It is amazing how much fucking effort has gone into this mod. From the voxel objects to the authentic doom style HUD weapons. You deserve all the subscribers.
Thank you! ^^ I tend to be demanding with my own work while making it in an effort to deliver a quality project, even if I lack the skill at times I want to make something that is deserving of being representative of ZAMN. I've seen too many doom mods that look lazily made or that have a cool concept but end up with so much missed potential, so I wanted to make something more than that, even if it takes me some more time to do than other Doom based projects.
I would have no issue paying the standard sixty dollars for a video game for this quality. Absolutely one of my favorite games growing up and it is astonishing to see it in this format. Level 4 would be that much more stressful because you wouldn't be able to see the chainsaw guys on the other side of the hedges until they were right up on you. Your only warning would be hearing them. fantastic work.
Oh my god dude WHAT?! This is the coolest thing I've seen in a long ass time! Thank you sooo much for making this. Man I can't wait to play it. This is one of my most favorite games of all time! When can we expect the full 55 level gauntlet?! I would pay for this game, I'm not kidding. Excellent work, the graphics are spot-on!
still cant believe how professional this looks! it doesnt even look like a fan made mode, it literally looks like a legit fps version of the original game that a big studio made
yoo this is so good so far, it's crazy how much 1st person can change things like level 4 and level 10 which both feel excruciating in 1st person lmao. the addition of the werewolf timer is really nice and I wonder, with how much faster you move in this version, if getting all 3 tourists on level 28 could be possible or if you're gonna change the timer for that level. the only bugs I found are that doppelgangers can get onto trampolines and the trampoline at 11:45 is missing an invisible wall on the left so you can get on top of the roof if you want. Other than that this is very polished so far and looks really promising 👍
Thank you! ^^ About the timer on Level 28 I would probably take the same approach as in Level 7, in which I first started with the original timer but I went adjusting it accordingly on how fast I could get them on time on comparison to the original. And thanks for commenting out that bugs, I will check them and try to have them fixed on future demos! ^^
How could I miss it ? ^^ It's Halloween, and it's also the anniversary of the Beta branch, so it's pretty much a given that there's gonna be a new update on Halloween ^^
Yes!!! This is soo cool. And you did smart by hittin the potion for the giant baby, much faster than last time. I love the animation for the fists too!
To be fair I feel that it is too easy , as there should be a higher chance of the TT launching a tantrum instead of shooting milk in scenarios like these
OOH! Castle! and Giant baby boss!! LOL! Pretty good redraw. Not sure how was it on SNES, but on Sega when ou hit the baby boss - it used to shake and distort and says "UH OH". Here it blinks yellow. I hope you will add the football players and the flying saucer in the Mars Attack level?
Hermano está increible! Sería genial que luego de los niveles clásicos se puedan hacer nuevos niveles con los nuevos personajes de terror! Ejemplo: la monja, anabel, la muñeco de jigsaw, etc! Un abrazo y muchos animos!
Estaria genial la verdad! ^^ De momento tengo pensado en agregar algunos niveles experimentales tratando de expandir un poco lo que las mecanicas de ZAMN son capaces de hacer en el mod. Pero enemigos extra a futuro suenan interesantes tambien ^^ Recuerdo que en la version alpha del proyecto alguien estaba haciendo un add-on con nuevos enemigos, si lo encuentro lo comparto aqui
Only flaw I can find is the missing water splash sfx, otherwise flawless! One of my favorites as a kid. Never could get very far but maybe I'll have more luck in first person!
Thank you! ^^ Yeah Midnight Shopping is an original level, I plan to add more levels as well showcasing what ZAMN TC can do on top of the ZAMN design and mechanics ^^
In Cre I Ble Tremendo como estas avanzando. Ya comparti en mi grupo de videogame retro en fb. Cada vez que publicas algo lo difundo. Te felicito, es un gran trabajo. Solo me quedan dudas sobre un par de mapas que me parecieron demasiado oscuros, con poca luz, el de la piramide y el del lvl 11 creo. No digo que esten mal pero tal vez un par de puntitos mas de brillo o de luz no estarian mal. Que sigas adelante. Saludos desde Argentina.
Muchas gracias por compartir !! ^^ Tengo un tema con los niveles de luminosidad, por que mi pantalla de la pc por defecto autoregula el nivel de brillo sin avisarme, por lo que algunas cosas se ven demasiado oscuras o algunas demasiado brillantes, por lo que tiende a pasar eso. Al jugar algunos juegos o ver videos en TH-cam tambien me pasa y al verlo en mi celu no , asi que no se, pero voy a tratar de subir el brillo un poco en esos niveles a futuro ^^
@@Dude27th ahora entiendo. Me parecía raro que lo hubieras hecho así, no encajaba con el nivel de excelencia del resto del trabajo. Bueno amigo. Que sigas bien, lo tuyo es una obra maestra. Soy fan del juego en sega genesis y la verdad es que nunca me imaginé algo asi tan bien logrado.
