The hypocricy is really big in our community. It's how he said it, people don't want to get floodgated, they want to be the ones using the floodgates.
@@bl00by_ control is a fun playstyle when it's a card for card exchange and management of resources by both players (like Tear mirror) the problem currently is that one card in modern YGO can generate like 7 cards of advantage, meanwhile most non-floodgate control tools still go card for card that's obviously extremely imbalanced, removing floodgates would require limiting how much SINGLE STARTERS are currently are capable of doing, and that's like the last 3 years of card design to correct
@@nikodemossowski4621 Only Tear has ways to get a +7, most decks don't get that much out of their cards. Branded for example only gets a search and a fusion out of 1 card or Swordsoul gets a lvl 8 synchro and a draw out of 1 card. You make it look much worse than it actually is.
@@bl00by_ I mean, when those decks were meta relevant people were talking about how they got way more than a +1. If you were only getting that much out of them you might have been playing the deck poorly.
It ended up not being Progrussy who gave the flame wingman. The actual guy who did contacted Joseph and said "yeah no that's not him." What a scummy lie to tell.
Ishizu Tear is a fun deck to play. Ishizu Tear is a fun deck to play against… as long as you are playing Ishizu Tear or a deck designed to beat Ishizu Tear.
The Tear mirror is very skill-based. So now Konami just has to make a few more archetypes that are on a similar power leel and don't end on a board of negates/flood gates. It is also important to remember that the reason people play TCGs over traditional board games is the customization and self-expression aspect. Most people want to win with giant dragons, beastly warriors or magical anime girls. A tier 0 format, to many people, feels like playing {Effect Monster #3019} or {Spell card #2467}.
I think of it this way: A lot of modern YGO is defined by non-games, you sit there, your opponent either successfully combos or they don't, you either draw the hand traps or you don't, and then you look at the board and go "Yep, game 2 ig." MBT's argument is that Tear format might be extremely centralized around one deck, but the games aren't non-games as often. I think that, were there a lot of different decks that played that way, it would be cool to have multiple options - but I don't think his take is inherently incomprehensible or inane. That said, I think this take getting such a negative response isn't really surprising because basically, people who play modern YGO probably enjoy that sort of lock-out combo gameplay (or else they wouldn't be playing it). I think MBT's perspective comes from something more like an MtG player's angle on the game. You could basically argue that it's "Yugioh normally sucks", and so it's unsurprising many people who like it would be upset about that.
If the evolution of Yu-Gi-Oh becomes a game where both players are essentially playing at the same time on turn 1, making plays, disrupting them, disrupting the disruption, etc. then that seems healthier than whatever the game has been since 2016 or so. The progress from not just hand-traps, but hand-starters as well.
I think the way he just completely dismissed the feelings of his viewers probably also contributed. He's making a cogent point, but he did it in a way that angered a lot of his fans
@@waizardsoda Good. The sad truth is, the truth is often sad. Not everyone wants to build a floodgate filled mess. Not everyone wants to play through said floodgate filled mess. some of us just want to build a series of interesting/diverse removal cards, and a big beater or two. Give me a Final Sigma, a Compulsory Evacuation Device, a Trap Hole, a Ultimate Slayer, Raigeki, Dark Hole, Evenly Matched.
funny thing is I know the dragunity player you played round 7, and he definitely knows what feather storm does because I did it to him multiple times the week before 😂
I have been using the Nadir Servant Package and I do see it's benefit. Even with minimal board states, it's super good and really does throw people off.
The end take was BASED, I 100% agree with this. MBT's takes in general were really good lately, it just took him some lovecraftian danglers to see the truth.
I mean, when Konami’s design philosophy for the last 5-8 years has been “🐵make big board. Opponent no play”, you can’t blame players for finding and liking decks that do just that- and then wish they were playable. Maybe in a year or two, if all new decks are designed without negates and floodgates included, then players will like those decks and enjoy having those themes be playable. But at the moment, a majority of decks in recent history are decks that stop your opponent from playing *because that’s what all decent decks do and have done for awhile now*
You kind of can blame the players. They’ve been saying for 8 years they don’t want that. So Konami gave them exactly what they wanted. And players hate it.
@@mrbubbles6468 You cant just do a couple decks that are like that though, you need to make it so there is more options and also help switch some fan favorite archtypes in that direction too
@@mrbubbles6468 I think if all decks got support that let them play like Ishizu Tear then we'd see no complaints. The fact that it's just one is such a vast power difference that, even though it doesn't lock out other decks, there's no reason to ever play the decks that don't get locked out.
@@waizardsoda Of course we would. Every deck has been able to negate board for 8 or so years. People complain. Tear is clearly almost a proof of concept, the other best decks are set to play strangely too. So I think eventually we will get there. It just will not happen overnight.
@@justanangel3708 I mean you can indeed only make a few decks like that though if you intend for only a few decks to be YCS worthy - and that’s how the game has always been. That being said, eventually the other decks will catch up. Probably just in time for something that completely changes the game again. As has happened before. Tier 0 formats usually coincide with a drastic change to the game in terms of decks and deck design.
It's not that people don't want an interactive and skill testing format, its that they want a DIVERSE interactive and skill testing format. Ishizu Tear would be fine if its power level isn't so insanely higher than all other decks in the format. If it was 40% of top cut and allowed tier 3 and rogue options to have a chance of sneaking in, no one would be complaining. But saying 80% top cut representation is fine is just asinine. And in regards to the take of what other fair decks there are, obviously cherry picking Drytron is a terrible example. Swordsoul, Despia, Marincess, Salamangreat, Striker, etc. are all fine examples that never got brought up.
The deck is just too consistent and hard to stop. Any match up where you're able to mill 5 with impunity off of kelbek is just near unwinnable, because you have to be able to stop 3 gy effects and that just doesn't happen consistently. Also the only real ways to punish a tear player for using the mutual mill 5s are to run neko or play tear yourself. Any other decks and you really just don't care, since the tear player will get so much more value than the opponent it doesn't matter if they get some value off of it.
MBT raised a good point - what diversity exactly? What decks should be able to compete for the format to be good and diverse? Most decks tend or at least aspire to either floodgate or negate opponent out of the game? Should they be viable? Would it really make everything better?
@@kindlingking Swordsoul Tenyi and Despia Branded, even TOSS format, were extremely fair and engaging formats. Hell, when Swordsoul Tenyi was the top deck MBT himself was praising the deck for the depth the Tenyi cards bring, and Farfa topped with Swordsoul instead of Adamancipator. His entire argument is deeply flawed, he's presenting a false dichotomy, there ARE more options than "uninteractive floodgate decks" and "deck that interacts TOO much and is only beaten by using the same deck and interacting just as much".
