Should You Play A WITCH in Pathfinder 2e? - Remaster

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  • เผยแพร่เมื่อ 30 พ.ย. 2023
  • The witch got a facelift in the Pathfinder 2e Remaster, but is it any good? Should you consider playing a witch?
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ความคิดเห็น • 132

  • @joshuaturner8853
    @joshuaturner8853 7 หลายเดือนก่อน +48

    You are MASSIVELY underestimating Clinging Ice. I don't know if you missed that it heightens or what, but if what you want out of your witch is straight damage, Clinging Ice does only one die less than your regular damage cantrips and it's on a basic save so you can rely on chip damage AND (because it's a single action) you can fit it in with most any other spell you want to use. You want to cast Clinging Ice and follow it up with a Fireball for max deeps? You need to heal an ally but also want to hurt an enemy? You want to kill something and immediately turn invisible? You can do all of these things! It's basically a permanent quickened status at LEVEL ONE.
    Sustaining it is basically useless, I'll agree with you on that, but since hex cantrips no longer make the target immune you don't HAVE to sustain it. You can use it as a damage filler while you do whatever else you want with your other two actions.

  • @LastTigerEyes
    @LastTigerEyes 7 หลายเดือนก่อน +83

    I think having the subclass not determine a lot about the character at later levels is a strength. It's one of the things that made 5e so cookie cutter. I think having feats that *compliment* certain subclasses is a better way to go, and I think that's what Paizo has trended towards.

    • @tnttiger3079
      @tnttiger3079 7 หลายเดือนก่อน +8

      Personally I think it entirely depends on the class flavour. Some are more or less defined by their subclass... Witch being an example. I think it's fair to expect a little more interaction there

    • @LastTigerEyes
      @LastTigerEyes 7 หลายเดือนก่อน +9

      @@tnttiger3079 I guess the expectation is that it gives more optional involvement like the Sorcerer bloodline spells you can unlock with class feats?

    • @tnttiger3079
      @tnttiger3079 7 หลายเดือนก่อน +3

      @@LastTigerEyes Yeah that's the sweet medium that'd fit.

    • @moonlight2870
      @moonlight2870 7 หลายเดือนก่อน +2

      I think it makes all subclasses feel a bit samey. It's a bit boring.

    • @dannymckellow1981
      @dannymckellow1981 7 หลายเดือนก่อน

      It wasn't a problem I had until now! Thaaaanks NoNat 😕🙄

  • @thason3304
    @thason3304 7 หลายเดือนก่อน +44

    I think Silence in Snow is at its best when your familiar is sharing a space with a martial character. Using a hex while your familiar shares that space with the martial makes so that the enemy can’t Step away from anyone with Attack of Opportunity. That means either your team gets a free attack in if the creature needs to move, or the creature is forced to remain engaged with your martial character, which is usually what you want anyway.
    It’s not a great hex cantrip still, but the ability is still pretty synergistic and potentially game changing

    • @lincr.1988
      @lincr.1988 7 หลายเดือนก่อน +2

      Not bad but the martial won't be able to Step either you know?

    • @prozythos8397
      @prozythos8397 7 หลายเดือนก่อน +5

      @@lincr.1988 The Fighter knows no fear for they have Bravery. They are not stuck in the snow with the enemy, the enemy is stuck there with them. Per OP, I do agree that the hex is a little lacking but he is definitely missing many possible uses of the familiar ability. Ill add that I think it indeed DOES help with survivability, as you can easily just position your familiar between you and the enemy and now they have to move through 15 feet of difficult terrain to get to you. Familiar will still be in the way but if they want to target the familiar, theres not much you can do anyway for almost any Witch subclass.

    • @Pixie1001.
      @Pixie1001. 7 หลายเดือนก่อน

      Ok, except not even - the burst has to emanate from the corner of a square, and the movement penalty only applies to moving INTO difficult terrain, not out of it. So you can only block off 3 of 8 possible spaces that enemy could step into.
      Obviously your melee friend will block off another 1 and require the enemy to step twice to escape another 3 (but can still use these to reach other targets, to setup a flank) but it's still gonna take a very specific situation with a bunch of your friends flanking the enemy or a pillar or wall being present for this to actually be useful.
      ...which really isn't ideal for an ability that's meant to trigger multiple times every fight.
      Still a lot better than Wilding Steward though honestly, which doesn't really give you anything. You'll just waste an action setting up Wilding Words only for the enemies to focus fire down a different low AC ally instead.

  • @dylanjenkins4785
    @dylanjenkins4785 7 หลายเดือนก่อน +18

    The concept of the knives not going away at the end of the day frightens me XD

    • @lincr.1988
      @lincr.1988 7 หลายเดือนก่อน +4

      I don't think that's RAI tbh

    • @kelly4187
      @kelly4187 หลายเดือนก่อน

      ​@@lincr.1988yeah I'd be home brewing that away to restore it to close to rai

  • @sebastienlecmpte3419
    @sebastienlecmpte3419 7 หลายเดือนก่อน +8

    Something that may not come up often but I'm still surprised it was not talked about is that now that hexes are 1 action, they become legitimate picks for "Ready an Action".
    You can now use them as a reaction.
    Situational? Absolutely. But once in a while very usefull.