Una pregunta el juego todavía está en proyecto verdad, por qué ya no veo más actualizaciones . Sería bueno que crearás nuevas armas para vencer a distintos enemigos, también puedes crear nuevos enemigos por ejemplo un lagarto que se regenere constantemente o un fantasma que se haga invisible de vez en cuando , o incluso personajes de películas de terror muy recientes hay una lista muy grande ,pero también tienes que tener en cuenta el jefe final tiene que ser uno distinto que se adapte al juego ya que es 3D y no tiene que haber fallos también como el del bebé gigante ví algunos problemas pero son mínimos lo cual tienes que mejorarlo . Lo digo para que no sea ese tipo de juegos que son iguales al original tiene que ser uno muy distinto pero también bueno , espero que lo puedas hacer en tu proyecto.
oh Man this its só cool, but a cant play on Android with freedoom app, because the game mod must be in PK3 format, and It is in ipk3🤷🏻♂️😢,please Can u do in PK3?
This mod looks perfect, but I do think movement speed probably needs to be limited a little more. After seeing Zelda Doom mod and this, I'm more sure than ever that A Link to the Past could be faithfully converted. God that would rule, Hyrule.
I disagree, I tried at first a speed more according to the original but in a first person perspective it felt like molasses as the feeling of movement was dictated not by an aerial camera but by how it took to get from A to B
That's less than than the regular Doom camera, camera bobbing in Doom is 1.0, but in ZAMN TC is 0.58 You can reduce it even more trough the options or deactivate it completely if you prefer but it breaks the ilussion of movement completely.
Directory usage. Technically this .ipk3 should work as an .iwad if you rearrange the files correctly, but you are gonna have a really fun time if you open it with Slade and see how many textures are being used for animations and such
You are a legend sir. I commend your dedication and I absolutely cannot wait to see the final end result of this project!
It is amazing how much fucking effort has gone into this mod. From the voxel objects to the authentic doom style HUD weapons. You deserve all the subscribers.
Thank you! ^^
I tend to be demanding with my own work while making it in an effort to deliver a quality project, even if I lack the skill at times I want to make something that is deserving of being representative of ZAMN.
I've seen too many doom mods that look lazily made or that have a cool concept but end up with so much missed potential, so I wanted to make something more than that, even if it takes me some more time to do than other Doom based projects.
Love this mod. Such a great concept and execution. Can't wait for the whole hog!
i played this in VR it was one of the coolest things ive ever played in my life
LOL! That soudns awesome. I think the chainsaw guys level is scary in that thing!
Where did you get it?
@@digimaks Imagine the giant baby moving at ludicrous speed towards you.
you mean real VR motion or just a big screen?
How did u play this game in VR. I want to play it in VR. I love this game
I would have no issue paying the standard sixty dollars for a video game for this quality. Absolutely one of my favorite games growing up and it is astonishing to see it in this format. Level 4 would be that much more stressful because you wouldn't be able to see the chainsaw guys on the other side of the hedges until they were right up on you. Your only warning would be hearing them. fantastic work.
Dude I can't express how much I love this. I can't wait for the final version.
Oh my god dude WHAT?! This is the coolest thing I've seen in a long ass time! Thank you sooo much for making this. Man I can't wait to play it. This is one of my most favorite games of all time! When can we expect the full 55 level gauntlet?! I would pay for this game, I'm not kidding. Excellent work, the graphics are spot-on!
still cant believe how professional this looks! it doesnt even look like a fan made mode, it literally looks like a legit fps version of the original game that a big studio made
Man this is Fantastic! 11/10 from me!
Thanks! ^^
yoo this is so good so far, it's crazy how much 1st person can change things like level 4 and level 10 which both feel excruciating in 1st person lmao. the addition of the werewolf timer is really nice and I wonder, with how much faster you move in this version, if getting all 3 tourists on level 28 could be possible or if you're gonna change the timer for that level.
the only bugs I found are that doppelgangers can get onto trampolines and the trampoline at 11:45 is missing an invisible wall on the left so you can get on top of the roof if you want. Other than that this is very polished so far and looks really promising 👍
Thank you! ^^
About the timer on Level 28 I would probably take the same approach as in Level 7, in which I first started with the original timer but I went adjusting it accordingly on how fast I could get them on time on comparison to the original.