@@mateusrp1994 I'm pretty sure Protos, Scythe locks and D-barriers weren't as engaging as you make them seem. TOSS was a good format, but we have way to many good tools to ever come back to that time, not to mention different master rule. MBT's point is, people cry for deck diversity, but rarely if ever look at decks they advocate for beyond their names. They don't care if 90% of those decks have the same gameplan as long as they are technically different decks. Yes, you can theoretically have best of both worlds - a diverse pool of decks, where each of them has something unique to offer, but most people, again, don't think that deep. They don't theorycraft a perfect format, they just want decks they like (and paid for) be competitive. And how many of these decks will fit into this diverse and engaging environment? I don't think too much, considering some people unironically enjoy mine burn.
@@mateusrp1994 while I get what you're trying to say, the examples aren't the best Swordsoul at it's peak was protos turbo with almost 0 ways to interact with the deck, at least 2 toss decks had extra deck floodgates in colossus and azatoth, the latter orcust could summon during the opponent's turn at one point, and even striker used floodgates including mine
Loved this one. Been playing Spright pre-banlist. Then post list, was on Floo until MAMA dropped. Ive had both Tear and Spright since release. I LOVE this format. Tear with the Ishizu cards just add so much to the game. People i know, and online also hate this format, but, this deck is just so much fun. The mirrors ive played, so Chaotic, but sooo fun. Honestly, i feel like playing this format with the best deck, feels like its improving my skill, and forcing me to think about my plays more. Just the deck building aspect alone is ever changing. Constantly trying out different cards to try and make the best boards with your mills. Its fantastic. Loved the Vid. Loved the takes. Good job dude
For me as someone who used to play chess when i was younger i actually like this format as yes while it is as you said a tier 0 format and if you are not set up for it, you will get smashed, but it's not like a blowout game where you can't interact formats like this are where more exp. players do the best for example years ago during fire fist format i did not play overworked as i could not acquire them at the time so i spent time analyzing the deck's ability and tools it had by reading featured matches and watching people play the deck and i even played it online to learn it, and so i went to the past and decided to play dumb with my chain summoning gadget deck as offering was just banned and blew them out with teched reverse traps which is you don't know as its so old like i think lob was its first printing it reads as follows "Until the End Phase, all effects that add or subtract ATK or DEF are reversed. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.)" and i would use it during DMG step i have for years been known for my off the wall techs as i don't have the bankroll most players do so i have to use off the wall techs like another one was during the rise of danger decks i played eye of truth another old card that reads as follows "Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution." with this card you don't care about the life gain what you care about is shutting down the dangers as the ruling states you can't reveal something that's already being revealed which in turn makes it, so you can't use a danger eff now back to this current format there are more evil ways to beat this deck that's all i will say just know it includes going to a deck from the past to win that also likes its stuff sent to the grave
Getting to this late as someone NOT into yugioh, but "the best deck being high-skill is good actually" is 100% correct and you should say it. Coming from MtG, where there has been extremely dominant unbeatable T0 at times, those T0 decks are always, ALWAYS denthead easy, and let bad/mediocre players beat optimal players with worse decks, and they got banned within a couple months because the game HEAVILY suffered. That feeling is abysmal, and the idea of "better player wins" is embedded in the very idea of competition. If you want to win, then play top tier and learn to think. If you don't want to think, then get prepared to lose to top tier.
I feel like for floo against the tear match up another play you can do is pretend you’re playing “d.d. Crow control” use robina if you don’t already have eglen to search for d.d. Crow on your turn and during the opponent turn so you can blank two of the fusion procs as well as using eglen during the opponents turn to get raiza to spin back kitkalos so they can’t use it to mill additional cards as well as stacking back the d.d. Crow so you can just do it again if they try to search a havnis for your turn.
I agree with you, I played ishizu tear for the first time at locals today, went 4-1 and came fucking 7th. I was pissed, then i had to walk home in the rain which really compounded the fury. i lost my first round to fluffal, in a game that couldve easily been mine, but we went to time in game 3 and my only way to play was activate instant fusion. rest of my games were against dinomorphia, despia(we went to time in game 1, comedy), swordsoul and code talker. really got dragged down cause of the round 1 loss. what won? the fluffal player went undefeated and took first, second was ABC adventure, 3rd was draco pal. I had fun, but god damn do I wish I'd ever win anything at locals.
My most recent locals is all tear. There is no “upper” and “lower” competitive scene. Also you don’t need to be good at tear to stuff most decks. Most people just don’t want the ceiling to be so high when it comes to power level.
Even though I also like tear and find them fun to play (on simulators), I don't think it's fair to say they "let the opponent play" I mean mudora and keldo alone just invalidate so many other decks, and tear facilitates them better than anyone else The reason why good decks which were either potential contenders or topped pre MAMA, like dlink, thundra, branded, striker, tri spright, runick etc are basically unplayable now is because those two get rid of anything that needs the gy to any extent So we're left with a format, as dortmund has kinda showed now, where decks need to have power plays and don't need the gy, so you got stuff like dracoslayers, spright and flunder, so despite some of the decks mentioned above being clearly better, they're gatekept out of the format by the shufflers, and when you add tear's explosiveness and ability to play on both turns to the mix, it's not surprising to see why people hate them I'm kinda on the copium that the one good thing to come out of this would be konami bringing a bunch of stuff back off the list while also weakening tear, as this is the golden opportunity to bring back stuff like electrumite or master peace
The only player who plays in tear matches, is the player playing tear. The player not playing tear watches them play full combo, on both players turns. How is that better?
I suppose I get it… but we were already moving away from that and tbh it’s the format we had for 15 seconds prior to Ishizu cards being released I wish we got longer…. Tear didn’t need the power up.
For a deck that isn’t viable and probably will never be viable on the less toxic end is fossils. Personally a deck focused on trying to win with laddering fusions and the battle phase is fun to me. On toxic end ritual dogmatika. Sure I like the extra deck but it’s fun trying to drain an opponent of ed resources and win by that.
Other non-toxic archetypes I can think of that weren't mentioned were Madolche and Metaphys. Madolche just deletes your stuff but doesn't restrict your plays at all, and Metaphys gets no negates and relies on wiping the field repeatedly (kinda like ghoti tbh).
very much agree that the format is very fun and not floodgate negate, but there are some cards that needed to be limited or banned like orange and havnis and maybe planet, limiting either or all of them can at least give other decks a chance. I mean an out of an out is pretty stupid and full combo on opp turn is still feels stupid when you are not playing the deck in question, IMHO ishizu cards are fine but I think it came too fast into the format, DABL is still unsolved, I wished they eased up MAMA around BLCR instead of now.
we are back at the dragonrulers format if spellbook of judgment wasn't enougth to save us from a tier 0 anymore, but now we may be wanting that reality.
Honestly there's never been a better time to play Crystal Beast. Necrovalley can potentially win against Tear by itself. Mine helps to stall till you get a good board up. Conclave and Bridge of the Heart are a form of removal that Tear hates (bounce) and it's very consistent. Notice i kept refrencing Tear. oh yeah Crystal Beast has a great Tear matchup with some spicy techs and the usual maindecked shifters. But against say, Spright or Floo it's going to be a lot harder.
Crystal Beast is awful. It doesn't have a good Tearlaments match up. Any better deck can use Necrovalley better. There's a reason it wasn't good at YCS Pasadena.