  • @rainmceachern7156
    @rainmceachern7156 7 หลายเดือนก่อน +15

    I really like the idea of this new series! it lets the deep dive videos stay (mostly) objective, but anyone who wants to hear NoNat's opinions on the class as a whole (whether they're new and want to hear the opinion of someone more experienced, or just want to compare their own opinions to NoNat's) can come to these videos instead!
    loved the video, NoNat, can't wait to hear your opinions on the rest of the classes!

  • @padraicharrison6801
    @padraicharrison6801 7 หลายเดือนก่อน +17

    Paizo and D&D in particular have a problem with cold magic in general. I don't have numbers for this but I've noticed they both don't have a ton of cold spells in general. In fact fire is the most common damage type when it comes to magic. Not only are cold spells fewer in number but they're also not available at as many ranks as fire spells

    • @Alex-cq1zr
      @Alex-cq1zr 7 หลายเดือนก่อน +2

      I guess that might be intentional. High spell availability, but lots of resistance.
      Some damages types being stronger than others due to that.
      Force (pure magic) is usually the best type in dnd due to how rarely it is resisted.
      Of course, this is influenced a lot by campaign themes, so idk how great of an idea it is. Sure, fire might generally be weaker, but you might not encounter a single creature which has fire resistance, just cause you are doing a social campaign or smth like that

    • @nvfury13
      @nvfury13 2 หลายเดือนก่อน

      This is why my favorite thing is an optional rule from Second Edition, that popped up as an official Forgotten Realms Metamagic feat in 3/3.5 Energy Substitution, which allows you (RAW) pick an Energy type of a spell you know, and apply it to any spell with an Energy type.
      Want an Iceball? Can do. Want a Cold damage Chain Lightning? Can do!

  • @elsewhereprince3969
    @elsewhereprince3969 7 หลายเดือนก่อน +19

    I vote to add a chapter on the archetype. I want to know how good it is to dip into witch.
    I have an arcane trickster build I’m wondering about.

    • @Nonat1s
      @Nonat1s  7 หลายเดือนก่อน +12

      I'll take that into consideration for the next one of these videos! I think Witch archetype is solid. They've got some great low level feats!

  • @kyleflanagan963
    @kyleflanagan963 7 หลายเดือนก่อน +7

    I disagree with Clinging Ice. I DO agree that the Patron ability of the Silence in Snow is pretty mediocre, but the Clinging Ice Hex gives the SiS the best damage potential of Witch Patrons. It might not be my first choice of a Hex Cantrip, but if I could pick a second one it would almost certainly be the one I would pick on any Witch.
    The point, to me, isn't the slow effect. That's a nice little rider effect. The point is a single action damaging Cantrip that is only 1d4 behind most regular Cantrips.
    At level 1, 1d4 damage for one action is basically totally equivalent to a regular Cantrips. Half damage for half the actions. Still better than a regular Cantrips because you can still cast a regular spell on the same turn if you don't need to move, but not much better.
    But it scales SO MUCH BETTER. When you're casting rank 5 spells, 5d4 for one action is insanely better than 6d4 for two actions.
    It's not good enough to replace Evil Eye which is now just insanely good, but it's still a phenomenal and consistent damage option for the Witch.

    • @lincr.1988
      @lincr.1988 7 หลายเดือนก่อน

      I agree with you with almost everything but Clinging Ice isn't the one with the best damage potencial, take a look at Buzzing Bites for instance, they're pretty similar.

    • @kyleflanagan963
      @kyleflanagan963 7 หลายเดือนก่อน +1

      @@lincr.1988 I considered bringing it up, but it's not been updated for the Remaster yet. So without a unique familiar ability, I don't consider it to be a valid choice for now. At least until an errata.

    • @lincr.1988
      @lincr.1988 7 หลายเดือนก่อน +1

      @@kyleflanagan963 that's fair enough then. I compare it with Force Bolt (Wizard), which does the same damage but with a +1 in each Rank for the cost of 1 Focus Point

  • @toxicthorn769
    @toxicthorn769 7 หลายเดือนก่อน +3

    I've been playing an Inscribed One witch, and mobile flanking positioning every turn feels powerful. Being able to create flanking angles kind of at will is stronger than I expected for sure.

