Hey Arty, in golf, there is a rarely seen shot called "driver off the deck" where a player uses their driver (their biggest club that can hit the furthest) from the fairway. The club is typically only used from the tee box ( first shot). It is a low percentage shot, but could be employed to get a little more distance to hopefully hit the green ( and thus save 1 stroke)
Something analogous to the muta vs. archon matchup occurs in many speedruns: there are often extreme moves one can do to save a bit of time, but if one e.g. misses a frame-perfect input, then the move fails and one loses tons of time instead of saving a bit. So speedrunners must decide whether to take the risk of trying each hard move, since a move isn't necessarily worth the payoff.
Parry in street fighter 3. Completely blocks the attack and gives you a window to counterattack if you have perfect timing, if not you take full damage.
The best Tribes video footage is like an action game version of insane micro. Some flying games have insane stunts that can be pulled off for points/glory/whatever but require excellent execution. Back in the day Motorcross Madness had a mode where crazier stunts were more points, creating a kind of “who can be more nuts without screwing up” gameplay.
I'd say that hard to control with big risk and reward kind of thing can be compared to running combo style formats in many many games, magic the gathering combo decks are literally in your hand in many ways. But moba has similar combo setups where if you misplay an lose your squishies for free without getting their ults off or something can equally be as punishing. Almost all strategy games have the cookie cutter easy builds that can be outplayed and are relatively low risk if you play well, and they also have the highly complex combos that require precise execution be it by apm or by predicting that cards in your opponents hands, etc etc. Great games Artosis, thanks for all the sc1
To your muta vs archon micro example. Second serve ace in tennis - highly risky but sometimes when you spank a second serve there is no chance for opponent but highly risky for risk of double fault
Kinda was wondering how could Yoon muta harass Dewalt so hard when there were already like 4, 5 corsairs out there? 09:43 that moment seems like when Yoon took down almost all of the flyers where several red dots disappeared on the minimap (just below the far left bridge). Thanks RT for your casts, these have been great nightcaps for me :)
there are a lot of Tekken combos that pros don't go for in tournaments, or characters that are amazing at high levels in amateur play but pros don't trust themselves to play in high stakes matches due to single frame windows on inputs. Kazuya perfect electric punishes require 5 consecutive frame perfect inputs that start with a manual timing as you come out of block stun. similarly, Bryan taunt jet upper requires 5(?) frame perfect inputs after manually timing the taunt cancel, but he does see tournament play because he is a better character even without the hard stuff. just recently a kazuya player (Keisuke) made grand finals at a major and it was insanely cool to watch.
12:17 Couple of examples: Wehr flame half track in Company of heroes 2, Vehicle units have terrible path finding, half tracks especially. They make goons feel like marines from SC2. Perfect control of this unit just ends games because it's damage output is so insane, it can shoot through walls and lay its own mines to counter early enemy vehicles. It makes it feel downright unfair for allied players when executed properly. It's flimsy as hell and can die to 2 AT gun shots in the early game or AT rifles. You hit a mine or get at naded its pretty much a 1 shot to the flame truck. AOE2 Gbeto's: Insanely fast unit with high ranged damage that comes out in the mid game, lower health than a villager. Insanely oppressive if used properly. C&C3 Stealth tanks: Expensive late game unit with paper health, (RPG infantry has more HP it feels like sometimes) If it gets to vet 3 it's GG as it's damage output and speed makes it nearly impossible to counter when controlled by a good player.
@artosiscasts, there are many scenarios in sc2 in particular where perfect control is the difference between amazing and terrible. by it's nature it's a more fast paced game
12:15 phoenix control definitely comes to mind here. Phoenixes in theory can kill everything but in practice how many times do you see clumps of them get annihilated by widow mines?
As someone who doesn't play Starcraft, I feel like it was a pretty clutch move to send the corsairs to kill ovies at the very end of the game for a massive supply block.
When opponent need all the hydras for defense, Corsair will be having all you can eat buffet. Plus he brings DT in, so overlord can’t even run away, they have to stand there to suicide.
@@MarcoAshford Things weren't looking great for zerg, but I feel like the gg moment was when he couldn't rebuild units due to supply cap being dropped to like 46. Good plays.