Gravekeepers are okay if you get the tiniest bit lucky and have a good amount of traps that can be sided, like it has dated strategies but nobody’s ready for the drowning mirror force lmao
Its hard to support a lack of diversity among archetypes, yet I cant disagree with that outtake. Some of my favorite archetypes are basically just negate board builds after combo but thats just how many modern Yugioh decks are. Assuming Konami learns from this format, this could shape future deck building and push them to remove floodgate based strategies (of course, that's always too much to ask for).
I like the concept that tear pushes the envelope of low negate/low floodgate strategies, but it feels overtuned (especially with more upcoming support) and the ishizu stuff feels strong to the point it can be played in most archetypes kinda like dangers were on release. I wasnt high on dangers initially as a balanced archetype splash but my thoughts can change.
I think that this is an extremely boring format in that its a one deck format, however, I agree that the game plan of tear is fantastic, and the way that we fix the game is just to pivot to making all strategies play like tear, in that they are powerful, but dont rely on floodgates/negates.
Idk if skill is entirely the issue. In my many losses against ishizu tear, it's rarely felt like a super skill intensive game, its felt like starting a race cross county with half a tank of gas compared to a doom prepper with oil drums of gas in the back. There's a point where most decks stop playing, tear just doesn't. I wouldn't mind if most decks were able to interact at all stages of a tear match, but the only real way of achieving that is 20 min combos with a dozen negates + floodgates or just playing tear. Tear gives me high hopes for future formats, but it's making this current one very frustrating
TBF joseph, I'd like there to be Tearlament A, B, and C, that AREN'T tearlament variants. that way, I don't have to fight over other people to try and play competitively, as in, don't have to pay astronomical prices to try and get to play the one deck that's both interesting and good enough to clear through most bullshit in a tournament. Though trying to make at least 3 decks that play cards that are equally as powerful in the same format, with the point being that they all are significantly interactive and ask you to stay on top of their effects at all time might be a tall ask from Konami at this point, at least to do in a short amount of time. Regardless, if Tear is to continue being meta, I do hope they manage to make decks that are similar in design to them so that we can have alternatives, instead of everyone being funneled into playing Tear, or playing to try and beat Tear (in a highly competitive environment)
I very much trust that this intensely interactive format is a complete and utter fluke, and is NOT in fact heralding a new era of archetype design where the goal is no longer to set up the biggest board of negates possible
My problem with the tear meta is the level of variance involved. The gamba mill element of the deck leads to a lot of game states where you'll go "wow he just got everything huh, christ", and then you shake your head. Its a very similar feeling to seeing Grass resolve and them going apeshit off of it, and that shit is banned for good reason; variance isn't skillful and its not fun to get sacked. Sure, there can be a lot of skill involved with how those effects are resolved, but the way they are activating (gamba mill) feels... cheap, is the best word i could use for it. Big unga/floodgate or a 55 negate deck isnt healthy either, but this, SURELY is not the answer. Its not like they haven't gotten close before, tri-brigade was a WONDERFUL example of a great competitive deck that doesnt feel like bullshit to play against.
Theres also a huge level of variance in what you draw on your opening hand. If you dont want variancd, play chess. I think the more important thing is: does the opening luck determine the outcome or are there comeback chances
It’s funny that people are so sick of Tear that they’d rather see Floo. It’s like in an anime when the Villain from the previous arc (Floo) has to team up with the hero to defeat the new big bad (Tear).
@@stuckmeister7750 the lack of interest from people in my area is the only true hurdle. There's only like one more dude who wants to play it or common charity which also looks pretty fun.
I am the average yugioh player and Mr. BT is very correct about us and that we don’t care if tear dominates ycs. My silly master duel decks are plenty fun for me and the current tcg format shouldn’t cater to players like me who could frankly care less about the status of the tcg metagame
The people who yell and scream about this meta not being fun are the people who cry about netdecking and exclusively play garbage petdecks with 1 line that gets ended by an ash blossom
I don't think anyone has an issue with the format not being a combo-fest that ends on a truckload of negates or floodgates.dek tbh I think people have issues with the fact there's only one really, really good deck and not much else
So personally while yes games are super skill intensive and interactive, seeing the same strategies used over and over again is boring since everyone is using the same decks. The highest floo spot described how his gameplan was to "Protect barrier statue at all costs" which is in case you didnt know a extremely toxic floodgate against most decks. And before the tear/spright format the top decks did not do this either. Branded/Despia had what 1 target negate. What i do think is awesome is having decks be able to play on their opponents turn but thats currently only a single deck (I guess bystials but not really a deck more an engine)! Even sprite and floo dont play on their opponents turn unless they have already had their turn. Saying all this stuff on how interesting this format is personally seeing the same 10 or so cards constantly used and activated is boring. There is a reason why even in something like pro league the crowds go wild over characters they normally dont get to see cause thats cool! Yugioh has a zillion card and archetypes. Its a waste to use just one. This has been my ted talk
What *I* mean when I want more strategies to be viable is like back in the days of HAT format and shortly after. Many decks, with a good number of them being at an AFFORDABLE price point. Yes, there is high skill in the mirror. You know what else has high skill and is considered symmetric? *Chess*. But I want to play YGO, not Chess. I won't name more strategies by the way of naming specific decks, such as HERO or Archfiend. No, I want *actual* strategies to be more represented, from mill, to burn, to alt wins, to stun, to stall, to combo, to aggro, to control, to ramp, to midrange, to heal, to resurrection, etc. I love having more decks viable because then it means I have to actively know my deck inside and out to the fullest extent to know how to build and also play against more than just 2 other decks. I think Floo is interesting BECAUSE it's all about normal and tribute summoning like how combo is all about special and Extra Deck summons. I like Runick because it's mill that doesn't help my opponent kill me faster AND it isn't the Necroface OTK mill. I even like Trickstar because the deck's not about punching your opponent in the face exclusively to win. Basically, I want more decks like Tear, but doing VERY different things - interactions on both players turns going back and forth. There being only 1 to 2 and maybe 3 decks being viable, with basically any other deck/strategy being a full on non-starter is what I really dislike. In part because I'm basically guaranteed to only ever see 1 to 2 decks ever, and because it horrifically pumps the price of entry for anyone trying to play beyond the private or locals level.
I love how Joseph is like... "Oh yeah the Tear matchup is super intersting, there are a lot of decision points, the games are so fun." And then in his recap, he literally skims over all of the Tear matches and only talks about the rogue matches. It's almost as if competitive events are fun because of the variety of strategies and duelists you get to play against, rather than the depth of one individual matchup. 🤔
Right? We’re not mad that skill is getting rewarded and going away from floodgates, he’s just doing the streamer rant thing where they can pretend their entire viewer base believes one thing because they read A comment. It’s the fact that only one deck is doing that and it’s hella expensive. “Why should I care about the average player?” Idk, maybe because your hobby and main source of revenue would cease to exist if the player base quits playing the game because they don’t have 40 hours a week to treat the game like college studies or $1000 to spend on the only deck that wins. Just absolutely oblivious to players that don’t play as their job
@@ErosIRL that wins when done properly-that's the key point. If Tear is a skill-intensive deck(assuming that it is across the board and not just for the mirror), that would necessitate that if the deck pilot has no idea what they are doing, then it would do much more poorly. And in terms of investment-if Ishizu tear is both expensive and skill-intensive, why dump all your moolah on to it if you're not gonna invest the time to test it and play it and, in turn, not win much with it? If you wanna play the deck without burning a sack of money, there are so many simulators where you can do that(dueling book, omega, edopro) or play casually with substitutes.