  • @graycalls
    @graycalls 7 หลายเดือนก่อน +4

    I've played a flamekeeper witch for two sessions now, and I'm loving it so far. the temp hp has saved my party twice already, lol

  • @outcastedOpal
    @outcastedOpal 7 หลายเดือนก่อน +7

    you're missing the fact that the lessons are supposed to be the "upgrade" that you're talking about. If the remaster is like the original at all, then the patron features that you get at level 1 are a sort of vague interpretation of what or who your patron is, with the details being filled in every time you take a "lesson". Yes, you can pick any lesson and it isn't tied to a specific patron type, but thats sort of the point.
    It's like, imagine you're patron is like a dragon. Not all dragons are the same, hell, even the dragons of the same colour aren't all the same. They all have their different personality,. Sure you can make all coloured dragons bad, but as a DM, you want to add your own personal flavour to such important NPCs. Maybe your dragon is a black dragon who decided to learn fey magic, maybe a red dragon is the high priestess of a good aligned religion.
    The more lessons you have, the more unique things you learn about your patron. Why is your divine patron trying to teach you shadow magic. Maybe your patron is an angel stuck for millennia in the shadow realm and its getting corrupted so your patron enlisted you to free them. your patron isn't unique because it knows shadow magic. Your patron is unique because it is an angel, a divine entity, that somehow knows shadowmagic

    • @shadow-faye
      @shadow-faye 7 หลายเดือนก่อน +2

      Yeah but the lessons are the same for every witch, he was saying there should be something more unique

  • @lincr.1988
    @lincr.1988 7 หลายเดือนก่อน +7

    Nonat's you should take a look at the Rare Patrons too: Baba Yaga, Mosquito Witch and Pacts. They're really good imho, even not having a Remaster update yet (some just a PFS band-aid). They also bring a few more Lessons. Btw I believe Cerimonial Dagger only remains functional in the day you make it, like the potions Cauldron provide.
    PS: I honestly don't find Cauldron very good for the majority of the levels, it gives you 1 oil/potion per day, 2 at lv15 when you get master in spellcasting and 3 at lv19 when you get legendary. Double Double just doubles that amount. I don't think these feats are good before lv15 tbh.

    • @xelthos2051
      @xelthos2051 6 หลายเดือนก่อน +1

      According to everything in the Player Core and GM Core at least, the Ceremonial Knife's stays until destroyed. Stack those 30 knifes up.

  • @aettic
    @aettic 7 หลายเดือนก่อน +5

    Hey, you replaced the CRB with PC1 on your shelf, I dig it. Was wondering when that would happen. I love the remaster, even with all its warts. Love the concept, love the aim, and love what they've done with the game.

  • @lincr.1988
    @lincr.1988 7 หลายเดือนก่อน +5

    What you mentioned about the Patron not being more present and not giving anything apart of the lv1 is similar to the complaint I have about the Clerics.. they feel so.. flavorless (mechanically speaking). All it's gonna change (mechanically) from a Cleric to another is their focus spells basically. I absolutaly LOVE the flavor Oracles have, even only having access to the Divine tradition, each Mystery is so freaking different from one another, the way they play is so unique and cool! I wish there was more classes like that (same goes for the Kineticist now).
    PS: the Divine Witch is one of the good ones now, but it used to be the worst pre-remaster, altho I still have a complaint about it: it's the only Divine spellcaster that doesn't have a way to tap in the other traditions. Sure Lessons give you one or other spell but it's nothing compared to Blessed Blood (Sorcerer) or Divine Access (Oracle)

  • @miko1682
    @miko1682 7 หลายเดือนก่อน +4

    Hey Nonat. I really hope you cover the oracle next as I can’t seem to find any TH-cam content on it. I’m hoping it got some rework to make it more intuitive for more casual players rather than not being a ball n chain if you are not super hardcore. Pweeease!

    • @Nonat1s
      @Nonat1s  7 หลายเดือนก่อน +7

      The oracle won't be remastered until "Player Core 2" in 2024, so I'll be covering it once it comes out!

  • @slapmallow69
    @slapmallow69 7 หลายเดือนก่อน +3

    hi there,
    just an input & feedback on playing certain patrons. The Starless Shadow familiar ability is quite difficult to actually work with when compared to others offered to you. The familiar literally has to be next to the creature you want to frighten, leading it to die very easily if it gets seen or an AOE spell is getting dished out. I found it’s good with it being a tattoo familiar, since it’s staying hidden most of the time and out of danger. Though it makes you more vulnerable since you yourself will have to be physically next to someone. I honestly wished it had at least a small range to fear, but ya I suppose it’s for balancing sake. If you want to debuff, go for resentment since your familiar has a better chance of surviving with its range

  • @esther6138
    @esther6138 7 หลายเดือนก่อน +2

    so this is from pfs and not official official errata yet, but the primal mosquito witch familiar gets the resentment's familiar ability, and the occult baba yaga gets the primal familiar ability of the ice familiar
    but i just thought it was interesting that in the case of those two witches, they swapped which witch got the "good" ability

  • @pontchristophe3938
    @pontchristophe3938 7 หลายเดือนก่อน +2

    About the ceremonial knife, someone pointed out that in an errata there was a general rule about items created during daily preparations that if not stated otherwise only lasts until next daily preparations

    • @Jufatto
      @Jufatto 3 หลายเดือนก่อน

      I can't find that anywhere

  • @SwitchbackCh
    @SwitchbackCh 7 หลายเดือนก่อน +3

    Loving this series idea giving a shorter rundown of classes! Though perhaps for future videos, a conclusion having onscreen text showing stuff like Pros vs Cons, its niche in relation to other classes, and perhaps a difficulty rating would be super helpful for summarising everything for new players!