Historically, fighting games have had a lot of execution-based risk-reward scenarios, where you can choose to spend resources to attempt things that in theory will kill or highly disadvantage the opponent, but have a significant chance that you just screw up and put yourself in a terrible situation for having failed. Often it's even a character archetype, where you have access to very situationally powerful tools, but are otherwise a pretty bad character, so if you make errors in your execution and can't use those advantages you're just always playing from behind.
You’re so creative with these titles artosis. Do you put the CNSL casts in a playlist by any chance? I wasn’t following from the start of the tournament but I want to go back and watch everything but it’s somewhat confusing just off the titles. Love the casting as always
12:25 That do it perfectly it works and if you fuck up it's disastrous... Hockey pulling the goalie. Pretty much only do it when you're down and if you fuck it up and they score on an open net you're even worse off by a shit ton.
Damn I really love what Yoon is trying to do with zerg. literally only missed out on some scourge to pick the obs, he would have held the 3rd with the rallies. I was hoping one of the morphing colonies before the fight would be a spore, but understandable it was sunks since dewalt was already there. now, here's the question: ensnare on corsairs? ensnare can hit dt too... jussayin... maybe yoon will be the one to pave way for queen (in small amounts) in PvZ. just think about ensnaring those zealots on the bridges, or on retreating goons. CNSL and BSL level is the kind of range to really play test under used units and spells.
about difficult things to do on other esports, meepo in dota 2, 5 units that you need to control individually to shine and you get completely bodied if you can't do so. Also whenever one dies all of them die together, but funnily enough, meepo is basically playing a rts while the rest of the team is playing a moba, so no wonder it would be insanely hard.
the point about "really hard thing that is massively rewarding if you pull it off but if you fail you'd have been better off with an easier thing" makes me think of the electric wind god fist from tekken. if you do a wind god fist with a frame perfect input you'll get an enhanced version with more damage that lets you go for a bigger combo, but a non-godfist combo will do more damage than a non-electric godfist combo, which means that if you go for an electric and fail, you would've been better off going for the easier route.
12:15 the closest parallel to another esport I can think of with playing at such a razor's edge that one slip up can cost you everything is playing Chippzanuff in the fighting game series Guilty Gear. Chipp is the fastest character in every gg, he can also triple jump, stick to walls and in some games he can teleport and turn invisible. He can out maneuver anyone in the cast and has an extremely oppressive offense. Unfortunately for Chipp players, the devs compensate by having Chipp take 27% more damage from any attack and can easily be killed in 1 or 2 combos or lose 30% of his life to a stray hit. Very good chipp players can seem like they are impossible to catch, go anywhere they want and lock you down with constant pressure and mixup. But you hit chipp even once and he folds like a cardboard box being hit by a semi.
ADC in LoL has a very similar feel to playing muta vs archon. You die to any cc landing on you and even a reasonable amount of aoe or burst but you can hard carry games by just repeatedly getting your auto attacks in since you theoretically have the highest sustained damage. Of course, League has a lot of snowballing issues so you're not truly going to get that feel as often as you might like and balance is hilariously bad at times.
Against high skill zerg players...I don't see a time when the dark archon is a bad play. Theres either gonna be mutas to maelstrom, or there's gonna be defiler to feedback at some point.
@@Ziegfried82Because by that point when Zerg has hive tech, they'll start spamming cracklings and whatever gas unit they can throw, so the singular DA won't do much
also someone more familiar with the NBA feel free to correct me, but as I understand it the three point shot in basketball was kind of seen this way, Steph Curry made a name for himself by making it consistent.
Well yeah, there's lots of stuff like that in sports where you can choose to do something high-skill that's great if it works and terrible if it doesn't.
I like that place zealot over lurker and kill the lurker with the archon for the price of the zealot trick. Didn't realize archons basically shoot psi storm and has splash damage and I've been playing StarCraft for how long?
You can do the same with Firebats to force burrowed Lings/Hydra/Drones to unburrow by putting a unit above where they burrowed and making a Firebat attack the unit.
What's not balanced, in my humble opinion, is ZvT on Dark Origin. I mean, we did have a great TvZ here with the wraiths, but besides that and one other game, every single game I've seen has been Mutas beating up 2-base and closing within a few minutes, if that.
12:25 Rabonas and stepovers in football work here - you look like a total idiot (and lose the ball) when you do it wrong, but when you do it right you take everyone by surprise and score.
"This isn't just some angry terran player saying this." - Artosis, 2024
This is THE angry Terran player saying this
keyword is "just" :D
lol 😂
😂😂😂
that DT felt like zeratul
For Shakuras!
