Woooooah a whole hour! Been more excited for this video than I have been to recieve my key! (hopefully) Looking forward to watching this dude! Thanks for the content
just over 12 hours and I will finally get into this game woot, hoping that when it releases it's a living world and that we the players are driving a bigger narrative... I want to see wars eventually lol
They're building the content more eq1 style where there isn't much in the way of hints. You actually have to put the puzzle together, so there will be things people never find. People ground on eq1 like wild and there were still complex quests we didn't solve for years
Will the damage from attacks only be based on the stats of the weapon that is equipped, or is it a combination from the player skill with that particular weapon. Meaning if a player only uses a "2-handed axe" as an example, will the player level up skill in that weapon which in turn makes the player do more damage than a player who doesn't use the same weapon as often?
The weapon has a base damage and base block characteristic. It also has its own scale that will ramp those base stats differently based on quality of item and players skill level. Eventually accessing certain abilities might even be linked to a certain skill level which the player will only level up by performing said action. Hope that helps!
@@AcidRaine42 ehhhhhhhh, 99% of the time if you make it full opt in then every clan that does PvP will just abuse it to the point that PvP becomes irrelevant, and very rarely have I seen it work in an open world MMO with full PvP. Tbh something like EvE's system would probably not only be better but more immersive, especially since it could be tied into the divine literally intervening physically when someone violates its laws.
The buildings looks amazing in this video but with the time and materials needed just for a flowerbox alone means I will be making a low effort cardboard box to live in
I love how hardcore they envision the pvp experience to be with full loot and death being a punishment. Most devs cave over this over time to cater to a more carefree and casual experience, I truly hope the Pax Dei devs hold their ground on this as it makes for far more immersive gameplay when you have to fear for your life and safety when moving through the world.
See this game will have everything and those people who talk bad about pvp its not the game for them if you feel like farming then play a farming game on your phone these devs are amazing they really care for there community and i do believe rhey will make and are making the best MMO i have seen note for devs dont let players stop u from doing what u guys can achieve
Devs seem to understand what people want. Some of the questions asked seems like the interviewer doesn’t really get it. Like the pvp traveling and dying is there a way to blah blah back into it. Of course not that would be against the games core purpose. Can’t just make it like some other casual experience we have plenty of that everywhere.the questions are good I guess the framing around them seems like he expects something one way and it ends up not being the answer I feel he thought he’d get? If that makes sense. Overall was great though
Very disappointed with the way you selected questions. My question about professions got 75 likes in a question tread while question about siege in pvp got 35, but mine didn't get selected when siege one did. I feel like realizing the way devs what to sort our profession issue. Bc when you can basically master every single one of them in end game IS an issue bc you just intentionally blocking one of the most important society constructs. Clans will actively search for ppl with different professions to fill up working supply chain. So honestly I believe that this question was much more important than question about "where I can be spawncamped on pvp"😅 Again, very disappointed in such a poor work while selecting "community" questions.
Did seem to be that this was very focussed on, what are the pvp mechanics going to be, what are the pvp mechanics going to be in the future, what unique benefits will there be for people that pvp, how important is pvp to the game.....
@@mattc3581 true it feels like it. But why it wasn't mentioned in announcement? They said we need to ask questions about existing in-game mechanics and I did just that. They also told us to like a question we would love to be picked. But in the end no questions about existing mechanics were selected and liked didn't matter at all. What was the whole poin?😅
Come check out the Golden City! We are located in Argatha (Server) Ancien (Province) and Gravas (Home Valley)! We are building out a city for many players and groups to participate in!
I hope the full loot pvp doesnt remove your gear equipped. Like the game seems like your gear dictates your abilities and skills. So how can a pvp player actually fight when your ability to attack is removed when you pvp? So i have grind and craft in pve every time i die? So anyone i kill has to spend awhile gearing up again before i can fight them again? Full loot is as anti-pvp as it gets. I dont mind players dropping the loot they gather in pvp zones, but if they die then they should still be able to fight ans gain it back. Thats what pvp is about. Combat.
I guess if you want dying to have an impact you have to punish the player for dying somehow. In EVE Online (where some of the devs come from) your ship is destroyed and you have to fly your escape pod back to a station where you have ships, or if you are killed (your escape pod is destroyed too ) you spawn on a station where your revive clone is. Then get in a ship and fly back to fight. If you run out of ships it's back to mining or whatever to make some money though guilds often have lots of ships to replace the ones their members lose. "Thats what pvp is about. Combat." Even preparing for combat is pvp. Your opponent may not want you to gear up too good.