  • @FhtagnCthulhu
    @FhtagnCthulhu 7 หลายเดือนก่อน +7

    Just started playing a witch and so far I am enjoying it! I am a great debuffer, which is what I have wanted. Being able to sicken each turn as a resentment witch is just so much fun at early levels when my spells are limited. Not a huge fan of prepared casting, but hexes give me a good baseline.
    I would like some later level patron abilities, like an oracle and their curse.

    • @lincr.1988
      @lincr.1988 7 หลายเดือนก่อน +2

      Agreed and can't wait to start playing with mine! What level is your character?

    • @FhtagnCthulhu
      @FhtagnCthulhu 7 หลายเดือนก่อน +1

      just 3, where my group was at!

    • @lincr.1988
      @lincr.1988 7 หลายเดือนก่อน

      @@FhtagnCthulhu that's awesome, im just like you, I love debuffing haha what do you do when you face undead creatures? Or when you face golems?

    • @FhtagnCthulhu
      @FhtagnCthulhu 7 หลายเดือนก่อน +1

      @@lincr.1988 haven't faced a golem, but unless I am reading it wrong, at least evil eye should affect most undead. I keep some buffing available as well. So far I have been using soothe and runic weapon when debuffing wouldn't be effective and it has helped out.

  • @alarkhar
    @alarkhar 7 หลายเดือนก่อน +2

    4:02 another reason to play a Divine Witch is that Witches have no such thing as an Anathema - they don't have to worry too much about breaking rules.
    Until, of course, their Patron asks them not to do something, then it's back to square one.

    • @lincr.1988
      @lincr.1988 7 หลายเดือนก่อน +1

      I just wish Patrons and Deities were more present mechanically, not only roleplaying wise

  • @toodleselnoodos6738
    @toodleselnoodos6738 7 หลายเดือนก่อน +1

    A reason I think it’s bad thinking of feats in a vacuum: Arcane and Primal get Brine Dragon’s Bile, which is a **reaction spell** persistent damage when a target takes slashing/piercing/bleed damage. Stitching Familiar deals slashing/piercing damage.
    I think you can see the beauty of Stitched Familiar.
    I love that you defend the Wilding Steward. The official forums are hard burning against it (well, technically anything that’s not Resentment).
    For Silence in Snow, you actually have the familiar on YOU (well more in front) if you use Clinging Ice. No matter how you drop the Freezing Rime, you and your familiar can easily escape without being affected while an approaching enemy has to walk onto it. You have to space yourself.
    It’s not to trap enemies, it’s meant to make it harder for enemies to approach you.
    In this light, it actually aligns perfectly with the design philosophy of both Primal patrons. Since Primal is exceptional in both heals AND blasts, Paizo gave them both different styles of defenses, that essentially come done to “Come at me bro!” For Silence in Snow, it’s harder to approach the Witch (notice they get Gust of Wind?) and the Wilding Steward makes it enemies should attack something else (notice they get Summon?).

  • @boltgamr1029
    @boltgamr1029 7 หลายเดือนก่อน +1

    If you read Ceremonial Knife, it states that "You have prepared a special knife to direct energies when spellcasting" and "At 8th [...] spell your ceremonial knife can hold increases by 1." These lines are never plural, indicating that these knife are RAI temporary, and technically are RAW temporary too, as the CRB (premaster) says "Sometimes a rule could be interpreted multiple ways. If one version is too good to be true, it probably is." Having as many wands as you do days of downtime is definitely too good to be true, especially as overcharging them still casts the spell again, but risks only a temporary 2sp dagger being destroyed. Having essentially 2 free castings of a spell 2 levels below your max every day is pretty good, especially given that regular wands are considered good, and this can change on a day-to-day basis, and has no monetary value at risk.

  • @zinboldo
    @zinboldo 7 หลายเดือนก่อน +2

    I think I'll homebrew that Silence in Snow familiar ability to include uneven ground. It wont make it great but a bit less niche I think and worth the risk of moving your familiar that close to an enemy.

  • @mikebreithaupt6149
    @mikebreithaupt6149 7 หลายเดือนก่อน +5

    Clinging Ice is pretty good damage for 1 action. The only comparable spell I know of is Force Bolt. And Clinging Ice does equivalent damage... on an enemy success save result. Because Clinging Ice heightens twice as fast. So if the enemy fails the save, the Silence in Snow witch is doing about twice the damage of a Wizard's Force Bolt.