@@Gridiron992 meaning in about a week or two when everyone understand the interactions, it’ll just be a tier 1 oppressive deck. If the pros got it in a week, the casual and loca players will get it in 3, so it’ll just be natural
The most terrifying thing about Ishizu Tear, being Tier 0 right now. Is that its not even at full strength yet. There is still more cards coming in 'Photon Hypernova' (namely the new Kashtira archetype cards) makes Ishizu Tear somehow even more powerful. The most plentiful and powerful deck in the OCG right now is 'Ishizu Kashtira Tearlaments', and this is despite the Ishizu and Tearlaments cards getting hits. Whenever the next banlist is (whether it be an emergency banlist or a conventional one in January) they need to hit the Tear cards HARD. Because if Tear isn't hit before 'Photon Hypernova' in February, the format will get even more one sided than before and even more players will be turned off from playing the game.
It’s clear to me that Floowanda is an extremely over powered deck. That it’s old enough that the full deck is in master duel and it’s still relevant. It basically has infinitely looping resources. Tonight on master duel I opened a perfect hand and got Raiza’d two times on my first turn. The Deck is Yata lock with 25 search cards.
We should just make every single day be 40 cards. 10 normal monsters 10 affect monsters 10 spells and 10 traps. It's not a 100% a perfect idea but it's a lot better than what other people come up with. Now this doesn't solve every problem that people have with the game but it would be easier to come up with a deck idea/strategy.
@@CANWEGETMUCHHIGHERRRR that's not all the rules but the other rules that I would put in place would be you can't have more than three monsters of the same attack. So you couldn't just have a bunch of 2,000 level 4 normal monsters in your back. You can only have three monsters at the same attack be in effect for normal. So you can have three effect monsters at the same attack and three normal monsters of the same attack. This would also solve the problem of engines/splashable archetypes you're 10 affect monsters would have to be completely one archetype. There are some decks that actually get really good like classic hero monsters because they do have normal monsters so there are some decks that get that don't get hurt by this.
There is gonna a TON of issue though. 10 traps just mean people will pivot to just floodgates + brigandine + imperm + paleo(maybe?) , 10 normal monsters in the deck will just mean whoever draw less normal monsters is going to automatically be better unless you're sunseed genius loci (in which case every deck will play it since it is a one card full combo) or normal pendulum monsters (which is mostly just qliphorts or metalfoes then you have to pray you draw the correct scales). Also, I don't think heroes will really benefit since their normal monsters just give them access to their garbage fusion monsters besides being a brick. 10 spells will make sky striker and super heavy samurai even worse. Funny enough I think the invoked engine might be good since you are drawing monsters/spells/traps. Also what about decks that go beyond 40 cards?
@@nothingatall6467 yes but a lot of normal monsters get around 90% of floodgates if your opponent has to play 10 normal monsters and you are playing 10 normal monsters it doesn't matter if they're playing a floodgate. Even if they're playing a deck like mystic mine they're not going to be able to put enough burn cards in their deck to be able to do burn damage to you. So putting 10 normal monsters in the deck actually kind of negates a lot of flood gates the only floodgate that it really doesn't negate is gravity bind and even then you can just go into an side deck monster that gets a round gravity by. And you wouldn't put you wouldn't want to put too many floodgates in there because then you wouldn't have any battle trap cars to protect you from Battle. So your argument that saying that people would just go to floodgates guess what that's already the problem right now if the format is slower and you're forced to play normal monsters your floodgates are kind of f****** useless.
We're really pushing the envelope on what defines a clip
Just like how we pushed the envelope on what defined: Tuesday, Ten Minutes, and One Take
But....can we get much higher!? So high!!!
I think it's just MBT combating other clippers who are doing the same thing
Shutout to Vlad leaving in the part where MBT goes to shit and we just watch an APS video
I know, kinda short for a clip, not even worth noting tbh
Man this is a fantastic hour long clip.
Need more 1 hour+ clips
That end discussion was actually so enlightening to how I view the decks I want to play and the ones I don’t like
This was fun to listen to.
The summon limit part had me laughing out loud
‘Turns out we want to floodgate but not get floodgated’
That has always been the problem.
The funny thing is that every time I say that floodgates were a mistake people are against me. Meanwhile they are crying over stuff like scythe or mine. The hypocricy is really big in our community.
It's how he said it, people don't want to get floodgated, they want to be the ones using the floodgates.
I can admit to not liking being floodgating but floodgating myself. But at least I admit it
@@bl00by_ control is a fun playstyle when it's a card for card exchange and management of resources by both players (like Tear mirror)
the problem currently is that one card in modern YGO can generate like 7 cards of advantage, meanwhile most non-floodgate control tools still go card for card
that's obviously extremely imbalanced, removing floodgates would require limiting how much SINGLE STARTERS are currently are capable of doing, and that's like the last 3 years of card design to correct
@@nikodemossowski4621 Only Tear has ways to get a +7, most decks don't get that much out of their cards. Branded for example only gets a search and a fusion out of 1 card or Swordsoul gets a lvl 8 synchro and a draw out of 1 card.
You make it look much worse than it actually is.
@@bl00by_ I mean, when those decks were meta relevant people were talking about how they got way more than a +1. If you were only getting that much out of them you might have been playing the deck poorly.
bro this clip is longer than most mbt videos
It ended up not being Progrussy who gave the flame wingman. The actual guy who did contacted Joseph and said "yeah no that's not him." What a scummy lie to tell.
At what part did Progrussy say it was him?
@@ErosIRL replied to the initial tweet by Joseph saying it "may or may not've been me"
Nigga gave away a 1400 dollar card just to be in a video. Simping on another level
Could someone give me a brief on who Progrussy is please ?
@@M1st3rn1c3 He scalps a lot of MBT's clips, including all of his prog reactions, hence the name
th-cam.com/channels/YTJa2qcqC6KTFudxrr0cng.htmlvideos
Nice to see jack in the hand being used, best Ghostrick card ever.
I can't believe he's playing ghostrick in tournament
Pure ghostrick
Ishizu Tear is a fun deck to play.
Ishizu Tear is a fun deck to play against… as long as you are playing Ishizu Tear or a deck designed to beat Ishizu Tear.
I mean, that’s always been the case at high level tournaments.
like every competitive tcg game
Joseph you are an amazing storyteller. I could listen to your round-by-rounds all day
The Tear mirror is very skill-based. So now Konami just has to make a few more archetypes that are on a similar power leel and don't end on a board of negates/flood gates.