@@Isamma848 yes I agree that pvp should have risk. But I do like the idea of having equipped gear unlootable. We don't know how long it will take to get certain gear pieces and losing it may mean you have to grind for a few hours before you can fight again. That will decrease pvp in those areas dramatically because most who die need to re-gear. I personally spend 90% of my time pvping and if i had to spend 2hrs of non-pvp gameplay just to pvp when I die that would be a hard no for me. The reason to go to the pvp area is for the resources. So let the death drop those resources. Highly skilled pvp players will naturally get those resources from others and work to defend their retreat to safety. All the while, if you die, you can still pvp. In fact, being able to come back fast to pvp when you die will make battle tactics of retreating all the more important. You are never safe. This is a better design because the pvp battles are not determined by one interaction. How many large scale competitive pvp battles are sudden death?
If equipped gear doesnt drop then its not really loot pvp. No pvpers will carry any loot. It will disavantage PvE players who are caught in the wilds because the PvPer will have zero risk.
I like the way Old School Runescape handles it, you drop all but the 3 most valuable items* *exceptions being a skill you can use that let's you keep a 4th, and some modes are full drop. There is also a system so that if you are the aggressor you get a skull icon, which makes you drop full, but if you're defending yourself you keep the 3 item protection.
Everyone wants full loot pvp....till they lose that piece of armour that took them 10 hours to acquire. I do like they are thinking about CC diminishing returns. Stun locked by 3 players on rotation sounds like cancer
Thanks for showing off the community creations!! Cant wait to out do them!
Woooooah a whole hour! Been more excited for this video than I have been to recieve my key! (hopefully) Looking forward to watching this dude! Thanks for the content
just over 12 hours and I will finally get into this game woot, hoping that when it releases it's a living world and that we the players are driving a bigger narrative... I want to see wars eventually lol
Eltarii! I'm so happy right now, I got a key! thank you for your videos keeping me going while I waited, you are the best!
“It will take a long time for players to find everything…” I estimate a week. Do they not know that people grind these games for 22 hours a day?
They're building the content more eq1 style where there isn't much in the way of hints. You actually have to put the puzzle together, so there will be things people never find.
People ground on eq1 like wild and there were still complex quests we didn't solve for years
I miss eq. But playing it during covid really felt like ... Playing a 20 year old game lol @@Vophren
Thank you Eltarii, so much info!
Great info and answers received to some of the questions I had.
Will the damage from attacks only be based on the stats of the weapon that is equipped, or is it a combination from the player skill with that particular weapon.
Meaning if a player only uses a "2-handed axe" as an example, will the player level up skill in that weapon which in turn makes the player do more damage than a player who doesn't use the same weapon as often?
The weapon has a base damage and base block characteristic. It also has its own scale that will ramp those base stats differently based on quality of item and players skill level. Eventually accessing certain abilities might even be linked to a certain skill level which the player will only level up by performing said action.
Hope that helps!
Glad to hear there will be some sort of war system and that even the heartlands aren’t totally safe.
Yeah love this
As long as it remains opt in that fine. Full toxic PvP in the heartlands would be a game killer.
@@AcidRaine42 ehhhhhhhh, 99% of the time if you make it full opt in then every clan that does PvP will just abuse it to the point that PvP becomes irrelevant, and very rarely have I seen it work in an open world MMO with full PvP. Tbh something like EvE's system would probably not only be better but more immersive, especially since it could be tied into the divine literally intervening physically when someone violates its laws.
Awesome, first key for me. I'm looking forward to experience, took some days off, and hope to build a small retreat. Join me in Sarmizegetusa.
The buildings looks amazing in this video but with the time and materials needed just for a flowerbox alone means I will be making a low effort cardboard box to live in
I applied for the alpha two years ago...still not selected....
Where was the combat changes in the alpha ?
Dude, you have a serious beard. You are the right person for this job.
I love how hardcore they envision the pvp experience to be with full loot and death being a punishment. Most devs cave over this over time to cater to a more carefree and casual experience, I truly hope the Pax Dei devs hold their ground on this as it makes for far more immersive gameplay when you have to fear for your life and safety when moving through the world.
Probably above all else these are the elements I'm most excited for!!
See this game will have everything and those people who talk bad about pvp its not the game for them if you feel like farming then play a farming game on your phone these devs are amazing they really care for there community and i do believe rhey will make and are making the best MMO i have seen note for devs dont let players stop u from doing what u guys can achieve
Super cool :)
I heard a streamer said there will be a underworld or something
Devs seem to understand what people want. Some of the questions asked seems like the interviewer doesn’t really get it. Like the pvp traveling and dying is there a way to blah blah back into it. Of course not that would be against the games core purpose. Can’t just make it like some other casual experience we have plenty of that everywhere.the questions are good I guess the framing around them seems like he expects something one way and it ends up not being the answer I feel he thought he’d get? If that makes sense. Overall was great though
Love your videos bro.