  • @keonprs5800
    @keonprs5800 7 หลายเดือนก่อน +1

    as someone who is loving the occult magic theme a "weaker" spell list to get cooler class ability's is a trade I'm so ready to make

  • @TheRebelkid15
    @TheRebelkid15 7 หลายเดือนก่อน +2

    I actually like the Roleplay aspects of Silence in Snow. ...The mechanics, yeah. Not. Great. But I don't pick things for their mechanics.

  • @MetaGrave
    @MetaGrave 7 หลายเดือนก่อน +1

    Thanks for the video! I'm playing a goblin witch right now and having a blast. I can't wait to give the remaster version a shot. :)

  • @AspelShuyin
    @AspelShuyin 5 หลายเดือนก่อน

    I've always thought of patrons for stuff like Witches and Warlocks as more like the Outsider from Dishonored. They're not your boss telling you what to do, they're someone who wanted to see what you'd do with power, probably because they have foresight and know you'll do something interesting.

  • @pedrodarosamello64
    @pedrodarosamello64 7 หลายเดือนก่อน +1

    I mean, Clinging Ice is a repeatable D4 heighten 1 cantrip that costs 1 action, that is decet if your idea is a blasting mage.

  • @thefunnycolors
    @thefunnycolors 7 หลายเดือนก่อน

    Female Human sword and shield fighter. Lvl 2 FA: Witch dedication.
    Level 4 hair as a weapon. Hairwrap of mighty blows for bonus to disarm without a freehand.
    At lvl 6 grab wilding words cantrip. Now for an action, if an enemy succeeds, fails, or crit fails, they have -2 to hit you, and you can raise shield.
    At lvl 8, grab cackle.
    Turn 1: wilding words, raise shield, move/hit/disarm. (+4 to AC)
    Turn 2: cackle (free action wilding word sustain), attack/disarm, attack/disarm/ raise shield. Repeat.
    Wilding word is neat and can sicken enemies if they harm you. You can have a total of +4 to your AC. If you only succeed at disarm the enemy has -2 to hit your allies until the use an action to regrip. Disarm with hair is at as high a bonus as your attack so you have a good chance at critting. And the hair is agile so you can do it as your 2nd attack action for only a -4. Since you dont have a free hand, the weapon will fall to they ground.
    And since you dont need to go down the disarm skill tree, you leave yourself open to dealing with 90% of the other enemies in the game since they dont usually use weapons by going down another feat tree. Or skip the hair if you use a rapier and come online at level 6 for optimization.
    But you could be a long hair dont care battle maiden whos chainmail ponytail flops around in battle and gets tangled on enemy weapons or a mustached menace whos years of applying mustache wax of mighty blows has hardened his mustache to the point weapons gets stuck in it.

  • @geraldeuton2419
    @geraldeuton2419 7 หลายเดือนก่อน +1

    Been looking at Sinclair library and just wondering if you plan on updating your new witches to be in lime with the remaster. One of my players likes the obelisk one but I don't know how to bring its power more in line with remaster witches

  • @wondermuttperez255
    @wondermuttperez255 7 หลายเดือนก่อน

    9:04 silence in snow, followup with phase familiar reaction

  • @lincr.1988
    @lincr.1988 7 หลายเดือนก่อน +1

    Starless Shadow Witch: Mwahaha now when I sustain or cast a Hex I choose 1 enemy close to my familiar to be permanently Frightened!! I'm awesome!
    Bard: Bitch please 😒👌

  • @user-vg6sg7kh1q
    @user-vg6sg7kh1q 6 หลายเดือนก่อน

    I am playing in the forgotten realms a level 8 witch of Umberlee with dedication cleric added to play an intimidating pc that cities have to tolerate because I am needed to keep boats safe on the ocean. with the 2nd edition I was not giving too much taking the cleric and the choice were not too hard but with the remaster it was difficult choice, there is a lot of new useful feats. Fortunately the GM wanted to give a sea theme used the free dedication option rules so I am playing like a 4 spell caster now with 2 spell list With the knife feat, spell battery, a staff of healing it is 28 spells to cast so I can have a good mix of healing, damage and utilities spell.
    Since there was no water patron I took the snow one. elemental betrayal hex gives a little boost to the cantrip but not by much. I am level 8 and it did not happen one time that the slow movement change something in the combat. it is good for finishing monsters that have very few hit points left. the new zone of ice from the familiar was useful the first game as it apply to everyone that pass there and is 15 feet instead of 5ft or 10 ft, the flying familiar can also be higher in the air causing the zone under so some monster like snakes could not hit it
    I took cauldron, I began a batch of potion at 4th level and the batch is not finished yet so it was a first level feat that produced no result yet . The free potion of the remastered was a needed boost.

  • @Hablamannen
    @Hablamannen 7 หลายเดือนก่อน +1

    Resurrection is nice, but also very expensive to cast. Resurrecting a party member will put a big dent in the party budget. At least in my experience of treasure payout.

