Mothership 1E Core Set | Unboxing and First Look

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  • เผยแพร่เมื่อ 15 ต.ค. 2024
  • Thanks to a very generous regular viewer - who wishes to stay anonymous - Jeff has an opportunity to dive in and take look at what you'll find inside the Mothership 1E Core Set box from Tuesday Knight Games and Exalted Funeral. The highly regarded SF/Horror RPG, created by Sean McCoy, had a hugely successful crowdfunding run to bring gamers the first edition. You can score the core box (with PDFs) for an MSRP of $59.00 at Exalted Funeral. Strangely, the PDF bundle at DriveThruRPG is $59.99 so it's obviously a far better deal to get the physical box and PDFs!
    Note - LaLa secretly snuck into the Duct Tape Studios and was snoozing at the base of one of the camera stands - that's why the video is a wee bit shaky a few times. ~ Jeff
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ความคิดเห็น • 6

  • @welovettrpgs
    @welovettrpgs 3 หลายเดือนก่อน +3

    I need to check this out. It's super hip for TH-camrs to create their own TTRPGs and if ever did that mine would be a sci-fi horror. (I created a sci fi rpg back in the 80s but that doesnt count because we never published it) Thanks Jeff!

  • @Wraithing
    @Wraithing 3 หลายเดือนก่อน +1

    Glad you got chance to get a copy of Mothership. I've really enjoyed reading this new edition, especially the Warden Op Manual - very well written.
    Looking forward to getting it to the table.

  • @JamesEck9095
    @JamesEck9095 3 หลายเดือนก่อน +1

    Impatiently awaiting your full review.... I'm really impressed with this game.

  • @PetesDracolich
    @PetesDracolich 3 หลายเดือนก่อน

    Thanks Jeff, love the sized format of this box set. Super cool!

  • @matthewconstantine5015
    @matthewconstantine5015 3 หลายเดือนก่อน +1

    I've only read the playtest/Zero Edition/whatever rules that came out a few years ago. I really liked a lot about it upon first read through and especially liked a lot of the toolkits and layout. My second read-through gave me the impression that (as written) characters were pretty bad at everything, to the point where I would be frustrated as a player. It was like Call of Cthulhu in a lot of ways, but where you didn't get the points to spend when you picked a profession. If I'm the PC, and doing X is my job, but at best, I fail at doing X two thirds of the times I attempt it? If I'm not a weatherman or a state DOT planner, then that level of failure at one's chosen profession seems socially unacceptable. I guess it does channel movies like Supernova (2000), Prometheus (2012), or Sunshine (2007), where everyone is a complete idiot who can't do their one job, thus causing most of the problems that end up killing them. But that kind of thing drives me nuts on a personal level (I hated all three of those films, after all). In the meantime, I ended up playing the Alien RPG and I thought the system for that accomplished the genre stuff in a smoother way that spoke to me much more. Yet, I still find myself loving a lot of the toolkits and such from Mothership, and especially from Pound of Flesh and Dead Planet, which are tremendous supplements.
    I'm curious to see if characters are less useless in actual gameplay (I just haven't had the chance to try the game), or if anything was done in the fully realized 1st Ed of the game to have them succeed at least a reasonable amount of the time. Or if I'm just full of crap and misread something, and the "problem" I have with the game is just my own inability to read.

  • @dos_feratu
    @dos_feratu 3 หลายเดือนก่อน +1

    7:26 - Pronouns on the character sheet, and the sample character is a They / Them. Nah. I'm good.
    Thanks for the look through, Jeff! Thorough as always. Without it, I might have missed the pronouns stuff.