Thanks! I am glad you enjoy them!!
Another amazing update mate, who's dog was barking? Hahaha
Petur had to go be a dog dad for a second during the interview that I had to cut! My dog was keeping my feet warm during the interview hahaha
Would of been nice to get into alpha 😂 rest of clan did but me, but hopefully EA isn’t long to wait I got Gondor to build 🙊
I hope it isn't garbage like Gloria Victus.
It will be
Who don`t get the key, like here.
У Сулки борода стала длиннее 🤣
Reminds me of mortal online
Very disappointed with the way you selected questions.
My question about professions got 75 likes in a question tread while question about siege in pvp got 35, but mine didn't get selected when siege one did.
I feel like realizing the way devs what to sort our profession issue. Bc when you can basically master every single one of them in end game IS an issue bc you just intentionally blocking one of the most important society constructs. Clans will actively search for ppl with different professions to fill up working supply chain.
So honestly I believe that this question was much more important than question about "where I can be spawncamped on pvp"😅
Again, very disappointed in such a poor work while selecting "community" questions.
Did seem to be that this was very focussed on, what are the pvp mechanics going to be, what are the pvp mechanics going to be in the future, what unique benefits will there be for people that pvp, how important is pvp to the game.....
@@mattc3581 true it feels like it. But why it wasn't mentioned in announcement? They said we need to ask questions about existing in-game mechanics and I did just that.
They also told us to like a question we would love to be picked.
But in the end no questions about existing mechanics were selected and liked didn't matter at all. What was the whole poin?😅
I really hope it's easy to find people to play with in game lol discord seems like no one wants to set somthing up
Come check out the Golden City! We are located in Argatha (Server) Ancien (Province) and Gravas (Home Valley)! We are building out a city for many players and groups to participate in!
@eltarii awesome I'll have to check it out cant wait to just get in lol
Just do PvP like it is in Skyrim
I hope the full loot pvp doesnt remove your gear equipped. Like the game seems like your gear dictates your abilities and skills. So how can a pvp player actually fight when your ability to attack is removed when you pvp? So i have grind and craft in pve every time i die? So anyone i kill has to spend awhile gearing up again before i can fight them again? Full loot is as anti-pvp as it gets. I dont mind players dropping the loot they gather in pvp zones, but if they die then they should still be able to fight ans gain it back. Thats what pvp is about. Combat.
I guess if you want dying to have an impact you have to punish the player for dying somehow. In EVE Online (where some of the devs come from) your ship is destroyed and you have to fly your escape pod back to a station where you have ships, or if you are killed (your escape pod is destroyed too ) you spawn on a station where your revive clone is. Then get in a ship and fly back to fight. If you run out of ships it's back to mining or whatever to make some money though guilds often have lots of ships to replace the ones their members lose.
"Thats what pvp is about. Combat." Even preparing for combat is pvp. Your opponent may not want you to gear up too good.
@@Isamma848 yes I agree that pvp should have risk. But I do like the idea of having equipped gear unlootable. We don't know how long it will take to get certain gear pieces and losing it may mean you have to grind for a few hours before you can fight again. That will decrease pvp in those areas dramatically because most who die need to re-gear. I personally spend 90% of my time pvping and if i had to spend 2hrs of non-pvp gameplay just to pvp when I die that would be a hard no for me. The reason to go to the pvp area is for the resources. So let the death drop those resources. Highly skilled pvp players will naturally get those resources from others and work to defend their retreat to safety. All the while, if you die, you can still pvp. In fact, being able to come back fast to pvp when you die will make battle tactics of retreating all the more important. You are never safe. This is a better design because the pvp battles are not determined by one interaction. How many large scale competitive pvp battles are sudden death?
If equipped gear doesnt drop then its not really loot pvp. No pvpers will carry any loot. It will disavantage PvE players who are caught in the wilds because the PvPer will have zero risk.
I like the way Old School Runescape handles it, you drop all but the 3 most valuable items*
*exceptions being a skill you can use that let's you keep a 4th, and some modes are full drop. There is also a system so that if you are the aggressor you get a skull icon, which makes you drop full, but if you're defending yourself you keep the 3 item protection.
Everyone wants full loot pvp....till they lose that piece of armour that took them 10 hours to acquire. I do like they are thinking about CC diminishing returns. Stun locked by 3 players on rotation sounds like cancer
I don't want full loot. I want partial loot. Drop a single item or some currency to make deaths matter.
Dude this game sucks...... wtf lol. Way to grindy! I have a life yo!
Full loot is not cool