INVISIBLE MEN!
Edit : Thank you for the casts, helps me get relaxed before going to bed.
What an awesome title, opening soundtrack and the game itself! Got me so hyped for Dewalt! Thanks for casting!
Hey Arty, in golf, there is a rarely seen shot called "driver off the deck" where a player uses their driver (their biggest club that can hit the furthest) from the fairway. The club is typically only used from the tee box ( first shot). It is a low percentage shot, but could be employed to get a little more distance to hopefully hit the green ( and thus save 1 stroke)
HERO DT! 15+ Kills! 🤩
Something analogous to the muta vs. archon matchup occurs in many speedruns: there are often extreme moves one can do to save a bit of time, but if one e.g. misses a frame-perfect input, then the move fails and one loses tons of time instead of saving a bit. So speedrunners must decide whether to take the risk of trying each hard move, since a move isn't necessarily worth the payoff.
Muta v Archon is like a surprise onside kick, you retain possesion and you look like a god but you fail and you give them possession at the 50
Parry in street fighter 3. Completely blocks the attack and gives you a window to counterattack if you have perfect timing, if not you take full damage.
See: Justin vs Daigo, Evo 4
@@buzzKillerCSS exactly
The best Tribes video footage is like an action game version of insane micro. Some flying games have insane stunts that can be pulled off for points/glory/whatever but require excellent execution. Back in the day Motorcross Madness had a mode where crazier stunts were more points, creating a kind of “who can be more nuts without screwing up” gameplay.
I'd say that hard to control with big risk and reward kind of thing can be compared to running combo style formats in many many games, magic the gathering combo decks are literally in your hand in many ways. But moba has similar combo setups where if you misplay an lose your squishies for free without getting their ults off or something can equally be as punishing.
Almost all strategy games have the cookie cutter easy builds that can be outplayed and are relatively low risk if you play well, and they also have the highly complex combos that require precise execution be it by apm or by predicting that cards in your opponents hands, etc etc.
Great games Artosis, thanks for all the sc1
Man love Dewalt, the way he plays is oof so nice, checked out his stream and man wish I knew Russian :'(
I half expected the Ruin 1-2 Scan to still be there lol
I wonder what spells a twilight archon would have (a fusion of a high templar and a dark templar)
Obviously a stun storm slowing enemies by 50% for a small duration and archon cloak which double drains mana
Dewalt is a pretty cool guy who doesn't afraid of anything
doesn't afraid? :)))) good one ...
i love how arty is memer just like us
To your muta vs archon micro example. Second serve ace in tennis - highly risky but sometimes when you spank a second serve there is no chance for opponent but highly risky for risk of double fault
Kinda was wondering how could Yoon muta harass Dewalt so hard when there were already like 4, 5 corsairs out there? 09:43 that moment seems like when Yoon took down almost all of the flyers where several red dots disappeared on the minimap (just below the far left bridge). Thanks RT for your casts, these have been great nightcaps for me :)
shooting for a takedown in mma seems like a good example of a high risk high reward move in a sport
The title is so Artosis lmao
AMAZING PROTOSS
That splash damage onto the zealot to take out the lurker ...top tier play
Dwight is a beast
Dewalt is feeling it!
there are a lot of Tekken combos that pros don't go for in tournaments, or characters that are amazing at high levels in amateur play but pros don't trust themselves to play in high stakes matches due to single frame windows on inputs. Kazuya perfect electric punishes require 5 consecutive frame perfect inputs that start with a manual timing as you come out of block stun. similarly, Bryan taunt jet upper requires 5(?) frame perfect inputs after manually timing the taunt cancel, but he does see tournament play because he is a better character even without the hard stuff. just recently a kazuya player (Keisuke) made grand finals at a major and it was insanely cool to watch.
Muta v Archon is like a surprise onside kick, you retain possesion and you look like a god but you fail and you give them possession at the 50
Love the casts!
Darktide and vermintide at the highest difficulties require you to make very little to no mistakes and it's quite fun when you get the hang of it
“ewal” is a pretty cool name too tbh.
@bigmikeobama5314”Operation Ewal” is when you use E-bay to block the entrance to your base.
A good example of muta vs. archon micro in another sport is pulling the goalie in hockey. You're in canada now you need to know these things.
12:17 Couple of examples:
Wehr flame half track in Company of heroes 2, Vehicle units have terrible path finding, half tracks especially. They make goons feel like marines from SC2.