And thanks for commenting out that bugs, I will check them and try to have them fixed on future demos! ^^
Очень рад,что игра постепенно развивается.
Спасибо! ^^
And here's me thinking you'd missed out on exploiting the Halloween hypetrain. :)
How could I miss it ? ^^
It's Halloween, and it's also the anniversary of the Beta branch, so it's pretty much a given that there's gonna be a new update on Halloween ^^
@@Dude27th May I recommend you get in contact with Mt Pain27, the guy that does "Dean of Doom"?
@@christopherthibeault7502 who?
@@Dude27th th-cam.com/channels/rYr2EMXw976tEpLxHhr1Rg.html
You deadass need to be featured on a major site for this!
For what it's worth, this was recognized by Realm 667.
My heart got ripped out seeing that giant baby from perspective. Absolutely dope!
Yes!!! This is soo cool. And you did smart by hittin the potion for the giant baby, much faster than last time. I love the animation for the fists too!
To be fair I feel that it is too easy , as there should be a higher chance of the TT launching a tantrum instead of shooting milk in scenarios like these
Looking good! I can't wait to play this in full! 👌
Thank you Zombie! ^^
@@Dude27th you're welcome!
I'm glad you omitted the football players. I hated those punks.
Must be pretty cool being featured on Realm 667. Keep up the good work, I know you can do it!
This was such a nostalgic trip. You are one good player my man!🍻❤
I need to play that game
I have to party later tonight, but first thing I’m doing tomorrow morning is playing this gonna try and get it working in VR too
Dude this is fucking INCREDIBLE
Ow! This is a perfect. Congratulations for your work
Incredible work, i love it
You are welcome! ^^
This game had such a menacing vibe, I love it.
This is absolutely the coolest thing I've ever seen!
I don't even know what to say. This is just awesome!
OOH! Castle! and Giant baby boss!! LOL!
Pretty good redraw. Not sure how was it on SNES, but on Sega when ou hit the baby boss - it used to shake and distort and says "UH OH". Here it blinks yellow.
I hope you will add the football players and the flying saucer in the Mars Attack level?
So hyped to play this 2 player again. This looks better than the original game.
ES FASCINANTE !!!! Aplausos x infinito !!
Gracias x infinito ^^
Still being updated?!
ok now ive gotta see this come to completion.
Well yeah ^^, when I'm not publicly talking about ZAMN TC I continue working on the monthly Patreon demos.
I work on this the entire year pretty much
Hermano está increible!
Sería genial que luego de los niveles clásicos se puedan hacer nuevos niveles con los nuevos personajes de terror! Ejemplo: la monja, anabel, la muñeco de jigsaw, etc!
Un abrazo y muchos animos!
Estaria genial la verdad! ^^
De momento tengo pensado en agregar algunos niveles experimentales tratando de expandir un poco lo que las mecanicas de ZAMN son capaces de hacer en el mod.
Pero enemigos extra a futuro suenan interesantes tambien ^^
Recuerdo que en la version alpha del proyecto alguien estaba haciendo un add-on con nuevos enemigos, si lo encuentro lo comparto aqui
Zombies Doomed My Neighbours
yeah
Only flaw I can find is the missing water splash sfx, otherwise flawless! One of my favorites as a kid. Never could get very far but maybe I'll have more luck in first person!
Oh yeah , it's on my "TO DO" list, I want to have the air meter as well with that, taking advantage that GZDoom already has an air resistance value.
I would pay money for a full game like this
This is looking so good! I can't wait a play!
Also: is Midnight Shopping an original level for your own campaign? It looks like a primo first level!
Thank you! ^^
Yeah Midnight Shopping is an original level, I plan to add more levels as well showcasing what ZAMN TC can do on top of the ZAMN design and mechanics ^^
This is amazing!!
Очень классно, ждём новых уровней!:)
Amazing and cool.
The only change I would make is to make the Baby twice as tall.
and twice as fast
es hermoso tu trabajo
In
Cre
I
Ble
Tremendo como estas avanzando.
Ya comparti en mi grupo de videogame retro en fb.
Cada vez que publicas algo lo difundo.
Te felicito, es un gran trabajo.
Solo me quedan dudas sobre un par de mapas que me parecieron demasiado oscuros, con poca luz, el de la piramide y el del lvl 11 creo. No digo que esten mal pero tal vez un par de puntitos mas de brillo o de luz no estarian mal.
Que sigas adelante.
Saludos desde Argentina.