It is also important to remember that the reason people play TCGs over traditional board games is the customization and self-expression aspect. Most people want to win with giant dragons, beastly warriors or magical anime girls. A tier 0 format, to many people, feels like playing {Effect Monster #3019} or {Spell card #2467}.
Tru
I think of it this way: A lot of modern YGO is defined by non-games, you sit there, your opponent either successfully combos or they don't, you either draw the hand traps or you don't, and then you look at the board and go "Yep, game 2 ig." MBT's argument is that Tear format might be extremely centralized around one deck, but the games aren't non-games as often. I think that, were there a lot of different decks that played that way, it would be cool to have multiple options - but I don't think his take is inherently incomprehensible or inane. That said, I think this take getting such a negative response isn't really surprising because basically, people who play modern YGO probably enjoy that sort of lock-out combo gameplay (or else they wouldn't be playing it). I think MBT's perspective comes from something more like an MtG player's angle on the game. You could basically argue that it's "Yugioh normally sucks", and so it's unsurprising many people who like it would be upset about that.
If the evolution of Yu-Gi-Oh becomes a game where both players are essentially playing at the same time on turn 1, making plays, disrupting them, disrupting the disruption, etc. then that seems healthier than whatever the game has been since 2016 or so. The progress from not just hand-traps, but hand-starters as well.
I think the way he just completely dismissed the feelings of his viewers probably also contributed.
He's making a cogent point, but he did it in a way that angered a lot of his fans
@@waizardsoda Good. The sad truth is, the truth is often sad. Not everyone wants to build a floodgate filled mess. Not everyone wants to play through said floodgate filled mess.
some of us just want to build a series of interesting/diverse removal cards, and a big beater or two.
Give me a Final Sigma, a Compulsory Evacuation Device, a Trap Hole, a Ultimate Slayer, Raigeki, Dark Hole, Evenly Matched.
funny thing is I know the dragunity player you played round 7, and he definitely knows what feather storm does because I did it to him multiple times the week before 😂
A Clip is just a social construct when you think about it
I have been using the Nadir Servant Package and I do see it's benefit. Even with minimal board states, it's super good and really does throw people off.
The end take was BASED, I 100% agree with this. MBT's takes in general were really good lately, it just took him some lovecraftian danglers to see the truth.
I mean, when Konami’s design philosophy for the last 5-8 years has been “🐵make big board. Opponent no play”, you can’t blame players for finding and liking decks that do just that- and then wish they were playable. Maybe in a year or two, if all new decks are designed without negates and floodgates included, then players will like those decks and enjoy having those themes be playable.
But at the moment, a majority of decks in recent history are decks that stop your opponent from playing *because that’s what all decent decks do and have done for awhile now*
You kind of can blame the players. They’ve been saying for 8 years they don’t want that. So Konami gave them exactly what they wanted. And players hate it.
@@mrbubbles6468 You cant just do a couple decks that are like that though, you need to make it so there is more options and also help switch some fan favorite archtypes in that direction too
@@mrbubbles6468 I think if all decks got support that let them play like Ishizu Tear then we'd see no complaints.
The fact that it's just one is such a vast power difference that, even though it doesn't lock out other decks, there's no reason to ever play the decks that don't get locked out.
@@waizardsoda Of course we would. Every deck has been able to negate board for 8 or so years. People complain. Tear is clearly almost a proof of concept, the other best decks are set to play strangely too. So I think eventually we will get there. It just will not happen overnight.
@@justanangel3708 I mean you can indeed only make a few decks like that though if you intend for only a few decks to be YCS worthy - and that’s how the game has always been. That being said, eventually the other decks will catch up. Probably just in time for something that completely changes the game again. As has happened before. Tier 0 formats usually coincide with a drastic change to the game in terms of decks and deck design.
Wow, a clip video comprised of 67, 1-minute or so clips, strung together in a seamless sequence. Crazy innovation!
this man really said "dreaming town and barrier statue isnt enough" and in the first combo he shows off ends on dreaming town and barrier statue
No no, you see; it ends on TWO dreaming town and makes statue only on opponent's turn, big difference /j
Although tbh it is surprisingly better
Just yugioh things. "Thats your play???" Then they do some identical dumb shit on their turn.
It's not that people don't want an interactive and skill testing format, its that they want a DIVERSE interactive and skill testing format. Ishizu Tear would be fine if its power level isn't so insanely higher than all other decks in the format. If it was 40% of top cut and allowed tier 3 and rogue options to have a chance of sneaking in, no one would be complaining. But saying 80% top cut representation is fine is just asinine. And in regards to the take of what other fair decks there are, obviously cherry picking Drytron is a terrible example. Swordsoul, Despia, Marincess, Salamangreat, Striker, etc. are all fine examples that never got brought up.
The deck is just too consistent and hard to stop. Any match up where you're able to mill 5 with impunity off of kelbek is just near unwinnable, because you have to be able to stop 3 gy effects and that just doesn't happen consistently.
Also the only real ways to punish a tear player for using the mutual mill 5s are to run neko or play tear yourself. Any other decks and you really just don't care, since the tear player will get so much more value than the opponent it doesn't matter if they get some value off of it.
MBT raised a good point - what diversity exactly? What decks should be able to compete for the format to be good and diverse? Most decks tend or at least aspire to either floodgate or negate opponent out of the game? Should they be viable? Would it really make everything better?
@@kindlingking Swordsoul Tenyi and Despia Branded, even TOSS format, were extremely fair and engaging formats. Hell, when Swordsoul Tenyi was the top deck MBT himself was praising the deck for the depth the Tenyi cards bring, and Farfa topped with Swordsoul instead of Adamancipator. His entire argument is deeply flawed, he's presenting a false dichotomy, there ARE more options than "uninteractive floodgate decks" and "deck that interacts TOO much and is only beaten by using the same deck and interacting just as much".
@@mateusrp1994 I'm pretty sure Protos, Scythe locks and D-barriers weren't as engaging as you make them seem. TOSS was a good format, but we have way to many good tools to ever come back to that time, not to mention different master rule.
MBT's point is, people cry for deck diversity, but rarely if ever look at decks they advocate for beyond their names. They don't care if 90% of those decks have the same gameplan as long as they are technically different decks. Yes, you can theoretically have best of both worlds - a diverse pool of decks, where each of them has something unique to offer, but most people, again, don't think that deep. They don't theorycraft a perfect format, they just want decks they like (and paid for) be competitive. And how many of these decks will fit into this diverse and engaging environment? I don't think too much, considering some people unironically enjoy mine burn.