    • @BlueSapphyre
      @BlueSapphyre 7 หลายเดือนก่อน +1

      Yeah, it definitely takes all the discretionary funds. Like at level 10, you get 8k gp, but only 2k of that is in actual gp. And it would cost 2k to rez a 10th level character. Might as well reroll a new character than spend the party budget on that.

  • @darrenguyton9652
    @darrenguyton9652 6 หลายเดือนก่อน

    Regarding the Ceremonial Knife feat, RAW states "you have prepared a special knife..." As someone who really enjoys the Witch class, and is really jazzed about playing a remastered Witch character, I have to read "a" as "you get one, and only one, ceremonial knife."

  • @weylins
    @weylins 5 หลายเดือนก่อน

    I dont mind all the feats Fighter has... once you settle on a fighting style/school and what feats to use to reflect that, a lot of the others fall away from what you'll want to take.

  • @erich.7251
    @erich.7251 7 หลายเดือนก่อน +1

    Great Video ! I have a question, only the witch can Activate the Knife to Cast The Spell but do you need to touch the Knife in order to do that or can you give that knife to your Martial, let him throw the knife on a ennemy and after that, you, as a Witch, can Activate the Knife, now inside ennemy body to Cast the Spell innit ?

  • @LineGuii
    @LineGuii 7 หลายเดือนก่อน +2

    Witch is the class that I want the most to play after remaster

    • @Ins4n1ty_
      @Ins4n1ty_ 7 หลายเดือนก่อน +1

      Coincidentally my campaign reached a conclusion last week. We're already starting a new one and one of the players immediately went Witch.

  • @FluffyFailure0
    @FluffyFailure0 7 หลายเดือนก่อน +1

    (0:33) Please make that a recurring intro sequence.

  • @reddiamond2547
    @reddiamond2547 5 หลายเดือนก่อน

    I have that same dragon fruit that's on your shelf 💜

  • @MrWystan17
    @MrWystan17 7 หลายเดือนก่อน

    I was waiting for this kind of videos for some time.

  • @edufabreu
    @edufabreu 3 หลายเดือนก่อน

    Hey there! I was reading the witch and i couldnt understand how they can gain extra focus points, lessons? Can you help, please 😬

  • @undrhil
    @undrhil 7 หลายเดือนก่อน

    I can't wait to see this video for the kineticist:-)

  • @dividendjohnson4327
    @dividendjohnson4327 7 หลายเดือนก่อน +3

    To Nonat's comment about preferring to roll the dice themself rather than deal with saves, and to anyone else who feels that way,
    I'd suggest talking with your GM about changing the way saves are handled. Instead of having the enemy roll against your spell DC, why not make a spell attack roll against their save DC? It should equate to the same odds.
    It's something that we've done in my group when I have a ton of screens open and can't easily move back to the VTT we're playing in--I use a screen reader, and sometimes keeping all the screens in order is Hell--and so far folks have enjoyed it when we've had to do it. I may do more combats like that, actually, since, as a GM, I prefer to have my players rolling the dice while I focus on moving the scene forward.

  • @feelingfuzzied9942
    @feelingfuzzied9942 7 หลายเดือนก่อน +2

    Resentment is literally the best caster in the game, even better than bard, +1 to hit for everyone is great, removing 1/3 of the bosses actions is better

    • @shadow-faye
      @shadow-faye 7 หลายเดือนก่อน +4

      The idea of someone getting sickened and trying to vomit it away not knowing that the sickened condition cant end while the witch is looking at you is pretty funny

    • @lincr.1988
      @lincr.1988 7 หลายเดือนก่อน

      I honestly don't think it's better than Bard. Look at Dirge of Doom m8, that thing is broken af

    • @feelingfuzzied9942
      @feelingfuzzied9942 7 หลายเดือนก่อน

      Fear is great, removing 33 percent of a bosses actions is better

  • @Ihavetohave1ofthese
    @Ihavetohave1ofthese 7 หลายเดือนก่อน

    Huh, did they remove the handful of attack Hex spells like Malevolent Shadows from the Lesson of Night?

  • @demonic_myst4503
    @demonic_myst4503 4 หลายเดือนก่อน

    I will say even with 6 abilities on familair i still wish familaira could attack having that many abilities on the familair only helps utility its abilities are not that worth it since it is stuck as apart the oets feat which outright states the creature can not attack

  • @funsmartguy
    @funsmartguy 7 หลายเดือนก่อน

    Could you do are war priest any good next?

  • @dmc8706
    @dmc8706 7 หลายเดือนก่อน +1

    Silence and snow familiar needs to be able to fly.

    • @ShuraEssays
      @ShuraEssays 7 หลายเดือนก่อน +1

      All familiars can fly, even at 40 feet as a level 1 witch. You could even give them the independent ability, giving them one action each turn without needing to command them, so they can just fly around at 40 feet per round without impacting your action economy.