Muchas gracias por compartir !! ^^
Tengo un tema con los niveles de luminosidad, por que mi pantalla de la pc por defecto autoregula el nivel de brillo sin avisarme, por lo que algunas cosas se ven demasiado oscuras o algunas demasiado brillantes, por lo que tiende a pasar eso.
Al jugar algunos juegos o ver videos en TH-cam tambien me pasa y al verlo en mi celu no , asi que no se, pero voy a tratar de subir el brillo un poco en esos niveles a futuro ^^
@@Dude27th ahora entiendo.
Me parecía raro que lo hubieras hecho así, no encajaba con el nivel de excelencia del resto del trabajo.
Bueno amigo.
Que sigas bien, lo tuyo es una obra maestra. Soy fan del juego en sega genesis y la verdad es que nunca me imaginé algo asi tan bien logrado.
This is amazing, I absolutely loved this game as a kid! Is this able to be played in Co-Op?!
Necesito emulador para jugarlo o cómo le hago. Yo también quiero jugarlo por favor 🙏🏼
Can anyone tell me how to get this?
What a masterpiece!
I really love this.
This is really impressive! How will _Weird Kids On The Block_ look?
Its already done.
@@digimaks Nice! Major props!
Keep up the good work!
This is awesome man thanks
Como juego en 1ra persona así en el celu?
Ah hell nah, they got bro punching a giant baby 18:41
This is looking awesome
The best mod of doom.
Level 20: Invasion of the Snakeoids
That would be tough. And scary once its done.
Looking good!!!
Your game is very good but I think you should add more light to the levels of Piramyd of fear and it does no assembly required to make it much better
All right I'll add it to the TODO list of the project ^^
They should do a video game like this with this game and it's sequel.
Does it have coop play?
This is incredible!!
Thank you! ^^
Una pregunta el juego todavía está en proyecto verdad, por qué ya no veo más actualizaciones . Sería bueno que crearás nuevas armas para vencer a distintos enemigos, también puedes crear nuevos enemigos por ejemplo un lagarto que se regenere constantemente o un fantasma que se haga invisible de vez en cuando , o incluso personajes de películas de terror muy recientes hay una lista muy grande ,pero también tienes que tener en cuenta el jefe final tiene que ser uno distinto que se adapte al juego ya que es 3D y no tiene que haber fallos también como el del bebé gigante ví algunos problemas pero son mínimos lo cual tienes que mejorarlo .
Lo digo para que no sea ese tipo de juegos que son iguales al original tiene que ser uno muy distinto pero también bueno , espero que lo puedas hacer en tu proyecto.
OMG DAAAAYUM, AMAZING !!!
Thank you! ^^
Coke can grenades? AWESOME!!!
Небыло там базуки на первом уровне, всегда в детстве думали что-же там в кустах запрятано.
Bonus Hanger level?
It is already running on Doom, it would be kinda redundant
oh Man this its só cool, but a cant play on Android with freedoom app, because the game mod must be in PK3 format, and It is in ipk3🤷🏻♂️😢,please Can u do in PK3?
This mod looks perfect, but I do think movement speed probably needs to be limited a little more. After seeing Zelda Doom mod and this, I'm more sure than ever that A Link to the Past could be faithfully converted. God that would rule, Hyrule.
I disagree, I tried at first a speed more according to the original but in a first person perspective it felt like molasses as the feeling of movement was dictated not by an aerial camera but by how it took to get from A to B
I wanna play it in delta touch but I can't
I just realized how much Doom camera makes me sick. Is there a way to make the movement be less shaky?
That's less than than the regular Doom camera, camera bobbing in Doom is 1.0, but in ZAMN TC is 0.58
You can reduce it even more trough the options or deactivate it completely if you prefer but it breaks the ilussion of movement completely.
How to run in android
Love it!
Freaking cool!!! Genial!!!!
AMO ESE VIDEOJUEGO
You are The boss 🤘
Man!
I would love to have it on psx!
Anyone skilled enough to port this masterpiece?
EXCELENTE
Un grande seba
Gracias Adrián c:
Está muy bien tu juego pero creo que deberías agregarle más luz a los niveles de Piramyd of fear y no assembiy requires para que sea mucho mejor
Ok, lo añadiré a la lista de "COSAS QUE HACER" del proyecto ^^
why cant it be a regular iwad?
Directory usage.
Technically this .ipk3 should work as an .iwad if you rearrange the files correctly, but you are gonna have a really fun time if you open it with Slade and see how many textures are being used for animations and such
@@Dude27th he do you know any diablo1 themed iwads?
Luce genial
AOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO XD
te amo, amor mío
yo te amo mas preciosa linda uvu
This looks fantastic
Thank you! ^^