Perfect control of this unit just ends games because it's damage output is so insane, it can shoot through walls and lay its own mines to counter early enemy vehicles. It makes it feel downright unfair for allied players when executed properly. It's flimsy as hell and can die to 2 AT gun shots in the early game or AT rifles. You hit a mine or get at naded its pretty much a 1 shot to the flame truck.
AOE2 Gbeto's: Insanely fast unit with high ranged damage that comes out in the mid game, lower health than a villager. Insanely oppressive if used properly.
C&C3 Stealth tanks: Expensive late game unit with paper health, (RPG infantry has more HP it feels like sometimes) If it gets to vet 3 it's GG as it's damage output and speed makes it nearly impossible to counter when controlled by a good player.
@artosiscasts, there are many scenarios in sc2 in particular where perfect control is the difference between amazing and terrible. by it's nature it's a more fast paced game
Dewalt's storms are always so nasty, and he also has a lot of them ready to go because he doesn't waste them earlier.
The muta-archon dynamic is similar to chess or racing sports in that one minor mistake can confer huge advantages. Razors edge margins are awesome!
yup I was thinking of racing too
12:15 phoenix control definitely comes to mind here. Phoenixes in theory can kill everything but in practice how many times do you see clumps of them get annihilated by widow mines?
I like the Archon who was mowing down hordes of zerglings as they were running towards him at the end. Still died tho
As someone who doesn't play Starcraft, I feel like it was a pretty clutch move to send the corsairs to kill ovies at the very end of the game for a massive supply block.
When opponent need all the hydras for defense, Corsair will be having all you can eat buffet.
Plus he brings DT in, so overlord can’t even run away, they have to stand there to suicide.
@@MarcoAshford Things weren't looking great for zerg, but I feel like the gg moment was when he couldn't rebuild units due to supply cap being dropped to like 46. Good plays.
Historically, fighting games have had a lot of execution-based risk-reward scenarios, where you can choose to spend resources to attempt things that in theory will kill or highly disadvantage the opponent, but have a significant chance that you just screw up and put yourself in a terrible situation for having failed. Often it's even a character archetype, where you have access to very situationally powerful tools, but are otherwise a pretty bad character, so if you make errors in your execution and can't use those advantages you're just always playing from behind.
You’re so creative with these titles artosis. Do you put the CNSL casts in a playlist by any chance? I wasn’t following from the start of the tournament but I want to go back and watch everything but it’s somewhat confusing just off the titles. Love the casting as always
12:25 That do it perfectly it works and if you fuck up it's disastrous... Hockey pulling the goalie. Pretty much only do it when you're down and if you fuck it up and they score on an open net you're even worse off by a shit ton.
12:18 League of Legends has a lot of situations like that. It's a mechanic in the game known as 'spacing'.
Damn I really love what Yoon is trying to do with zerg. literally only missed out on some scourge to pick the obs, he would have held the 3rd with the rallies. I was hoping one of the morphing colonies before the fight would be a spore, but understandable it was sunks since dewalt was already there. now, here's the question: ensnare on corsairs? ensnare can hit dt too... jussayin... maybe yoon will be the one to pave way for queen (in small amounts) in PvZ. just think about ensnaring those zealots on the bridges, or on retreating goons. CNSL and BSL level is the kind of range to really play test under used units and spells.
about difficult things to do on other esports, meepo in dota 2, 5 units that you need to control individually to shine and you get completely bodied if you can't do so. Also whenever one dies all of them die together, but funnily enough, meepo is basically playing a rts while the rest of the team is playing a moba, so no wonder it would be insanely hard.
the point about "really hard thing that is massively rewarding if you pull it off but if you fail you'd have been better off with an easier thing" makes me think of the electric wind god fist from tekken. if you do a wind god fist with a frame perfect input you'll get an enhanced version with more damage that lets you go for a bigger combo, but a non-godfist combo will do more damage than a non-electric godfist combo, which means that if you go for an electric and fail, you would've been better off going for the easier route.
Yeah there's a lot of this in fighting games in general..Street Fighter 2 is the classic example.
Eh, try pulling off Geese's pretzel command while in a combo, that's even more cathartic.
12:15 the closest parallel to another esport I can think of with playing at such a razor's edge that one slip up can cost you everything is playing Chippzanuff in the fighting game series Guilty Gear.