    • @dmc8706
      @dmc8706 7 หลายเดือนก่อน

      @ShuraEssays if your familiar could fly in and give out difficult terrain from above (or fly away), I think it could be useful sometimes.

  • @shaunbrady1843
    @shaunbrady1843 5 หลายเดือนก่อน

    I have a witch/alchemist for 2e lvl 7 main healer in group

  • @Angelus_Ex_Umbra
    @Angelus_Ex_Umbra 7 หลายเดือนก่อน

    woot more content!

  • @Punch_Line95
    @Punch_Line95 5 หลายเดือนก่อน

    plz do monk with the remastered info

  • @alekseylibernikel7606
    @alekseylibernikel7606 29 วันที่ผ่านมา

    Big respect for saying Baba YagA right ;)

  • @InvaderZim07
    @InvaderZim07 7 หลายเดือนก่อน +2

    I feel like the difference in ‘flavor at the start but build your character how you like’ Vs ‘very specific predetermined flavor and skills throughout’ has always sort of been a Pathfinder vs D&D thing.
    Subclasses never felt super important in Pathfinder. There are some exceptions like Oracles, but usually they mostly amount to different lists you get to choose from.
    The difference has always been in the class feats. I’ve heard it a dozen times before ‘you could have a party of Goblin Rangers and they could all feel so different from one another!’
    D&D is all about having specific Kinds of Classes. It’s not just a Barbarian but a Totem Barbarian. Or a Wild Magic Barbarian. They all have a Barbarian base with some skills and abilities thrown overtop. But their core functions usually remain the same unless you throw in a wild game changer like Hexblade.
    But if I play a Wild Magic Barbarian in 3 campaigns, assuming no multiclassing, it’s gonna feel like the same thing. If I play a Horizon Walker Ranger 5 times, it’s gonna feel like a Horizon walker, except maybe one time I’m a rabbit or an ant.
    With Pathfinder, even if there are ‘optimal builds’ there is still a Potential for variance. A Starless Shadow Witch is always going to have the starting load out it has. But depending on class feats, ancestry feats, lessons taken, etc, it has the potential to play differently each time.
    Even if it’s ‘the same different’ between each, the options will always be there.
    And of course there’s exceptions to all of these! Oracles feel VERY ‘d&d’ to me in Pathfinder, and Warlocks in d&d have much more impactful patrons than Witches.
    Which is a very very long winded reply to say: Different strokes for different folks!
    Also the 2e Starfinder Mystic is better anyway byyyeeeeee

  • @undrhil
    @undrhil 7 หลายเดือนก่อน

    Did he unlist the witch Deep dive video?

  • @jacksonhorrocks4281
    @jacksonhorrocks4281 2 หลายเดือนก่อน

    So Witch is the class for me if I really like debuffing enemies
    Yar

  • @isaacgraff8288
    @isaacgraff8288 7 หลายเดือนก่อน

    So playing a witch with a collection of butcher blocks in her kitchen...

  • @nickmortis8229
    @nickmortis8229 7 หลายเดือนก่อน

    So who thinks ceremonial dagger is going to be errata?

  • @Sidgiful
    @Sidgiful 7 หลายเดือนก่อน

    I think wands have to be attuned. That makes the Ceremonial dagger feat not quite as good. Still much cheaper wand crafting.

    • @undrhil
      @undrhil 7 หลายเดือนก่อน

      Why would that make it not be as good? You're only making one per day

    • @Sidgiful
      @Sidgiful 7 หลายเดือนก่อน

      @@undrhil It reduces the number of spells you can cast per day from wands because you can only attune a limited number each day. But you could have a large reserve of them.

  • @chapandonaweb6142
    @chapandonaweb6142 7 หลายเดือนก่อน +3

    Nonat1s: Picking one of 10 feats in a level is overwhelming, you never know when you're making the right choice
    Pathfinder 1e players having to choose between literally all feats in the game every 2 levels: 😅

  • @DaveNicolette-zp9xc
    @DaveNicolette-zp9xc 7 หลายเดือนก่อน +3

    If a GM willingly lets you go hogwild with Ceremonial Knife like that, well, they deserve what's gonna happen there.

  • @alzzarla4610
    @alzzarla4610 7 หลายเดือนก่อน +3

    "Is it any good?" Ehhhhhh, I think it's vetter to ask/call it "Is it any fun?" Because as you say in the beginning, the system is so balanced that "Of course it's good!", and it avoids attract (as much) toxic behaviour 😅
    NOT my call to make tho xD

  • @blueThumbnail
    @blueThumbnail 7 หลายเดือนก่อน

    30 wands of heal

  • @KnicKnac
    @KnicKnac 7 หลายเดือนก่อน

    Only gripe is saying that Pathfinder is balanced yet the Fighter has features they shouldn't.

    • @Nonat1s
      @Nonat1s  7 หลายเดือนก่อน

      I will make jokes about the fighter being imbalanced until I die, but at the end of the day, the fighter IS balanced. They JUST critically hit. That is their class identity. So, in a vacuum, they seem broken, but they're not that bad in practice.