@@mateusrp1994 while I get what you're trying to say, the examples aren't the best
Swordsoul at it's peak was protos turbo with almost 0 ways to interact with the deck, at least 2 toss decks had extra deck floodgates in colossus and azatoth, the latter orcust could summon during the opponent's turn at one point, and even striker used floodgates including mine
Loved this one. Been playing Spright pre-banlist. Then post list, was on Floo until MAMA dropped. Ive had both Tear and Spright since release. I LOVE this format. Tear with the Ishizu cards just add so much to the game. People i know, and online also hate this format, but, this deck is just so much fun. The mirrors ive played, so Chaotic, but sooo fun. Honestly, i feel like playing this format with the best deck, feels like its improving my skill, and forcing me to think about my plays more. Just the deck building aspect alone is ever changing. Constantly trying out different cards to try and make the best boards with your mills. Its fantastic. Loved the Vid. Loved the takes. Good job dude
For me as someone who used to play chess when i was younger i actually like this format as yes while it is as you said a tier 0 format and if you are not set up for it, you will get smashed, but it's not like a blowout game where you can't interact formats like this are where more exp. players do the best for example years ago during fire fist format i did not play overworked as i could not acquire them at the time so i spent time analyzing the deck's ability and tools it had by reading featured matches and watching people play the deck and i even played it online to learn it, and so i went to the past and decided to play dumb with my chain summoning gadget deck as offering was just banned and blew them out with teched reverse traps which is you don't know as its so old like i think lob was its first printing it reads as follows "Until the End Phase, all effects that add or subtract ATK or DEF are reversed. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.)" and i would use it during DMG step i have for years been known for my off the wall techs as i don't have the bankroll most players do so i have to use off the wall techs like another one was during the rise of danger decks i played eye of truth another old card that reads as follows "Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution." with this card you don't care about the life gain what you care about is shutting down the dangers as the ruling states you can't reveal something that's already being revealed which in turn makes it, so you can't use a danger eff now back to this current format there are more evil ways to beat this deck that's all i will say just know it includes going to a deck from the past to win that also likes its stuff sent to the grave
i really like this video please do more breakdowns of your experience for future events
Getting to this late as someone NOT into yugioh, but "the best deck being high-skill is good actually" is 100% correct and you should say it. Coming from MtG, where there has been extremely dominant unbeatable T0 at times, those T0 decks are always, ALWAYS denthead easy, and let bad/mediocre players beat optimal players with worse decks, and they got banned within a couple months because the game HEAVILY suffered. That feeling is abysmal, and the idea of "better player wins" is embedded in the very idea of competition. If you want to win, then play top tier and learn to think. If you don't want to think, then get prepared to lose to top tier.
I feel like for floo against the tear match up another play you can do is pretend you’re playing “d.d. Crow control” use robina if you don’t already have eglen to search for d.d. Crow on your turn and during the opponent turn so you can blank two of the fusion procs as well as using eglen during the opponents turn to get raiza to spin back kitkalos so they can’t use it to mill additional cards as well as stacking back the d.d. Crow so you can just do it again if they try to search a havnis for your turn.
finally a man who can i agree that this format by far fun i have with since i try to play other tier zero like dragon ruler and ofc nekroz
It baffles me that this is on the clip channel and the rotisserie chicken vlog is on main
Am I crazy or did MBT have a video reacting to the Folgers incest commercial that's now gone?
I agree with you, I played ishizu tear for the first time at locals today, went 4-1 and came fucking 7th. I was pissed, then i had to walk home in the rain which really compounded the fury. i lost my first round to fluffal, in a game that couldve easily been mine, but we went to time in game 3 and my only way to play was activate instant fusion.
rest of my games were against dinomorphia, despia(we went to time in game 1, comedy), swordsoul and code talker. really got dragged down cause of the round 1 loss.
what won? the fluffal player went undefeated and took first, second was ABC adventure, 3rd was draco pal. I had fun, but god damn do I wish I'd ever win anything at locals.
My most recent locals is all tear. There is no “upper” and “lower” competitive scene. Also you don’t need to be good at tear to stuff most decks.
Most people just don’t want the ceiling to be so high when it comes to power level.
I'm actually really happy to see MBT praise Floo, though I know in normal video he's gonna do the usual bit
He played floo for a long time last year pretty much every event he went to but he dropped floo for tear 🤣
He's been a Floo player pretty much ever since Floo got released
Even though I also like tear and find them fun to play (on simulators), I don't think it's fair to say they "let the opponent play"
I mean mudora and keldo alone just invalidate so many other decks, and tear facilitates them better than anyone else
The reason why good decks which were either potential contenders or topped pre MAMA, like dlink, thundra, branded, striker, tri spright, runick etc are basically unplayable now is because those two get rid of anything that needs the gy to any extent
So we're left with a format, as dortmund has kinda showed now, where decks need to have power plays and don't need the gy, so you got stuff like dracoslayers, spright and flunder, so despite some of the decks mentioned above being clearly better, they're gatekept out of the format by the shufflers, and when you add tear's explosiveness and ability to play on both turns to the mix, it's not surprising to see why people hate them
I'm kinda on the copium that the one good thing to come out of this would be konami bringing a bunch of stuff back off the list while also weakening tear, as this is the golden opportunity to bring back stuff like electrumite or master peace
TFW the mic picked up the piss and I was just amazed at how quality the noise was
The only player who plays in tear matches, is the player playing tear. The player not playing tear watches them play full combo, on both players turns. How is that better?
I suppose I get it… but we were already moving away from that and tbh it’s the format we had for 15 seconds prior to Ishizu cards being released I wish we got longer…. Tear didn’t need the power up.
Mono Blue Tron: nah
Mono Floo Tron: yes
For a deck that isn’t viable and probably will never be viable on the less toxic end is fossils. Personally a deck focused on trying to win with laddering fusions and the battle phase is fun to me. On toxic end ritual dogmatika. Sure I like the extra deck but it’s fun trying to drain an opponent of ed resources and win by that.
Other non-toxic archetypes I can think of that weren't mentioned were Madolche and Metaphys. Madolche just deletes your stuff but doesn't restrict your plays at all, and Metaphys gets no negates and relies on wiping the field repeatedly (kinda like ghoti tbh).
Yeah you’re right, Ishizu Tear is fuckign so sick. I cannot afford the deck tho, so I don’t get to enjoy it
then you can't afford any of their Tiered decks from like the last five years. Except, weirdly enough, probably Floo.
I cant wait for that striker tmt !
1 deck being the most consistent and best, while 2 decks follow up with chance. imagine if there were 8 diff archs that had the same winrate
I really like this format. the pasadena finals were the best YGO gameplay I've ever seen.
Damn his statement at 1:02:00 struck deep man...
36:50 Shoutouts to that Sky Striker player for the good sportsmanship
listening to mbt tear takes is like asmr to me fsr
Mbt's storytelling is godtier
35:30 it's Sky Strikers none of it's stuff is once per turn
Joseph has seen the views of longer stream segments on progrussy and I'm all for getting them on this channel!
would you do an in depth video about flowander against the meta, i think you can bring the knowledge 🧠
very much agree that the format is very fun and not floodgate negate, but there are some cards that needed to be limited or banned like orange and havnis and maybe planet, limiting either or all of them can at least give other decks a chance. I mean an out of an out is pretty stupid and full combo on opp turn is still feels stupid when you are not playing the deck in question, IMHO ishizu cards are fine but I think it came too fast into the format, DABL is still unsolved, I wished they eased up MAMA around BLCR instead of now.
