how to drastically improve physicality in your animation

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  • เผยแพร่เมื่อ 15 ม.ค. 2025

ความคิดเห็น • 25

  • @WaterShowsProd
    @WaterShowsProd 5 หลายเดือนก่อน +9

    Even with live actors, I'm always telling them that the person hitting will only look as strong as how much the person getting hit reacts. Also, your tip about not key-framing the moment of impact aligns with the method of hitting, where you aim for a point beyond the target, following the force through the impact, a bit like chopping wood planks with your hand, you aim for a point below the wood, rather than the top face of the plank.

    • @acamporota
      @acamporota  5 หลายเดือนก่อน +3

      @@WaterShowsProd yes really good observation

  • @GustavoMendes-gd1vs
    @GustavoMendes-gd1vs 5 หลายเดือนก่อน +2

    Hey Alessandro, excellent video. As a martial arts teacher and also an animation student, I find the contrast between real life and animation interesting. In real life, you demonstrate as little as possible in each movement and blow you use (except in cases where you fake a blow). The intention is that your opponent doesn't even know where the blow came from. In animation, the more anticipation, showing the path of the hit, exaggerating the reaction to the impact, the better and more fun the animation becomes. I find this very interesting.

  • @enderperez-lopezanimations4103
    @enderperez-lopezanimations4103 5 หลายเดือนก่อน +2

    Super interesting and not much of this around the internet about this topic. Thank you Alessandro for this content.

    • @acamporota
      @acamporota  5 หลายเดือนก่อน

      @@enderperez-lopezanimations4103 my pleasure

  • @MrPgm7
    @MrPgm7 5 หลายเดือนก่อน +1

    Very good advice, as always, much appreciated.

  • @barakdrori1401
    @barakdrori1401 4 หลายเดือนก่อน

    Awesome points. Super valid for gaming as user expects immediate reaching upon interaction. Thanks!

  • @stonemahnich
    @stonemahnich 5 หลายเดือนก่อน

    Excellent video. I always look forward to them. Thank you.

    • @acamporota
      @acamporota  5 หลายเดือนก่อน

      @@stonemahnich thanks for the support

  • @brothersphotography7708
    @brothersphotography7708 5 หลายเดือนก่อน

    HEY ALESSANDRO GREAT TEACHER THANKS FOR THIS TUTORIAL AND YOU ALWAYS COME UP WITH SOMETHING NEW......( LOVE YOU SIR)❤

  • @poochyboi
    @poochyboi 5 หลายเดือนก่อน

    amazing! thank you for this one! there needs to be more combat animation tutorials

    • @acamporota
      @acamporota  5 หลายเดือนก่อน

      they are very time consuming

  • @PrakashPatil-sg1rn
    @PrakashPatil-sg1rn 5 หลายเดือนก่อน

    In detail Analysis. Thanks Allessandro .

    • @acamporota
      @acamporota  5 หลายเดือนก่อน +1

      @@PrakashPatil-sg1rn welcome

  • @derkamon
    @derkamon 5 หลายเดือนก่อน

    thank you so much for the advice.
    I've seen something similar long ago about an example of a football player kicking a ball, where it was wrong to make the neutral contact pose between the foot and the ball, but instead the contact should be pushed a bit further, like the ball should be already deformed to match the foot forme and leaving the ground a bit.
    sometimes logic can induce us into errors. so if I may ask, can you give more details about those counter intuitive animation techniques one should know about
    and thank you so much for all the lessons 🙏

  • @paulbarcos
    @paulbarcos 5 หลายเดือนก่อน

    Thank you for this! :)

  • @TheJackalxy
    @TheJackalxy 5 หลายเดือนก่อน

    Thank you very much, this lesson was very clear and interesting.
    I have a question regarding the first two wrong animation. Those punches gave me the idea of something playful, like two friends pretending fighting, the second one seems very much like a slap. In a situation like these, where less physicality is required, do you think is best to animate with the same good physicality principle shown in the video with a less exagerated follow up or is it better to animate like in the wrong example? IE putting a contact frame and then pushing the bodylike in 1:23

  • @balachandar3823
    @balachandar3823 5 หลายเดือนก่อน

    wow, this content is germ, Thank you.

    • @acamporota
      @acamporota  5 หลายเดือนก่อน

      @@balachandar3823 glad you enjoyed that

  • @Naambred
    @Naambred 5 หลายเดือนก่อน

    Amazing lesson Alessandro! I was just wondering where you got your rigs?

    • @acamporota
      @acamporota  5 หลายเดือนก่อน +1

      @@Naambred I forgot the Website, once I found I will link it here

  • @EmmanuelYawson-lg7rr
    @EmmanuelYawson-lg7rr 5 หลายเดือนก่อน

    ❤❤❤

  • @Bruhmoment-uc5pv
    @Bruhmoment-uc5pv 5 หลายเดือนก่อน

    Hey Alessandro, do you take in mentees that use blender to animate instead of maya?

    • @acamporota
      @acamporota  5 หลายเดือนก่อน

      @@Bruhmoment-uc5pv write me on LinkedIn

  • @GustavoMendes-gd1vs
    @GustavoMendes-gd1vs 5 หลายเดือนก่อน +7

    Hey Alessandro, excellent video. As a martial arts teacher and also an animation student, I find the contrast between real life and animation interesting. In real life, you demonstrate as little as possible in each movement and blow you use (except in cases where you fake a blow). The intention is that your opponent doesn't even know where the blow came from. In animation, the more anticipation, showing the path of the hit, exaggerating the reaction to the impact, the better and more fun the animation becomes. I find this very interesting.