    • @KnicKnac
      @KnicKnac 7 หลายเดือนก่อน

      @@Nonat1s They should only bonk. They shouldn't have features that never belonged to them. Why do they have evasion? Why are they the only class to get opportunity attacks without a feat or cost (if any?). Everything else about the game is fine I just don't find it fun that they took a feature that was normally on rogues and rangers and just shoehorned it on the fighter.

  • @Zagaroth
    @Zagaroth 7 หลายเดือนก่อน

    I think the 1E Cold witch was OP, so they are being overcautious in 2E

    • @jacobmartin7434
      @jacobmartin7434 7 หลายเดือนก่อน +4

      My winter winter winter winter winter boreal witch started as a meme and ended busted as hell full of damage, cc, aoe and flavor

  • @RagingWyvern
    @RagingWyvern 7 หลายเดือนก่อน

    🎉

  • @demonic_myst4503
    @demonic_myst4503 4 หลายเดือนก่อน

    Feat chain isnt terible design u just dont like it your aproval doesnt change the fact that its progression somthing thats needed for good design

  • @user-hk7st5ok9s
    @user-hk7st5ok9s หลายเดือนก่อน

    MY *flavor* is d r i p p i n g 😖

  • @DragakuRandom
    @DragakuRandom 7 หลายเดือนก่อน +4

    I think Cackle is (almost) required for witches that need to sustain. 1 extra action per round is pretty damn good. It is what makes the witch such a good necromancer. The problem is it is not an option to automatically get it level 1, so you are required to be a human, or be a race that can take from the human to allow them to take the level 1 class feat. Cackle definitely should have been an option to chose at level 1.

    • @rileymcleran2895
      @rileymcleran2895 7 หลายเดือนก่อน +5

      I played a witch levels 1-13, and I never took cackle because I was always using my focus points on my Lesson Hexes. There were certainly times I wished I had it, but I found it perfectly fine without.

    • @bilboswaggings
      @bilboswaggings 7 หลายเดือนก่อน +1

      Well you don't have enough focus points for it to be that useful

  • @dmc8706
    @dmc8706 7 หลายเดือนก่อน

    Strong cold hexes would allow the party to kite some opponents, trivializing some combats.... so maybe that's why.

  • @yg.theman
    @yg.theman 7 หลายเดือนก่อน

    👀

  • @LoveReacts
    @LoveReacts หลายเดือนก่อน

    Algo

  • @EEEEEEEEEEEEEEE737
    @EEEEEEEEEEEEEEE737 7 หลายเดือนก่อน

    Second

  • @mattsullivan2458
    @mattsullivan2458 7 หลายเดือนก่อน

    First

    • @EEEEEEEEEEEEEEE737
      @EEEEEEEEEEEEEEE737 7 หลายเดือนก่อน

      NOOOOOOOOOO IT SHOULD'VE BEEN MEEEEEEE NOT HIM

  • @feelingfuzzied9942
    @feelingfuzzied9942 7 หลายเดือนก่อน

    12 minutes in and you once again complain like a 5e player. Sometimes I wonder if you really like pf2e for pf2e or if you just want 5e that isn't 5e

    • @feelingfuzzied9942
      @feelingfuzzied9942 7 หลายเดือนก่อน

      16:00 I'm confused, you have high level casters with only 14 Dex? What's your idea of high level? Did you take armor proficiency?
      Either way a Casters no map strike is a little better than a non fighter martial second strike. Very realistic you land.

  • @MrShooter713
    @MrShooter713 7 หลายเดือนก่อน

    Enough attacking fighters already. I’m so over it. Fighters are not that strong in pf2e. Casters, especially arcane and occult are way better than fighters.

    • @lincr.1988
      @lincr.1988 7 หลายเดือนก่อน +4

      I think you've been playing a different game m8

    • @MrShooter713
      @MrShooter713 7 หลายเดือนก่อน

      Actually I play a lot that’s how I know the op fighter is a myth.

    • @lincr.1988
      @lincr.1988 7 หลายเดือนก่อน +1

      @@MrShooter713 Well, I play a lot in different games with different groups and Fighter is the class I see the most amongst them, it's pretty uncommon to be in a party without one actually.. it does happen from time to time, but it's uncommon - at least in my experience. There must be a good reason for that. I'm not saying it outshines the other classes like crazy, but the class does shine a bit brighter than the others

    • @Almighty_Mage
      @Almighty_Mage 7 หลายเดือนก่อน +2

      Better how?

    • @MrShooter713
      @MrShooter713 7 หลายเดือนก่อน

      Fighters certainly are popular. I have played or GMed every class several times. I know from experience that Pf2e is incredibly well balanced. The fighter is not an exception, he is good but isn’t better than any other class. Accuracy is the fighters best class feature but when compared to the others classes’ features the fighter isn’t that impressive.