The bathroom sequence 9:00-9:18 is just peak content
we are back at the dragonrulers format if spellbook of judgment wasn't enougth to save us from a tier 0 anymore, but now we may be wanting that reality.
Honestly there's never been a better time to play Crystal Beast. Necrovalley can potentially win against Tear by itself. Mine helps to stall till you get a good board up. Conclave and Bridge of the Heart are a form of removal that Tear hates (bounce) and it's very consistent.
Notice i kept refrencing Tear. oh yeah Crystal Beast has a great Tear matchup with some spicy techs and the usual maindecked shifters. But against say, Spright or Floo it's going to be a lot harder.
Crystal Beast is awful. It doesn't have a good Tearlaments match up. Any better deck can use Necrovalley better. There's a reason it wasn't good at YCS Pasadena.
Gravekeepers are okay if you get the tiniest bit lucky and have a good amount of traps that can be sided, like it has dated strategies but nobody’s ready for the drowning mirror force lmao
Its hard to support a lack of diversity among archetypes, yet I cant disagree with that outtake. Some of my favorite archetypes are basically just negate board builds after combo but thats just how many modern Yugioh decks are.
Assuming Konami learns from this format, this could shape future deck building and push them to remove floodgate based strategies (of course, that's always too much to ask for).
I like the concept that tear pushes the envelope of low negate/low floodgate strategies, but it feels overtuned (especially with more upcoming support) and the ishizu stuff feels strong to the point it can be played in most archetypes kinda like dangers were on release. I wasnt high on dangers initially as a balanced archetype splash but my thoughts can change.
Looks like we've gone from "MBT Clips" to "MBT: The Movie | The Breakdown in Pasadena PART ONE"
Part TWO will be releasing in 2025
I think that this is an extremely boring format in that its a one deck format, however, I agree that the game plan of tear is fantastic, and the way that we fix the game is just to pivot to making all strategies play like tear, in that they are powerful, but dont rely on floodgates/negates.
Idk if skill is entirely the issue. In my many losses against ishizu tear, it's rarely felt like a super skill intensive game, its felt like starting a race cross county with half a tank of gas compared to a doom prepper with oil drums of gas in the back.
There's a point where most decks stop playing, tear just doesn't. I wouldn't mind if most decks were able to interact at all stages of a tear match, but the only real way of achieving that is 20 min combos with a dozen negates + floodgates or just playing tear. Tear gives me high hopes for future formats, but it's making this current one very frustrating
THANK YOU!!
TBF joseph, I'd like there to be Tearlament A, B, and C, that AREN'T tearlament variants. that way, I don't have to fight over other people to try and play competitively, as in, don't have to pay astronomical prices to try and get to play the one deck that's both interesting and good enough to clear through most bullshit in a tournament.
Though trying to make at least 3 decks that play cards that are equally as powerful in the same format, with the point being that they all are significantly interactive and ask you to stay on top of their effects at all time might be a tall ask from Konami at this point, at least to do in a short amount of time.
Regardless, if Tear is to continue being meta, I do hope they manage to make decks that are similar in design to them so that we can have alternatives, instead of everyone being funneled into playing Tear, or playing to try and beat Tear (in a highly competitive environment)
Feature length clip, right here.
No diss tho, I'm a sucker for video essay lmao.
5:00 Lightning storm/feather duster doesn’t out both dreaming towns?
I very much trust that this intensely interactive format is a complete and utter fluke, and is NOT in fact heralding a new era of archetype design where the goal is no longer to set up the biggest board of negates possible
My problem with the tear meta is the level of variance involved. The gamba mill element of the deck leads to a lot of game states where you'll go "wow he just got everything huh, christ", and then you shake your head. Its a very similar feeling to seeing Grass resolve and them going apeshit off of it, and that shit is banned for good reason; variance isn't skillful and its not fun to get sacked. Sure, there can be a lot of skill involved with how those effects are resolved, but the way they are activating (gamba mill) feels... cheap, is the best word i could use for it.
Big unga/floodgate or a 55 negate deck isnt healthy either, but this, SURELY is not the answer. Its not like they haven't gotten close before, tri-brigade was a WONDERFUL example of a great competitive deck that doesnt feel like bullshit to play against.
It's really not gamble, not that much. If it was, the best players wouldn't win consistently.
Theres also a huge level of variance in what you draw on your opening hand. If you dont want variancd, play chess. I think the more important thing is: does the opening luck determine the outcome or are there comeback chances
MBT really out here judging a format by the strength of the mirror the vast majority of players are priced out of even trying.
Also you need to play demise of the land with necrovalley
It’s funny that people are so sick of Tear that they’d rather see Floo.
It’s like in an anime when the Villain from the previous arc (Floo) has to team up with the hero to defeat the new big bad (Tear).
I really hope Konami starts bringing out Speed Duel esc products for their new formats.
Watch Mario(2nd place YCS Dormundt). High level floo goes crazy.
Nice vod
I want a t-set format lol.
It exists, nothing is stopping you from playing GOAT format rn
@@stuckmeister7750 the lack of interest from people in my area is the only true hurdle. There's only like one more dude who wants to play it or common charity which also looks pretty fun.
The main event for Pasadena was ran well. The side events were a fucking shitshow.
I am the average yugioh player and Mr. BT is very correct about us and that we don’t care if tear dominates ycs. My silly master duel decks are plenty fun for me and the current tcg format shouldn’t cater to players like me who could frankly care less about the status of the tcg metagame
No way this dude peed and didn't wash his hands
The people who yell and scream about this meta not being fun are the people who cry about netdecking and exclusively play garbage petdecks with 1 line that gets ended by an ash blossom
After listening to MBTs take I'd have to say I may of been wrong about tear.
I don't think anyone has an issue with the format not being a combo-fest that ends on a truckload of negates or floodgates.dek tbh
I think people have issues with the fact there's only one really, really good deck and not much else
this video taught me why likeage is good
yeah format is fun, skillful, back n forward...if you play tear
Joseph no. It’s an hour long.
So personally while yes games are super skill intensive and interactive, seeing the same strategies used over and over again is boring since everyone is using the same decks. The highest floo spot described how his gameplan was to "Protect barrier statue at all costs" which is in case you didnt know a extremely toxic floodgate against most decks. And before the tear/spright format the top decks did not do this either. Branded/Despia had what 1 target negate. What i do think is awesome is having decks be able to play on their opponents turn but thats currently only a single deck (I guess bystials but not really a deck more an engine)! Even sprite and floo dont play on their opponents turn unless they have already had their turn. Saying all this stuff on how interesting this format is personally seeing the same 10 or so cards constantly used and activated is boring. There is a reason why even in something like pro league the crowds go wild over characters they normally dont get to see cause thats cool! Yugioh has a zillion card and archetypes. Its a waste to use just one. This has been my ted talk
Nice of you to leave the piss section
Edit: nevermind there's a shit section
Yooooooo I’m siremanons friend
What *I* mean when I want more strategies to be viable is like back in the days of HAT format and shortly after. Many decks, with a good number of them being at an AFFORDABLE price point. Yes, there is high skill in the mirror. You know what else has high skill and is considered symmetric? *Chess*. But I want to play YGO, not Chess. I won't name more strategies by the way of naming specific decks, such as HERO or Archfiend. No, I want *actual* strategies to be more represented, from mill, to burn, to alt wins, to stun, to stall, to combo, to aggro, to control, to ramp, to midrange, to heal, to resurrection, etc. I love having more decks viable because then it means I have to actively know my deck inside and out to the fullest extent to know how to build and also play against more than just 2 other decks.