Chipp is the fastest character in every gg, he can also triple jump, stick to walls and in some games he can teleport and turn invisible. He can out maneuver anyone in the cast and has an extremely oppressive offense.
Unfortunately for Chipp players, the devs compensate by having Chipp take 27% more damage from any attack and can easily be killed in 1 or 2 combos or lose 30% of his life to a stray hit. Very good chipp players can seem like they are impossible to catch, go anywhere they want and lock you down with constant pressure and mixup. But you hit chipp even once and he folds like a cardboard box being hit by a semi.
ADC in LoL has a very similar feel to playing muta vs archon. You die to any cc landing on you and even a reasonable amount of aoe or burst but you can hard carry games by just repeatedly getting your auto attacks in since you theoretically have the highest sustained damage. Of course, League has a lot of snowballing issues so you're not truly going to get that feel as often as you might like and balance is hilariously bad at times.
All things considered that dark archon would have been useful in the beginning
Against high skill zerg players...I don't see a time when the dark archon is a bad play. Theres either gonna be mutas to maelstrom, or there's gonna be defiler to feedback at some point.
@@Ziegfried82Because by that point when Zerg has hive tech, they'll start spamming cracklings and whatever gas unit they can throw, so the singular DA won't do much
Деволт красавчик!
SuperMario 64 speedrunning has a lot of moments like that
Arty what is your favorite spell? I like maelstorm
@bigmikeobama5314”Very fair! Completely not broken!”
maelstrom*
I once heard about this orange cloud thingy...
Something about Protoss Smashing Zerg, which is OP, is so satisfying to watch. Dewalt for sure played better than the Zerg. Brutally outplayed.
So nice to see a non Korean being able to keep up with the BW elites
also someone more familiar with the NBA feel free to correct me, but as I understand it the three point shot in basketball was kind of seen this way, Steph Curry made a name for himself by making it consistent.
have you seen the sc2 mod that allow sc1 builds ?
Being able to kill your opponents workers and the game not giving them an alert seems, ah, pretty good.
golf has shots that I would equate muta vs archon too
Lets go dewalt and scan!
Well yeah, there's lots of stuff like that in sports where you can choose to do something high-skill that's great if it works and terrible if it doesn't.
You know what DeWalt didn't do right last game?
Not going 2 gate Zealot
Artosis you should watch some fighting games, its all about extreme skill and chance like that muta micro
The Zeratul in Disguise.
Dewaltaful
Yeeeeeeeeeee!🥰
12:24 I don't hear Arti use the F word often....
lol
YEAH
Yoon could've held a bit longer if he had targeted the obs at the end
In these games, is it protocol to just leave without a gg?
probably, the chat doesn't appear in the replay Artosis is casting from.
That dt was a mass murderer
im waiting for ur opinion on radeon to change once ppl learn to play it lol
Already happened. Radeon was Z favoured in ZvT, but then people got better and now it's 50% (almost) in every matchup
I like that place zealot over lurker and kill the lurker with the archon for the price of the zealot trick. Didn't realize archons basically shoot psi storm and has splash damage and I've been playing StarCraft for how long?
You can do the same with Firebats to force burrowed Lings/Hydra/Drones to unburrow by putting a unit above where they burrowed and making a Firebat attack the unit.
@@reishiki8682 Interesting, I never put two and two together that firebats are melee units with splash damage (like lurkers)
ggs
nice game
ASL muta micro to snipe probes < 1 invisible man
I'll go
Onager and anti-onager micro in AoE2
What's not balanced, in my humble opinion, is ZvT on Dark Origin. I mean, we did have a great TvZ here with the wraiths, but besides that and one other game, every single game I've seen has been Mutas beating up 2-base and closing within a few minutes, if that.
This broadcast is brought to you by Cerveza Cristal guys
Bicycle kick in soccer/football - if you pull it off it looks amazing, if you miss it looks totally shit
Wow
12:25 Rabonas and stepovers in football work here - you look like a total idiot (and lose the ball) when you do it wrong, but when you do it right you take everyone by surprise and score.
😊
no GG? thats disrespectful
USA, USA, USA, !!?!
Is this even one map that actually heavily favors Terran?
Don't put spoilers in video name
He's a fake korean starcraft player... ㅡㅡ;;;;
wtf.. one 15 min game per cast..!?
And for free? How dares he!
loved it ... nice to see protos wins but ... what GG are you talking about? dude raged-quit ... i could feel it here :))