I think Floo is interesting BECAUSE it's all about normal and tribute summoning like how combo is all about special and Extra Deck summons. I like Runick because it's mill that doesn't help my opponent kill me faster AND it isn't the Necroface OTK mill. I even like Trickstar because the deck's not about punching your opponent in the face exclusively to win.
Basically, I want more decks like Tear, but doing VERY different things - interactions on both players turns going back and forth. There being only 1 to 2 and maybe 3 decks being viable, with basically any other deck/strategy being a full on non-starter is what I really dislike. In part because I'm basically guaranteed to only ever see 1 to 2 decks ever, and because it horrifically pumps the price of entry for anyone trying to play beyond the private or locals level.
Get paid off watch time I'm here for it get your money playas ♥️
Anyone know the last 3 cards for his side deck/extra deck list?
He said rivalry
The copium of "floow is an interesting deck" I can hear him huffing it all the over here
Instead of doing the same thing once or twice now we can do it 3 times, amazing who could have predicted that
Sure, it can be interesting, but ban Barrier and Shifter and give them non-floodgate support.
"this format is good" said the streamer who plays floo and tear
You mean a champion made this ship? 🤨
9:38 Is MBT a Xenoblade fan?
One deck that I wish was viable is metaphys...
23:14 its like if you dont like MBT do you not like funny?
I love how Joseph is like... "Oh yeah the Tear matchup is super intersting, there are a lot of decision points, the games are so fun." And then in his recap, he literally skims over all of the Tear matches and only talks about the rogue matches. It's almost as if competitive events are fun because of the variety of strategies and duelists you get to play against, rather than the depth of one individual matchup. 🤔
Did you miss the part, where he said how he had everything ready for tear matchup, but was afraid losing to rogue because of that?
Are we sure we are watching the same video?
Right? We’re not mad that skill is getting rewarded and going away from floodgates, he’s just doing the streamer rant thing where they can pretend their entire viewer base believes one thing because they read A comment. It’s the fact that only one deck is doing that and it’s hella expensive. “Why should I care about the average player?” Idk, maybe because your hobby and main source of revenue would cease to exist if the player base quits playing the game because they don’t have 40 hours a week to treat the game like college studies or $1000 to spend on the only deck that wins. Just absolutely oblivious to players that don’t play as their job
@@ErosIRL that wins when done properly-that's the key point. If Tear is a skill-intensive deck(assuming that it is across the board and not just for the mirror), that would necessitate that if the deck pilot has no idea what they are doing, then it would do much more poorly.
And in terms of investment-if Ishizu tear is both expensive and skill-intensive, why dump all your moolah on to it if you're not gonna invest the time to test it and play it and, in turn, not win much with it? If you wanna play the deck without burning a sack of money, there are so many simulators where you can do that(dueling book, omega, edopro) or play casually with substitutes.
@@Gridiron992 meaning in about a week or two when everyone understand the interactions, it’ll just be a tier 1 oppressive deck. If the pros got it in a week, the casual and loca players will get it in 3, so it’ll just be natural
TOS format!!!
The most terrifying thing about Ishizu Tear, being Tier 0 right now. Is that its not even at full strength yet. There is still more cards coming in 'Photon Hypernova' (namely the new Kashtira archetype cards) makes Ishizu Tear somehow even more powerful. The most plentiful and powerful deck in the OCG right now is 'Ishizu Kashtira Tearlaments', and this is despite the Ishizu and Tearlaments cards getting hits.
Whenever the next banlist is (whether it be an emergency banlist or a conventional one in January) they need to hit the Tear cards HARD. Because if Tear isn't hit before 'Photon Hypernova' in February, the format will get even more one sided than before and even more players will be turned off from playing the game.
Lol one of my family's name is lee
Grest clip
Thought this was a progrussy vid for a sec ngl
Interesting
It’s clear to me that Floowanda is an extremely over powered deck. That it’s old enough that the full deck is in master duel and it’s still relevant.
It basically has infinitely looping resources.
Tonight on master duel I opened a perfect hand and got Raiza’d two times on my first turn.
The Deck is Yata lock with 25 search cards.
Floo isn't that good in a bo3 format, it just has the best tear matchup rn
Floo player 👉
We should just make every single day be 40 cards. 10 normal monsters 10 affect monsters 10 spells and 10 traps.
It's not a 100% a perfect idea but it's a lot better than what other people come up with.
Now this doesn't solve every problem that people have with the game but it would be easier to come up with a deck idea/strategy.
It's a terrible idea
@@CANWEGETMUCHHIGHERRRR that's not all the rules but the other rules that I would put in place would be you can't have more than three monsters of the same attack. So you couldn't just have a bunch of 2,000 level 4 normal monsters in your back. You can only have three monsters at the same attack be in effect for normal. So you can have three effect monsters at the same attack and three normal monsters of the same attack. This would also solve the problem of engines/splashable archetypes you're 10 affect monsters would have to be completely one archetype. There are some decks that actually get really good like classic hero monsters because they do have normal monsters so there are some decks that get that don't get hurt by this.
@@celtic1842 all terrible ideas, seek help if u think that's right
There is gonna a TON of issue though. 10 traps just mean people will pivot to just floodgates + brigandine + imperm + paleo(maybe?) , 10 normal monsters in the deck will just mean whoever draw less normal monsters is going to automatically be better unless you're sunseed genius loci (in which case every deck will play it since it is a one card full combo) or normal pendulum monsters (which is mostly just qliphorts or metalfoes then you have to pray you draw the correct scales). Also, I don't think heroes will really benefit since their normal monsters just give them access to their garbage fusion monsters besides being a brick. 10 spells will make sky striker and super heavy samurai even worse. Funny enough I think the invoked engine might be good since you are drawing monsters/spells/traps. Also what about decks that go beyond 40 cards?
@@nothingatall6467 yes but a lot of normal monsters get around 90% of floodgates if your opponent has to play 10 normal monsters and you are playing 10 normal monsters it doesn't matter if they're playing a floodgate. Even if they're playing a deck like mystic mine they're not going to be able to put enough burn cards in their deck to be able to do burn damage to you. So putting 10 normal monsters in the deck actually kind of negates a lot of flood gates the only floodgate that it really doesn't negate is gravity bind and even then you can just go into an side deck monster that gets a round gravity by. And you wouldn't put you wouldn't want to put too many floodgates in there because then you wouldn't have any battle trap cars to protect you from Battle. So your argument that saying that people would just go to floodgates guess what that's already the problem right now if the format is slower and you're forced to play normal monsters your floodgates are kind of f****** useless.